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41 Commits
1.6 ... 1.7.3

Author SHA1 Message Date
1e9c3ce55a Minor cleaning 2022-07-01 17:28:50 +02:00
1627172cce Check string limits correctly 2022-07-01 17:15:10 +02:00
bd356e4a40 Minor QoL 2022-07-01 15:50:04 +02:00
f26c6af9c4 Minor fix 2022-07-01 15:15:21 +02:00
3f2d983091 Minor tweak 2022-07-01 03:46:25 +02:00
6dd95a6a87 Remove the bullshit and fix the sprite once and for all 2022-07-01 03:36:16 +02:00
32779ab56f Add comments 2022-07-01 03:10:37 +02:00
4ccff6621b Minor tweak 2022-07-01 02:43:05 +02:00
7d0f25e8b2 Minor tweak 2022-07-01 00:47:43 +02:00
652c486249 Tweak textures 2022-06-30 16:31:43 +02:00
9ab47fc0f0 Improve UTF-8 string length counting 2022-06-30 15:18:32 +02:00
c635343c9b Add a 404 image when no item found 2022-06-30 03:10:24 +02:00
662c938afb Minor UI improvement 2022-06-30 02:32:03 +02:00
b2c8447971 Some UI improvements + fix bug with custom tabs 2022-06-30 01:15:35 +02:00
c91f787cb2 Correct condition 2022-06-28 01:24:36 +02:00
dcc4068e46 Fix potential crash during sprite creation 2022-06-28 01:03:41 +02:00
c421c49916 Fix bug with group stereotype 2022-06-23 18:23:03 +02:00
3dfcd95c6f Tweak preprocessor to add -- decrement 2022-06-23 15:04:39 +02:00
72d4a5d4b8 Minor cleaning 2022-06-23 14:14:54 +02:00
f2b4c960ad Fix bug with favs 2022-06-23 02:30:54 +02:00
5d6ce3be18 Improve preprocessor a bit 2022-06-23 01:14:45 +02:00
5f413a150b Minor improvement 2022-06-19 15:23:50 +02:00
563dc719d0 Put a upper limit for sprite creation 2022-06-19 14:47:52 +02:00
56cb236025 Fix again 2022-06-19 03:33:21 +02:00
8525633d4c Improve groups caching 2022-06-19 02:54:11 +02:00
cb1dce66f9 Some last fix 2022-06-19 00:36:57 +02:00
2db1e885fc Minor cleanup 2022-06-18 23:40:22 +02:00
354561d54c Finish animation for group buttons (yay) 2022-06-18 23:20:57 +02:00
8e45f303d3 Some fix to previous commit 2022-06-18 22:32:51 +02:00
a6605263f4 Animated image buttons for groups (needs polish) 2022-06-18 21:52:08 +02:00
e17e1080d3 Remove some unessecerary [resize 2022-06-18 19:59:34 +02:00
f0f94017da Cache groups (testing needed) 2022-06-18 19:53:47 +02:00
cf5f18e1c1 Register creative priv in case MTG is not installed 2022-06-17 03:12:55 +02:00
4736b551a8 Fix crash in progressive mode 2022-06-09 12:33:56 +02:00
e1c0f106cc Fix Luacheck warnings on Ubuntu 22.04 2022-04-26 01:50:25 +02:00
46f1136bb7 Empty slots don't make click sound 2022-04-25 19:24:24 +02:00
e88921fe72 Fix crash 2022-04-25 16:00:49 +02:00
7e0feefc89 API doc: minor correction 2022-03-23 03:52:08 +01:00
44a6256589 Fix tab access on priv revoking 2022-03-21 03:55:22 +01:00
1dd742e887 HUD: minor tweak 2022-03-12 04:30:20 +01:00
518ed971ca Hide pagenum when only one page of skins 2022-03-01 12:15:28 +01:00
16 changed files with 853 additions and 693 deletions

4
API.md
View File

@ -17,9 +17,7 @@ i3.new_tab("stuff", {
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return false
end
return name == "singleplayer"
end,
formspec = function(player, data, fs)

View File

@ -13,13 +13,14 @@ print[[
local modpath = core.get_modpath"i3"
local http = core.request_http_api()
local storage = core.get_mod_storage()
local _loadfile = dofile(modpath .. "/src/operators.lua")
local _loadfile = dofile(modpath .. "/src/preprocessor.lua")
local function lf(path)
return assert(_loadfile(modpath .. path))
end
i3 = {
version = 173,
data = core.deserialize(storage:get_string"data") or {},
settings = {
@ -63,7 +64,7 @@ i3 = {
caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua",
compress = lf"/src/compress.lua",
compress = lf"/src/compression.lua",
detached = lf"/src/detached_inv.lua",
fields = lf"/src/fields.lua",
groups = lf"/src/groups.lua",
@ -82,6 +83,7 @@ i3 = {
tabs = {},
cubes = {},
groups = {},
plants = {},
modules = {},
craft_types = {},

View File

@ -167,6 +167,13 @@ function i3.set_fs(player)
sort_inventory(player, data)
end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
@ -221,8 +228,8 @@ function i3.set_tab(player, tabname)
return
end
for i, def in ipairs(i3.tabs) do
if def.name == tabname then
for i, tab in ipairs(i3.tabs) do
if tab.name == tabname then
data.tab = i
return
end

View File

@ -1,11 +1,10 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time
@ -23,10 +22,56 @@ local function cache_fuel(item)
end
end
local function get_item_usages(item, recipe, added)
local groups = extract_groups(item)
local function cache_groups(group, groups)
i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
if groups then
for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe)
@ -181,7 +226,7 @@ core.register_craft = function(def)
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups, true)
output = groups_to_items(groups)
end
for i = 1, #output do
@ -242,7 +287,7 @@ local function resolve_aliases(hash)
end
end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then
if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname)
end
end
@ -284,40 +329,20 @@ local function init_recipes()
end
end
local function get_cube(tiles)
if not true_table(tiles) then
return PNG.blank
end
local top = tiles[1] or PNG.blank
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or PNG.blank
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end
local function init_cubes()
for name, def in pairs(reg_nodes) do
if def then
local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if def.drawtype == "normal" or def.drawtype == "liquid" or
sub(def.drawtype, 1, 9) == "glasslike" or
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
if is_cube(def.drawtype) then
i3.cubes[id] = get_cube(tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16"
local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end
end
end

