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|  | ba1ae07b4a | ||
|  | 50eb079813 | ||
|  | da0fe31443 | ||
|  | 2199be5108 | ||
|  | b5ea7d17b2 | ||
|  | dcf2465441 | ||
|  | 6386684f3e | ||
|  | ba33639887 | ||
|  | 541b2d79c7 | ||
|  | 37347d40f4 | ||
|  | d61803b65f | ||
|  | e0cb3fce02 | ||
|  | 70ef7864c1 | ||
|  | fc902a77de | ||
|  | 3e5f3f28d2 | ||
|  | d8daee7e47 | ||
|  | 7681682d28 | ||
|  | b9422ed44e | ||
|  | b1e0864cf1 | ||
|  | 90f24e312d | 
							
								
								
									
										29
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -1,9 +1,22 @@ | |||||||
| ## Generic ignorable patterns and files |  | ||||||
| *~ |  | ||||||
| .*.swp |  | ||||||
| *bak* |  | ||||||
| tags |  | ||||||
| *.vim |  | ||||||
|  |  | ||||||
| ## Files related to minetest development cycle | ## Files related to minetest development cycle | ||||||
| *.patch | /*.patch | ||||||
|  | # GNU Patch reject file | ||||||
|  | *.rej | ||||||
|  |  | ||||||
|  | ## Editors and Development environments | ||||||
|  | *~ | ||||||
|  | *.swp | ||||||
|  | *.bak* | ||||||
|  | *.orig | ||||||
|  | # Vim | ||||||
|  | *.vim | ||||||
|  | # Kate | ||||||
|  | .*.kate-swp | ||||||
|  | .swp.* | ||||||
|  | # Eclipse (LDT) | ||||||
|  | .project | ||||||
|  | .settings/ | ||||||
|  | .buildpath | ||||||
|  | .metadata | ||||||
|  | # Idea IDE | ||||||
|  | .idea/* | ||||||
|   | |||||||
							
								
								
									
										22
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,22 @@ | |||||||
|  | unused_args = false | ||||||
|  | allow_defined_top = true | ||||||
|  |  | ||||||
|  | read_globals = { | ||||||
|  | 	"DIR_DELIM", | ||||||
|  | 	"minetest", "core", | ||||||
|  | 	"dump", | ||||||
|  | 	"vector", | ||||||
|  | 	"VoxelManip", "VoxelArea", | ||||||
|  | 	"PseudoRandom", "PcgRandom", | ||||||
|  | 	"ItemStack", | ||||||
|  | 	"Settings", | ||||||
|  | 	"unpack", | ||||||
|  | 	-- Silence errors about custom table methods. | ||||||
|  | 	table = { fields = { "copy", "indexof" } } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | -- Overwrites minetest.handle_node_drops | ||||||
|  | files["mods/creative/init.lua"].globals = { "minetest" } | ||||||
|  |  | ||||||
|  | -- Don't report on legacy definitions of globals. | ||||||
|  | files["mods/default/legacy.lua"].global = false | ||||||
							
								
								
									
										11
									
								
								.travis.yml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,11 @@ | |||||||
|  | language: generic | ||||||
|  | addons: | ||||||
|  |   apt: | ||||||
|  |     packages: | ||||||
|  |     - luarocks | ||||||
|  | before_install: | ||||||
|  |   - luarocks install --local luacheck | ||||||
|  | script: | ||||||
|  | - $HOME/.luarocks/bin/luacheck ./mods | ||||||
|  | notifications: | ||||||
|  |   email: false | ||||||
							
								
								
									
										519
									
								
								LICENSE.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,519 @@ | |||||||
|  | License of media (textures and sounds) | ||||||
|  | -------------------------------------- | ||||||
|  | Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||||
|  | See README.txt in each mod directory for information about other authors. | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
|  |  | ||||||
|  | License of menu/header.png | ||||||
|  | Copyright (C) 2015 paramat CC BY-SA 3.0 | ||||||
|  |  | ||||||
|  |  | ||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  | Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||||
|  | See README.txt in each mod directory for information about other authors. | ||||||
|  |  | ||||||
|  |                   GNU LESSER GENERAL PUBLIC LICENSE | ||||||
|  |                        Version 2.1, February 1999 | ||||||
|  |  | ||||||
|  |  Copyright (C) 1991, 1999 Free Software Foundation, Inc. | ||||||
|  |  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA | ||||||
|  |  Everyone is permitted to copy and distribute verbatim copies | ||||||
|  |  of this license document, but changing it is not allowed. | ||||||
|  |  | ||||||
|  | [This is the first released version of the Lesser GPL.  It also counts | ||||||
|  |  as the successor of the GNU Library Public License, version 2, hence | ||||||
|  |  the version number 2.1.] | ||||||
|  |  | ||||||
|  |                             Preamble | ||||||
|  |  | ||||||
|  |   The licenses for most software are designed to take away your | ||||||
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|  |  | ||||||
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|  | That's all there is to it! | ||||||
							
								
								
									
										34
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,34 @@ | |||||||
|  | # Minetest Game | ||||||
|  |  | ||||||
|  | The default game bundled in the Minetest engine.   | ||||||
|  |  | ||||||
|  | For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).    | ||||||
|  | Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information. | ||||||
|  |  | ||||||
|  | ## Installation | ||||||
|  |  | ||||||
|  | - Unzip the archive, rename the folder to minetest_game and | ||||||
|  | place it in .. minetest/games/ | ||||||
|  |  | ||||||
|  | - GNU/Linux: If you use a system-wide installation place | ||||||
|  |     it in ~/.minetest/games/. | ||||||
|  |  | ||||||
|  | The Minetest engine can be found at | ||||||
|  | 	[GitHub](https://github.com/minetest/minetest). | ||||||
|  |  | ||||||
|  | For further information or help, see:   | ||||||
|  | https://wiki.minetest.net/Installing_Mods | ||||||
|  |  | ||||||
|  | ## Compatibility | ||||||
|  |  | ||||||
|  | The Minetest Game GitHub master HEAD is generally compatible with the GitHub | ||||||
|  | master HEAD of the Minetest engine.   | ||||||
|  | Additionally, when the Minetest engine is tagged to be a certain version (e.g. | ||||||
|  | 0.4.10), Minetest Game is tagged with the version too. | ||||||
|  |  | ||||||
|  | When stable releases are made, Minetest Game and the Minetest engine is packaged and made available at | ||||||
|  | 	https://minetest.net/downloads/ | ||||||
|  |  | ||||||
|  | ## Licensing | ||||||
|  |  | ||||||
|  | See `LICENSE.txt` | ||||||
							
								
								
									
										53
									
								
								README.txt
									
									
									
									
									
								
							
							
						
						| @@ -1,53 +0,0 @@ | |||||||
| Minetest Game [minetest_game] |  | ||||||
| ============================= |  | ||||||
| The main subgame for the Minetest engine |  | ||||||
| ======================================== |  | ||||||
|  |  | ||||||
| To use this subgame with the Minetest engine, insert this repository as |  | ||||||
| 	/games/minetest_game |  | ||||||
|  |  | ||||||
| The Minetest engine can be found in: |  | ||||||
| 	https://github.com/minetest/minetest/ |  | ||||||
|  |  | ||||||
| Compatibility |  | ||||||
| -------------- |  | ||||||
| The Minetest Game github master HEAD is generally compatible with the github |  | ||||||
| master HEAD of the Minetest engine. |  | ||||||
|  |  | ||||||
| Additionally, when the Minetest engine is tagged to be a certain version (eg. |  | ||||||
| 0.4.10), Minetest Game is tagged with the version too. |  | ||||||
|  |  | ||||||
| When stable releases are made, Minetest Game is packaged and made available in |  | ||||||
| 	http://minetest.net/download |  | ||||||
| and in case the repository has grown too much, it may be reset. In that sense, |  | ||||||
| this is not a "real" git repository. (Package maintainers please note!) |  | ||||||
|  |  | ||||||
| License of source code |  | ||||||
| ---------------------- |  | ||||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> |  | ||||||
| See README.txt in each mod directory for information about other authors. |  | ||||||
|  |  | ||||||
| This program is free software; you can redistribute it and/or modify |  | ||||||
| it under the terms of the GNU Lesser General Public License as published by |  | ||||||
| the Free Software Foundation; either version 2.1 of the License, or |  | ||||||
| (at your option) any later version. |  | ||||||
|  |  | ||||||
| This program is distributed in the hope that it will be useful, |  | ||||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of |  | ||||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the |  | ||||||
| GNU Lesser General Public License for more details. |  | ||||||
|  |  | ||||||
| You should have received a copy of the GNU Lesser General Public License along |  | ||||||
| with this program; if not, write to the Free Software Foundation, Inc., |  | ||||||
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |  | ||||||
|  |  | ||||||
| License of media (textures and sounds) |  | ||||||
| -------------------------------------- |  | ||||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> |  | ||||||
| See README.txt in each mod directory for information about other authors. |  | ||||||
|  |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) |  | ||||||
| http://creativecommons.org/licenses/by-sa/3.0/ |  | ||||||
|  |  | ||||||
| License of menu/header.png |  | ||||||
| Copyright (C) 2015 paramat CC BY-SA 3.0 |  | ||||||
| @@ -1 +1,3 @@ | |||||||
| name = Minetest Game | name = Minetest Game | ||||||
|  | author = Minetest | ||||||
|  | description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods. | ||||||
|   | |||||||
							
								
								
