James David Clarke
2811f666b4
Added mineclone2 support apart from with mg
2023-12-19 18:12:42 +00:00
Dirkfried
5be4ccb23f
Add tool groups for use by various mods ( #50 )
2023-01-25 15:30:32 +01:00
taylorskalyo
c142b47539
Pass material to hoe registration ( #48 )
2022-11-20 13:19:16 +01:00
Dirkfried
fb2d58d8c8
Improve ore generation to better match recent Minetest versions ( #45 )
...
Co-authored-by: Dirkfried <>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-03 19:42:11 +01:00
OgelGames
cad7278522
Fix incorrect tool_capabilities
( #44 )
...
Fixes incorrectly defined damage_groups in the tool_capabilities of all tools, and full_punch_interval of shovels.
Also fixes crash happening after a9bd9dc
when toolranks mod is used.
2021-10-03 17:03:29 +02:00
Dirkfried
a9bd9dc84a
Tweak fleshy damage and mithril tools' levels ( #43 )
...
- Tools now have different fleshy damages. The sword cause now more damage to a monster than the axe, which cause more damage than the pick, which cause more damage than the shovel (like it is in default).
- Mithril tools become level = 3 (as Mithril should be the strongest material?!).
- Swords can now dig all snappy nodes (of their level) (also like default). As far as I know, it is unusual for a sword to dig choppy nodes and there are no fleshy nodes in the minetest game (so far).
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-09-21 21:25:11 +02:00
Louis Royer
d2933894e6
Migrate translations to the Minetest localization format ( #38 )
...
* Translation using MT5 translation api
Fix #36
* Add hoe to french translation
2020-02-04 22:05:38 +01:00
Hugo Locurcio
9fc5974497
Update copyright statements to 2020
2020-01-01 04:09:59 +01:00
OgelGames
3c44a9be58
Add toolranks
support ( #37 )
...
* Add toolranks support
* Update the changelog for `toolranks` support
2019-12-30 12:29:25 +01:00
Louis Royer
d7ac127d24
Add compatibility with mod frame
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- [mod frame](https://github.com/minetest-mods/frame )
2019-10-13 13:47:22 +02:00
Hugo Locurcio
d0a1798b0b
Use carts
mod functions to register copper rails
...
This makes them behave similarly to default rails.
2019-05-22 11:32:17 +02:00
Hugo Locurcio
34d096832c
Remove the optional mod loading message
2019-04-03 00:19:05 +02:00
Hugo Locurcio
09e69ec0b6
Update intllib support to avoid using deprecated functions
2019-03-03 20:11:18 +01:00
Hugo Locurcio
d6e2b237c7
Update copyright statements to 2019
2019-02-25 12:15:01 +01:00
Hugo Locurcio
54e52ce1ce
Improve code style and clarify some parts of the code
2019-02-24 22:49:19 +01:00
Hugo Locurcio
b851252996
Make ores slower to mine and non-minable with wooden tools
...
This closes #30 .
2019-02-24 16:34:16 +01:00
Hugo Locurcio
4db884e00c
Deprecate hoes to follow changes in Minetest Game
...
Hoes crafted from "rare" materials were deprecated in
9c459e77ac
.
Hoes are still available in existing worlds, but they cannot
be crafted anymore.
This closes #29 .
2019-02-24 16:25:10 +01:00
Hugo Locurcio
876630c70d
Add a Luacheck configuration file and tweak code style
2019-02-20 23:47:35 +01:00
AntumDeluge
809da6d1b5
Replace deprecated method 'setting_getbool' with 'settings:get_bool'
2017-07-05 10:53:07 -07:00
Thomas--S
73e99e7d66
Tin is now in Minetest Game ( #18 )
2017-05-20 14:40:04 +02:00
mgl512
0842b4fec4
Mithril tools maxlevel 2
...
Resolves minetest-mods/moreores#15
2017-03-23 21:38:37 -07:00
Hugo Locurcio
259e36c898
Prepare for v1.0.0 release
2017-02-19 13:35:37 +01:00
Marcin
a4d6418c83
Do not pollute global namespace
2017-01-22 19:28:36 -08:00
Richard Qian
58a337ccd6
Add metal sounds and update a copper rail texture
2016-12-31 12:35:09 -08:00
Richard Qian
1e2dcc6fd6
Add sounds and rotate wield images for shovels
2016-12-31 12:35:09 -08:00
HybridDog
e7693d8206
whitespace fixes
2016-01-23 09:50:01 +01:00
Vanessa Ezekowitz
c429c83eee
height_min/max --> y_min/max
2015-10-23 16:10:03 -04:00
Calinou
932e21c521
Add missing commas.
2015-01-24 20:06:37 +01:00
Calinou
31805dc74e
Give 24 copper rails per craft instead of 16.
2015-01-23 19:08:00 +01:00
Calinou
ab9e03bd84
More informative and shorter headers.
2015-01-12 17:46:26 +01:00
Calinou
cdedce3e8d
Add licensing headers to all files.
2015-01-11 22:21:01 +01:00
Calinou
b9c8011b53
Fix issue #2 : “Crash with mg mod”, cleanup.
2015-01-06 20:35:38 +01:00
Calinou
806c3a7ff3
Big cleanup. Fix intllib support.
2014-12-27 20:31:39 +01:00
Calinou
779baaf3de
Tool damage fix.
2014-07-05 10:57:50 +02:00
Calinou
691adc7893
Code cleanup; added damage for swords.
2014-06-24 17:49:10 +02:00
Calinou
0f08da9a4e
Obey log_mods setting.
2014-04-30 20:04:58 +02:00
Craig Davison
01add388f0
Use the wood and stick group
2014-04-02 23:08:21 +01:00
Vanessa Ezekowitz
57f68dd202
cache moreores modpath, use unique variable to do so
2013-10-29 13:58:40 -04:00
Novatux
4507ebddb9
Add mg support
2013-10-29 11:28:15 +01:00
Novatux
9e06a2ed41
Really fix hoes this time.
2013-10-29 11:23:13 +01:00
Calinou
76b04dd3be
Workaround for hoe crash
2013-09-16 11:24:08 +02:00
Calinou
740e66f19a
Fix again
2013-09-11 09:55:14 +02:00
Calinou
53d846ba8b
Fix
2013-09-08 19:57:27 +02:00
Calinou
32f2a82047
Change tdef to tooldef
2013-09-08 19:30:49 +02:00
Novatux
2195fceb14
Many bugfixes
2013-09-02 12:15:12 +02:00
Novatux
038aefb114
Rewrite the code.
2013-08-31 17:01:44 +02:00
Calinou
0977bbc809
Put mod load print at bottom
2013-07-11 21:52:23 +02:00
Calinou
e315dd3235
More Ores
2013-07-11 20:32:45 +02:00