Commit Graph

75 Commits

Author SHA1 Message Date
dcd2f94ba9 New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. 2012-10-02 17:09:39 -04:00
cd8fd55fe3 Fix whitespace, simplify node updating. 2012-10-01 22:18:45 -04:00
Jat
b7553145b0 Actuator ignored liquid (all) 2012-08-30 14:20:18 +02:00
164971f6d1 Remove piston_up from dead groups 2012-08-13 20:39:14 +02:00
6f9036c70b Register piston_up and piston_down as effectors 2012-08-13 20:37:39 +02:00
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
fa1213134a did the same for buttons and up/down pistons 2012-08-10 17:59:52 -04:00
39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
9d52049e83 Fix sticky piston duplicate bug 2012-08-10 20:12:53 +02:00
2330d0af79 added pistons up and down 2012-08-09 13:52:47 +09:30
10fe94dea7 Make Pistons use set_node not dig_node (Speed Improvement) 2012-08-08 12:40:18 +02:00
55e74c04ed Trigger Block Update when retracting Piston 2012-08-08 11:44:12 +02:00
f502cbd801 use normal piston textures on sides of sticky piston plunger. Also fixes
deprecated tile_images bits.
2012-08-07 03:11:36 -04:00
aa8ad0fde9 Fix off-by-one error in piston length calculation and change the node pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid. 2012-07-20 22:15:49 -04:00
9736b0f61e Nodebox piston pushers! Fix a few piston bugs such as pistons pushing pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers). 2012-07-20 16:27:43 -04:00
64a452da24 Fix piston duplication bug, simplify piston handling, limit piston push distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings. 2012-07-18 23:38:59 -04:00
1e569782f5 Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks. 2012-06-21 20:32:48 -04:00
4200757ba3 Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible. 2012-06-04 22:20:04 -04:00
0f7e2d5ab3 Fix Bug: Pistons can now be removed 2012-03-25 00:09:47 +01:00
3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
ff75bcdcab Fix pistons removing entities when it shouldn't 2012-03-18 11:26:54 -04:00
36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00