Christopher Head
302a28934d
Document inactive block behaviour ( #447 )
2018-12-21 22:10:08 +03:00
CloudyProton
02f8d29170
Microcontroller craft fallbacks for detectors ( #390 )
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Register both luacontroller and microcontroller variations of detector craft recipes.
2018-01-14 23:21:43 +03:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
Josh Mars
2554164674
Improve object and node detectors
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* Support detection of multiple players in object detector
* Add distance parameter to node detector
* Fix area protection
2017-03-31 12:11:40 +02:00
Jeija
6b54f025c1
Merge branch 'playerdetector_update' of https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-playerdetector_update
2016-02-14 13:41:48 +01:00
HybridDog
c1d0481f8f
playerdetector: short code and don't get scanname for every object
2016-01-03 14:56:32 +01:00
Jeija
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
97f7b5745f
Remove trailing whitespace
2015-10-04 13:30:34 +02:00
Jeija
b6ae419b00
Return if invalid parameters are given to node_detector_scan (e.g. unloaded area), should fix #228
2015-03-26 07:29:34 +01:00
Jeija
f977ac821a
Re-implement settings system:
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Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
b5cc933287
Pressure plates and the object detector will send power to vertical
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wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
Novatux
63998fd7e7
Localize a few variables, add "GET" command to node detector.
2014-06-08 19:02:15 +02:00
Novatux
99cb021f15
Add node detector, which works like the player detector but detects a specific nodename (or any node except air) in front of it.
2014-06-08 08:29:17 +02:00
Jeija
a6916191aa
Fix #140 once again
2014-04-30 14:44:47 +02:00
Jeija
ee3797746f
Fix #140 by adding a save button to the Player Detector
2014-01-19 14:12:34 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Uberi
e8d31c3e5a
Change field receipt handling to work properly with Minetest 0.4.8.
2013-12-18 14:54:46 -05:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
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here and there to facilitate this.
2013-11-30 20:34:55 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
c9e89189eb
Improved object detector craft recipe, picture soon available on mesecons.net
2013-02-22 19:49:03 +01:00
Jeija
a0920104fc
Object Detector, cleanup and different behaviour:
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* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
b197d29bef
Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on)
2012-08-13 13:12:19 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
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fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
Jeija
bc80efd685
Fix detector player name lookup
2012-06-23 12:39:35 +02:00
Anthony Zhang
4200757ba3
Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible.
2012-06-04 22:20:04 -04:00
Jeija
e50639291c
Make pressure plates and object detector use the new rules system
2012-03-29 11:49:37 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00