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2702cf4ae8 |
2
.luacheckrc
Normal file
@ -0,0 +1,2 @@
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read_globals = {"minetest", "table", "default", "pipeworks"}
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globals = {"connected_chests"}
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2
LICENSE.txt
Normal file
@ -0,0 +1,2 @@
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connected_chest_open from default
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Content which is not copied from minetest_game is licensed under MIT.
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20
README.md
Normal file
@ -0,0 +1,20 @@
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[Mod] Connected Chests [connected_chests]
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This mod allows making bigger default chests.<br/>
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Hold shift and place a chest onto another one's side to get a big chest.<br/>
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This is not the first mod which adds big chests.
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)<br/>
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)<br/>
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**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/archive/master.tar.gz)
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If you got ideas or found bugs, please tell them to me.
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[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
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TODO:
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* Fix open big chest back side texture: The current .obj mesh model uses a side
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texture for the back side, so the model needs change.
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@ -1,2 +0,0 @@
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TODO:
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— disallow rotating the chest with a screwdriver
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@ -1,3 +0,0 @@
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default
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pipeworks?
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technic?
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872
init.lua
@ -1,48 +1,76 @@
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local load_time_start = os.clock()
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local creative_enabled = minetest.setting_getbool("creative_mode")
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local big_formspec = "size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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local chests = {
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["default:chest"] = function(pu, pa, par, stuff)
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minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("formspec", big_formspec)
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meta:set_string("infotext", "Big Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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["default:chest_locked"] = function(pu, pa, par, stuff, name, owner)
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local owner = owner or name
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minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("owner", owner)
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meta:set_string("formspec", big_formspec)
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meta:set_string("infotext", "Big Locked Chest (owned by "..
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meta:get_string("owner")..")")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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-- param_tab maps the x and z offset to a param2 value
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local param_tab = {
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["-1 0"] = 0,
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["1 0"] = 2,
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["0 -1"] = 3,
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["0 1"] = 1,
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}
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-- param_tab2 maps the other way round
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local param_tab2 = {}
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for n,i in pairs(param_tab) do
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param_tab2[i] = n:split" "
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end
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local function get_pointed_info(pointed_thing, name)
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if not pointed_thing then
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local function return_remove_next(allowed_name, add_open)
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local function remove_next(pos, oldnode)
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-- if the left node had an unexpected rotation, the right one can't be
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-- found, in this case simply do nothing
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if oldnode.param2 > 3 then
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return
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end
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-- remove the right one if there is one
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-- (the left one is already removed)
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local x, z = unpack(param_tab2[oldnode.param2])
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pos.x = pos.x-x
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pos.z = pos.z-z
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local right_n = minetest.get_node(pos).name
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if right_n == allowed_name
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or (add_open and right_n == allowed_name .. "_open") then
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minetest.remove_node(pos)
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end
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end
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return remove_next
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end
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-- used when constructing the left node
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local function return_add_next(right_name)
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local function add_next(pos, node)
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node = node or minetest.get_node(pos)
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local par = node.param2
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-- if the left node is set with an unexpected rotation, put the chest
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-- with default rotation
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if par > 3 then
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minetest.log("action",
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node.name .. " with invalid param2 found, pos: " ..
