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					2d42301d85 | 
							
								
								
									
										11
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
on: [push, pull_request]
 | 
			
		||||
name: build
 | 
			
		||||
jobs:
 | 
			
		||||
  lint:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    steps:
 | 
			
		||||
      - uses: actions/checkout@master
 | 
			
		||||
      - name: lint
 | 
			
		||||
        uses: Roang-zero1/factorio-mod-luacheck@master
 | 
			
		||||
        with:
 | 
			
		||||
          luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/item_drop/master/.luacheckrc
 | 
			
		||||
							
								
								
									
										19
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
unused_args = false
 | 
			
		||||
allow_defined_top = true
 | 
			
		||||
max_line_length = 999
 | 
			
		||||
 | 
			
		||||
ignore = {
 | 
			
		||||
    "name", "drops", "i",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
globals = {
 | 
			
		||||
    "minetest",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
read_globals = {
 | 
			
		||||
    string = {fields = {"split", "trim"}},
 | 
			
		||||
    table = {fields = {"copy", "getn"}},
 | 
			
		||||
 | 
			
		||||
    "vector", "ItemStack",
 | 
			
		||||
    "dump",
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								README.md
									
									
									
									
									
								
							@@ -1,15 +1,14 @@
 | 
			
		||||
# item_drop
 | 
			
		||||
# Item Drop [](https://github.com/minetest-mods/item_drop/actions) [](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
 | 
			
		||||
 | 
			
		||||
A highly configurable mod providing item magnet and in-world node drops\
 | 
			
		||||
By [PilzAdam](https://github.com/PilzAdam),
 | 
			
		||||
[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
 | 
			
		||||
 | 
			
		||||
## Description
 | 
			
		||||
This mod adds Minecraft like drop/pick up of items to Minetest.
 | 
			
		||||
 | 
			
		||||
## Licensing
 | 
			
		||||
LGPLv2.1/CC BY-SA 3.0.
 | 
			
		||||
LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
 | 
			
		||||
 | 
			
		||||
## Notes
 | 
			
		||||
item_drop can be played with Minetest 0.4.16 or above. It was originally
 | 
			
		||||
`item_drop` can be played with Minetest 0.4.16 or above. It was originally
 | 
			
		||||
developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
 | 
			
		||||
 | 
			
		||||
## List of features
 | 
			
		||||
@@ -19,6 +18,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
 | 
			
		||||
  `true` (true by default) It does nothing in creative mode.
 | 
			
		||||
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
 | 
			
		||||
  is `true` (true by default)
 | 
			
		||||
  * Multiple items are picked in a quick succession instead of all at once which
 | 
			
		||||
    is indicated by the pickup sound.
 | 
			
		||||
  * It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
 | 
			
		||||
    if items are within this radius around the player's belt, they're picked.
 | 
			
		||||
  * If `item_drop.pickup_age` is something positive, items dropped by players
 | 
			
		||||
@@ -29,6 +30,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
 | 
			
		||||
    items between these radii are flying to the player for
 | 
			
		||||
    `item_drop.magnet_time` seconds, after this time, they're picked or stop
 | 
			
		||||
    flying.
 | 
			
		||||
  * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
 | 
			
		||||
    `true` (true by default)
 | 
			
		||||
* Plays a sound when the items are picked up with the gain level set to
 | 
			
		||||
  `item_drop.pickup_sound_gain` (default 0.2)
 | 
			
		||||
* Requires a key to be pressed in order to pick items if
 | 
			
		||||
@@ -39,8 +42,11 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
 | 
			
		||||
    * Left and Right keys combined (`LeftAndRight`)
 | 
			
		||||
    * Right mouse button (`RMB`)
 | 
			
		||||
    * Sneak key and right mouse button combined (`SneakAndRMB`)
 | 
			
		||||
  * If `item_drop.pickup_keyinvert` is `true` (false by default), items are
 | 
			
