e71cdb6f08
Add French translation ( #675 )
2024-08-01 17:19:49 +02:00
b318aadd0a
Translate Mesecons to German ( #636 )
2023-08-05 12:57:46 +02:00
2ede29df9c
Add Esperanto translation ( #625 )
2022-12-01 18:33:19 +01:00
dfa43d6c0c
Make modpack mostly independent from MTG ( #607 )
2022-05-05 16:57:53 +02:00
1d30891349
Move default dependency to individual mods that need it
2022-02-19 17:13:31 +01:00
fb255d292e
Add .luacheckrc and fix issues it pointed out ( #589 )
2022-02-12 20:12:12 +01:00
397d449f1e
Use empty string for protection check if puncher or clicker is nil.
2020-12-19 23:11:20 +03:00
29ec26a4c8
Prevent unauthorized players from toggling blinky plant.
2020-12-19 23:11:20 +03:00
168a923665
Use mod.conf for dependencies ( #492 )
2020-06-27 02:26:14 +03:00
8baa789eb1
Optimize images ( #464 )
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Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
302a28934d
Document inactive block behaviour ( #447 )
2018-12-21 22:10:08 +03:00
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
1509510262
Use group:sapling for all recipes
2015-01-20 13:28:44 -05:00
f977ac821a
Re-implement settings system:
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Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
d325292291
use the right mesecon:receptor_* call for on/off blinkyplant
2014-09-01 21:12:11 -04:00
1ebd50ac75
use one ABM for blinkyplant instead of two.
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using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
711c73a197
change on_punch to on_rightclick, make disabled blinky plants drop normal ones
2013-12-02 17:50:00 +00:00
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
f12206acc6
Remove "disabled" blinkyplant from inventory
2013-11-30 20:45:10 -05:00
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
33de6fad55
Make blinkyplants toggleable
2013-11-29 22:06:50 +00:00
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
10bacdd7f4
Update selection boxes to make building easier.
2013-04-20 11:25:12 -04:00
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
a55874b5d2
Fix blinky plant bug (crash when placing mesecon next to it)
2012-12-10 22:05:13 +01:00
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
5626aec852
Use sapling instead of jungelgrass for power & blinky plant. Glue is made by cooking saplings.
2012-08-13 14:36:48 +02:00
b197d29bef
Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on)
2012-08-13 13:12:19 +02:00
e12b297987
change all recipes to use group:mesecon_conductor_craftable
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fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
20d1b9dd52
Power Plant
2012-08-01 19:36:32 +06:00
35de798dcd
Blinky Plant
2012-08-01 16:48:00 +06:00
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
4200757ba3
Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible.
2012-06-04 22:20:04 -04:00
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00