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minetest.pos_to_string(pos) .. ", param2: " .. par)
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node.param2 = 0
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minetest.set_node(pos, node)
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return
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end
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-- put the right chest if possible
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local x, z = unpack(param_tab2[par])
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pos.x = pos.x-x
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pos.z = pos.z-z
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name=right_name, param2=par})
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end
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end
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return add_next
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end
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-- gives information about the positions and param to place the nodes
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local function get_pointed_info(pt, name)
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if not pt then
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return
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end
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local pu = minetest.get_pointed_thing_position(pointed_thing)
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local pa = minetest.get_pointed_thing_position(pointed_thing, true)
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local pu = minetest.get_pointed_thing_position(pt)
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local pa = minetest.get_pointed_thing_position(pt, true)
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if not pu
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or not pa
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or pu.y ~= pa.y then
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@ -55,24 +83,17 @@ local function get_pointed_info(pointed_thing, name)
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return pu, pa, nd_u.param2
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end
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local param_tab = {
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["-1 0"] = 0,
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["1 0"] = 2,
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["0 -1"] = 3,
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["0 1"] = 1,
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}
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local param_tab2 = {}
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for n,i in pairs(param_tab) do
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param_tab2[i] = n
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end
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local pars = {[0]=2, 3, 0, 1}
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local function connect_chests(pu, pa, old_param2, name)
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local oldmeta = minetest.get_meta(pu)
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local stuff = oldmeta:get_inventory():get_list("main")
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local owner = oldmeta:get_string("owner")
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local chestdata = {}
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-- executed when connecting the chests
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local function connect_chests(pu, pa, old_param2, data)
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local metatable = minetest.get_meta(pu):to_table()
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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local par_inverted = pars[par]
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@ -81,160 +102,22 @@ local function connect_chests(pu, pa, old_param2, name)
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par = par_inverted
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end
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chests[name](pu, pa, par, stuff, name, owner)
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data.on_connect(pu, pa, par, metatable)
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end
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for name,_ in pairs(chests) do
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local place_chest = minetest.registered_nodes[name].on_place
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minetest.override_item(name, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, name)
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if not pu
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, name)
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if not creative_enabled then
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itemstack:take_item()
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return itemstack
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end
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end
|
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})
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end
|
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|
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local function return_remove_next(allowed_name)
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local function remove_next(pos, oldnode)
|
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if oldnode.param2 > 3 then
|
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return
|
||||
end
|
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
|
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pos.x = pos.x-x
|
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pos.z = pos.z-z
|
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if minetest.get_node(pos).name == allowed_name then
|
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minetest.remove_node(pos)
|
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end
|
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end
|
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return remove_next
|
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end
|
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|
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local function return_add_next(right_name)
|
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local function add_next(pos, node)
|
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node = node or minetest.get_node(pos)
|
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local par = node.param2
|
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if par > 3 then
|
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node.param2 = 0
|
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minetest.set_node(pos, node)
|
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return
|
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end
|
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local x, z = unpack(string.split(param_tab2[par], " "))
|
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pos.x = pos.x-x
|
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pos.z = pos.z-z
|
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if minetest.get_node(pos).name == "air" then
|
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minetest.set_node(pos, {name=right_name, param2=par})
|
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end
|
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end
|
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return add_next
|
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end
|
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|
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|
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local function log_access(pos, player, text)
|
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minetest.log("action", player:get_player_name()..
|
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" moves stuff "..text.." at "..minetest.pos_to_string(pos))
|
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end
|
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|
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|
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-- Adds the big chests
|
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|
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local top_texture = "connected_chests_top.png^default_chest_top.png^([combine:16x16:5,0=default_chest_top.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_top.png"
|
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local side_texture = "connected_chests_side.png^default_chest_side.png^([combine:16x16:5,0=default_chest_side.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_side.png"
|
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|
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local chest = table.copy(minetest.registered_nodes["default:chest"])
|
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chest.description = nil
|
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chest.legacy_facedir_simple = nil
|
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chest.after_place_node = nil
|
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chest.on_receive_fields = nil
|
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chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
|
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png"}
|
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chest.drop = "default:chest 2"
|
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chest.selection_box = {
|
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type = "fixed",
|
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fixed = {
|
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
|
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},
|
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}
|
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chest.on_construct = return_add_next("connected_chests:chest_right")
|
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chest.after_destruct = return_remove_next("connected_chests:chest_right")
|
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chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
|
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log_access(pos, player, "in a big chest")
|
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end
|
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chest.on_metadata_inventory_put = function(pos, _, _, _, player)
|
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log_access(pos, player, "to a big chest")
|
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end
|
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chest.on_metadata_inventory_take = function(pos, _, _, _, player)
|
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log_access(pos, player, "from a big chest")
|
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end
|
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|
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minetest.register_node("connected_chests:chest_left", chest)
|
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|
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|
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local chest_locked = table.copy(minetest.registered_nodes["default:chest_locked"])
|
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chest_locked.description = nil
|
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chest_locked.legacy_facedir_simple = nil
|
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chest_locked.after_place_node = nil
|
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chest_locked.on_construct = nil
|
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chest_locked.on_receive_fields = nil
|
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chest_locked.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
|
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png^connected_chests_lock.png"}
|
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chest_locked.drop = "default:chest_locked 2"
|
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chest_locked.selection_box = {
|
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type = "fixed",
|
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fixed = {
|
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
|
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},
|
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}
|
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chest_locked.on_construct = return_add_next("connected_chests:chest_locked_right")
|
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chest_locked.after_destruct = return_remove_next("connected_chests:chest_locked_right")
|
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chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
|
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log_access(pos, player, "in a big locked chest")
|
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end
|
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chest_locked.on_metadata_inventory_put = function(pos, _, _, _, player)
|
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log_access(pos, player, "to a big locked chest")
|
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end
|
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chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player)
|
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log_access(pos, player, "from a big locked chest")
|
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end
|
||||
chest_locked.on_rightclick = function(pos, _, clicker)
|
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local meta = minetest.get_meta(pos)
|
||||
if clicker:get_player_name() == meta:get_string("owner") or clicker:get_player_name() == minetest.setting_get("name") then
|
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minetest.show_formspec(
|
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clicker:get_player_name(),
|
||||
"connected_chests:chest_locked_left",
|
||||
"size[13,9]"..