View File

@ -9,6 +9,14 @@ local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name)
@ -69,6 +77,16 @@ local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"([%z\1-\127\194-\244][\128-\191]*)" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc
@ -101,7 +119,7 @@ local function search(data)
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or ""
local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
@ -228,9 +246,7 @@ local function is_group(item)
end
local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",")
end
return split(sub(str, 7), ",")
end
local function item_has_groups(item_groups, groups)
@ -247,30 +263,56 @@ local function valid_item(def)
def.description and def.description ~= ""
end
local function groups_to_items(groups, get_all)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
local function get_group_stereotype(group)
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if valid_item(def) then
return stereotype
end
if valid_item(def) then
return stereotype
end
end
local function groups_to_items(groups)
local names = {}
for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then
insert(names, name)
else
return name
end
insert(names, name)
end
end
return get_all and names or ""
sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end
local function apply_recipe_filters(recipes, player)
@ -377,7 +419,8 @@ local function craft_stack(player, data, craft_rcp)
if is_group(name) then
items = {}
local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true)
local groupname = name:sub(7)
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
local remaining = count
for _, item in ipairs(item_groups) do
@ -573,6 +616,7 @@ local function reset_data(data)
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.enable_search = nil
data.recipes = nil
data.usages = nil
data.export_rcp = nil
@ -592,7 +636,7 @@ local function add_hud_waypoint(player, name, pos, color)
return player:hud_add {
hud_elem_type = "waypoint",
name = name,
text = " m",
text = "m",
world_pos = pos,
number = color,
z_index = -300,
@ -633,6 +677,7 @@ local _ = {
extract_groups = extract_groups,
item_has_groups = item_has_groups,
groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression
compressible = compressible,
@ -660,6 +705,8 @@ local _ = {
msg = msg,
-- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack,
valid_item = valid_item,
spawn_item = spawn_item,
@ -712,6 +759,7 @@ local _ = {
match = string.match,
gmatch = string.gmatch,
toupper = toupper,
utf8_len = utf8_len,
-- Table
maxn = table.maxn,

View File

@ -1,456 +1,468 @@
local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
end
if fields.drop_items then
local items = split(fields.drop_items, ",")
data.drop_items = items
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
break
elseif sub(field, 1, 3) == "cb_" then
local str = sub(field, 4)
data[str] = false
if fields[field] == "true" then
data[str] = true
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id)
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "see" then
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil
else
data.waypoint_see = id
end
elseif action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
if waypoint.hide then
local new_id = add_hud_waypoint(
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.id = new_id
waypoint.hide = nil
else
player:hud_remove(waypoint.id)
waypoint.hide = true
end
end
break
end
end
if fields.quit then
data.confirm_trash = nil
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
elseif fields.trash then
data.show_settings = nil
data.confirm_trash = true
elseif fields.settings then
if not data.show_settings then
data.confirm_trash = nil
data.show_settings = true
else
data.show_settings = nil
end
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.close_settings then
data.show_settings = nil
elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.sort then
sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.home then
if not data.home then
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
end
safe_teleport(player, str_to_pos(data.home))
msg(name, S"Welcome back home!")
elseif fields.set_home then
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
newname = toupper(newname:trim())
if fill then
newname = fmt("%s (%s", newname, fill)
end
meta:set_string("description", newname)
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
data.bag_rename = nil
elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints
if #data.waypoints >= max_waypoints then
play_sound(name, "i3_cannot", 0.8)
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position")
end
end
local waypoint = fields.waypoint_name
if fields.waypoint_name == "" then
waypoint = "Waypoint"
end
local color = random(0xffffff)
local id = add_hud_waypoint(player, waypoint, pos, color)
insert(data.waypoints, {
name = waypoint,
pos = pos_to_str(pos, 1),
color = color,
id = id,
})
data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
return set_fs(player)
end
local function select_item(player, data, _f)
local item
for field in pairs(_f) do
if find(field, ":") then
item = field
break
end
end
if not item then return end
if compressible(item, data) then
local idx
for i = 1, #data.items do
local it = data.items[i]
if it == item then
idx = i
break
end
end
if data.expand ~= "" then
data.alt_items = nil
if item == data.expand then
data.expand = nil
return
end
end
if idx and item ~= data.expand then
data.alt_items = copy(data.items)
data.expand = item
if i3.compress_groups[item] then
local items = copy(i3.compress_groups[item])
insert(items, fmt("_%s", item))
sort(items, function(a, b)
if a:sub(1, 1) == "_" then
a = a:sub(2)
end
return a < b
end)
local i = 1
for _, v in ipairs(items) do
if valid_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i++
end
end
end
end
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group!" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
if not reg_items[item] then return end
if core.is_creative_enabled(data.player_name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack)
end
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.export_rcp = nil
data.export_usg = nil
end
end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
if data.itab > 1 then
sort_by_category(data)
end
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.prev_skin or fields.next_skin then
if data.skin_pagemax == 1 then return end
data.skin_pagenum -= (fields.prev_skin and 1 or -1)
if data.skin_pagenum > data.skin_pagemax then
data.skin_pagenum = 1
elseif data.skin_pagenum == 0 then
data.skin_pagenum = data.skin_pagemax
end
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
local fav = is_fav(data)
if #data.favs < i3.settings.max_favs and not fav then
insert(data.favs, data.query_item)
elseif fav then
remove(data.favs, fav)
end
elseif fields.export_rcp or fields.export_usg then
if fields.export_rcp then
data.export_rcp = not data.export_rcp
if not data.export_rcp then
data.scrbar_rcp = 1
end
else
data.export_usg = not data.export_usg
if not data.export_usg then
data.scrbar_usg = 1
end
end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, data, fields)
end
end
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
elseif formname ~= "" then
return false
end
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or
fields.bg_content then
return false
end
--print(dump(fields))
local data = i3.data[name]
if not data then return end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
i3.set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.itab = tonumber(f:sub(-1))
sort_by_category(data)
break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab and tab.fields then
return true, tab.fields(player, data, fields)
end
return true, set_fs(player)
end)
return inv_fields
local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
end
if fields.drop_items then
local items = split(fields.drop_items, ",")
data.drop_items = items
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
break
elseif sub(field, 1, 3) == "cb_" then
local str = sub(field, 4)
data[str] = false
if fields[field] == "true" then
data[str] = true
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id)
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "see" then
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil
else
data.waypoint_see = id
end
elseif action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
if waypoint.hide then
local new_id = add_hud_waypoint(
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.id = new_id
waypoint.hide = nil
else
player:hud_remove(waypoint.id)
waypoint.hide = true
end
end
break
end
end
if fields.quit then
data.confirm_trash = nil
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
if data.filter == "" then
data.enable_search = nil
end
elseif fields.trash then
data.show_settings = nil
data.confirm_trash = true
elseif fields.settings then
if not data.show_settings then
data.confirm_trash = nil
data.show_settings = true
else
data.show_settings = nil
end
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.close_settings then
data.show_settings = nil
elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.sort then
sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then
local idx = get_sorting_idx(data.sort)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.home then
if not data.home then
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
end
safe_teleport(player, str_to_pos(data.home))
msg(name, S"Welcome back home!")
elseif fields.set_home then
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
newname = toupper(newname:trim())
if fill then
newname = fmt("%s (%s", newname, fill)
end
meta:set_string("description", newname)
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
data.bag_rename = nil
elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints
if #data.waypoints >= max_waypoints then
play_sound(name, "i3_cannot", 0.8)
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position")
end
end
local waypoint = fields.waypoint_name
if fields.waypoint_name == "" then
waypoint = "Waypoint"
end
local color = random(0xffffff)
local id = add_hud_waypoint(player, waypoint, pos, color)
insert(data.waypoints, {
name = waypoint,
pos = pos_to_str(pos, 1),
color = color,
id = id,
})
data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
return set_fs(player)
end
local function select_item(player, data, fields)
local item
for field in pairs(fields) do
if find(field, ":") then
item = field
break
end
end
if not item then return end
if compressible(item, data) then
local idx
for i = 1, #data.items do
local it = data.items[i]
if it == item then
idx = i
break
end
end
if data.expand ~= "" then
data.alt_items = nil
if item == data.expand then
data.expand = nil
return
end
end
if idx and item ~= data.expand then
data.alt_items = copy(data.items)
data.expand = item
if i3.compress_groups[item] then
local items = copy(i3.compress_groups[item])
insert(items, fmt("_%s", item))
sort(items, function(a, b)
if a:sub(1, 1) == "_" then
a = a:sub(2)
end
return a < b
end)
local i = 1
for _, v in ipairs(items) do
if valid_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i++
end
end
end
end
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group!" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
if not reg_items[item] then return end
if core.is_creative_enabled(data.player_name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack)
end
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.export_rcp = nil
data.export_usg = nil
end
end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if data.filter == "" then
data.enable_search = nil
end
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.enable_search then
data.enable_search = true
return set_fs(player)
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
if data.itab > 1 then
sort_by_category(data)
end
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.prev_skin or fields.next_skin then
if data.skin_pagemax == 1 then return end
data.skin_pagenum -= (fields.prev_skin and 1 or -1)
if data.skin_pagenum > data.skin_pagemax then
data.skin_pagenum = 1
elseif data.skin_pagenum == 0 then
data.skin_pagenum = data.skin_pagemax
end
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
local fav = is_fav(data)
if #data.favs < i3.settings.max_favs and not fav then
insert(data.favs, data.query_item)
elseif fav then
remove(data.favs, fav)
end
elseif fields.export_rcp or fields.export_usg then
if fields.export_rcp then
data.export_rcp = not data.export_rcp
if not data.export_rcp then
data.scrbar_rcp = 1
end
else
data.export_usg = not data.export_usg
if not data.export_usg then
data.scrbar_usg = 1
end
end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.export_rcp = nil
data.scrbar_rcp = 1
else
data.export_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, data, fields)
end
end
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
elseif formname ~= "" then
return false
end
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or
fields.bg_content then
return false
end
--print(dump(fields))
local data = i3.data[name]
if not data then return end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
i3.set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.itab = tonumber(f:sub(-1))
sort_by_category(data)
break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab and tab.fields then
return true, tab.fields(player, data, fields)
end
return true, set_fs(player)
end)
return inv_fields