									
										732
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						| @@ -2,32 +2,41 @@ Minetest Game API | |||||||
| ================= | ================= | ||||||
| GitHub Repo: https://github.com/minetest/minetest_game | GitHub Repo: https://github.com/minetest/minetest_game | ||||||
|  |  | ||||||
|  |  | ||||||
| Introduction | Introduction | ||||||
| ------------ | ------------ | ||||||
|  |  | ||||||
| The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, | The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||||
| allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | ||||||
| For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | ||||||
| Please note: | Please note: | ||||||
|  |  | ||||||
|  * [XYZ] refers to a section the Minetest API |  * [XYZ] refers to a section the Minetest API | ||||||
|  * [#ABC] refers to a section in this document |  * [#ABC] refers to a section in this document | ||||||
|  |  * [pos] refers to a position table `{x = -5, y = 0, z = 200}` | ||||||
|  |  | ||||||
|  |  | ||||||
| Bucket API | Bucket API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| The bucket API allows registering new types of buckets for non-default liquids. | The bucket API allows registering new types of buckets for non-default liquids. | ||||||
|  |  | ||||||
|  |  | ||||||
| 	bucket.register_liquid( | 	bucket.register_liquid( | ||||||
| 		"default:lava_source",   -- name of the source node | 		"default:lava_source",   -- name of the source node | ||||||
| 		"default:lava_flowing",  -- name of the flowing node | 		"default:lava_flowing",  -- name of the flowing node | ||||||
| 		"bucket:bucket_lava",    -- name of the new bucket item (or nil if liquid is not takeable) | 		"bucket:bucket_lava",    -- name of the new bucket item (or nil if liquid is not takeable) | ||||||
| 		"bucket_lava.png",       -- texture of the new bucket item (ignored if itemname == nil) | 		"bucket_lava.png",       -- texture of the new bucket item (ignored if itemname == nil) | ||||||
| 		"Lava Bucket",           -- text description of the bucket item | 		"Lava Bucket",           -- text description of the bucket item | ||||||
| 		{lava_bucket = 1}        -- groups of the bucket item, OPTIONAL | 		{lava_bucket = 1},       -- groups of the bucket item, OPTIONAL | ||||||
|  | 		false                    -- force-renew, OPTIONAL. Force the liquid source to renew if it has | ||||||
|  | 		                         -- a source neighbour, even if defined as 'liquid_renewable = false'. | ||||||
|  | 		                         -- Needed to avoid creating holes in sloping rivers. | ||||||
| 	) | 	) | ||||||
|  |  | ||||||
|  | The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. | ||||||
|  | When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. | ||||||
|  |  | ||||||
|  |  | ||||||
| Beds API | Beds API | ||||||
| -------- | -------- | ||||||
|  |  | ||||||
| @@ -36,6 +45,7 @@ Beds API | |||||||
| 		def            -- See [#Bed definition] | 		def            -- See [#Bed definition] | ||||||
| 	) | 	) | ||||||
|  |  | ||||||
|  |  * `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug | ||||||
|  * `beds.read_spawns() `   Returns a table containing players respawn positions |  * `beds.read_spawns() `   Returns a table containing players respawn positions | ||||||
|  * `beds.kick_players()`  Forces all players to leave bed |  * `beds.kick_players()`  Forces all players to leave bed | ||||||
|  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping |  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping | ||||||
| @@ -61,11 +71,101 @@ Beds API | |||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Bones API | ||||||
|  | --------- | ||||||
|  |  | ||||||
|  | An ordered list of listnames (default: "main", "craft") of the player inventory, | ||||||
|  | that will be placed into bones or dropped on player death can be looked up or changed | ||||||
|  | in `bones.player_inventory_lists`. | ||||||
|  |  | ||||||
|  | e.g. `table.insert(bones.player_inventory_lists, "backpack")` | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Creative API | ||||||
|  | ------------ | ||||||
|  |  | ||||||
|  | Use `creative.register_tab(name, title, items)` to add a tab with filtered items. | ||||||
|  | For example, | ||||||
|  |  | ||||||
|  | 	creative.register_tab("tools", "Tools", minetest.registered_tools) | ||||||
|  |  | ||||||
|  | is used to show all tools. Name is used in the sfinv page name, title is the | ||||||
|  | human readable title. | ||||||
|  |  | ||||||
|  | `is_enabled_for` is used to check whether a player is in creative mode: | ||||||
|  |  | ||||||
|  |     creative.is_enabled_for(name) | ||||||
|  |  | ||||||
|  | Override this to allow per-player game modes. | ||||||
|  |  | ||||||
|  | The contents of `creative.formspec_add` is appended to every creative inventory | ||||||
|  | page. Mods can use it to add additional formspec elements onto the default | ||||||
|  | creative inventory formspec to be drawn after each update. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Chests API | ||||||
|  | ---------- | ||||||
|  |  | ||||||
|  | The chests API allows the creation of chests, which have their own inventories for holding items. | ||||||
|  |  | ||||||
|  | `default.chest.get_chest_formspec(pos)` | ||||||
|  |  | ||||||
|  |  * Returns a formspec for a specific chest. | ||||||
|  |  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` | ||||||
|  |  | ||||||
|  | `default.chest.chest_lid_obstructed(pos)` | ||||||
|  |  | ||||||
|  |  * Returns a boolean depending on whether or not a chest has its top obstructed by a solid node. | ||||||
|  |  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` | ||||||
|  |  | ||||||
|  | `default.chest.chest_lid_close(pn)` | ||||||
|  |  | ||||||
|  |  * Closes the chest that a player is currently looking in. | ||||||
|  |  * `pn` The name of the player whose chest is going to be closed | ||||||
|  |  | ||||||
|  | `default.chest.open_chests` | ||||||
|  |  | ||||||
|  |  * A table indexed by player name to keep track of who opened what chest. | ||||||
|  |  * Key: The name of the player. | ||||||
|  |  * Value: A table containing information about the chest the player is looking at. | ||||||
|  |    e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }` | ||||||
|  |  | ||||||
|  | `default.chest.register_chest(name, def)` | ||||||
|  |  | ||||||
|  |  * Registers new chest | ||||||
|  |  * `name` Name for chest | ||||||
|  |  * `def`  See [#Chest Definition] | ||||||
|  |  | ||||||
|  | ### Chest Definition | ||||||
|  |  | ||||||
|  | 	description = "Chest", | ||||||
|  | 	tiles = { | ||||||
|  | 		"default_chest_top.png", | ||||||
|  | 		"default_chest_top.png", | ||||||
|  | 		"default_chest_side.png", | ||||||
|  | 		"default_chest_side.png", | ||||||
|  | 		"default_chest_front.png", | ||||||
|  | 		"default_chest_inside.png" | ||||||
|  | 	}, -- Textures which are applied to the chest model. | ||||||
|  | 	sounds = default.node_sound_wood_defaults(), | ||||||
|  | 	sound_open = "default_chest_open", | ||||||
|  | 	sound_close = "default_chest_close", | ||||||
|  | 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, | ||||||
|  | 	protected = false, -- If true, only placer can modify chest. | ||||||
|  |  | ||||||
|  |  | ||||||
| Doors API | Doors API | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| The doors mod allows modders to register custom doors and trapdoors. | The doors mod allows modders to register custom doors and trapdoors. | ||||||
|  |  | ||||||
|  | `doors.registered_doors[name] = Door definition`  | ||||||
|  |  * Table of registered doors, indexed by door name  | ||||||
|  |  | ||||||
|  | `doors.registered_trapdoors[name] = Trapdoor definition`  | ||||||
|  |  * Table of registered trap doors, indexed by trap door name  | ||||||
|  |  | ||||||
| `doors.register_door(name, def)` | `doors.register_door(name, def)` | ||||||
|  |  | ||||||
|  * Registers new door |  * Registers new door | ||||||
| @@ -101,17 +201,28 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
|     has the permissions needed to open this door. If omitted then no |     has the permissions needed to open this door. If omitted then no | ||||||
|     permission checks are performed. |     permission checks are performed. | ||||||
|  |  | ||||||
|  | `doors.door_toggle(pos, node, clicker)` | ||||||
|  |  | ||||||
|  |  * Toggle door open or shut | ||||||
|  |  * `pos` Position of the door | ||||||
|  |  * `node` Node definition | ||||||
|  |  * `clicker` Player definition for the player that clicked on the door | ||||||
|  |   | ||||||
| ### Door definition | ### Door definition | ||||||
|  |  | ||||||
| 	description = "Door description", | 	description = "Door description", | ||||||
| 	inventory_image = "mod_door_inv.png", | 	inventory_image = "mod_door_inv.png", | ||||||
| 	groups = {choppy = 2}, | 	groups = {choppy = 2}, | ||||||
| 	tiles = {"mod_door.png"}, -- UV map. | 	tiles = {"mod_door.png"}, -- UV map. | ||||||
|  | 	-- The front and back of the door must be identical in appearence as they swap on | ||||||
|  | 	-- open/close. | ||||||
| 	recipe = craftrecipe, | 	recipe = craftrecipe, | ||||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	sound_open = sound play for open door, -- optional | 	sound_open = sound play for open door, -- optional | ||||||
| 	sound_close = sound play for close door, -- optional | 	sound_close = sound play for close door, -- optional | ||||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | 	protected = false, -- If true, only placer can open the door (locked for others) | ||||||
|  | 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||||
|  | 	-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper | ||||||
|  |  | ||||||
| ### Trapdoor definition | ### Trapdoor definition | ||||||
|  |  | ||||||
| @@ -119,19 +230,66 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
| 	inventory_image = "mod_trapdoor_inv.png", | 	inventory_image = "mod_trapdoor_inv.png", | ||||||
| 	groups = {choppy = 2}, | 	groups = {choppy = 2}, | ||||||
| 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | ||||||
| 	tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor | 	tile_side = "doors_trapdoor_side.png", | ||||||
|  | 	-- The texture for the four sides of the trapdoor. | ||||||
|  | 	-- The texture should have the trapdoor side drawn twice, in the lowest and highest | ||||||
|  | 	-- 1/8ths of the texture, both upright. The area between is not used. | ||||||
|  | 	-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used | ||||||
|  | 	-- for the open trapdoor. | ||||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	sound_open = sound play for open door, -- optional | 	sound_open = sound play for open door, -- optional | ||||||
| 	sound_close = sound play for close door, -- optional | 	sound_close = sound play for close door, -- optional | ||||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | 	protected = false, -- If true, only placer can open the door (locked for others) | ||||||
|  | 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||||
|  | 	-- function containing the on_rightclick callback | ||||||
|  | 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||||
|  | 	-- function containing the on_rightclick callback | ||||||
|  |  | ||||||
| ### Fence gate definition | ### Fence gate definition | ||||||
|  |  | ||||||
| 	description = "Wooden Fence Gate", | 	description = "Wooden Fence Gate", | ||||||
| 	texture = "default_wood.png", | 	texture = "default_wood.png", -- `backface_culling` will automatically be | ||||||
|  | 	                              -- set to `true` if not specified. | ||||||
| 	material = "default:wood", | 	material = "default:wood", | ||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
|  | 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||||
|  | 	-- function containing the on_rightclick callback | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Dungeon Loot API | ||||||
|  | ---------------- | ||||||
|  |  | ||||||
|  | The mod that places chests with loot in dungeons provides an API to register additional loot. | ||||||
|  |  | ||||||
|  | `dungeon_loot.register(def)` | ||||||
|  |  | ||||||
|  |  * Registers one or more loot items | ||||||
|  |  * `def` Can be a single [#Loot definition] or a list of them | ||||||
|  |  | ||||||
|  | `dungeon_loot.registered_loot` | ||||||
|  |  | ||||||
|  |  * Table of all registered loot, not to be modified manually | ||||||
|  |  | ||||||
|  | ### Loot definition | ||||||
|  |  | ||||||
|  | 	name = "item:name", | ||||||
|  | 	chance = 0.5, | ||||||
|  | 	-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen | ||||||
|  | 	--   Due to an extra step in the selection process, 0.5 does not(!) mean that | ||||||
|  | 	--   on average every second chest will have this item | ||||||
|  | 	count = {1, 4}, | ||||||
|  | 	-- ^ table with minimum and maximum amounts of this item | ||||||
|  | 	--   optional, defaults to always single item | ||||||
|  | 	y = {-32768, -512}, | ||||||
|  | 	-- ^ table with minimum and maximum heights this item can be found at | ||||||
|  | 	--   optional, defaults to no height restrictions | ||||||
|  | 	types = {"desert"}, | ||||||
|  | 	-- ^ table with types of dungeons this item can be found in | ||||||
|  | 	--   supported types: "normal" (the cobble/mossycobble one), "sandstone" | ||||||
|  | 	--   "desert" and "ice" | ||||||
|  | 	--   optional, defaults to no type restrictions | ||||||
|  |  | ||||||
|  |  | ||||||
| Fence API | Fence API | ||||||
| --------- | --------- | ||||||
| @@ -154,6 +312,7 @@ Allows creation of new fences with "fencelike" drawtype. | |||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 	sounds = default.node_sound_wood_defaults(), | 	sounds = default.node_sound_wood_defaults(), | ||||||
|  |  | ||||||
|  |  | ||||||
| Walls API | Walls API | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| @@ -166,6 +325,7 @@ walls.register(name, desc, texture, mat, sounds) | |||||||
| ^ mat = "default:stone". Used to auto-generate crafting recipe. | ^ mat = "default:stone". Used to auto-generate crafting recipe. | ||||||
| ^ sounds = sounds: see [#Default sounds] | ^ sounds = sounds: see [#Default sounds] | ||||||
|  |  | ||||||
|  |  | ||||||
| Farming API | Farming API | ||||||
| ----------- | ----------- | ||||||
|  |  | ||||||
| @@ -177,6 +337,9 @@ The farming API allows you to easily register plants and hoes. | |||||||
| `farming.register_plant(name, Plant definition)` | `farming.register_plant(name, Plant definition)` | ||||||
|  * Register a new growing plant, see [#Plant definition] |  * Register a new growing plant, see [#Plant definition] | ||||||
|  |  | ||||||
|  | `farming.registered_plants[name] = definition` | ||||||
|  |  * Table of registered plants, indexed by plant name | ||||||
|  |  | ||||||
| ### Hoe Definition | ### Hoe Definition | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -196,6 +359,8 @@ The farming API allows you to easily register plants and hoes. | |||||||
|  |  | ||||||
| 	{ | 	{ | ||||||
| 		description = "",                      -- Description of seed item | 		description = "",                      -- Description of seed item | ||||||
|  | 		harvest_description = "",              -- Description of harvest item | ||||||
|  | 		                                       -- (optional, derived automatically if not provided) | ||||||
| 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | ||||||
| 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | ||||||
| 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | ||||||
| @@ -203,9 +368,12 @@ The farming API allows you to easily register plants and hoes. | |||||||
| 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| Fire API | Fire API | ||||||
| -------- | -------- | ||||||
|  |  | ||||||
|  | Add group flammable when registering a node to make fire seek for it. | ||||||
|  | Add it to an item to make it burn up when dropped in lava or fire. | ||||||
| New node def property: | New node def property: | ||||||
|  |  | ||||||
| `on_burn(pos)` | `on_burn(pos)` | ||||||
| @@ -213,6 +381,14 @@ New node def property: | |||||||
|  * Called when fire attempts to remove a burning node. |  * Called when fire attempts to remove a burning node. | ||||||
|  * `pos` Position of the burning node. |  * `pos` Position of the burning node. | ||||||
|  |  | ||||||
|  |  `on_ignite(pos, igniter)` | ||||||
|  |  | ||||||
|  |   * Called when Flint and steel (or a mod defined ignitor) is used on a node. | ||||||
|  |     Defining it may prevent the default action (spawning flames) from triggering. | ||||||
|  |   * `pos` Position of the ignited node. | ||||||
|  |   * `igniter` Player that used the tool, when available. | ||||||
|  |  | ||||||
|  |  | ||||||
| Give Initial Stuff API | Give Initial Stuff API | ||||||
| ---------------------- | ---------------------- | ||||||
|  |  | ||||||
| @@ -245,8 +421,62 @@ Give Initial Stuff API | |||||||
| ^ Adds items to the list of items to be given | ^ Adds items to the list of items to be given | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Players API | ||||||
|  | ----------- | ||||||
|  |  | ||||||
|  | The player API can register player models and update the player's appearence | ||||||
|  |  | ||||||
|  | * `player_api.register_model(name, def)` | ||||||
|  | 	* Register a new model to be used by players | ||||||
|  | 	* name: model filename such as "character.x", "foo.b3d", etc. | ||||||
|  | 	* def: See [#Model definition] | ||||||
|  |     * saved to player_api.registered_models | ||||||
|  |  | ||||||
|  | * `player_api.registered_player_models[name]` | ||||||
|  | 	 * Get a model's definition | ||||||
|  | 	 * see [#Model definition] | ||||||
|  |  | ||||||
|  | * `player_api.set_model(player, model_name)` | ||||||
|  | 	* Change a player's model | ||||||
|  | 	* `player`: PlayerRef | ||||||
|  | 	* `model_name`: model registered with player_api.register_model() | ||||||
|  |  | ||||||
|  | * `player_api.set_animation(player, anim_name [, speed])` | ||||||
|  | 	* Applies an animation to a player | ||||||
|  | 	* anim_name: name of the animation. | ||||||
|  | 	* speed: frames per second. If nil, default from the model is used | ||||||
|  |  | ||||||
|  | * `player_api.set_textures(player, textures)` | ||||||
|  | 	* Sets player textures | ||||||
|  | 	* `player`: PlayerRef | ||||||
|  | 	* `textures`: array of textures, If `textures` is nil the default | ||||||
|  | 	  textures from the model def are used | ||||||
|  |  | ||||||
|  | * `player_api.get_animation(player)` | ||||||
|  | 	* Returns a table containing fields `model`, `textures` and `animation`. | ||||||
|  | 	* Any of the fields of the returned table may be nil. | ||||||
|  | 	* player: PlayerRef | ||||||
|  |  | ||||||
|  | ### Model Definition | ||||||
|  |  | ||||||
|  | 	{ | ||||||
|  | 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||||
|  | 		textures = {"character.png", },  -- Default array of textures. | ||||||
|  | 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||||
|  | 		animations = { | ||||||
|  | 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||||
|  | 			foo = {x = 0, y = 19}, | ||||||
|  | 			bar = {x = 20, y = 39}, | ||||||
|  | 		-- ... | ||||||
|  | 		}, | ||||||
|  | 		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position | ||||||
|  | 		stepheight = 0.6, -- In nodes | ||||||
|  | 		eye_height = 1.47, -- In nodes above feet position | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| TNT API | TNT API | ||||||
| ---------- | ------- | ||||||
|  |  | ||||||
| `tnt.register_tnt(definition)` | `tnt.register_tnt(definition)` | ||||||
|  |  | ||||||
| @@ -256,6 +486,7 @@ TNT API | |||||||
|  * `description` A description for your TNT. |  * `description` A description for your TNT. | ||||||
|  * `radius` The radius within which the TNT can destroy nodes. The default is 3. |  * `radius` The radius within which the TNT can destroy nodes. The default is 3. | ||||||
|  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. |  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. | ||||||
|  |  * `sound` The sound played when explosion occurs. By default it is `tnt_explode`. | ||||||
|  * `disable_drops` Disable drops. By default it is set to false. |  * `disable_drops` Disable drops. By default it is set to false. | ||||||
|  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. |  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. | ||||||
|  * `ignore_on_blast` Don't call `on_blast` even if a node has one. |  * `ignore_on_blast` Don't call `on_blast` even if a node has one. | ||||||
| @@ -265,17 +496,20 @@ TNT API | |||||||
|   * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. |   * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. | ||||||
|   * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". |   * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". | ||||||
|  |  | ||||||
| `tnt.boom(position, definition)` | `tnt.boom(position[, definition])` | ||||||
|  |  | ||||||
| ^ Create an explosion. | ^ Create an explosion. | ||||||
|  |  | ||||||
| * `position` The center of explosion. | * `position` The center of explosion. | ||||||
| * `definition` The TNT definion as passed to `tnt.register` | * `definition` The TNT definion as passed to `tnt.register` with the following addition: | ||||||
|  |  * `explode_center` false by default which removes TNT node on blast, when true will explode center node. | ||||||
|  |  | ||||||
| `tnt.burn(position)` | `tnt.burn(position, [nodename])` | ||||||
|  |  | ||||||
| ^ Ignite TNT at position |  | ||||||
|  |  | ||||||
|  | ^ Ignite node at position, triggering its `on_ignite` callback (see fire mod). | ||||||
|  | If no such callback exists, fallback to turn tnt group nodes to their | ||||||
|  | "_burning" variant. | ||||||
|  |   nodename isn't required unless already known. | ||||||
|  |  | ||||||
| To make dropping items from node inventories easier, you can use the | To make dropping items from node inventories easier, you can use the | ||||||
| following helper function from 'default': | following helper function from 'default': | ||||||
| @@ -330,42 +564,202 @@ To use it, add the `on_screwdriver` function to the node definition. | |||||||
|  * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there |  * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there | ||||||
|  * return value: false to disallow rotation, nil to keep default behaviour, true to allow |  * return value: false to disallow rotation, nil to keep default behaviour, true to allow | ||||||
|  	it but to indicate that changed have already been made (so the screwdriver will wear out) |  	it but to indicate that changed have already been made (so the screwdriver will wear out) | ||||||
|  * use `on_rotate = screwdriver.disallow` to always disallow rotation |  * use `on_rotate = false` to always disallow rotation | ||||||
|  * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation |  * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Sethome API | ||||||
|  | ----------- | ||||||
|  |  | ||||||
|  | The sethome API adds three global functions to allow mods to read a players home position, | ||||||
|  | set a players home position and teleport a player to home position. | ||||||
|  |  | ||||||
|  | `sethome.get(name)` | ||||||
|  |  | ||||||
|  |  * `name` Player who's home position you wish to get | ||||||
|  |  * return value: false if no player home coords exist, position table if true | ||||||
|  |  | ||||||
|  | `sethome.set(name, pos)` | ||||||
|  |  | ||||||
|  |  * `name` Player who's home position you wish to set | ||||||
|  |  * `pos` Position table containing coords of home position | ||||||
|  |  * return value: false if unable to set and save new home position, otherwise true | ||||||
|  |  | ||||||
|  | `sethome.go(name)` | ||||||
|  |  | ||||||
|  |  * `name` Player you wish to teleport to their home position | ||||||
|  |  * return value: false if player cannot be sent home, otherwise true | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Sfinv API | ||||||
|  | --------- | ||||||
|  |  | ||||||
|  | It is recommended that you read this link for a good introduction to the | ||||||
|  | sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html | ||||||
|  |  | ||||||
|  | ### sfinv Methods | ||||||
|  |  | ||||||
|  | **Pages** | ||||||
|  |  | ||||||
|  | * sfinv.set_page(player, pagename) - changes the page | ||||||
|  | * sfinv.get_page(player) - get the current page name. Will never return nil | ||||||
|  | * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player | ||||||
|  | * sfinv.register_page(name, def) - register a page, see section below | ||||||
|  | * sfinv.override_page(name, def) - overrides fields of an page registered with register_page. | ||||||
|  |     * Note: Page must already be defined, (opt)depend on the mod defining it. | ||||||
|  | * sfinv.set_player_inventory_formspec(player) - (re)builds page formspec | ||||||
|  |              and calls set_inventory_formspec(). | ||||||
|  | * sfinv.get_formspec(player, context) - builds current page's formspec | ||||||
|  |  | ||||||
|  | **Contexts** | ||||||
|  |  | ||||||
|  | * sfinv.get_or_create_context(player) - gets the player's context | ||||||
|  | * sfinv.set_context(player, context) | ||||||
|  |  | ||||||
|  | **Theming** | ||||||
|  |  | ||||||
|  | * sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec | ||||||
|  |     * show_inv, defaults to false. Whether to show the player's main inventory | ||||||
|  |     * size, defaults to `size[8,8.6]` if not specified | ||||||
|  | * sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or "" | ||||||
|  |  | ||||||
|  | ### sfinv Members | ||||||
|  |  | ||||||
|  | * pages - table of pages[pagename] = def | ||||||
|  | * pages_unordered - array table of pages in order of addition (used to build navigation tabs). | ||||||
|  | * contexts - contexts[playername] = player_context | ||||||
|  | * enabled - set to false to disable. Good for inventory rehaul mods like unified inventory | ||||||
|  |  | ||||||
|  | ### Context | ||||||
|  |  | ||||||
|  | A table with these keys: | ||||||
|  |  | ||||||
|  | * page - current page name | ||||||
|  | * nav - a list of page names | ||||||
|  | * nav_titles - a list of page titles | ||||||
|  | * nav_idx - current nav index (in nav and nav_titles) | ||||||
|  | * any thing you want to store | ||||||
|  |     * sfinv will clear the stored data on log out / log in | ||||||
|  |  | ||||||
|  | ### sfinv.register_page | ||||||
|  |  | ||||||
|  | sfinv.register_page(name, def) | ||||||
|  |  | ||||||
|  | def is a table containing: | ||||||
|  |  | ||||||
|  | * `title` - human readable page name (required) | ||||||
|  | * `get(self, player, context)` - returns a formspec string. See formspec variables. (required) | ||||||
|  | * `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default) | ||||||
|  | * `on_player_receive_fields(self, player, context, fields)` - on formspec submit. | ||||||
|  | * `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs. | ||||||
|  | * `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter | ||||||
|  |  | ||||||
|  | ### get formspec | ||||||
|  |  | ||||||
|  | Use sfinv.make_formspec to apply a layout: | ||||||
|  |  | ||||||
|  | 	return sfinv.make_formspec(player, context, [[ | ||||||
|  | 		list[current_player;craft;1.75,0.5;3,3;] | ||||||
|  | 		list[current_player;craftpreview;5.75,1.5;1,1;] | ||||||
|  | 		image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270] | ||||||
|  | 		listring[current_player;main] | ||||||
|  | 		listring[current_player;craft] | ||||||
|  | 		image[0,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[1,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[2,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[3,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[4,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[5,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[6,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 		image[7,4.25;1,1;gui_hb_bg.png] | ||||||
|  | 	]], true) | ||||||
|  |  | ||||||
|  | See above (methods section) for more options. | ||||||
|  |  | ||||||
|  | ### Customising themes | ||||||
|  |  | ||||||
|  | Simply override this function to change the navigation: | ||||||
|  |  | ||||||
|  | 	function sfinv.get_nav_fs(player, context, nav, current_idx) | ||||||
|  | 		return "navformspec" | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | And override this function to change the layout: | ||||||
|  |  | ||||||
|  | 	function sfinv.make_formspec(player, context, content, show_inv, size) | ||||||
|  | 		local tmp = { | ||||||
|  | 			size or "size[8,8.6]", | ||||||
|  | 			theme_main, | ||||||
|  | 			sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx), | ||||||
|  | 			content | ||||||
|  | 		} | ||||||
|  | 		if show_inv then | ||||||
|  | 			tmp[4] = theme_inv | ||||||
|  | 		end | ||||||
|  | 		return table.concat(tmp, "") | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  |  | ||||||
| Stairs API | Stairs API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | ||||||
| delivered with Minetest Game, to keep them compatible with other mods. | delivered with Minetest Game, to keep them compatible with other mods. | ||||||
|  |  | ||||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` | `stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||||
|  |  | ||||||
|  * Registers a stair. |  * Registers a stair | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||||
|  |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||||
|  |  * `groups`: See [Known damage and digging time defining groups] | ||||||
|  |  * `images`: See [Tile definition] | ||||||
|  |  * `description`: Used for the description field in the stair's definition | ||||||
|  |  * `sounds`: See [#Default sounds] | ||||||
|  |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  | ||||||
|  | `stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||||
|  |  | ||||||
|  |  * Registers a slab | ||||||
|  |  * `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname" | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||||
|  * `groups`: see [Known damage and digging time defining groups] |  * `groups`: See [Known damage and digging time defining groups] | ||||||
|  * `images`: see [Tile definition] |  * `images`: See [Tile definition] | ||||||
|  * `description`: used for the description field in the stair's definition |  * `description`: Used for the description field in the slab's definition | ||||||
|  * `sounds`: see [#Default sounds] |  * `sounds`: See [#Default sounds] | ||||||
|  |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  | ||||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` | `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` | ||||||
|  |  | ||||||
|  * Registers a slabs |  * Registers an inner corner stair | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||||
|  * `groups`: see [Known damage and digging time defining groups] |  * `groups`: See [Known damage and digging time defining groups] | ||||||
|  * `images`: see [Tile definition] |  * `images`: See [Tile definition] | ||||||
|  * `description`: used for the description field in the stair's definition |  * `description`: Used for the description field in the stair's definition with "Inner" prepended | ||||||
|  * `sounds`: see [#Default sounds] |  * `sounds`: See [#Default sounds] | ||||||
|  |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) | ||||||
|  |  | ||||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` | `stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` | ||||||
|  |  | ||||||
|  * A wrapper for stairs.register_stair and stairs.register_slab |  * Registers an outer corner stair | ||||||
|  |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" | ||||||
|  |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||||
|  |  * `groups`: See [Known damage and digging time defining groups] | ||||||
|  |  * `images`: See [Tile definition] | ||||||
|  |  * `description`: Used for the description field in the stair's definition with "Outer" prepended | ||||||
|  |  * `sounds`: See [#Default sounds] | ||||||
|  |  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||||
|  |  * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) | ||||||
|  |  | ||||||
|  | `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)` | ||||||
|  |  | ||||||
|  |  * A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer | ||||||
|  * Uses almost the same arguments as stairs.register_stair |  * Uses almost the same arguments as stairs.register_stair | ||||||
|  * `desc_stair`: Description for stair node |  * `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed | ||||||
|  * `desc_slab`: Description for slab node |  * `desc_slab`: Description for slab node | ||||||
|  |  | ||||||
|  |  | ||||||
| Xpanes API | Xpanes API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| @@ -379,12 +773,18 @@ Creates panes that automatically connect to each other | |||||||
| ### Pane definition | ### Pane definition | ||||||
|  |  | ||||||
| 	{ | 	{ | ||||||
| 		textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported | 		textures = { | ||||||
|  | 			"texture for front and back", | ||||||
|  | 			(unused), | ||||||
|  | 			"texture for the 4 edges" | ||||||
|  | 		}, -- More tiles aren't supported | ||||||
| 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||||
| 		sounds = SoundSpec,        -- See [#Default sounds] | 		sounds = SoundSpec,        -- See [#Default sounds] | ||||||
| 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||||
|  | 		use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| Raillike definitions | Raillike definitions | ||||||
| -------------------- | -------------------- | ||||||
|  |  | ||||||
| @@ -416,151 +816,121 @@ Sounds inside the default table can be used within the sounds field of node defi | |||||||
|  * `default.node_sound_wood_defaults()` |  * `default.node_sound_wood_defaults()` | ||||||
|  * `default.node_sound_leaves_defaults()` |  * `default.node_sound_leaves_defaults()` | ||||||
|  * `default.node_sound_glass_defaults()` |  * `default.node_sound_glass_defaults()` | ||||||
|  |  * `default.node_sound_metal_defaults()` | ||||||
|  |  | ||||||
|  |  | ||||||
| Default constants | Default constants | ||||||
| ----------------- | ----------------- | ||||||
|  |  | ||||||
| `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | ||||||
|  |  | ||||||
| Player API |  | ||||||
| ---------- |  | ||||||
|  |  | ||||||
| The player API can register player models and update the player's appearence | GUI and formspecs | ||||||
|  | ----------------- | ||||||
|  |  | ||||||
| `default.player_register_model(name, def)` | `default.get_hotbar_bg(x, y)` | ||||||
|  |  | ||||||
|  * Register a new model to be used by players. |  * Get the hotbar background as string, containing the formspec elements | ||||||
|  * name: model filename such as "character.x", "foo.b3d", etc. |  * x: Horizontal position in the formspec | ||||||
|  * def: See [#Model definition] |  * y: Vertical position in the formspec | ||||||
|  |  | ||||||
| `default.registered_player_models[name]` | `default.gui_bg` | ||||||
|  |  | ||||||
|  * Get a model's definition |  * Deprecated, remove from mods. | ||||||
|  * see [#Model definition] |  | ||||||
|  |  | ||||||
| `default.player_set_model(player, model_name)` | `default.gui_bg_img` | ||||||
|  |  | ||||||
|  * Change a player's model |  * Deprecated, remove from mods. | ||||||
|  * `player`: PlayerRef |  | ||||||
|  * `model_name`: model registered with player_register_model() |  | ||||||
|  |  | ||||||
| `default.player_set_animation(player, anim_name [, speed])` | `default.gui_slots` | ||||||
|  |  | ||||||
|  * Applies an animation to a player |  * Deprecated, remove from mods. | ||||||
|  * anim_name: name of the animation. |  | ||||||
|  * speed: frames per second. If nil, default from the model is used |  | ||||||
|  |  | ||||||
| `default.player_set_textures(player, textures)` | `default.gui_survival_form` | ||||||
|  |  | ||||||
|  * Sets player textures |  * Entire formspec for the survival inventory | ||||||
|  * `player`: PlayerRef |  | ||||||
|  * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used |  | ||||||
|  |  | ||||||
| default.player_get_animation(player) | `default.get_furnace_active_formspec(fuel_percent, item_percent)` | ||||||
|  |  | ||||||
|  * Returns a table containing fields `model`, `textures` and `animation`. |  * Get the active furnace formspec using the defined GUI elements | ||||||
|  * Any of the fields of the returned table may be nil. |  * fuel_percent: Percent of how much the fuel is used | ||||||
|  * player: PlayerRef |  * item_percent: Percent of how much the item is cooked | ||||||
|  |  | ||||||
| ### Model Definition | `default.get_furnace_inactive_formspec()` | ||||||
|  |  | ||||||
|  |  * Get the inactive furnace formspec using the defined GUI elements | ||||||
|  |  | ||||||
| 	{ |  | ||||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. |  | ||||||
| 		textures = {"character.png", },  -- Default array of textures. |  | ||||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. |  | ||||||
| 		animations = { |  | ||||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, |  | ||||||
| 			foo = {x = 0, y = 19}, |  | ||||||
| 			bar = {x = 20, y = 39}, |  | ||||||
| 		-- ... |  | ||||||
| 		}, |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| Leafdecay | Leafdecay | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| To enable leaf decay for a node, add it to the `leafdecay` group. | To enable leaf decay for leaves when a tree is cut down by a player, | ||||||
|  | register the tree with the default.register_leafdecay(leafdecaydef) | ||||||
|  | function. | ||||||
|  |  | ||||||
| The rating of the group determines how far from a node in the group `tree` | If `param2` of any registered node is ~= 0, the node will always be | ||||||
| the node can be without decaying. | preserved. Thus, if the player places a node of that kind, you will | ||||||
|  | want to set `param2 = 1` or so. | ||||||
|  |  | ||||||
| If `param2` of the node is ~= 0, the node will always be preserved. Thus, if | The function `default.after_place_leaves` can be set as | ||||||
| the player places a node of that kind, you will want to set `param2 = 1` or so. | `after_place_node of a node` to set param2 to 1 if the player places | ||||||
|  | the node (should not be used for nodes that use param2 otherwise | ||||||
|  | (e.g. facedir)). | ||||||
|  |  | ||||||
| The function `default.after_place_leaves` can be set as `after_place_node of a node` | If the node is in the `leafdecay_drop` group then it will always be | ||||||
| to set param2 to 1 if the player places the node (should not be used for nodes | dropped as an item. | ||||||
| that use param2 otherwise (e.g. facedir)). |  | ||||||
|  | `default.register_leafdecay(leafdecaydef)` | ||||||
|  |  | ||||||
|  | `leafdecaydef` is a table, with following members: | ||||||
|  | 	{ | ||||||
|  | 		trunks = {"default:tree"}, -- nodes considered trunks | ||||||
|  | 		leaves = {"default:leaves", "default:apple"}, | ||||||
|  | 			-- nodes considered for removal | ||||||
|  | 		radius = 3, -- radius to consider for searching | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | Note: all the listed nodes in `trunks` have their `on_after_destruct` | ||||||
|  | callback overridden. All the nodes listed in `leaves` have their | ||||||
|  | `on_timer` callback overridden. | ||||||
|  |  | ||||||
| If the node is in the `leafdecay_drop` group then it will always be dropped as an |  | ||||||
| item. |  | ||||||
|  |  | ||||||
| Dyes | Dyes | ||||||
| ---- | ---- | ||||||
|  |  | ||||||
| To make recipes that will work with any dye ever made by anybody, define | Minetest Game dyes are registered with: | ||||||
| them based on groups. You can select any group of groups, based on your need for |  | ||||||
| amount of colors. |  | ||||||
|  |  | ||||||
| ### Color groups |     groups = {dye = 1, color_<color> = 1}, | ||||||
|  |  | ||||||
| Base color groups: | To make recipes that will work with dyes from many mods, define them using the | ||||||
|  | dye group and the color groups. | ||||||
|  |  | ||||||
|  * `basecolor_white` | Dye color groups: | ||||||
|  * `basecolor_grey` |  | ||||||
|  * `basecolor_black` |  | ||||||
|  * `basecolor_red` |  | ||||||
|  * `basecolor_yellow` |  | ||||||
|  * `basecolor_green` |  | ||||||
|  * `basecolor_cyan` |  | ||||||
|  * `basecolor_blue` |  | ||||||
|  * `basecolor_magenta` |  | ||||||
|  |  | ||||||
| Extended color groups ( * means also base color ) |  * `color_white` | ||||||
|  |  * `color_grey` | ||||||
|  |  * `color_dark_grey` | ||||||
|  |  * `color_black` | ||||||
|  |  * `color_red` | ||||||
|  |  * `color_pink` | ||||||
|  |  * `color_orange` | ||||||
|  |  * `color_brown` | ||||||
|  |  * `color_yellow` | ||||||
|  |  * `color_green` | ||||||
|  |  * `color_dark_green` | ||||||
|  |  * `color_blue` | ||||||
|  |  * `color_cyan` | ||||||
|  |  * `color_violet` | ||||||
|  |  * `color_magenta` | ||||||
|  |  | ||||||
|  * `excolor_white` * | Example of one shapeless recipe using the dye group and a color group: | ||||||
|  * `excolor_lightgrey` |  | ||||||
|  * `excolor_grey` * |  | ||||||
|  * `excolor_darkgrey` |  | ||||||
|  * `excolor_black` * |  | ||||||
|  * `excolor_red` * |  | ||||||
|  * `excolor_orange` |  | ||||||
|  * `excolor_yellow` * |  | ||||||
|  * `excolor_lime` |  | ||||||
|  * `excolor_green` * |  | ||||||
|  * `excolor_aqua` |  | ||||||
|  * `excolor_cyan` * |  | ||||||
|  * `excolor_sky_blue` |  | ||||||
|  * `excolor_blue` * |  | ||||||
|  * `excolor_violet` |  | ||||||
|  * `excolor_magenta` * |  | ||||||
|  * `excolor_red_violet` |  | ||||||
|  |  | ||||||
| The whole unifieddyes palette as groups: |  | ||||||
|  |  | ||||||
|  * `unicolor_<excolor>` |  | ||||||
|  |  | ||||||
| For the following, no white/grey/black is allowed: |  | ||||||
|  |  | ||||||
|  * `unicolor_medium_<excolor>` |  | ||||||
|  * `unicolor_dark_<excolor>` |  | ||||||
|  * `unicolor_light_<excolor>` |  | ||||||
|  * `unicolor_<excolor>_s50` |  | ||||||
|  * `unicolor_medium_<excolor>_s50` |  | ||||||
|  * `unicolor_dark_<excolor>_s50` |  | ||||||
|  |  | ||||||
| Example of one shapeless recipe using a color group: |  | ||||||
|  |  | ||||||
| 	minetest.register_craft({ | 	minetest.register_craft({ | ||||||
| 		type = "shapeless", | 		type = "shapeless", | ||||||
| 		output = '<mod>:item_yellow', | 		output = "<mod>:item_yellow", | ||||||
| 		recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, | 		recipe = {"<mod>:item_no_color", "group:dye,color_yellow"}, | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| ### Color lists |  | ||||||
|  |  | ||||||
|  * `dye.basecolors` are an array containing the names of available base colors |  | ||||||
|  |  | ||||||
|  * `dye.excolors` are an array containing the names of the available extended colors |  | ||||||
|  |  | ||||||
| Trees | Trees | ||||||
| ----- | ----- | ||||||
| @@ -583,11 +953,105 @@ Trees | |||||||
|  * `default.grow_new_pine_tree(pos)` |  * `default.grow_new_pine_tree(pos)` | ||||||
|   * Grows a new design pine tree at pos |   * Grows a new design pine tree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_snowy_pine_tree(pos)` | ||||||
|  |   * Grows a new design snowy pine tree at pos | ||||||
|  |  | ||||||
|  * `default.grow_new_acacia_tree(pos)` |  * `default.grow_new_acacia_tree(pos)` | ||||||
|   * Grows a new design acacia tree at pos |   * Grows a new design acacia tree at pos | ||||||
|  |  | ||||||
|  * `default.grow_new_aspen_tree(pos)` |  * `default.grow_new_aspen_tree(pos)` | ||||||
|   * Grows a new design aspen tree at pos |   * Grows a new design aspen tree at pos | ||||||
|  |  | ||||||
|  * `default.grow_new_snowy_pine_tree(pos)` |  * `default.grow_bush(pos)` | ||||||
|   * Grows a new design snowy pine tree at pos |   * Grows a bush at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_acacia_bush(pos)` | ||||||
|  |   * Grows an acaia bush at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_pine_bush(pos)` | ||||||
|  |   * Grows a pine bush at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_blueberry_bush(pos)` | ||||||
|  |   * Grows a blueberry bush at pos | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Carts | ||||||
|  | ----- | ||||||
|  |  | ||||||
|  | 	carts.register_rail( | ||||||
|  | 		"mycarts:myrail", -- Rail name | ||||||
|  | 		nodedef,          -- standard nodedef | ||||||
|  | 		railparams        -- rail parameter struct (optional) | ||||||
|  | 	) | ||||||
|  |  | ||||||
|  | 	railparams = { | ||||||
|  | 		on_step(obj, dtime), -- Event handler called when | ||||||
|  | 		                     -- cart is on rail | ||||||
|  | 		acceleration, -- integer acceleration factor (negative | ||||||
|  | 		              -- values to brake) | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	The event handler is called after all default calculations | ||||||
|  | 	are made, so the custom on_step handler can override things | ||||||
|  | 	like speed, acceleration, player attachment. The handler will | ||||||
|  | 	likely be called many times per second, so the function needs | ||||||
|  | 	to make sure that the event is handled properly. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Key API | ||||||
|  | ------- | ||||||
|  |  | ||||||
|  | The key API allows mods to add key functionality to nodes that have | ||||||
|  | ownership or specific permissions. Using the API will make it so | ||||||
|  | that a node owner can use skeleton keys on their nodes to create keys | ||||||
|  | for that node in that location, and give that key to other players, | ||||||
|  | allowing them some sort of access that they otherwise would not have | ||||||
|  | due to node protection. | ||||||
|  |  | ||||||
|  | To make your new nodes work with the key API, you need to register | ||||||
|  | two callback functions in each nodedef: | ||||||
|  |  | ||||||
|  |  | ||||||
|  | `on_key_use(pos, player)` | ||||||
|  |  * Is called when a player right-clicks (uses) a normal key on your | ||||||
|  |  * node. | ||||||
|  |  * `pos` - position of the node | ||||||
|  |  * `player` - PlayerRef | ||||||
|  |  * return value: none, ignored | ||||||
|  |  | ||||||
|  | The `on_key_use` callback should validate that the player is wielding | ||||||
|  | a key item with the right key meta secret. If needed the code should | ||||||
|  | deny access to the node functionality. | ||||||
|  |  | ||||||
|  | If formspecs are used, the formspec callbacks should duplicate these | ||||||
|  | checks in the metadata callback functions. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | `on_skeleton_key_use(pos, player, newsecret)` | ||||||
|  |  | ||||||
|  |  * Is called when a player right-clicks (uses) a skeleton key on your | ||||||
|  |  * node. | ||||||
|  |  * `pos` - position of the node | ||||||
|  |  * `player` - PlayerRef | ||||||
|  |  * `newsecret` - a secret value(string) | ||||||
|  |  * return values: | ||||||
|  |  * `secret` - `nil` or the secret value that unlocks the door | ||||||
|  |  * `name` - a string description of the node ("a locked chest") | ||||||
|  |  * `owner` - name of the node owner | ||||||
|  |  | ||||||
|  | The `on_skeleton_key_use` function should validate that the player has | ||||||
|  | the right permissions to make a new key for the item. The newsecret | ||||||
|  | value is useful if the node has no secret value. The function should | ||||||
|  | store this secret value somewhere so that in the future it may compare | ||||||
|  | key secrets and match them to allow access. If a node already has a | ||||||
|  | secret value, the function should return that secret value instead | ||||||
|  | of the newsecret value. The secret value stored for the node should | ||||||
|  | not be overwritten, as this would invalidate existing keys. | ||||||
|  |  | ||||||
|  | Aside from the secret value, the function should retun a descriptive | ||||||
|  | name for the node and the owner name. The return values are all | ||||||
|  | encoded in the key that will be given to the player in replacement | ||||||
|  | for the wielded skeleton key. | ||||||
|  |  | ||||||
|  | if `nil` is returned, it is assumed that the wielder did not have | ||||||
|  | permissions to create a key for this node, and no key is created. | ||||||
|   | |||||||
| @@ -1,12 +1,21 @@ | |||||||
| # This file contains settings of Minetest Game that can be changed in minetest.conf | # This file contains settings of Minetest Game that can be changed in | ||||||
|  | # minetest.conf. | ||||||
| # By default, all the settings are commented and not functional. | # By default, all the settings are commented and not functional. | ||||||
| # Uncomment settings by removing the preceding #. | # Uncomment settings by removing the preceding #. | ||||||
|  |  | ||||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled | # Whether creative mode (fast digging of all blocks, unlimited resources) should | ||||||
|  | # be enabled. | ||||||
| #creative_mode = false | #creative_mode = false | ||||||
|  |  | ||||||
| # The time in seconds after which the bones of a dead player can be looted by everyone | # Sets the behaviour of the inventory items when a player dies. | ||||||
| # 0 to disable | #   bones: Store items in a bone node but drop items if inside protected area. | ||||||
|  | #   drop: Drop items on the ground. | ||||||
|  | #   keep: Player keeps items. | ||||||
|  | #bones_mode = bones | ||||||
|  |  | ||||||
|  | # The time in seconds after which the bones of a dead player can be looted by | ||||||
|  | # everyone. | ||||||
|  | # 0 to disable. | ||||||
| #share_bones_time = 1200 | #share_bones_time = 1200 | ||||||
|  |  | ||||||
| # How much earlier the bones of a dead player can be looted by | # How much earlier the bones of a dead player can be looted by | ||||||
| @@ -14,28 +23,51 @@ | |||||||
| # 0 to disable. By default it is "share_bones_time" divide by four. | # 0 to disable. By default it is "share_bones_time" divide by four. | ||||||
| #share_bones_time_early = 300 | #share_bones_time_early = 300 | ||||||
|  |  | ||||||
| # Whether standard fire should be disabled ('basic flame' nodes will disappear) | # Inform player of condition and location of new bones. | ||||||
| # 'permanent flame' nodes will remain with either setting | #bones_position_message = false | ||||||
| #disable_fire = false |  | ||||||
|  |  | ||||||
| # Whether the stuff in initial_stuff should be given to new players | # Whether fire should be enabled. If disabled, 'basic_flame' nodes will | ||||||
|  | # disappear. | ||||||
|  | # 'permanent_flame' nodes will remain with either setting. | ||||||
|  | #enable_fire = true | ||||||
|  |  | ||||||
|  | # Enable flame sound. | ||||||
|  | #flame_sound = true | ||||||
|  |  | ||||||
|  | # Whether lavacooling should be enabled. | ||||||
|  | #enable_lavacooling = true | ||||||
|  |  | ||||||
|  | # Whether the stuff in initial_stuff should be given to new players. | ||||||
| #give_initial_stuff = false | #give_initial_stuff = false | ||||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 | #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, | ||||||
|  | default:torch 99,default:cobble 99 | ||||||
|  |  | ||||||
| # Whether the TNT mod should be enabled | # Whether the TNT mod should be enabled. | ||||||
| #enable_tnt = <true in singleplayer, false in multiplayer> | #enable_tnt = <true in singleplayer, false in multiplayer> | ||||||
|  |  | ||||||
| # The radius of a TNT explosion | # The radius of a TNT explosion. | ||||||
| #tnt_radius = 3 | #tnt_radius = 3 | ||||||
|  |  | ||||||
| # Enable the stairs mod ABM that replaces the old 'upside down' | # Enable the stairs mod ABM that replaces the old 'upside down' | ||||||
| # stair and slab nodes in old maps with the new param2 versions. | # stair and slab nodes in old maps with the new param2 versions. | ||||||
| #enable_stairs_replace_abm = false | #enable_stairs_replace_abm = false | ||||||
|  |  | ||||||
| # Whether you allow respawning in beds | # Whether to allow respawning in beds. | ||||||
| # Default value is true | # Default value is true. | ||||||
| #enable_bed_respawn = true | #enable_bed_respawn = true | ||||||
|  |  | ||||||
| # Whether players can skip night by sleeping | # Whether players can skip night by sleeping. | ||||||
| # Default value is true | # Default value is true. | ||||||
| #enable_bed_night_skip = true | #enable_bed_night_skip = true | ||||||
|  |  | ||||||
|  | # If enabled, fences and walls cannot be jumped over. | ||||||
|  | #enable_fence_tall = false | ||||||
|  |  | ||||||
|  | # Whether the engine's spawn search, which does not check for a suitable | ||||||
|  | # starting biome, is used. | ||||||
|  | # Default value is false. | ||||||
|  | #engine_spawn = false | ||||||
|  |  | ||||||
|  | # Whether river water source nodes create flowing sounds. | ||||||
|  | # Helps rivers create more sound, especially on level sections. | ||||||
|  | #river_source_sounds = false | ||||||
|   | |||||||
| @@ -1,30 +1,30 @@ | |||||||
| Minetest Game mod: beds | Minetest Game mod: beds | ||||||
| ======================= | ======================= | ||||||
| by BlockMen (c) 2014-2015 | See license.txt for license information. | ||||||
|  |  | ||||||
| Version: 1.1.1 | Authors of source code | ||||||
|  | ---------------------- | ||||||
|  | Originally by BlockMen (MIT) | ||||||
|  | Various Minetest developers and contributors (MIT) | ||||||
|  |  | ||||||
| About | Authors of media (textures) | ||||||
| ~~~~~ | --------------------------- | ||||||
| This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing  | BlockMen (CC BY-SA 3.0) | ||||||
| in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other |  All textures unless otherwise noted | ||||||
| players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced |  | ||||||
| if more than 50% of the players are lying in bed and use this option. |  | ||||||
|  |  | ||||||
| Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point | TumeniNodes (CC BY-SA 3.0) | ||||||
| is set to the beds location and you will respawn there after death. |  beds_bed_under.png | ||||||
| You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf |  | ||||||
| You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using |  | ||||||
| the /set command ingame. |  | ||||||
|  |  | ||||||
|  | This mod adds a bed to Minetest which allows players to skip the night. | ||||||
|  | To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped | ||||||
|  | immediately. If playing multiplayer you get shown how many other players are in bed too, | ||||||
|  | if all players are sleeping the night gets skipped. The night skip can be forced if more | ||||||
|  | than half of the players are lying in bed and use this option. | ||||||
|  |  | ||||||
| License of source code, textures: WTFPL | Another feature is a controlled respawning. If you have slept in bed (not just lying in | ||||||
| --------------------------------------- | it) your respawn point is set to the beds location and you will respawn there after | ||||||
| (c) Copyright BlockMen (2014-2015) | death. | ||||||
|  | You can disable the respawn at beds by setting "enable_bed_respawn = false" in | ||||||
|  | minetest.conf. | ||||||
| This program is free software. It comes without any warranty, to | You can disable the night skip feature by setting "enable_bed_night_skip = false" in | ||||||
| the extent permitted by applicable law. You can redistribute it | minetest.conf or by using the /set command in-game. | ||||||
| and/or modify it under the terms of the Do What The Fuck You Want |  | ||||||
| To Public License, Version 2, as published by Sam Hocevar. See |  | ||||||
| http://sam.zoy.org/wtfpl/COPYING for more details. |  | ||||||
|   | |||||||
| @@ -16,7 +16,7 @@ local function destruct_bed(pos, n) | |||||||
| 	if reverse then | 	if reverse then | ||||||
| 		reverse = not reverse | 		reverse = not reverse | ||||||
| 		minetest.remove_node(other) | 		minetest.remove_node(other) | ||||||
| 		nodeupdate(other) | 		minetest.check_for_falling(other) | ||||||
| 	else | 	else | ||||||
| 		reverse = not reverse | 		reverse = not reverse | ||||||
| 	end | 	end | ||||||
| @@ -33,8 +33,8 @@ function beds.register_bed(name, def) | |||||||
| 		paramtype2 = "facedir", | 		paramtype2 = "facedir", | ||||||
| 		is_ground_content = false, | 		is_ground_content = false, | ||||||
| 		stack_max = 1, | 		stack_max = 1, | ||||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, | ||||||
| 		sounds = default.node_sound_wood_defaults(), | 		sounds = def.sounds or default.node_sound_wood_defaults(), | ||||||
| 		node_box = { | 		node_box = { | ||||||
| 			type = "fixed", | 			type = "fixed", | ||||||
| 			fixed = def.nodebox.bottom, | 			fixed = def.nodebox.bottom, | ||||||
| @@ -46,30 +46,42 @@ function beds.register_bed(name, def) | |||||||
|  |  | ||||||
| 		on_place = function(itemstack, placer, pointed_thing) | 		on_place = function(itemstack, placer, pointed_thing) | ||||||
| 			local under = pointed_thing.under | 			local under = pointed_thing.under | ||||||
|  | 			local node = minetest.get_node(under) | ||||||
|  | 			local udef = minetest.registered_nodes[node.name] | ||||||
|  | 			if udef and udef.on_rightclick and | ||||||
|  | 					not (placer and placer:is_player() and | ||||||
|  | 					placer:get_player_control().sneak) then | ||||||
|  | 				return udef.on_rightclick(under, node, placer, itemstack, | ||||||
|  | 					pointed_thing) or itemstack | ||||||
|  | 			end | ||||||
|  |  | ||||||
| 			local pos | 			local pos | ||||||
| 			if minetest.registered_items[minetest.get_node(under).name].buildable_to then | 			if udef and udef.buildable_to then | ||||||
| 				pos = under | 				pos = under | ||||||
| 			else | 			else | ||||||
| 				pos = pointed_thing.above | 				pos = pointed_thing.above | ||||||
| 			end | 			end | ||||||
|  |  | ||||||
| 			if minetest.is_protected(pos, placer:get_player_name()) and | 			local player_name = placer and placer:get_player_name() or "" | ||||||
| 					not minetest.check_player_privs(placer, "protection_bypass") then |  | ||||||
| 				minetest.record_protection_violation(pos, placer:get_player_name()) | 			if minetest.is_protected(pos, player_name) and | ||||||
|  | 					not minetest.check_player_privs(player_name, "protection_bypass") then | ||||||
|  | 				minetest.record_protection_violation(pos, player_name) | ||||||
| 				return itemstack | 				return itemstack | ||||||
| 			end | 			end | ||||||
|  |  | ||||||
| 			local def = minetest.registered_nodes[minetest.get_node(pos).name] | 			local node_def = minetest.registered_nodes[minetest.get_node(pos).name] | ||||||
| 			if not def or not def.buildable_to then | 			if not node_def or not node_def.buildable_to then | ||||||
| 				return itemstack | 				return itemstack | ||||||
| 			end | 			end | ||||||
|  |  | ||||||
| 			local dir = minetest.dir_to_facedir(placer:get_look_dir()) | 			local dir = placer and placer:get_look_dir() and | ||||||
|  | 				minetest.dir_to_facedir(placer:get_look_dir()) or 0 | ||||||
| 			local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) | 			local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) | ||||||
|  |  | ||||||
| 			if minetest.is_protected(botpos, placer:get_player_name()) and | 			if minetest.is_protected(botpos, player_name) and | ||||||
| 					not minetest.check_player_privs(placer, "protection_bypass") then | 					not minetest.check_player_privs(player_name, "protection_bypass") then | ||||||
| 				minetest.record_protection_violation(botpos, placer:get_player_name()) | 				minetest.record_protection_violation(botpos, player_name) | ||||||
| 				return itemstack | 				return itemstack | ||||||
| 			end | 			end | ||||||
|  |  | ||||||
| @@ -81,7 +93,8 @@ function beds.register_bed(name, def) | |||||||
| 			minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) | 			minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) | ||||||
| 			minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) | 			minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) | ||||||
|  |  | ||||||
| 			if not minetest.setting_getbool("creative_mode") then | 			if not (creative and creative.is_enabled_for | ||||||
|  | 					and creative.is_enabled_for(player_name)) then | ||||||
| 				itemstack:take_item() | 				itemstack:take_item() | ||||||
| 			end | 			end | ||||||
| 			return itemstack | 			return itemstack | ||||||
| @@ -91,11 +104,12 @@ function beds.register_bed(name, def) | |||||||
| 			destruct_bed(pos, 1) | 			destruct_bed(pos, 1) | ||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_rightclick = function(pos, node, clicker) | 		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) | ||||||
| 			beds.on_rightclick(pos, clicker) | 			beds.on_rightclick(pos, clicker) | ||||||
|  | 			return itemstack | ||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_rotate = function(pos, node, user, mode, new_param2) | 		on_rotate = function(pos, node, user, _, new_param2) | ||||||
| 			local dir = minetest.facedir_to_dir(node.param2) | 			local dir = minetest.facedir_to_dir(node.param2) | ||||||
| 			local p = vector.add(pos, dir) | 			local p = vector.add(pos, dir) | ||||||
| 			local node2 = minetest.get_node_or_nil(p) | 			local node2 = minetest.get_node_or_nil(p) | ||||||
| @@ -107,13 +121,13 @@ function beds.register_bed(name, def) | |||||||
| 				minetest.record_protection_violation(p, user:get_player_name()) | 				minetest.record_protection_violation(p, user:get_player_name()) | ||||||
| 				return false | 				return false | ||||||
| 			end | 			end | ||||||
| 			if mode ~= screwdriver.ROTATE_FACE then | 			if new_param2 % 32 > 3 then | ||||||
| 				return false | 				return false | ||||||
| 			end | 			end | ||||||
| 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | ||||||
| 			local node3 = minetest.get_node_or_nil(newp) | 			local node3 = minetest.get_node_or_nil(newp) | ||||||
| 			local def = node3 and minetest.registered_nodes[node3.name] | 			local node_def = node3 and minetest.registered_nodes[node3.name] | ||||||
| 			if not def or not def.buildable_to then | 			if not node_def or not node_def.buildable_to then | ||||||
| 				return false | 				return false | ||||||
| 			end | 			end | ||||||
| 			if minetest.is_protected(newp, user:get_player_name()) then | 			if minetest.is_protected(newp, user:get_player_name()) then | ||||||
| @@ -127,6 +141,9 @@ function beds.register_bed(name, def) | |||||||
| 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | ||||||
| 			return true | 			return true | ||||||
| 		end, | 		end, | ||||||
|  | 		can_dig = function(pos, player) | ||||||
|  | 			return beds.can_dig(pos) | ||||||
|  | 		end, | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| 	minetest.register_node(name .. "_top", { | 	minetest.register_node(name .. "_top", { | ||||||
| @@ -136,8 +153,8 @@ function beds.register_bed(name, def) | |||||||
| 		paramtype2 = "facedir", | 		paramtype2 = "facedir", | ||||||
| 		is_ground_content = false, | 		is_ground_content = false, | ||||||
| 		pointable = false, | 		pointable = false, | ||||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | ||||||
| 		sounds = default.node_sound_wood_defaults(), | 		sounds = def.sounds or default.node_sound_wood_defaults(), | ||||||
| 		drop = name .. "_bottom", | 		drop = name .. "_bottom", | ||||||
| 		node_box = { | 		node_box = { | ||||||
| 			type = "fixed", | 			type = "fixed", | ||||||
| @@ -146,6 +163,12 @@ function beds.register_bed(name, def) | |||||||
| 		on_destruct = function(pos) | 		on_destruct = function(pos) | ||||||
| 			destruct_bed(pos, 2) | 			destruct_bed(pos, 2) | ||||||
| 		end, | 		end, | ||||||
|  | 		can_dig = function(pos, player) | ||||||
|  | 			local node = minetest.get_node(pos) | ||||||
|  | 			local dir = minetest.facedir_to_dir(node.param2) | ||||||
|  | 			local p = vector.add(pos, dir) | ||||||
|  | 			return beds.can_dig(p) | ||||||
|  | 		end, | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| 	minetest.register_alias(name, name .. "_bottom") | 	minetest.register_alias(name, name .. "_bottom") | ||||||
|   | |||||||
| @@ -1,25 +1,30 @@ | |||||||
|  | -- beds/beds.lua | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = beds.get_translator | ||||||
|  |  | ||||||
| -- Fancy shaped bed | -- Fancy shaped bed | ||||||
|  |  | ||||||
| beds.register_bed("beds:fancy_bed", { | beds.register_bed("beds:fancy_bed", { | ||||||
| 	description = "Fancy Bed", | 	description = S("Fancy Bed"), | ||||||
| 	inventory_image = "beds_bed_fancy.png", | 	inventory_image = "beds_bed_fancy.png", | ||||||
| 	wield_image = "beds_bed_fancy.png", | 	wield_image = "beds_bed_fancy.png", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		bottom = { | 		bottom = { | ||||||
| 			"beds_bed_top1.png", | 			"beds_bed_top1.png", | ||||||
| 			"default_wood.png", | 			"beds_bed_under.png", | ||||||
| 			"beds_bed_side1.png", | 			"beds_bed_side1.png", | ||||||
| 			"beds_bed_side1.png^[transformFX", | 			"beds_bed_side1.png^[transformFX", | ||||||
| 			"default_wood.png", | 			"beds_bed_foot.png", | ||||||
| 			"beds_bed_foot.png", | 			"beds_bed_foot.png", | ||||||
| 		}, | 		}, | ||||||
| 		top = { | 		top = { | ||||||
| 			"beds_bed_top2.png", | 			"beds_bed_top2.png", | ||||||
| 			"default_wood.png", | 			"beds_bed_under.png", | ||||||
| 			"beds_bed_side2.png", | 			"beds_bed_side2.png", | ||||||
| 			"beds_bed_side2.png^[transformFX", | 			"beds_bed_side2.png^[transformFX", | ||||||
| 			"beds_bed_head.png", | 			"beds_bed_head.png", | ||||||
| 			"default_wood.png", | 			"beds_bed_head.png", | ||||||
| 		} | 		} | ||||||
| 	}, | 	}, | ||||||
| 	nodebox = { | 	nodebox = { | ||||||
| @@ -44,7 +49,7 @@ beds.register_bed("beds:fancy_bed", { | |||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{"", "", "group:stick"}, | 		{"", "", "group:stick"}, | ||||||
| 		{"wool:red", "wool:red", "wool:white"}, | 		{"wool:white", "wool:white", "wool:white"}, | ||||||
| 		{"group:wood", "group:wood", "group:wood"}, | 		{"group:wood", "group:wood", "group:wood"}, | ||||||
| 	}, | 	}, | ||||||
| }) | }) | ||||||
| @@ -52,13 +57,13 @@ beds.register_bed("beds:fancy_bed", { | |||||||
| -- Simple shaped bed | -- Simple shaped bed | ||||||
|  |  | ||||||
| beds.register_bed("beds:bed", { | beds.register_bed("beds:bed", { | ||||||
| 	description = "Simple Bed", | 	description = S("Simple Bed"), | ||||||
| 	inventory_image = "beds_bed.png", | 	inventory_image = "beds_bed.png", | ||||||
| 	wield_image = "beds_bed.png", | 	wield_image = "beds_bed.png", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		bottom = { | 		bottom = { | ||||||
| 			"beds_bed_top_bottom.png^[transformR90", | 			"beds_bed_top_bottom.png^[transformR90", | ||||||
| 			"default_wood.png", | 			"beds_bed_under.png", | ||||||
| 			"beds_bed_side_bottom_r.png", | 			"beds_bed_side_bottom_r.png", | ||||||
| 			"beds_bed_side_bottom_r.png^[transformfx", | 			"beds_bed_side_bottom_r.png^[transformfx", | ||||||
| 			"beds_transparent.png", | 			"beds_transparent.png", | ||||||
| @@ -66,7 +71,7 @@ beds.register_bed("beds:bed", { | |||||||
| 		}, | 		}, | ||||||
| 		top = { | 		top = { | ||||||
| 			"beds_bed_top_top.png^[transformR90", | 			"beds_bed_top_top.png^[transformR90", | ||||||
| 			"default_wood.png",  | 			"beds_bed_under.png", | ||||||
| 			"beds_bed_side_top_r.png", | 			"beds_bed_side_top_r.png", | ||||||
| 			"beds_bed_side_top_r.png^[transformfx", | 			"beds_bed_side_top_r.png^[transformfx", | ||||||
| 			"beds_bed_side_top.png", | 			"beds_bed_side_top.png", | ||||||
| @@ -79,7 +84,7 @@ beds.register_bed("beds:bed", { | |||||||
| 	}, | 	}, | ||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{"wool:red", "wool:red", "wool:white"}, | 		{"wool:white", "wool:white", "wool:white"}, | ||||||
| 		{"group:wood", "group:wood", "group:wood"} | 		{"group:wood", "group:wood", "group:wood"} | ||||||
| 	}, | 	}, | ||||||
| }) | }) | ||||||
| @@ -88,3 +93,17 @@ beds.register_bed("beds:bed", { | |||||||
|  |  | ||||||
| minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | ||||||
| minetest.register_alias("beds:bed_top_red", "beds:bed_top") | minetest.register_alias("beds:bed_top_red", "beds:bed_top") | ||||||
|  |  | ||||||
|  | -- Fuel | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "beds:fancy_bed_bottom", | ||||||
|  | 	burntime = 13, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "beds:bed_bottom", | ||||||
|  | 	burntime = 12, | ||||||
|  | }) | ||||||
|   | |||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| wool |  | ||||||
| @@ -1,28 +1,33 @@ | |||||||
| local pi = math.pi | local pi = math.pi | ||||||
| local player_in_bed = 0 |  | ||||||
| local is_sp = minetest.is_singleplayer() | local is_sp = minetest.is_singleplayer() | ||||||
| local enable_respawn = minetest.setting_getbool("enable_bed_respawn") | local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") | ||||||
| if enable_respawn == nil then | if enable_respawn == nil then | ||||||
| 	enable_respawn = true | 	enable_respawn = true | ||||||
| end | end | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = beds.get_translator | ||||||
|  |  | ||||||
| -- Helper functions | -- Helper functions | ||||||
|  |  | ||||||
| local function get_look_yaw(pos) | local function get_look_yaw(pos) | ||||||
| 	local n = minetest.get_node(pos) | 	local rotation = minetest.get_node(pos).param2 | ||||||
| 	if n.param2 == 1 then | 	if rotation > 3 then | ||||||
| 		return pi / 2, n.param2 | 		rotation = rotation % 4 -- Mask colorfacedir values | ||||||
| 	elseif n.param2 == 3 then | 	end | ||||||
| 		return -pi / 2, n.param2 | 	if rotation == 1 then | ||||||
| 	elseif n.param2 == 0 then | 		return pi / 2, rotation | ||||||
| 		return pi, n.param2 | 	elseif rotation == 3 then | ||||||
|  | 		return -pi / 2, rotation | ||||||
|  | 	elseif rotation == 0 then | ||||||
|  | 		return pi, rotation | ||||||
| 	else | 	else | ||||||
| 		return 0, n.param2 | 		return 0, rotation | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| local function is_night_skip_enabled() | local function is_night_skip_enabled() | ||||||
| 	local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") | 	local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") | ||||||
| 	if enable_night_skip == nil then | 	if enable_night_skip == nil then | ||||||
| 		enable_night_skip = true | 		enable_night_skip = true | ||||||
| 	end | 	end | ||||||
| @@ -56,21 +61,19 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 	-- stand up | 	-- stand up | ||||||
| 	if state ~= nil and not state then | 	if state ~= nil and not state then | ||||||
| 		local p = beds.pos[name] or nil | 		local p = beds.pos[name] or nil | ||||||
| 		if beds.player[name] ~= nil then |  | ||||||
| 		beds.player[name] = nil | 		beds.player[name] = nil | ||||||
| 			player_in_bed = player_in_bed - 1 | 		beds.bed_position[name] = nil | ||||||
| 		end |  | ||||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||||
| 		if skip then | 		if skip then | ||||||
| 			return | 			return | ||||||
| 		end | 		end | ||||||
| 		if p then | 		if p then | ||||||
| 			player:setpos(p) | 			player:set_pos(p) | ||||||
| 		end | 		end | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| 		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) | 		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) | ||||||
| 		player:set_look_yaw(math.random(1, 180) / 100) | 		player:set_look_horizontal(math.random(1, 180) / 100) | ||||||
| 		default.player_attached[name] = false | 		default.player_attached[name] = false | ||||||
| 		player:set_physics_override(1, 1, 1) | 		player:set_physics_override(1, 1, 1) | ||||||
| 		hud_flags.wielditem = true | 		hud_flags.wielditem = true | ||||||
| @@ -78,18 +81,18 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
|  |  | ||||||
| 	-- lay down | 	-- lay down | ||||||
| 	else | 	else | ||||||
| 		beds.player[name] = 1 |  | ||||||
| 		beds.pos[name] = pos | 		beds.pos[name] = pos | ||||||
| 		player_in_bed = player_in_bed + 1 | 		beds.bed_position[name] = bed_pos | ||||||
|  | 		beds.player[name] = 1 | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | ||||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | 		local yaw, param2 = get_look_yaw(bed_pos) | ||||||
| 		player:set_look_yaw(yaw) | 		player:set_look_horizontal(yaw) | ||||||
| 		local dir = minetest.facedir_to_dir(param2) | 		local dir = minetest.facedir_to_dir(param2) | ||||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||||
| 		player:set_physics_override(0, 0, 0) | 		player:set_physics_override(0, 0, 0) | ||||||
| 		player:setpos(p) | 		player:set_pos(p) | ||||||
| 		default.player_attached[name] = true | 		default.player_attached[name] = true | ||||||
| 		hud_flags.wielditem = false | 		hud_flags.wielditem = false | ||||||
| 		default.player_set_animation(player, "lay" , 0) | 		default.player_set_animation(player, "lay" , 0) | ||||||
| @@ -98,18 +101,29 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 	player:hud_set_flags(hud_flags) | 	player:hud_set_flags(hud_flags) | ||||||
| end | end | ||||||
|  |  | ||||||
|  | local function get_player_in_bed_count() | ||||||
|  | 	local c = 0 | ||||||
|  | 	for _, _ in pairs(beds.player) do | ||||||
|  | 		c = c + 1 | ||||||
|  | 	end | ||||||
|  | 	return c | ||||||
|  | end | ||||||
|  |  | ||||||
| local function update_formspecs(finished) | local function update_formspecs(finished) | ||||||
| 	local ges = #minetest.get_connected_players() | 	local ges = #minetest.get_connected_players() | ||||||
| 	local form_n = "" | 	local player_in_bed = get_player_in_bed_count() | ||||||
| 	local is_majority = (ges / 2) < player_in_bed | 	local is_majority = (ges / 2) < player_in_bed | ||||||
|  |  | ||||||
|  | 	local form_n | ||||||
|  | 	local esc = minetest.formspec_escape | ||||||
| 	if finished then | 	if finished then | ||||||
| 		form_n = beds.formspec .. "label[2.7,11; Good morning.]" | 		form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]" | ||||||
| 	else | 	else | ||||||
| 		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. | 		form_n = beds.formspec .. "label[2.2,9;" .. | ||||||
| 			" of " .. tostring(ges) .. " players are in bed]" | 			esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]" | ||||||
| 		if is_majority and is_night_skip_enabled() then | 		if is_majority and is_night_skip_enabled() then | ||||||
| 			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" | 			form_n = form_n .. "button_exit[2,6;4,0.75;force;" .. | ||||||
|  | 				esc(S("Force night skip")) .. "]" | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| @@ -130,25 +144,25 @@ end | |||||||
|  |  | ||||||
| function beds.skip_night() | function beds.skip_night() | ||||||
| 	minetest.set_timeofday(0.23) | 	minetest.set_timeofday(0.23) | ||||||
| 	beds.set_spawns() |  | ||||||
| end | end | ||||||
|  |  | ||||||
| function beds.on_rightclick(pos, player) | function beds.on_rightclick(pos, player) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	local ppos = player:getpos() | 	local ppos = player:get_pos() | ||||||
| 	local tod = minetest.get_timeofday() | 	local tod = minetest.get_timeofday() | ||||||
|  |  | ||||||
| 	if tod > 0.2 and tod < 0.805 then | 	if tod > 0.2 and tod < 0.805 then | ||||||
| 		if beds.player[name] then | 		if beds.player[name] then | ||||||
| 			lay_down(player, nil, nil, false) | 			lay_down(player, nil, nil, false) | ||||||
| 		end | 		end | ||||||
| 		minetest.chat_send_player(name, "You can only sleep at night.") | 		minetest.chat_send_player(name, S("You can only sleep at night.")) | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	-- move to bed | 	-- move to bed | ||||||
| 	if not beds.player[name] then | 	if not beds.player[name] then | ||||||
| 		lay_down(player, ppos, pos) | 		lay_down(player, ppos, pos) | ||||||
|  | 		beds.set_spawns() -- save respawn positions when entering bed | ||||||
| 	else | 	else | ||||||
| 		lay_down(player, nil, nil, false) | 		lay_down(player, nil, nil, false) | ||||||
| 	end | 	end | ||||||
| @@ -171,25 +185,29 @@ function beds.on_rightclick(pos, player) | |||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  | function beds.can_dig(bed_pos) | ||||||
| -- Callbacks | 	-- Check all players in bed which one is at the expected position | ||||||
|  | 	for _, player_bed_pos in pairs(beds.bed_position) do | ||||||
| minetest.register_on_joinplayer(function(player) | 		if vector.equals(bed_pos, player_bed_pos) then | ||||||
| 	beds.read_spawns() |  | ||||||
| end) |  | ||||||
|  |  | ||||||
| -- respawn player at bed if enabled and valid position is found |  | ||||||
| minetest.register_on_respawnplayer(function(player) |  | ||||||
| 	if not enable_respawn then |  | ||||||
| 			return false | 			return false | ||||||
| 		end | 		end | ||||||
|  | 	end | ||||||
|  | 	return true | ||||||
|  | end | ||||||
|  |  | ||||||
|  | -- Callbacks | ||||||
|  | -- Only register respawn callback if respawn enabled | ||||||
|  | if enable_respawn then | ||||||
|  | 	-- respawn player at bed if enabled and valid position is found | ||||||
|  | 	minetest.register_on_respawnplayer(function(player) | ||||||
| 		local name = player:get_player_name() | 		local name = player:get_player_name() | ||||||
| 	local pos = beds.spawn[name] or nil | 		local pos = beds.spawn[name] | ||||||
| 		if pos then | 		if pos then | ||||||
| 		player:setpos(pos) | 			player:set_pos(pos) | ||||||
| 			return true | 			return true | ||||||
| 		end | 		end | ||||||
| 	end) | 	end) | ||||||
|  | end | ||||||
|  |  | ||||||
| minetest.register_on_leaveplayer(function(player) | minetest.register_on_leaveplayer(function(player) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| @@ -210,16 +228,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | |||||||
| 	if formname ~= "beds_form" then | 	if formname ~= "beds_form" then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	-- Because "Force night skip" button is a button_exit, it will set fields.quit | ||||||
|  | 	-- and lay_down call will change value of player_in_bed, so it must be taken | ||||||
|  | 	-- earlier. | ||||||
|  | 	local last_player_in_bed = get_player_in_bed_count() | ||||||
|  |  | ||||||
| 	if fields.quit or fields.leave then | 	if fields.quit or fields.leave then | ||||||
| 		lay_down(player, nil, nil, false) | 		lay_down(player, nil, nil, false) | ||||||
| 		update_formspecs(false) | 		update_formspecs(false) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	if fields.force then | 	if fields.force then | ||||||
| 		update_formspecs(is_night_skip_enabled()) | 		local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed | ||||||
| 		if is_night_skip_enabled() then | 		if is_majority and is_night_skip_enabled() then | ||||||
|  | 			update_formspecs(true) | ||||||
| 			beds.skip_night() | 			beds.skip_night() | ||||||
| 			beds.kick_players() | 			beds.kick_players() | ||||||
|  | 		else | ||||||
|  | 			update_formspecs(false) | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
|   | |||||||
| @@ -1,11 +1,20 @@ | |||||||
|  | -- beds/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("beds") | ||||||
|  |  | ||||||
|  |  | ||||||
| beds = {} | beds = {} | ||||||
| beds.player = {} | beds.player = {} | ||||||
|  | beds.bed_position = {} | ||||||
| beds.pos = {} | beds.pos = {} | ||||||
| beds.spawn = {} | beds.spawn = {} | ||||||
|  | beds.get_translator = S | ||||||
|  |  | ||||||
| beds.formspec = "size[8,15;true]" .. | beds.formspec = "size[8,11;true]" .. | ||||||
|  | 	"no_prepend[]" .. | ||||||
| 	"bgcolor[#080808BB;true]" .. | 	"bgcolor[#080808BB;true]" .. | ||||||
| 	"button_exit[2,12;4,0.75;leave;Leave Bed]" | 	"button_exit[2,10;4,0.75;leave;" .. S("Leave Bed") .. "]" | ||||||
|  |  | ||||||
| local modpath = minetest.get_modpath("beds") | local modpath = minetest.get_modpath("beds") | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										61
									