		||||
  * If `item_drop.pickup_keyinvert` is `true`, items are
 | 
			
		||||
    collected when the key is not pressed instead of when it's pressed.
 | 
			
		||||
* Displays a particle of the picked item above the player if
 | 
			
		||||
  `item_drop.pickup_particle` is `true` (true by default)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Known issues
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1 +1 @@
 | 
			
		||||
This mod adds Minecraft like drop/pick up of items to Minetest.
 | 
			
		||||
A highly configurable mod providing item magnet and in-world node drops
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										328
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										328
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,26 +1,63 @@
 | 
			
		||||
local load_time_start = minetest.get_us_time()
 | 
			
		||||
pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
 | 
			
		||||
 | 
			
		||||
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and
 | 
			
		||||
minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
	local pickup_gain = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.pickup_sound_gain")) or
 | 
			
		||||
		tonumber(minetest.settings:get("item_pickup_gain")) or 0.2
 | 
			
		||||
-- Functions which can be overridden by mods
 | 
			
		||||
item_drop = {
 | 
			
		||||
	-- This function is executed before picking up an item or making it fly to
 | 
			
		||||
	-- the player. If it does not return true, the item is ignored.
 | 
			
		||||
	-- It is also executed before collecting the item after it flew to
 | 
			
		||||
	-- the player and did not reach him/her for magnet_time seconds.
 | 
			
		||||
	can_pickup = function(entity, player)
 | 
			
		||||
		if entity.item_drop_picked then
 | 
			
		||||
			-- Ignore items where picking has already failed
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
		return true
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
	-- before_collect and after_collect are executed before and after an item
 | 
			
		||||
	-- is collected by a player
 | 
			
		||||
	before_collect = function(entity, pos, player)
 | 
			
		||||
	end,
 | 
			
		||||
	after_collect = function(entity, pos, player)
 | 
			
		||||
		entity.item_drop_picked = true
 | 
			
		||||
	end,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function legacy_setting_getbool(name_new, name_old, default)
 | 
			
		||||
	local v = minetest.settings:get_bool(name_new)
 | 
			
		||||
	if v == nil then
 | 
			
		||||
		v = minetest.settings:get_bool(name_new)
 | 
			
		||||
	end
 | 
			
		||||
	if default then
 | 
			
		||||
		return v ~= false
 | 
			
		||||
	end
 | 
			
		||||
	return v
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function legacy_setting_getnumber(name_new, name_old, default)
 | 
			
		||||
	return tonumber(minetest.settings:get(name_new))
 | 
			
		||||
		or tonumber(minetest.settings:get(name_old))
 | 
			
		||||
		or default
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if legacy_setting_getbool("item_drop.enable_item_pickup",
 | 
			
		||||
		"enable_item_pickup", true) then
 | 
			
		||||
	local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
 | 
			
		||||
		"item_pickup_gain", 0.2)
 | 
			
		||||
	local pickup_particle =
 | 
			
		||||
		minetest.settings:get_bool("item_drop.pickup_particle") ~= false
 | 
			
		||||
	local pickup_radius = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.pickup_radius")) or 0.75
 | 
			
		||||
		minetest.settings:get_bool("item_drop.pickup_particle", true)
 | 
			
		||||
	local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
 | 
			
		||||
		"item_pickup_radius", 0.75)
 | 
			
		||||
	local magnet_radius = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.magnet_radius")) or -1
 | 
			
		||||
	local magnet_time = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.magnet_time")) or 5.0
 | 
			
