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59 Commits
1.6 ... 1.8

Author SHA1 Message Date
aa10460886 Bump version 2022-08-07 16:34:41 +02:00
cef11f5301 Update README 2022-08-07 16:34:19 +02:00
2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
1389027a22 Another UI tweak 2022-08-01 06:43:20 +02:00
629676a975 Bump version 2022-08-01 04:34:06 +02:00
20b8110375 Minor tweak 2022-08-01 04:21:17 +02:00
a3fea93a09 Remove all the legacy code (MT 5.6+ required) 2022-08-01 04:04:14 +02:00
326ee3e098 Improve search bar look 2022-08-01 03:54:35 +02:00
60bdfa34fb Cleaner bg + slot textures 2022-07-04 05:10:31 +02:00
9971b8c3e6 Improve get_desc() 2022-07-04 03:01:30 +02:00
5a14116b69 Improve alphabetical sorting 2022-07-03 19:40:23 +02:00
222e04d2c4 Minor cleaning 2022-07-03 19:21:13 +02:00
8f4c9f28f1 Also for slots 2022-07-03 18:55:13 +02:00
37e0c21ca3 Add support for bgimg_middle (better looking tabs) 2022-07-03 17:27:03 +02:00
057f0cf03f Fix again 2022-07-03 05:07:49 +02:00
dca93b7249 Minor cleaning 2022-07-02 02:21:14 +02:00
1e9c3ce55a Minor cleaning 2022-07-01 17:28:50 +02:00
1627172cce Check string limits correctly 2022-07-01 17:15:10 +02:00
bd356e4a40 Minor QoL 2022-07-01 15:50:04 +02:00
f26c6af9c4 Minor fix 2022-07-01 15:15:21 +02:00
3f2d983091 Minor tweak 2022-07-01 03:46:25 +02:00
6dd95a6a87 Remove the bullshit and fix the sprite once and for all 2022-07-01 03:36:16 +02:00
32779ab56f Add comments 2022-07-01 03:10:37 +02:00
4ccff6621b Minor tweak 2022-07-01 02:43:05 +02:00
7d0f25e8b2 Minor tweak 2022-07-01 00:47:43 +02:00
652c486249 Tweak textures 2022-06-30 16:31:43 +02:00
9ab47fc0f0 Improve UTF-8 string length counting 2022-06-30 15:18:32 +02:00
c635343c9b Add a 404 image when no item found 2022-06-30 03:10:24 +02:00
662c938afb Minor UI improvement 2022-06-30 02:32:03 +02:00
b2c8447971 Some UI improvements + fix bug with custom tabs 2022-06-30 01:15:35 +02:00
c91f787cb2 Correct condition 2022-06-28 01:24:36 +02:00
dcc4068e46 Fix potential crash during sprite creation 2022-06-28 01:03:41 +02:00
c421c49916 Fix bug with group stereotype 2022-06-23 18:23:03 +02:00
3dfcd95c6f Tweak preprocessor to add -- decrement 2022-06-23 15:04:39 +02:00
72d4a5d4b8 Minor cleaning 2022-06-23 14:14:54 +02:00
f2b4c960ad Fix bug with favs 2022-06-23 02:30:54 +02:00
5d6ce3be18 Improve preprocessor a bit 2022-06-23 01:14:45 +02:00
5f413a150b Minor improvement 2022-06-19 15:23:50 +02:00
563dc719d0 Put a upper limit for sprite creation 2022-06-19 14:47:52 +02:00
56cb236025 Fix again 2022-06-19 03:33:21 +02:00
8525633d4c Improve groups caching 2022-06-19 02:54:11 +02:00
cb1dce66f9 Some last fix 2022-06-19 00:36:57 +02:00
2db1e885fc Minor cleanup 2022-06-18 23:40:22 +02:00
354561d54c Finish animation for group buttons (yay) 2022-06-18 23:20:57 +02:00
8e45f303d3 Some fix to previous commit 2022-06-18 22:32:51 +02:00
a6605263f4 Animated image buttons for groups (needs polish) 2022-06-18 21:52:08 +02:00
e17e1080d3 Remove some unessecerary [resize 2022-06-18 19:59:34 +02:00
f0f94017da Cache groups (testing needed) 2022-06-18 19:53:47 +02:00
cf5f18e1c1 Register creative priv in case MTG is not installed 2022-06-17 03:12:55 +02:00
4736b551a8 Fix crash in progressive mode 2022-06-09 12:33:56 +02:00
e1c0f106cc Fix Luacheck warnings on Ubuntu 22.04 2022-04-26 01:50:25 +02:00
46f1136bb7 Empty slots don't make click sound 2022-04-25 19:24:24 +02:00
e88921fe72 Fix crash 2022-04-25 16:00:49 +02:00
7e0feefc89 API doc: minor correction 2022-03-23 03:52:08 +01:00
44a6256589 Fix tab access on priv revoking 2022-03-21 03:55:22 +01:00
1dd742e887 HUD: minor tweak 2022-03-12 04:30:20 +01:00
518ed971ca Hide pagenum when only one page of skins 2022-03-01 12:15:28 +01:00
21 changed files with 935 additions and 782 deletions

4
API.md
View File

@ -17,9 +17,7 @@ i3.new_tab("stuff", {
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return false
end
return name == "singleplayer"
end,
formspec = function(player, data, fs)

View File

@ -7,7 +7,7 @@
This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+**
This mod requires **Minetest 5.6+**
#### List of features:
- Crafting Guide (survival mode only)
@ -43,6 +43,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games.

