38 Commits

Author SHA1 Message Date
56f5909e0f Relicense; WTFPL allows it 2021-12-22 17:45:59 +01:00
7cdd0471a2 depends.txt -> mod.conf 2021-12-22 17:44:27 +01:00
b876d8f2b9 Move the mod description to the forum to reduce duplicate text 2021-12-22 17:39:40 +01:00
870b6a9d47 Fix nether leaves visual_scale
Also, update README
2019-03-10 12:35:51 +01:00
0d4a302103 fix creative dig 2018-09-10 00:10:11 +02:00
fadf202663 Fix object teleportation from and to nether 2018-08-18 20:00:40 +02:00
df2d49edb0 Override player:set_pos etc. to disallow teleports from/to nether
constantly testing the player position is not longer necessary.
2018-08-15 19:52:39 +02:00
4a7dd247e7 Do not use players_in_nether as list but hashmap
Also, comment broken function
2018-08-15 17:31:15 +02:00
2f3522598c portal.lua: Fix some 80 char line breaks 2018-08-15 16:57:23 +02:00
020ab700ff Fix get_node vs get_node_or_nil usage 2018-08-15 16:52:04 +02:00
5925dc5606 mapgen: Use buffers for memory usage optimisation 2018-03-18 18:39:44 +01:00
6e2ffa04ea guide: fix portal indrigents 2017-12-31 22:02:22 +01:00
8a3d0b0634 Update debug messages 2017-12-26 09:58:32 +01:00
2ce9440fdf Use the light update parameter of write_to_map instead of the obsolete update_map (vmanip)
And use minetest.fix_light instead of a custom function (surprisingly it didn't cause a noticeable performance difference)
Also, a few code style changes
2017-12-26 09:39:17 +01:00
12dc8ae004 Fix code style
I've also made a few other changes:
Use minetest.pos_to_string instead of manually creating the string
Do not use table_contains to test if a node id belongs to a nether tree, instead use lua table hashmap behaviour
2017-12-26 09:19:11 +01:00
69b3e65c85 Fix missing unknown node test in grass_allowed 2017-12-26 08:40:18 +01:00
0a2dbbb0f8 Fix small stuff (thanks to warnings from luacheck) 2017-12-25 21:23:34 +01:00
6019bbce66 Do not use old vector_extras functions 2017-12-25 21:22:32 +01:00
acdf694356 Fixes https://github.com/HybridDog/nether-pack/issues/6
```
Use:
local tab = minetest.wrap_text(content, guide_size.fx, true)
Needs 3rd argument 'true' to ensure 'tab' is a table.
See 649eef9e4f/builtin/common/misc_helpers.lua (L311)
```
2017-12-25 20:48:41 +01:00
DS
d32ede7e8a make netherrack and co. digable with creative hand 2017-07-08 14:26:15 +02:00
e8a666f34e replace deprecated setting methods 2017-07-05 18:52:46 +02:00
DS
a7da195aa1 fix a crash caused by the none existing minetest.splittext function
It was replaced with minetest.wrap_text. Hopefully that won't make problems.
2017-07-05 18:38:38 +02:00
afb77f0a1d Update README.md 2017-02-03 23:19:10 +01:00
c33e306849 reduce index calculations (untested)
M  nether/init.lua
2016-09-15 11:57:06 +02:00
dac86dae07 🐈
M  modpack.txt
2016-08-08 15:51:58 +02:00
6d92487f20 🐈 2016-05-26 12:17:06 +02:00
578919c469 fix old newbie mistake 2016-05-04 18:42:45 +02:00
03da51be24 add support to the function delayer mod 2016-05-04 18:36:22 +02:00
b2dd95eb50 Don't use globalsteps 2016-05-04 18:32:17 +02:00
99eceb10eb assume player:getpos always returns a vector
remove patch file
2016-05-04 18:27:36 +02:00
2a3e553b9c fix crash nether if player cancel join server "/nether/portal.lua:243: attempt to index a nil value" 2016-05-04 18:24:57 +02:00
0e9bdc48b2 fix unknow item default:coal 2016-05-04 18:21:40 +02:00
501ce57e59 update readme 2016-05-04 18:18:04 +02:00
3ba23a4c88 New nether guide Much better formspecs based on original code Reworked many sentences 2016-05-04 18:11:02 +02:00
780b95bfbc further optimazion of ws func 2016-05-04 17:43:37 +02:00
f3cec2fe06 🐈 2016-03-10 20:47:16 +01:00
06099dcec3 🐈 2016-02-06 12:04:17 +01:00
b5807be921 use functions from vector_extras which should improve speed 2016-01-10 13:42:16 +01:00
12 changed files with 533 additions and 505 deletions

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@ -1,2 +1,2 @@
GPLv3 (lkloel's version) GPLv3 (lkloel's version)
WTFPL for the changes MIT for the changes

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@ -1,22 +1,7 @@
[Mod] nether-pack [nether-pack] For a description of this Minetest mod, please refer to the forum topic:
https://forum.minetest.net/viewtopic.php?f=9&t=10265
This is a modified version of lkjoel's nether mod.
Look here if you want to see the differences:
https://github.com/HybridDog/minetest-nether/compare/lkjoel:master...master
Sadly lkjoel's one disappeared…
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/nether/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/tarball/master)
this happens really selden to me
![I'm a screenshot!](http://i.imgur.com/pMZYqt9.png)
If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
TODO: TODO:
— find a way to get the perlin noise inside [-1; 1] or use another noise * Find a way to get the perlin noise inside [-1; 1] or use another noise
— add something containing items to that buildings * Add some node which containing items to the simple pyramid "buildings"

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@ -0,0 +1 @@
0

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@ -214,7 +214,7 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = "default:coal", output = "default:coal_lump",
recipe = "nether:tree", recipe = "nether:tree",
}) })

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@ -1,6 +0,0 @@
default
glow
riesenpilz
stairs
fence_registration?
watershed?

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@ -1,5 +1,5 @@
-- minetest time speed -- minetest time speed
local time_speed = tonumber(minetest.setting_get("time_speed")) local time_speed = tonumber(minetest.settings:get("time_speed"))
if not time_speed then if not time_speed then
time_speed = 1 time_speed = 1
else else