								
								mods/beds/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,61 @@ | |||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | The MIT License (MIT) | ||||||
|  | Copyright (C) 2014-2016 BlockMen | ||||||
|  | Copyright (C) 2014-2016 Various Minetest developers and contributors | ||||||
|  |  | ||||||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||||
|  | software and associated documentation files (the "Software"), to deal in the Software | ||||||
|  | without restriction, including without limitation the rights to use, copy, modify, merge, | ||||||
|  | publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||||
|  | persons to whom the Software is furnished to do so, subject to the following conditions: | ||||||
|  |  | ||||||
|  | The above copyright notice and this permission notice shall be included in all copies or | ||||||
|  | substantial portions of the Software. | ||||||
|  |  | ||||||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||||
|  | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||||
|  | PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||||
|  | FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||||
|  | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||||
|  | DEALINGS IN THE SOFTWARE. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | https://opensource.org/licenses/MIT | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Licenses of media (textures) | ||||||
|  | ---------------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | Copyright (C) 2014-2016 BlockMen | ||||||
|  | Copyright (C) 2018 TumeniNodes | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Schickes Bett | ||||||
|  | Simple Bed=Schlichtes Bett | ||||||
|  | Leave Bed=Bett verlassen | ||||||
|  | Good morning.=Guten Morgen. | ||||||
|  | @1 of @2 players are in bed=@1 von @2 Spielern sind im Bett | ||||||
|  | Force night skip=Überspringen der Nacht erzwingen | ||||||
|  | You can only sleep at night.=Sie können nur nachts schlafen. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Cama de lujo | ||||||
|  | Simple Bed=Cama sencilla | ||||||
|  | Leave Bed=Abandonar cama | ||||||
|  | Good morning.=Buenos días. | ||||||
|  | @1 of @2 players are in bed=@1 de @2 jugadores están en cama | ||||||
|  | Force night skip=Forzar evitar noche | ||||||
|  | You can only sleep at night.=Sólo puedes dormir por la noche. | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Lit chic | ||||||
|  | Simple Bed=Lit simple | ||||||
|  | Leave Bed=Se lever du lit | ||||||
|  | Good morning.=Bonjour. | ||||||
|  | @1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit | ||||||
|  | Force night skip=Forcer le passage de la nuit | ||||||
|  | You can only sleep at night.=Vous ne pouvez dormir que la nuit. | ||||||
							