View File

@ -11,6 +11,7 @@ i3.group_stereotypes = {
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
@ -26,6 +27,7 @@ i3.group_names = {
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",

View File

@ -13,12 +13,12 @@ IMPORT("vec_new", "vec_sub", "vec_round")
IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv")
IMPORT("S", "ES", "translate", "ItemStack", "toupper")
IMPORT("groups_to_items", "compression_active", "compressible")
IMPORT("true_str", "is_fav", "is_num", "get_group", "str_to_pos")
IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
IMPORT("get_sorting_idx", "compression_active", "compressible")
IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("get_sorting_idx", "is_group", "extract_groups", "item_has_groups", "get_recipes")
IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
local function fmt(elem, ...)
if not fs_elements[elem] then
@ -38,7 +38,7 @@ local function weird_desc(str)
end
local function snip(str, limit)
return #str > limit and fmt("%s...", sub(str, 1, limit - 3)) or str
return fmt("%s...", sub(str, 1, limit - 3))
end
local function get_desc(item)
@ -93,7 +93,8 @@ local function get_stack_max(inv, data, is_recipe, rcp)
local def = reg_items[item]
if def then
local groups = extract_groups(name)
local group_cache = i3.groups[name:sub(7)]
local groups = group_cache and group_cache.groups or extract_groups(name)
if item_has_groups(def.groups, groups) then
counts_inv[name] = (counts_inv[name] or 0) + count
@ -131,7 +132,7 @@ local function get_inv_slots(fs)
fs"style_type[box;colors=#77777710,#77777710,#777,#777]"
for i = 0, hotbar_len - 1 do
fs("box", i * size + inv_x + (i * spacing), inv_y, size, size, "")
box(i * size + inv_x + (i * spacing), inv_y, size, size, "")
end
fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing),
@ -147,10 +148,10 @@ end
local function add_subtitle(fs, name, y, ctn_len, font_size, sep, label)
fs(fmt("style[%s;font=bold;font_size=%u]", name, font_size))
fs("button", 0, y, ctn_len, 0.5, name, ESC(label))
button(0, y, ctn_len, 0.5, name, ESC(label))
if sep then
fs("image", 0, y + 0.55, ctn_len, 0.035, PNG.bar)
image(0, y + 0.55, ctn_len, 0.035, PNG.bar)
end
end
@ -174,11 +175,11 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
local desc_lim, _desc = 39
local icon_size = 1.1
if #title > title_lim then
if utf8_len(title) > title_lim then
_title = snip(title, title_lim)
end
if #desc > desc_lim then
if utf8_len(desc) > desc_lim then
_desc = snip(desc, desc_lim)
end
@ -295,14 +296,14 @@ local function get_isometric_view(fs, pos, X, Y, t, cubes, depth, high)
end
shift += (base_depth and 0.45 or 0.95)
fs("image", 2.7, Y + shift, 0.3, 0.3, PNG.flag)
image(2.7, Y + shift, 0.3, 0.3, PNG.flag)
end
local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs(fmt("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1))
fs("label", 0, yextra + 0.85, ES"Waypoint name:")
label(0, yextra + 0.85, ES"Waypoint name:")
fs(fmt("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1))
fs("image_button", 5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "")
image_button(5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "")
fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint"))
if #data.waypoints == 0 then return end
@ -313,11 +314,11 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
local icon_size, yi = 0.35, y + 0.12
fs"style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]"
fs("box", 0, y, ctn_len, 0.6, "")
box(0, y, ctn_len, 0.6, "")
local waypoint_name, lim = v.name, 18
if #v.name > lim then
if utf8_len(v.name) > lim then
waypoint_name = snip(waypoint_name, lim)
end
@ -330,7 +331,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
local teleport_priv = check_privs(player, {teleport = true})
local waypoint_preview = data.waypoint_see and data.waypoint_see == i
fs("label", 0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name))
label(0.15, y + 0.33, clr(fmt("#%s", hex), waypoint_name))
local tooltip = fmt("Name: %s\nPosition:%s", clr("#dbeeff", v.name),
v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1")))
@ -339,38 +340,38 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
tooltip = fmt("%s\n%s", tooltip, clr("#ff0", ES"[Click to teleport]"))
end
fs("tooltip", 0, y, ctn_len - 2.1, 0.65, tooltip)
tooltip(0, y, ctn_len - 2.1, 0.65, tooltip)
local del = fmt("waypoint_%u_delete", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover))
fs("image_button", ctn_len - 0.5, yi, icon_size, icon_size, "", del, "")
image_button(ctn_len - 0.5, yi, icon_size, icon_size, "", del, "")
fs(fmt("tooltip[%s;%s]", del, ES"Remove waypoint"))
local rfs = fmt("waypoint_%u_refresh", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover))
fs("image_button", ctn_len - 1, yi, icon_size, icon_size, "", rfs, "")
image_button(ctn_len - 1, yi, icon_size, icon_size, "", rfs, "")
fs(fmt("tooltip[%s;%s]", rfs, ES"Change color"))
local see = fmt("waypoint_%u_see", i)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover))
fs("image_button", ctn_len - 1.5, yi, icon_size, icon_size, "", see, "")
image_button(ctn_len - 1.5, yi, icon_size, icon_size, "", see, "")
fs(fmt("tooltip[%s;%s]", see, ES"Preview the waypoint area"))
local vsb = fmt("waypoint_%u_hide", i)
fs(fmt("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible))
fs("image_button", ctn_len - 2, yi, icon_size, icon_size, "", vsb, "")
image_button(ctn_len - 2, yi, icon_size, icon_size, "", vsb, "")
fs(fmt("tooltip[%s;%s]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint"))
if teleport_priv then
local tp = fmt("waypoint_%u_teleport", i)
fs("button", 0, y, ctn_len - 2.1, 0.6, tp, "")
button(0, y, ctn_len - 2.1, 0.6, tp, "")
end
if waypoint_preview then
fs("image", 0.25, y - 3.5, 5, 4, PNG.bg_content)
fs("button", 0.25, y - 3.35, 5, 0.55, "area_preview", v.name)
fs("image_button", 4.65, y - 3.25, 0.25, 0.25,
image(0.25, y - 3.5, 5, 4, PNG.bg_content)
button(0.25, y - 3.35, 5, 0.55, "area_preview", v.name)
image_button(4.65, y - 3.25, 0.25, 0.25,
PNG.cancel_hover .. "^\\[brighten", "close_preview", "")
local pos = str_to_pos(data.waypoints[i].pos)
@ -392,20 +393,20 @@ local function get_bag_fs(fs, data, name, esc_name, bag_size, yextra)
local bagstack = bag:get_stack("main", 1)
local desc = ESC(get_bag_description(data, bagstack))
fs("image", 0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content)
image(0.5, yextra + 1.85, 0.6, 0.6, PNG.arrow_content)
fs(fmt("style[bg_content;bgimg=%s;fgimg=i3_blank.png;bgimg_middle=10,%u;sound=]", PNG.bg_content, m))