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@ -3,15 +3,15 @@ local cube = minetest.inventorycube
-- the content of the guide -- the content of the guide
local guide_infos = { local guide_infos = {
{ {
description = "mushroom", description = "Mushrooms",
{"text", "You can find the nether mushroom on the ground of the nether and on netherrack soil, it can be dug by hand."}, {"text", "Nether mushrooms can be found on the nether's ground and\n"..
{"y", -0.3}, "on netherrack soil, it can be dug by hand."},
{"image", {1, 1, "riesenpilz_nether_shroom_side.png"}}, {"image", {1, 1, "riesenpilz_nether_shroom_side.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "If you drop it without holding aux1 (the fast key), you can split it into its stem and head:"}, {"text", "If you drop it without holding the fast key, you can split it into its stem and head:"},
{"image", {1, 1, "nether_shroom_top.png", 1}}, {"image", {1, 1, "nether_shroom_top.png", 1}},
{"image", {1, 1, "nether_shroom_stem.png"}}, {"image", {1, 1, "nether_shroom_stem.png"}},
{"y", 0.2}, {"y", 0.1},
{"text", "You can get more mushrooms by using a netherrack soil:\n".. {"text", "You can get more mushrooms by using a netherrack soil:\n"..
"1. search a dark place and, if necessary, place netherrack with air about it\n".. "1. search a dark place and, if necessary, place netherrack with air about it\n"..
"2. right click with cooked blood onto the netherrack to make it soiled\n".. "2. right click with cooked blood onto the netherrack to make it soiled\n"..
@ -27,81 +27,89 @@ local guide_infos = {
{"image", {1, 1, "nether_netherrack.png"}}, {"image", {1, 1, "nether_netherrack.png"}},
}, },
{ {
description = "tools", description = "Tools",
{"text", "You can craft 5 types of tools in the nether, which (except the mushroom pick) require sticks to be crafted:"}, {"text", "You can craft 5 kinds of tools in the nether,\n"..
{"y", 0.4}, "which (except the mushroom pick) require sticks to be crafted:"},
{"image", {1, 1, "nether_pick_mushroom.png"}}, {"image", {1, 1, "nether_pick_mushroom.png"}},
{"text", "strength: 1\n".. {"y", 0.1},
{"text", "strength : 1\n"..
"The mushroom pick needs mushroom stems and heads to be crafted."}, "The mushroom pick needs mushroom stems and heads to be crafted."},
{"y", 0.2},
{"image", {1, 1, "nether_pick_wood.png"}}, {"image", {1, 1, "nether_pick_wood.png"}},
{"text", "strength: 2\n".. {"y", 0.1},
{"text", "strength : 2\n"..
"The nether wood pick can be crafted with cooked nether blood wood."}, "The nether wood pick can be crafted with cooked nether blood wood."},
{"y", 0.2}, {"image", {1, 1, "nether_axe_netherrack.png", 1.5}},
{"image", {1, 1, "nether_axe_netherrack.png", 1}}, {"image", {1, 1, "nether_shovel_netherrack.png", 3}},
{"image", {1, 1, "nether_shovel_netherrack.png", 2}}, {"image", {1, 1, "nether_sword_netherrack.png", 4.5}},
{"image", {1, 1, "nether_sword_netherrack.png", 3}},
{"image", {1, 1, "nether_pick_netherrack.png"}}, {"image", {1, 1, "nether_pick_netherrack.png"}},
{"text", "strength: 3\n".. {"y", 0.1},
{"text", "strength : 3\n"..
"The red netherrack tools can be crafted with usual netherrack."}, "The red netherrack tools can be crafted with usual netherrack."},
{"y", 0.2}, {"image", {1, 1, "nether_axe_netherrack_blue.png", 1.5}},
{"image", {1, 1, "nether_axe_netherrack_blue.png", 1}}, {"image", {1, 1, "nether_shovel_netherrack_blue.png", 3}},
{"image", {1, 1, "nether_shovel_netherrack_blue.png", 2}}, {"image", {1, 1, "nether_sword_netherrack_blue.png", 4.5}},
{"image", {1, 1, "nether_sword_netherrack_blue.png", 3}},
{"image", {1, 1, "nether_pick_netherrack_blue.png"}}, {"image", {1, 1, "nether_pick_netherrack_blue.png"}},
{"text", "strength: 3\n".. {"y", 0.1},
{"text", "strength : 3\n"..
"The blue netherrack tools can be crafted with blue netherrack."}, "The blue netherrack tools can be crafted with blue netherrack."},
{"y", 0.2}, {"image", {1, 1, "nether_axe_white.png", 1.5}},
{"image", {1, 1, "nether_axe_white.png", 1}}, {"image", {1, 1, "nether_shovel_white.png", 3}},
{"image", {1, 1, "nether_shovel_white.png", 2}}, {"image", {1, 1, "nether_sword_white.png", 4.5}},
{"image", {1, 1, "nether_sword_white.png", 3}},
{"image", {1, 1, "nether_pick_white.png"}}, {"image", {1, 1, "nether_pick_white.png"}},
{"text", "strength: 3\n".. {"y", 0.1},
{"text", "strength : 3\n"..
"The siwtonic tools can be crafted with the siwtonic ore."}, "The siwtonic tools can be crafted with the siwtonic ore."},
}, },
{ {
description = "blood structures", description = "Blood structures",
{"text", "You can find blood structures on the ground and dig their nodes even with the bare hand."}, {"text", "You can find blood structures on the ground and\n"..
{"y", 0.2}, "dig their nodes even with the bare hand."},
{"text", "One contains 4 kinds of blocks:"}, {"y", 0.5},
{"text", "One contains 4 kinds of blocks :"},
{"image", {1, 1, cube("nether_blood.png"), 1}}, {"image", {1, 1, cube("nether_blood.png"), 1}},
{"image", {1, 1, {"image", {1, 1,
cube("nether_blood_top.png", "nether_blood.png^nether_blood_side.png", "nether_blood.png^nether_blood_side.png"), cube("nether_blood_top.png", "nether_blood.png^nether_blood_side.png", "nether_blood.png^nether_blood_side.png"),
2}}, 2}},
{"image", {1, 1, "nether_fruit.png", 3}}, {"image", {1, 1, "nether_fruit.png", 3}},
{"image", {1, 1, cube("nether_blood_stem_top.png", "nether_blood_stem.png", "nether_blood_stem.png")}}, {"image", {1, 1, cube("nether_blood_stem_top.png", "nether_blood_stem.png", "nether_blood_stem.png")}},
{"text", "the blood stem, blood, blood head and nether fruit"}, {"y", 0.1},
{"y", 0.2}, {"text", "Blood stem, blood, blood head and nether fruit"},
{"text", "You can craft the stem to 4 blood wood:"}, {"y", 0.1},
{"text", "You can craft 4 blood wood with the stem :"},
{"image", {1, 1, cube("nether_wood.png")}}, {"image", {1, 1, cube("nether_wood.png")}},
{"y", 0.2}, {"y", 0.1},
{"text", "The 4 blood nodes can be cooked and, except blood wood, their blood can be extracted."}, {"text", "The 4 blood nodes can be cooked and, except\n"..
"blood wood, their blood can be extracted."},
}, },
{ {
description = "fruit", description = "Fruits",
{"text", "You can find the nether fruit at blood structures and dig it even with the bare hand."}, {"text", "You can find the nether fruits on blood structures\n"..
{"y", 0.05}, "and dig them even with the bare hand."},
{"image", {1, 1, "nether_fruit.png"}}, {"image", {1, 1, "nether_fruit.png"}},
{"text", "You can eat it to get a bit blood because of its acid effect:"}, {"text", "Eating it will make you lose life but\n"..
"it might feed you and give you blood :"},
{"image", {1, 1, "nether_blood_extracted.png"}}, {"image", {1, 1, "nether_blood_extracted.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "If you eat it at the right place inside a portal, you teleport instead of getting blood."}, {"text", "If you eat it at the right place inside a portal,\n"..
"you will teleport instead of getting blood."},
{"y", 0.2}, {"y", 0.2},
{"text", "If you drop it without holding aux1 (the fast key), you can split it into its fruit and leaf:"}, {"text", "If you drop it without holding the fast key,\n"..
"you can split it into its fruit and leaf:"},
{"image", {1, 1, "nether_fruit_leaf.png", 1}}, {"image", {1, 1, "nether_fruit_leaf.png", 1}},
{"image", {1, 1, "nether_fruit_no_leaf.png"}}, {"image", {1, 1, "nether_fruit_no_leaf.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "9 fruit leaves can be crafted to a fruit leaves block and the fruit without leaf can be used for crafting a nether pearl."}, {"text", "Craft a fruit leave block out of 9 fruit leaves\n"..
{"y", 0.2}, "The fruit can be used to craft a nether pearl."},
{"image", {1, 1, cube("nether_fruit_leaves.png")}}, {"image", {1, 1, cube("nether_fruit_leaves.png")}},
{"text", "fruit leaves block"}, {"y", 0.2},
{"text", "A fruit leaves block"},
}, },
{ {
description = "cooking", description = "Cooking",
{"text", "To get a furnace you need to dig at least 8 netherrack bricks.\n".. {"text", "To get a furnace you need to dig at least 8 netherrack bricks.\n"..
"They can be found at pyramid like constructions and require at least a strength 1 nether pick to be dug.\n".. "They can be found at pyramid like constructions and require at least\n"..
"For crafting the furnace, use the netherrack bricks like cobble:"}, "a strength 1 nether pick to be dug.\n"..
{"y", 0.2}, "To craft the furnace, use the netherrack bricks like cobble:"},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 0.5}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 0.5}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
@ -113,29 +121,27 @@ local guide_infos = {
{"y", 0.2}, {"y", 0.2},
{"text", "To begin cooking stuff, you can use a mushroom or fruit.\n".. {"text", "To begin cooking stuff, you can use a mushroom or fruit.\n"..
"After that it's recommended to use cooked blood nodes."}, "After that it's recommended to use cooked blood nodes."},
{"y", 0.2},
{"text", "Some nether items can be cooked:"},
{"y", 0.1}, {"y", 0.1},
{"text", "Some nether items can be cooked:"},
{"image", {1, 1, cube("nether_blood_stem_top_cooked.png", "nether_blood_stem_cooked.png", "nether_blood_stem_cooked.png"), 0.35}}, {"image", {1, 1, cube("nether_blood_stem_top_cooked.png", "nether_blood_stem_cooked.png", "nether_blood_stem_cooked.png"), 0.35}},
{"image", {1, 1, cube("nether_blood_cooked.png"), 1.6}}, {"image", {1, 1, cube("nether_blood_cooked.png"), 1.6}},
{"image", {1, 1, {"image", {1, 1,
cube("nether_blood_top_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"), cube("nether_blood_top_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"),
2.9}}, 2.9}},
{"image", {1, 1, cube("nether_wood_cooked.png"), 4.3}}, {"image", {1, 1, cube("nether_wood_cooked.png"), 4.3}},
{"y", 1}, {"y", 1.2},
{"text", "cooked blood stem, cooked blood, cooked blood head, cooked blood wood,"}, {"text", "Some cooked blood stem, cooked blood,\n"..
{"y", 0.2}, "cooked blood head and cooked blood wood,"},
{"image", {1, 1, "nether_hotbed.png", 0.3}}, {"image", {1, 1, "nether_hotbed.png", 0.3}},
{"image", {1, 1, "nether_pearl.png", 2}}, {"image", {1, 1, "nether_pearl.png", 2}},
{"y", 1}, {"y", 1.2},
{"text", "cooked extracted blood and nether pearl"}, {"text", "Some cooked extracted blood and a nether pearl"},
}, },
{ {
description = "extractor", description = "Extractors",
{"text", "Here you can find out information about the nether extractor."}, {"text", "Here you can find out information about the nether extractor."},
{"y", 0.4},
{"text", "Here you can see its craft recipe:"},
{"y", 0.2}, {"y", 0.2},
{"text", "Here you can see its craft recipe:"},
{"image", {0.5, 0.5, cube("nether_blood_top_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"), 0.5}}, {"image", {0.5, 0.5, cube("nether_blood_top_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png", "nether_blood_cooked.png^nether_blood_side_cooked.png"), 0.5}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
@ -147,7 +153,7 @@ local guide_infos = {
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png"), 1}},
{"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}}, {"image", {0.5, 0.5, cube("nether_netherrack_brick.png")}},
{"y", 0.2}, {"y", 0.2},
{"text", "You can extract blood from the blood nodes you get from the blood structure.\n".. {"text", "Extract blood from the blood nodes you get from the blood structures.\n"..