								
								
									
										4
									
								
								mods/beds/locale/beds.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed=Letto decorato | ||||||
|  | Simple Bed=Letto semplice | ||||||
|  | Leave Bed=Alzati dal letto | ||||||
							
								
								
									
										8
									
								
								mods/beds/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: beds | ||||||
|  | Fancy Bed= | ||||||
|  | Simple Bed= | ||||||
|  | Leave Bed= | ||||||
|  | Good morning.= | ||||||
|  | @1 of @2 players are in bed= | ||||||
|  | Force night skip= | ||||||
|  | You can only sleep at night.= | ||||||
							
								
								
									
										3
									
								
								mods/beds/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | name = beds | ||||||
|  | description = Minetest Game mod: beds | ||||||
|  | depends = default, wool | ||||||
| @@ -32,11 +32,11 @@ function beds.read_spawns() | |||||||
| 		beds.save_spawns() | 		beds.save_spawns() | ||||||
| 		os.rename(file, file .. ".backup") | 		os.rename(file, file .. ".backup") | ||||||
| 		file = org_file | 		file = org_file | ||||||
| 	else |  | ||||||
| 		spawns = {} |  | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  | beds.read_spawns() | ||||||
|  |  | ||||||
| function beds.save_spawns() | function beds.save_spawns() | ||||||
| 	if not beds.spawn then | 	if not beds.spawn then | ||||||
| 		return | 		return | ||||||
| @@ -53,7 +53,7 @@ end | |||||||
| function beds.set_spawns() | function beds.set_spawns() | ||||||
| 	for name,_ in pairs(beds.player) do | 	for name,_ in pairs(beds.player) do | ||||||
| 		local player = minetest.get_player_by_name(name) | 		local player = minetest.get_player_by_name(name) | ||||||
| 		local p = player:getpos() | 		local p = player:get_pos() | ||||||
| 		-- but don't change spawn location if borrowing a bed | 		-- but don't change spawn location if borrowing a bed | ||||||
| 		if not minetest.is_protected(p, name) then | 		if not minetest.is_protected(p, name) then | ||||||
| 			beds.spawn[name] = p | 			beds.spawn[name] = p | ||||||
|   | |||||||
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_under.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 304 B | 
							
								
								
									
										37
									
								
								mods/binoculars/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,37 @@ | |||||||
|  | Minetest Game mod: binoculars | ||||||
|  | ============================= | ||||||
|  | See license.txt for license information. | ||||||
|  |  | ||||||
|  | Authors of source code | ||||||
|  | ---------------------- | ||||||
|  | paramat (MIT) | ||||||
|  |  | ||||||
|  | Authors of media (textures) | ||||||
|  | --------------------------- | ||||||
|  | paramat (CC BY-SA 3.0): | ||||||
|  |   binoculars_binoculars.png | ||||||
|  |  | ||||||
|  | Crafting | ||||||
|  | -------- | ||||||
|  | binoculars:binoculars | ||||||
|  |  | ||||||
|  | default:obsidian_glass O | ||||||
|  | default:bronze_ingot B | ||||||
|  |  | ||||||
|  | O_O | ||||||
|  | BBB | ||||||
|  | O_O | ||||||
|  |  | ||||||
|  | Usage | ||||||
|  | ----- | ||||||
|  | In survival mode, use of zoom requires the binoculars item in your inventory, | ||||||
|  | they will allow a 10 degree field of view. | ||||||
|  | It can take up to 5 seconds for adding to or removal from inventory to have an | ||||||
|  | effect, however to instantly allow the use of this zoom 'use' (leftclick) the | ||||||
|  | item. | ||||||
|  |  | ||||||
|  | Zoom with a field of view of 15 degrees is automatically allowed in creative | ||||||
|  | mode and for any player with the 'creative' privilege. | ||||||
|  |  | ||||||
|  | The 'binoculars.update_player_property()' function is global so can be | ||||||
|  | redefined by a mod for alternative behaviour. | ||||||
							
								
								
									
										81
									
								
								mods/binoculars/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,81 @@ | |||||||
|  | -- binoculars/init.lua | ||||||
|  |  | ||||||
|  | -- Mod global namespace | ||||||
|  |  | ||||||
|  | binoculars = {} | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("binoculars") | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- Detect creative mod | ||||||
|  | local creative_mod = minetest.get_modpath("creative") | ||||||
|  | -- Cache creative mode setting as fallback if creative mod not present | ||||||
|  | local creative_mode_cache = minetest.settings:get_bool("creative_mode") | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- Update player property | ||||||
|  | -- Global to allow overriding | ||||||
|  |  | ||||||
|  | function binoculars.update_player_property(player) | ||||||
|  | 	local creative_enabled = | ||||||
|  | 		(creative_mod and creative.is_enabled_for(player:get_player_name())) or | ||||||
|  | 		creative_mode_cache | ||||||
|  | 	local new_zoom_fov = 0 | ||||||
|  |  | ||||||
|  | 	if player:get_inventory():contains_item( | ||||||
|  | 			"main", "binoculars:binoculars") then | ||||||
|  | 		new_zoom_fov = 10 | ||||||
|  | 	elseif creative_enabled then | ||||||
|  | 		new_zoom_fov = 15 | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Only set property if necessary to avoid player mesh reload | ||||||
|  | 	if player:get_properties().zoom_fov ~= new_zoom_fov then | ||||||
|  | 		player:set_properties({zoom_fov = new_zoom_fov}) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- Set player property 'on joinplayer' | ||||||
|  |  | ||||||
|  | minetest.register_on_joinplayer(function(player) | ||||||
|  | 	binoculars.update_player_property(player) | ||||||
|  | end) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- Cyclic update of player property | ||||||
|  |  | ||||||
|  | local function cyclic_update() | ||||||
|  | 	for _, player in ipairs(minetest.get_connected_players()) do | ||||||
|  | 		binoculars.update_player_property(player) | ||||||
|  | 	end | ||||||
|  | 	minetest.after(4.7, cyclic_update) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | minetest.after(4.7, cyclic_update) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- Binoculars item | ||||||
|  |  | ||||||
|  | minetest.register_craftitem("binoculars:binoculars", { | ||||||
|  | 	description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"), | ||||||
|  | 	inventory_image = "binoculars_binoculars.png", | ||||||
|  | 	stack_max = 1, | ||||||
|  |  | ||||||
|  | 	on_use = function(itemstack, user, pointed_thing) | ||||||
|  | 		binoculars.update_player_property(user) | ||||||
|  | 	end, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- Crafting | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = "binoculars:binoculars", | ||||||
|  | 	recipe = { | ||||||
|  | 		{"default:obsidian_glass", "", "default:obsidian_glass"}, | ||||||
|  | 		{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, | ||||||
|  | 		{"default:obsidian_glass", "", "default:obsidian_glass"}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||
							
								
								
									
										59
									
								
								mods/binoculars/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,59 @@ | |||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | The MIT License (MIT) | ||||||
|  | Copyright (C) 2017 paramat | ||||||
|  |  | ||||||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||||
|  | software and associated documentation files (the "Software"), to deal in the Software | ||||||
|  | without restriction, including without limitation the rights to use, copy, modify, merge, | ||||||
|  | publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||||
|  | persons to whom the Software is furnished to do so, subject to the following conditions: | ||||||
|  |  | ||||||
|  | The above copyright notice and this permission notice shall be included in all copies or | ||||||
|  | substantial portions of the Software. | ||||||
|  |  | ||||||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||||
|  | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||||
|  | PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||||
|  | FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||||
|  | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||||
|  | DEALINGS IN THE SOFTWARE. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | https://opensource.org/licenses/MIT | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Licenses of media (textures) | ||||||
|  | ---------------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | Copyright (C) 2017 paramat | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Fernglas | ||||||
|  | Use with 'Zoom' key=Mit „Zoom“-Taste benutzen | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Prismáticos | ||||||
|  | Use with 'Zoom' key=Usar con la tecla 'Zoom' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Jumelles | ||||||
|  | Use with 'Zoom' key=Utiliser avec le bouton « Zoom » | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars=Binocolo | ||||||
|  | Use with 'Zoom' key=Usalo col tasto 'Ingrandimento' | ||||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | # textdomain: binoculars | ||||||
|  | Binoculars= | ||||||
|  | Use with 'Zoom' key= | ||||||
							