|
||||
"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
|
||||
"list[current_player;main;2.5,5.2;8,4;]"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("connected_chests:chest_locked_left", chest_locked)
|
||||
|
||||
|
||||
local tube_to_left, tube_to_left_locked, tube_update, tube_groups
|
||||
if minetest.global_exists("pipeworks") then
|
||||
if minetest.global_exists"pipeworks" then
|
||||
tube_to_left_locked = {
|
||||
insert_object = function(pos, node, stack)
|
||||
local x, z = unpack(string.split(param_tab2[node.param2], " "))
|
||||
return minetest.get_meta({x=pos.x+x, y=pos.y, z=pos.z+z}):get_inventory():add_item("main", stack)
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
|
||||
}:get_inventory():add_item("main", stack)
|
||||
end,
|
||||
can_insert = function(pos, node, stack)
|
||||
local x, z = unpack(string.split(param_tab2[node.param2], " "))
|
||||
return minetest.get_meta({x=pos.x+x, y=pos.y, z=pos.z+z}):get_inventory():room_for_item("main", stack)
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
|
||||
}:get_inventory():room_for_item("main", stack)
|
||||
end,
|
||||
connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
|
||||
}
|
||||
@ -249,121 +132,506 @@ else
|
||||
function tube_update() end
|
||||
end
|
||||
|
||||
minetest.register_node("connected_chests:chest_right", {
|
||||
tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
|
||||
"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^[transformFX"},
|
||||
paramtype2 = "facedir",
|
||||
drop = "",
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.param2 > 3 then
|
||||
node.param2 = node.param2%4
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
local x, z = unpack(string.split(param_tab2[node.param2], " "))
|
||||
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
|
||||
if node_left.name ~= "connected_chests:chest_left"
|
||||
or node_left.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
if oldnode.param2 > 3 then
|
||||
return
|
||||
end
|
||||
local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
|
||||
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
|
||||
if node_left.name == "connected_chests:chest_left"
|
||||
and node_left.param2 == oldnode.param2
|
||||
and minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, oldnode)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
end,
|
||||
tube = tube_to_left,
|
||||
groups = tube_groups,
|
||||
})
|
||||
|
||||
minetest.register_node("connected_chests:chest_locked_right", {
|
||||
tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
|
||||
"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^connected_chests_lock.png^[transformFX"},
|
||||
paramtype2 = "facedir",
|
||||
drop = "",
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.param2 > 3 then
|
||||
node.param2 = node.param2%4
|
||||
-- ↓ calls the on_construct from the beginning again
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
local x, z = unpack(string.split(param_tab2[node.param2], " "))
|
||||
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
|
||||
if node_left.name ~= "connected_chests:chest_locked_left"
|
||||
or node_left.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
connected_chests = {chestdata = chestdata}
|
||||
--[[
|
||||
connected_chests.register_chest(<original_node>, {
|
||||
get_formspec = function(metatable, pos)
|
||||
return <formspec_of_big>
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
if oldnode.param2 > 3 then
|
||||
return
|
||||
end
|
||||
local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
|
||||
local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
|
||||
if node_left.name == "connected_chests:chest_locked_left"
|
||||
and node_left.param2 == oldnode.param2
|
||||
and minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, oldnode)
|
||||
return
|
||||
end
|
||||
tube_update(pos)
|
||||
end,
|
||||
tube = tube_to_left_locked,
|
||||
groups = tube_groups,
|
||||
lock = true, -- indicates whether a lock should be added to the texture
|
||||
-- and has an impact on the tube function
|
||||
front = <keyhole_texture>, -- if present, this texture is added to the chest
|
||||
-- front
|
||||
on_rightclick = <func>, -- sets an on_rightclick (some chests need this)
|
||||
})
|
||||
]]
|
||||
|
||||
-- abms to fix half chests
|
||||
for _,i in pairs({"chest", "chest_locked"}) do
|
||||
minetest.register_abm ({
|
||||
nodenames = {"connected_chests:"..i.."_right"},
|
||||
interval = 10,
|
||||
chance = 1,
|
||||
action = function (pos, node)
|
||||
function connected_chests.register_chest(fromname, data)
|
||||
chestdata[fromname] = data
|
||||
|
||||
--~ local mod, name = fromname:split":"
|
||||
local name_left = fromname .. "_connected_left"
|
||||
local name_right = fromname .. "_connected_right"
|
||||
data.left = name_left
|
||||
data.right = name_right
|
||||
|
||||
-- executed when connecting the chest
|
||||
data.on_connect = function(pu, pa, par, metatable)
|
||||
minetest.add_node(pu, {name=name_left, param2=par})
|
||||
minetest.add_node(pa, {name=name_right, param2=par})
|
||||
|
||||
if not data.add_open_chest then
|
||||
metatable.fields.formspec = data.get_formspec(metatable, pu)
|
||||
end
|
||||
metatable.fields.infotext = "Big " .. metatable.fields.infotext
|
||||
local meta = minetest.get_meta(pu)
|
||||
meta:from_table(metatable)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 65)
|
||||
|
||||
end
|
||||
|
||||
-- override the original node to support connecting
|
||||
local place_chest = minetest.registered_nodes[fromname].on_place
|
||||
local creative_mode = minetest.settings:get_bool"creative_mode"
|
||||
minetest.override_item(fromname, {
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not placer
|
||||
or not placer:get_player_control().sneak then
|
||||
return place_chest(itemstack, placer, pointed_thing)
|
||||
end
|
||||
local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
|
||||
if not pu then
|
||||
return place_chest(itemstack, placer, pointed_thing)
|
||||
end
|
||||
if minetest.is_protected(pa, placer:get_player_name()) then
|
||||
return
|
||||
end
|
||||
connect_chests(pu, pa, par2, data)
|
||||
if not creative_mode then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- Adds the big chest nodes
|
||||
|
||||
-- the left one contains inventory
|
||||
local chest = {}
|
||||
local origdef = minetest.registered_nodes[fromname]
|
||||
for i in pairs(origdef) do
|
||||
chest[i] = rawget(origdef, i)
|
||||
end
|
||||
|
||||
local top = chest.tiles[1]
|
||||
local side = chest.tiles[4]
|
||||
local top_texture = top .. "^([combine:16x16:5,0=" .. top ..
|
||||
"^connected_chests_frame.png^[makealpha:255,126,126)"
|
||||
local side_texture = side .. "^([combine:16x16:5,0=" .. side ..
|
||||
"^connected_chests_frame.png^[makealpha:255,126,126)"
|
||||
local inside_texture
|
||||
|
||||
|
||||
chest.description = "Big " .. chest.description
|
||||
chest.groups = table.copy(chest.groups)
|
||||
chest.groups.not_in_creative_inventory = 1
|
||||
chest.legacy_facedir_simple = nil
|
||||
chest.after_place_node = nil
|
||||
chest.on_receive_fields = nil
|
||||
if data.on_rightclick then
|
||||
chest.on_rightclick = data.on_rightclick
|
||||
end
|
||||
|
||||
-- disallow rotating a connected chest using a screwdriver
|
||||
function chest.on_rotate()
|
||||
return false
|
||||
end
|
||||
|
||||
-- copy pipeworks tube data (if requisite)
|
||||
if chest.tube then
|
||||
chest.tube = table.copy(chest.tube)
|
||||
chest.tube.connect_sides = {left = 1, -- no connection to the right.
