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...

96 Commits
1.6 ... 1.11.5

Author SHA1 Message Date
da91223c4d Bump version 2022-09-18 14:24:45 +02:00
408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
6219c2f64e Fix bug with Quick Crafting 2022-08-14 21:57:45 +02:00
55d364acae Bump version 2022-08-14 20:37:07 +02:00
0a8ae9a3d7 Take replacements into consideration in Quick Crafting (fix #73) 2022-08-14 20:29:22 +02:00
0e2f233234 Improve Quick Crafting look a bit 2022-08-14 20:12:28 +02:00
aeeac6ac1b New highlight look 2022-08-14 19:37:44 +02:00
0c4b4e6c4f Add ability to goto pagenum from pagenum button 2022-08-14 19:21:01 +02:00
7b31c998de Specify custom recipe type in UI 2022-08-14 17:41:03 +02:00
7ee19e3dc5 Minor tweak 2022-08-09 15:19:01 +02:00
60e21627e1 Some tweaks 2022-08-08 22:09:39 +02:00
7e7422def7 🚀 Redesign the armor tab (preview: https://i.imgur.com/Ulkx6KB.png) 2022-08-08 02:50:12 +02:00
aa10460886 Bump version 2022-08-07 16:34:41 +02:00
cef11f5301 Update README 2022-08-07 16:34:19 +02:00
2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
1389027a22 Another UI tweak 2022-08-01 06:43:20 +02:00
629676a975 Bump version 2022-08-01 04:34:06 +02:00
20b8110375 Minor tweak 2022-08-01 04:21:17 +02:00
a3fea93a09 Remove all the legacy code (MT 5.6+ required) 2022-08-01 04:04:14 +02:00
326ee3e098 Improve search bar look 2022-08-01 03:54:35 +02:00
60bdfa34fb Cleaner bg + slot textures 2022-07-04 05:10:31 +02:00
9971b8c3e6 Improve get_desc() 2022-07-04 03:01:30 +02:00
5a14116b69 Improve alphabetical sorting 2022-07-03 19:40:23 +02:00
222e04d2c4 Minor cleaning 2022-07-03 19:21:13 +02:00
8f4c9f28f1 Also for slots 2022-07-03 18:55:13 +02:00
37e0c21ca3 Add support for bgimg_middle (better looking tabs) 2022-07-03 17:27:03 +02:00
057f0cf03f Fix again 2022-07-03 05:07:49 +02:00
dca93b7249 Minor cleaning 2022-07-02 02:21:14 +02:00
1e9c3ce55a Minor cleaning 2022-07-01 17:28:50 +02:00
1627172cce Check string limits correctly 2022-07-01 17:15:10 +02:00
bd356e4a40 Minor QoL 2022-07-01 15:50:04 +02:00
f26c6af9c4 Minor fix 2022-07-01 15:15:21 +02:00
3f2d983091 Minor tweak 2022-07-01 03:46:25 +02:00
6dd95a6a87 Remove the bullshit and fix the sprite once and for all 2022-07-01 03:36:16 +02:00
32779ab56f Add comments 2022-07-01 03:10:37 +02:00
4ccff6621b Minor tweak 2022-07-01 02:43:05 +02:00
7d0f25e8b2 Minor tweak 2022-07-01 00:47:43 +02:00
652c486249 Tweak textures 2022-06-30 16:31:43 +02:00
9ab47fc0f0 Improve UTF-8 string length counting 2022-06-30 15:18:32 +02:00
c635343c9b Add a 404 image when no item found 2022-06-30 03:10:24 +02:00
662c938afb Minor UI improvement 2022-06-30 02:32:03 +02:00
b2c8447971 Some UI improvements + fix bug with custom tabs 2022-06-30 01:15:35 +02:00
c91f787cb2 Correct condition 2022-06-28 01:24:36 +02:00
dcc4068e46 Fix potential crash during sprite creation 2022-06-28 01:03:41 +02:00
c421c49916 Fix bug with group stereotype 2022-06-23 18:23:03 +02:00
3dfcd95c6f Tweak preprocessor to add -- decrement 2022-06-23 15:04:39 +02:00
72d4a5d4b8 Minor cleaning 2022-06-23 14:14:54 +02:00
f2b4c960ad Fix bug with favs 2022-06-23 02:30:54 +02:00
5d6ce3be18 Improve preprocessor a bit 2022-06-23 01:14:45 +02:00
5f413a150b Minor improvement 2022-06-19 15:23:50 +02:00
563dc719d0 Put a upper limit for sprite creation 2022-06-19 14:47:52 +02:00
56cb236025 Fix again 2022-06-19 03:33:21 +02:00
8525633d4c Improve groups caching 2022-06-19 02:54:11 +02:00
cb1dce66f9 Some last fix 2022-06-19 00:36:57 +02:00
2db1e885fc Minor cleanup 2022-06-18 23:40:22 +02:00
354561d54c Finish animation for group buttons (yay) 2022-06-18 23:20:57 +02:00
8e45f303d3 Some fix to previous commit 2022-06-18 22:32:51 +02:00
a6605263f4 Animated image buttons for groups (needs polish) 2022-06-18 21:52:08 +02:00
e17e1080d3 Remove some unessecerary [resize 2022-06-18 19:59:34 +02:00
f0f94017da Cache groups (testing needed) 2022-06-18 19:53:47 +02:00
cf5f18e1c1 Register creative priv in case MTG is not installed 2022-06-17 03:12:55 +02:00
4736b551a8 Fix crash in progressive mode 2022-06-09 12:33:56 +02:00
e1c0f106cc Fix Luacheck warnings on Ubuntu 22.04 2022-04-26 01:50:25 +02:00
46f1136bb7 Empty slots don't make click sound 2022-04-25 19:24:24 +02:00
e88921fe72 Fix crash 2022-04-25 16:00:49 +02:00
7e0feefc89 API doc: minor correction 2022-03-23 03:52:08 +01:00
44a6256589 Fix tab access on priv revoking 2022-03-21 03:55:22 +01:00
1dd742e887 HUD: minor tweak 2022-03-12 04:30:20 +01:00
518ed971ca Hide pagenum when only one page of skins 2022-03-01 12:15:28 +01:00
53 changed files with 1440 additions and 994 deletions

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@ -10,6 +10,7 @@ read_globals = {
"armor", "armor",
"skins", "skins",
"awards", "awards",
"hb",
"vector", "vector",
"string", "string",
"table", "table",

