Commit Graph

54 Commits

Author SHA1 Message Date
54b2217aeb Make circular saw and all cut nodes considered as non-ground content (#204)
Default to not being ground content.
The few nodes that were registered as ground content shouldn't be considered ground content.

* cut nodes aren't ground content

By default make cut nodes non ground content but allow mods to register theirs as ground content if they want to.
2024-02-27 20:24:51 +01:00
ee42eeee8d Make compressed nodes compatible with compression_api (#196) 2023-07-13 17:38:48 +02:00
dce587cf33 Merge and update translations (#186) 2021-11-14 02:14:19 +01:00
e8d219f108 Optional dependency on default mod (#182) 2021-08-26 20:46:07 +02:00
3b97ea5697 Fix deprecated use of use_texture_alpha (#180)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-03-20 00:19:35 +01:00
5aacb05b14 Add Clean (Super) Glow Glass and traps (#159) 2020-12-14 14:44:21 +01:00
b67028a417 Fix use_texture_alpha warnings since 5.4.0-dev 2020-08-16 10:14:18 +02:00
f8314c322e Add compressed desert cobblestone (#156)
Desert cobblestone can be obtained in large quantities from deserts, so makes sense to add a compressed node.
2020-06-07 14:25:19 +02:00
917a46014f Update copyright statements to 2020 2020-01-01 04:09:24 +01:00
d23dc27acf Refactor deprecated locale strings 2019-03-20 21:30:05 +01:00
76a00a5365 Update intllib support to avoid using deprecated functions 2019-03-03 20:02:40 +01:00
0e885283c0 Update copyright statements to 2019 2019-02-25 12:13:55 +01:00
a0ca02f5f4 Improve cut glass edge texture. (#115)
Also preserves connected_glass feature.
2019-02-25 11:20:35 +01:00
26f59baba0 Update copyright year range for 2018 2018-11-24 17:36:04 +01:00
Foz
413054fd2f Handle wood_tile replacement more carefully.
- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis.  This will preserve existing floor patterns.  Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.

 - Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.

 - Rename wood_tile_up to wood_tile_offset.

Closes #101
2017-12-29 22:08:38 -08:00
Foz
652d431664 Remove commented code and unused textures. 2017-12-29 16:22:50 -08:00
Foz
cc7e1271be Revert "Undo adding glass detail, but leave the colorizing"
This reverts commit 281268e7bc.

The commit needs to be reverted because it prevents connected glass.
2017-12-29 16:22:50 -08:00
Foz
e6b5336bad Readd tar block. Fixes #103
The proper way to resolve the redundancy between `building_blocks:Tar` and `moreblocks:tar` is with an alias in building_blocks as noted in issue #68.

The recipe conflict with streetsmod has been resolved by using `default:pine_tree` in place of `default:gravel`.  This may also be more realistic than gravel as a source of tar because pine derived tar was once of major economic importance.
2017-12-29 16:22:09 -08:00
281268e7bc Undo adding glass detail, but leave the colorizing 2017-12-28 19:56:57 -08:00
350a5f49e7 Make trap-stones see-through when inside them 2017-12-28 19:56:57 -08:00
0e2c30ec72 Change tiles for the glass
- Use colorization of the default glass texture

- Remove snappiness from compressed dirt

- Turn spaces into tabs for the first line of all-faces pine and aspen trees
2017-12-28 19:56:57 -08:00
b7217dd1f7 Resync with upstream again 2017-12-28 19:56:57 -08:00
a8a06d8deb Add compressed dirt, remove redundant tar
Tar already exists in building_blocks, and the recipe to cook it comes into conflict with what's in streetsmod, where gravel can be cooked into asphalt. However, the texture for it is retained in case it needs to be derived from again in the future.
Dirt can be collected in as much quanitites as cobblestone can be, so in place of tar is a way to pack dirt when so much of it is collected.
The compressed dirt shares most properities with the compressed cobble, except that can be dug by hand, but digging it takes as long as with gravel. Its texture is a recolor of this mod's tar block.
In addition, a function for dirt sound has been added, and compressed dirt makes use of it.
The new node is inspired in part by a counterpart on the Xanadu server, where there is also a counterpart to compressed cobble.
2017-12-28 19:56:57 -08:00
4f9b05be4e Rename empty bookshelf to empty shelf
This to account for the fact that vessel shelves can now be used here. Additionally, really loop back to cobblestone in relationship to the stone tile and its variants.
2017-12-28 19:56:57 -08:00
da652c16cd Even more node and craft changes
- Enable many nodes to be rotated by the screwdriver