fs("image_button", 1.1, yextra + 0.5 + (yy or 0), 4.75, h, "", "bg_content", "")
image_button(1.1, yextra + 0.5 + (yy or 0), 4.75, h, "", "bg_content", "")
if not data.bag_rename then
fs("hypertext", 1.3, yextra + 0.8, 4.3, 0.6, "content",
hypertext(1.3, yextra + 0.8, 4.3, 0.6, "content",
fmt("<global size=16><center><b>%s</b></center>", desc))
fs("image_button", 5.22, yextra + 0.835, 0.25, 0.25, "", "bag_rename", "")
image_button(5.22, yextra + 0.835, 0.25, 0.25, "", "bag_rename", "")
fs(fmt("tooltip[%s;%s]", "bag_rename", ES"Rename the bag"))
else
fs("box", 1.7, yextra + 0.82, 2.6, 0.4, "#707070")
box(1.7, yextra + 0.82, 2.6, 0.4, "#707070")
fs(fmt("field[1.8,%f;2.5,0.4;bag_newname;;%s]", yextra + 0.82, desc),
"field_close_on_enter[bag_newname;false]")
fs("hypertext", 4.4, yextra + 0.88, 0.8, 0.6, "confirm_rename",
hypertext(4.4, yextra + 0.88, 0.8, 0.6, "confirm_rename",
fmt("<global size=16><tag name=action color=#fff hovercolor=%s>" ..
"<center><b><action name=ok>OK</action></b></center>", colors.yellow))
end
@ -435,12 +436,12 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
local heart_x, heart_h = 0.65, yoffset + 0.75
for i = 1, 10 do
fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
image(heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
heart_size, heart_size, PNG.heart_grey)
end
for i = 1, hearts do
fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
image(heart_x + ((i - 1) * (heart_size + 0.1)), heart_h,
heart_size, heart_size,
(half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart)
end
@ -449,10 +450,10 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
end
fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45))
fs("image", 3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow)
image(3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow)
fs(fmt("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6),
fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75))
fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash)
image(4.45, yoffset + 3.75, 1, 1, PNG.trash)
local yextra = damage_enabled and 5.5 or 5
@ -461,15 +462,15 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title,
data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title],
PNG[fmt("%s_hover", title)]))
fs("image_button", 0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "")
image_button(0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper)))
end
fs("box", 0, yextra + 0.45, ctn_len, 0.045, "#bababa50")
fs("box", (data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, "#f9826c")
box(0, yextra + 0.45, ctn_len, 0.045, "#bababa50")
box((data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, "#f9826c")
local function not_installed(modname)
fs("hypertext", 0, yextra + 0.9, ctn_len, 0.6, "not_installed",
hypertext(0, yextra + 0.9, ctn_len, 0.6, "not_installed",
fmt("<global size=16><center><style color=%s font=mono>%s</style> not installed</center>",
colors.blue, modname))
end
@ -484,8 +485,8 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
local armor_def = armor.def[name]
fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", esc_name, yextra + 0.7))
fs("label", 3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level))
fs("label", 3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal))
label(3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level))
label(3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal))
elseif data.subcat == 3 then
if not i3.modules.skins then
@ -494,17 +495,21 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
local _skins = skins.get_skinlist_for_player(name)
local skin_name = skins.get_player_skin(player).name
local btn_y = yextra + 0.75
local spp = 24
local spp, add_y = 24, 0
data.skin_pagemax = max(1, ceil(#_skins / spp))
if #_skins > spp then
local btn_y = yextra + 0.75
add_y += 0.6
fs("image_button", 1.5, btn_y, 0.35, 0.35, "", "prev_skin", "")
fs("image_button", 3.85, btn_y, 0.35, 0.35, "", "next_skin", "")
data.skin_pagemax = max(1, ceil(#_skins / spp))
fs"style[skin_page;font=bold;font_size=18]"
fs("button", 1.85, btn_y - 0.23, 2, 0.8, "skin_page",
fmt("%s / %u", clr(colors.yellow, data.skin_pagenum), data.skin_pagemax))
image_button(1.5, btn_y, 0.35, 0.35, "", "prev_skin", "")
image_button(3.85, btn_y, 0.35, 0.35, "", "next_skin", "")
fs"style[skin_page;font=bold;font_size=18]"
button(1.85, btn_y - 0.23, 2, 0.8, "skin_page",
fmt("%s / %u", clr(colors.yellow, data.skin_pagenum), data.skin_pagemax))
end
local first = (data.skin_pagenum - 1) * spp
local last = first + spp - 1
@ -523,9 +528,9 @@ local function get_container(fs, data, player, yoffset, ctn_len, award_list, awa
local X = (i % 3) * 1.93
local Y = ceil((i % spp - X) / 3 + 1)
Y += (Y * 2.45) + yextra - 2.15
Y += (Y * 2.45) + yextra - 2.75 + add_y
fs("image_button", X, Y, 1.86, 3.4, "", btn_name, "")
image_button(X, Y, 1.86, 3.4, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, ESC(skin.name)))
end
@ -547,25 +552,25 @@ local function show_popup(fs, data)
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
fs("box", 2.97, 10.75, 4.3, 0.5, "")
box(2.97, 10.75, 4.3, 0.5, "")
end
fs("label", 3.12, 11, "Confirm trash?")
fs("image_button", 5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
fs("image_button", 6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
label(3.12, 11, "Confirm trash?")
image_button(5.17, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
image_button(6.27, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
elseif data.show_settings then
fs"style_type[box;colors=#999,#999,#808080,#808080]"
for _ = 1, 3 do
fs("box", 2.1, 9.25, 6, 2, "")
box(2.1, 9.25, 6, 2, "")
end
for _ = 1, 3 do
fs("box", 2.1, 9.25, 6, 0.5, "#707070")
box(2.1, 9.25, 6, 0.5, "#707070")
end
fs("image_button", 7.75, 9.35, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
image_button(7.75, 9.35, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
local show_home = data.show_setting == "home"
local show_sorting = data.show_setting == "sorting"
@ -578,9 +583,9 @@ local function show_popup(fs, data)
fmt("style[setting_misc;textcolor=%s;font=bold;sound=i3_click]",
show_misc and colors.yellow or "#fff"))
fs("button", 2.2, 9.25, 1.8, 0.55, "setting_home", "Home")
fs("button", 4, 9.25, 1.8, 0.55, "setting_sorting", "Sorting")
fs("button", 5.8, 9.25, 1.8, 0.55, "setting_misc", "Misc.")
button(2.2, 9.25, 1.8, 0.55, "setting_home", "Home")
button(4, 9.25, 1.8, 0.55, "setting_sorting", "Sorting")