								
								
									
										4
									
								
								mods/binoculars/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | name = binoculars | ||||||
|  | description = Minetest Game mod: binoculars | ||||||
|  | depends = default | ||||||
|  | optional_depends = creative | ||||||
							
								
								
									
										
											BIN
										
									
								
								mods/binoculars/textures/binoculars_binoculars.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 219 B | 
| @@ -1,16 +1,31 @@ | |||||||
| Minetest Game mod: boats | Minetest Game mod: boats | ||||||
| ======================== | ======================== | ||||||
| by PilzAdam | See license.txt for license information. | ||||||
|  |  | ||||||
| License of source code: | Authors of source code | ||||||
| ----------------------- | ---------------------- | ||||||
| WTFPL | Originally by PilzAdam (MIT) | ||||||
|  | Various Minetest developers and contributors (MIT) | ||||||
|  |  | ||||||
| License of media (textures and sounds): | Authors of media (textures and model) | ||||||
| --------------------------------------- | ------------------------------------- | ||||||
| WTFPL | Textures: Zeg9 (CC BY-SA 3.0) | ||||||
|  | Model: thetoon and Zeg9 (CC BY-SA 3.0), | ||||||
|  |   modified by PavelS(SokolovPavel) (CC BY-SA 3.0), | ||||||
|  |   modified by sofar (CC BY-SA 3.0) | ||||||
|  |  | ||||||
| Authors of media files: | Controls | ||||||
| ----------------------- | -------- | ||||||
| textures: Zeg9 | Right mouse button = Enter or exit boat when pointing at boat. | ||||||
| model: thetoon and Zeg9, modified by PavelS(SokolovPavel) | Forward            = Speed up. | ||||||
|  |                      Slow down when moving backwards. | ||||||
|  | Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward | ||||||
|  |                      speed and remain at that speed without needing to hold the | ||||||
|  |                      forward key. | ||||||
|  | Backward           = Slow down. | ||||||
|  |                      Speed up when moving backwards. | ||||||
|  |                      Disable cruise mode. | ||||||
|  | Left               = Turn to the left. | ||||||
|  |                      Turn to the right when moving backwards. | ||||||
|  | Right              = Turn to the right. | ||||||
|  |                      Turn to the left when moving backwards. | ||||||
|   | |||||||
| @@ -1 +0,0 @@ | |||||||
| default |  | ||||||
| @@ -1,3 +1,8 @@ | |||||||
|  | -- boats/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("boats") | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Helper functions | -- Helper functions | ||||||
| -- | -- | ||||||
| @@ -33,16 +38,21 @@ end | |||||||
| -- | -- | ||||||
|  |  | ||||||
| local boat = { | local boat = { | ||||||
|  | 	initial_properties = { | ||||||
| 		physical = true, | 		physical = true, | ||||||
|  | 		-- Warning: Do not change the position of the collisionbox top surface, | ||||||
|  | 		-- lowering it causes the boat to fall through the world if underwater | ||||||
| 		collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | 		collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | ||||||
| 		visual = "mesh", | 		visual = "mesh", | ||||||
| 		mesh = "boats_boat.obj", | 		mesh = "boats_boat.obj", | ||||||
| 		textures = {"default_wood.png"}, | 		textures = {"default_wood.png"}, | ||||||
|  | 	}, | ||||||
|  |  | ||||||
| 	driver = nil, | 	driver = nil, | ||||||
| 	v = 0, | 	v = 0, | ||||||
| 	last_v = 0, | 	last_v = 0, | ||||||
| 	removed = false | 	removed = false, | ||||||
|  | 	auto = false | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -51,15 +61,16 @@ function boat.on_rightclick(self, clicker) | |||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	local name = clicker:get_player_name() | 	local name = clicker:get_player_name() | ||||||
| 	if self.driver and clicker == self.driver then | 	if self.driver and name == self.driver then | ||||||
| 		self.driver = nil | 		self.driver = nil | ||||||
|  | 		self.auto = false | ||||||
| 		clicker:set_detach() | 		clicker:set_detach() | ||||||
| 		default.player_attached[name] = false | 		player_api.player_attached[name] = false | ||||||
| 		default.player_set_animation(clicker, "stand" , 30) | 		player_api.set_animation(clicker, "stand" , 30) | ||||||
| 		local pos = clicker:getpos() | 		local pos = clicker:get_pos() | ||||||
| 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | ||||||
| 		minetest.after(0.1, function() | 		minetest.after(0.1, function() | ||||||
| 			clicker:setpos(pos) | 			clicker:set_pos(pos) | ||||||
| 		end) | 		end) | ||||||
| 	elseif not self.driver then | 	elseif not self.driver then | ||||||
| 		local attach = clicker:get_attach() | 		local attach = clicker:get_attach() | ||||||
| @@ -70,18 +81,25 @@ function boat.on_rightclick(self, clicker) | |||||||
| 			end | 			end | ||||||
| 			clicker:set_detach() | 			clicker:set_detach() | ||||||
| 		end | 		end | ||||||
| 		self.driver = clicker | 		self.driver = name | ||||||
| 		clicker:set_attach(self.object, "", | 		clicker:set_attach(self.object, "", | ||||||
| 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | 			{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0}) | ||||||
| 		default.player_attached[name] = true | 		player_api.player_attached[name] = true | ||||||
| 		minetest.after(0.2, function() | 		minetest.after(0.2, function() | ||||||
| 			default.player_set_animation(clicker, "sit" , 30) | 			player_api.set_animation(clicker, "sit" , 30) | ||||||
| 		end) | 		end) | ||||||
| 		self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) | 		clicker:set_look_horizontal(self.object:get_yaw()) | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- If driver leaves server while driving boat | ||||||
|  | function boat.on_detach_child(self, child) | ||||||
|  | 	self.driver = nil | ||||||
|  | 	self.auto = false | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
| function boat.on_activate(self, staticdata, dtime_s) | function boat.on_activate(self, staticdata, dtime_s) | ||||||
| 	self.object:set_armor_groups({immortal = 1}) | 	self.object:set_armor_groups({immortal = 1}) | ||||||
| 	if staticdata then | 	if staticdata then | ||||||
| @@ -100,62 +118,77 @@ function boat.on_punch(self, puncher) | |||||||
| 	if not puncher or not puncher:is_player() or self.removed then | 	if not puncher or not puncher:is_player() or self.removed then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	if self.driver and puncher == self.driver then |  | ||||||
|  | 	local name = puncher:get_player_name() | ||||||
|  | 	if self.driver and name == self.driver then | ||||||
| 		self.driver = nil | 		self.driver = nil | ||||||
| 		puncher:set_detach() | 		puncher:set_detach() | ||||||
| 		default.player_attached[puncher:get_player_name()] = false | 		player_api.player_attached[name] = false | ||||||
| 	end | 	end | ||||||
| 	if not self.driver then | 	if not self.driver then | ||||||
| 		self.removed = true | 		self.removed = true | ||||||
|  | 		local inv = puncher:get_inventory() | ||||||
|  | 		if not (creative and creative.is_enabled_for | ||||||
|  | 				and creative.is_enabled_for(name)) | ||||||
|  | 				or not inv:contains_item("main", "boats:boat") then | ||||||
|  | 			local leftover = inv:add_item("main", "boats:boat") | ||||||
|  | 			-- if no room in inventory add a replacement boat to the world | ||||||
|  | 			if not leftover:is_empty() then | ||||||
|  | 				minetest.add_item(self.object:get_pos(), leftover) | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
| 		-- delay remove to ensure player is detached | 		-- delay remove to ensure player is detached | ||||||
| 		minetest.after(0.1, function() | 		minetest.after(0.1, function() | ||||||
| 			self.object:remove() | 			self.object:remove() | ||||||
| 		end) | 		end) | ||||||
| 		if not minetest.setting_getbool("creative_mode") then |  | ||||||
| 			local inv = puncher:get_inventory() |  | ||||||
| 			if inv:room_for_item("main", "boats:boat") then |  | ||||||
| 				inv:add_item("main", "boats:boat") |  | ||||||
| 			else |  | ||||||
| 				minetest.add_item(self.object:getpos(), "boats:boat") |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| function boat.on_step(self, dtime) | function boat.on_step(self, dtime) | ||||||
| 	self.v = get_v(self.object:getvelocity()) * get_sign(self.v) | 	self.v = get_v(self.object:get_velocity()) * get_sign(self.v) | ||||||
| 	if self.driver then | 	if self.driver then | ||||||
| 		local ctrl = self.driver:get_player_control() | 		local driver_objref = minetest.get_player_by_name(self.driver) | ||||||
| 		local yaw = self.object:getyaw() | 		if driver_objref then | ||||||
| 		if ctrl.up then | 			local ctrl = driver_objref:get_player_control() | ||||||
| 			self.v = self.v + 0.1 | 			if ctrl.up and ctrl.down then | ||||||
|  | 				if not self.auto then | ||||||
|  | 					self.auto = true | ||||||
|  | 					minetest.chat_send_player(self.driver, S("Boat cruise mode on")) | ||||||
|  | 				end | ||||||
| 			elseif ctrl.down then | 			elseif ctrl.down then | ||||||
| 			self.v = self.v - 0.1 | 				self.v = self.v - dtime * 1.8 | ||||||
|  | 				if self.auto then | ||||||
|  | 					self.auto = false | ||||||
|  | 					minetest.chat_send_player(self.driver, S("Boat cruise mode off")) | ||||||
|  | 				end | ||||||
|  | 			elseif ctrl.up or self.auto then | ||||||
|  | 				self.v = self.v + dtime * 1.8 | ||||||
| 			end | 			end | ||||||
| 			if ctrl.left then | 			if ctrl.left then | ||||||
| 			if self.v < 0 then | 				if self.v < -0.001 then | ||||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | ||||||
| 				else | 				else | ||||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | ||||||
| 				end | 				end | ||||||
| 			elseif ctrl.right then | 			elseif ctrl.right then | ||||||
| 			if self.v < 0 then | 				if self.v < -0.001 then | ||||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | ||||||
| 				else | 				else | ||||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | ||||||
| 				end | 				end | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	local velo = self.object:getvelocity() | 	end | ||||||
|  | 	local velo = self.object:get_velocity() | ||||||
| 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | ||||||
| 		self.object:setpos(self.object:getpos()) | 		self.object:set_pos(self.object:get_pos()) | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	local s = get_sign(self.v) | 	local s = get_sign(self.v) | ||||||
| 	self.v = self.v - 0.02 * s | 	self.v = self.v - dtime * 0.6 * s | ||||||
| 	if s ~= get_sign(self.v) then | 	if s ~= get_sign(self.v) then | ||||||
| 		self.object:setvelocity({x = 0, y = 0, z = 0}) | 		self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||||
| 		self.v = 0 | 		self.v = 0 | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| @@ -163,9 +196,9 @@ function boat.on_step(self, dtime) | |||||||
| 		self.v = 5 * get_sign(self.v) | 		self.v = 5 * get_sign(self.v) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local p = self.object:getpos() | 	local p = self.object:get_pos() | ||||||
| 	p.y = p.y - 0.5 | 	p.y = p.y - 0.5 | ||||||
| 	local new_velo = {x = 0, y = 0, z = 0} | 	local new_velo | ||||||
| 	local new_acce = {x = 0, y = 0, z = 0} | 	local new_acce = {x = 0, y = 0, z = 0} | ||||||
| 	if not is_water(p) then | 	if not is_water(p) then | ||||||
| 		local nodedef = minetest.registered_nodes[minetest.get_node(p).name] | 		local nodedef = minetest.registered_nodes[minetest.get_node(p).name] | ||||||
| @@ -175,13 +208,13 @@ function boat.on_step(self, dtime) | |||||||
| 		else | 		else | ||||||
| 			new_acce = {x = 0, y = -9.8, z = 0} | 			new_acce = {x = 0, y = -9.8, z = 0} | ||||||
| 		end | 		end | ||||||
| 		new_velo = get_velocity(self.v, self.object:getyaw(), | 		new_velo = get_velocity(self.v, self.object:get_yaw(), | ||||||
| 			self.object:getvelocity().y) | 			self.object:get_velocity().y) | ||||||
| 		self.object:setpos(self.object:getpos()) | 		self.object:set_pos(self.object:get_pos()) | ||||||
| 	else | 	else | ||||||
| 		p.y = p.y + 1 | 		p.y = p.y + 1 | ||||||
| 		if is_water(p) then | 		if is_water(p) then | ||||||
| 			local y = self.object:getvelocity().y | 			local y = self.object:get_velocity().y | ||||||
| 			if y >= 5 then | 			if y >= 5 then | ||||||
| 				y = 5 | 				y = 5 | ||||||
| 			elseif y < 0 then | 			elseif y < 0 then | ||||||
| @@ -189,24 +222,24 @@ function boat.on_step(self, dtime) | |||||||
| 			else | 			else | ||||||
| 				new_acce = {x = 0, y = 5, z = 0} | 				new_acce = {x = 0, y = 5, z = 0} | ||||||
| 			end | 			end | ||||||
| 			new_velo = get_velocity(self.v, self.object:getyaw(), y) | 			new_velo = get_velocity(self.v, self.object:get_yaw(), y) | ||||||
| 			self.object:setpos(self.object:getpos()) | 			self.object:set_pos(self.object:get_pos()) | ||||||
| 		else | 		else | ||||||
| 			new_acce = {x = 0, y = 0, z = 0} | 			new_acce = {x = 0, y = 0, z = 0} | ||||||
| 			if math.abs(self.object:getvelocity().y) < 1 then | 			if math.abs(self.object:get_velocity().y) < 1 then | ||||||
| 				local pos = self.object:getpos() | 				local pos = self.object:get_pos() | ||||||
| 				pos.y = math.floor(pos.y) + 0.5 | 				pos.y = math.floor(pos.y) + 0.5 | ||||||
| 				self.object:setpos(pos) | 				self.object:set_pos(pos) | ||||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), 0) | 				new_velo = get_velocity(self.v, self.object:get_yaw(), 0) | ||||||
| 			else | 			else | ||||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), | 				new_velo = get_velocity(self.v, self.object:get_yaw(), | ||||||
| 					self.object:getvelocity().y) | 					self.object:get_velocity().y) | ||||||
| 				self.object:setpos(self.object:getpos()) | 				self.object:set_pos(self.object:get_pos()) | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| 	self.object:setvelocity(new_velo) | 	self.object:set_velocity(new_velo) | ||||||
| 	self.object:setacceleration(new_acce) | 	self.object:set_acceleration(new_acce) | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -214,24 +247,42 @@ minetest.register_entity("boats:boat", boat) | |||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_craftitem("boats:boat", { | minetest.register_craftitem("boats:boat", { | ||||||
| 	description = "Boat", | 	description = S("Boat"), | ||||||
| 	inventory_image = "boats_inventory.png", | 	inventory_image = "boats_inventory.png", | ||||||
| 	wield_image = "boats_wield.png", | 	wield_image = "boats_wield.png", | ||||||
| 	wield_scale = {x = 2, y = 2, z = 1}, | 	wield_scale = {x = 2, y = 2, z = 1}, | ||||||
| 	liquids_pointable = true, | 	liquids_pointable = true, | ||||||
|  | 	groups = {flammable = 2}, | ||||||
|  |  | ||||||
| 	on_place = function(itemstack, placer, pointed_thing) | 	on_place = function(itemstack, placer, pointed_thing) | ||||||
|  | 		local under = pointed_thing.under | ||||||
|  | 		local node = minetest.get_node(under) | ||||||
|  | 		local udef = minetest.registered_nodes[node.name] | ||||||
|  | 		if udef and udef.on_rightclick and | ||||||
|  | 				not (placer and placer:is_player() and | ||||||
|  | 				placer:get_player_control().sneak) then | ||||||
|  | 			return udef.on_rightclick(under, node, placer, itemstack, | ||||||
|  | 				pointed_thing) or itemstack | ||||||
|  | 		end | ||||||
|  |  | ||||||
| 		if pointed_thing.type ~= "node" then | 		if pointed_thing.type ~= "node" then | ||||||
| 			return | 			return itemstack | ||||||
| 		end | 		end | ||||||
| 		if not is_water(pointed_thing.under) then | 		if not is_water(pointed_thing.under) then | ||||||
| 			return | 			return itemstack | ||||||
| 		end | 		end | ||||||
| 		pointed_thing.under.y = pointed_thing.under.y + 0.5 | 		pointed_thing.under.y = pointed_thing.under.y + 0.5 | ||||||
| 		minetest.add_entity(pointed_thing.under, "boats:boat") | 		boat = minetest.add_entity(pointed_thing.under, "boats:boat") | ||||||
| 		if not minetest.setting_getbool("creative_mode") then | 		if boat then | ||||||
|  | 			if placer then | ||||||
|  | 				boat:set_yaw(placer:get_look_horizontal()) | ||||||
|  | 			end | ||||||
|  | 			local player_name = placer and placer:get_player_name() or "" | ||||||
|  | 			if not (creative and creative.is_enabled_for and | ||||||
|  | 					creative.is_enabled_for(player_name)) then | ||||||
| 				itemstack:take_item() | 				itemstack:take_item() | ||||||
| 			end | 			end | ||||||
|  | 		end | ||||||
| 		return itemstack | 		return itemstack | ||||||
| 	end, | 	end, | ||||||
| }) | }) | ||||||
| @@ -245,3 +296,9 @@ minetest.register_craft({ | |||||||
| 		{"group:wood", "group:wood", "group:wood"}, | 		{"group:wood", "group:wood", "group:wood"}, | ||||||
| 	}, | 	}, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "boats:boat", | ||||||
|  | 	burntime = 20, | ||||||
|  | }) | ||||||
|   | |||||||
							
								
								
									
										63
									
								
								mods/boats/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,63 @@ | |||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | The MIT License (MIT) | ||||||
|  | Copyright (C) 2012-2016 PilzAdam | ||||||
|  | Copyright (C) 2012-2016 Various Minetest developers and contributors | ||||||
|  |  | ||||||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||||
|  | software and associated documentation files (the "Software"), to deal in the Software | ||||||
|  | without restriction, including without limitation the rights to use, copy, modify, merge, | ||||||
|  | publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||||
|  | persons to whom the Software is furnished to do so, subject to the following conditions: | ||||||
|  |  | ||||||
|  | The above copyright notice and this permission notice shall be included in all copies or | ||||||
|  | substantial portions of the Software. | ||||||
|  |  | ||||||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||||
|  | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||||
|  | PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||||
|  | FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||||
|  | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||||
|  | DEALINGS IN THE SOFTWARE. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | https://opensource.org/licenses/MIT | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Licenses of media (textures and model) | ||||||
|  | -------------------------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | Copyright (C) 2012-2016 Zeg9 | ||||||
|  | Copyright (C) 2012-2016 thetoon | ||||||
|  | Copyright (C) 2012-2016 PavelS(SokolovPavel) | ||||||
|  | Copyright (C) 2016 sofar (sofar@foo-projects.org) | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Schneller Bootsmodus an | ||||||
|  | Boat cruise mode off=Schneller Bootsmodus aus | ||||||
|  | Boat=Boot | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Modo crucero en bote activado | ||||||
|  | Boat cruise mode off=Modo crucero en bote desactivado | ||||||
|  | Boat=Bote | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Bateau mode rapide activé | ||||||
|  | Boat cruise mode off=Bateau mode rapide désactivé | ||||||
|  | Boat=Bateau | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on=Modalità movimento automatico barca attivata | ||||||
|  | Boat cruise mode off=Modalità movimento automatico barca disattivata | ||||||
|  | Boat=Barca | ||||||
							
								
								
									
										4
									
								
								mods/boats/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: boats | ||||||
|  | Boat cruise mode on= | ||||||
|  | Boat cruise mode off= | ||||||
|  | Boat= | ||||||
							
								
								
