Commit Graph

347 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
3449a6c826 Merge pull request #67 from Ezhh/master
Fix to prevent crashes
2017-01-04 14:56:38 -05:00
Ezhh
0f89ab5b44 Fix to prevent crashes 2017-01-04 19:27:49 +00:00
Vanessa Ezekowitz
e801716f57 Merge pull request #66 from sys4-fr/master
Add support of raspberries and blueberries from farming redo
2016-07-31 14:18:51 -04:00
sys4-fr
5bfd6c009a Fix alias naming for raspberry in bushes_classic 2016-07-31 00:41:35 +02:00
sys4-fr
392dbb8b3e Add support of raspberries and blueberries from farming redo
Fix some indented lines from spaces to tabs
2016-07-30 22:32:35 +02:00
Yutao Yuan
3d3f735bb3 Disable node placement prediction for waterlily (#65)
It doesn't work well because of the special on_place.
2016-06-17 11:57:23 -07:00
Yutao Yuan
758a7f34ea Add flowers as optional dependency of flowers_plus (#64)
Minetest Game has waterlily now, so we need to load after it to override
its node definition.
2016-06-17 11:57:10 -07:00
Rogier
2e0277e558 Increase fraction of apples that regrow to 25% after longer block inactivity. 2015-11-03 12:46:15 +01:00
Rogier
d0965a867d Fix apples not regrowing 2015-11-03 12:46:15 +01:00
Rogier
acbc58d8ee Make apple regrowing frequency configurable independently of blossom
Conflicts:
	nature_classic/init.lua
2015-11-03 12:46:15 +01:00
Rogier
2ad8c73f66 Fix trunks mod start failure if some type of trunk does not exist. 2015-11-03 12:46:15 +01:00
Vanessa Ezekowitz
16db34a9f1 tile_images --> tiles 2015-10-23 13:09:05 -04:00
Vanessa Ezekowitz
2349447ba8 add ownership check when placing juncus grass 2015-10-21 04:01:03 -04:00
Vanessa Ezekowitz
4e54d23c4d use default leaf decay code for blossoms 2015-08-15 17:23:44 -04:00
Vanessa Ezekowitz
e1a5840129 call minetest.get_modpath only once 2015-08-15 11:53:23 -04:00
Vanessa Ezekowitz
95cffaee46 bushes needs to optdepend on sumpf and stonage for their surfaces to work. 2015-08-15 11:31:57 -04:00
Nick Name
865f108f36 Added missing local. 2015-08-15 11:24:52 +02:00
Vanessa Ezekowitz
8e4bf7e661 use mesh node for anthills 2015-08-14 14:50:31 -04:00
Vanessa Ezekowitz
afb84c7cc9 Look for default nodes when growing stuff on/around pine trees. 2015-08-14 12:18:12 -04:00
Vanessa Ezekowitz
f11fa6e6fe This mod has been mostly obsoleted by 0.4.13's mushrooms
so simplify and revise it to act as a "3d-ify" mod for them.

Unidenfied spores aliased to the regular default equivalents
poison and essence aliased back to their originating mushrooms
identifier aliased to mese crystal (most expensive component of it)
everything else aliased to their default counterparts

spores are not dropped from digging dirt with grass anymore
2015-08-14 09:29:57 -04:00
Vanessa Ezekowitz
42732b0636 split plants_lib off into its own repository
renamed it to biome_lib
changed all relevant functions, tables, depends.txt, etc. in this modpack to call for the new name.
2015-08-09 10:37:50 -04:00
Vanessa Ezekowitz
273ad9d1da If farming:seed_spelt exists, drop that instead of wheat
(for Realtest compatibility)
2015-07-27 02:53:08 -04:00
Vanessa Ezekowitz
e110b09920 use default pines 2015-07-19 16:38:32 -04:00
Vanessa Ezekowitz
f3423c0e04 check for air OR snow above when growing a plant 2015-07-19 15:27:14 -04:00
Rogier
54b116525a Don't generate tree ferns without a trunk. 2015-06-21 14:38:08 +02:00
Rogier
f91caae9bd Increase average size of treeferns (generate smallest less frequently) 2015-06-21 13:59:54 +02:00
Rogier
8b2a32ceae Make short grass convert to dirt with grass only after cut grass/hay was removed 2015-06-21 13:59:54 +02:00
Rogier
2b56975993 Increase conversion rate of short grass to grass (took forever)
At the previous rate, it would take almost 27 days for half of the
short grass to convert to regular dirt with grass. And therefore
54 days in total to reach 75% conversion, 81 days for 87.5%, etc.