button(5.8, 9.25, 1.8, 0.55, "setting_misc", "Misc.")
if show_home then
local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set"
@ -594,17 +599,17 @@ local function show_popup(fs, data)
end)
end
fs("hypertext", 2.1, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
fs("image_button", 4.2, 10.4, 1.8, 0.7, "", "set_home", "Set home")
hypertext(2.1, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
image_button(4.2, 10.4, 1.8, 0.7, "", "set_home", "Set home")
elseif show_sorting then
fs("button", 2.1, 9.7, 6, 0.8, "select_sorting", ES"Select the inventory sorting method:")
button(2.1, 9.7, 6, 0.8, "select_sorting", ES"Select the inventory sorting method:")
fs("image_button", 2.2, 10.6, 0.35, 0.35, "", "prev_sort", "")
fs("image_button", 7.65, 10.6, 0.35, 0.35, "", "next_sort", "")
image_button(2.2, 10.6, 0.35, 0.35, "", "prev_sort", "")
image_button(7.65, 10.6, 0.35, 0.35, "", "next_sort", "")
fs"style[sort_method;font=bold;font_size=20]"
fs("button", 2.55, 10.36, 5.1, 0.8, "sort_method", toupper(data.sort))
button(2.55, 10.36, 5.1, 0.8, "sort_method", toupper(data.sort))
local idx = get_sorting_idx(data.sort)
local desc = i3.sorting_methods[idx].description
@ -614,13 +619,13 @@ local function show_popup(fs, data)
end
elseif show_misc then
fs("checkbox", 2.4, 10.05, "cb_inv_compress", "Compression", tostring(data.inv_compress))
fs("checkbox", 2.4, 10.5, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
fs("checkbox", 2.4, 10.95, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
fs("checkbox", 5.4, 10.05, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
checkbox(2.4, 10.05, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.4, 10.5, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.4, 10.95, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.4, 10.05, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
for _ = 1, 3 do
fs("box", 5.4, 10.68, 2.4, 0.45, "#707070")
box(5.4, 10.68, 2.4, 0.45, "#707070")
end
fs("style[drop_items;font_size=15;font=mono;textcolor=#dbeeff]",
@ -663,12 +668,12 @@ local function get_inventory_fs(player, data, fs)
local textures = concat(t, ","):gsub("!", ",")
--fs("style[player_model;bgcolor=black]")
fs("model", 0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
"player_model", props.mesh, textures, "0,-150", "false", "false",
fmt("%u,%u%s", anim.x, anim.y, data.fs_version >= 5 and ";30" or ""))
else
local size = 2.5
fs("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1])
image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1])
end
local awards_unlocked, award_list, award_list_nb = 0
@ -688,9 +693,10 @@ local function get_inventory_fs(player, data, fs)
elseif i3.modules.skins and data.subcat == 3 then
local spp = 24
local _skins = skins.get_skinlist_for_player(data.player_name)
local num = max(1, min(spp, #_skins - ((data.skin_pagenum - 1) * spp)))
local nb = #_skins
local num = max(1, min(spp, nb - ((data.skin_pagenum - 1) * spp)))
max_val += ceil(num / 3) * 34
max_val += ceil(num / 3) * (nb > spp and 34 or 31)
elseif i3.modules.awards and data.subcat == 4 then
award_list = awards.get_award_states(data.player_name)
@ -737,7 +743,7 @@ local function get_inventory_fs(player, data, fs)
local btn_name, tooltip = unpack(v)
fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)]))
fs("image_button", i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
image_button(i + 3.43 - (i * 0.4), 11.43, 0.35, 0.35, "", btn_name, "")
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
@ -824,7 +830,7 @@ local function get_tooltip(item, info, pos)
return fmt("tooltip[%s;%s]", item, ESC(tooltip))
end
local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size)
local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, btn_size2)
local custom_recipe = i3.craft_types[rcp.type]
local cooking = rcp.type == "cooking"
local fuel = rcp.type == "fuel"
@ -833,7 +839,7 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
local icon, tooltip = PNG.blank
if custom_recipe and true_str(custom_recipe.icon) then
icon = fmt("%s^\\[resize:16x16", custom_recipe.icon)
icon = custom_recipe.icon
elseif shapeless then
icon = PNG.shapeless
end
@ -842,9 +848,9 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
local pos_y = data.yoffset + 0.9
if cooking then
fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180)
animated_image(pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180)
else
fs("image", pos_x, pos_y, 0.5, 0.5, icon)
image(pos_x, pos_y, 0.5, 0.5, icon)
end
if custom_recipe and true_str(custom_recipe.description) then
@ -856,19 +862,19 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
end
if tooltip then
fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip))
tooltip(pos_x, pos_y, 0.5, 0.5, ESC(tooltip))
end
end
local BTN_SIZE = i3.settings.item_btn_size
local arrow_X = right + 0.2 + (_btn_size or BTN_SIZE)
local arrow_X = right + 0.2 + (btn_size2 or BTN_SIZE)
local X = arrow_X + 1.2
local Y = data.yoffset + 1.4
fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow)
image(arrow_X, Y + 0.06, 1, 1, PNG.arrow)
if fuel then
fs("animated_image", X + 0.05, Y, BTN_SIZE, BTN_SIZE, PNG.fire_anim, 8, 180)
animated_image(X + 0.05, Y, BTN_SIZE, BTN_SIZE, PNG.fire_anim, 8, 180)
return
end
@ -887,14 +893,14 @@ local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_siz
fs(fmt("style_type[list;size=%f]", BTN_SIZE))
fs"listcolors[#bababa50;#bababa99]"
fs(fmt("list[detached:i3_output_%s_%s;main;%f,%f;1,1;]", rcp_usg, data.player_name, X + 0.11, Y))
fs("button", X + 0.11, Y, BTN_SIZE, BTN_SIZE, _name, "")
button(X + 0.11, Y, BTN_SIZE, BTN_SIZE, _name, "")
local inv = get_detached_inv(fmt("output_%s", rcp_usg), data.player_name)
inv:set_stack("main", 1, item)
pos = {x = X + 0.11, y = Y}
else
fs("image", X, Y - 0.11, bt_s, bt_s, PNG.slot)
fs("item_image_button",
image(X, Y - 0.11, bt_s, bt_s, PNG.slot)
item_image_button(
X + 0.11, Y, BTN_SIZE, BTN_SIZE,
fmt("%s %u %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1), wear),
_name, "")
@ -987,10 +993,12 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
end
local groups
local group_cache = i3.groups[name:sub(7)]
if is_group(name) then
groups = extract_groups(name)
name = groups_to_items(groups)
groups = group_cache and group_cache.groups or extract_groups(name)
name = group_cache and (group_cache.stereotype or group_cache.items[1]) or
groups_to_items(groups)[1] or ""
end
local label = groups and "\nG" or ""
@ -1018,14 +1026,26 @@ local function get_grid_fs(fs, data, rcp, is_recipe)