42
API.md
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@ -17,37 +17,37 @@ i3.new_tab("stuff", {
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab -- Determine if the tab is visible by a player, `false` or `nil` hide the tab
access = function(player, data) access = function(player, data)
local name = player:get_player_name() local name = player:get_player_name()
if name == "singleplayer" then return name == "singleplayer"
return false
end
end, end,
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;This is just a test]") fs"label[3,1;This is just a test]"
end, end,
-- Events handling happens here -- Events handling happens here
fields = function(player, data, fields) fields = function(player, data, fields)
if fields.mybutton then
do_things()
end
end, end,
}) })
``` ```
- `player` is an `ObjectRef` to the user. - `player` is an `ObjectRef` to the user.
- `data` are the user data. - `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry. - `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)` #### `i3.set_fs(player)`
Updates the current formspec. Update the current formspec.
#### `i3.remove_tab(tabname)` #### `i3.remove_tab(tabname)`
Deletes a tab by name. Delete a tab by name.
#### `i3.get_current_tab(player)` #### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user. Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])` #### `i3.set_tab(player[, tabname])`
@ -56,7 +56,7 @@ Sets the current tab by name. `player` is an `ObjectRef` to the user.
#### `i3.override_tab(tabname, def)` #### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`. Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs` #### `i3.tabs`
@ -70,9 +70,11 @@ Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items. They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything. **Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively. The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example) Examples:
#### Registering a custom crafting type
```Lua ```Lua
i3.register_craft_type("digging", { i3.register_craft_type("digging", {
@ -81,7 +83,7 @@ i3.register_craft_type("digging", {
}) })
``` ```
#### Registering a custom crafting recipe (examples) #### Registering a custom crafting recipe
```Lua ```Lua
i3.register_craft { i3.register_craft {
@ -161,7 +163,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))` #### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`. `minetest.get_craft_recipe`.
@ -183,7 +185,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))` #### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one. Remove all recipe filters and add a new one.
#### `i3.recipe_filters` #### `i3.recipe_filters`
@ -209,7 +211,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))` #### `i3.add_search_filter(name, function(item, values))`
Adds a search filter. Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not). The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name. - `name` is the filter name.
@ -243,7 +245,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)` #### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method. Add a player inventory sorting method.
- `name` is the method name. - `name` is the method name.
- `def` is the method definition. - `def` is the method definition.
@ -278,7 +280,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)` #### `i3.compress(item, def)`
Adds a new group of items to compress. Add a new group of items to compress.
- `item` is the item which represent the group of compressed items. - `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used. - `def` is a table specifying the substring replace patterns to be used.
@ -303,7 +305,7 @@ A map of all compressed item groups, indexed by stereotypes.
#### `i3.hud_notif(name, msg[, img])` #### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental). Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
- `name` is the player name. - `name` is the player name.
- `msg` is the HUD message to show. - `msg` is the HUD message to show.
@ -311,7 +313,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)` #### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`. Return a table of recipes and usages of `item`.
#### `i3.export_url` #### `i3.export_url`

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@ -7,7 +7,7 @@
This mod features a modern, powerful inventory menu with a good user experience. This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it. **`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+** This mod requires **Minetest 5.6+**
#### List of features: #### List of features:
- Crafting Guide (survival mode only) - Crafting Guide (survival mode only)
@ -43,6 +43,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart. value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes #### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games. `i3` uses a larger inventory than the usual inventories in Minetest games.
@ -53,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o **Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://content.minetest.net/uploads/3abf3755de.png) ![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

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@ -13,22 +13,24 @@ print[[
local modpath = core.get_modpath"i3" local modpath = core.get_modpath"i3"
local http = core.request_http_api() local http = core.request_http_api()
local storage = core.get_mod_storage() local storage = core.get_mod_storage()
local _loadfile = dofile(modpath .. "/src/operators.lua") local _loadfile = dofile(modpath .. "/src/preprocessor.lua")
local function lf(path) local function lf(path)
return assert(_loadfile(modpath .. path)) return assert(_loadfile(modpath .. path))
end end
i3 = { i3 = {
version = 1115,
data = core.deserialize(storage:get_string"data") or {}, data = core.deserialize(storage:get_string"data") or {},
settings = { settings = {
debug_mode = false, debug_mode = false,
max_favs = 6, max_favs = 6,
max_waypoints = 30, max_waypoints = 30,
min_fs_version = 4, min_fs_version = 6,
item_btn_size = 1.1, item_btn_size = 1.1,
drop_bag_on_die = true, drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds) save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1, hud_speed = 1,
@ -36,7 +38,6 @@ i3 = {
damage_enabled = core.settings:get_bool"enable_damage", damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode", progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true), item_compression = core.settings:get_bool("i3_item_compression", true),
}, },
@ -51,10 +52,13 @@ i3 = {
saves = { -- Metadata to save saves = { -- Metadata to save
bag = true, bag = true,
home = true, home = true,
font_size = true,
hide_tabs = true,
waypoints = true, waypoints = true,
inv_items = true, inv_items = true,
drop_items = true,
known_recipes = true, known_recipes = true,
wielditem_hud = true,
legacy_inventory = true,
}, },
files = { files = {
@ -63,7 +67,7 @@ i3 = {
caches = lf"/src/caches.lua", caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua", callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua", common = lf"/src/common.lua",
compress = lf"/src/compress.lua", compress = lf"/src/compression.lua",
detached = lf"/src/detached_inv.lua", detached = lf"/src/detached_inv.lua",
fields = lf"/src/fields.lua", fields = lf"/src/fields.lua",
groups = lf"/src/groups.lua", groups = lf"/src/groups.lua",
@ -82,6 +86,7 @@ i3 = {
tabs = {}, tabs = {},
cubes = {}, cubes = {},
groups = {},
plants = {}, plants = {},
modules = {}, modules = {},
craft_types = {}, craft_types = {},
@ -91,9 +96,6 @@ i3 = {
sorting_methods = {}, sorting_methods = {},
} }
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common() i3.files.common()
i3.files.api(http) i3.files.api(http)
i3.files.compress() i3.files.compress()

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@ -1,4 +1,4 @@
name = i3 name = i3
description = Next-generation inventory description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4 min_minetest_version = 5.6

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@ -3,6 +3,3 @@ i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list. # Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

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sounds/i3_heavy_armor.ogg Normal file

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sounds/i3_heavy_boots.ogg Normal file

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sounds/i3_heavy_helmet.ogg Normal file

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sounds/i3_heavy_shield.ogg Normal file

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sounds/i3_light_armor.ogg Normal file

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sounds/i3_light_boots.ogg Normal file

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sounds/i3_light_helmet.ogg Normal file

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sounds/i3_light_shield.ogg Normal file