At the new rate, it should take about 4.5 hours for half of the
short grass to convert back to dirt wit grass.
2015-06-21 13:59:54 +02:00
Rogier
6019a61687 Make reedmace grow faster (was extremely slow...)
At the previous rate, it would take almost 2 days and 15 hours of
playing time for half of the reedmace to grow. (and therefore 5 days
and 6 hours for 75% to grow, etc.)

The new rate should require 2.25 hours of playing time for half of
the reedmace to grow.
2015-06-21 13:59:54 +02:00
Rogier
e42b0ff4b3 Regular & giant treefern leaves: always drop a sapling, and either leaves or another sapling
As there is only one leaf per fern, this makes it possible and convenient
to farm ferns (which was impossible, and even replanting all chopped-down
fern plants was extremely laborious due to the rarity of saplings).

Although on average slightly more than one sapling is produced per plant,
replanting and reharvesting the leaves is still the quickest way to
obtain more saplings.
2015-06-21 13:57:41 +02:00
Rogier
a27c97d3c9 Eliminate mass conversions between blossom and leaves
This happens when the ABM runs after the block has been unloaded
for much longer than the ABM interval: in that case, the initial
ABM running chance for a node in the block may become up to 100%.
2015-06-18 11:24:17 +02:00
Rogier
6af38b488c Increase minimum duration for blossoms 2015-06-18 11:24:17 +02:00
Rogier
6c715f65f6 Fix timer bug causing persistent blossoms
Because minetest.after() is not bound to a position, and because it is not
saved, it may trigger after the node to which it applies was unloaded, or
not at all (if the session ends). If that happens, The 'young' flag
will not be cleared, and will have become persistent (i.e. without a timer
which will eventually clear it).

This patch removes the 'young' flag, and replaces it with a timestamp, removing
the need for a timer. Any lingering 'young' flags that have become persistent
are automatically removed over time (i.e.: they are simply ignored...)
2015-06-18 11:24:17 +02:00
Rogier
aaa4186695 Remove redundant 'remove_node' in blossom code 2015-06-18 11:24:17 +02:00
Rogier
4c70d6d160 Limit the number of blossoms or leaves queued for conversion 2015-06-18 11:24:17 +02:00
Rogier
8348a745f8 Use different chances for leaves->blossom and blossom->leaves conversions 2015-06-18 11:23:57 +02:00
Rogier
bb41483ee9 Make blossom revert back to regular leaves
It didn't, so that all apple leaves would permanently become blossom
over time.
2015-06-18 11:23:57 +02:00
Richard Zetterberg
f2abf39047 Updates required minetest version to 0.4.11
Fixes documentation 

See related discussion #49.
2015-06-05 21:37:40 +02:00
Vanessa Ezekowitz
bf750c9721 fix bad shers wield image ref 2015-05-28 10:32:45 -04:00
kilbith
eb519d1ee5 Export small flower pots to Home Decor 2015-05-15 20:19:50 +02:00
Vanessa Ezekowitz
06f65fa183 don't grow vines on default trees 2015-05-10 17:22:36 -04:00
LeMagnesium
632f3ebc28 Added french translation
- Added french translation for intllib
2015-05-09 13:58:59 +02:00
Vanessa Ezekowitz
967bcf2ef4 sunflowers should avoid each other, too, when spawning
also, setting an avoid radius would be a good idea.
2015-04-13 00:09:52 -04:00
Vanessa Ezekowitz
fd848d1d36 more accurate plantlike model 2015-04-07 23:24:22 -04:00
kilbith
9d06642599 Switch potted flowers to mesh
with model changes by VanessaE
2015-04-06 14:40:04 -04:00
Vanessa Ezekowitz
8838dea6ab sunflowers count = 10 (the right way) 2015-03-26 17:40:53 -04:00
Vanessa Ezekowitz
5a13eab6d8 adjust sunflower spawning parameters 2015-03-26 17:25:58 -04:00
kilbith
c7ac932737 Add spawning Sunflowers 2015-03-26 21:10:27 +01:00
Vanessa Ezekowitz
d2a7f4fdf9 add facedir to baskets 2015-03-17 13:34:23 -04:00
kilbith
205fd28172 Replace old function
Switch `add_node` to `set_node`
2015-03-06 09:37:14 +01:00