2014-10-28 18:01:32 +01:00
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2015-03-18 21:28:40 +01:00
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-- Oerkki by PilzAdam
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2014-10-28 18:01:32 +01:00
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mobs:register_mob("mobs:oerkki", {
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2015-03-18 21:28:40 +01:00
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-- animal, monster, npc, barbarian
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2014-10-28 18:01:32 +01:00
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type = "monster",
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2015-03-26 20:08:30 +01:00
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-- aggressive, deals 7 damage when player hit
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2015-03-18 21:28:40 +01:00
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passive = false,
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attack_type = "dogfight",
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2016-02-18 13:39:47 +01:00
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pathfinding = true,
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2015-09-30 03:43:51 +02:00
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reach = 2,
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2015-07-13 23:12:30 +02:00
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damage = 6,
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2015-03-18 21:28:40 +01:00
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-- health & armor
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2015-04-11 21:45:03 +02:00
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hp_min = 40,
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hp_max = 50,
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armor = 90,
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2015-03-18 21:28:40 +01:00
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-- textures and model
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2015-07-16 00:15:56 +02:00
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
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2014-10-28 18:01:32 +01:00
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visual = "mesh",
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2015-07-15 23:31:54 +02:00
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mesh = "mobs_oerkki.b3d",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"mobs_oerkki.png"},
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{"mobs_oerkki2.png"},
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2014-12-10 16:44:45 +01:00
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},
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2015-03-18 21:28:40 +01:00
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blood_texture = "mobs_blood.png",
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-- sounds
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2014-10-28 18:01:32 +01:00
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makes_footstep_sound = false,
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2015-03-18 21:28:40 +01:00
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sounds = {
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random = "mobs_oerkki",
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2015-09-30 03:43:51 +02:00
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shoot_attack = "mobs_oerkki_attack",
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2015-03-18 21:28:40 +01:00
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},
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-- speed and jump
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2014-10-28 18:01:32 +01:00
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walk_velocity = 2,
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run_velocity = 4,
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2015-03-18 21:28:40 +01:00
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view_range = 16,
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jump = true,
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-- chance of dropping obsidian and coins
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2014-10-28 18:01:32 +01:00
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drops = {
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2016-02-10 05:02:17 +01:00
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{name = "default:obsidian", chance = 3, min = 1, max = 2,},
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{name = "maptools:silver_coin", chance = 1, min = 1, max = 1},
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2014-10-28 18:01:32 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- damaged by
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2015-04-11 21:45:03 +02:00
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water_damage = 2,
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2015-08-18 17:09:53 +02:00
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lava_damage = 4,
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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light_damage = 1,
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2016-02-17 13:14:33 +01:00
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fear_height = 4,
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2015-03-18 21:28:40 +01:00
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-- model animation
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2014-10-28 18:01:32 +01:00
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animation = {
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2015-12-18 21:13:20 +01:00
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 36,
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run_start = 37,
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run_end = 49,
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punch_start = 37,
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punch_end = 49,
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speed_normal = 15,
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speed_run = 15,
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2014-10-28 18:01:32 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- replace torch with air (remove)
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replace_rate = 50,
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replace_what = {"default:torch"},
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replace_with = "air",
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replace_offset = -1,
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2014-10-28 18:01:32 +01:00
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})
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Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
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-- spawns on stone/sandstone between 5 and -1 light, 1 in 7000 chance, 1 in area starting at -10 and below
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2015-07-21 21:57:32 +02:00
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mobs:spawn_specific("mobs:oerkki", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -75, false)
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2015-03-18 21:28:40 +01:00
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-- register spawn egg
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2015-08-17 22:52:29 +02:00
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mobs:register_egg("mobs:oerkki", "Oerkki", "mobs_oerkki_inv.png", 1)
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