end
if not large_recipe then
fs("image", X, Y, btn_size, btn_size, PNG.slot)
image(X, Y, btn_size, btn_size, PNG.slot)
end
local btn_name = groups and fmt("group!%s!%s", groups[1], name) or name
local _count = count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)
fs("item_image_button", X, Y, btn_size, btn_size,
fmt("%s %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)),
btn_name, label)
if group_cache and group_cache.sprite and not large_recipe then
local sprite = ESC(group_cache.sprite)
local size = btn_size - 0.02
item_image_button(X, Y, btn_size, btn_size, "", btn_name, "")
animated_image(X + 0.01, Y + 0.025, size, size, sprite, group_cache.count, 1500)
label(X + 0.45, Y + 0.18, label)
if _count > 1 then
label(X + 0.8, Y + 0.9, _count)
end
else
item_image_button(X, Y, btn_size, btn_size, fmt("%s %u", name, _count), btn_name, label)
end
local def = reg_items[name]
local unknown = not def or nil
@ -1064,7 +1084,7 @@ local function get_rcp_lbl(fs, data, panel, rn, is_recipe)
local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum]
if rcp.custom then
fs("hypertext", data.inv_width + 4.8, data.yoffset + 0.12, 3, 0.6, "custom_rcp",
hypertext(data.inv_width + 4.8, data.yoffset + 0.12, 3, 0.6, "custom_rcp",
fmt("<global size=16><right><i>%s</i></right>", ES"Custom recipe"))
end
@ -1077,7 +1097,7 @@ local function get_rcp_lbl(fs, data, panel, rn, is_recipe)
local one = rn == 1
local y = data.yoffset + 3.3
fs("hypertext", data.inv_width + (one and 4.7 or 3.95), y, 3, 0.6, "rcp_num",
hypertext(data.inv_width + (one and 4.7 or 3.95), y, 3, 0.6, "rcp_num",
fmt("<global size=16><right>%s</right>", lbl))
if not one then
@ -1086,8 +1106,8 @@ local function get_rcp_lbl(fs, data, panel, rn, is_recipe)
local next_name = fmt("next_%s", btn_suffix)
local size = 0.3
fs("image_button", data.inv_width + 7.05, y, size, size, "", prev_name, "")
fs("image_button", data.inv_width + 7.5, y, size, size, "", next_name, "")
image_button(data.inv_width + 7.05, y, size, size, "", prev_name, "")
image_button(data.inv_width + 7.5, y, size, size, "", next_name, "")
end
get_grid_fs(fs, data, rcp, is_recipe)
@ -1134,7 +1154,7 @@ local function get_model_fs(fs, data, def, model_alias)
insert(t, t[#t])
end
fs("model", data.inv_width + 6.6, data.yoffset + 0.05, 1.3, 1.3, "preview",
model(data.inv_width + 6.6, data.yoffset + 0.05, 1.3, 1.3, "preview",
def.mesh, concat(t, ","), "0,0", "true", "true",
model_alias and model_alias.frames or "")
end
@ -1149,16 +1169,16 @@ local function get_header(fs, data)
local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "")
fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked))
fs("image_button", star_x, star_y, size, size, "", "fav", "")
image_button(star_x, star_y, size, size, "", "fav", "")
fs(fmt("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item"))
else
fs(fmt("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
"i3_fav_off.png", PNG.cancel, PNG.cancel))
fs("image_button", star_x, star_y, size, size, "", "nofav", "")
image_button(star_x, star_y, size, size, "", "nofav", "")
fs(fmt("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached."))
end
fs("image_button", star_x + 0.05, star_y + 0.6, size, size, "", "exit", "")
image_button(star_x + 0.05, star_y + 0.6, size, size, "", "exit", "")
fs(fmt("tooltip[exit;%s]", ES"Back to item list"))
local desc_lim, name_lim = 34, 35
@ -1169,20 +1189,20 @@ local function get_header(fs, data)
local Y1 = data.yoffset + 0.47
local Y2 = Y1 + 0.5
if #desc > desc_lim then
fs("tooltip", X, Y1 - 0.1, 5.7, 0.24, desc)
if utf8_len(desc) > desc_lim then
tooltip(X, Y1 - 0.1, 5.7, 0.24, desc)
desc = snip(desc, desc_lim)
end
if #tech_name > name_lim then
fs("tooltip", X, Y2 - 0.1, 5.7, 0.24, tech_name)
if utf8_len(tech_name) > name_lim then
tooltip(X, Y2 - 0.1, 5.7, 0.24, tech_name)
tech_name = snip(tech_name, name_lim)
end
fs"style_type[label;font=bold;font_size=20]"
fs("label", X, Y1, desc)
label(X, Y1, desc)
fs"style_type[label;font=mono;font_size=16]"
fs("label", X, Y2, clr(colors.blue, tech_name))
label(X, Y2, clr(colors.blue, tech_name))
fs"style_type[label;font=normal;font_size=16]"
local def = reg_items[data.query_item]
@ -1191,7 +1211,7 @@ local function get_header(fs, data)
if def.drawtype == "mesh" or model_alias then
get_model_fs(fs, data, def, model_alias)
else
fs("item_image", data.inv_width + 6.8, data.yoffset + 0.17, 1.1, 1.1, data.query_item)
item_image(data.inv_width + 6.8, data.yoffset + 0.17, 1.1, 1.1, data.query_item)
end
end
@ -1201,7 +1221,7 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
fs(fmt("style[export_%s;fgimg=%s;fgimg_hovered=%s]",
name, fmt("%s", show_export and PNG.export_hover or PNG.export), PNG.export_hover))
fs("image_button", data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("export_%s", name), "")
image_button(data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("export_%s", name), "")
fs(fmt("tooltip[export_%s;%s]", name, ES"Quick crafting"))
if not show_export then return end
@ -1223,8 +1243,8 @@ local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_
fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max))
local x = data.inv_width + 8.1
fs("scrollbar", x, data.yoffset, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
fs("button", x, data.yoffset + 0.4, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
scrollbar(x, data.yoffset, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
button(x, data.yoffset + 0.4, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
end
local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
@ -1260,7 +1280,7 @@ local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
get_rcp_lbl(fs, data, panel, rn, is_recipe)
else
local lbl = is_recipe and ES"No recipes" or ES"No usages"
fs("button", data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl)
button(data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl)
end
fs"container_end[]"
@ -1304,31 +1324,47 @@ local function get_items_fs(fs, data, player, full_height)
local ipp = rows * lines
local size = 0.85
fs("bg9", data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full, 10)
bg9(data.inv_width + 0.1, 0, 7.9, full_height, PNG.bg_full, 10)
fs(fmt("box[%f,0.2;4.05,0.6;#bababa25]", data.inv_width + 0.3),
"set_focus[filter]",
fmt("field[%f,0.2;2.95,0.6;filter;;%s]", data.inv_width + 0.35, ESC(data.filter)),
"field_close_on_enter[filter;false]")
if data.enable_search then
fs("set_focus[filter]",