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@ -167,6 +167,13 @@ function i3.set_fs(player)
sort_inventory(player, data) sort_inventory(player, data)
end end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data) local fs = make_fs(player, data)
player:set_inventory_formspec(fs) player:set_inventory_formspec(fs)
end end
@ -221,8 +228,8 @@ function i3.set_tab(player, tabname)
return return
end end
for i, def in ipairs(i3.tabs) do for i, tab in ipairs(i3.tabs) do
if def.name == tabname then if tab.name == tabname then
data.tab = i data.tab = i
return return
end end
@ -337,7 +344,7 @@ end
i3.add_sorting_method("alphabetical", { i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)", description = S"Sort items by name (A-Z)",
func = function(list, data) func = function(list, data)
sorter(list, data.reverse_sorting, 1) sorter(list, data, 1)
return list return list
end end
}) })
@ -345,7 +352,7 @@ i3.add_sorting_method("alphabetical", {
i3.add_sorting_method("numerical", { i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack", description = S"Sort items by number of items per stack",
func = function(list, data) func = function(list, data)
sorter(list, data.reverse_sorting, 2) sorter(list, data, 2)
return list return list
end, end,
}) })

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@ -1,11 +1,10 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}} local replacements = {fuel = {}}
local http = ... local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items") IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack") IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item) local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time return core.get_craft_result{method = "fuel", items = {item}}.time
@ -23,10 +22,55 @@ local function cache_fuel(item)
end end
end end
local function get_item_usages(item, recipe, added) local function cache_groups(group, groups)
local groups = extract_groups(item) i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
if groups then
for name, def in pairs(reg_items) do for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe) local usage = copy(recipe)
@ -181,7 +225,7 @@ core.register_craft = function(def)
if is_group(output[1]) then if is_group(output[1]) then
groups = extract_groups(output[1]) groups = extract_groups(output[1])
output = groups_to_items(groups, true) output = groups_to_items(groups)
end end
for i = 1, #output do for i = 1, #output do
@ -204,11 +248,7 @@ local old_clear_craft = core.clear_craft
core.clear_craft = function(def) core.clear_craft = function(def)
old_clear_craft(def) old_clear_craft(def)
if true_str(def) then -- TODO: hide in crafting guide
return -- TODO
elseif is_table(def) then
return -- TODO
end
end end
local function resolve_aliases(hash) local function resolve_aliases(hash)
@ -230,7 +270,7 @@ local function resolve_aliases(hash)
local rcp_new = copy(i3.recipes_cache[newname][j]) local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname rcp_new.output = oldname
if rcp_eq(rcp_old, rcp_new) then if table_eq(rcp_old, rcp_new) then
similar = true similar = true
break break
end end
@ -242,7 +282,7 @@ local function resolve_aliases(hash)
end end
end end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname) insert(i3.init_items, newname)
end end
end end
@ -284,40 +324,20 @@ local function init_recipes()
end end
end end
local function get_cube(tiles)
if not true_table(tiles) then
return PNG.blank
end
local top = tiles[1] or PNG.blank
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or PNG.blank
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end
local function init_cubes() local function init_cubes()
for name, def in pairs(reg_nodes) do for name, def in pairs(reg_nodes) do
if def then if def then
local id = core.get_content_id(name) local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if def.drawtype == "normal" or def.drawtype == "liquid" or if is_cube(def.drawtype) then
sub(def.drawtype, 1, 9) == "glasslike" or i3.cubes[id] = get_cube(tiles)
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16" local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end end
end end
end end

View File

@ -6,7 +6,7 @@ local init_hud = i3.files.hud()
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack") IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv") IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange) core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name() local name = player:get_player_name()
@ -66,16 +66,89 @@ core.register_on_player_inventory_action(function(player, _, _, info)
end end
end) end)
if core.global_exists("armor") then if core.global_exists"armor" then
i3.modules.armor = true i3.modules.armor = true
armor:register_on_update(set_fs)
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end end
if core.global_exists("skins") then if core.global_exists"skins" then
i3.modules.skins = true i3.modules.skins = true
end end
if core.global_exists("awards") then if core.global_exists"awards" then
i3.modules.awards = true i3.modules.awards = true
core.register_on_craft(function(_, player) core.register_on_craft(function(_, player)
@ -138,22 +211,22 @@ local function init_data(player, info)
data.items = i3.init_items data.items = i3.init_items
data.items_raw = i3.init_items data.items_raw = i3.init_items
data.favs = {} data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home" data.show_setting = "home"
data.ignore_hotbar = false data.ignore_hotbar = false
data.auto_sorting = false data.auto_sorting = false
data.reverse_sorting = false data.reverse_sorting = false
data.inv_compress = true data.inv_compress = true
data.export_counts = {} data.crafting_counts = {}
data.sort = 1
data.tab = 1 data.tab = 1
data.itab = 1 data.itab = 1
data.subcat = 1 data.subcat = 1
data.scrbar_inv = 0 data.scrbar_inv = 0
data.font_size = data.font_size or 0
data.lang_code = get_lang_code(info) data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version data.fs_version = info.formspec_version
local inv = player:get_inventory() update_inv_size(player, data)
inv:set_size("main", i3.settings.inv_size)
core.after(0, set_fs, player) core.after(0, set_fs, player)
end end