		||||
	local pickup_age = tonumber(
 | 
			
		||||
		minetest.settings:get("item_drop.pickup_age")) or 0.5
 | 
			
		||||
	local key_triggered = minetest.settings:get_bool(
 | 
			
		||||
		"item_drop.enable_pickup_key") or
 | 
			
		||||
		minetest.settings:get_bool("enable_item_pickup_key") ~= false
 | 
			
		||||
	local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
 | 
			
		||||
		"enable_item_pickup_key", true)
 | 
			
		||||
	local key_invert = minetest.settings:get_bool(
 | 
			
		||||
		"item_drop.pickup_keyinvert") or false
 | 
			
		||||
		"item_drop.pickup_keyinvert") ~= false
 | 
			
		||||
	local keytype
 | 
			
		||||
	if key_triggered then
 | 
			
		||||
		keytype = minetest.settings:get("item_drop.pickup_keytype") or
 | 
			
		||||
@@ -30,6 +67,11 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
			pickup_age = math.min(pickup_age, 0)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	local mouse_pickup = minetest.settings:get_bool(
 | 
			
		||||
		"item_drop.mouse_pickup") ~= false
 | 
			
		||||
	if not mouse_pickup then
 | 
			
		||||
		minetest.registered_entities["__builtin:item"].pointable = false
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local magnet_mode = magnet_radius > pickup_radius
 | 
			
		||||
	local zero_velocity_mode = pickup_age == -1
 | 
			
		||||
@@ -38,37 +80,62 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
		error"zero velocity mode can't be used together with magnet mode"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- tells whether an inventorycube should be shown as pickup_particle or not
 | 
			
		||||
	-- for known drawtypes
 | 
			
		||||
	local inventorycube_drawtypes = {
 | 
			
		||||
		normal = true,
 | 
			
		||||
		allfaces = true,
 | 
			
		||||
		allfaces_optional = true,
 | 
			
		||||
		glasslike = true,
 | 
			
		||||
		glasslike_framed = true,
 | 
			
		||||
		glasslike_framed_optional = true,
 | 
			
		||||
		liquid = true,
 | 
			
		||||
		flowingliquid = true,
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	-- Get an image string from a tile definition
 | 
			
		||||
	local function tile_to_image(tile, fallback_image)
 | 
			
		||||
		if not tile then
 | 
			
		||||
			return fallback_image
 | 
			
		||||
		end
 | 
			
		||||
		local tile_type = type(tile)
 | 
			
		||||
		if tile_type == "string" then
 | 
			
		||||
			return tile
 | 
			
		||||
		end
 | 
			
		||||
		assert(tile_type == "table", "Tile definition is not a string or table")
 | 
			
		||||
		local image = tile.name or tile.image
 | 
			
		||||
		assert(image, "Tile definition has no image file specified")
 | 
			
		||||
		if tile.color then
 | 
			
		||||
			local colorstr = minetest.colorspec_to_colorstring(tile.color)
 | 
			
		||||
			if colorstr then
 | 
			
		||||
				return image .. "^[multiply:" .. colorstr
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return image
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- adds the item to the inventory and removes the object
 | 
			
		||||
	local function collect_item(ent, pos, player)
 | 
			
		||||
		item_drop.before_collect(ent, pos, player)
 | 
			
		||||
		minetest.sound_play("item_drop_pickup", {
 | 
			
		||||
			pos = pos,
 | 
			
		||||
			gain = pickup_gain,
 | 
			
		||||
		})
 | 
			
		||||
		}, true)
 | 
			
		||||
		if pickup_particle then
 | 
			
		||||
			local item = minetest.registered_nodes[ent.itemstring:gsub("(.*)%s.*$","%1")]
 | 
			
		||||
			local image = ""
 | 
			
		||||
			if item and minetest.registered_items[item.name] and minetest.registered_items[item.name].tiles then
 | 
			
		||||
				if minetest.registered_items[item.name].tiles[1] then
 | 
			
		||||
						local dt = minetest.registered_items[item.name].drawtype
 | 
			
		||||
						if dt == "normal" or dt == "allfaces" or dt == "allfaces_optional"
 | 
			
		||||
						or dt == "glasslike" or dt =="glasslike_framed" or dt == "glasslike_framed_optional"
 | 
			