"You can also get blood with a nether fruit."}, "You can also get blood with a nether fruit."},
{"y", 0.2}, {"y", 0.2},
{"text", "So you can use it:\n".. {"text", "So you can use it:\n"..
@ -169,124 +175,132 @@ local guide_infos = {
{"image", {1, 1, "nether_blood.png", 0.82, -0.12}}, {"image", {1, 1, "nether_blood.png", 0.82, -0.12}},
{"image", {1, 1, "nether_blood_empty.png", 3.82, -0.12}}, {"image", {1, 1, "nether_blood_empty.png", 3.82, -0.12}},
{"y", 1.2}, {"y", 1.2},
{"text", "The empty blood stem can be crafted to empty nether wood, which can be crafted to nether sticks."}, {"text", "The empty blood stem can be crafted into empty nether wood,\n"..
"which can be crafted into nether sticks."},
}, },
{ {
description = "ores", description = "Ores",
{"text", "You can find 5 types of ores:"}, {"text", "You can find 5 types of ores:"},
{"y", 0.4},
{"image", {1, 1, cube("nether_netherrack_black.png"), 4}}, {"image", {1, 1, cube("nether_netherrack_black.png"), 4}},
{"image", {1, 1, cube("nether_netherrack.png")}}, {"image", {1, 1, cube("nether_netherrack.png")}},
{"text", "The red netherrack is generated like stone and the black netherrack is generated like gravel.\n"..
"Both require at least a strength 2 nether pick to be dug."},
{"y", 0.2}, {"y", 0.2},
{"text", "The red netherrack is generated like stone.\n"..
"The black netherrack is generated like gravel.\n"..
"Both require at least a strength 2 nether pick to be dug."},
{"image", {1, 1, cube("nether_white.png"), 4}}, {"image", {1, 1, cube("nether_white.png"), 4}},
{"image", {1, 1, cube("nether_netherrack_blue.png")}}, {"image", {1, 1, cube("nether_netherrack_blue.png")}},
{"text", "The blue netherrack is generated like diamond ore and the siwtonic ore is generated like mese blocks.\n"..
"Both require at least a strength 3 nether pick to be dug."},
{"y", 0.2}, {"y", 0.2},
{"text", "The blue netherrack is generated like diamond ore.\n"..
"The siwtonic ore is generated like mese blocks.\n"..
"Both require at least a strength 3 nether pick to be dug."},
{"image", {1, 1, cube("nether_netherrack_tiled.png"), 4}}, {"image", {1, 1, cube("nether_netherrack_tiled.png"), 4}},
{"image", {1, 1, cube("glow_stone.png")}}, {"image", {1, 1, cube("glow_stone.png")}},
{"text", "The glow stone can be used for lighting and the tiled netherrack is generated like coal ore.\n".. {"y", 0.2},
{"text", "Glow stone can be used for lighting.\n"..
"Tiled netherrack is generated like coal ore.\n"..
"Glow stone requires at least a strength 1 pick to be dug.\n".. "Glow stone requires at least a strength 1 pick to be dug.\n"..
"Tiled netherrack requires at least a strength 2 nether pick to be dug."}, "Dig tiled netherrack with at least a level 2 pickaxe."},
}, },
{ {
description = "vines", description = "Vines",
{"text", "The nether vines can be fed with blood.\n".. {"text", "Feed nether vines with blood.\n"..
"They can be dug by hand and drop nether children."}, "Dig them with anything."},
{"image", {1, 1, "nether_vine.png"}}, {"image", {1, 1, "nether_vine.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "To let a nether child grow to a blood structure, place it at a dark place onto a blood structure head node."}, {"text", "Grow nether child by placing\n"..
"placing it to a dark place onto a\n"..
"blood structure head node."},
{"image", {1, 1, "nether_sapling.png"}}, {"image", {1, 1, "nether_sapling.png"}},
{"y", -0.11}, {"y", -0.10},
{"image", {1, 1, "nether_blood.png^nether_blood_side.png"}}, {"image", {1, 1, "nether_blood.png^nether_blood_side.png"}},
}, },
{ {
description = "pearl", description = "Pearls",
{"text", "The nether pearl can be thrown for teleporting.\n".. {"text", "The nether pearl can be used to teleport by throwing it.\n"..
"So cou can get one:"}, "Here is how to get one :"},
{"y", 0.4}, {"y", 0.2},
{"text", "At first you need to craft 2 mushroom heads and 1 nether fruit without leaf together:"}, {"text", "First of all craft 2 mushroom heads and 1 nether fruit\n"..
"without leaf together :"},
{"image", {1, 1, "nether_shroom_top.png"}}, {"image", {1, 1, "nether_shroom_top.png"}},
{"image", {1, 1, "nether_fim.png", 3}}, {"image", {1, 1, "nether_fim.png", 3}},
{"image", {1, 1, "nether_fruit_no_leaf.png"}}, {"image", {1, 1, "nether_fruit_no_leaf.png"}},
{"image", {1, 1, "nether_shroom_top.png"}}, {"image", {1, 1, "nether_shroom_top.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "Then you need to put the result into the furnance to cook it to a nether pearl:"}, {"text", "Put the result into the furnace\n"..
"to cook it into a nether pearl :"},
{"image", {1, 1, "nether_pearl.png"}}, {"image", {1, 1, "nether_pearl.png"}},
}, },
{ {
description = "bricks", description = "Bricks",
{"text", "You can craft bricks of red, black and blue netherrack."}, {"text", "Craft bricks out of red,\n"..
{"y", 0.4}, "black and blue netherrack."},
{"image", {1, 1, cube("nether_netherrack_brick_black.png"), 1}}, {"image", {1, 1, cube("nether_netherrack_brick_black.png"), 1}},
{"image", {1, 1, cube("nether_netherrack_brick_blue.png"), 2}}, {"image", {1, 1, cube("nether_netherrack_brick_blue.png"), 2}},
{"image", {1, 1, cube("nether_netherrack_brick.png")}}, {"image", {1, 1, cube("nether_netherrack_brick.png")}},
{"y", 0.4},
{"text", "Dig them with at least a level 1 pickaxe."},
{"y", 0.2}, {"y", 0.2},
{"text", "These bricks require at least a strength 1 nether pick to be dug."},
{"y", 0.2},
{"text", "Because the crafing recipe of bricks is well known, it's not shown here."},
}, },
{ {
description = "portal", description = "Portals",
{"text", "Here you can find out how to built the nether portal."}, {"text", "Here you can find out how to built the nether portal."},
{"y", 0.4}, {"y", 0.3},
{"text", "A nether portal requires following nodes:"}, {"text", "A nether portal requires following nodes:"},
{"y", 0.05}, {"y", 0.05},
{"text", "21 empty nether wooden planks\n".. {"text", "25 empty nether wooden planks\n"..
"16 black netherrack\n"..
"12 blue netherrack bricks\n".. "12 blue netherrack bricks\n"..
"12 black netherrack\n"..
"8 red netherrack\n".. "8 red netherrack\n"..
"8 cooked nether wood\n".. "8 cooked nether blood\n"..
"4 nether fruits\n".. "4 nether fruits\n"..
"2 siwtonic blocks"}, "2 siwtonic blocks"},
{"y", 0.2}, {"y", 0.2},
{"text", "It should look approximately like this one:"}, {"text", "It should look approximately like this one:"},
{"image", {5.625, 6, "nether_teleporter.png", 0, -1.5}}, {"image", {5.625, 6, "nether_teleporter.png", 0, -1.5}},
{"y", 5.5}, {"y", 5.5},
{"text", "You can activate it by standing in the middle on a siwtonic block and eating a nether fruit.\n".. {"text", "Activate it by standing in the middle,\n"..
"Don't forget to take enough stuff with you to be able to build a portal back."}, "on the siwtonic block and eating a nether fruit.\n"..
"Take enough stuff with you to build a portal when you'll come back."},
}, },
{ {
description = "nether forest", description = "Forests",
{"text", "The nether forest is generated in caves above the usual nether."}, {"text", "The nether forest is generated in caves,\n"..
"above the usual nether."},
{"y", 0.2}, {"y", 0.2},
{"text", "There you can find some plants:"}, {"text", "There you can find some plants:"},
{"y", 0.2},
{"image", {1, 1, "nether_grass_middle.png", 1}}, {"image", {1, 1, "nether_grass_middle.png", 1}},
{"image", {1, 1, "nether_grass_big.png", 2}}, {"image", {1, 1, "nether_grass_big.png", 2}},
{"image", {1, 1, "nether_grass_small.png"}}, {"image", {1, 1, "nether_grass_small.png"}},
{"y", 0.2}, {"y", 0.2},
{"text", "The nether forest grass can be used to get paper.\n".. {"text", "Use the nether forest grass to get paper.\n"..
"Just dig it, put the grass into the furnace and craft paper out of the dried grass.\n".. "Craft paper out of the dried grass."},
"The recipe is similar to the one of crafting paper with papyrus."},
{"y", 0.2},
{"image", {1, 1, cube("nether_tree_top.png", "nether_tree.png", "nether_tree.png")}}, {"image", {1, 1, cube("nether_tree_top.png", "nether_tree.png", "nether_tree.png")}},
{"text", "Nether trunks can be found at nether trees, you can craft nether wood out of them."},
{"y", 0.2}, {"y", 0.2},
{"text", "Nether trunks can be found at nether trees.\n"..
"Craft nether wood out of nether trunk."},
{"image", {1, 1, "nether_glowflower.png"}}, {"image", {1, 1, "nether_glowflower.png"}},
{"text", "Currently this flower can be used for lighting and decoration."}, {"y", 0.2},
{"text", "Use it for lighting and decoration."},
}, },
} }
-- the size of guide pages -- the size of guide pages
local guide_size = {x=15, y=10, cx=0.1, cy=-0.2} local guide_size = {x=40, y=10, cx=0.2, cy=0.2}
-- informations about settings and ... -- informations about settings and ...
local formspec_offset = {x=0.25, y=0.55} local formspec_offset = {x=0.25, y=0.50}
local font_size local font_size
if minetest.is_singleplayer() then if minetest.is_singleplayer() then
font_size = tonumber(minetest.setting_get("font_size")) or 13 font_size = tonumber(minetest.settings:get("font_size")) or 13
else else
font_size = 13 font_size = 13
end end
guide_size.fx = math.floor((guide_size.x-2*(guide_size.cx+formspec_offset.x))*font_size) guide_size.fx = math.floor((40*(guide_size.cx+formspec_offset.x))*font_size)
guide_size.fy = font_size/65 guide_size.fy = font_size/40
-- the default guide formspecs -- the default guide formspecs
local guide_forms = { local guide_forms = {
contents = "size[3,"..(#guide_infos+1)*0.5 ..";]label["..guide_size.cx+0.8 ..","..guide_size.cy..";Contents:]", contents = "size[3.6,"..(#guide_infos)-2 ..";]label["..guide_size.cx+0.7 ..","..guide_size.cy+0.2 ..";Contents:]",
} }
-- change the infos to formspecs -- change the infos to formspecs
@ -301,10 +315,10 @@ for n,data in ipairs(guide_infos) do
elseif typ == "x" then elseif typ == "x" then
x = math.max(x, content) x = math.max(x, content)
elseif typ == "text" then elseif typ == "text" then
local tab = minetest.splittext(content, guide_size.fx) local tab = minetest.wrap_text(content, guide_size.fx, true)
local l = guide_size.cx local l = guide_size.cx
for _,str in ipairs(tab) do for _,str in ipairs(tab) do
form = form.."label["..guide_size.cx..","..guide_size.cy+y..";"..str.."]" form = form.."label["..guide_size.cx ..","..guide_size.cy+y..";"..str.."]"
y = y+guide_size.fy y = y+guide_size.fy
l = math.max(l, #str) l = math.max(l, #str)
end end
@ -323,7 +337,7 @@ for n,data in ipairs(guide_infos) do
end end
end end
end end
form = "size["..x..","..y+1 ..";]"..form.."button["..x/2-0.5 ..","..y ..";1,2;quit;back]" form = "size["..x*1.8 ..","..y+1 ..";]"..form.."button["..x/2-0.5 ..","..y ..";1,2;quit;Back]"
guide_forms[n] = {data.description, form} guide_forms[n] = {data.description, form}
end end
@ -336,8 +350,8 @@ end
local y = 0 local y = 0
for y,i in ipairs(guide_forms) do for y,i in ipairs(guide_forms) do
local desc, form = unpack(i) local desc, form = unpack(i)
local s = #desc*1.3/font_size+0.3 local s = #desc*1.3/font_size+1.5
guide_forms.contents = guide_forms.contents.."button["..guide_size.cx+math.random()..","..guide_size.cy+y/2 ..";"..s..",1;name;"..desc.."]" guide_forms.contents = guide_forms.contents.."button["..guide_size.cx*12/s-0.5 ..","..guide_size.cy+y/1.3 ..";"..s..",1;name;"..desc.."]"
end end
-- shows the contents of the formspec -- shows the contents of the formspec

