perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
texture files to their respective components' folders (<f>/textures). Also,
began working on extending the API for the growing code to allow for checking
for the height of a node. Poisonivy is the only component that uses it for
now; this is more intended to be used with nature pack eventually.
on that library need only adjust their mods' depends.txt files. I've already
done this for flowers, junglegrass and poisonivy as included in this modpack,
so any mod that depends on one of *those* needs no changes at all. No changes
to the API or any functionality.
fix the waterlily bug. Reverted it.
This should, however, finally fix jungle grass turning into dry shrubs when it
shouldn't, and the list of growing surfaces seems to work properly now. Will
fix the waterlily bug later.