		||||
						or dt == "liquid" or dt == "flowingliquid" then
 | 
			
		||||
							local tiles = minetest.registered_items[item.name].tiles
 | 
			
		||||
 | 
			
		||||
							local top = tiles[1]
 | 
			
		||||
							if (type(top) == "table") then top = top.item end
 | 
			
		||||
							local left = tiles[3]
 | 
			
		||||
							if not left then left = top end
 | 
			
		||||
							if (type(left) == "table") then left = left.item end
 | 
			
		||||
							local right = tiles[5]
 | 
			
		||||
							if not right then right = left end
 | 
			
		||||
							if (type(right) == "table") then right = right.item end
 | 
			
		||||
 | 
			
		||||
			local item = minetest.registered_nodes[
 | 
			
		||||
				ent.itemstring:gsub("(.*)%s.*$", "%1")]
 | 
			
		||||
			local image
 | 
			
		||||
			if item and item.tiles and item.tiles[1] then
 | 
			
		||||
				if inventorycube_drawtypes[item.drawtype] then
 | 
			
		||||
					local tiles = item.tiles
 | 
			
		||||
					-- color in the tile definition is handled by tile_to_image.
 | 
			
		||||
					-- color in the node definition is not yet supported here.
 | 
			
		||||
					local top = tile_to_image(tiles[1])
 | 
			
		||||
					local left = tile_to_image(tiles[3], top)
 | 
			
		||||
					local right = tile_to_image(tiles[5], left)
 | 
			
		||||
					image = minetest.inventorycube(top, left, right)
 | 
			
		||||
				else
 | 
			
		||||
							image = minetest.registered_items[item.name].inventory_image
 | 
			
		||||
							if not image then image = minetest.registered_items[item.name].tiles[1] end
 | 
			
		||||
						end
 | 
			
		||||
					image = item.inventory_image or item.tiles[1]
 | 
			
		||||
				end
 | 
			
		||||
				minetest.add_particle({
 | 
			
		||||
					pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
 | 
			
		||||
@@ -82,6 +149,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		ent:on_punch(player)
 | 
			
		||||
		item_drop.after_collect(ent, pos, player)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- opt_get_ent gets the object's luaentity if it can be collected
 | 
			
		||||
@@ -89,7 +157,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
	if zero_velocity_mode then
 | 
			
		||||
		function opt_get_ent(object)
 | 
			
		||||
			if object:is_player()
 | 
			
		||||
			or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
 | 
			
		||||
			or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
			local ent = object:get_luaentity()
 | 
			
		||||
@@ -127,16 +195,42 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
			end
 | 
			
		||||
			local item = ItemStack(ent.itemstring)
 | 
			
		||||
			if inv
 | 
			
		||||
			and inv:room_for_item("main", item) then
 | 
			
		||||
			and inv:room_for_item("main", item)
 | 
			
		||||
			and item_drop.can_pickup(ent, player) then
 | 
			
		||||
				collect_item(ent, object:get_pos(), player)
 | 
			
		||||
			else
 | 
			
		||||
				object:setvelocity({x=0,y=0,z=0})
 | 
			
		||||
				ent.physical_state = true
 | 
			
		||||
				ent.object:set_properties({
 | 
			
		||||
					physical = true
 | 
			
		||||
				})
 | 
			
		||||
				-- the acceleration will be reset by the object's on_step
 | 
			
		||||
				object:set_velocity({x=0,y=0,z=0})
 | 
			
		||||
				ent.is_magnet_item = false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- disable velocity and acceleration changes of items flying to players
 | 
			
