Commit Graph

37 Commits

Author SHA1 Message Date
Wuzzy b318aadd0a
Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
jolesh 2ede29df9c
Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
Jude Melton-Houghton dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton 1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
David Leal 168a923665
Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
Hugo Locurcio 8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
Christopher Head 302a28934d Document inactive block behaviour (#447) 2018-12-21 22:10:08 +03:00
DS ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
DS 905260c8db Handle blasts (#356) 2017-10-07 01:44:49 +03:00
Wuzzy 954262d016 Add 6 new lightstone colors (#329)
Cyan, magenta, orange, pink, violet and white.
2017-09-18 01:38:55 +03:00
Wuzzy 967bde284a Spell-check and clarify item names
* Fix inconsistent insulated mesecon names
* Clarify lightstone names
* Rename meselamp to "Mesecon Lamp"
* Use capitalization "Luacontroller" consistently
* Cleanup / improvements for logic gate naming
2017-03-07 19:04:05 +01:00
Jeija 0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Phil Hagelberg 52ea2c3c66 Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
MT-Modder a33859574c Use dye for lightstone recipes - for balance 2015-01-21 13:45:27 -05:00
Jeija 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ShadowNinja de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
Uberi b4654cedb7 Compat shim for minetest.swap_node, lightstone conducts from the bottom. 2013-11-30 21:23:58 -05:00
Vanessa Ezekowitz f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Sfan5 fa0cf15cd9 Add yellow lightstone 2013-06-01 11:17:38 +02:00
RealBadAngel 255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
RealBadAngel cc20b9ba47 Update init.lua
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
Anthony Zhang 3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija 5540fcbcb3 Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152 2012-12-11 18:15:44 +01:00
Jeija 00e071b695 Cleanup, make and use util.lua, port command block and delayer to nodedef 2012-12-08 21:56:09 +01:00
Jeija 8578fd89c8 Port lightstones (as reference for effectors) + blinky plant to the new nodedef system 2012-12-08 19:02:34 +01:00
Kyle c228861c1f recipe for blue lightstone from fiber, missing texture 2012-08-25 01:33:48 -07:00
Jeija 15fa38b848 Switch from tile_images to tiles = {...} 2012-08-20 10:12:10 +02:00
Jeija 00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
Jeija 9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija 1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz 39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot 70841d8c8e not_in_creative_inventory 2012-08-01 15:58:19 +06:00
Jeija baed46dc65 Fix digging time groups (crackly replaced by cracky) 2012-03-25 08:15:25 +02:00
Jeija 44cc38d9e8 Fix broken digging time groups 2012-03-25 08:02:05 +02:00
Anthony Zhang 3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
Jeija 36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00