									
										3
									
								
								mods/boats/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | name = boats | ||||||
|  | description = Minetest Game mod: boats | ||||||
|  | depends = default, player_api | ||||||
| @@ -1,17 +1,12 @@ | |||||||
| Minetest Game mod: bones | Minetest Game mod: bones | ||||||
| ======================== | ======================== | ||||||
|  | See license.txt for license information. | ||||||
|  |  | ||||||
| License of source code: | Authors of source code | ||||||
| ----------------------- |  | ||||||
| Copyright (C) 2012 PilzAdam |  | ||||||
|  |  | ||||||
| WTFPL |  | ||||||
|  |  | ||||||
| License of media (textures and sounds) |  | ||||||
| -------------------------------------- |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) |  | ||||||
| http://creativecommons.org/licenses/by-sa/3.0/ |  | ||||||
|  |  | ||||||
| Authors of media files |  | ||||||
| ---------------------- | ---------------------- | ||||||
| Bad_Command_ | Originally by PilzAdam (MIT) | ||||||
|  | Various Minetest developers and contributors (MIT) | ||||||
|  |  | ||||||
|  | Authors of media (textures) | ||||||
|  | --------------------------- | ||||||
|  | All textures: paramat (CC BY-SA 3.0) | ||||||
|   | |||||||
| @@ -1 +0,0 @@ | |||||||
| default |  | ||||||
| @@ -1,6 +1,11 @@ | |||||||
|  | -- bones/init.lua | ||||||
|  |  | ||||||
| -- Minetest 0.4 mod: bones | -- Minetest 0.4 mod: bones | ||||||
| -- See README.txt for licensing and other information. | -- See README.txt for licensing and other information. | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("bones") | ||||||
|  |  | ||||||
| bones = {} | bones = {} | ||||||
|  |  | ||||||
| local function is_owner(pos, name) | local function is_owner(pos, name) | ||||||
| @@ -11,11 +16,8 @@ local function is_owner(pos, name) | |||||||
| 	return false | 	return false | ||||||
| end | end | ||||||
|  |  | ||||||
| bones.bones_formspec = | local bones_formspec = | ||||||
| 	"size[8,9]" .. | 	"size[8,9]" .. | ||||||
| 	default.gui_bg .. |  | ||||||
| 	default.gui_bg_img .. |  | ||||||
| 	default.gui_slots .. |  | ||||||
| 	"list[current_name;main;0,0.3;8,4;]" .. | 	"list[current_name;main;0,0.3;8,4;]" .. | ||||||
| 	"list[current_player;main;0,4.85;8,1;]" .. | 	"list[current_player;main;0,4.85;8,1;]" .. | ||||||
| 	"list[current_player;main;0,6.08;8,3;8]" .. | 	"list[current_player;main;0,6.08;8,3;8]" .. | ||||||
| @@ -23,13 +25,13 @@ bones.bones_formspec = | |||||||
| 	"listring[current_player;main]" .. | 	"listring[current_player;main]" .. | ||||||
| 	default.get_hotbar_bg(0,4.85) | 	default.get_hotbar_bg(0,4.85) | ||||||
|  |  | ||||||
| local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 | local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 | ||||||
| local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 | local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 | ||||||
|  |  | ||||||
| minetest.register_node("bones:bones", { | minetest.register_node("bones:bones", { | ||||||
| 	description = "Bones", | 	description = S("Bones"), | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		"bones_top.png", | 		"bones_top.png^[transform2", | ||||||
| 		"bones_bottom.png", | 		"bones_bottom.png", | ||||||
| 		"bones_side.png", | 		"bones_side.png", | ||||||
| 		"bones_side.png", | 		"bones_side.png", | ||||||
| @@ -38,10 +40,7 @@ minetest.register_node("bones:bones", { | |||||||
| 	}, | 	}, | ||||||
| 	paramtype2 = "facedir", | 	paramtype2 = "facedir", | ||||||
| 	groups = {dig_immediate = 2}, | 	groups = {dig_immediate = 2}, | ||||||
| 	sounds = default.node_sound_dirt_defaults({ | 	sounds = default.node_sound_gravel_defaults(), | ||||||
| 		footstep = {name="default_gravel_footstep", gain=0.5}, |  | ||||||
| 		dug = {name="default_gravel_footstep", gain=1.0}, |  | ||||||
| 	}), |  | ||||||
|  |  | ||||||
| 	can_dig = function(pos, player) | 	can_dig = function(pos, player) | ||||||
| 		local inv = minetest.get_meta(pos):get_inventory() | 		local inv = minetest.get_meta(pos):get_inventory() | ||||||
| @@ -73,16 +72,22 @@ minetest.register_node("bones:bones", { | |||||||
| 	on_metadata_inventory_take = function(pos, listname, index, stack, player) | 	on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||||
| 		local meta = minetest.get_meta(pos) | 		local meta = minetest.get_meta(pos) | ||||||
| 		if meta:get_inventory():is_empty("main") then | 		if meta:get_inventory():is_empty("main") then | ||||||
|  | 			local inv = player:get_inventory() | ||||||
|  | 			if inv:room_for_item("main", {name = "bones:bones"}) then | ||||||
|  | 				inv:add_item("main", {name = "bones:bones"}) | ||||||
|  | 			else | ||||||
|  | 				minetest.add_item(pos, "bones:bones") | ||||||
|  | 			end | ||||||
| 			minetest.remove_node(pos) | 			minetest.remove_node(pos) | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
|  |  | ||||||
| 	on_punch = function(pos, node, player) | 	on_punch = function(pos, node, player) | ||||||
| 		if(not is_owner(pos, player:get_player_name())) then | 		if not is_owner(pos, player:get_player_name()) then | ||||||
| 			return | 			return | ||||||
| 		end | 		end | ||||||
|  |  | ||||||
| 		if(minetest.get_meta(pos):get_string("infotext") == "") then | 		if minetest.get_meta(pos):get_string("infotext") == "" then | ||||||
| 			return | 			return | ||||||
| 		end | 		end | ||||||
|  |  | ||||||
| @@ -116,7 +121,7 @@ minetest.register_node("bones:bones", { | |||||||
| 		local meta = minetest.get_meta(pos) | 		local meta = minetest.get_meta(pos) | ||||||
| 		local time = meta:get_int("time") + elapsed | 		local time = meta:get_int("time") + elapsed | ||||||
| 		if time >= share_bones_time then | 		if time >= share_bones_time then | ||||||
| 			meta:set_string("infotext", meta:get_string("owner").."'s old bones") | 			meta:set_string("infotext", S("@1's old bones", meta:get_string("owner"))) | ||||||
| 			meta:set_string("owner", "") | 			meta:set_string("owner", "") | ||||||
| 		else | 		else | ||||||
| 			meta:set_int("time", time) | 			meta:set_int("time", time) | ||||||
| @@ -131,13 +136,9 @@ local function may_replace(pos, player) | |||||||
| 	local node_name = minetest.get_node(pos).name | 	local node_name = minetest.get_node(pos).name | ||||||
| 	local node_definition = minetest.registered_nodes[node_name] | 	local node_definition = minetest.registered_nodes[node_name] | ||||||
|  |  | ||||||
| 	-- if the node is unknown, we let the protection mod decide | 	-- if the node is unknown, we return false | ||||||
| 	-- this is consistent with when a player could dig or not dig it |  | ||||||
| 	-- unknown decoration would often be removed |  | ||||||
| 	-- while unknown building materials in use would usually be left |  | ||||||
| 	if not node_definition then | 	if not node_definition then | ||||||
| 		-- only replace nodes that are not protected | 		return false | ||||||
| 		return not minetest.is_protected(pos, player:get_player_name()) |  | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	-- allow replacing air and liquids | 	-- allow replacing air and liquids | ||||||
| @@ -157,71 +158,118 @@ local function may_replace(pos, player) | |||||||
| 	return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) | 	return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) | ||||||
| end | end | ||||||
|  |  | ||||||
|  | local drop = function(pos, itemstack) | ||||||
|  | 	local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) | ||||||
|  | 	if obj then | ||||||
|  | 		obj:set_velocity({ | ||||||
|  | 			x = math.random(-10, 10) / 9, | ||||||
|  | 			y = 5, | ||||||
|  | 			z = math.random(-10, 10) / 9, | ||||||
|  | 		}) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local player_inventory_lists = { "main", "craft" } | ||||||
|  | bones.player_inventory_lists = player_inventory_lists | ||||||
|  |  | ||||||
|  | local function is_all_empty(player_inv) | ||||||
|  | 	for _, list_name in ipairs(player_inventory_lists) do | ||||||
|  | 		if not player_inv:is_empty(list_name) then | ||||||
|  | 			return false | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	return true | ||||||
|  | end | ||||||
|  |  | ||||||
| minetest.register_on_dieplayer(function(player) | minetest.register_on_dieplayer(function(player) | ||||||
| 	if minetest.setting_getbool("creative_mode") then |  | ||||||
| 		return | 	local bones_mode = minetest.settings:get("bones_mode") or "bones" | ||||||
|  | 	if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then | ||||||
|  | 		bones_mode = "bones" | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local player_inv = player:get_inventory() | 	local bones_position_message = minetest.settings:get_bool("bones_position_message") == true | ||||||
| 	if player_inv:is_empty("main") and |  | ||||||
| 		player_inv:is_empty("craft") then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	local pos = player:getpos() |  | ||||||
| 	pos.x = math.floor(pos.x+0.5) |  | ||||||
| 	pos.y = math.floor(pos.y+0.5) |  | ||||||
| 	pos.z = math.floor(pos.z+0.5) |  | ||||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) |  | ||||||
| 	local player_name = player:get_player_name() | 	local player_name = player:get_player_name() | ||||||
| 	local player_inv = player:get_inventory() | 	local pos = vector.round(player:get_pos()) | ||||||
|  | 	local pos_string = minetest.pos_to_string(pos) | ||||||
|  |  | ||||||
| 	if (not may_replace(pos, player)) then | 	-- return if keep inventory set or in creative mode | ||||||
| 		if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then | 	if bones_mode == "keep" or (creative and creative.is_enabled_for | ||||||
| 			-- drop one node above if there's space | 			and creative.is_enabled_for(player:get_player_name())) then | ||||||
| 			-- this should solve most cases of protection related deaths in which players dig straight down | 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
| 			-- yet keeps the bones reachable | 			". No bones placed") | ||||||
| 			pos.y = pos.y+1 | 		if bones_position_message then | ||||||
| 		else | 			minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||||||
| 			-- drop items instead of delete |  | ||||||
| 			for i=1,player_inv:get_size("main") do |  | ||||||
| 				minetest.add_item(pos, player_inv:get_stack("main", i)) |  | ||||||
| 		end | 		end | ||||||
| 			for i=1,player_inv:get_size("craft") do |  | ||||||
| 				minetest.add_item(pos, player_inv:get_stack("craft", i)) |  | ||||||
| 			end |  | ||||||
| 			-- empty lists main and craft |  | ||||||
| 			player_inv:set_list("main", {}) |  | ||||||
| 			player_inv:set_list("craft", {}) |  | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	local player_inv = player:get_inventory() | ||||||
|  | 	if is_all_empty(player_inv) then | ||||||
|  | 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
|  | 			". No bones placed") | ||||||
|  | 		if bones_position_message then | ||||||
|  | 			minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||||||
|  | 		end | ||||||
|  | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	-- check if it's possible to place bones, if not find space near player | ||||||
|  | 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||||
|  | 		local air = minetest.find_node_near(pos, 1, {"air"}) | ||||||
|  | 		if air and not minetest.is_protected(air, player_name) then | ||||||
|  | 			pos = air | ||||||
|  | 		else | ||||||
|  | 			bones_mode = "drop" | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if bones_mode == "drop" then | ||||||
|  | 		for _, list_name in ipairs(player_inventory_lists) do | ||||||
|  | 			for i = 1, player_inv:get_size(list_name) do | ||||||
|  | 				drop(pos, player_inv:get_stack(list_name, i)) | ||||||
|  | 			end | ||||||
|  | 			player_inv:set_list(list_name, {}) | ||||||
|  | 		end | ||||||
|  | 		drop(pos, ItemStack("bones:bones")) | ||||||
|  | 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
|  | 			". Inventory dropped") | ||||||
|  | 		if bones_position_message then | ||||||
|  | 			minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string)) | ||||||
|  | 		end | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||||
| 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | ||||||
|  |  | ||||||
|  | 	minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||||
|  | 		". Bones placed") | ||||||
|  | 	if bones_position_message then | ||||||
|  | 		minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string)) | ||||||
|  | 	end | ||||||
|  |  | ||||||
| 	local meta = minetest.get_meta(pos) | 	local meta = minetest.get_meta(pos) | ||||||
| 	local inv = meta:get_inventory() | 	local inv = meta:get_inventory() | ||||||
| 	inv:set_size("main", 8 * 4) | 	inv:set_size("main", 8 * 4) | ||||||
| 	inv:set_list("main", player_inv:get_list("main")) |  | ||||||
|  |  | ||||||
| 	for i=1,player_inv:get_size("craft") do | 	for _, list_name in ipairs(player_inventory_lists) do | ||||||
| 		local stack = player_inv:get_stack("craft", i) | 		for i = 1, player_inv:get_size(list_name) do | ||||||
|  | 			local stack = player_inv:get_stack(list_name, i) | ||||||
| 			if inv:room_for_item("main", stack) then | 			if inv:room_for_item("main", stack) then | ||||||
| 				inv:add_item("main", stack) | 				inv:add_item("main", stack) | ||||||
| 		else | 			else -- no space left | ||||||
| 			--drop if no space left | 				drop(pos, stack) | ||||||
| 			minetest.add_item(pos, stack) |  | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
|  | 		player_inv:set_list(list_name, {}) | ||||||
|  | 	end | ||||||
|  |  | ||||||
| 	player_inv:set_list("main", {}) | 	meta:set_string("formspec", bones_formspec) | ||||||
| 	player_inv:set_list("craft", {}) |  | ||||||
| 	 |  | ||||||
| 	meta:set_string("formspec", bones.bones_formspec) |  | ||||||
| 	meta:set_string("owner", player_name) | 	meta:set_string("owner", player_name) | ||||||
|  |  | ||||||
| 	if share_bones_time ~= 0 then | 	if share_bones_time ~= 0 then | ||||||
| 		meta:set_string("infotext", player_name.."'s fresh bones") | 		meta:set_string("infotext", S("@1's fresh bones", player_name)) | ||||||
|  |  | ||||||
| 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | ||||||
| 			meta:set_int("time", 0) | 			meta:set_int("time", 0) | ||||||
| @@ -231,6 +279,6 @@ minetest.register_on_dieplayer(function(player) | |||||||
|  |  | ||||||
| 		minetest.get_node_timer(pos):start(10) | 		minetest.get_node_timer(pos):start(10) | ||||||
| 	else | 	else | ||||||
| 		meta:set_string("infotext", player_name.."'s bones") | 		meta:set_string("infotext", S("@1's bones", player_name)) | ||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
|   | |||||||
							
								
								
									
										58
									
								
								mods/bones/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,58 @@ | |||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | The MIT License (MIT) | ||||||
|  | Copyright (C) 2012-2016 PilzAdam | ||||||
|  | Copyright (C) 2012-2016 Various Minetest developers and contributors | ||||||
|  |  | ||||||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||||
|  | software and associated documentation files (the "Software"), to deal in the Software | ||||||
|  | without restriction, including without limitation the rights to use, copy, modify, merge, | ||||||
|  | publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||||
|  | persons to whom the Software is furnished to do so, subject to the following conditions: | ||||||
|  |  | ||||||
|  | The above copyright notice and this permission notice shall be included in all copies or | ||||||
|  | substantial portions of the Software. | ||||||
|  |  | ||||||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||||
|  | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||||
|  | PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||||
|  | FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||||
|  | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||||
|  | DEALINGS IN THE SOFTWARE. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | https://opensource.org/licenses/MIT | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Licenses of media (textures) | ||||||
|  | ---------------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | Copyright (C) 2016 paramat | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Knochen | ||||||
|  | @1's old bones=Alte Knochen von @1 | ||||||
|  | @1 died at @2.=@1 starb bei @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen. | ||||||
|  | @1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert. | ||||||
|  | @1's fresh bones=Frische Knochen von @1 | ||||||
|  | @1's bones=Knochen von @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Huesos | ||||||
|  | @1's old bones=Huesos antiguos de @1 | ||||||
|  | @1 died at @2.=@1 murió en @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió. | ||||||
|  | @1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados. | ||||||
|  | @1's fresh bones=Huesos recientes de @1 | ||||||
|  | @1's bones=Huesos de @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Os | ||||||
|  | @1's old bones=Vieux os de @1 | ||||||
|  | @1 died at @2.=@1 est mort à @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire. | ||||||
|  | @1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés. | ||||||
|  | @1's fresh bones=Os frais de @1 | ||||||
|  | @1's bones=Os de @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones=Ossa | ||||||
|  | @1's old bones=Ossa vecchie di @1 | ||||||
|  | @1 died at @2.=@1 è morto alla posizione @2. | ||||||
|  | @1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario. | ||||||
|  | @1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa. | ||||||
|  | @1's fresh bones=Ossa fresche di @1 | ||||||
|  | @1's bones=Ossa di @1 | ||||||
							
								
								
									
										8
									
								
								mods/bones/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,8 @@ | |||||||
|  | # textdomain: bones | ||||||
|  | Bones= | ||||||
|  | @1's old bones= | ||||||
|  | @1 died at @2.= | ||||||
|  | @1 died at @2, and dropped their inventory.= | ||||||
|  | @1 died at @2, and bones were placed.= | ||||||
|  | @1's fresh bones= | ||||||
|  | @1's bones= | ||||||
							
								
								
									
										3
									
								
								mods/bones/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | name = bones | ||||||
|  | description = Minetest Game mod: bones | ||||||
|  | depends = default | ||||||
| Before Width: | Height: | Size: 181 B After Width: | Height: | Size: 740 B | 
| Before Width: | Height: | Size: 183 B After Width: | Height: | Size: 656 B | 
| Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 637 B | 
| Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 700 B | 
| Before Width: | Height: | Size: 182 B After Width: | Height: | Size: 662 B | 
| @@ -1,26 +1,13 @@ | |||||||
| Minetest Game mod: bucket | Minetest Game mod: bucket | ||||||
| ========================= | ========================= | ||||||
|  | See license.txt for license information. | ||||||
|  |  | ||||||
| License of source code: | Authors of source code | ||||||
| ----------------------- | ---------------------- | ||||||
| Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net> | Kahrl <kahrl@gmx.net> (LGPLv2.1+) | ||||||
| Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) | ||||||
|  | Various Minetest developers and contributors (LGPLv2.1+) | ||||||
| This program is free software; you can redistribute it and/or modify |  | ||||||
| it under the terms of the GNU Lesser General Public License as published by |  | ||||||
| the Free Software Foundation; either version 2 of the License, or |  | ||||||
| (at your option) any later version. |  | ||||||
|  |  | ||||||
| http://www.gnu.org/licenses/lgpl-2.1.html |  | ||||||
|  |  | ||||||
| License of media (textures and sounds) |  | ||||||
| -------------------------------------- |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                  |  | ||||||
| http://creativecommons.org/licenses/by-sa/3.0/ |  | ||||||
|  |  | ||||||
| Authors of media files |  | ||||||
| ----------------------- |  | ||||||
| Everything not listed in here: |  | ||||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Authors of media (textures) | ||||||
|  | --------------------------- | ||||||
|  | ElementW (CC BY-SA 3.0) | ||||||
|   | |||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
|  |  | ||||||
| @@ -1,15 +1,19 @@ | |||||||
| -- Minetest 0.4 mod: bucket | -- Minetest 0.4 mod: bucket | ||||||
| -- See README.txt for licensing and other information. | -- See README.txt for licensing and other information. | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("bucket") | ||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_alias("bucket", "bucket:bucket_empty") | minetest.register_alias("bucket", "bucket:bucket_empty") | ||||||
| minetest.register_alias("bucket_water", "bucket:bucket_water") | minetest.register_alias("bucket_water", "bucket:bucket_water") | ||||||
| minetest.register_alias("bucket_lava", "bucket:bucket_lava") | minetest.register_alias("bucket_lava", "bucket:bucket_lava") | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'bucket:bucket_empty 1', | 	output = "bucket:bucket_empty 1", | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | 		{"default:steel_ingot", "", "default:steel_ingot"}, | ||||||
| 		{'', 'default:steel_ingot', ''}, | 		{"", "default:steel_ingot", ""}, | ||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
| @@ -36,12 +40,17 @@ end | |||||||
| --    inventory_image = texture of the new bucket item (ignored if itemname == nil) | --    inventory_image = texture of the new bucket item (ignored if itemname == nil) | ||||||
| --    name = text description of the bucket item | --    name = text description of the bucket item | ||||||
| --    groups = (optional) groups of the bucket item, for example {water_bucket = 1} | --    groups = (optional) groups of the bucket item, for example {water_bucket = 1} | ||||||
|  | --    force_renew = (optional) bool. Force the liquid source to renew if it has a | ||||||
|  | --                  source neighbour, even if defined as 'liquid_renewable = false'. | ||||||
|  | --                  Needed to avoid creating holes in sloping rivers. | ||||||
| -- This function can be called from any mod (that depends on bucket). | -- This function can be called from any mod (that depends on bucket). | ||||||
| function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups) | function bucket.register_liquid(source, flowing, itemname, inventory_image, name, | ||||||
|  | 		groups, force_renew) | ||||||
| 	bucket.liquids[source] = { | 	bucket.liquids[source] = { | ||||||
| 		source = source, | 		source = source, | ||||||
| 		flowing = flowing, | 		flowing = flowing, | ||||||
| 		itemname = itemname, | 		itemname = itemname, | ||||||
|  | 		force_renew = force_renew, | ||||||
| 	} | 	} | ||||||
| 	bucket.liquids[flowing] = bucket.liquids[source] | 	bucket.liquids[flowing] = bucket.liquids[source] | ||||||
|  |  | ||||||
| @@ -52,6 +61,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name | |||||||
| 			stack_max = 1, | 			stack_max = 1, | ||||||
| 			liquids_pointable = true, | 			liquids_pointable = true, | ||||||
| 			groups = groups, | 			groups = groups, | ||||||
|  |  | ||||||
| 			on_place = function(itemstack, user, pointed_thing) | 			on_place = function(itemstack, user, pointed_thing) | ||||||
| 				-- Must be pointing to node | 				-- Must be pointing to node | ||||||
| 				if pointed_thing.type ~= "node" then | 				if pointed_thing.type ~= "node" then | ||||||
| @@ -59,60 +69,62 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name | |||||||
| 				end | 				end | ||||||
|  |  | ||||||
| 				local node = minetest.get_node_or_nil(pointed_thing.under) | 				local node = minetest.get_node_or_nil(pointed_thing.under) | ||||||
| 				local ndef | 				local ndef = node and minetest.registered_nodes[node.name] | ||||||
| 				if node then |  | ||||||
| 					ndef = minetest.registered_nodes[node.name] |  | ||||||
| 				end |  | ||||||
| 				-- Call on_rightclick if the pointed node defines it | 				-- Call on_rightclick if the pointed node defines it | ||||||
| 				if ndef and ndef.on_rightclick and | 				if ndef and ndef.on_rightclick and | ||||||
| 				   user and not user:get_player_control().sneak then | 						not (user and user:is_player() and | ||||||
|  | 						user:get_player_control().sneak) then | ||||||
| 					return ndef.on_rightclick( | 					return ndef.on_rightclick( | ||||||
| 						pointed_thing.under, | 						pointed_thing.under, | ||||||
| 						node, user, | 						node, user, | ||||||
| 						itemstack) or itemstack | 						itemstack) | ||||||
| 				end | 				end | ||||||
|  |  | ||||||
| 				local place_liquid = function(pos, node, source, flowing) | 				local lpos | ||||||
| 					if check_protection(pos, |  | ||||||
| 							user and user:get_player_name() or "", |  | ||||||
| 							"place "..source) then |  | ||||||
| 						return |  | ||||||
| 					end |  | ||||||
| 					minetest.add_node(pos, {name=source}) |  | ||||||
| 				end |  | ||||||
|  |  | ||||||
| 				-- Check if pointing to a buildable node | 				-- Check if pointing to a buildable node | ||||||
| 				if ndef and ndef.buildable_to then | 				if ndef and ndef.buildable_to then | ||||||
| 					-- buildable; replace the node | 					-- buildable; replace the node | ||||||
| 					place_liquid(pointed_thing.under, node, | 					lpos = pointed_thing.under | ||||||
| 							source, flowing) |  | ||||||
| 				else | 				else | ||||||
| 					-- not buildable to; place the liquid above | 					-- not buildable to; place the liquid above | ||||||
| 					-- check if the node above can be replaced | 					-- check if the node above can be replaced | ||||||
| 					local node = minetest.get_node_or_nil(pointed_thing.above) |  | ||||||
| 					if node and minetest.registered_nodes[node.name].buildable_to then | 					lpos = pointed_thing.above | ||||||
| 						place_liquid(pointed_thing.above, | 					node = minetest.get_node_or_nil(lpos) | ||||||
| 								node, source, | 					local above_ndef = node and minetest.registered_nodes[node.name] | ||||||
| 								flowing) |  | ||||||
| 					else | 					if not above_ndef or not above_ndef.buildable_to then | ||||||
| 						-- do not remove the bucket with the liquid | 						-- do not remove the bucket with the liquid | ||||||
|  | 						return itemstack | ||||||
|  | 					end | ||||||
|  | 				end | ||||||
|  |  | ||||||
|  | 				if check_protection(lpos, user | ||||||
|  | 						and user:get_player_name() | ||||||
|  | 						or "", "place "..source) then | ||||||
| 					return | 					return | ||||||
| 				end | 				end | ||||||
| 				end |  | ||||||
| 				return {name="bucket:bucket_empty"} | 				minetest.set_node(lpos, {name = source}) | ||||||
|  | 				return ItemStack("bucket:bucket_empty") | ||||||
| 			end | 			end | ||||||
| 		}) | 		}) | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| minetest.register_craftitem("bucket:bucket_empty", { | minetest.register_craftitem("bucket:bucket_empty", { | ||||||
| 	description = "Empty Bucket", | 	description = S("Empty Bucket"), | ||||||
| 	inventory_image = "bucket.png", | 	inventory_image = "bucket.png", | ||||||
| 	stack_max = 99, | 	groups = {tool = 1}, | ||||||
| 	liquids_pointable = true, | 	liquids_pointable = true, | ||||||
| 	on_use = function(itemstack, user, pointed_thing) | 	on_use = function(itemstack, user, pointed_thing) | ||||||
| 		-- Must be pointing to node | 		if pointed_thing.type == "object" then | ||||||
| 		if pointed_thing.type ~= "node" then | 			pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) | ||||||
|  | 			return user:get_wielded_item() | ||||||
|  | 		elseif pointed_thing.type ~= "node" then | ||||||
|  | 			-- do nothing if it's neither object nor node | ||||||
| 			return | 			return | ||||||
| 		end | 		end | ||||||
| 		-- Check if pointing to a liquid source | 		-- Check if pointing to a liquid source | ||||||
| @@ -140,9 +152,9 @@ minetest.register_craftitem("bucket:bucket_empty", { | |||||||
| 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | ||||||
| 					inv:add_item("main", liquiddef.itemname) | 					inv:add_item("main", liquiddef.itemname) | ||||||
| 				else | 				else | ||||||
| 					local pos = user:getpos() | 					local pos = user:get_pos() | ||||||
| 					pos.y = math.floor(pos.y + 0.5) | 					pos.y = math.floor(pos.y + 0.5) | ||||||
| 					core.add_item(pos, liquiddef.itemname) | 					minetest.add_item(pos, liquiddef.itemname) | ||||||
| 				end | 				end | ||||||
|  |  | ||||||
| 				-- set to return empty buckets minus 1 | 				-- set to return empty buckets minus 1 | ||||||
| @@ -150,9 +162,24 @@ minetest.register_craftitem("bucket:bucket_empty", { | |||||||
|  |  | ||||||
| 			end | 			end | ||||||
|  |  | ||||||
|  | 			-- force_renew requires a source neighbour | ||||||
|  | 			local source_neighbor = false | ||||||
|  | 			if liquiddef.force_renew then | ||||||
|  | 				source_neighbor = | ||||||
|  | 					minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) | ||||||
|  | 			end | ||||||
|  | 			if not (source_neighbor and liquiddef.force_renew) then | ||||||
| 				minetest.add_node(pointed_thing.under, {name = "air"}) | 				minetest.add_node(pointed_thing.under, {name = "air"}) | ||||||
|  | 			end | ||||||
|  |  | ||||||
| 			return ItemStack(giving_back) | 			return ItemStack(giving_back) | ||||||
|  | 		else | ||||||
|  | 			-- non-liquid nodes will have their on_punch triggered | ||||||
|  | 			local node_def = minetest.registered_nodes[node.name] | ||||||
|  | 			if node_def then | ||||||
|  | 				node_def.on_punch(pointed_thing.under, node, user, pointed_thing) | ||||||
|  | 			end | ||||||
|  | 			return user:get_wielded_item() | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
| }) | }) | ||||||
| @@ -162,17 +189,24 @@ bucket.register_liquid( | |||||||
| 	"default:water_flowing", | 	"default:water_flowing", | ||||||
| 	"bucket:bucket_water", | 	"bucket:bucket_water", | ||||||
| 	"bucket_water.png", | 	"bucket_water.png", | ||||||
| 	"Water Bucket", | 	S("Water Bucket"), | ||||||
| 	{water_bucket = 1} | 	{tool = 1, water_bucket = 1} | ||||||
| ) | ) | ||||||
|  |  | ||||||
|  | -- River water source is 'liquid_renewable = false' to avoid horizontal spread | ||||||
|  | -- of water sources in sloping rivers that can cause water to overflow | ||||||
|  | -- riverbanks and cause floods. | ||||||
|  | -- River water source is instead made renewable by the 'force renew' option | ||||||
|  | -- used here. | ||||||
|  |  | ||||||
| bucket.register_liquid( | bucket.register_liquid( | ||||||
| 	"default:river_water_source", | 	"default:river_water_source", | ||||||
| 	"default:river_water_flowing", | 	"default:river_water_flowing", | ||||||
| 	"bucket:bucket_river_water", | 	"bucket:bucket_river_water", | ||||||
| 	"bucket_river_water.png", | 	"bucket_river_water.png", | ||||||
| 	"River Water Bucket", | 	S("River Water Bucket"), | ||||||
| 	{water_bucket = 1} | 	{tool = 1, water_bucket = 1}, | ||||||
|  | 	true | ||||||
| ) | ) | ||||||
|  |  | ||||||
| bucket.register_liquid( | bucket.register_liquid( | ||||||
| @@ -180,7 +214,8 @@ bucket.register_liquid( | |||||||
| 	"default:lava_flowing", | 	"default:lava_flowing", | ||||||
| 	"bucket:bucket_lava", | 	"bucket:bucket_lava", | ||||||
| 	"bucket_lava.png", | 	"bucket_lava.png", | ||||||
| 	"Lava Bucket" | 	S("Lava Bucket"), | ||||||
|  | 	{tool = 1} | ||||||
| ) | ) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
|   | |||||||
							