		||||
		minetest.after(0, function()
 | 
			
		||||
			local ObjectRef
 | 
			
		||||
			local blocked_methods = {"set_acceleration", "set_velocity",
 | 
			
		||||
				"setacceleration", "setvelocity"}
 | 
			
		||||
			local itemdef = minetest.registered_entities["__builtin:item"]
 | 
			
		||||
			local old_on_step = itemdef.on_step
 | 
			
		||||
			local function do_nothing() end
 | 
			
		||||
			function itemdef.on_step(self, ...)
 | 
			
		||||
				if not self.is_magnet_item then
 | 
			
		||||
					return old_on_step(self, ...)
 | 
			
		||||
				end
 | 
			
		||||
				ObjectRef = ObjectRef or getmetatable(self.object)
 | 
			
		||||
				local old_funcs = {}
 | 
			
		||||
				for i = 1, #blocked_methods do
 | 
			
		||||
					local method = blocked_methods[i]
 | 
			
		||||
					old_funcs[method] = ObjectRef[method]
 | 
			
		||||
					ObjectRef[method] = do_nothing
 | 
			
		||||
				end
 | 
			
		||||
				old_on_step(self, ...)
 | 
			
		||||
				for i = 1, #blocked_methods do
 | 
			
		||||
					local method = blocked_methods[i]
 | 
			
		||||
					ObjectRef[method] = old_funcs[method]
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- set keytype to the key name if possible
 | 
			
		||||
@@ -170,6 +264,13 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
		return keys_pressed ~= key_invert
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function is_inside_map(pos)
 | 
			
		||||
		local bound = 31000
 | 
			
		||||
		return -bound < pos.x and pos.x < bound
 | 
			
		||||
			and -bound < pos.y and pos.y < bound
 | 
			
		||||
			and -bound < pos.z and pos.z < bound
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- called for each player to possibly collect an item, returns true if so
 | 
			
		||||
	local function pickupfunc(player)
 | 
			
		||||
		if not has_keys_pressed(player)
 | 
			
		||||
@@ -178,46 +279,43 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local pos = player:getpos()
 | 
			
		||||
		local pos = player:get_pos()
 | 
			
		||||
		if not is_inside_map(pos) then
 | 
			
		||||
			-- get_objects_inside_radius crashes for too far positions
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		pos.y = pos.y+0.5
 | 
			
		||||
		local inv
 | 
			
		||||
		local inv = player:get_inventory()
 | 
			
		||||
 | 
			
		||||
		local objectlist = minetest.get_objects_inside_radius(pos,
 | 
			
		||||
			magnet_mode and magnet_radius or pickup_radius)
 | 
			
		||||
		for i = 1,#objectlist do
 | 
			
		||||
			local object = objectlist[i]
 | 
			
		||||
			local ent = opt_get_ent(object)
 | 
			
		||||
			if ent then
 | 
			
		||||
				if not inv then
 | 
			
		||||
					inv = player:get_inventory()
 | 
			
		||||
					if not inv then
 | 
			
		||||
						minetest.log("error", "[item_drop] Couldn't " ..
 | 
			
		||||
							"get inventory")
 | 
			
		||||
						return
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			if ent
 | 
			