View File

@ -11,7 +11,7 @@
-- godkiller447 (ideas) -- godkiller447 (ideas)
-- If I didn't list you, please let me know! -- If I didn't list you, please let me know!
local load_time_start = os.clock() local load_time_start = minetest.get_us_time()
if not rawget(_G, "nether") then if not rawget(_G, "nether") then
nether = {} nether = {}
@ -52,8 +52,8 @@ local grass_rarity = 2
-- Frequency of nether mushrooms in the nether forest (higher is less frequent) -- Frequency of nether mushrooms in the nether forest (higher is less frequent)
local mushroom_rarity = 80 local mushroom_rarity = 80
-- Frequency of trees in the nether forest (higher is less frequent) local abm_tree_interval = 864
local tree_rarity = 200 local abm_tree_chance = 100
-- height of the nether generation's end -- height of the nether generation's end
nether.start = f_h_max+100 nether.start = f_h_max+100
@ -83,11 +83,14 @@ local NETHER_SHROOM_FREQ = 100
--NETHER_APPLE_FREQ = 5 --NETHER_APPLE_FREQ = 5
-- Frequency of healing apples in a nether structure (higher is less frequent) -- Frequency of healing apples in a nether structure (higher is less frequent)
--NETHER_HEAL_APPLE_FREQ = 10 --NETHER_HEAL_APPLE_FREQ = 10
-- Start position for the Throne of Hades (y is relative to the bottom of the nether) -- Start position for the Throne of Hades (y is relative to the bottom of the
-- nether)
--HADES_THRONE_STARTPOS = {x=0, y=1, z=0} --HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
-- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the nether) (y is relative to the bottom of the nether) -- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the
-- nether) (y is relative to the bottom of the nether)
--NETHER_SPAWNPOS = {x=0, y=5, z=0} --NETHER_SPAWNPOS = {x=0, y=5, z=0}
-- Structure of the nether portal (all is relative to the nether portal creator block) -- Structure of the nether portal (all is relative to the nether portal creator
-- block)
--== END OF EDITABLE OPTIONS ==-- --== END OF EDITABLE OPTIONS ==--
@ -96,9 +99,10 @@ if nether.info then
if spam <= self.max_spam then if spam <= self.max_spam then
local info local info
if t then if t then
info = string.format("[nether] "..msg.." after ca. %.2fs", os.clock() - t) info = "[nether] " .. msg .. (" after ca. %.3g s"):format(
(minetest.get_us_time() - t) / 1000000)
else else
info = "[nether] "..msg info = "[nether] " .. msg
end end
print(info) print(info)
if self.inform_all then if self.inform_all then
@ -107,39 +111,30 @@ if nether.info then
end end
end end
else else
function nether:inform() function nether.inform()
end end
end end
local path = minetest.get_modpath("nether") local path = minetest.get_modpath"nether"
dofile(path.."/weird_mapgen_noise.lua") dofile(path.."/weird_mapgen_noise.lua")
dofile(path.."/items.lua") dofile(path.."/items.lua")
--dofile(path.."/furnace.lua") --dofile(path.."/furnace.lua")
dofile(path.."/pearl.lua") dofile(path.."/pearl.lua")
local function table_contains(t, v)
for _,i in pairs(t) do
if i == v then
return true
end
end
return false
end
-- Weierstrass function stuff from https://github.com/slemonide/gen -- Weierstrass function stuff from https://github.com/slemonide/gen
local SIZE = 1000 local SIZE = 1000
local ssize = math.ceil(math.abs(SIZE)) local ssize = math.ceil(math.abs(SIZE))
local function do_ws_func(depth, a, x) local function do_ws_func(depth, a, x)
local n = x/(16*SIZE) local n = math.pi * x / (16 * SIZE)
local y = 0 local y = 0
for k=1,depth do for k=1,depth do
y = y + math.sin(math.pi * k^a * n)/(k^a) y = y + math.sin(k^a * n) / k^a
end end
return SIZE*y/math.pi return SIZE * y / math.pi
end end
local chunksize = minetest.setting_get("chunksize") or 5 local chunksize = minetest.settings:get"chunksize" or 5
local ws_lists = {} local ws_lists = {}
local function get_ws_list(a,x) local function get_ws_list(a,x)
ws_lists[a] = ws_lists[a] or {} ws_lists[a] = ws_lists[a] or {}
@ -158,10 +153,6 @@ end
local function dif(z1, z2) local function dif(z1, z2)
if z1 < 0
and z2 < 0 then
z1,z2 = -z1,-z2
end
return math.abs(z1-z2) return math.abs(z1-z2)
end end
@ -179,42 +170,25 @@ end
local function set_vm_data(manip, nodes, pos, t1, name, generated) local function set_vm_data(manip, nodes, pos, t1, name, generated)
manip:set_data(nodes) manip:set_data(nodes)
manip:write_to_map() manip:write_to_map(not generated)
local spam = 2 nether:inform(name.." grew at " .. minetest.pos_to_string(pos),
if generated then generated and 3 or 2, t1)
spam = 3
end
nether:inform(name.." grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
if not generated then
local t1 = os.clock()
manip:update_map()
nether:inform("map updated", spam, t1)
end
end
local function fix_light(minp, maxp)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
nodes = manip:get_data()
manip:set_data(nodes)
manip:write_to_map()
manip:update_map()
end end
-- Generated variables -- Generated variables
local NETHER_BOTTOM = (nether_middle - NETHER_HEIGHT) local NETHER_BOTTOM = (nether_middle - NETHER_HEIGHT)
nether.buildings = NETHER_BOTTOM+12 nether.buildings = NETHER_BOTTOM+12
local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM) --~ local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM)
local f_yscale_top = (f_h_max-f_h_min)/2 local f_yscale_top = (f_h_max-f_h_min)/2
local f_yscale_bottom = f_yscale_top/2 local f_yscale_bottom = f_yscale_top/2
--HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM + HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z} --HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM +
--HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
--LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT) --LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
--HADES_THRONE_ABS = {} --HADES_THRONE_ABS = {}
--HADES_THRONE_ENDPOS_ABS = {} --HADES_THRONE_ENDPOS_ABS = {}
--HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt" --HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
--NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z} --NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM +
--NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
--[[for i,v in ipairs(HADES_THRONE) do --[[for i,v in ipairs(HADES_THRONE) do
v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
@ -237,7 +211,7 @@ for i,v in ipairs(HADES_THRONE_ABS) do
end end
HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]] HADES_THRONE_ENDPOS_ABS = {x=htx, y=hty, z=htz}]]
local c local c, nether_tree_nodes
local function define_contents() local function define_contents()
c = { c = {
ignore = minetest.get_content_id("ignore"), ignore = minetest.get_content_id("ignore"),
@ -248,7 +222,8 @@ local function define_contents()
diamond = minetest.get_content_id("default:stone_with_diamond"), diamond = minetest.get_content_id("default:stone_with_diamond"),
mese = minetest.get_content_id("default:mese"), mese = minetest.get_content_id("default:mese"),
glowstone = minetest.get_content_id("glow:stone"), --https://github.com/Zeg9/minetest-glow --https://github.com/Zeg9/minetest-glow
glowstone = minetest.get_content_id("glow:stone"),
nether_shroom = minetest.get_content_id("riesenpilz:nether_shroom"), nether_shroom = minetest.get_content_id("riesenpilz:nether_shroom"),
@ -278,6 +253,12 @@ local function define_contents()
nether_dirt_top = minetest.get_content_id("nether:dirt_top"), nether_dirt_top = minetest.get_content_id("nether:dirt_top"),
nether_dirt_bottom = minetest.get_content_id("nether:dirt_bottom"), nether_dirt_bottom = minetest.get_content_id("nether:dirt_bottom"),
} }
local trn = {c.nether_tree, c.nether_tree_corner, c.nether_leaves,
c.nether_fruit}
nether_tree_nodes = {}
for i = 1,#trn do
nether_tree_nodes[trn[i]] = true
end
end end
local pr, contents_defined local pr, contents_defined
@ -304,13 +285,14 @@ end
local f_perlins = {} local f_perlins = {}
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin -- abs(v) < 1-(persistance^octaves))/(1-persistance) = amp
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin
-- local perlin2 = minetest.get_perlin(133,3, 0.5, 10) -- local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
-- local perlin3 = minetest.get_perlin(112,3, 0.5, 5) -- local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
local tmp = f_yscale_top*4 local tmp = f_yscale_top*4
local tmp2 = tmp/f_bottom_scale local tmp2 = tmp/f_bottom_scale
local perlins = { local perlins = {
{ { -- amp 1.75
seed = 13, seed = 13,
octaves = 3, octaves = 3,
persist = 0.5, persist = 0.5,
@ -318,7 +300,7 @@ local perlins = {
scale = 1, scale = 1,
offset = 0, offset = 0,
}, },
{ {-- amp 1.75
seed = 133, seed = 133,
octaves = 3, octaves = 3,
persist = 0.5, persist = 0.5,
@ -326,7 +308,7 @@ local perlins = {
scale = 1, scale = 1,
offset = 0, offset = 0,
}, },
{ {-- amp 1.75
seed = 112, seed = 112,
octaves = 3, octaves = 3,
persist = 0.5, persist = 0.5,
@ -342,7 +324,7 @@ local perlins = {
scale = 1, scale = 1,
offset = 0, offset = 0,
},]] },]]
forest_top = { forest_top = {-- amp 2.44
seed = 21, seed = 21,
octaves = 3, octaves = 3,
persist = 0.8, persist = 0.8,
@ -352,18 +334,26 @@ local perlins = {
}, },
} }
local info = true -- buffers, see https://forum.minetest.net/viewtopic.php?f=18&t=16043
local pelin_maps
local pmap1 = {}
local pmap2 = {}
local pmap3 = {}
local pmap_f_top = {}
local data = {}
local structures_enabled = true local structures_enabled = true
local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5) local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5)
-- Create the Nether -- Create the Nether
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether.start) then --avoid big map generation --avoid big map generation
if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether.start) then
return return
end end
local addpos = {}
local t1 = os.clock() local t1 = minetest.get_us_time()
nether:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2) nether:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=[" ..
minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
if not contents_defined then if not contents_defined then
define_contents() define_contents()
@ -378,31 +368,41 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data() vm:get_data(data)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