"style[filter;font_size=18;textcolor=#ccc]",
fmt("field[%f,0.2;3.35,0.6;filter;;%s]", data.inv_width + 0.85, ESC(data.filter)),
"field_close_on_enter[filter;false]")
else
fs"style_type[label;font=italic;font_size=18]"
label(data.inv_width + 0.9, 0.49, clr("#aaa", ES"Search..."))
button(data.inv_width + 0.8, 0.1, 4, 0.8, "enable_search", "")
end
fs("image_button", data.inv_width + 3.35, 0.35, 0.3, 0.3, "", "cancel", "")
fs("image_button", data.inv_width + 3.85, 0.32, 0.35, 0.35, "", "search", "")
fs("image_button", data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
fs("image_button", data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
image_button(data.inv_width + 0.35, 0.32, 0.35, 0.35, "", "search", "")
image_button(data.inv_width + 5.27, 0.3, 0.35, 0.35, "", "prev_page", "")
image_button(data.inv_width + 7.45, 0.3, 0.35, 0.35, "", "next_page", "")
fs(fmt("tooltip[search;%s]", ES"Search"))
if true_str(data.filter) then
image_button(data.inv_width + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs(fmt("tooltip[cancel;%s]", ES"Clear"))
box(data.inv_width + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
data.pagemax = max(1, ceil(#items / ipp))
fs("button", data.inv_width + 5.6, 0.14, 1.88, 0.7, "pagenum",
button(data.inv_width + 5.6, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr(colors.yellow, data.pagenum), data.pagemax))
if #items == 0 then
local lbl = ES"No item to show"
local icon, width, offset = PNG.no_result, 4, 2
if next(i3.recipe_filters) and #i3.init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes"
lbl = ES"Collect items to reveal more recipes" -- Progressive mode, etc.
icon, width, offset = PNG.find_more, 2.5, 2.75
end
fs("button", data.inv_width + 0.1, 3, 8, 1, "no_item", lbl)
image(data.inv_width + offset, 3.5, width, width, icon)
button(data.inv_width + 0.1, 7, 8, 1, "no_item", lbl)
else
local first_item = (data.pagenum - 1) * ipp
@ -1343,7 +1379,7 @@ local function get_items_fs(fs, data, player, full_height)
X -= (X * 0.045) + data.inv_width + 0.28
local Y = round((i % ipp - X) / rows + 1, 0)
Y -= (Y * 0.085) + 0.95
Y -= (Y * 0.085) + 0.92
insert(fs, fmt("item_image_button", X, Y, size, size, name, item, ""))
@ -1352,7 +1388,7 @@ local function get_items_fs(fs, data, player, full_height)
fs(fmt("tooltip[%s;%s]", item, expand and ES"Click to hide" or ES"Click to expand"))
fs"style_type[label;font=bold;font_size=20]"
fs("label", X + 0.65, Y + 0.7, expand and "-" or "+")
label(X + 0.65, Y + 0.7, expand and "-" or "+")
fs"style_type[label;font=normal;font_size=16]"
end
end
@ -1369,25 +1405,25 @@ local function get_items_fs(fs, data, player, full_height)
PNG.tab_small_hover, selected and "#fff" or "#ddd"))
fs"style_type[image_button:hovered;textcolor=#fff]"
fs("image_button", (data.inv_width - 0.65) + (i * (tab_len + 0.1)),
image_button((data.inv_width - 0.65) + (i * (tab_len + 0.1)),
full_height, tab_len, tab_hgh, "", fmt("itab_%u", i), title)
end
end
local function get_favs(fs, data)
local btn_size = i3.settings.item_btn_size
fs("label", data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks")
label(data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks")
for i = 1, #data.favs do
local item = data.favs[i]
for i, item in ipairs(data.favs) do
local name = fmt("_%s", item)
local X = data.inv_width - 0.7 + (i * 1.2)
local Y = data.yoffset + 0.8
if data.query_item == item then
fs("image", X, Y, btn_size, btn_size, PNG.slot)
image(X, Y, btn_size, btn_size, PNG.slot)
end
fs("item_image_button", X, Y, btn_size, btn_size, item, item, "")
item_image_button(X, Y, btn_size, btn_size, item, name, "")
end
end
@ -1404,7 +1440,7 @@ local function get_panels(fs, data, player)
data.yoffset += panels[i - 1].height + 0.1
end
fs("bg9", data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10)
bg9(data.inv_width + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10)
local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages"
panel.func(fs, data, player, panel, is_recipe, is_usage)
@ -1446,13 +1482,14 @@ local function get_tabs_fs(fs, player, data, full_height)
local Y = btm and full_height or -tab_hgh
fs"style_type[image_button:hovered;textcolor=#fff]"
fs("image_button", X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description))
image_button(X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description))
if true_str(def.image) then
local desc = translate(data.lang_code, def.description)
local desc_len = utf8_len(desc)
fs("style_type[image;noclip=true]")
fs("image", X + (tab_len / 2) - ((#desc * 0.1) / 2) - 0.55,
Y + 0.05, 0.35, 0.35, fmt("%s^\\[resize:16x16", def.image))
image(X + (tab_len / 2) - ((desc_len * 0.1) / 2) - 0.55, Y + 0.05, 0.35, 0.35, def.image)
end
c++
@ -1461,28 +1498,28 @@ end
local function get_debug_grid(data, fs, full_height)
fs"style[hide_debug_grid;noclip=true]"
fs("button", -2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
button(-2, full_height - 1, 2, 1, "hide_debug_grid", "Toggle grid")
if data.hide_debug_grid then return end
fs("style_type[label;font_size=8;noclip=true]")
local spacing, i = 0.2, 1
for x = 0, data.inv_width + 8, spacing do
fs("box", x, 0, 0.01, full_height, "#ff0")
fs("label", x, full_height + 0.1, tostring(i))
box(x, 0, 0.01, full_height, "#ff0")
label(x, full_height + 0.1, tostring(i))
i++
end
i = 61
for y = 0, full_height, spacing do
fs("box", 0, y, data.inv_width + 8, 0.01, "#ff0")
fs("label", -0.15, y, tostring(i))
box(0, y, data.inv_width + 8, 0.01, "#ff0")
label(-0.15, y, tostring(i))
i -= 1
end
fs("box", data.inv_width / 2, 0, 0.01, full_height, "#f00")
fs("box", 0, full_height / 2, data.inv_width, 0.01, "#f00")
box(data.inv_width / 2, 0, 0.01, full_height, "#f00")
box(0, full_height / 2, data.inv_width, 0.01, "#f00")
fs"style_type[label;font_size=16]"
end
@ -1508,9 +1545,10 @@ local function make_fs(player, data)
fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]",
i3.settings.min_fs_version, data.inv_width + 8, full_height), styles)
fs("bg9", 0, 0, data.inv_width, full_height, PNG.bg_full, 10)
bg9(0, 0, data.inv_width, full_height, PNG.bg_full, 10)
local tab = i3.tabs[data.tab]
if tab then
tab.formspec(player, data, fs)
end
@ -1521,7 +1559,15 @@ local function make_fs(player, data)
get_items_fs(fs, data, player, full_height)
end
if #i3.tabs > 1 then
local visible_tabs = #i3.tabs
for _, def in ipairs(i3.tabs) do
if def.access and not def.access(player, data) then
visible_tabs -= 1
end
end
if visible_tabs > 1 then
get_tabs_fs(fs, player, data, full_height)
end

