Pipeworks
Go to file
VanessaE 7e328b1d11 Merge pull request #23 from Uberi/master
Fix deployer in latest minetest.
2013-04-01 17:21:38 -07:00
attic Fix deployer in latest minetest. 2013-04-01 14:15:20 -03:00
textures Merge https://github.com/VanessaE/pipeworks 2013-01-28 20:58:38 +01:00
.gitignore added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
autocrafter.lua Changed autocrafter formspec. 2013-01-20 09:20:26 +01:00
autoplace.lua Added chests and furnaces autoconnect to tubes. 2013-01-20 07:57:58 +01:00
changelog.txt Added Nore's item transport mod and integrated it into pipeworks 2013-01-13 21:45:03 -05:00
compat.lua Changed the code so that we do not overwrite the default code anymore. 2013-02-02 08:21:48 +01:00
crafts.lua Add autocrafter recipe. 2013-03-25 17:25:58 -03:00
depends.txt added .gitignore for temp Kate files, added depends.txt for "default" 2012-07-14 02:51:26 +04:00
devices.lua Add inventory images for devices. 2013-03-18 22:58:39 -03:00
flowing_logic.lua forgot to account for facedir in spigots when I added that water stream 2013-01-14 19:55:41 -05:00
init.lua Add inventory images for pipes. 2013-03-18 23:00:00 -03:00
item_transport.lua Fix tube connection to filters 2013-04-01 14:21:39 -03:00
oldpipes.lua Add inventory images for old pipes. 2013-03-18 23:00:36 -03:00
README changelog, readme tweaks. 2012-08-19 02:06:46 -04:00
teleport_tube.lua Improved the code of the teleport tube. 2013-02-03 16:11:15 +01:00
tubes.lua Add inventory images for tubes. 2013-03-18 23:01:09 -03:00

This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes, 
along with "valve" and "pump" devices.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

There are no crafting recipes, yet, but you can use /giveme as usual, namely 
"/giveme pipeworks:pipe 999" or so, and then place them as needed.  See 
init.lua for more details.

This mod is intended to be used as a basis or at least as sort of a model for 
something else to build on (perhaps a nicer-looking oil mod?), and does not 
provide any of the code necessary to cause anything to flow through them.  Like 
the pipes, the valve and pump don't do anything useful yet, but you can punch 
them to turn them "on" and "off".  Note that the valve and pump textures and 
shapes are not yet complete (hence their boxy appearance).

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.

If you don't need the old node names from the previous version of this mod, 
edit init.lua and comment-out the 'dofile' line at the top.