- Reduce redundancy of the the wood tiles; use the screwdriver to achieve them

- Add extra crafts dealing with empty shelves

- Get rid of snappiness in all blocks; it's only useful for plants

- Loop between stone tile, its variants, and cobblestone
2017-12-28 19:56:57 -08:00
1b78097ab7 Tweak more nodes, add a few new ones
- All blocks: is_ground_content = false

- New nodes: All-faces pine, acacia, and aspen trees

- Add most stones to the stone group
2017-12-28 19:56:57 -08:00
831bbb2b27 Prepare for v1.0.0 release 2017-02-19 13:35:16 +01:00
5500c9906c Run cleanfile on all files, fixing whitespace issues. 2016-12-31 12:33:09 -08:00
01b411c753 Don't unnecessarily break on stable 0.4.14. (#62)
This uses the metal sounds when available
(0.4.14-dev), or the stone sounds otherwise.
2016-12-19 13:29:17 +01:00
de620e4ff8 Some fixes for keeping in line with the default game (#59)
* Tweak some nodes

- Add function for recently-added metal sounds, and make copper patina use this sound
- Add all the wood tiles to the wood group
- Make empty bookshelf usable as fuel for half the time of book and vessel shelves (for 15 seconds)

* Return the books when crafting enpty bookshelves
2016-12-03 18:53:07 +01:00
ab2c63270f Max light source is 14. (#56) 2016-09-19 10:09:40 -07:00
34c01e66c7 Remove unnecessary things (#47)
* Removed Junglwood fences -> Alias with default:fence_junglewood
* Removed Jungle stick -> Alias with default:stick
* Removed unnecessary redefinitions because all the overridden options are the same as in minetest_game.
2016-07-12 12:55:15 -07:00
eb3f9363d5 add node copper patina (#37)
Good for building things like the statue of liberty.
2016-05-18 15:02:28 -07:00
cf2c7d0346 Add tar_block = 1 group to tar 2015-04-18 22:54:08 +02:00
c0c07ef71a Fix glass not looking correct (stairs/slabs/panels/microblocks). This makes regular glass look worse though. 2015-04-07 17:04:02 +02:00
f0a455f878 Make glass connected optionally, add detail textures. 2015-01-23 18:52:02 +01:00
10d28eec32 More informative and shorter headers. 2015-01-12 17:46:22 +01:00
b5d62de9d8 Add licensing headers to all files, fix intllib global variable warnings. 2015-01-11 22:21:33 +01:00
cd65ed0930 Big cleanup. Fix intllib support. 2014-12-27 20:30:19 +01:00
4b682f4730 Add compressed cobblestone, crafted with 9 cobblestone. 2014-12-27 19:32:45 +01:00
f7916005c2 Code cleanup, new Stairs+ recipes. 2014-07-21 12:24:49 +02:00
c617fb57af Add a better name for alternate split stone tiles: Checked Stone Tile. 2014-07-20 21:07:33 +02:00
fb227f2a01 Texture updates. 2014-06-29 11:43:37 +02:00
e2f4cc369b Code cleanup. Add tar and more stone types. 2014-06-27 20:14:08 +02:00
dafe6ce1d6 Code cleanup. 2014-06-02 19:30:07 +02:00
3ead1f8710 New checker tetures (overlayed), make jungle wood use facedir if enabled. 2014-06-02 19:26:56 +02:00
a294200ea5 Updates: wood tile textures are now overlays, removed some unneeded wooden tile textures. 2014-06-02 18:38:19 +02:00
32315c3689 New cactus brick texture, comment style improved, bricks are now facedir. 2014-05-29 19:36:28 +02:00
313271d6c3 Fix rope not having sunlight_propagates = true. 2014-05-07 21:32:54 +02:00
3f8d0aa111 Fix jungle fence texture name. 2014-04-30 21:05:39 +02:00