View File

@ -9,6 +9,14 @@ local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch, string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name) function core.is_creative_enabled(name)
@ -69,6 +77,16 @@ local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ") return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack) local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description()) local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc desc = split(desc, "(")[1] or desc
@ -101,7 +119,7 @@ local function search(data)
for i = 1, #data.items_raw do for i = 1, #data.items_raw do
local item = data.items_raw[i] local item = data.items_raw[i]
local def = reg_items[item] local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or "" local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc) local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1 local temp, j, to_add = {}, 1
@ -198,18 +216,22 @@ local function array_diff(t1, t2)
return diff return diff
end end
local function rcp_eq(rcp, rcp2) local function table_eq(t1, t2)
if rcp.type ~= rcp2.type then return end local ty1, ty2 = type(t1), type(t2)
if rcp.width ~= rcp2.width then return end if ty1 ~= ty2 then return end
if #rcp.items ~= #rcp2.items then return end
if rcp.output ~= rcp2.output then return end
for i, item in pairs(rcp.items) do if ty1 ~= "table" and ty2 ~= "table" then
if item ~= rcp2.items[i] then return end return t1 == t2
end end
for i, item in pairs(rcp2.items) do for k, v in pairs(t1) do
if item ~= rcp.items[i] then return end local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end end
return true return true
@ -228,9 +250,7 @@ local function is_group(item)
end end
local function extract_groups(str) local function extract_groups(str)
if sub(str, 1, 6) == "group:" then return split(sub(str, 7), ",")
return split(sub(str, 7), ",")
end
end end
local function item_has_groups(item_groups, groups) local function item_has_groups(item_groups, groups)
@ -247,30 +267,56 @@ local function valid_item(def)
def.description and def.description ~= "" def.description and def.description ~= ""
end end
local function groups_to_items(groups, get_all) local function get_group_stereotype(group)
if not get_all and #groups == 1 then local stereotype = i3.group_stereotypes[group]
local group = groups[1] local def = reg_items[stereotype]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if valid_item(def) then if valid_item(def) then
return stereotype return stereotype
end
end end
end
local function groups_to_items(groups)
local names = {} local names = {}
for name, def in pairs(reg_items) do for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then insert(names, name)
insert(names, name)
else
return name
end
end end
end end
return get_all and names or "" sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end end
local function apply_recipe_filters(recipes, player) local function apply_recipe_filters(recipes, player)
@ -366,22 +412,24 @@ end
local function craft_stack(player, data, craft_rcp) local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory() local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage" local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output) output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count} local items = {[name] = count}
if is_group(name) then if is_group(name) then
items = {} items = {}
local groups = extract_groups(name) local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true) local groupname = name:sub(7)
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
local remaining = count local remaining = count
for _, item in ipairs(item_groups) do for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then if item == _name and remaining > 0 then
local c = min(remaining, _count) local c = min(remaining, _count)
items[item] = c items[item] = c
@ -398,6 +446,12 @@ local function craft_stack(player, data, craft_rcp)
end end
end end
if rcp_def.replacements then
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
end
end
local count = stackcount * scrbar_val local count = stackcount * scrbar_val
local iter = ceil(count / stackmax) local iter = ceil(count / stackmax)
local leftover = count local leftover = count
@ -427,27 +481,16 @@ local function safe_teleport(player, pos)
player:set_pos(p) player:set_pos(p)
end end
local function get_sorting_idx(name) local function sorter(inv, data, mode)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, reverse, mode)
sort(inv, function(a, b) sort(inv, function(a, b)
if mode == 1 then if mode == 1 then
a, b = a:get_name(), b:get_name() a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else else
a, b = a:get_count(), b:get_count() a, b = a:get_count(), b:get_count()
end end
if reverse then if data.reverse_sorting then
return a > b return a > b
end end
@ -514,34 +557,11 @@ local function compress_items(list, start_i)
return new_inv return new_inv
end end
local function drop_items(player, inv, list, start_i, rej, remove)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
if not remove then
spawn_item(player, stack)
end
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data) local function sort_inventory(player, data)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list"main" local list = inv:get_list"main"
local size = inv:get_size"main" local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1 local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items, true)
end
if data.inv_compress then if data.inv_compress then
list = compress_items(list, start_i) list = compress_items(list, start_i)
@ -549,8 +569,7 @@ local function sort_inventory(player, data)
list = pre_sorting(list, start_i) list = pre_sorting(list, start_i)
end end
local idx = get_sorting_idx(data.sort) local new_inv = i3.sorting_methods[data.sort].func(list, data)
local new_inv = i3.sorting_methods[idx].func(list, data)
if not new_inv then return end if not new_inv then return end
if not data.ignore_hotbar then if not data.ignore_hotbar then
@ -573,10 +592,12 @@ local function reset_data(data)
data.scrbar_rcp = 1 data.scrbar_rcp = 1
data.scrbar_usg = 1 data.scrbar_usg = 1
data.query_item = nil data.query_item = nil
data.enable_search = nil
data.goto_page = nil
data.recipes = nil data.recipes = nil
data.usages = nil data.usages = nil
data.export_rcp = nil data.crafting_rcp = nil
data.export_usg = nil data.crafting_usg = nil
data.alt_items = nil data.alt_items = nil
data.confirm_trash = nil data.confirm_trash = nil
data.show_settings = nil data.show_settings = nil
@ -592,7 +613,7 @@ local function add_hud_waypoint(player, name, pos, color)
return player:hud_add { return player:hud_add {
hud_elem_type = "waypoint", hud_elem_type = "waypoint",
name = name, name = name,
text = " m", text = "m",
world_pos = pos, world_pos = pos,
number = color, number = color,
z_index = -300, z_index = -300,
@ -606,6 +627,24 @@ local function get_detached_inv(name, player_name)
} }
end end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
end)
end
-- Much faster implementation of `unpack` -- Much faster implementation of `unpack`
local function createunpack(n) local function createunpack(n)
local ret = {"local t = ... return "} local ret = {"local t = ... return "}
@ -633,6 +672,7 @@ local _ = {
extract_groups = extract_groups, extract_groups = extract_groups,
item_has_groups = item_has_groups, item_has_groups = item_has_groups,
groups_to_items = groups_to_items, groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression -- Compression
compressible = compressible, compressible = compressible,
@ -643,7 +683,6 @@ local _ = {
sorter = sorter, sorter = sorter,
get_recipes = get_recipes, get_recipes = get_recipes,
sort_inventory = sort_inventory, sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category, sort_by_category = sort_by_category,
apply_recipe_filters = apply_recipe_filters, apply_recipe_filters = apply_recipe_filters,
@ -660,6 +699,8 @@ local _ = {
msg = msg, msg = msg,
-- Misc. functions -- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack, ItemStack = ItemStack,
valid_item = valid_item, valid_item = valid_item,
spawn_item = spawn_item, spawn_item = spawn_item,
@ -685,6 +726,7 @@ local _ = {
-- Inventory -- Inventory
get_stack = get_stack, get_stack = get_stack,
craft_stack = craft_stack, craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv, get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description, get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory, create_inventory = core.create_detached_inventory,
@ -712,6 +754,7 @@ local _ = {
match = string.match, match = string.match,
gmatch = string.gmatch, gmatch = string.gmatch,
toupper = toupper, toupper = toupper,
utf8_len = utf8_len,
-- Table -- Table
maxn = table.maxn, maxn = table.maxn,
@ -725,7 +768,7 @@ local _ = {
is_table = is_table, is_table = is_table,
table_merge = table_merge, table_merge = table_merge,
table_replace = table_replace, table_replace = table_replace,
rcp_eq = rcp_eq, table_eq = table_eq,
array_diff = array_diff, array_diff = array_diff,
-- Math -- Math

View File

@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {}) inv:set_list(listname, {})
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0) play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then if not core.is_creative_enabled(name) then