View File

@ -13,20 +13,21 @@ print[[
local modpath = core.get_modpath"i3"
local http = core.request_http_api()
local storage = core.get_mod_storage()
local _loadfile = dofile(modpath .. "/src/operators.lua")
local _loadfile = dofile(modpath .. "/src/preprocessor.lua")
local function lf(path)
return assert(_loadfile(modpath .. path))
end
i3 = {
version = 180,
data = core.deserialize(storage:get_string"data") or {},
settings = {
debug_mode = false,
max_favs = 6,
max_waypoints = 30,
min_fs_version = 4,
min_fs_version = 6,
item_btn_size = 1.1,
drop_bag_on_die = true,
save_interval = 600, -- Player data save interval (in seconds)
@ -51,9 +52,9 @@ i3 = {
saves = { -- Metadata to save
bag = true,
home = true,
font_size = true,
waypoints = true,
inv_items = true,
drop_items = true,
known_recipes = true,
},
@ -63,7 +64,7 @@ i3 = {
caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua",
compress = lf"/src/compress.lua",
compress = lf"/src/compression.lua",
detached = lf"/src/detached_inv.lua",
fields = lf"/src/fields.lua",
groups = lf"/src/groups.lua",
@ -82,6 +83,7 @@ i3 = {
tabs = {},
cubes = {},
groups = {},
plants = {},
modules = {},
craft_types = {},

View File

@ -167,6 +167,13 @@ function i3.set_fs(player)
sort_inventory(player, data)
end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
@ -221,8 +228,8 @@ function i3.set_tab(player, tabname)
return
end
for i, def in ipairs(i3.tabs) do
if def.name == tabname then
for i, tab in ipairs(i3.tabs) do
if tab.name == tabname then
data.tab = i
return
end
@ -337,7 +344,7 @@ end
i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)",
func = function(list, data)
sorter(list, data.reverse_sorting, 1)
sorter(list, data, 1)
return list
end
})
@ -345,7 +352,7 @@ i3.add_sorting_method("alphabetical", {
i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack",
func = function(list, data)
sorter(list, data.reverse_sorting, 2)
sorter(list, data, 2)
return list
end,
})

View File

@ -1,11 +1,10 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time
@ -23,10 +22,56 @@ local function cache_fuel(item)
end
end
local function get_item_usages(item, recipe, added)
local groups = extract_groups(item)
local function cache_groups(group, groups)
i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
if groups then
for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe)
@ -181,7 +226,7 @@ core.register_craft = function(def)
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups, true)
output = groups_to_items(groups)
end
for i = 1, #output do
@ -242,7 +287,7 @@ local function resolve_aliases(hash)
end
end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then
if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname)
end
end
@ -284,40 +329,20 @@ local function init_recipes()
end
end
local function get_cube(tiles)
if not true_table(tiles) then
return PNG.blank
end
local top = tiles[1] or PNG.blank
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or PNG.blank
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end
local function init_cubes()
for name, def in pairs(reg_nodes) do
if def then
local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if def.drawtype == "normal" or def.drawtype == "liquid" or
sub(def.drawtype, 1, 9) == "glasslike" or
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
if is_cube(def.drawtype) then
i3.cubes[id] = get_cube(tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16"
local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end
end
end

View File

@ -149,6 +149,7 @@ local function init_data(player, info)
data.itab = 1
data.subcat = 1
data.scrbar_inv = 0
data.font_size = data.font_size or 0
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version

