LeMagnesium
9a717127e3
Fixed wolf.lua to prevent crash
2015-05-05 14:14:43 +02:00
LeMagnesium
4feb6c29ef
Added check for access right when using teleport arrow
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- Players can't teleport themselves into an area they can't interact in (ie. enter a house
by throwing an arrow through the door or on the roof)
2015-05-05 14:11:48 +02:00
Quentin BUISSON-DEBON
aeb83ed122
Update mobs mod
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- Add Yeti monster (not over), spawn on snow biome, attack with snowball(arrow), equivalent to Mese Monster but in surface
- Add Minotaur monster (not over), move slowly and attack sowly, but do big damage
- Fix the "colisionbox" and "view range" of the zombie
- Wolf can now be tamed into dog - he has modified skills (3 damages, move more slower, different texture, run and walk more slowly)
- NPC now do 4 damage when tamed (6 damage when neutral/enemy)
2015-05-05 13:37:37 +02:00
Obani
1287bd78c6
Changed some textures for boats mod (menu textures)
2015-05-04 19:31:14 +02:00
LeMagnesium
43063c037d
Updated homedecor (with meshes)
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- Updated homedecor
- Used script to get the meshes back
2015-05-03 17:08:51 +02:00
Ombridride
8bf7e44903
Revert coloredwood parts
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Fix the coloredwood "woods" no longer appear in inventory issue (thank you Le_Docteur for the reporting)
2015-05-03 13:27:14 +02:00
d460ee3d4c
remove u_skins old directory "skins_enleves"
2015-05-02 23:17:03 +02:00
9f49804ea8
rewrite u_skins meta, used wrong update script
2015-05-02 23:14:06 +02:00
79792a5047
update u_skins database
2015-05-02 22:54:00 +02:00
Gael-de-Sailly
3e154e7806
Timeofday IRC command was in the wrong place, replace it in /mods/irc_commands/init.lua
2015-05-02 20:47:52 +02:00
d042026d0d
added python script to delete skins removed when updatedb readd
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-simply write int number of removed skin in removed_skins.txt (1 by line)
2015-05-02 17:20:40 +02:00
Gael-de-Sailly
d9785c5476
Add time IRC command
2015-05-02 16:42:35 +02:00
LeMagnesium
41a4945ff2
Updated food mod and added its items in hud/hunger.lua
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- Updated food mod (now splitted between food, containing the API, and food_basic, containing the items/craft recipes)
- Added food's items un hud/hunger.lua
2015-05-02 15:13:40 +02:00
LeMagnesium
baa7b8875b
Updated minetestforfun_game
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- Added default:meselamps
- Added shelf:vessel
- Merged cactus/papyrus override possibility
2015-05-01 14:38:17 +02:00
LeMagnesium
744055b103
Added @ObaniGemini 's boats
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- Added nboats with their special properties. The code has been cleaned and
optimized
2015-04-30 14:09:53 +02:00
LeMagnesium
f99a3251b3
Removed _misc's /rules and used background to interact
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- Removed rules.lua, replaced by interact mod
- Added background.jpg (made for the server) to interact's formspecs
2015-04-29 12:52:44 +02:00
Quentin BUISSON-DEBON
390a9616ca
Resolve colisionbox problem with zombies
2015-04-29 10:50:54 +02:00
Quentin BUISSON-DEBON
5d155df1af
Adapt the yeti code
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(And fix the zombie view range and the mese_monster fleshy against players)
2015-04-28 17:31:22 +02:00
Quentin BUISSON-DEBON
de5a7b6100
Merge branch 'master' of https://github.com/Ombridride/minetest-minetestforfun-server
2015-04-28 15:47:10 +02:00
Quentin BUISSON-DEBON
2029fd7428
Prepare the next update of the mobs mod
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- Prepared the update of Minotaur (renamed this mob minotaur)
- NPC tamed with 4 diamonds now do 4 damage (before 6)
- Wolf can now be tamed in exchange of 4 "raw_meat" and become dog, the dog can be healed with "raw_meat" (need to be change, maybe conflicted)
- The dog mob is less powerful than the wolf (-2 damage, less walk/run velocity) => the explanation for this "nerf" is simple, the dog is almost free, compared to the NPC who costs 4 diamonds ! :)
- Add one sound when wolfs attack
- One small fix for the zombie monster
- Add a pre-alpha version of yeti, many things missing for the moment (yeti is a monster who spawns in snow biome and attack wit snowball)
2015-04-28 15:45:35 +02:00
LeMagnesium
ae8e6fc32c