		||||
			and item_drop.can_pickup(ent, player) then
 | 
			
		||||
				local item = ItemStack(ent.itemstring)
 | 
			
		||||
				if inv:room_for_item("main", item) then
 | 
			
		||||
					local flying_item
 | 
			
		||||
					local pos2
 | 
			
		||||
					if magnet_mode then
 | 
			
		||||
						pos2 = object:getpos()
 | 
			
		||||
						pos2 = object:get_pos()
 | 
			
		||||
						flying_item = vector.distance(pos, pos2) > pickup_radius
 | 
			
		||||
					end
 | 
			
		||||
					if not flying_item then
 | 
			
		||||
						-- collect one item at a time to avoid the loud pop
 | 
			
		||||
						-- The item is near enough to pick it
 | 
			
		||||
						collect_item(ent, pos, player)
 | 
			
		||||
						-- Collect one item at a time to avoid the loud pop
 | 
			
		||||
						return true
 | 
			
		||||
					end
 | 
			
		||||
					local vel = vector.multiply(
 | 
			
		||||
						vector.subtract(pos, pos2), 3)
 | 
			
		||||
					-- The item is not too far a way but near enough to be
 | 
			
		||||
					-- magnetised, make it fly to the player
 | 
			
		||||
					local vel = vector.multiply(vector.subtract(pos, pos2), 3)
 | 
			
		||||
					vel.y = vel.y + 0.6
 | 
			
		||||
					object:setvelocity(vel)
 | 
			
		||||
					if ent.physical_state then
 | 
			
		||||
						ent.physical_state = false
 | 
			
		||||
						ent.object:set_properties({
 | 
			
		||||
							physical = false
 | 
			
		||||
						})
 | 
			
		||||
					object:set_velocity(vel)
 | 
			
		||||
					if not ent.is_magnet_item then
 | 
			
		||||
						ent.object:set_acceleration({x=0, y=0, z=0})
 | 
			
		||||
						ent.is_magnet_item = true
 | 
			
		||||
 | 
			
		||||
						minetest.after(magnet_time, afterflight,
 | 
			
		||||
							object, inv, player)
 | 
			
		||||
@@ -245,33 +343,37 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
 | 
			
		||||
	minetest.after(3.0, pickup_step)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false and
 | 
			
		||||
minetest.settings:get_bool("enable_item_drop") ~= false
 | 
			
		||||
if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
 | 
			
		||||
and not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
	function minetest.handle_node_drops(pos, drops)
 | 
			
		||||
		for i = 1,#drops do
 | 
			
		||||
			local item = drops[i]
 | 
			
		||||
			local count, name
 | 
			
		||||
			if type(item) == "string" then
 | 
			
		||||
				count = 1
 | 
			
		||||
				name = item
 | 
			
		||||
			else
 | 
			
		||||
				count = item:get_count()
 | 
			
		||||
				name = item:get_name()
 | 
			
		||||
	-- Workaround to test if an item metadata (ItemStackMetaRef) is empty
 | 
			
		||||
	local function itemmeta_is_empty(meta)
 | 
			
		||||
		local t = meta:to_table()
 | 
			
		||||
		for k, v in pairs(t) do
 | 
			
		||||
			if k ~= "fields" then
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
			assert(type(v) == "table")
 | 
			
		||||
			if next(v) ~= nil then
 | 
			
		||||
				return false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return true
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
			if name == "" then
 | 
			
		||||
				-- Sometimes nothing should be dropped
 | 
			
		||||
				count = 0
 | 
			
		||||
	-- Tests if the item has special information such as metadata
 | 
			
		||||
	local function can_split_item(item)
 | 
			
		||||
		return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
			for _ = 1,count do
 | 
			
		||||
				local obj = minetest.add_item(pos, name)
 | 
			
		||||
	local function spawn_items(pos, items_to_spawn)
 | 
			
		||||
		for i = 1,#items_to_spawn do
 | 
			
		||||
			local obj = minetest.add_item(pos, items_to_spawn[i])
 | 
			
		||||
			if not obj then
 | 
			
		||||
					error("Couldn't spawn item " .. name .. ", drops: " .. dump(drops))
 | 
			
		||||
				error("Couldn't spawn item " .. name .. ", drops: "
 | 
			
		||||
					.. dump(drops))
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
				local vel = obj:getvelocity()
 | 
			
		||||
			local vel = obj:get_velocity()
 | 
			
		||||
			local x = math.random(-5, 4)
 | 
			
		||||
			if x >= 0 then
 | 
			
		||||
				x = x+1
 | 
			
		||||
@@ -282,17 +384,69 @@ and not minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
				z = z+1
 | 
			
		||||
			end
 | 
			
		||||
			vel.z = 1 / z
 | 
			
		||||
				obj:setvelocity(vel)
 | 
			
		||||
			obj:set_velocity(vel)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
	local old_handle_node_drops = minetest.handle_node_drops
 | 
			