pr = PseudoRandom(seed+33) pr = PseudoRandom(seed+33)
local tab,num = {},1 local tab,num = {},1
local trees,num_trees = {},1 local trees,num_trees = {},1
--local perlin1 = minetest.get_perlin(13,3, 0.5, 50) --Get map specific perlin --local perlin1 = minetest.get_perlin(13,3, 0.5, 50)
--local perlin2 = minetest.get_perlin(133,3, 0.5, 10) --local perlin2 = minetest.get_perlin(133,3, 0.5, 10)
--local perlin3 = minetest.get_perlin(112,3, 0.5, 5) --local perlin3 = minetest.get_perlin(112,3, 0.5, 5)
local side_length = maxp.x - minp.x + 1 -- maybe mistake here local side_length = maxp.x - minp.x + 1
local map_lengths_xyz = {x=side_length, y=side_length, z=side_length} local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
local pmap1 = minetest.get_perlin_map(perlins[1], map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z}) if not pelin_maps then
local pmap2 = minetest.get_perlin_map(perlins[2], map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z}) pelin_maps = {
local pmap3 = minetest.get_perlin_map(perlins[3], map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z}) a = minetest.get_perlin_map(perlins[1], map_lengths_xyz),
b = minetest.get_perlin_map(perlins[2], map_lengths_xyz),
c = minetest.get_perlin_map(perlins[3], map_lengths_xyz),
forest_top = minetest.get_perlin_map(perlins.forest_top,
map_lengths_xyz),
}
end
pelin_maps.a:get2dMap_flat({x=minp.x, y=minp.z}, pmap1)
pelin_maps.b:get2dMap_flat({x=minp.x, y=minp.z}, pmap2)
pelin_maps.c:get2dMap_flat({x=minp.x, y=minp.z}, pmap3)
local forest_possible = maxp.y > f_h_min and minp.y < f_h_max local forest_possible = maxp.y > f_h_min and minp.y < f_h_max
--local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z}) --local pmap_f_bottom = minetest.get_perlin_map(perlins.forest_bottom,
local perlin_f_bottom, pmap_f_top, strassx, strassz -- map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
local perlin_f_bottom, strassx, strassz
if forest_possible then if forest_possible then
perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2) perlin_f_bottom = minetest.get_perlin(11, 3, 0.8, tmp2)
pmap_f_top = minetest.get_perlin_map(perlins.forest_top, map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z}) pelin_maps.forest_top:get2dMap_flat({x=minp.x, y=minp.z}, pmap_f_top)
strassx = get_ws_list(2, minp.x) strassx = get_ws_list(2, minp.x)
strassz = get_ws_list(2, minp.z) strassz = get_ws_list(2, minp.z)
end end
@ -410,7 +410,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
local num2, tab2 local num2, tab2
if buildings >= 1 then if buildings >= 1 then
num2 = 1 num2 = 1
tab2 = nether_weird_noise({x=minp.x, y=nether.buildings-79, z=minp.z}, pymg, 200, 8, 10, 79) tab2 = nether_weird_noise({x=minp.x, y=nether.buildings-79, z=minp.z},
pymg, 200, 8, 10, side_length-1)
end end
local count = 0 local count = 0
@ -456,17 +457,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
py_h_g = nether.buildings-7 py_h_g = nether.buildings-7
end end
local vi = area:index(x, minp.y, z)
if buildings == 1 if buildings == 1
and noisp then and noisp then
if noisp == 1 then if noisp == 1 then
for y=minp.y, maxp.y do for _ = 1,side_length do
local p_addpos = area:index(x, y, z) data[vi] = c.netherrack_brick
data[p_addpos] = c.netherrack_brick vi = vi + area.ystride
end end
else else
for y=minp.y, maxp.y do for _ = 1,side_length do
local p_addpos = area:index(x, y, z) data[vi] = c.lava
data[p_addpos] = c.lava vi = vi + area.ystride
end end
end end
else else
@ -478,15 +480,19 @@ minetest.register_on_generated(function(minp, maxp, seed)
local f_bottom, f_top, is_forest, f_h_dirt local f_bottom, f_top, is_forest, f_h_dirt
if forest_possible then if forest_possible then
local p = {x=math.floor(x/f_bottom_scale), z=math.floor(z/f_bottom_scale)} local p = {x=math.floor(x/f_bottom_scale),
z=math.floor(z/f_bottom_scale)}
local pstr = p.x.." "..p.z local pstr = p.x.." "..p.z
if not f_perlins[pstr] then if not f_perlins[pstr] then
f_perlins[pstr] = math.floor(f_h_min+(math.abs(perlin_f_bottom:get2d({x=p.x, y=p.z})+1))*f_yscale_bottom+0.5) f_perlins[pstr] = math.floor(f_h_min + (math.abs(
perlin_f_bottom:get2d{x=p.x, y=p.z} + 1))
* f_yscale_bottom + 0.5)
end end
local top_noise = pmap_f_top[count]+1 local top_noise = pmap_f_top[count]+1
if top_noise < 0 then if top_noise < 0 then
top_noise = -top_noise/10 top_noise = -top_noise/10
--nether:inform("ERROR: (perlin noise) "..pmap_f_top[count].." is not inside [-1; 1]", 1) --nether:inform("ERROR: (perlin noise) "..
-- pmap_f_top[count].." is not inside [-1; 1]", 1)
end end
f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5) f_top = math.floor(f_h_max - top_noise*f_yscale_top + 0.5)
f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1) f_bottom = f_perlins[pstr]+pr:next(0,f_bottom_scale-1)
@ -495,78 +501,74 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
for y=minp.y, maxp.y do for y=minp.y, maxp.y do
local p_addpos = area:index(x, y, z) local d_p_addp = data[vi]
local d_p_addp = data[p_addpos]
--if py_h >= maxp.y-4 then --if py_h >= maxp.y-4 then
if y <= py_h if y <= py_h
and noisp then and noisp then
if noisp == 1 then if noisp == 1 then
data[p_addpos] = c.netherrack_brick data[vi] = c.netherrack_brick
elseif noisp == 2 then elseif noisp == 2 then
if y == py_h then if y == py_h then
data[p_addpos] = c.netherrack_brick data[vi] = c.netherrack_brick
elseif y == py_h_g elseif y == py_h_g
and pr:next(1,3) <= 2 then and pr:next(1,3) <= 2 then
data[p_addpos] = c.netherrack data[vi] = c.netherrack
elseif y <= py_h_g then elseif y <= py_h_g then
data[p_addpos] = c.lava data[vi] = c.lava
else else
data[p_addpos] = c.air data[vi] = c.air
end end
end end
elseif d_p_addp ~= c.air then elseif d_p_addp ~= c.air then
if is_forest if is_forest
and y == f_bottom then and y == f_bottom then
data[p_addpos] = c.nether_dirt_top data[vi] = c.nether_dirt_top
elseif is_forest elseif is_forest
and y < f_bottom and y < f_bottom
and y >= f_h_dirt then and y >= f_h_dirt then
data[p_addpos] = c.nether_dirt data[vi] = c.nether_dirt
elseif is_forest elseif is_forest
and y == f_h_dirt-1 then and y == f_h_dirt-1 then
data[p_addpos] = c.nether_dirt_bottom data[vi] = c.nether_dirt_bottom
elseif is_forest elseif is_forest
and y == f_h_dirt+1 then and y == f_h_dirt+1 then
if pr:next(1,tree_rarity) == 1 then if pr:next(1,tree_rarity) == 1 then
trees[num_trees] = {x=x, y=y, z=z} trees[num_trees] = {x=x, y=y, z=z}
num_trees = num_trees+1 num_trees = num_trees+1
elseif pr:next(1,mushroom_rarity) == 1 then elseif pr:next(1,mushroom_rarity) == 1 then
data[p_addpos] = c.nether_shroom data[vi] = c.nether_shroom
elseif pr:next(1,glowflower_rarity) == 1 then elseif pr:next(1,glowflower_rarity) == 1 then
data[p_addpos] = c.glowflower data[vi] = c.glowflower
elseif pr:next(1,grass_rarity) == 1 then elseif pr:next(1,grass_rarity) == 1 then
data[p_addpos] = c.nether_grass[pr:next(1,3)] data[vi] = c.nether_grass[pr:next(1,3)]
else else
data[p_addpos] = c.air data[vi] = c.air
end end
elseif is_forest elseif is_forest
and y > f_bottom and y > f_bottom
and y < f_top then and y < f_top then
if not table_contains( if not nether_tree_nodes[d_p_addp] then
{c.nether_tree, c.nether_tree_corner, c.nether_leaves, c.nether_fruit}, data[vi] = c.air
d_p_addp
) then
data[p_addpos] = c.air
end end
elseif is_forest elseif is_forest
and y == f_top then and y == f_top then
local sel = math.floor(strassx[x]+strassz[z]+0.5)%10 local sel = math.floor(strassx[x]+strassz[z]+0.5)%10
if sel <= 5 then if sel <= 5 then
data[p_addpos] = return_nether_ore(d_p_addp, true) data[vi] = return_nether_ore(d_p_addp, true)
elseif sel == 6 then elseif sel == 6 then
data[p_addpos] = c.netherrack_black data[vi] = c.netherrack_black
elseif sel == 7 then elseif sel == 7 then
data[p_addpos] = c.glowstone data[vi] = c.glowstone
else else
data[p_addpos] = c.air data[vi] = c.air
end end
elseif y <= NETHER_BOTTOM then elseif y <= NETHER_BOTTOM then
if y <= bottom then if y <= bottom then
data[p_addpos] = return_nether_ore(d_p_addp, true) data[vi] = return_nether_ore(d_p_addp, true)
else else
data[p_addpos] = c.lava data[vi] = c.lava
end end
elseif r_structure == 1 elseif r_structure == 1
and y == bottom then and y == bottom then
@ -574,26 +576,27 @@ minetest.register_on_generated(function(minp, maxp, seed)
num = num+1 num = num+1
elseif y <= bottom then elseif y <= bottom then
if pr:next(1,LAVA_FREQ) == 1 then if pr:next(1,LAVA_FREQ) == 1 then
data[p_addpos] = c.lava data[vi] = c.lava
else else
data[p_addpos] = return_nether_ore(d_p_addp, false) data[vi] = return_nether_ore(d_p_addp, false)
end end
elseif r_shroom == 1 elseif r_shroom == 1
and r_structure ~= 1 and r_structure ~= 1
and y == bottom+1 then and y == bottom+1 then
data[p_addpos] = c.nether_shroom data[vi] = c.nether_shroom
elseif (y == top and r_glowstone == 1) then elseif (y == top and r_glowstone == 1) then
data[p_addpos] = c.glowstone data[vi] = c.glowstone
elseif y >= top then elseif y >= top then
data[p_addpos] = return_nether_ore(d_p_addp, true) data[vi] = return_nether_ore(d_p_addp, true)
elseif y <= top-1 elseif y <= top-1
and generate_vine and generate_vine
and y >= top-r_vine_length then and y >= top-r_vine_length then
data[p_addpos] = c.nether_vine data[vi] = c.nether_vine
else else
data[p_addpos] = c.air data[vi] = c.air
end end
end end
vi = vi + area.ystride
end end
end end
end end
@ -602,37 +605,42 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- vm:set_lighting(12) -- vm:set_lighting(12)
-- vm:calc_lighting() -- vm:calc_lighting()
-- vm:update_liquids() -- vm:update_liquids()
vm:write_to_map() vm:write_to_map(false)
nether:inform("nodes set", 2, t1) nether:inform("nodes set", 2, t1)
local t2 = os.clock() local t2 = minetest.get_us_time()
local tr_bl_cnt = 0
if structures_enabled then --Trees: if structures_enabled then -- Blood netherstructures
for _,v in ipairs(tab) do tr_bl_cnt = #tab
nether.grow_netherstructure(v, true) for i = 1,tr_bl_cnt do
nether.grow_netherstructure(tab[i], true)
end end
end end
if forest_possible then --Trees: if forest_possible then -- Forest trees
for _,v in ipairs(trees) do tr_bl_cnt = tr_bl_cnt + #trees
nether.grow_tree(v, true) for i = 1,#trees do
nether.grow_tree(trees[i], true)
end end
end end
nether:inform("trees set", 2, t2) if tr_bl_cnt > 0 then
