Pipeworks
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Buckaroo Banzai 578e45257b
code and registrations cleanup (#101)
* code and registrations cleanup

* don't expose materials to global env

---------

Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2024-01-13 20:40:01 -05:00
.github/workflows code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
locale Improve formspecs for better mobile usability and consistency 2021-04-02 19:47:48 +00:00
models fix some broken models 2018-02-13 13:42:24 -05:00
pressure_logic replace global_exists with get_modpath 2023-11-21 14:35:51 +11:00
textures use basic_materials mod where possible 2018-10-30 20:45:48 -04:00
todo todo: remove item for directionality code 2017-10-19 13:43:11 +01:00
tubes code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
.gitignore update .gitignore 2016-08-29 18:25:40 +02:00
.luacheckrc MineClone containers support (#81) 2023-09-02 15:17:14 -04:00
autocrafter.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua added straight-only pipe 2017-11-03 23:02:36 -04:00
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2021-02-05 17:17:50 +01:00
changelog.txt changelog: add entry for pressure logic directionality work 2017-10-19 13:46:30 +01:00
common.lua code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
compat-chests.lua Better Hades Revisited support (#30) 2022-05-12 22:52:17 -04:00
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2022-08-13 23:59:46 -04:00
crafts.lua code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
default_settings.lua Add configurable globalstep interval (#32) 2022-05-24 19:13:41 -04:00
devices.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00
filter-injector.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00
flowing_logic.lua make pipeworks Game agnostic (#16) 2022-03-14 21:39:58 -04:00
init.lua code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
item_transport.lua Return early from on_step (#33) 2022-05-15 10:58:35 -04:00
legacy.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
luaentity.lua Fix crash if add_entity fails (#88) 2023-09-16 18:19:03 +02:00
materials.lua code and registrations cleanup (#101) 2024-01-13 20:40:01 -05:00
mcl_barrels.lua MineClone containers support (#81) 2023-09-02 15:17:14 -04:00
mcl_furnaces.lua MineClone smoker and blast furnace support (#85) 2023-09-06 15:33:41 +02:00
mod.conf bump min_minetest_version to 5.5.0 for vector.zero() 2024-01-05 16:11:23 +11:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00
README typo fix 2022-08-16 00:30:42 +02:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt log when items teleport through tubes (#66) 2023-05-18 19:49:12 +02:00
signs_compat.lua add signs_lib placement rules 2019-09-23 15:41:56 -04:00
trashcan.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00
wielder.lua Mineclone dig times balanced (#84) 2023-09-01 15:00:50 +02:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.