View File

@ -3,6 +3,8 @@
local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c)
@ -43,6 +45,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end

View File

@ -32,7 +32,9 @@ local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groups = extract_groups(item)
local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]]
@ -89,6 +91,10 @@ local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player)
local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {}
for i = 1, #item_lists do

View File

@ -42,6 +42,8 @@ local PNG = {
home = "i3_home.png",
flag = "i3_flag.png",
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -74,11 +76,12 @@ local styles = string.format([[
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s]
style[;sound=]
style[nofav;sound=i3_cannot]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[search;fgimg=%s;content_offset=0]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
@ -93,9 +96,9 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_hover,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,

View File

@ -16,30 +16,18 @@ i3.new_tab("test2", {
end,
})
i3.new_tab("test3", {
description = "Test 3",
i3.new_tab("test_creative", {
description = "Test creative",
access = function(player, data)
local name = player:get_player_name()
if name == "singleplayer" then
return true
end
return core.is_creative_enabled(name)
end,
formspec = function(player, data, fs)
fs("label[3,1;Test 3]")
fs("label[3,1;Creative enabled]")
end,
fields = function(player, data, fields)
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
fields = i3.set_fs,
})
i3.override_tab("test2", {
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})

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@ -1,6 +1,7 @@
local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]"
local _,_, fs_elements = dofile("../src/styles.lua")
exec "clear"
@ -34,7 +35,7 @@ local files = {
"caches",
"callbacks",
"common",
"compress",
"compression",
"detached_inv",
"fields",
"groups",
@ -84,6 +85,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
@ -116,7 +127,7 @@ for _, p in ipairs(files) do
end
end
local _file = io.open(path:match("(.*)%.") .. ".l", "w")
local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
_file:write(data)
_file:close()
end
@ -125,6 +136,6 @@ for _, p in ipairs(files) do
end
exec "luacheck ../init.lua"
exec "luacheck ../src/operators.lua"
exec "luacheck ../src/*.l"
exec "rm ../src/*.l"
exec "luacheck ../src/preprocessor.lua"
exec "luacheck ../src/*.lc"
exec "rm ../src/*.lc"