|
||||
back = 1, front = 1, bottom = 1, top = 1}
|
||||
end
|
||||
|
||||
if not data.front then
|
||||
data.front = "connected_chests_front.png"
|
||||
if data.lock then
|
||||
data.front = data.front .. "^connected_chests_lock.png"
|
||||
end
|
||||
end
|
||||
chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
|
||||
side, side_texture.."^[transformFX", side_texture.."^" .. data.front}
|
||||
chest.drop = (chest.drop or fromname) .. " 2"
|
||||
chest.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
|
||||
},
|
||||
}
|
||||
chest.on_construct = return_add_next(name_right)
|
||||
chest.after_destruct = return_remove_next(name_right, data.add_open_chest)
|
||||
|
||||
if data.add_open_chest then
|
||||
-- mostly copied from default
|
||||
local def_opened = table.copy(chest)
|
||||
|
||||
def_opened.mesh = "connected_chest_open.obj"
|
||||
def_opened.drawtype = "mesh"
|
||||
def_opened.paramtype = "light"
|
||||
for i = 1, #def_opened.tiles do
|
||||
if type(def_opened.tiles[i]) == "string" then
|
||||
def_opened.tiles[i] =
|
||||
{name = def_opened.tiles[i], backface_culling = true}
|
||||
elseif def_opened.tiles[i].backface_culling == nil then
|
||||
def_opened.tiles[i].backface_culling = true
|
||||
end
|
||||
end
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 1.5, 3/16, 0.5},
|
||||
}
|
||||
def_opened.diggable = false
|
||||
def_opened.on_blast = function() end
|
||||
inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
|
||||
"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
|
||||
"makealpha:255,126,126)"
|
||||
-- TODO, see right chest
|
||||
-- here 3 and 4 are swapped and no mirroring is needed…
|
||||
def_opened.tiles[3] = def_opened.tiles[4]
|
||||
def_opened.tiles[3].name = def_opened.tiles[3].name
|
||||
def_opened.tiles[5] = def_opened.tiles[6]
|
||||
|
||||
def_opened.tiles[6] = inside_texture
|
||||
|
||||
minetest.register_node(":" .. name_left.. "_open", def_opened)
|
||||
end
|
||||
|
||||
--~ minetest.register_node("connected_chests:chest_left", chest)
|
||||
minetest.register_node(":" .. name_left, chest)
|
||||
|
||||
|
||||
-- the right one is the deco one
|
||||
local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
|
||||
side, "default_obsidian_glass.png", side_texture, side_texture
|
||||
.. "^" .. data.front .. "^[transformFX"}
|
||||
local right_def = {
|
||||
tiles = tiles,
|
||||
paramtype2 = "facedir",
|
||||
drop = "",
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
on_construct = function(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
-- if the right node has an unexpected rotation, try to set it with
|
||||
-- a valid one
|
||||
if node.param2 > 3 then
|
||||
node.param2 = node.param2 % 4
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
|
||||
-- remove it if the left node can't be found
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if node_left.name ~= name_left
|
||||
or node_left.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- connect pipework tubes if there are any
|
||||
tube_update(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
-- simply remove the right node if it has an unexpected rotation
|
||||
if oldnode.param2 > 3 then
|
||||
return
|
||||
end
|
||||
|
||||
-- add it back if the left node is still there
|
||||
local x, z = unpack(param_tab2[oldnode.param2])
|
||||
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if node_left.name == name_left
|
||||
and node_left.param2 == oldnode.param2
|
||||
and minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, oldnode)
|
||||
return
|
||||
end
|
||||
|
||||
-- disconnect pipework tubes if there are any
|
||||
tube_update(pos)
|
||||
end,
|
||||
tube = data.lock and tube_to_left_locked or tube_to_left,
|
||||
groups = tube_groups,
|
||||
}
|
||||
|
||||
if data.add_open_chest then
|
||||
local def_opened = table.copy(right_def)
|
||||
|
||||
def_opened.mesh = "connected_chest_open.obj"
|
||||
def_opened.drawtype = "mesh"
|
||||
def_opened.paramtype = "light"
|
||||
for i = 1, #def_opened.tiles do
|
||||
if type(def_opened.tiles[i]) == "string" then
|
||||
def_opened.tiles[i] =
|
||||
{name = def_opened.tiles[i], backface_culling = true}
|
||||
elseif def_opened.tiles[i].backface_culling == nil then
|
||||
def_opened.tiles[i].backface_culling = true
|
||||
end
|
||||
end
|
||||
|
||||
--~ def_opened.tiles[1] = "default_mese.png" -- top, passt
|
||||
--~ def_opened.tiles[2] = "default_wood.png" -- bottom
|
||||
--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so
|
||||
--~ def_opened.tiles[4] = "default_obsidian.png" -- back side
|
||||
|
||||
--~ def_opened.tiles[5] = "default_cobble.png" -- front side
|
||||
--~ def_opened.tiles[6] = "default_leaves.png" -- inside
