bea38a116a
Add //deleteblocks command
2015-02-20 22:30:34 +01:00
bb8456b711
Cleanup and fixup
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Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
5b03c83f6b
Fix stack2 param
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Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
fb49cc4bcc
Revert "Use "we-" prefix for commands"
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This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
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Clean up serialization
2014-10-24 22:03:31 -04:00
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00
38fbc0a046
Fix //mix and improve normalize_nodename.
2014-07-18 16:09:57 -04:00
4b178bf709
Rename the randomized //set to //mix, style update, document changes.
2014-07-18 15:51:09 -04:00
175ac211ca
Documentation for //stack2
, code style fixes, add author section to README.
2014-07-06 19:42:02 -04:00
c22b556511
Improved stacking
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This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
174416b010
Randomized set
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Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
4660927ca0
Fix safe region functionality (thanks ChaosWormz).
2014-04-19 23:33:20 -04:00
2784a25561
Fix region checking (thanks PenguinDad).
2014-03-15 14:28:47 -04:00
b29523db4d
Implement full size checking for every possible command.
2014-03-12 16:11:00 -04:00
0dddffa544
Add warning for really huge regions.
2014-03-10 17:58:15 -04:00
f8d3614a32
Make /lua and /luatransform administrator-only
2014-01-21 11:14:24 -05:00
2e41f0076d
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
3767ea84d2
Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
2013-12-18 15:56:50 -05:00
6c03ab9c4a
Refine GUI.
2013-12-12 15:34:05 -05:00
ac7430e02f
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
203c3da2af
Add //about.
2013-08-28 20:28:49 -04:00
8bd5db51b2
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
7e1be63344
Add //fixedpos command and document it.
2013-07-28 17:07:47 -04:00
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
0fddd17f23
Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
2013-07-21 17:16:29 -04:00
48009b6c62
Support aliases in node name resolution. For example, //set mapgen_dirt
. Technique outlined by kharl in IRC.
2013-06-24 17:13:10 -04:00
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
a192d51a58
Add initial support for Minetest schematic API
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Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
d4187866db
Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
2013-06-18 15:05:49 -04:00
74018dab99
Support descriptions and partial node names in chat commands (e.g., //set blue lightstone
, //replace piston_normal_off bronze block
).
2013-06-12 19:59:13 -04:00
f1cfc47189
Fix //rotate for real this time.
2013-06-02 17:50:14 -04:00
0664cde287
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
2013-05-30 20:38:56 -04:00
a1dcc43210
Fix //move again
2013-05-20 20:48:12 +02:00
d7ae19b7b8
Fix the //move command (WorldEdit API is unaffected).
2013-05-18 19:00:12 -04:00
52c1379bce
Make chat messages consistent.
2013-05-15 17:52:12 -04:00
d52f3d649e
Add //unmark chat command, fix position setting not being reset by //reset.
2013-05-15 17:03:26 -04:00
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
20722389bd
Avoid prepending "Server -!- " to WorldEdit messages.
2013-04-27 16:42:51 -04:00
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-03-20 17:12:48 -04:00
4a98773025
Use rounding rather than flooring for more intuitive player position setting.
2013-02-16 21:14:44 -05:00
cfaed1781a
Require server
priv for Lua commands.
2013-01-14 16:14:54 -05:00