randomei
8051129f82
Russian translation, gates localization ( #692 )
2024-12-19 22:03:34 +01:00
Bebibio
e71cdb6f08
Add French translation ( #675 )
2024-08-01 17:19:49 +02:00
Wuzzy
b318aadd0a
Translate Mesecons to German ( #636 )
2023-08-05 12:57:46 +02:00
jolesh
2ede29df9c
Add Esperanto translation ( #625 )
2022-12-01 18:33:19 +01:00
Jude Melton-Houghton
dfa43d6c0c
Make modpack mostly independent from MTG ( #607 )
2022-05-05 16:57:53 +02:00
Jude Melton-Houghton
1d30891349
Move default dependency to individual mods that need it
2022-02-19 17:13:31 +01:00
Jude Melton-Houghton
fb255d292e
Add .luacheckrc and fix issues it pointed out ( #589 )
2022-02-12 20:12:12 +01:00
auouymous
397d449f1e
Use empty string for protection check if puncher or clicker is nil.
2020-12-19 23:11:20 +03:00
auouymous
29ec26a4c8
Prevent unauthorized players from toggling blinky plant.
2020-12-19 23:11:20 +03:00
David Leal
168a923665
Use mod.conf for dependencies ( #492 )
2020-06-27 02:26:14 +03:00
Hugo Locurcio
8baa789eb1
Optimize images ( #464 )
...
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
Christopher Head
302a28934d
Document inactive block behaviour ( #447 )
2018-12-21 22:10:08 +03:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
Jeija
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
...
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
MT-Modder
1509510262
Use group:sapling for all recipes
2015-01-20 13:28:44 -05:00
Jeija
f977ac821a
Re-implement settings system:
...
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
...
flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Vanessa Ezekowitz
d325292291
use the right mesecon:receptor_* call for on/off blinkyplant
2014-09-01 21:12:11 -04:00
Vanessa Ezekowitz
1ebd50ac75
use one ABM for blinkyplant instead of two.
...
using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
qwrwed
711c73a197
change on_punch to on_rightclick, make disabled blinky plants drop normal ones
2013-12-02 17:50:00 +00:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Vanessa Ezekowitz
f12206acc6
Remove "disabled" blinkyplant from inventory
2013-11-30 20:45:10 -05:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
qwrwed
33de6fad55
Make blinkyplants toggleable
2013-11-29 22:06:50 +00:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
Anthony Zhang
10bacdd7f4
Update selection boxes to make building easier.
2013-04-20 11:25:12 -04:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
a55874b5d2
Fix blinky plant bug (crash when placing mesecon next to it)
2012-12-10 22:05:13 +01:00
Jeija
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
5626aec852
Use sapling instead of jungelgrass for power & blinky plant. Glue is made by cooking saplings.
2012-08-13 14:36:48 +02:00
Jeija
b197d29bef
Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on)
2012-08-13 13:12:19 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
...
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot
20d1b9dd52
Power Plant
2012-08-01 19:36:32 +06:00
Kotolegokot
35de798dcd
Blinky Plant
2012-08-01 16:48:00 +06:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
Anthony Zhang
4200757ba3
Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible.
2012-06-04 22:20:04 -04:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00