nether:inform(tr_bl_cnt .. " trees and blood structures set", 2, t2)
end
t2 = os.clock() t2 = minetest.get_us_time()
fix_light(minp, maxp) minetest.fix_light(minp, maxp)
nether:inform("map updated", 2, t2) nether:inform("light fixed", 2, t2)
nether:inform("done", 1, t1) nether:inform("done", 1, t1)
end) end)
function nether.grow_netherstructure(pos, generated) function nether.grow_netherstructure(pos, generated)
local t1 = os.clock() local t1 = minetest.get_us_time()
if not contents_defined then if not contents_defined then
define_contents() define_contents()
@ -649,8 +657,10 @@ function nether.grow_netherstructure(pos, generated)
local area = r_area(manip, 2, height, pos) local area = r_area(manip, 2, height, pos)
local nodes = manip:get_data() local nodes = manip:get_data()
for i = 0, height-1 do local vi = area:indexp(pos)
nodes[area:index(pos.x, pos.y+i, pos.z)] = c.blood_stem for _ = 0, height-1 do
nodes[vi] = c.blood_stem
vi = vi + area.ystride
end end
for i = -1,1 do for i = -1,1 do
@ -689,6 +699,9 @@ function nether.grow_netherstructure(pos, generated)
end end
local poshash = minetest.hash_node_position
local pos_from_hash = minetest.get_position_from_hash
local function soft_node(id) local function soft_node(id)
return id == c.air or id == c.ignore return id == c.air or id == c.ignore
end end
@ -698,7 +711,6 @@ local function update_minmax(min, max, p)
max.x = math.max(max.x, p.x) max.x = math.max(max.x, p.x)
min.z = math.min(min.z, p.z) min.z = math.min(min.z, p.z)
max.z = math.max(max.z, p.z) max.z = math.max(max.z, p.z)
return min, max
end end
local fruit_chances = {} local fruit_chances = {}
@ -726,7 +738,7 @@ local leaf_thickness = 3 --a bigger number results in more blank trees
local h_trunk_max = h_max-h_arm_max local h_trunk_max = h_max-h_arm_max
function nether.grow_tree(pos, generated) function nether.grow_tree(pos, generated)
local t1 = os.clock() local t1 = minetest.get_us_time()
if not contents_defined then if not contents_defined then
define_contents() define_contents()
@ -769,18 +781,20 @@ function nether.grow_tree(pos, generated)
for j = 1,r do for j = 1,r do
local x = p.x+j*dir[1] local x = p.x+j*dir[1]
local z = p.z+j*dir[2] local z = p.z+j*dir[2]
trunks[x.." "..p.y.." "..z] = dir[3] trunks[poshash{x=x, y=p.y, z=z}] = dir[3]
end end
r = r+1 r = r+1
p.x = p.x+r*dir[1] p.x = p.x+r*dir[1]
p.z = p.z+r*dir[2] p.z = p.z+r*dir[2]
trunk_corners[p.x.." "..p.y.." "..p.z] = dir[4] or dir[3] trunk_corners[poshash(p)] = dir[4] or dir[3]
local h = math.random(h_arm_min, h_arm_max) local h = math.random(h_arm_min, h_arm_max)
for i = 1,h do for i = 1,h do
trunks[p.x.." "..p.y+i.." "..p.z] = true p.y = p.y + i
trunks[poshash(p)] = true
p.y = p.y - i
end end
p.y = p.y+h p.y = p.y+h
--n = #todo+1 -- causes small trees --n = #todo+1 -- caused small trees
todo[#todo+1] = p todo[#todo+1] = p
end end
if p.y > pos.y+h_trunk_max then if p.y > pos.y+h_trunk_max then
@ -793,13 +807,23 @@ function nether.grow_tree(pos, generated)
local fruits = {} local fruits = {}
local trunk_ps = {} local trunk_ps = {}
local count = 0 local count = 0
for n,par in pairs(trunks) do
local p = {} local ps = {}
p.x, p.y, p.z = unpack(string.split(n, " ")) local trunk_count = 0
if par ~= true then for i,par2 in pairs(trunks) do
p.par = par local pos = pos_from_hash(i)
update_minmax(min, max, pos)
local z,y,x = pos.z, pos.y, pos.x
trunk_count = trunk_count+1
ps[trunk_count] = {z,y,x, par2}
end
for _,d in pairs(ps) do
if d[4] == true then
d[4] = nil
end end
table.insert(trunk_ps, p) trunk_ps[#trunk_ps+1] = d
local pz, py, px = unpack(d)
count = count+1 count = count+1
if count > leaf_thickness then if count > leaf_thickness then
count = 0 count = 0
@ -807,18 +831,22 @@ function nether.grow_tree(pos, generated)
local fruit_chance = fruit_chances[y] local fruit_chance = fruit_chances[y]
for z = -2,2 do for z = -2,2 do
for x = -2,2 do for x = -2,2 do
local dist = math.sqrt(x*x+y*y+z*z) local distq = x*x+y*y+z*z
if math.floor(dist) ~= 0 if distq ~= 0
and math.random(1, dist) == 1 then and math.random(1, math.sqrt(distq)) == 1 then
local pstr = p.x+x.." "..p.y+y.." "..p.z+z local x = x+px
if not trunks[pstr] then local y = y+py
if math.random(1, fruit_rarity) == 1 local z = z+pz
and fruit_chance local vi = poshash{x=x, y=y, z=z}
if not trunks[vi] then
if fruit_chance
and math.random(1, fruit_rarity) == 1
and math.random(1, fruit_chance) == 1 then and math.random(1, fruit_chance) == 1 then
fruits[pstr] = true fruits[vi] = true
else else
leaves[pstr] = true leaves[vi] = true
end end
update_minmax(min, max, {x=x, z=z})
end end
end end
end end
@ -827,37 +855,12 @@ function nether.grow_tree(pos, generated)
end end
end end
local leaf_ps = {} --ps = nil
for n,_ in pairs(leaves) do --collectgarbage()
local p = {}
p.x, p.y, p.z = unpack(string.split(n, " "))
table.insert(leaf_ps, p)
min, max = update_minmax(min, max, p)
end
for n,_ in pairs(trunks) do
local p = {}
p.x, _, p.z = unpack(string.split(n, " "))
min, max = update_minmax(min, max, p)
end
for i = -1,h_stem+1 do for i = -1,h_stem+1 do
table.insert(trunk_ps, {x=pos.x, y=pos.y+i, z=pos.z, par=0}) -- param2 explicitly set 0 due to possibly previous leaves node
end trunk_ps[#trunk_ps+1] = {pos.z, pos.y+i, pos.x, 0}
local trunk_corner_ps = {}
for n,par in pairs(trunk_corners) do
local p = {}
p.x, p.y, p.z = unpack(string.split(n, " "))
p.par = par
table.insert(trunk_corner_ps, p)
end
local fruit_ps = {}
for n,_ in pairs(fruits) do
local p = {}
p.x, p.y, p.z = unpack(string.split(n, " "))
table.insert(fruit_ps, p)
end end
local manip = minetest.get_voxel_manip() local manip = minetest.get_voxel_manip()
@ -866,8 +869,8 @@ function nether.grow_tree(pos, generated)
local nodes = manip:get_data() local nodes = manip:get_data()
local param2s = manip:get_param2_data() local param2s = manip:get_param2_data()
for _,p in pairs(leaf_ps) do for i in pairs(leaves) do
p = area:indexp(p) local p = area:indexp(pos_from_hash(i))
if soft_node(nodes[p]) then if soft_node(nodes[p]) then
nodes[p] = c.nether_leaves nodes[p] = c.nether_leaves
param2s[p] = math.random(0,179) param2s[p] = math.random(0,179)
@ -875,43 +878,35 @@ function nether.grow_tree(pos, generated)
end end
end end
for _,p in pairs(fruit_ps) do for i in pairs(fruits) do
p = area:indexp(p) local p = area:indexp(pos_from_hash(i))
if soft_node(nodes[p]) then if soft_node(nodes[p]) then
nodes[p] = c.nether_apple nodes[p] = c.nether_apple
end end
end end
for _,p in pairs(trunk_ps) do for i = 1,#trunk_ps do
local par = p.par local p = trunk_ps[i]
p = area:indexp(p) local par = p[4]
p = area:index(p[3], p[2], p[1])
if par then if par then
param2s[p] = par param2s[p] = par
end end
nodes[p] = c.nether_tree nodes[p] = c.nether_tree
end end
for _,p in pairs(trunk_corner_ps) do for i,par2 in pairs(trunk_corners) do
local par = p.par local vi = area:indexp(pos_from_hash(i))
p = area:indexp(p) nodes[vi] = c.nether_tree_corner
nodes[p] = c.nether_tree_corner param2s[vi] = par2
param2s[p] = par
end end
--calculating took ca. 0.07 - 0.18 [s]
manip:set_data(nodes) manip:set_data(nodes)
manip:set_param2_data(param2s) manip:set_param2_data(param2s)
manip:write_to_map() manip:write_to_map(not generated)
local spam = 2 nether:inform("a nether tree with " .. trunk_count ..
if generated then " branch trunk nodes grew at " .. minetest.pos_to_string(pos),
spam = 3 generated and 3 or 2, t1)
end
nether:inform("a nether tree grew at ("..pos.x.."|"..pos.y.."|"..pos.z..")", spam, t1)
if not generated then
local t1 = os.clock()
manip:update_map()
nether:inform("map updated", spam, t1)
end
end end
@ -935,12 +930,13 @@ minetest.register_abm({
minetest.register_abm({ minetest.register_abm({
nodenames = {"nether:tree_sapling"}, nodenames = {"nether:tree_sapling"},
neighbors = {"group:nether_dirt"}, neighbors = {"group:nether_dirt"},
interval = 864, interval = abm_tree_interval,
chance = 100, chance = abm_tree_chance,
action = function(pos) action = function(pos)
if minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air" if minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air"
and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then and minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
local udata = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name] local udata = minetest.registered_nodes[
minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name]
if udata if udata
and udata.groups and udata.groups
and udata.groups.nether_dirt then and udata.groups.nether_dirt then
@ -961,13 +957,15 @@ minetest.register_abm({
return return
end end
pos.y = pos.y+1 pos.y = pos.y+1
if (minetest.get_node_light(pos) or 16) > 7 then --mushrooms grow at dark places --mushrooms grow at dark places
if (minetest.get_node_light(pos) or 16) > 7 then
return return
end end
if minetest.get_node(pos).name == "air" then if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="riesenpilz:nether_shroom"}) minetest.set_node(pos, {name="riesenpilz:nether_shroom"})
pos.y = pos.y-1 pos.y = pos.y-1
minetest.set_node(pos, {name="nether:netherrack_soil", param2=par2-1}) minetest.set_node(pos,
{name="nether:netherrack_soil", param2=par2-1})
end end
end end
}) })
@ -981,6 +979,10 @@ local function grass_allowed(pos)
return 0 return 0
end end
local data = minetest.registered_nodes[nd] local data = minetest.registered_nodes[nd]
if not data then
-- unknown node
return false
end
local drawtype = data.drawtype local drawtype = data.drawtype
if drawtype if drawtype
and drawtype ~= "normal" and drawtype ~= "normal"
@ -1027,16 +1029,17 @@ minetest.register_abm({
}) })
minetest.register_privilege("nether", "Allows sending players to nether and extracting them") minetest.register_privilege("nether",
"Allows sending players to nether and extracting them")
dofile(path.."/crafting.lua") dofile(path.."/crafting.lua")
dofile(path.."/portal.lua") dofile(path.."/portal.lua")
dofile(path.."/guide.lua") dofile(path.."/guide.lua")
local time = math.floor(tonumber(os.clock()-load_time_start)*100+0.5)/100 local time = (minetest.get_us_time() - load_time_start) / 1000000
local msg = "[nether] loaded after ca. "..time local msg = ("[nether] loaded after ca. %g seconds."):format(time)
if time > 0.05 then if time > 0.01 then
print(msg) print(msg)
else else
minetest.log("info", msg) minetest.log("info", msg)