|
||||
|
||||
-- fix right side, somehow
|
||||
def_opened.tiles[4] = def_opened.tiles[3]
|
||||
def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX"
|
||||
|
||||
-- fix front side
|
||||
def_opened.tiles[5] = def_opened.tiles[6]
|
||||
|
||||
-- add inside
|
||||
def_opened.tiles[6] = inside_texture .. "^[transformFX"
|
||||
|
||||
-- TODO: back side looks like right side
|
||||
|
||||
minetest.register_node(":" .. name_right .. "_open", def_opened)
|
||||
end
|
||||
|
||||
minetest.register_node(":" .. name_right, right_def)
|
||||
|
||||
|
||||
-- LBMs to fix half chests if they occur for some reason
|
||||
minetest.register_lbm{
|
||||
label = "Connected Chest fixer " .. name_right,
|
||||
name = ":" .. name_right .. "_reconnect_lbm",
|
||||
nodenames = {name_right},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
if node.param2 > 3 then
|
||||
node.param2 = node.param2%4
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
local x, z = unpack(string.split(param_tab2[node.param2], " "))
|
||||
local left_node = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
|
||||
if left_node.name ~= "connected_chests:"..i.."_left"
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
if left_node.name ~= name_left
|
||||
or left_node.param2 ~= node.param2 then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
minetest.register_abm ({
|
||||
nodenames = {"connected_chests:"..i.."_left"},
|
||||
interval = 3,
|
||||
chance = 1,
|
||||
action = return_add_next("connected_chests:"..i.."_right"),
|
||||
})
|
||||
}
|
||||
minetest.register_lbm{
|
||||
label = "Connected Chest fixer " .. name_left,
|
||||
name = ":" .. name_left .. "_reconnect_lbm",
|
||||
nodenames = {name_left},
|
||||
run_at_every_load = true,
|
||||
action = return_add_next(name_right),
|
||||
}
|
||||
end
|
||||
|
||||
local time = math.floor(tonumber(os.clock()-load_time_start)*100+0.5)/100
|
||||
local msg = "[connected_chests] loaded after ca. "..time
|
||||
if time > 0.05 then
|
||||
print(msg)
|
||||
else
|
||||
minetest.log("info", msg)
|
||||
|
||||
local function get_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local formspec =
|
||||
"size[13,9]" ..
|
||||
"list[nodemeta:" .. spos .. ";main;0,0;13,5;]" ..
|
||||
"list[current_player;main;2.5,5.2;8,4;]" ..
|
||||
"listring[nodemeta:" .. spos .. ";main]" ..
|
||||
"listring[current_player;main]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
local open_chests = {} -- counter for players viewing the chest
|
||||
local accessed_chests = {} -- position of the chest a player views
|
||||
|
||||
-- a hacky way to close open connected default chests
|
||||
-- vi: vector index of the position of the left chest
|
||||
local function close_chest(vi)
|
||||
local pos = minetest.get_position_from_hash(vi)
|
||||
local node = minetest.get_node(pos)
|
||||
local is_locked = node.name == "default:chest_locked_connected_left_open"
|
||||
if node.name ~= "default:chest_connected_left_open"
|
||||
and not is_locked then
|
||||
return
|
||||
end
|
||||
if is_locked then
|
||||
node.name = "default:chest_locked_connected_left"
|
||||
else
|
||||
node.name = "default:chest_connected_left"
|
||||
end
|
||||
minetest.swap_node(pos, node)
|
||||
|
||||
-- close the right chest
|
||||
-- TODO: test for valid rotation
|
||||
local x, z = unpack(param_tab2[node.param2])
|
||||
pos.x = pos.x-x
|
||||
pos.z = pos.z-z
|
||||
node = minetest.get_node(pos)
|
||||
if is_locked then
|
||||
if node.name == "default:chest_locked_connected_right_open" then
|
||||
node.name = "default:chest_locked_connected_right"
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
else
|
||||
if node.name == "default:chest_connected_right_open" then
|
||||
node.name = "default:chest_connected_right"
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
end
|
||||
pos.x = pos.x + x * 0.5
|
||||
pos.z = pos.z + z * 0.5
|
||||
minetest.sound_play("default_chest_close",
|
||||
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
|
||||
end
|
||||
|
||||
-- close all remaining open chest on shutdown
|
||||
minetest.register_on_shutdown(function()
|
||||
for vi in pairs(open_chests) do
|
||||
close_chest(vi)
|
||||
end
|
||||
open_chests = nil
|
||||
end)
|
||||
|
||||
-- close open chests when the last player exits formspec
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:chest_connected"
|
||||
and formname ~= "default:chest_locked_connected" then
|
||||
return
|
||||
end
|
||||
if not player
|
||||
or not fields.quit then
|
||||
return
|
||||
end
|
||||
local pn = player:get_player_name()
|
||||
local vi = accessed_chests[pn]
|
||||
if not vi then
|
||||
minetest.log("warning", pn .. " opened a chest without lid?")