								
								
									
										51
									
								
								mods/bucket/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,51 @@ | |||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | GNU Lesser General Public License, version 2.1 | ||||||
|  | Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net> | ||||||
|  | Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||||
|  | Copyright (C) 2011-2016 Various Minetest developers and contributors | ||||||
|  |  | ||||||
|  | This program is free software; you can redistribute it and/or modify it under the terms | ||||||
|  | of the GNU Lesser General Public License as published by the Free Software Foundation; | ||||||
|  | either version 2.1 of the License, or (at your option) any later version. | ||||||
|  |  | ||||||
|  | This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; | ||||||
|  | without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||||||
|  | See the GNU Lesser General Public License for more details: | ||||||
|  | https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Licenses of media (textures) | ||||||
|  | ---------------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | Copyright (C) 2015-2016 ElementW | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Leerer Eimer | ||||||
|  | Water Bucket=Wassereimer | ||||||
|  | River Water Bucket=Flusswassereimer | ||||||
|  | Lava Bucket=Lavaeimer | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Cubo vacío | ||||||
|  | Water Bucket=Cubo con agua | ||||||
|  | River Water Bucket=Cubo con agua de río | ||||||
|  | Lava Bucket=Cubo con lava | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Seau vide | ||||||
|  | Water Bucket=Seau d'eau | ||||||
|  | River Water Bucket=Seau d'eau de rivière | ||||||
|  | Lava Bucket=Seau de lave | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket=Secchio vuoto | ||||||
|  | Water Bucket=Secchio d'acqua | ||||||
|  | River Water Bucket=Secchio d'acqua di fiume | ||||||
|  | Lava Bucket=Secchio di lava | ||||||
							
								
								
									
										5
									
								
								mods/bucket/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,5 @@ | |||||||
|  | # textdomain: bucket | ||||||
|  | Empty Bucket= | ||||||
|  | Water Bucket= | ||||||
|  | River Water Bucket= | ||||||
|  | Lava Bucket= | ||||||
							
								
								
									
										3
									
								
								mods/bucket/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | name = bucket | ||||||
|  | description = Minetest Game mod: bucket | ||||||
|  | depends = default | ||||||
							
								
								
									
										14
									
								
								mods/butterflies/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | |||||||
|  | Minetest Game mod: Butterflies | ||||||
|  | ============================== | ||||||
|  | Adds butterflies to the world on mapgen, which can be caught in a net if the | ||||||
|  | fireflies mod is also enabled. | ||||||
|  |  | ||||||
|  | Authors of source code | ||||||
|  | ---------------------- | ||||||
|  | Shara RedCat (MIT) | ||||||
|  |  | ||||||
|  | Authors of media (textures) | ||||||
|  | --------------------------- | ||||||
|  | Shara RedCat (CC BY-SA 3.0): | ||||||
|  |   butterflies_butterfly_*.png | ||||||
|  |   butterflies_butterfly_*_animated.png | ||||||
							
								
								
									
										137
									
								
								mods/butterflies/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,137 @@ | |||||||
|  | -- butterflies/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("butterflies") | ||||||
|  |  | ||||||
|  | -- register butterflies | ||||||
|  | local butter_list = { | ||||||
|  | 	{"white",  S("White Butterfly")}, | ||||||
|  | 	{"red",    S("Red Butterfly")}, | ||||||
|  | 	{"violet", S("Violet Butterfly")} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | for i in ipairs (butter_list) do | ||||||
|  | 	local name = butter_list[i][1] | ||||||
|  | 	local desc = butter_list[i][2] | ||||||
|  |  | ||||||
|  | 	minetest.register_node("butterflies:butterfly_"..name, { | ||||||
|  | 		description = desc, | ||||||
|  | 		drawtype = "plantlike", | ||||||
|  | 		tiles = {{ | ||||||
|  | 			name = "butterflies_butterfly_"..name.."_animated.png", | ||||||
|  | 			animation = { | ||||||
|  | 				type = "vertical_frames", | ||||||
|  | 				aspect_w = 16, | ||||||
|  | 				aspect_h = 16, | ||||||
|  | 				length = 3 | ||||||
|  | 			}, | ||||||
|  | 		}}, | ||||||
|  | 		inventory_image = "butterflies_butterfly_"..name..".png", | ||||||
|  | 		wield_image =  "butterflies_butterfly_"..name..".png", | ||||||
|  | 		waving = 1, | ||||||
|  | 		paramtype = "light", | ||||||
|  | 		sunlight_propagates = true, | ||||||
|  | 		buildable_to = true, | ||||||
|  | 		walkable = false, | ||||||
|  | 		groups = {catchable = 1}, | ||||||
|  | 		selection_box = { | ||||||
|  | 			type = "fixed", | ||||||
|  | 			fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, | ||||||
|  | 		}, | ||||||
|  | 		floodable = true, | ||||||
|  | 		on_place = function(itemstack, placer, pointed_thing) | ||||||
|  | 			local player_name = placer:get_player_name() | ||||||
|  | 			local pos = pointed_thing.above | ||||||
|  |  | ||||||
|  | 			if not minetest.is_protected(pos, player_name) and | ||||||
|  | 					not minetest.is_protected(pointed_thing.under, player_name) and | ||||||
|  | 					minetest.get_node(pos).name == "air" then | ||||||
|  | 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) | ||||||
|  | 				minetest.get_node_timer(pos):start(1) | ||||||
|  | 				itemstack:take_item() | ||||||
|  | 			end | ||||||
|  | 			return itemstack | ||||||
|  | 		end, | ||||||
|  | 		on_timer = function(pos, elapsed) | ||||||
|  | 			if minetest.get_node_light(pos) < 11 then | ||||||
|  | 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) | ||||||
|  | 			end | ||||||
|  | 			minetest.get_node_timer(pos):start(30) | ||||||
|  | 		end | ||||||
|  | 	}) | ||||||
|  |  | ||||||
|  | 	minetest.register_node("butterflies:hidden_butterfly_"..name, { | ||||||
|  | 		drawtype = "airlike", | ||||||
|  | 		inventory_image = "butterflies_butterfly_"..name..".png", | ||||||
|  | 		wield_image =  "butterflies_butterfly_"..name..".png", | ||||||
|  | 		paramtype = "light", | ||||||
|  | 		sunlight_propagates = true, | ||||||
|  | 		walkable = false, | ||||||
|  | 		pointable = false, | ||||||
|  | 		diggable = false, | ||||||
|  | 		drop = "", | ||||||
|  | 		groups = {not_in_creative_inventory = 1}, | ||||||
|  | 		floodable = true, | ||||||
|  | 		on_place = function(itemstack, placer, pointed_thing) | ||||||
|  | 			local player_name = placer:get_player_name() | ||||||
|  | 			local pos = pointed_thing.above | ||||||
|  |  | ||||||
|  | 			if not minetest.is_protected(pos, player_name) and | ||||||
|  | 					not minetest.is_protected(pointed_thing.under, player_name) and | ||||||
|  | 					minetest.get_node(pos).name == "air" then | ||||||
|  | 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) | ||||||
|  | 				minetest.get_node_timer(pos):start(1) | ||||||
|  | 				itemstack:take_item() | ||||||
|  | 			end | ||||||
|  | 			return itemstack | ||||||
|  | 		end, | ||||||
|  | 		on_timer = function(pos, elapsed) | ||||||
|  | 			if minetest.get_node_light(pos) >= 11 then | ||||||
|  | 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) | ||||||
|  | 			end | ||||||
|  | 			minetest.get_node_timer(pos):start(30) | ||||||
|  | 		end | ||||||
|  | 	}) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | -- register decoration | ||||||
|  | minetest.register_decoration({ | ||||||
|  | 	name = "butterflies:butterfly", | ||||||
|  | 	deco_type = "simple", | ||||||
|  | 	place_on = {"default:dirt_with_grass"}, | ||||||
|  | 	place_offset_y = 2, | ||||||
|  | 	sidelen = 80, | ||||||
|  | 	fill_ratio = 0.005, | ||||||
|  | 	biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, | ||||||
|  | 	y_max = 31000, | ||||||
|  | 	y_min = 1, | ||||||
|  | 	decoration = { | ||||||
|  | 		"butterflies:butterfly_white", | ||||||
|  | 		"butterflies:butterfly_red", | ||||||
|  | 		"butterflies:butterfly_violet" | ||||||
|  | 	}, | ||||||
|  | 	spawn_by = "group:flower", | ||||||
|  | 	num_spawn_by = 1 | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | -- get decoration ID | ||||||
|  | local butterflies = minetest.get_decoration_id("butterflies:butterfly") | ||||||
|  | minetest.set_gen_notify({decoration = true}, {butterflies}) | ||||||
|  |  | ||||||
|  | -- start nodetimers | ||||||
|  | minetest.register_on_generated(function(minp, maxp, blockseed) | ||||||
|  | 	local gennotify = minetest.get_mapgen_object("gennotify") | ||||||
|  | 	local poslist = {} | ||||||
|  |  | ||||||
|  | 	for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do | ||||||
|  | 		local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z} | ||||||
|  | 		table.insert(poslist, deco_pos) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if #poslist ~= 0 then | ||||||
|  | 		for i = 1, #poslist do | ||||||
|  | 			local pos = poslist[i] | ||||||
|  | 			minetest.get_node_timer(pos):start(1) | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | end) | ||||||
							
								
								
									
										58
									
								
								mods/butterflies/license.txt
									
									
									
									
									
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						| @@ -0,0 +1,58 @@ | |||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | The MIT License (MIT) | ||||||
|  | Copyright (c) 2018 Shara RedCat | ||||||
|  |  | ||||||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||||
|  | software and associated documentation files (the "Software"), to deal in the Software | ||||||
|  | without restriction, including without limitation the rights to use, copy, modify, merge, | ||||||
|  | publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||||
|  | persons to whom the Software is furnished to do so, subject to the following conditions: | ||||||
|  |  | ||||||
|  | The above copyright notice and this permission notice shall be included in all copies or | ||||||
|  | substantial portions of the Software. | ||||||
|  |  | ||||||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||||
|  | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||||
|  | PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||||
|  | FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||||
|  | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||||
|  | DEALINGS IN THE SOFTWARE. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | https://opensource.org/licenses/MIT | ||||||
|  |  | ||||||
|  | Licenses of media (textures) | ||||||
|  | ---------------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
|  | Copyright (C) 2018 Shara RedCat | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.de.tr
									
									
									
									
									
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						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Weißer Schmetterling | ||||||
|  | Red Butterfly=Roter Schmetterling | ||||||
|  | Violet Butterfly=Violetter Schmetterling | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.es.tr
									
									
									
									
									
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						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Mariposa blanca | ||||||
|  | Red Butterfly=Mariposa roja | ||||||
|  | Violet Butterfly=Mariposa violeta | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.fr.tr
									
									
									
									
									
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						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Papillon blanc | ||||||
|  | Red Butterfly=Papillon rouge | ||||||
|  | Violet Butterfly=Papillon violet | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.it.tr
									
									
									
									
									
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						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly=Farfalla bianca | ||||||
|  | Red Butterfly=Farfalla rossa | ||||||
|  | Violet Butterfly=Farfalla viola | ||||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/template.txt
									
									
									
									
									
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						| @@ -0,0 +1,4 @@ | |||||||
|  | # textdomain: butterflies | ||||||
|  | White Butterfly= | ||||||
|  | Red Butterfly= | ||||||
|  | Violet Butterfly= | ||||||
							
								
								
									
										3
									
								
								mods/butterflies/mod.conf
									
									
									
									
									
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						| @@ -0,0 +1,3 @@ | |||||||
|  | name = butterflies | ||||||
|  | description = Minetest Game mod: Butterflies | ||||||
|  | depends = default, flowers | ||||||
							
								
								
									
										
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										23
									
								
								mods/carts/README.txt
									
									
									
									
									
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						| @@ -0,0 +1,23 @@ | |||||||
|  | Carts (formerly boost_cart) | ||||||
|  | ========================== | ||||||
|  |  | ||||||
|  | Carts, based almost entirely on the mod boost_cart [1], which | ||||||
|  | itself is based on (and fully compatible with) the carts mod [2]. | ||||||
|  |  | ||||||
|  | The model was originally designed by stujones11 [3] (CC-0). | ||||||
|  |  | ||||||
|  | Cart textures are based on original work from PixelBOX by Gambit (permissive | ||||||
|  | license). | ||||||
|  |  | ||||||
|  |  | ||||||
|  | [1] https://github.com/SmallJoker/boost_cart/ | ||||||
|  | [2] https://github.com/PilzAdam/carts/ | ||||||
|  | [3] https://github.com/stujones11/railcart/ | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Features | ||||||
|  | ---------- | ||||||
|  | - A fast cart for your railway or roller coaster (up to 7 m/s!) | ||||||
|  | - Boost and brake rails | ||||||
|  | - Rail junction switching with the 'right-left' walking keys | ||||||
|  | - Handbrake with the 'back' key | ||||||
							
								
								
									
										433
									
								
								mods/carts/cart_entity.lua
									
									
									
									
									
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						| @@ -0,0 +1,433 @@ | |||||||
|  | -- carts/cart_entity.lua | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = carts.get_translator | ||||||
|  |  | ||||||
|  | local cart_entity = { | ||||||
|  | 	initial_properties = { | ||||||
|  | 		physical = false, -- otherwise going uphill breaks | ||||||
|  | 		collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, | ||||||
|  | 		visual = "mesh", | ||||||
|  | 		mesh = "carts_cart.b3d", | ||||||
|  | 		visual_size = {x=1, y=1}, | ||||||
|  | 		textures = {"carts_cart.png"}, | ||||||
|  | 	}, | ||||||
|  |  | ||||||
|  | 	driver = nil, | ||||||
|  | 	punched = false, -- used to re-send velocity and position | ||||||
|  | 	velocity = {x=0, y=0, z=0}, -- only used on punch | ||||||
|  | 	old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch | ||||||
|  | 	old_pos = nil, | ||||||
|  | 	old_switch = 0, | ||||||
|  | 	railtype = nil, | ||||||
|  | 	attached_items = {} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | function cart_entity:on_rightclick(clicker) | ||||||
|  | 	if not clicker or not clicker:is_player() then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	local player_name = clicker:get_player_name() | ||||||
|  | 	if self.driver and player_name == self.driver then | ||||||
|  | 		self.driver = nil | ||||||
|  | 		carts:manage_attachment(clicker, nil) | ||||||
|  | 	elseif not self.driver then | ||||||
|  | 		self.driver = player_name | ||||||
|  | 		carts:manage_attachment(clicker, self.object) | ||||||
|  |  | ||||||
|  | 		-- player_api does not update the animation | ||||||
|  | 		-- when the player is attached, reset to default animation | ||||||
|  | 		player_api.set_animation(clicker, "stand") | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function cart_entity:on_activate(staticdata, dtime_s) | ||||||
|  | 	self.object:set_armor_groups({immortal=1}) | ||||||
|  | 	if string.sub(staticdata, 1, string.len("return")) ~= "return" then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	local data = minetest.deserialize(staticdata) | ||||||
|  | 	if type(data) ~= "table" then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	self.railtype = data.railtype | ||||||
|  | 	if data.old_dir then | ||||||
|  | 		self.old_dir = data.old_dir | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function cart_entity:get_staticdata() | ||||||
|  | 	return minetest.serialize({ | ||||||
|  | 		railtype = self.railtype, | ||||||
|  | 		old_dir = self.old_dir | ||||||
|  | 	}) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | -- 0.5.x and later: When the driver leaves | ||||||
|  | function cart_entity:on_detach_child(child) | ||||||
|  | 	if child and child:get_player_name() == self.driver then | ||||||
|  | 		self.driver = nil | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) | ||||||
|  | 	local pos = self.object:get_pos() | ||||||
|  | 	local vel = self.object:get_velocity() | ||||||
|  | 	if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then | ||||||
|  | 		local node = minetest.get_node(pos).name | ||||||
|  | 		self.railtype = minetest.get_item_group(node, "connect_to_raillike") | ||||||
|  | 	end | ||||||
|  | 	-- Punched by non-player | ||||||
|  | 	if not puncher or not puncher:is_player() then | ||||||
|  | 		local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) | ||||||
|  | 		if vector.equals(cart_dir, {x=0, y=0, z=0}) then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 		self.velocity = vector.multiply(cart_dir, 2) | ||||||
|  | 		self.punched = true | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	-- Player digs cart by sneak-punch | ||||||
|  | 	if puncher:get_player_control().sneak then | ||||||
|  | 		if self.sound_handle then | ||||||
|  | 			minetest.sound_stop(self.sound_handle) | ||||||
|  | 		end | ||||||
|  | 		-- Detach driver and items | ||||||
|  | 		if self.driver then | ||||||
|  | 			if self.old_pos then | ||||||
|  | 				self.object:set_pos(self.old_pos) | ||||||
|  | 			end | ||||||
|  | 			local player = minetest.get_player_by_name(self.driver) | ||||||
|  | 			carts:manage_attachment(player, nil) | ||||||
|  | 		end | ||||||
|  | 		for _, obj_ in ipairs(self.attached_items) do | ||||||
|  | 			if obj_ then | ||||||
|  | 				obj_:set_detach() | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		-- Pick up cart | ||||||
|  | 		local inv = puncher:get_inventory() | ||||||
|  | 		if not (creative and creative.is_enabled_for | ||||||
|  | 				and creative.is_enabled_for(puncher:get_player_name())) | ||||||
|  | 				or not inv:contains_item("main", "carts:cart") then | ||||||
|  | 			local leftover = inv:add_item("main", "carts:cart") | ||||||
|  | 			-- If no room in inventory add a replacement cart to the world | ||||||
|  | 			if not leftover:is_empty() then | ||||||
|  | 				minetest.add_item(self.object:get_pos(), leftover) | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		self.object:remove() | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	-- Player punches cart to alter velocity | ||||||
|  | 	if puncher:get_player_name() == self.driver then | ||||||
|  | 		if math.abs(vel.x + vel.z) > carts.punch_speed_max then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local punch_dir = carts:velocity_to_dir(puncher:get_look_dir()) | ||||||
|  | 	punch_dir.y = 0 | ||||||
|  | 	local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) | ||||||
|  | 	if vector.equals(cart_dir, {x=0, y=0, z=0}) then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local punch_interval = 1 | ||||||
|  | 	if tool_capabilities and tool_capabilities.full_punch_interval then | ||||||
|  | 		punch_interval = tool_capabilities.full_punch_interval | ||||||
|  | 	end | ||||||
|  | 	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) | ||||||
|  | 	local f = 2 * (time_from_last_punch / punch_interval) | ||||||
|  |  | ||||||
|  | 	self.velocity = vector.multiply(cart_dir, f) | ||||||
|  | 	self.old_dir = cart_dir | ||||||
|  | 	self.punched = true | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function rail_on_step_event(handler, obj, dtime) | ||||||
|  | 	if handler then | ||||||
|  | 		handler(obj, dtime) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | -- sound refresh interval = 1.0sec | ||||||
|  | local function rail_sound(self, dtime) | ||||||
|  | 	if not self.sound_ttl then | ||||||
|  | 		self.sound_ttl = 1.0 | ||||||
|  | 		return | ||||||
|  | 	elseif self.sound_ttl > 0 then | ||||||
|  | 		self.sound_ttl = self.sound_ttl - dtime | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	self.sound_ttl = 1.0 | ||||||
|  | 	if self.sound_handle then | ||||||
|  | 		local handle = self.sound_handle | ||||||
|  | 		self.sound_handle = nil | ||||||
|  | 		minetest.after(0.2, minetest.sound_stop, handle) | ||||||
|  | 	end | ||||||
|  | 	local vel = self.object:get_velocity() | ||||||
|  | 	local speed = vector.length(vel) | ||||||
|  | 	if speed > 0 then | ||||||
|  | 		self.sound_handle = minetest.sound_play( | ||||||
|  | 			"carts_cart_moving", { | ||||||
|  | 			object = self.object, | ||||||
|  | 			gain = (speed / carts.speed_max) / 2, | ||||||
|  | 			loop = true, | ||||||
|  | 		}) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function get_railparams(pos) | ||||||
|  | 	local node = minetest.get_node(pos) | ||||||
|  | 	return carts.railparams[node.name] or {} | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local v3_len = vector.length | ||||||
|  | local function rail_on_step(self, dtime) | ||||||
|  | 	local vel = self.object:get_velocity() | ||||||
|  | 	if self.punched then | ||||||
|  | 		vel = vector.add(vel, self.velocity) | ||||||
|  | 		self.object:set_velocity(vel) | ||||||
|  | 		self.old_dir.y = 0 | ||||||
|  | 	elseif vector.equals(vel, {x=0, y=0, z=0}) then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local pos = self.object:get_pos() | ||||||
|  | 	local cart_dir = carts:velocity_to_dir(vel) | ||||||
|  | 	local same_dir = vector.equals(cart_dir, self.old_dir) | ||||||
|  | 	local update = {} | ||||||
|  |  | ||||||
|  | 	if self.old_pos and not self.punched and same_dir then | ||||||
|  | 		local flo_pos = vector.round(pos) | ||||||
|  | 		local flo_old = vector.round(self.old_pos) | ||||||
|  | 		if vector.equals(flo_pos, flo_old) then | ||||||
|  | 			-- Do not check one node multiple times | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local ctrl, player | ||||||
|  |  | ||||||
|  | 	-- Get player controls | ||||||
|  | 	if self.driver then | ||||||
|  | 		player = minetest.get_player_by_name(self.driver) | ||||||
|  | 		if player then | ||||||
|  | 			ctrl = player:get_player_control() | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local stop_wiggle = false | ||||||
|  | 	if self.old_pos and same_dir then | ||||||
|  | 		-- Detection for "skipping" nodes (perhaps use average dtime?) | ||||||
|  | 		-- It's sophisticated enough to take the acceleration in account | ||||||
|  | 		local acc = self.object:get_acceleration() | ||||||
|  | 		local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc)) | ||||||
|  |  | ||||||
|  | 		local new_pos, new_dir = carts:pathfinder( | ||||||
|  | 			pos, self.old_pos, self.old_dir, distance, ctrl, | ||||||
|  | 			self.old_switch, self.railtype | ||||||
|  | 		) | ||||||
|  |  | ||||||
|  | 		if new_pos then | ||||||
|  | 			-- No rail found: set to the expected position | ||||||
|  | 			pos = new_pos | ||||||
|  | 			update.pos = true | ||||||
|  | 			cart_dir = new_dir | ||||||
|  | 		end | ||||||
|  | 	elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then | ||||||
|  | 		-- Stop wiggle | ||||||
|  | 		stop_wiggle = true | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local railparams | ||||||
|  |  | ||||||
|  | 	-- dir:         New moving direction of the cart | ||||||
|  | 	-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node | ||||||
|  | 	local dir, switch_keys = carts:get_rail_direction( | ||||||
|  | 		pos, cart_dir, ctrl, self.old_switch, self.railtype | ||||||
|  | 	) | ||||||
|  | 	local dir_changed = not vector.equals(dir, self.old_dir) | ||||||
|  |  | ||||||
|  | 	local new_acc = {x=0, y=0, z=0} | ||||||
|  | 	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then | ||||||
|  | 		vel = {x = 0, y = 0, z = 0} | ||||||
|  | 		local pos_r = vector.round(pos) | ||||||
|  | 		if not carts:is_rail(pos_r, self.railtype) | ||||||
|  | 				and self.old_pos then | ||||||
|  | 			pos = self.old_pos | ||||||
|  | 		elseif not stop_wiggle then | ||||||
|  | 			pos = pos_r | ||||||
|  | 		else | ||||||
|  | 			pos.y = math.floor(pos.y + 0.5) | ||||||
|  | 		end | ||||||
|  | 		update.pos = true | ||||||
|  | 		update.vel = true | ||||||
|  | 	else | ||||||
|  | 		-- Direction change detected | ||||||
|  | 		if dir_changed then | ||||||
|  | 			vel = vector.multiply(dir, math.abs(vel.x + vel.z)) | ||||||
|  | 			update.vel = true | ||||||
|  | 			if dir.y ~= self.old_dir.y then | ||||||
|  | 				pos = vector.round(pos) | ||||||
|  | 				update.pos = true | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		-- Center on the rail | ||||||
|  | 		if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then | ||||||
|  | 			pos.x = math.floor(pos.x + 0.5) | ||||||
|  | 			update.pos = true | ||||||
|  | 		end | ||||||
|  | 		if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then | ||||||
|  | 			pos.z = math.floor(pos.z + 0.5) | ||||||
|  | 			update.pos = true | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		-- Slow down or speed up.. | ||||||
|  | 		local acc = dir.y * -4.0 | ||||||
|  |  | ||||||
|  | 		-- Get rail for corrected position | ||||||
|  | 		railparams = get_railparams(pos) | ||||||
|  |  | ||||||
|  | 		-- no need to check for railparams == nil since we always make it exist. | ||||||
|  | 		local speed_mod = railparams.acceleration | ||||||
|  | 		if speed_mod and speed_mod ~= 0 then | ||||||
|  | 			-- Try to make it similar to the original carts mod | ||||||
|  | 			acc = acc + speed_mod | ||||||
|  | 		else | ||||||
|  | 			-- Handbrake or coast | ||||||
|  | 			if ctrl and ctrl.down then | ||||||
|  | 				acc = acc - 3 | ||||||
|  | 			else | ||||||
|  | 				acc = acc - 0.4 | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		new_acc = vector.multiply(dir, acc) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Limits | ||||||
|  | 	local max_vel = carts.speed_max | ||||||
|  | 	for _, v in pairs({"x","y","z"}) do | ||||||
|  | 		if math.abs(vel[v]) > max_vel then | ||||||
|  | 			vel[v] = carts:get_sign(vel[v]) * max_vel | ||||||
|  | 			new_acc[v] = 0 | ||||||
|  | 			update.vel = true | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	self.object:set_acceleration(new_acc) | ||||||
|  | 	self.old_pos = vector.round(pos) | ||||||
|  | 	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then | ||||||
|  | 		self.old_dir = vector.new(dir) | ||||||
|  | 	end | ||||||
|  | 	self.old_switch = switch_keys | ||||||
|  |  | ||||||
|  | 	if self.punched then | ||||||
|  | 		-- Collect dropped items | ||||||
|  | 		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do | ||||||
|  | 			if not obj_:is_player() and | ||||||
|  | 					obj_:get_luaentity() and | ||||||
|  | 					not obj_:get_luaentity().physical_state and | ||||||
|  | 					obj_:get_luaentity().name == "__builtin:item" then | ||||||
|  |  | ||||||
|  | 				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) | ||||||
|  | 				self.attached_items[#self.attached_items + 1] = obj_ | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 		self.punched = false | ||||||
|  | 		update.vel = true | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	railparams = railparams or get_railparams(pos) | ||||||
|  |  | ||||||
|  | 	if not (update.vel or update.pos) then | ||||||
|  | 		rail_on_step_event(railparams.on_step, self, dtime) | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local yaw = 0 | ||||||
|  | 	if self.old_dir.x < 0 then | ||||||
|  | 		yaw = 0.5 | ||||||
|  | 	elseif self.old_dir.x > 0 then | ||||||
|  | 		yaw = 1.5 | ||||||
|  | 	elseif self.old_dir.z < 0 then | ||||||
|  | 		yaw = 1 | ||||||
|  | 	end | ||||||
|  | 	self.object:set_yaw(yaw * math.pi) | ||||||
|  |  | ||||||
|  | 	local anim = {x=0, y=0} | ||||||
|  | 	if dir.y == -1 then | ||||||
|  | 		anim = {x=1, y=1} | ||||||
|  | 	elseif dir.y == 1 then | ||||||
|  | 		anim = {x=2, y=2} | ||||||
|  | 	end | ||||||
|  | 	self.object:set_animation(anim, 1, 0) | ||||||
|  |  | ||||||
|  | 	if update.vel then | ||||||
|  | 		self.object:set_velocity(vel) | ||||||
|  | 	end | ||||||
|  | 	if update.pos then | ||||||
|  | 		if dir_changed then | ||||||
|  | 			self.object:set_pos(pos) | ||||||
|  | 		else | ||||||
|  | 			self.object:move_to(pos) | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- call event handler | ||||||
|  | 	rail_on_step_event(railparams.on_step, self, dtime) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function cart_entity:on_step(dtime) | ||||||
|  | 	rail_on_step(self, dtime) | ||||||
|  | 	rail_sound(self, dtime) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | minetest.register_entity("carts:cart", cart_entity) | ||||||
|  |  | ||||||
|  | minetest.register_craftitem("carts:cart", { | ||||||
|  | 	description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"), | ||||||
|  | 	inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"), | ||||||
|  | 	wield_image = "carts_cart_side.png", | ||||||
|  | 	on_place = function(itemstack, placer, pointed_thing) | ||||||
|  | 		local under = pointed_thing.under | ||||||
|  | 		local node = minetest.get_node(under) | ||||||
|  | 		local udef = minetest.registered_nodes[node.name] | ||||||
|  | 		if udef and udef.on_rightclick and | ||||||
|  | 				not (placer and placer:is_player() and | ||||||
|  | 				placer:get_player_control().sneak) then | ||||||
|  | 			return udef.on_rightclick(under, node, placer, itemstack, | ||||||
|  | 				pointed_thing) or itemstack | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		if not pointed_thing.type == "node" then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 		if carts:is_rail(pointed_thing.under) then | ||||||
|  | 			minetest.add_entity(pointed_thing.under, "carts:cart") | ||||||
|  | 		elseif carts:is_rail(pointed_thing.above) then | ||||||
|  | 			minetest.add_entity(pointed_thing.above, "carts:cart") | ||||||
|  | 		else | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, | ||||||
|  | 			{pos = pointed_thing.above}) | ||||||
|  |  | ||||||
|  | 		if not (creative and creative.is_enabled_for | ||||||
|  | 				and creative.is_enabled_for(placer:get_player_name())) then | ||||||
|  | 			itemstack:take_item() | ||||||
|  | 		end | ||||||
|  | 		return itemstack | ||||||
|  | 	end, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = "carts:cart", | ||||||
|  | 	recipe = { | ||||||
|  | 		{"default:steel_ingot", "", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, | ||||||
|  | 	}, | ||||||
|  | }) | ||||||
							