Fixed logic blocks' indentation and ending
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- Fixed the 'end' crash in api.lua (after last merge)
2015-04-28 10:40:11 +02:00
Ombridride
b368f3250e
Update ghoat.lua
2015-04-28 00:19:59 +02:00
Ombridride
95827d8386
Add ghoat (forget add files in the latest commit)
2015-04-28 00:16:16 +02:00
Ombridride
007fa5d7c8
Add Ghoat and update warthog/pumba
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- The Ghoat animal is passive, he eats flowers on his way, drop raw_meat if you kill it. But be carful, if you attack him, he will hit you back ! (like cow/warthog and other passive monster who can defend himself)
- Warthogs now spawn on default:dirt and default:junglegrass, this change is made because we move progressively the warthog in jungle
2015-04-28 00:11:08 +02:00
Ombridride
74d84c2c13
Remove Stonemonster from the Nether Forest
2015-04-27 23:19:49 +02:00
Ombridride
36d5704e98
Add zombie monsters, spawn in the Nether Forest
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- They are very similar to the Dirt Monster, but they are more slower, has more heath, and less armor, they do the same amount of damage and give the same samount of coins
- Remove the Stonemonster in the Nether Forest, remplaced by Zombies
2015-04-27 23:15:46 +02:00
Ombridride
720b7629c5
Update API.lua of mobs mod
2015-04-27 22:38:49 +02:00
Ombridride
7494dd8aa8
Update world.mt
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fix some mistakes
2015-04-27 22:09:40 +02:00
Ombridride
74dcda8773
Update world.mt
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add to false eventobjects mod
2015-04-27 16:58:45 +02:00
LeMagnesium
e64657f2e1
Merge branch 'eventobjects_add'
2015-04-27 15:29:34 +02:00
LeMagnesium
64ccc2c73d
Updated moreblocks
2015-04-26 23:44:56 +02:00
5b03fd34f1
fix inadvertance error
2015-04-26 21:42:42 +02:00
LeMagnesium
ef530f7bb5
Added missing objs
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- The other_things' script is very useful in fact
2015-04-26 13:11:14 +02:00
LeMagnesium
ad61a2fd72
Updated homedecor
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- Added kingsize beds
2015-04-26 12:14:52 +02:00
LeMagnesium
7932cf13fd
Updated 3d_armor
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- Updated models
- Updated armor.lua : new skin mod supported, and new method to drop the armor
2015-04-26 12:05:41 +02:00
LeMagnesium
681c2af852
Added sarangay's rotation
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- Used rotate parameter in sarangay's definition
2015-04-25 23:28:56 +02:00
LeMagnesium
0dfb7ee02f
Added medias for sarangay
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- Added mesh (broken)
- Added texture
2015-04-25 15:47:07 +02:00
LeMagnesium
c8a8ac6813
Added beginning of sarangay mob's file
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- Added sarangay.lua (need mesh file, and configuration)
- Fixed identation in api.lua
2015-04-25 15:45:47 +02:00
LeMagnesium
73ef7f0f38
Updated README.md
2015-04-23 18:08:18 +02:00
LeMagnesium
9e3dbe86e8
Added animated texture for '?' nodes
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- Added eventobjects_surprise_node_animated.jpg by @Ataron
- Added eventobjects_surprise_node_top.jpg
- Added animation code into init.lua
2015-04-23 18:08:18 +02:00
LeMagnesium
e0febced46
Changed random selecting to simple 'all dropped' behavior
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- '?' nodes now drop eveything they have
2015-04-23 18:08:17 +02:00
LeMagnesium
c668e9f1d8
Added basic code of '?' block
2015-04-23 18:08:17 +02:00
LeMagnesium
bcd1171404
Added '?' block texture
2015-04-23 18:08:17 +02:00
Ataron
c92f1facb2
Add EventObjects
2015-04-23 18:08:17 +02:00
LeMagnesium
a550e170bf
Added basic files for new mod
2015-04-23 18:08:17 +02:00
LeMagnesium
622ec4d9ff
Little change in values' calc sheet
2015-04-23 18:07:29 +02:00
LeMagnesium
356d5eda33
Added interact mod and disabled news if player has not interact
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- Added interact mod, with reworked quiz
- Disabled news' formspec if player has not interact to prevent it from
swipping away interact's formspecs
2015-04-23 15:03:08 +02:00
LeMagnesium
7457bc8092
Removed u_skins logs
2015-04-23 13:59:18 +02:00
LeMagnesium
05049276f9
Updated gitignore
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- Added *~ regex to ignore (temp file)
2015-04-23 13:55:31 +02:00
Ombridride
a4d43cdbb9
Update README.md
2015-04-22 23:31:02 +02:00