View File

@ -1,456 +1,471 @@
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round") IMPORT("reg_items", "reg_aliases")
IMPORT("reg_items", "reg_aliases") IMPORT("min", "max", "vec_eq", "vec_round")
IMPORT("S", "random", "translate", "ItemStack") IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof") IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper") IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data") IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv") IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport") IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields) local function inv_fields(player, data, fields)
local name = data.player_name local name = data.player_name
local inv = player:get_inventory() local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+")) data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return return
end end
if fields.drop_items then for field in pairs(fields) do
local items = split(fields.drop_items, ",") if sub(field, 1, 4) == "btn_" then
data.drop_items = items data.subcat = indexof(i3.categories, sub(field, 5))
end break
for field in pairs(fields) do elseif sub(field, 1, 3) == "cb_" then
if sub(field, 1, 4) == "btn_" then local str = sub(field, 4)
data.subcat = indexof(i3.categories, sub(field, 5)) data[str] = false
break
if fields[field] == "true" then
elseif sub(field, 1, 3) == "cb_" then data[str] = true
local str = sub(field, 4) end
data[str] = false
if str == "legacy_inventory" then
if fields[field] == "true" then update_inv_size(player, data)
data[str] = true end
end
elseif sub(field, 1, 8) == "setting_" then
elseif sub(field, 1, 8) == "setting_" then data.show_setting = match(field, "_(%w+)$")
data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then
elseif sub(field, 1, 9) == "skin_btn_" then local id = tonumber(field:match("%d+"))
local id = tonumber(field:match("%d+")) local _skins = skins.get_skinlist_for_player(name)
local _skins = skins.get_skinlist_for_player(name) skins.set_player_skin(player, _skins[id])
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
elseif find(field, "waypoint_%d+") then local id, action = match(field, "_(%d+)_(%w+)$")
local id, action = match(field, "_(%d+)_(%w+)$") id = tonumber(id)
id = tonumber(id) local waypoint = data.waypoints[id]
local waypoint = data.waypoints[id] if not waypoint then return end
if not waypoint then return end
if action == "see" then
if action == "see" then if data.waypoint_see and data.waypoint_see == id then
if data.waypoint_see and data.waypoint_see == id then data.waypoint_see = nil
data.waypoint_see = nil else
else data.waypoint_see = id
data.waypoint_see = id end
end
elseif action == "delete" then
elseif action == "delete" then player:hud_remove(waypoint.id)
player:hud_remove(waypoint.id) remove(data.waypoints, id)
remove(data.waypoints, id)
elseif action == "teleport" then
elseif action == "teleport" then local pos = str_to_pos(waypoint.pos)
local pos = str_to_pos(waypoint.pos) safe_teleport(player, pos)
safe_teleport(player, pos) msg(name, S("Teleported to: @1", waypoint.name))
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
elseif action == "refresh" then local color = random(0xffffff)
local color = random(0xffffff) waypoint.color = color
waypoint.color = color player:hud_change(waypoint.id, "number", color)
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
elseif action == "hide" then if waypoint.hide then
if waypoint.hide then local new_id = add_hud_waypoint(
local new_id = add_hud_waypoint( player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.id = new_id
waypoint.id = new_id waypoint.hide = nil
waypoint.hide = nil else
else player:hud_remove(waypoint.id)
player:hud_remove(waypoint.id) waypoint.hide = true
waypoint.hide = true end
end end
end
break
break end
end end
end
if fields.quit then
if fields.quit then data.confirm_trash = nil
data.confirm_trash = nil data.show_settings = nil
data.show_settings = nil data.waypoint_see = nil
data.waypoint_see = nil data.bag_rename = nil
data.bag_rename = nil data.goto_page = nil
elseif fields.trash then if data.filter == "" then
data.show_settings = nil data.enable_search = nil
data.confirm_trash = true end
elseif fields.settings then elseif fields.trash then
if not data.show_settings then data.show_settings = nil
data.confirm_trash = nil data.confirm_trash = true
data.show_settings = true
else elseif fields.settings then
data.show_settings = nil if not data.show_settings then
end data.confirm_trash = nil
data.show_settings = true
elseif fields.confirm_trash_yes or fields.confirm_trash_no then else
if fields.confirm_trash_yes then data.show_settings = nil
inv:set_list("main", {}) end
inv:set_list("craft", {})
end elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
data.confirm_trash = nil inv:set_list("main", {})
inv:set_list("craft", {})
elseif fields.close_settings then end
data.show_settings = nil
data.confirm_trash = nil
elseif fields.close_preview then
data.waypoint_see = nil elseif fields.close_settings then
data.show_settings = nil
elseif fields.sort then
sort_inventory(player, data) elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort) elseif fields.sort then
local tot = #i3.sorting_methods sort_inventory(player, data)
idx -= (fields.prev_sort and 1 or -1) elseif fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
if idx > tot then
idx = 1 elseif fields.home then
elseif idx == 0 then if not data.home then
idx = tot return msg(name, "No home set")
end elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
data.sort = i3.sorting_methods[idx].name end
elseif fields.home then safe_teleport(player, str_to_pos(data.home))
if not data.home then msg(name, S"Welcome back home!")
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then elseif fields.set_home then
return msg(name, "'home' privilege missing") data.home = pos_to_str(player:get_pos(), 1)
end
elseif fields.bag_rename then
safe_teleport(player, str_to_pos(data.home)) data.bag_rename = true
msg(name, S"Welcome back home!")
elseif fields.sb_font_size then
elseif fields.set_home then data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.confirm_rename then
elseif fields.bag_rename then local bag = get_detached_inv("bag", name)
data.bag_rename = true local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
elseif fields.confirm_rename then local desc = translate(data.lang_code, bagstack:get_description())
local bag = get_detached_inv("bag", name) local fill = split(desc, "(")[2]
local bagstack = bag:get_stack("main", 1) local newname = fields.bag_newname:gsub("([%(%)])", "")
local meta = bagstack:get_meta() newname = toupper(newname:trim())
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2] if fill then
local newname = fields.bag_newname:gsub("([%(%)])", "") newname = fmt("%s (%s", newname, fill)
newname = toupper(newname:trim()) end
if fill then meta:set_string("description", newname)
newname = fmt("%s (%s", newname, fill) bag:set_stack("main", 1, bagstack)
end
data.bag = bagstack:to_string()
meta:set_string("description", newname) data.bag_rename = nil
bag:set_stack("main", 1, bagstack)
elseif fields.waypoint_add then
data.bag = bagstack:to_string() local max_waypoints = i3.settings.max_waypoints
data.bag_rename = nil
if #data.waypoints >= max_waypoints then
elseif fields.waypoint_add then play_sound(name, "i3_cannot", 0.8)
local max_waypoints = i3.settings.max_waypoints return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
if #data.waypoints >= max_waypoints then
play_sound(name, "i3_cannot", 0.8) local pos = player:get_pos()
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
local pos = player:get_pos() play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already have set a waypoint at this position")
for _, v in ipairs(data.waypoints) do end
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then end
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position") local waypoint = fields.waypoint_name
end
end if fields.waypoint_name == "" then
waypoint = "Waypoint"
local waypoint = fields.waypoint_name end
if fields.waypoint_name == "" then local color = random(0xffffff)
waypoint = "Waypoint" local id = add_hud_waypoint(player, waypoint, pos, color)
end
insert(data.waypoints, {
local color = random(0xffffff) name = waypoint,
local id = add_hud_waypoint(player, waypoint, pos, color) pos = pos_to_str(pos, 1),
color = color,
insert(data.waypoints, { id = id,
name = waypoint, })
pos = pos_to_str(pos, 1),
color = color, data.scrbar_inv += 1000
id = id,
}) elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
data.scrbar_inv += 1000 end
elseif fields.hide_debug_grid then return set_fs(player)
data.hide_debug_grid = not data.hide_debug_grid end
end
local function select_item(player, data, fields)
return set_fs(player) local item
end
for field in pairs(fields) do
local function select_item(player, data, _f) if find(field, ":") then
local item item = field
break
for field in pairs(_f) do end
if find(field, ":") then end
item = field
break if not item then return end
end
end if compressible(item, data) then
local idx
if not item then return end
for i = 1, #data.items do
if compressible(item, data) then local it = data.items[i]
local idx if it == item then
idx = i
for i = 1, #data.items do break