View File

@ -35,11 +35,17 @@ local function add_fence(name)
end end
--]] --]]
local creative_installed = minetest.global_exists("creative")
local function digging_allowed(player, v) local function digging_allowed(player, v)
if not player then if not player then
return false return false
end end
local tool = minetest.registered_tools[player:get_wielded_item():get_name()] if creative_installed and creative.is_enabled_for(player:get_player_name()) then
return true
end
local tool = player:get_wielded_item():get_name()
tool = minetest.registered_tools[tool] or tool == "" and minetest.registered_items[tool]
if not tool if not tool
or not tool.tool_capabilities then or not tool.tool_capabilities then
return false return false
@ -522,7 +528,7 @@ minetest.register_node("nether:leaves", {
description = "Nether Leaves", description = "Nether Leaves",
drawtype = "plantlike", drawtype = "plantlike",
waving = 1, waving = 1,
visual_scale = math.sqrt(math.sqrt(2)), visual_scale = math.sqrt(2) + 0.01,
tiles = {"nether_leaves.png"}, tiles = {"nether_leaves.png"},
inventory_image = "nether_leaves.png", inventory_image = "nether_leaves.png",
wield_image = "nether_leaves.png", wield_image = "nether_leaves.png",
@ -1001,3 +1007,11 @@ minetest.register_tool("nether:sword_white", {
damage_groups = {fleshy=11}, damage_groups = {fleshy=11},
}, },
}) })
-- override creative hand
if minetest.settings:get_bool("creative_mode") then
local capas = minetest.registered_items[""].tool_capabilities
capas.groupcaps.nether = capas.groupcaps.cracky
minetest.override_item("", {tool_capabilities = capas})
end

3
nether/mod.conf Normal file
View File

@ -0,0 +1,3 @@
name = nether
depends = default,glow,riesenpilz,stairs,vector_extras
optional_depends = creative,fence_registration,function_delayer,watershed

View File

@ -7,7 +7,7 @@ local function table_contains(t, v)
return false return false
end end
local creative = minetest.setting_getbool("creative_mode") local creative = minetest.settings:get_bool("creative_mode")
local function throw_pearl(item, player) local function throw_pearl(item, player)
local playerpos = player:getpos() local playerpos = player:getpos()
playerpos.y = playerpos.y+1.625 playerpos.y = playerpos.y+1.625

