forked from mtcontrib/plantlife_modpack
Missed a couple old jungle grass references
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16
README
16
README
@ -12,15 +12,15 @@ poison ivy, and fruit bushes, obviously. :-) All of these are spawned as
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normal nodes and can be collected and used in any recipes that depend on the
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old mods.
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Spawning of plants is sensitive to the amount of available light. Flowers,
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cotton, and waterlilies only spawn when there at least a signficant amount of
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light. Seaweed will grow only in dimly-lit areas. Jungle grass and poison ivy
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also grow in the daytime, but require less light than flowers.
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Spawning of plants is sensitive to the amount of available light. Flowers,
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cotton, and waterlilies only spawn when there at least a signficant amount of
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light. Seaweed will grow only in dimly-lit areas. Poison ivy also grows only
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in the daytime, but require less light than flowers.
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Growing of jungle grass and poison ivy will only occur for plants that are on
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the same surface that is necessary for them to spawn on, so they won't grow if
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placed on e.g. cobble or homedecor flower pot, etc. This doesn't affect
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wall-climbing poison ivy, since it uses a different growth pattern.
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Growing of poison ivy will only occur for plants that are on the same surface
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that is necessary for them to spawn on, so they won't grow if placed on e.g.
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cobble or homedecor flower pot, etc. This doesn't affect wall-climbing poison
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ivy, since it uses a different growth pattern.
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All plants use multiple controls provided by plants_lib, to keep where they
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grow under control - no more random spread of plants! In addition, the density
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