local it = data.items[i] end
if it == item then end
idx = i
break if data.expand ~= "" then
end data.alt_items = nil
end
if item == data.expand then
if data.expand ~= "" then data.expand = nil
data.alt_items = nil return
end
if item == data.expand then end
data.expand = nil
return if idx and item ~= data.expand then
end data.alt_items = copy(data.items)
end data.expand = item
if idx and item ~= data.expand then if i3.compress_groups[item] then
data.alt_items = copy(data.items) local items = copy(i3.compress_groups[item])
data.expand = item insert(items, fmt("_%s", item))
if i3.compress_groups[item] then sort(items, function(a, b)
local items = copy(i3.compress_groups[item]) if a:sub(1, 1) == "_" then
insert(items, fmt("_%s", item)) a = a:sub(2)
end
sort(items, function(a, b)
if a:sub(1, 1) == "_" then return a < b
a = a:sub(2) end)
end
local i = 1
return a < b
end) for _, v in ipairs(items) do
if valid_item(reg_items[clean_name(v)]) then
local i = 1 insert(data.alt_items, idx + i, v)
i++
for _, v in ipairs(items) do end
if valid_item(reg_items[clean_name(v)]) then end
insert(data.alt_items, idx + i, v) end
i++ end
end else
end if sub(item, 1, 1) == "_" then
end item = sub(item, 2)
end elseif sub(item, 1, 6) == "group!" then
else item = match(item, "([%w:_]+)$")
if sub(item, 1, 1) == "_" then end
item = sub(item, 2)
elseif sub(item, 1, 6) == "group!" then item = reg_aliases[item] or item
item = match(item, "([%w:_]+)$") if not reg_items[item] then return end
end
if core.is_creative_enabled(data.player_name) then
item = reg_aliases[item] or item local stack = ItemStack(item)
if not reg_items[item] then return end local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
if core.is_creative_enabled(data.player_name) then
local stack = ItemStack(item) return get_stack(player, stack)
local stackmax = stack:get_stack_max() end
stack = fmt("%s %s", item, stackmax)
if item == data.query_item then return end
return get_stack(player, stack) local recipes, usages = get_recipes(player, item)
end
data.query_item = item
if item == data.query_item then return end data.recipes = recipes
local recipes, usages = get_recipes(player, item) data.usages = usages
data.rnum = 1
data.query_item = item data.unum = 1
data.recipes = recipes data.scrbar_rcp = 1
data.usages = usages data.scrbar_usg = 1
data.rnum = 1 data.crafting_rcp = nil
data.unum = 1 data.crafting_usg = nil
data.scrbar_rcp = 1 end
data.scrbar_usg = 1 end
data.export_rcp = nil
data.export_usg = nil local function rcp_fields(player, data, fields)
end local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
end
if not data.hide_tabs and fields.filter and fields.filter == "" then
local function rcp_fields(player, data, fields) data.enable_search = nil
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg end
if fields.cancel then if fields.cancel then
reset_data(data) reset_data(data)
elseif fields.exit then elseif fields.exit then
data.query_item = nil data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then elseif fields.enable_search then
if fields.filter == "" then if data.hide_tabs then
reset_data(data) data.enable_search = not data.enable_search
return set_fs(player) else
end data.enable_search = true
end
local str = lower(fields.filter)
if data.filter == str then return end elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
data.filter = str reset_data(data)
data.pagenum = 1 return set_fs(player)
end
search(data)
local str = lower(fields.filter)
if data.itab > 1 then if data.filter == str then return end
sort_by_category(data)
end data.filter = str
data.pagenum = 1
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end search(data)
data.pagenum -= (fields.prev_page and 1 or -1)
if data.itab > 1 then
if data.pagenum > data.pagemax then sort_by_category(data)
data.pagenum = 1 end
elseif data.pagenum == 0 then
data.pagenum = data.pagemax elseif fields.pagenum then
end data.goto_page = not data.goto_page
elseif fields.prev_skin or fields.next_skin then elseif fields.goto_page then
if data.skin_pagemax == 1 then return end local pagenum = tonumber(fields.goto_page)
data.skin_pagenum -= (fields.prev_skin and 1 or -1) data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
data.goto_page = nil
if data.skin_pagenum > data.skin_pagemax then
data.skin_pagenum = 1 elseif fields.prev_page or fields.next_page then
elseif data.skin_pagenum == 0 then if data.pagemax == 1 then return end
data.skin_pagenum = data.skin_pagemax data.pagenum -= (fields.prev_page and 1 or -1)
end
if data.pagenum > data.pagemax then
elseif fields.prev_recipe or fields.next_recipe then data.pagenum = 1
local num = data.rnum + (fields.prev_recipe and -1 or 1) elseif data.pagenum == 0 then
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.pagenum = data.pagemax
data.export_rcp = nil end
data.scrbar_rcp = 1
elseif fields.prev_skin or fields.next_skin then
elseif fields.prev_usage or fields.next_usage then if data.skin_pagemax == 1 then return end
local num = data.unum + (fields.prev_usage and -1 or 1) data.skin_pagenum -= (fields.prev_skin and 1 or -1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil if data.skin_pagenum > data.skin_pagemax then
data.scrbar_usg = 1 data.skin_pagenum = 1
elseif data.skin_pagenum == 0 then
elseif fields.fav then data.skin_pagenum = data.skin_pagemax
local fav = is_fav(data) end
if #data.favs < i3.settings.max_favs and not fav then elseif fields.prev_recipe or fields.next_recipe then
insert(data.favs, data.query_item) local num = data.rnum + (fields.prev_recipe and -1 or 1)
elseif fav then data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
remove(data.favs, fav) data.crafting_rcp = nil
end data.scrbar_rcp = 1
elseif fields.export_rcp or fields.export_usg then elseif fields.prev_usage or fields.next_usage then
if fields.export_rcp then local num = data.unum + (fields.prev_usage and -1 or 1)
data.export_rcp = not data.export_rcp data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.crafting_usg = nil
if not data.export_rcp then data.scrbar_usg = 1
data.scrbar_rcp = 1
end elseif fields.fav then
else local fav = is_fav(data)
data.export_usg = not data.export_usg
if #data.favs < i3.settings.max_favs and not fav then
if not data.export_usg then insert(data.favs, data.query_item)
data.scrbar_usg = 1 elseif fav then
end remove(data.favs, fav)
end end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then elseif fields.crafting_rcp or fields.crafting_usg then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+")) if fields.crafting_rcp then
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+")) data.crafting_rcp = not data.crafting_rcp
elseif fields.craft_rcp or fields.craft_usg then if not data.crafting_rcp then
craft_stack(player, data, fields.craft_rcp) data.scrbar_rcp = 1
end
if fields.craft_rcp then else
data.export_rcp = nil data.crafting_usg = not data.crafting_usg
data.scrbar_rcp = 1
else if not data.crafting_usg then
data.export_usg = nil data.scrbar_usg = 1
data.scrbar_usg = 1 end
end end
else
select_item(player, data, fields) elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
end data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
end data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
core.register_on_player_receive_fields(function(player, formname, fields) elseif fields.craft_rcp or fields.craft_usg then
local name = player:get_player_name() craft_stack(player, data, fields.craft_rcp)
if formname == "i3_outdated" then if fields.craft_rcp then
return false, core.kick_player(name, data.crafting_rcp = nil
S"Come back when your Minetest client is up-to-date (www.minetest.net).") data.scrbar_rcp = 1
elseif formname ~= "" then else
return false data.crafting_usg = nil
end data.scrbar_usg = 1
end
-- No-op buttons else
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or select_item(player, data, fields)
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or end
fields.bg_content then end
return false
end core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
--print(dump(fields))
local data = i3.data[name] if formname == "i3_outdated" then
if not data then return end return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
for f in pairs(fields) do elseif formname ~= "" then
if sub(f, 1, 4) == "tab_" then return false
local tabname = sub(f, 5) end
i3.set_tab(player, tabname)
break -- No-op buttons
elseif sub(f, 1, 5) == "itab_" then if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
data.pagenum = 1 fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
data.itab = tonumber(f:sub(-1)) fields.quick_crafting then
sort_by_category(data) return false
break end
end
end -- print(dump(fields))
local data = i3.data[name]
rcp_fields(player, data, fields) if not data then return end
local tab = i3.tabs[data.tab] for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
if tab and tab.fields then local tabname = sub(f, 5)
return true, tab.fields(player, data, fields) i3.set_tab(player, tabname)
end break
elseif sub(f, 1, 5) == "itab_" then
return true, set_fs(player) data.pagenum = 1
end) data.itab = tonumber(f:sub(-1))
sort_by_category(data)
return inv_fields break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab and tab.fields then
return true, tab.fields(player, data, fields)
end
return true, set_fs(player)
end)
return inv_fields

