Commit Graph

33 Commits

Author SHA1 Message Date
0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
97f7b5745f Remove trailing whitespace 2015-10-04 13:30:34 +02:00
1ee3b2107d Fix movestones sometimes not starting to move again when they are at the
end of the wire
2015-02-17 20:02:24 +01:00
1df6e5a03b Rewrite movestones, make them nodes instead of entities 2015-02-14 13:35:50 +01:00
f69caba036 Fix movestone to wire connection looks 2014-11-25 17:08:46 +01:00
f977ac821a Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
96011bc718 Audit code for possible nil value indexing with unregistered nodes. 2013-06-22 15:43:58 -04:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 2012-12-26 22:54:28 +01:00
f114cb8ddc Fix movestone crash bug 2012-12-20 20:16:07 +01:00
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
Jat
b7553145b0 Actuator ignored liquid (all) 2012-08-30 14:20:18 +02:00
15fa38b848 Switch from tile_images to tiles = {...} 2012-08-20 10:12:10 +02:00
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
04bcc458d9 Several bugfixes and cleanups for movestones 2012-06-23 13:24:03 +02:00
1e569782f5 Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks. 2012-06-21 20:32:48 -04:00
db26adca25 Fix crash in sticky movestones (thanks MarkTraceur), cleanup movestoen code significantly. 2012-06-16 12:53:14 -04:00
3c7d2b2e25 Fix movestones (thanks MarkTraceur). 2012-06-15 21:29:43 -04:00
baed46dc65 Fix digging time groups (crackly replaced by cracky) 2012-03-25 08:15:25 +02:00
44cc38d9e8 Fix broken digging time groups 2012-03-25 08:02:05 +02:00
3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00