View File

@ -2,7 +2,7 @@
-- kills the player if he uses PilzAdam portal -- kills the player if he uses PilzAdam portal
local portal_target = nether.buildings+1 local portal_target = nether.buildings+1
local nether_prisons = minetest.setting_getbool("enable_damage") local nether_prisons = minetest.settings:get_bool("enable_damage")
local obsidian_portal_kills = nether_prisons and true local obsidian_portal_kills = nether_prisons and true
local mclike_portal = false local mclike_portal = false
@ -11,35 +11,34 @@ minetest.after(5, function()
abm_allowed = true abm_allowed = true
end) end)
table.icontains = table.icontains or function(t, v) local save_path = minetest.get_worldpath() .. "/nether_players"
for _,i in ipairs(t) do
if i == v then
return true
end
end
return false
end
local players_in_nether = {} local players_in_nether = {}
-- only get info from file if nether prisons -- only get info from file if nether prisons
if nether_prisons then if nether_prisons then
local file = io.open(minetest.get_worldpath()..'/nether_players', "r") local file = io.open(save_path, "r")
if file then if not file then
local contents = file:read('*all') return
io.close(file) end
if contents then local contents = file:read"*all"
players_in_nether = string.split(contents, " ") io.close(file)
end if not contents then
return
end
local playernames = string.split(contents, " ")
for i = 1,#playernames do
players_in_nether[playernames[i]] = true
end end
end end
local function save_nether_players() local function save_nether_players()
local output = '' local playernames,n = {},1
for _,name in ipairs(players_in_nether) do for name in pairs(players_in_nether) do
output = output..name..' ' playernames[n] = name
n = n+1
end end
local f = io.open(minetest.get_worldpath()..'/nether_players', "w") local f = io.open(save_path, "w")
f:write(output) assert(f, "Could not open nether_players file for writing.")
f:write(table.concat(playernames, " "))
io.close(f) io.close(f)
end end
@ -58,80 +57,77 @@ end
-- returns nodename if area is generated, else calls generation function -- returns nodename if area is generated, else calls generation function
local function generated_or_generate(pos) local function generated_or_generate(pos)
local name = minetest.get_node(pos).name local node = minetest.get_node_or_nil(pos)
if name ~= "ignore" then if node then
return name return node.name
end end
minetest.get_voxel_manip():read_from_map(pos, pos) minetest.get_voxel_manip():read_from_map(pos, pos)
name = minetest.get_node_or_nil(pos) node = minetest.get_node_or_nil(pos)
if not name then if not node then
minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80)) minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
return false return false
end end
return name.name return node.name
end end
-- where the player appears after dying -- where the player appears after dying
local function get_player_died_target(player) local function get_player_died_target(player)
local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)}) local target = vector.add(player:getpos(),
{x=math.random(-100,100), y=0, z=math.random(-100,100)})
target.y = portal_target + math.random(4) target.y = portal_target + math.random(4)
return target return target
end end
-- used for obsidian portal -- used for obsidian portal
local function obsidian_teleport(player, pname) local function obsidian_teleport(player, pname, target)
minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.") minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
if obsidian_portal_kills then "/nether_help to find out things like craft recipes.")
players_in_nether[pname] = true
save_nether_players()
update_background(player, true)
if target then
player:set_pos(target)
else
player:set_hp(0) player:set_hp(0)
return true
end end
if not mclike_portal then
local target = vector.round(get_player_died_target(player))
if generated_or_generate(target) then
player:moveto(target)
return true
end
end
return false
end end
-- teleports players to nether or helps it -- teleports players to nether or helps it
local function player_to_nether(player, safe) local function player_to_nether(player, pos)
local pname = player:get_player_name() local pname = player:get_player_name()
if table.icontains(players_in_nether, pname) then if players_in_nether[pname] then
return return
end end
players_in_nether[#players_in_nether+1] = pname players_in_nether[pname] = true
save_nether_players() save_nether_players()
if not safe then
minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
player:set_hp(0)
if not nether_prisons then
player:moveto(get_player_died_target(player))
end
end
update_background(player, true) update_background(player, true)
if pos then
player:set_pos(pos)
return
end
minetest.chat_send_player(pname, "For any reason you arrived here. " ..
"Type /nether_help to find out things like craft recipes.")
player:set_hp(0)
if not nether_prisons then
player:set_pos(get_player_died_target(player))
end
end end
local function player_from_nether(player) local function player_from_nether(player, pos)
local pname = player:get_player_name() local pname = player:get_player_name()
local changes if players_in_nether[pname] then
for n,i in ipairs(players_in_nether) do players_in_nether[pname] = nil
if i == pname then
table.remove(players_in_nether, n)
changes = true
end
end
if changes then
save_nether_players() save_nether_players()
end end
update_background(player) update_background(player)
player:set_pos(pos)
end end
local function player_exists(name) local function player_exists(name)
for _,player in pairs(minetest.get_connected_players()) do local players = minetest.get_connected_players()
if player:get_player_name() == name then for i = 1,#players do
if players[i]:get_player_name() == name then
return true return true
end end
end end
@ -144,7 +140,8 @@ minetest.register_chatcommand("to_hell", {
description = "Send someone to hell", description = "Send someone to hell",
func = function(name, pname) func = function(name, pname)
if not minetest.check_player_privs(name, {nether=true}) then if not minetest.check_player_privs(name, {nether=true}) then
return false, "You need the nether priv to execute this chatcommand." return false,
"You need the nether privilege to execute this chatcommand."
end end
if not player_exists(pname) then if not player_exists(pname) then
pname = name pname = name
@ -164,7 +161,8 @@ minetest.register_chatcommand("from_hell", {
description = "Extract from hell", description = "Extract from hell",
func = function(name, pname) func = function(name, pname)
if not minetest.check_player_privs(name, {nether=true}) then if not minetest.check_player_privs(name, {nether=true}) then
return false, "You need the nether priv to execute this chatcommand." return false,
"You need the nether priv to execute this chatcommand."
end end
if not player_exists(pname) then if not player_exists(pname) then
pname = name pname = name
@ -174,9 +172,8 @@ minetest.register_chatcommand("from_hell", {
return false, "Something went wrong." return false, "Something went wrong."
end end
minetest.chat_send_player(pname, "You are free now") minetest.chat_send_player(pname, "You are free now")
player_from_nether(player)
local pos = player:getpos() local pos = player:getpos()
player:moveto({x=pos.x, y=100, z=pos.z}) player_from_nether(player, {x=pos.x, y=100, z=pos.z})
return true, pname.." is now out of the nether." return true, pname.." is now out of the nether."
end end
}) })
@ -186,11 +183,11 @@ if nether_prisons then
-- randomly set player position when he/she dies in nether -- randomly set player position when he/she dies in nether
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
local pname = player:get_player_name() local pname = player:get_player_name()
if not table.icontains(players_in_nether, pname) then if not players_in_nether[pname] then
return return
end end
local target = get_player_died_target(player) local target = get_player_died_target(player)
player:moveto(target) player:set_pos(target)
minetest.after(0, function(pname, target) minetest.after(0, function(pname, target)
-- fixes respawn bug -- fixes respawn bug
local player = minetest.get_player_by_name(pname) local player = minetest.get_player_by_name(pname)
@ -201,65 +198,79 @@ if nether_prisons then
return true return true
end) end)
-- function for teleporting players where they belong to -- override set_pos etc. to disallow player teleportion by e.g. travelnet
local function update_players() local function can_teleport(player, pos)
for _,player in pairs(minetest.get_connected_players()) do if not player:is_player() then
local pname = player:get_player_name() -- the same metatable is used for entities
local ppos = player:getpos() return true
if table.icontains(players_in_nether, pname) then end
if ppos.y > nether.start then local pname = player:get_player_name()
player:moveto({x=ppos.x, y=portal_target, z=ppos.z}) local in_nether = players_in_nether[pname] == true
update_background(player, true)
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether.".. -- test if the target is valid
"\n2. Maybe the server lagged.".. if pos.y < nether.start then
"\n3. please rejoin")]] if in_nether then
end return true
elseif ppos.y < nether.start then
update_background(player)
player:moveto({x=ppos.x, y=20, z=ppos.z})
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether."..
"\n2. Maybe the server lagged."..
"\n3. please rejoin")]]
end end
elseif not in_nether then
return true
end end
end
-- fix wrong player positions -- test if the current position is valid
local timer = 0 --doesn't work if the server lags local current_pos = player:get_pos()
minetest.register_globalstep(function(dtime) local now_in_nether = current_pos.y < nether.start
timer = timer + dtime; if now_in_nether ~= in_nether then
if timer >= 2 then if in_nether then
--minetest.after(1, update_players) minetest.log("action", "Player \"" .. pname ..
update_players() "\" has to be in the nether, teleporting it!")
timer = 0
end
end)
-- set background when player joins
minetest.register_on_joinplayer(function(player)
minetest.after(0, function(player)
if player:getpos().y < nether.start then
update_background(player, true) update_background(player, true)
current_pos.y = portal_target
player:set_pos(current_pos)
else
minetest.log("action", "Player \"" .. pname ..
"\" must not be in the nether, teleporting it!")
update_background(player)
current_pos.y = 20
player:set_pos(current_pos)
end end
end, player) return false
end
minetest.chat_send_player(pname,
"You can not simply teleport to or from the nether!")
minetest.log("action", "Player \"" .. pname ..
"\" attempted to teleport from or to the nether, ignoring.")
return false
end
local methods = {"set_pos", "move_to", "setpos", "moveto"}
local metatable_overridden
minetest.register_on_joinplayer(function(player)
-- set the background when the player joins
if player:getpos().y < nether.start then
update_background(player, true)
end
-- overide set_pos etc. if not yet done
if metatable_overridden then
return
end
metatable_overridden = true
local mt = getmetatable(player)
for i = 1,#methods do
local methodname = methods[i]
local origfunc = mt[methodname]
mt[methodname] = function(...)
if can_teleport(...) then
origfunc(...)
end
end
end
end) end)
else else
-- test if player is in nether when he/she joins -- test if player is in nether when he/she joins
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.after(0, function(player) players_in_nether[player:get_player_name()] =
if player:getpos().y < nether.start then player:getpos().y < nether.start or nil
if not table.icontains(players_in_nether, pname) then
players_in_nether[#players_in_nether+1] = pname
end
return
end
for i,name in pairs(players_in_nether) do
if name == pname then
players_in_nether[i] = nil
return
end
end
end, player)
end) end)
end end
@ -295,7 +306,7 @@ local particledef = {
-- teleports player to neter (obsidian portal) -- teleports player to neter (obsidian portal)
local function obsi_teleport_player(player, pos, target) local function obsi_teleport_player(player, pos, target)
local pname = player:get_player_name() local pname = player:get_player_name()
if table.icontains(players_in_nether, pname) then if players_in_nether[pname] then
return return
end end
@ -305,19 +316,26 @@ local function obsi_teleport_player(player, pos, target)
return return
end end
if not obsidian_teleport(player, pname) then local has_teleported
if obsidian_portal_kills then
obsidian_teleport(player, pname)
has_teleported = true
elseif not mclike_portal then
local target = vector.round(get_player_died_target(player))
if generated_or_generate(target) then
obsidian_teleport(player, pname, target)
has_teleported = true
end
end
if not has_teleported then
-- e.g. ungenerated area -- e.g. ungenerated area
return return
end end
players_in_nether[#players_in_nether+1] = pname
save_nether_players()
update_background(player, true)
remove_portal_essence(pos) remove_portal_essence(pos)
minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1}) minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
--obj:setpos(target)
end end
-- abm for particles of the obsidian portal essence and for teleporting -- abm for particles of the obsidian portal essence and for teleporting
@ -332,7 +350,8 @@ minetest.register_abm({
end end
particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25} particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25}
particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25} particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25}
particledef.texture = "nether_portal_particle.png^[transform"..math.random(0,7) particledef.texture = "nether_portal_particle.png^[transform" ..
math.random(0, 7)
minetest.add_particlespawner(particledef) minetest.add_particlespawner(particledef)
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then if obj:is_player() then
@ -544,14 +563,12 @@ minetest.after(0.1, function()
on_place = function(stack, player, pt) on_place = function(stack, player, pt)
if pt.under if pt.under
and minetest.get_node(pt.under).name == "default:obsidian" then and minetest.get_node(pt.under).name == "default:obsidian" then
--print("[nether] tries to enable a portal")
local done = make_portal(pt.under) local done = make_portal(pt.under)
if done then if done then
minetest.chat_send_player( minetest.chat_send_player(player:get_player_name(),
player:get_player_name(), "Warning: If you are in the nether you may not be " ..
"Warning: If you are in the nether you may not be able to find the way out!" "able to find the way out!")
) if not minetest.settings:get_bool("creative_mode") then
if not minetest.setting_getbool("creative_mode") then
stack:take_item() stack:take_item()
end end
end end
@ -577,8 +594,7 @@ function(r)
return tab return tab
end end
-- detects if it's a portal local function is_netherportal(pos)
local function netherport(pos)
local x, y, z = pos.x, pos.y, pos.z local x, y, z = pos.x, pos.y, pos.z
for _,i in pairs({-1, 3}) do for _,i in pairs({-1, 3}) do
if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then
@ -642,14 +658,13 @@ function nether_port(player, pos)
minetest.log("error", "[nether] nether_port: something failed.") minetest.log("error", "[nether] nether_port: something failed.")
return return
end end
if not netherport(pos) then if not is_netherportal(pos) then
return return
end end
minetest.sound_play("nether_teleporter", {pos=pos}) minetest.sound_play("nether_teleporter", {pos=pos})
local meta = minetest.get_meta({x=pos.x, y=pos.y-1, z=pos.z}) local meta = minetest.get_meta({x=pos.x, y=pos.y-1, z=pos.z})
if pos.y < nether.start then if pos.y < nether.start then
set_portal(known_portals_d, pos.z,pos.x, pos.y) set_portal(known_portals_d, pos.z,pos.x, pos.y)
player_from_nether(player)
local my = tonumber(meta:get_string("y")) local my = tonumber(meta:get_string("y"))
local y = get_portal(known_portals_u, pos.z,pos.x) local y = get_portal(known_portals_u, pos.z,pos.x)
@ -660,9 +675,9 @@ function nether_port(player, pos)
else else
y = my or 100 y = my or 100
end end
pos.y = y pos.y = y - 0.3
player:moveto(pos) player_from_nether(player, pos)
else else
set_portal(known_portals_u, pos.z,pos.x, pos.y) set_portal(known_portals_u, pos.z,pos.x, pos.y)
@ -675,10 +690,9 @@ function nether_port(player, pos)
else else
y = my or portal_target+math.random(4) y = my or portal_target+math.random(4)
end end
pos.y = y pos.y = y - 0.3
player:moveto(pos) player_to_nether(player, pos)
player_to_nether(player, true)
end end
minetest.sound_play("nether_teleporter", {pos=pos}) minetest.sound_play("nether_teleporter", {pos=pos})
return true return true