		||||
	function minetest.handle_node_drops(pos, drops, player)
 | 
			
		||||
		if not player or player.is_fake_player then
 | 
			
		||||
			-- Node Breaker or similar machines should receive items in the
 | 
			
		||||
			-- inventory
 | 
			
		||||
			return old_handle_node_drops(pos, drops, player)
 | 
			
		||||
		end
 | 
			
		||||
		for i = 1,#drops do
 | 
			
		||||
			local item = drops[i]
 | 
			
		||||
			if type(item) == "string" then
 | 
			
		||||
				-- The string is not necessarily only the item name,
 | 
			
		||||
				-- so always convert it to ItemStack
 | 
			
		||||
				item = ItemStack(item)
 | 
			
		||||
			end
 | 
			
		||||
			local count = item:get_count()
 | 
			
		||||
			local name = item:get_name()
 | 
			
		||||
 | 
			
		||||
			-- Sometimes nothing should be dropped
 | 
			
		||||
			if name == ""
 | 
			
		||||
			or not minetest.registered_items[name] then
 | 
			
		||||
				count = 0
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			if count > 0 then
 | 
			
		||||
				-- Split items if possible
 | 
			
		||||
				local items_to_spawn = {item}
 | 
			
		||||
				if can_split_item(item) then
 | 
			
		||||
					for i = 1,count do
 | 
			
		||||
						items_to_spawn[i] = name
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				spawn_items(pos, items_to_spawn)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function pickup_step()
 | 
			
		||||
		local got_item
 | 
			
		||||
		local players = minetest.get_connected_players()
 | 
			
		||||
		for i = 1,#players do
 | 
			
		||||
			got_item = got_item or pickupfunc(players[i])
 | 
			
		||||
		end
 | 
			
		||||
		-- lower step if takeable item(s) were found
 | 
			
		||||
		local time
 | 
			
		||||
		if got_item then
 | 
			
		||||
			time = 0.02
 | 
			
		||||
		else
 | 
			
		||||
			time = 0.2
 | 
			
		||||
		end
 | 
			
		||||
		minetest.after(time, pickup_step)
 | 
			
		||||
	end
 | 
			
		||||
	minetest.after(3.0, pickup_step)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
 | 
			
		||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
 | 
			
		||||
if time > 0.01 then
 | 
			
		||||
	print(msg)
 | 
			
		||||
else
 | 
			
		||||
	minetest.log("info", msg)
 | 
			
		||||
	minetest.log("action", msg)
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										1
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1 +1,2 @@
 | 
			
		||||
name = item_drop
 | 
			
		||||
description = A highly configurable mod providing item magnet and in-world node drops
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								screenshot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								screenshot.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 216 KiB  | 
@@ -8,7 +8,7 @@ item_drop.enable_item_drop (Enable item drops) bool true
 | 
			
		||||
item_drop.enable_pickup_key (Use pickup key) bool true
 | 
			
		||||
 | 
			
		||||
#Collect items when the key is not pressed instead of when it is pressed
 | 
			
		||||
item_drop.pickup_keyinvert (Invert pickup key) bool false
 | 
			
		||||
item_drop.pickup_keyinvert (Invert pickup key) bool true
 | 
			
		||||
 | 
			
		||||
#What keytype to use as pickup key
 | 
			
		||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
 | 
			
		||||
@@ -33,3 +33,6 @@ item_drop.magnet_time (Magnet time) float 5.0
 | 
			
		||||
 | 
			
		||||
#Time delay in seconds after autopicking an item if it's dropped by a player
 | 
			
		||||
item_drop.pickup_age (Pickup age) float 0.5
 | 
			
		||||
 | 
			
		||||
#Enable manual item pickups by mouse
 | 
			
		||||
item_drop.mouse_pickup (Mouse pickup) bool true
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user