View File

@ -9,6 +9,14 @@ local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name)
@ -69,6 +77,16 @@ local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc
@ -101,7 +119,7 @@ local function search(data)
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
@ -228,10 +246,8 @@ local function is_group(item)
end
local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",")
end
end
local function item_has_groups(item_groups, groups)
for i = 1, #groups do
@ -247,9 +263,7 @@ local function valid_item(def)
def.description and def.description ~= ""
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local function get_group_stereotype(group)
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
@ -258,19 +272,47 @@ local function groups_to_items(groups, get_all)
end
end
local function groups_to_items(groups)
local names = {}
for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then
insert(names, name)
else
return name
end
end
end
return get_all and names or ""
sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end
local function apply_recipe_filters(recipes, player)
@ -377,7 +419,8 @@ local function craft_stack(player, data, craft_rcp)
if is_group(name) then
items = {}
local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true)
local groupname = name:sub(7)
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
local remaining = count
for _, item in ipairs(item_groups) do
@ -439,15 +482,16 @@ local function get_sorting_idx(name)
return idx
end
local function sorter(inv, reverse, mode)
local function sorter(inv, data, mode)
sort(inv, function(a, b)
if mode == 1 then
a, b = a:get_name(), b:get_name()
a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else
a, b = a:get_count(), b:get_count()
end
if reverse then
if data.reverse_sorting then
return a > b
end
@ -514,35 +558,12 @@ local function compress_items(list, start_i)
return new_inv
end
local function drop_items(player, inv, list, start_i, rej, remove)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
if not remove then
spawn_item(player, stack)
end
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data)
local inv = player:get_inventory()
local list = inv:get_list"main"
local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1
if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items, true)
end
if data.inv_compress then
list = compress_items(list, start_i)
else
@ -573,6 +594,7 @@ local function reset_data(data)
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.enable_search = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
@ -633,6 +655,7 @@ local _ = {
extract_groups = extract_groups,
item_has_groups = item_has_groups,
groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression
compressible = compressible,
@ -660,6 +683,8 @@ local _ = {
msg = msg,
-- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack,
valid_item = valid_item,
spawn_item = spawn_item,
@ -712,6 +737,7 @@ local _ = {
match = string.match,
gmatch = string.gmatch,
toupper = toupper,
utf8_len = utf8_len,
-- Table
maxn = table.maxn,

View File

@ -19,11 +19,6 @@ local function inv_fields(player, data, fields)
return
end
if fields.drop_items then
local items = split(fields.drop_items, ",")
data.drop_items = items
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
@ -95,6 +90,10 @@ local function inv_fields(player, data, fields)
data.waypoint_see = nil
data.bag_rename = nil
if data.filter == "" then
data.enable_search = nil
end
elseif fields.trash then
data.show_settings = nil
data.confirm_trash = true
@ -154,6 +153,9 @@ local function inv_fields(player, data, fields)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
@ -215,10 +217,10 @@ local function inv_fields(player, data, fields)
return set_fs(player)
end
local function select_item(player, data, _f)
local function select_item(player, data, fields)
local item
for field in pairs(_f) do
for field in pairs(fields) do
if find(field, ":") then
item = field
break
@ -309,13 +311,21 @@ end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if fields.filter and fields.filter == "" then
data.enable_search = nil
end
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then
elseif fields.enable_search then
data.enable_search = true
return set_fs(player)
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
reset_data(data)
return set_fs(player)

View File

@ -11,6 +11,7 @@ i3.group_stereotypes = {
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
@ -26,6 +27,7 @@ i3.group_names = {
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",

File diff suppressed because it is too large Load Diff

View File

@ -3,6 +3,8 @@
local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c)
@ -43,6 +45,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end

View File

@ -32,7 +32,9 @@ local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groups = extract_groups(item)
local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]]
@ -89,6 +91,10 @@ local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player)
local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {}
for i = 1, #item_lists do

View File

@ -1,3 +1,5 @@
local fmt = string.format
local PNG = {
blank = "i3_blank.png",
bg = "i3_bg.png",
@ -23,7 +25,7 @@ local PNG = {
sign = "i3_sign.png",
cancel = "i3_cancel.png",
export = "i3_export.png",
slot = "i3_slot.png",
slot = "i3_slot.png^\\[resize:128x128",
tab = "i3_tab.png",
tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY",
@ -42,6 +44,9 @@ local PNG = {
home = "i3_home.png",
flag = "i3_flag.png",
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -72,13 +77,16 @@ local styles = string.format([[
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[search;fgimg=%s;content_offset=0]
style[enable_search:hovered;bgimg=%s]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
@ -93,9 +101,10 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_hover,
PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
@ -108,9 +117,10 @@ local fs_elements = {
tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]",
bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",

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@ -16,30 +16,18 @@ i3.new_tab("test2", {
end,
})
i3.new_tab("test3", {
description = "Test 3",
i3.new_tab("test_creative", {
description = "Test creative",
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return true
end
return core.is_creative_enabled(name)
end,
formspec = function(player, data, fs)
fs("label[3,1;Test 3]")
fs("label[3,1;Creative enabled]")
end,
fields = function(player, data, fields)
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
fields = i3.set_fs,
})
i3.override_tab("test2", {
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})

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@ -1,6 +1,7 @@
local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]"
local _,_, fs_elements = dofile("../src/styles.lua")
exec "clear"
@ -34,7 +35,7 @@ local files = {
"caches",
"callbacks",
"common",
"compress",
"compression",
"detached_inv",
"fields",
"groups",
@ -84,6 +85,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
@ -116,7 +127,7 @@ for _, p in ipairs(files) do
end
end
local _file = io.open(path:match("(.*)%.") .. ".l", "w")
local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
_file:write(data)
_file:close()
end
@ -125,6 +136,6 @@ for _, p in ipairs(files) do
end
exec "luacheck ../init.lua"
exec "luacheck ../src/operators.lua"
exec "luacheck ../src/*.l"
exec "rm ../src/*.l"
exec "luacheck ../src/preprocessor.lua"
exec "luacheck ../src/*.lc"
exec "rm ../src/*.lc"