- remove obsolete colormachine mod
- update unifieddyes as submodule
- update bobblocks as submodule
- update coloredwood as submodule
- remove cotton mod
- add unifiedwool as submodule
- update homedecor_modpack as submodule
- update sea modpack as submodule
- update stained_glass as submodule
- add unifiedbricks as submodule
Barter shop and bancomatic are craftable by anyone but to administrate the barter shop the player must have the shop privilege. (and ask to get it)
Anyway a non priviligied user can use his barter shop, but it will be limited to sell/bye objects from the General group that is administrated by players with the shop privilege.
- Add musics and sounds from original mod wich was removed by MFF
- Add musics from mpd mod
This ambience mod add /volume command that display a form to change musics and ambience volume. This is player independant.
* Remove soundset and music mod
* Fix warning caused by undefined global variable in kpgmobs/wolf.lua
* pmobs:
- Disable ninja mob
- Less spawning chance for npcs and wolves (1/31000 -> 1/51000)
* minetest.conf
- Set setting remove_far_mobs to true
- Update setting active_block_range from 1 to 2
- Increase Creeper explosion radius to 3 and 6 for damage radius.
- Add a custom tnt mod as a replacement of the default one. This mod allow explosions without burning surrounding nodes.
- Customizations made by MFF are moved to other mods. This would permit next upgrades to be more easier.
- Cherry trees moved to cherry_tree mod as a submodule maintained by sys4-fr.
- Custom MFF beds, boats, buckets, liquid sources, fences, tools, meze and other nodes/craft definitions moved to nalc mod.
- Move nyancat mod to mods folder because nyancats no longer exist in minetest_game.
* Move colouredstonebricks mod as a submodule
* Move farming redo mod as a submodule
* Move h2omes mod as a submodule
* Add missing mobs_dung and mese_dragon_inv textures
* Move moreblocks mod as a submodule
* Move moreores mod as a submodule
* Move pipeworks mod as a submodule
* Move player_physics mod as a submodule
* Fix unified_inventory mod (depends.txt)
* Remove definitively watershed mod that was never used in NALC
- Fix#535
- Thanks for @crabman77 for pointing out the code, and @minetest-technic team for making the original changes
- Add the necessary flag in the formspec generator code so that we do not leave the formspec upon pressing enter