View File

@ -11,6 +11,7 @@ i3.group_stereotypes = {
stone = "default:stone", stone = "default:stone",
leaves = "default:leaves", leaves = "default:leaves",
coal = "default:coal_lump", coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle", vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow", flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water", water_bucket = "bucket:bucket_water",
@ -26,6 +27,7 @@ i3.group_names = {
glass = S"Any glass", glass = S"Any glass",
stick = S"Any stick", stick = S"Any stick",
stone = S"Any stone", stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet", carpet = S"Any carpet",
flower = S"Any flower", flower = S"Any flower",
leaves = S"Any leaves", leaves = S"Any leaves",

File diff suppressed because it is too large Load Diff

View File

@ -1,9 +1,17 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint") IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
local function init_hud(player) local function init_hud(player)
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name] local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = { data.hud = {
bg = player:hud_add { bg = player:hud_add {
hud_elem_type = "image", hud_elem_type = "image",
@ -32,14 +40,18 @@ local function init_hud(player)
z_index = 0xDEAD, z_index = 0xDEAD,
style = 1, style = 1,
}, },
}
if not i3.settings.legacy_inventory then wielditem = player:hud_add {
core.after(0, function() hud_elem_type = "text",
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len) position = {x = 0.5, y = 1},
player:hud_set_hotbar_image"i3_hotbar.png" offset = {x = 0, y = wdesc_y},
end) alignment = {x = 0, y = -1},
end number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end end
local function show_hud(player, data) local function show_hud(player, data)
@ -91,6 +103,46 @@ local function show_hud(player, data)
end end
end end
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if not data.wielditem_hud then
player:hud_change(data.hud.wielditem, "text", "")
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
core.register_globalstep(function() core.register_globalstep(function()
local players = get_connected_players() local players = get_connected_players()
players[0] = #players players[0] = #players

View File

@ -3,6 +3,8 @@
local fmt, split = string.format, string.split local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]" local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = { local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c) ["([%+%-%*%^/&|])="] = function(a, b, c)
@ -43,6 +45,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")" return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end) end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func) data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end end

View File

@ -32,7 +32,9 @@ local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items local inv_items_size = #inv_items
if is_group(item) then if is_group(item) then
local groups = extract_groups(item) local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]] local def = core.registered_items[inv_items[i]]
@ -89,6 +91,10 @@ local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player) local function get_inv_items(player)
local inv = player:get_inventory() local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {} local stacks = {}
for i = 1, #item_lists do for i = 1, #item_lists do