|
||||
return
|
||||
end
|
||||
accessed_chests[pn] = nil
|
||||
|
||||
local cnt = open_chests[vi]
|
||||
if cnt == 1 then
|
||||
close_chest(vi)
|
||||
open_chests[vi] = nil
|
||||
else
|
||||
open_chests[vi] = cnt-1
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
local chest_lid_obstructed = default.chest
|
||||
and default.chest.chest_lid_obstructed
|
||||
connected_chests.register_chest("default:chest", {
|
||||
add_open_chest = true,
|
||||
on_rightclick = function(pos, _, player)
|
||||
minetest.sound_play("default_chest_open",
|
||||
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
|
||||
|
||||
local vi = minetest.hash_node_position(pos)
|
||||
if not open_chests[vi]
|
||||
and not chest_lid_obstructed(pos) then
|
||||
local left_param2 = minetest.get_node(pos).param2
|
||||
|
||||
-- TODO: test for invalid param2 values
|
||||
local x, z = unpack(param_tab2[left_param2])
|
||||
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
|
||||
local node = minetest.get_node(pos_right)
|
||||
if node.name == "default:chest_connected_right"
|
||||
and not chest_lid_obstructed(pos_right) then
|
||||
minetest.swap_node(pos, {
|
||||
name = "default:chest_connected_left_open",
|
||||
param2 = left_param2})
|
||||
minetest.swap_node(pos_right, {
|
||||
name = "default:chest_connected_right_open",
|
||||
param2 = node.param2})
|
||||
end
|
||||
end
|
||||
|
||||
local pname = player:get_player_name()
|
||||
local spec = get_chest_formspec(pos)
|
||||
|
||||
minetest.after(0.2, minetest.show_formspec, pname,
|
||||
"default:chest_connected", spec)
|
||||
|
||||
if not accessed_chests[pname] then
|
||||
open_chests[vi] = open_chests[vi] or 0
|
||||
open_chests[vi] = open_chests[vi]+1
|
||||
|
||||
accessed_chests[pname] = vi
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
connected_chests.register_chest("default:chest_locked", {
|
||||
lock = true,
|
||||
add_open_chest = true,
|
||||
on_rightclick = function(pos, _, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
minetest.sound_play("default_chest_locked", {pos = pos}, true)
|
||||
return
|
||||
end
|
||||
|
||||
minetest.sound_play("default_chest_open",
|
||||
{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
|
||||
|
||||
local vi = minetest.hash_node_position(pos)
|
||||
-- TODO: somehow avoid using the chest node names here
|
||||
if not open_chests[vi]
|
||||
and not chest_lid_obstructed(pos) then
|
||||
local left_param2 = minetest.get_node(pos).param2
|
||||
|
||||
-- TODO: test for invalid param2 values
|
||||
local x, z = unpack(param_tab2[left_param2])
|
||||
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
|
||||
local node = minetest.get_node(pos_right)
|
||||
if node.name == "default:chest_locked_connected_right"
|
||||
and not chest_lid_obstructed(pos_right) then
|
||||
minetest.swap_node(pos_right, {
|
||||
name = "default:chest_locked_connected_right_open",
|
||||
param2 = node.param2})
|
||||
minetest.swap_node(pos, {
|
||||
name = "default:chest_locked_connected_left_open",
|
||||
param2 = left_param2})
|
||||
end
|
||||
end
|
||||
|
||||
local pname = player:get_player_name()
|
||||
local spec = get_chest_formspec(pos)
|
||||
|
||||
minetest.after(0.2, minetest.show_formspec, pname,
|
||||
"default:chest_locked_connected", spec)
|
||||
|
||||
if not accessed_chests[pname] then
|
||||
open_chests[vi] = open_chests[vi] or 0
|
||||
open_chests[vi] = open_chests[vi]+1
|
||||
|
||||
accessed_chests[pname] = vi
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- legacy
|
||||
|
||||
-- the default chest lid obstruction function wasn't exposed in minetest 0.4.16
|
||||
