Commit Graph

49 Commits

Author SHA1 Message Date
mruncreative
0a4651c33c
Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
2024-06-08 13:43:47 +02:00
lolbinarycat
59780437f2
Fix 1-tick pulses causing delayers to get stuck in the on state (#663) 2024-01-22 18:29:02 +01:00
Luke aka SwissalpS
8e30ee4113
Update mesecons_delayer.de.tr (#649)
This is a casual game, no need for formal voice.
2023-08-26 11:36:20 +02:00
Wuzzy
b318aadd0a
Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
jolesh
2ede29df9c
Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
Jude Melton-Houghton
0a4a88b1b9
Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
Jude Melton-Houghton
dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton
1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
DS
65793514fe
Fix use_texture_alpha warnings (#563) 2021-04-09 20:24:41 +02:00
auouymous
397d449f1e Use empty string for protection check if puncher or clicker is nil. 2020-12-19 23:11:20 +03:00
David Leal
168a923665
Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
SmallJoker
bfd952b51a
Delayer: Combine shared definitions, add protection (#490) 2019-11-04 20:00:43 +01:00
Hugo Locurcio
8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
Christopher Head
302a28934d Document inactive block behaviour (#447) 2018-12-21 22:10:08 +03:00
Wuzzy
6f1ff24474 Add sounds for wires and piston heads 2018-01-28 20:56:42 +01:00
DS
ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
DS
905260c8db Handle blasts (#356) 2017-10-07 01:44:49 +03:00
sfan5
c2e3d7c4e5 Fix most of the namespace pollutions reported in #311 2017-01-15 11:53:49 +01:00
Jeija
0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
97f7b5745f Remove trailing whitespace 2015-10-04 13:30:34 +02:00
Jeija
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
1f66687580 Fix bug that made delayers oscillate their input port
when powering off the delayer faster than the delay time.
Actually, delayers should have never worked since the ActionQueue update as
they always used the default rules for their output, which is obviously nonsense.
2014-03-23 09:28:22 +01:00
Jeija
2d004b19ea First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
Vanessa Ezekowitz
f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Anthony Zhang
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija
52ddd4bdc9 Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone) 2012-12-30 09:07:49 +01:00
Jeija
7fe4947056 Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers. 2012-12-27 09:28:04 +01:00
Jeija
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
Jeija
00e071b695 Cleanup, make and use util.lua, port command block and delayer to nodedef 2012-12-08 21:56:09 +01:00
Jeija
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
Jeija
24c50571f7 Make mesecons only connect to input and output ports (e.g. of the delayer) 2012-08-13 16:49:14 +02:00
Jeija
3ea68a6eae Fix mesecon delayer bugs and other non-functional changes 2012-08-12 21:28:53 +02:00
Jeija
9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Vanessa Ezekowitz
83ac20018c Improvements to mesecons delayers nodeboxes and textures 2012-08-11 20:20:50 -04:00
Jeija
1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Jeija
b0a0387722 Make Delayer use facedir 2012-08-10 22:58:48 +02:00
Jeija
6772bc0112 Auto-Generate delayers 2012-08-10 21:50:07 +02:00
Vanessa Ezekowitz
6d0e2b04c6 made mesecons delayer thinner to better match the other floor devices 2012-08-09 21:29:33 -04:00
Vanessa Ezekowitz
c3ebe6c308 Better textures for mesecons delayer: Redrew my previously-submitted ones at a
larger size to properly fit in with the new nodebox-based delayers, and added a
"sides" texture to go with them.  Fixed deprecated tile_images lines.
2012-08-07 03:40:04 -04:00
Kotolegokot
70841d8c8e not_in_creative_inventory 2012-08-01 15:58:19 +06:00
Jeija
87442f0c31 Experimental 3D Delayer 2012-06-21 20:33:01 +02:00
Vanessa Ezekowitz
ee141db06d Fancy New Textures :-) 2012-05-12 17:57:23 -04:00
Jeija
36c0090444 Tweak delayer times 2012-04-06 20:03:12 +02:00
sfan5
d60af4b83d Fix Delayer wield_image 2012-04-02 08:41:27 +02:00
Jeija
5f947ae340 Remove unnecessary debug output 2012-03-29 22:22:46 +02:00
Jeija
e0c1740944 Add mesecons delayer 2012-03-29 22:11:39 +02:00
Jeija
ce87414f6b Add mesecons delayer 2012-03-29 22:11:17 +02:00