Commit Graph

487 Commits

Author SHA1 Message Date
kpoppel
4c6546ed56 Forgot to reset demand on power failure. 2013-07-06 00:22:12 +02:00
kpoppel
ab38e29a18 Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev 2013-07-06 00:19:05 +02:00
kpoppel
e64994d473 Fix a bug when digging up a small cube light.
Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
RealBadAngel
b1d668fa3b Merge pull request #40 from m97/indev
Add extractor.
2013-07-05 06:20:28 -07:00
Konstantin Oblaukhov
b78b90d422 New textures for lumps and ingots. 2013-07-05 02:28:22 -04:00
ShadowNinja
2d168e5afc Use ores from default instead of moreores 2013-07-05 01:57:45 -04:00
Vanessa Ezekowitz
465890950b Improved cross-compatibility with homedecor's brass ingots. 2013-07-04 23:33:04 -04:00
kpoppel
73209cc37d Fix cycling power drain on the forcefield. Now it disables itself if no power. 2013-07-04 21:39:29 +02:00
kpoppel
9a0d3f2166 Forcefield now working with updated power scheme. 2013-07-04 21:33:27 +02:00
kpoppel
9770be430d Textures. I really need help on some nice ones. 2013-07-04 20:29:38 +02:00
kpoppel
6e4ffb4883 Fix item wear. 2013-07-04 19:19:45 +02:00
m97
ce5dfa311e Add extractor.
Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
RealBadAngel
66a4a91224 Fix to formspec background element syntax 2013-07-03 23:32:41 +02:00
kpoppel
c7207a9cba Silenced the power radiator. 2013-07-02 22:45:08 +02:00
kpoppel
7201aeb6ba Removed down_converters as they are superseeded by the new supply converter. 2013-07-02 22:26:45 +02:00
kpoppel
053fa59739 Merge pull request #38 from kpoppel/master
Changed the way energy is distributed.

This merge will likely require machines to be dug up and placed again.
Added is less server load, electrical lighting, up/down conversion.
It can all be reduxed to a songle ABM if we like to.
2013-07-01 15:19:06 -07:00
kpoppel
ee5c6c23fa Changed power distribution method and streamlined the various existing machines.
An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.

This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00
RealBadAngel
44508110e8 Re-add Framed Glass 2013-06-30 21:47:32 +02:00
RealBadAngel
8e03d7ded6 Sync with indev branch, bump version to 0.4.7 2013-06-30 07:12:02 +02:00
Jordan Snelling
c687e8cb7b Merge pull request #36 from ObKo/blocks
Blocks of metal.
2013-06-27 00:40:03 -07:00
Konstantin Oblaukhov
9de141ee6b New blocks of metal. 2013-06-27 09:13:44 +07:00
Jordan Snelling
251e8ed7b5 Merge pull request #33 from kaeza/place_craftitems
Deployers and constructors now able to "place" craftitems.
2013-06-21 09:40:26 -07:00
Diego Martínez
0039f38b94 Deployers and constructors now able to "place" craftitems. 2013-06-21 00:20:20 -03:00
kpoppel
37d9d94c44 Added case study of radiated power through inductive coils. 2013-06-19 00:24:37 +02:00
kpoppel
467dcf1d5d Merge pull request #4 from RealBadAngel/indev
Indev
2013-06-18 10:18:23 -07:00
Jordan Snelling
e718c73b36 Merge pull request #32 from kaeza/master
Constructor now digs node drops instead of actual nodes.
2013-06-18 06:52:34 -07:00
Diego Martínez
a1da74209b Constructor now digs node drops instead of actual nodes. 2013-06-18 10:46:28 -03:00
RealBadAngel
60c9d97101 Merge pull request #23 from Novatux/frames
Frames destroy liquids they should replace and are not blocked by them.
2013-06-15 06:33:33 -07:00
kpoppel
390ea04352 Merge pull request #27 from kpoppel/master
Adding down converters.
2013-06-12 14:34:25 -07:00
kpoppel
cfb5bd190c Added the Mv and HV down converters.
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
kpoppel
fc7a23f8b1 Merge pull request #26 from kpoppel/master
Chainsaw fix.
2013-06-12 13:12:13 -07:00
kpoppel
a27b59dde5 Fix to the chainsaw. handle_node drops should no longer become nil. 2013-06-12 22:08:23 +02:00
kpoppel
66d6431a91 Merge pull request #24 from kpoppel/master
Avoid ingot grinding exploit.
2013-06-06 13:58:30 -07:00
kpoppel
802db28dc3 Whitespace cleanup 2013-06-06 22:49:08 +02:00
kpoppel
e62a0fd0c1 Changed grinding of ingots to give 1 dust. This is to avoid duplication exploit. 2013-06-06 22:46:40 +02:00
Novatux
1524a9f610 Frames destroy liquids they should replace and are not blocked by them. 2013-06-05 16:22:45 +02:00
kpoppel
63cc81ea67 Merge pull request #22 from kpoppel/master
Added ingot grinding.
2013-06-04 14:39:24 -07:00
kpoppel
26c0bba1f2 Added ingot grinding for the type which already have a <>_dust in place.
The default bronze_ingot does not have a dust item.
2013-06-04 23:36:07 +02:00
kpoppel
1fd122b5fa Merge pull request #20 from kpoppel/master
Recipe fix.
2013-06-03 15:07:17 -07:00
kpoppel
be774436c1 Fix solr array recipes for hv and mv to match that of the lv array. 2013-06-04 00:05:07 +02:00
kpoppel
ceb8a71f27 Merge pull request #19 from kpoppel/master
Solar arrays and bug fixes to HV tier.
2013-06-03 14:48:46 -07:00
kpoppel
4f1a44a80b Removing ununsed textures.
Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel
ede3978965 Added solar arrays for all voltage tiers.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
kpoppel
a9a8f3be34 Merge pull request #3 from RealBadAngel/indev
Indev
2013-06-03 13:54:05 -07:00
RealBadAngel
7d890428f5 HV Battery Box textures added 2013-05-30 06:01:01 +02:00
RealBadAngel
77254735e4 Make treetap work with moretrees rubber tree.
Add moretrees as dependency
2013-05-29 03:59:25 +02:00
RealBadAngel
0d81a3f42a Bugfix 2013-05-25 23:00:12 +02:00
RealBadAngel
630db84ad1 bugfix 2013-05-25 22:39:25 +02:00
kpoppel
6234e5de83 Merge pull request #2 from RealBadAngel/indev
Indev
2013-05-09 14:05:30 -07:00
RealBadAngel
64207baa45 Add HV battery box 2013-05-09 16:02:02 +02:00