if not chest_lid_obstructed then
|
||||
-- copied from default's nodes.lua
|
||||
function chest_lid_obstructed(pos)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local def = minetest.registered_nodes[minetest.get_node(above).name]
|
||||
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
||||
if def and
|
||||
(def.drawtype == "airlike" or
|
||||
def.drawtype == "signlike" or
|
||||
def.drawtype == "torchlike" or
|
||||
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- once the connected_chests mod supported only default chests and used
|
||||
-- different node names
|
||||
minetest.register_alias("connected_chests:chest_left",
|
||||
"default:chest_connected_left")
|
||||
minetest.register_alias("connected_chests:chest_right",
|
||||
"default:chest_connected_right")
|
||||
minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
|
||||
minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
|
||||
minetest.register_alias("connected_chests:chest_locked_left", "default:chest_locked_connected_left")
|
||||
minetest.register_alias("connected_chests:chest_locked_right", "default:chest_locked_connected_right")
|
||||
|
3
mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = connected_chests
|
||||
depends = default
|
||||
optional_depends = pipeworks,technic
|
79
models/connected_chest_open.obj
Normal file
@ -0,0 +1,79 @@
|
||||
# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend'
|
||||
# www.blender.org
|
||||
o Top_Cube.002_None_Top_Cube.002_None_bottom
|
||||
v -0.500000 0.408471 0.720970
|
||||
v -0.500000 1.115578 0.013863
|
||||
v -0.500000 0.894607 -0.207108
|
||||
v -0.500000 0.187501 0.499999
|
||||
v 0.500000 1.115578 0.013863
|
||||
v 0.500000 0.408471 0.720970
|
||||
v 0.500000 0.187501 0.499999
|
||||
v 0.500000 0.894607 -0.207108
|
||||
v -0.500000 0.187500 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.187500 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 1.0000 0.6875
|
||||
vt 0.0000 0.6875
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 0.6875
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.6875
|
||||
vt 0.0000 0.6875
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.5000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 0.0000 0.7071 0.7071
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 1.0000 0.0000 -0.0000
|
||||
vn 0.0000 -0.7071 0.7071
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn -0.0000 0.7071 -0.7071
|
||||
vn -0.0000 0.0000 -1.0000
|
||||
vn -0.0000 -0.7071 -0.7071
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top
|
||||
s off
|
||||
f 6/1/1 5/2/1 2/3/1 1/4/1
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom
|
||||
f 11/5/2 10/6/2 14/7/2 13/8/2
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left
|
||||
f 1/9/3 2/10/3 3/11/3 4/12/3
|
||||
f 5/13/4 6/1/4 7/14/4 8/15/4
|
||||
f 4/12/3 9/16/3 10/17/3 11/18/3
|
||||
f 12/19/4 7/14/4 13/8/4 14/20/4
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back
|
||||
f 6/21/5 1/9/5 4/12/5 7/22/5
|
||||
f 7/22/6 4/12/6 11/18/6 13/23/6
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front
|
||||
f 2/10/7 5/24/7 8/25/7 3/11/7
|
||||
f 9/16/8 12/26/8 14/27/8 10/17/8
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside
|
||||
f 4/28/9 3/29/9 8/30/9 7/31/9
|
||||
f 7/31/10 12/32/10 9/33/10 4/28/10
|
Before Width: | Height: | Size: 88 B After Width: | Height: | Size: 88 B |
Before Width: | Height: | Size: 105 B After Width: | Height: | Size: 105 B |
BIN
textures/connected_chests_inside_frame.png
Normal file
After Width: | Height: | Size: 105 B |
Before Width: | Height: | Size: 74 B |
Before Width: | Height: | Size: 74 B |