sfan5
3a7fb5bf1e
Add //help command ( fixes #123 )
2017-01-01 22:27:22 +01:00
sfan5
aa0e46d4e2
Handle failure of minetest.add_entity()
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(see minetest/minetest#4923 )
2016-12-21 14:26:24 +01:00
sfan5
83288c969e
Don't mark or load areas into memory when they are over a certain size, fixes #97
2016-12-10 22:02:40 +01:00
sfan5
f9311b2b15
Move wand.lua to worldedit_commands
2016-12-10 21:54:51 +01:00
sfan5
6e2e2385e9
Merge remote-tracking branch 'tmp/hollowpyramid'
2016-10-13 17:51:01 +02:00
sfan5
d040d324e8
Fix //spiral requiring a selected region despite using only pos1
2016-10-12 19:45:38 +02:00
sfan5
df6b54d2f5
Fix blowing up TNT near worldedit markers
2016-10-12 19:38:41 +02:00
sfan5
5abe1cee3d
Fix exiting mtschemprob entry dialog with ESC
2016-08-05 16:41:37 +02:00
sfan5
5afea424ba
Move cuboidapi.lua to correct place
2016-07-04 19:57:48 +02:00
sfan5
2aed498849
Add completion chat message to //expand and //contract
2016-07-04 19:53:12 +02:00
sfan5
0b68b2aec6
Fix //shift with absolute axis (x/y/z)
2016-07-04 19:51:28 +02:00
Daniel Sosa
e18525d8c9
Modify outset and inset to accept both hv and vh combinations. Update documentation accordingly.
2016-07-03 21:44:02 -05:00
Daniel Sosa
48f3f59fc3
Implement some safety mechanisms
2016-07-03 21:44:02 -05:00
Daniel Sosa
f8f1f3b9cc
Reimplement /expand and /contract to conform to WE standards
2016-07-03 21:44:02 -05:00
Daniel Sosa
d5e004be67
Fix /outset and /inset to conform to WE standards
2016-07-03 21:44:02 -05:00
Daniel Sosa
fad021d0ba
Remove some debug code
2016-07-03 21:44:02 -05:00
Daniel Sosa
f1fe0c6bba
Fix /shift command to conform to worldedit command standard
2016-07-03 21:44:02 -05:00
Daniel Sosa
40cee99700
Fix a crash that happened when trying to shift the cuboid using relative direction while looking straight up or down
2016-07-03 21:44:02 -05:00
Daniel Sosa
04d20de4cd
Fix several typos
2016-07-03 21:44:02 -05:00
Daniel Sosa
859c6bd12a
Implement /expand and /contract
2016-07-03 21:44:02 -05:00
Daniel Sosa
240380ff16
Implement /inset and /shift
2016-07-03 21:44:02 -05:00
Daniel Sosa
8d213d32a0
refactor code for mantainability and reusability. Start of chat command refactor. Implement /outset.
2016-07-03 21:44:02 -05:00
Daniel Sosa
ae29a9f064
Reimplement inset/outset to make use of new marker functions
2016-07-03 21:44:02 -05:00
Daniel Sosa
6cf8b92434
Reimplement /shift to make use of new marker functions
2016-07-03 21:44:02 -05:00
Daniel Sosa
0b97a7c740
Finish /expand implementation. Add /contract command.
2016-07-03 21:44:02 -05:00
Daniel Sosa
900b2f25aa
Fix faulty regex in expand. Add relative direction decoding.
2016-07-03 21:44:02 -05:00
Daniel Sosa
f49663902c
Major progress and simplification in /expand function
2016-07-03 21:44:02 -05:00
Daniel Sosa
d475682d8f
Add common functions to move and update the markers
2016-07-03 21:44:02 -05:00
Daniel Sosa
9e087ff995
Add outset, inset, shift and initial draft of expand
2016-07-03 21:44:02 -05:00
sfan5
61ab240cea
Add //drain
2016-03-23 22:09:55 +01:00
Sebastien Ponce
5f9efb1205
Added hollow pyramids
2015-09-13 22:08:04 +02:00
ShadowNinja
90d6b3d237
Allow more characters in file names
2015-06-01 17:08:43 -04:00
ShadowNinja
4bd5d56909
Localize mkdir helper
2015-06-01 16:53:03 -04:00
ShadowNinja
163dffccb3
Fix leaking {safe,check}_region
2015-05-16 19:52:48 -04:00
ShadowNinja
6b2fe397e6
Use minetest.mkdir when available
2015-05-16 19:46:33 -04:00
est31
bea38a116a
Add //deleteblocks command
2015-02-20 22:30:34 +01:00
ShadowNinja
bb8456b711
Cleanup and fixup
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Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
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Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
fb49cc4bcc
Revert "Use "we-" prefix for commands"
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This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
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Clean up serialization
2014-10-24 22:03:31 -04:00
ShadowNinja
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
Uberi
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00
Uberi
38fbc0a046
Fix //mix and improve normalize_nodename.
2014-07-18 16:09:57 -04:00
Uberi
4b178bf709
Rename the randomized //set to //mix, style update, document changes.
2014-07-18 15:51:09 -04:00
Uberi
175ac211ca
Documentation for //stack2
, code style fixes, add author section to README.
2014-07-06 19:42:02 -04:00
Cy
c22b556511
Improved stacking
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This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010
Randomized set
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Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
4660927ca0
Fix safe region functionality (thanks ChaosWormz).
2014-04-19 23:33:20 -04:00