								
								
									
										248
									
								
								mods/carts/functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,248 @@ | |||||||
|  | function carts:get_sign(z) | ||||||
|  | 	if z == 0 then | ||||||
|  | 		return 0 | ||||||
|  | 	else | ||||||
|  | 		return z / math.abs(z) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:manage_attachment(player, obj) | ||||||
|  | 	if not player then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	local status = obj ~= nil | ||||||
|  | 	local player_name = player:get_player_name() | ||||||
|  | 	if player_api.player_attached[player_name] == status then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	player_api.player_attached[player_name] = status | ||||||
|  |  | ||||||
|  | 	if status then | ||||||
|  | 		player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0}) | ||||||
|  | 		player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) | ||||||
|  | 	else | ||||||
|  | 		player:set_detach() | ||||||
|  | 		player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:velocity_to_dir(v) | ||||||
|  | 	if math.abs(v.x) > math.abs(v.z) then | ||||||
|  | 		return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0} | ||||||
|  | 	else | ||||||
|  | 		return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)} | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:is_rail(pos, railtype) | ||||||
|  | 	local node = minetest.get_node(pos).name | ||||||
|  | 	if node == "ignore" then | ||||||
|  | 		local vm = minetest.get_voxel_manip() | ||||||
|  | 		local emin, emax = vm:read_from_map(pos, pos) | ||||||
|  | 		local area = VoxelArea:new{ | ||||||
|  | 			MinEdge = emin, | ||||||
|  | 			MaxEdge = emax, | ||||||
|  | 		} | ||||||
|  | 		local data = vm:get_data() | ||||||
|  | 		local vi = area:indexp(pos) | ||||||
|  | 		node = minetest.get_name_from_content_id(data[vi]) | ||||||
|  | 	end | ||||||
|  | 	if minetest.get_item_group(node, "rail") == 0 then | ||||||
|  | 		return false | ||||||
|  | 	end | ||||||
|  | 	if not railtype then | ||||||
|  | 		return true | ||||||
|  | 	end | ||||||
|  | 	return minetest.get_item_group(node, "connect_to_raillike") == railtype | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:check_front_up_down(pos, dir_, check_up, railtype) | ||||||
|  | 	local dir = vector.new(dir_) | ||||||
|  | 	local cur | ||||||
|  |  | ||||||
|  | 	-- Front | ||||||
|  | 	dir.y = 0 | ||||||
|  | 	cur = vector.add(pos, dir) | ||||||
|  | 	if carts:is_rail(cur, railtype) then | ||||||
|  | 		return dir | ||||||
|  | 	end | ||||||
|  | 	-- Up | ||||||
|  | 	if check_up then | ||||||
|  | 		dir.y = 1 | ||||||
|  | 		cur = vector.add(pos, dir) | ||||||
|  | 		if carts:is_rail(cur, railtype) then | ||||||
|  | 			return dir | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	-- Down | ||||||
|  | 	dir.y = -1 | ||||||
|  | 	cur = vector.add(pos, dir) | ||||||
|  | 	if carts:is_rail(cur, railtype) then | ||||||
|  | 		return dir | ||||||
|  | 	end | ||||||
|  | 	return nil | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | ||||||
|  | 	local pos = vector.round(pos_) | ||||||
|  | 	local cur | ||||||
|  | 	local left_check, right_check = true, true | ||||||
|  |  | ||||||
|  | 	-- Check left and right | ||||||
|  | 	local left = {x=0, y=0, z=0} | ||||||
|  | 	local right = {x=0, y=0, z=0} | ||||||
|  | 	if dir.z ~= 0 and dir.x == 0 then | ||||||
|  | 		left.x = -dir.z | ||||||
|  | 		right.x = dir.z | ||||||
|  | 	elseif dir.x ~= 0 and dir.z == 0 then | ||||||
|  | 		left.z = dir.x | ||||||
|  | 		right.z = -dir.x | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local straight_priority = ctrl and dir.y ~= 0 | ||||||
|  |  | ||||||
|  | 	-- Normal, to disallow rail switching up- & downhill | ||||||
|  | 	if straight_priority then | ||||||
|  | 		cur = self:check_front_up_down(pos, dir, true, railtype) | ||||||
|  | 		if cur then | ||||||
|  | 			return cur | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if ctrl then | ||||||
|  | 		if old_switch == 1 then | ||||||
|  | 			left_check = false | ||||||
|  | 		elseif old_switch == 2 then | ||||||
|  | 			right_check = false | ||||||
|  | 		end | ||||||
|  | 		if ctrl.left and left_check then | ||||||
|  | 			cur = self:check_front_up_down(pos, left, false, railtype) | ||||||
|  | 			if cur then | ||||||
|  | 				return cur, 1 | ||||||
|  | 			end | ||||||
|  | 			left_check = false | ||||||
|  | 		end | ||||||
|  | 		if ctrl.right and right_check then | ||||||
|  | 			cur = self:check_front_up_down(pos, right, false, railtype) | ||||||
|  | 			if cur then | ||||||
|  | 				return cur, 2 | ||||||
|  | 			end | ||||||
|  | 			right_check = true | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Normal | ||||||
|  | 	if not straight_priority then | ||||||
|  | 		cur = self:check_front_up_down(pos, dir, true, railtype) | ||||||
|  | 		if cur then | ||||||
|  | 			return cur | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Left, if not already checked | ||||||
|  | 	if left_check then | ||||||
|  | 		cur = carts:check_front_up_down(pos, left, false, railtype) | ||||||
|  | 		if cur then | ||||||
|  | 			return cur | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Right, if not already checked | ||||||
|  | 	if right_check then | ||||||
|  | 		cur = carts:check_front_up_down(pos, right, false, railtype) | ||||||
|  | 		if cur then | ||||||
|  | 			return cur | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Backwards | ||||||
|  | 	if not old_switch then | ||||||
|  | 		cur = carts:check_front_up_down(pos, { | ||||||
|  | 				x = -dir.x, | ||||||
|  | 				y = dir.y, | ||||||
|  | 				z = -dir.z | ||||||
|  | 			}, true, railtype) | ||||||
|  | 		if cur then | ||||||
|  | 			return cur | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	return {x=0, y=0, z=0} | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl, | ||||||
|  | 		pf_switch, railtype) | ||||||
|  |  | ||||||
|  | 	local pos = vector.round(pos_) | ||||||
|  | 	if vector.equals(old_pos, pos) then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local pf_pos = vector.round(old_pos) | ||||||
|  | 	local pf_dir = vector.new(old_dir) | ||||||
|  | 	distance = math.min(carts.path_distance_max, | ||||||
|  | 		math.floor(distance + 1)) | ||||||
|  |  | ||||||
|  | 	for i = 1, distance do | ||||||
|  | 		pf_dir, pf_switch = self:get_rail_direction( | ||||||
|  | 			pf_pos, pf_dir, ctrl, pf_switch or 0, railtype) | ||||||
|  |  | ||||||
|  | 		if vector.equals(pf_dir, {x=0, y=0, z=0}) then | ||||||
|  | 			-- No way forwards | ||||||
|  | 			return pf_pos, pf_dir | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		pf_pos = vector.add(pf_pos, pf_dir) | ||||||
|  |  | ||||||
|  | 		if vector.equals(pf_pos, pos) then | ||||||
|  | 			-- Success! Cart moved on correctly | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	-- Not found. Put cart to predicted position | ||||||
|  | 	return pf_pos, pf_dir | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:register_rail(name, def_overwrite, railparams) | ||||||
|  | 	local def = { | ||||||
|  | 		drawtype = "raillike", | ||||||
|  | 		paramtype = "light", | ||||||
|  | 		sunlight_propagates = true, | ||||||
|  | 		is_ground_content = false, | ||||||
|  | 		walkable = false, | ||||||
|  | 		selection_box = { | ||||||
|  | 			type = "fixed", | ||||||
|  | 			fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, | ||||||
|  | 		}, | ||||||
|  | 		sounds = default.node_sound_metal_defaults() | ||||||
|  | 	} | ||||||
|  | 	for k, v in pairs(def_overwrite) do | ||||||
|  | 		def[k] = v | ||||||
|  | 	end | ||||||
|  | 	if not def.inventory_image then | ||||||
|  | 		def.wield_image = def.tiles[1] | ||||||
|  | 		def.inventory_image = def.tiles[1] | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if railparams then | ||||||
|  | 		carts.railparams[name] = table.copy(railparams) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	minetest.register_node(name, def) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function carts:get_rail_groups(additional_groups) | ||||||
|  | 	-- Get the default rail groups and add more when a table is given | ||||||
|  | 	local groups = { | ||||||
|  | 		dig_immediate = 2, | ||||||
|  | 		attached_node = 1, | ||||||
|  | 		rail = 1, | ||||||
|  | 		connect_to_raillike = minetest.raillike_group("rail") | ||||||
|  | 	} | ||||||
|  | 	if type(additional_groups) == "table" then | ||||||
|  | 		for k, v in pairs(additional_groups) do | ||||||
|  | 			groups[k] = v | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	return groups | ||||||
|  | end | ||||||
							
								
								
									
										21
									
								
								mods/carts/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,21 @@ | |||||||
|  | -- carts/init.lua | ||||||
|  |  | ||||||
|  | -- Load support for MT game translation. | ||||||
|  | local S = minetest.get_translator("carts") | ||||||
|  |  | ||||||
|  | carts = {} | ||||||
|  | carts.modpath = minetest.get_modpath("carts") | ||||||
|  | carts.railparams = {} | ||||||
|  | carts.get_translator = S | ||||||
|  |  | ||||||
|  | -- Maximal speed of the cart in m/s (min = -1) | ||||||
|  | carts.speed_max = 7 | ||||||
|  | -- Set to -1 to disable punching the cart from inside (min = -1) | ||||||
|  | carts.punch_speed_max = 5 | ||||||
|  | -- Maximal distance for the path correction (for dtime peaks) | ||||||
|  | carts.path_distance_max = 3 | ||||||
|  |  | ||||||
|  |  | ||||||
|  | dofile(carts.modpath.."/functions.lua") | ||||||
|  | dofile(carts.modpath.."/rails.lua") | ||||||
|  | dofile(carts.modpath.."/cart_entity.lua") | ||||||
							
								
								
									
										54
									
								
								mods/carts/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,54 @@ | |||||||
|  |  | ||||||
|  | License of source code | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | The MIT License (MIT) | ||||||
|  | Copyright (C) 2012-2016 PilzAdam | ||||||
|  | Copyright (C) 2014-2016 SmallJoker | ||||||
|  | Copyright (C) 2012-2016 Various Minetest developers and contributors | ||||||
|  |  | ||||||
|  | Permission is hereby granted, free of charge, to any person obtaining a | ||||||
|  | copy of this software and associated documentation files (the "Software"), | ||||||
|  | to deal in the Software without restriction, including without limitation the | ||||||
|  | rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||||||
|  | sell copies of the Software, and to permit persons to whom the Software is | ||||||
|  | furnished to do so, subject to the following conditions: | ||||||
|  |  | ||||||
|  | The above copyright notice and this permission notice shall be included in | ||||||
|  | all copies or substantial portions of the Software. | ||||||
|  |  | ||||||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||||
|  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||||
|  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||||||
|  | THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||||
|  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||||
|  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||||||
|  | THE SOFTWARE. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | https://opensource.org/licenses/MIT | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Licenses of media | ||||||
|  | ----------------- | ||||||
|  |  | ||||||
|  | CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except | ||||||
|  | if other license is mentioned. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | Authors | ||||||
|  | --------- | ||||||
|  | Originally from PixelBOX (Gambit): | ||||||
|  | 	carts_cart_side.png | ||||||
|  | 	carts_cart_top.png | ||||||
|  | 	carts_cart_front.png* | ||||||
|  | 	carts_cart.png* | ||||||
|  |  | ||||||
|  | sofar + stujones11: | ||||||
|  | 	carts_cart.b3d and carts_cart.blend | ||||||
|  |  | ||||||
|  | hexafraction, modified by sofar | ||||||
|  | 	carts_rail_*.png | ||||||
|  |  | ||||||
|  | http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0 | ||||||
|  | 	carts_cart_moving.*.ogg | ||||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,6 @@ | |||||||
|  | # textdomain: carts | ||||||
|  | Cart=Lore | ||||||
|  | (Sneak+Click to pick up)=(Schleichen u. Klicken zum Aufheben) | ||||||
|  | Rail=Schiene | ||||||
|  | Powered Rail=Antriebsschiene | ||||||
|  | Brake Rail=Bremsschiene | ||||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,6 @@ | |||||||
|  | # textdomain: carts | ||||||
|  | Cart=Vagoneta | ||||||
|  | (Sneak+Click to pick up)=(Agacharse+Clic para recoger) | ||||||
|  | Rail=Raíl | ||||||
|  | Powered Rail=Raíl energizado | ||||||
|  | Brake Rail=Raíl de frenado | ||||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,6 @@ | |||||||
|  | # textdomain: carts | ||||||
|  | Cart=Chariot | ||||||
|  | (Sneak+Click to pick up)=(Se baisser + clic pour ramasser) | ||||||
|  | Rail=Rail | ||||||
|  | Powered Rail=Rail de traction | ||||||
|  | Brake Rail=Rail de freinage | ||||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,6 @@ | |||||||
|  | # textdomain: carts | ||||||
|  | Cart=Vagone | ||||||
|  | (Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo) | ||||||
|  | Rail=Binario | ||||||
|  | Powered Rail=Binario alimentato | ||||||
|  | Brake Rail=Binario freno | ||||||
							
								
								
									
										6
									
								
								mods/carts/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,6 @@ | |||||||
|  | # textdomain: carts | ||||||
|  | Cart= | ||||||
|  | (Sneak+Click to pick up)= | ||||||
|  | Rail= | ||||||
|  | Powered Rail= | ||||||
|  | Brake Rail= | ||||||
							
								
								
									
										3
									
								
								mods/carts/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,3 @@ | |||||||
|  | name = carts | ||||||
|  | description = Carts (formerly boost_cart) | ||||||
|  | depends = default, player_api | ||||||
							
								
								
									
										
											BIN
										
									
								
								mods/carts/models/carts_cart.b3d
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								mods/carts/models/carts_cart.blend
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										64
									
								
								mods/carts/rails.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,64 @@ | |||||||
|  | -- carts/rails.lua | ||||||
|  |  | ||||||
|  | -- support for MT game translation. | ||||||
|  | local S = carts.get_translator | ||||||
|  |  | ||||||
|  | carts:register_rail("carts:rail", { | ||||||
|  | 	description = S("Rail"), | ||||||
|  | 	tiles = { | ||||||
|  | 		"carts_rail_straight.png", "carts_rail_curved.png", | ||||||
|  | 		"carts_rail_t_junction.png", "carts_rail_crossing.png" | ||||||
|  | 	}, | ||||||
|  | 	inventory_image = "carts_rail_straight.png", | ||||||
|  | 	wield_image = "carts_rail_straight.png", | ||||||
|  | 	groups = carts:get_rail_groups(), | ||||||
|  | }, {}) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = "carts:rail 18", | ||||||
|  | 	recipe = { | ||||||
|  | 		{"default:steel_ingot", "group:wood", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "group:wood", "default:steel_ingot"}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_alias("default:rail", "carts:rail") | ||||||
|  |  | ||||||
|  |  | ||||||
|  | carts:register_rail("carts:powerrail", { | ||||||
|  | 	description = S("Powered Rail"), | ||||||
|  | 	tiles = { | ||||||
|  | 		"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", | ||||||
|  | 		"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" | ||||||
|  | 	}, | ||||||
|  | 	groups = carts:get_rail_groups(), | ||||||
|  | }, {acceleration = 5}) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = "carts:powerrail 18", | ||||||
|  | 	recipe = { | ||||||
|  | 		{"default:steel_ingot", "group:wood", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "group:wood", "default:steel_ingot"}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | carts:register_rail("carts:brakerail", { | ||||||
|  | 	description = S("Brake Rail"), | ||||||
|  | 	tiles = { | ||||||
|  | 		"carts_rail_straight_brk.png", "carts_rail_curved_brk.png", | ||||||
|  | 		"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" | ||||||
|  | 	}, | ||||||
|  | 	groups = carts:get_rail_groups(), | ||||||
|  | }, {acceleration = -3}) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = "carts:brakerail 18", | ||||||
|  | 	recipe = { | ||||||
|  | 		{"default:steel_ingot", "group:wood", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, | ||||||
|  | 		{"default:steel_ingot", "group:wood", "default:steel_ingot"}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||