View File

@ -1,10 +1,14 @@
local fmt = string.format
local PNG = { local PNG = {
blank = "i3_blank.png", blank = "i3_blank.png",
bg = "i3_bg.png", bg = "i3_bg.png",
bg_full = "i3_bg_full.png", bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png", bg_content = "i3_bg_content.png",
bar = "i3_bar.png", bar = "i3_bar.png",
hotbar = "i3_hotbar.png", hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png", search = "i3_search.png",
heart = "i3_heart.png", heart = "i3_heart.png",
heart_half = "i3_heart_half.png", heart_half = "i3_heart_half.png",
@ -22,8 +26,9 @@ local PNG = {
book = "i3_book.png", book = "i3_book.png",
sign = "i3_sign.png", sign = "i3_sign.png",
cancel = "i3_cancel.png", cancel = "i3_cancel.png",
export = "i3_export.png", crafting = "i3_crafting.png",
slot = "i3_slot.png", slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png", tab = "i3_tab.png",
tab_small = "i3_tab_small.png", tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY", tab_top = "i3_tab.png^\\[transformFY",
@ -42,10 +47,17 @@ local PNG = {
home = "i3_home.png", home = "i3_home.png",
flag = "i3_flag.png", flag = "i3_flag.png",
edit = "i3_edit.png", edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cancel_hover = "i3_cancel.png^\\[brighten", cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten", search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten", crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100", trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten", compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten", sort_hover = "i3_sort.png^\\[brighten",
@ -65,6 +77,9 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten", exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten", home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten", edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
} }
local styles = string.format([[ local styles = string.format([[
@ -72,13 +87,17 @@ local styles = string.format([[
style_type[label,field;font_size=16] style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0] style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click] style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s] style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot] style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18] style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[enable_search:pressed;bgimg=%s^[opacity:178]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s] style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s] style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
@ -93,13 +112,13 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash] style[confirm_trash_yes;sound=i3_trash]
]], ]],
PNG.slot, PNG.slot,
PNG.exit, PNG.exit_hover, PNG.search_outline, PNG.search_outline,
PNG.cancel, PNG.cancel_hover, PNG.exit, PNG.exit_hover,
PNG.search, PNG.search_hover, PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover, PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover, PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover, PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover) PNG.edit, PNG.edit_hover)
local fs_elements = { local fs_elements = {
label = "label[%f,%f;%s]", label = "label[%f,%f;%s]",
@ -108,9 +127,10 @@ local fs_elements = {
tooltip = "tooltip[%f,%f;%f,%f;%s]", tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]", button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]", checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]", item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]", hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]", bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]", scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]", model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]", image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",

View File

@ -11,32 +11,39 @@ mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow") mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000) mt3:set_wear(10000)
minetest.register_craft({ minetest.register_craft {
output = mt:to_string(), output = mt:to_string(),
type = "shapeless", type = "shapeless",
recipe = { recipe = {
"default:wood", "default:wood",
mt2:to_string(), mt2:to_string(),
}, },
}) }
minetest.register_craft({ minetest.register_craft {
output = mt3:to_string(), output = mt3:to_string(),
type = "shapeless", type = "shapeless",
recipe = { recipe = {
"default:pick_mese", "default:pick_mese",
"default:diamond", "default:diamond",
}, },
}) }
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft { i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json" url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
} }
i3.register_craft({ i3.register_craft {
result = "default:ladder_wood 2", result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"}, items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
}) }
i3.register_craft { i3.register_craft {
result = "default:tree", result = "default:tree",
@ -56,7 +63,7 @@ i3.register_craft {
} }
} }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
"#", "#",
@ -68,9 +75,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
"#X", "#X",
@ -82,9 +89,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X", "X",
}, },
@ -93,10 +100,10 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#", "X#",
}, },
@ -105,9 +112,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#X", "X#X",
}, },
@ -116,9 +123,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
}, },
@ -127,9 +134,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
"X#X", "X#X",
@ -139,9 +146,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X#XX", "X#XX",
"X#X", "X#X",
@ -152,9 +159,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##XX", "X##XX",
}, },
@ -163,9 +170,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##X#X", "X##X#X",
}, },
@ -174,9 +181,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X##X#X", "X##X#X",
"", "",
@ -187,9 +194,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -201,9 +208,9 @@ i3.register_craft({
['X'] = "default:glass 2", ['X'] = "default:glass 2",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -215,9 +222,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -230,9 +237,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -245,10 +252,10 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -262,9 +269,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -278,9 +285,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -294,9 +301,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -310,9 +317,9 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }
i3.register_craft({ i3.register_craft {
grid = { grid = {
"X #", "X #",
" ## ", " ## ",
@ -328,4 +335,4 @@ i3.register_craft({
['X'] = "default:glass", ['X'] = "default:glass",
}, },
result = "default:mese 3", result = "default:mese 3",
}) }

View File

@ -16,30 +16,18 @@ i3.new_tab("test2", {
end, end,
}) })
i3.new_tab("test3", { i3.new_tab("test_creative", {
description = "Test 3", description = "Test creative",
access = function(player, data) access = function(player, data)
local name = player:get_player_name() local name = player:get_player_name()
if name == "singleplayer" then return core.is_creative_enabled(name)
return true
end
end, end,
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;Test 3]") fs("label[3,1;Creative enabled]")
end, end,
fields = function(player, data, fields) fields = i3.set_fs,
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
}) })
i3.override_tab("test2", {
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})

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@ -1,6 +1,7 @@
local exec = os.execute local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]" local var = "[%w%.%[%]\"\'_]"
local _,_, fs_elements = dofile("../src/styles.lua")
exec "clear" exec "clear"
@ -34,7 +35,7 @@ local files = {
"caches", "caches",
"callbacks", "callbacks",
"common", "common",
"compress", "compression",
"detached_inv", "detached_inv",
"fields", "fields",
"groups", "groups",
@ -84,6 +85,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")" return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end) end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func) data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end end
@ -116,7 +127,7 @@ for _, p in ipairs(files) do
end end
end end
local _file = io.open(path:match("(.*)%.") .. ".l", "w") local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
_file:write(data) _file:write(data)
_file:close() _file:close()
end end
@ -125,6 +136,6 @@ for _, p in ipairs(files) do
end end
exec "luacheck ../init.lua" exec "luacheck ../init.lua"
exec "luacheck ../src/operators.lua" exec "luacheck ../src/preprocessor.lua"
exec "luacheck ../src/*.l" exec "luacheck ../src/*.lc"
exec "rm ../src/*.l" exec "rm ../src/*.lc"