technic/technic/machines/other/frames.lua

929 lines
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local S = technic.getter
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frames = {}
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local infinite_stacks = minetest.setting_getbool("creative_mode") and minetest.get_modpath("unified_inventory") == nil
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local frames_pos = {}
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-- Helpers
local function get_face(pos,ppos,pvect)
-- Raytracer to get which face has been clicked
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ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
if pvect.x>0 then
local t=(-0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
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if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 1 end
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elseif pvect.x<0 then
local t=(0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
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if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 2 end
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end
if pvect.y>0 then
local t=(-0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
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if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 3 end
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elseif pvect.y<0 then
local t=(0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
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if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 4 end
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end
if pvect.z>0 then
local t=(-0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
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if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 5 end
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elseif pvect.z<0 then
local t=(0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
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if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 6 end
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end
end
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local function lines(str)
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local t = {}
local function helper(line) table.insert(t, line) return "" end
helper((str:gsub("(.-)\r?\n", helper)))
return t
end
local function pos_to_string(pos)
if pos.x == 0 then pos.x = 0 end -- Fix for signed 0
if pos.y == 0 then pos.y = 0 end -- Fix for signed 0
if pos.z == 0 then pos.z = 0 end -- Fix for signed 0
return tostring(pos.x).."\n"..tostring(pos.y).."\n"..tostring(pos.z)
end
local function pos_from_string(str)
local l = lines(str)
return {x = tonumber(l[1]), y = tonumber(l[2]), z = tonumber(l[3])}
end
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local function pos_in_list(l,pos)
for _,p in ipairs(l) do
if p.x==pos.x and p.y==pos.y and p.z==pos.z then return true end
end
return false
end
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local function table_empty(table)
for _, __ in pairs(table) do
return false
end
return true
end
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local function add_table(table,toadd)
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local i = 1
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while true do
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o = table[i]
if o == toadd then return end
if o == nil then break end
i = i+1
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end
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table[i] = toadd
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end
local function move_nodes_vect(poslist,vect,must_not_move,owner)
if minetest.is_protected then
for _,pos in ipairs(poslist) do
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local npos=vector.add(pos,vect)
if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then
return
end
end
end
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for _,pos in ipairs(poslist) do
local npos=vector.add(pos,vect)
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local name = minetest.get_node(npos).name
if ((name~="air" and minetest.registered_nodes[name].liquidtype=="none") or frames_pos[pos_to_string(npos)]) and not(pos_in_list(poslist,npos)) then
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return
end
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--[[if pos.x==must_not_move.x and pos.y==must_not_move.y and pos.z==must_not_move.z then
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return
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end]]
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end
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local nodelist = {}
for _, pos in ipairs(poslist) do
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
nodelist[#(nodelist)+1] = {oldpos = pos, pos = vector.add(pos, vect), node = node, meta = meta}
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end
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local objects = {}
for _, pos in ipairs(poslist) do
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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local entity = object:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
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add_table(objects, object)
end
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end
end
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for _, obj in ipairs(objects) do
obj:setpos(vector.add(obj:getpos(), vect))
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end
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for _,n in ipairs(nodelist) do
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local npos = n.pos
minetest.set_node(npos, n.node)
local meta = minetest.get_meta(npos)
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meta:from_table(n.meta)
for __,pos in ipairs(poslist) do
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if npos.x == pos.x and npos.y == pos.y and npos.z == pos.z then
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table.remove(poslist, __)
break
end
end
end
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for __, pos in ipairs(poslist) do
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minetest.remove_node(pos)
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end
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for _, callback in ipairs(mesecon.on_mvps_move) do
callback(nodelist)
end
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end
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local function is_supported_node(name)
return ((string.find(name, "tube") ~= nil) and (string.find(name, "pipeworks") ~= nil))
end
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-- Frames
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for xm=0,1 do
for xp=0,1 do
for ym=0,1 do
for yp=0,1 do
for zm=0,1 do
for zp=0,1 do
local a=8/16
local b=7/16
local nodeboxes= {
{ -a, -a, -a, -b, a, -b },
{ -a, -a, b, -b, a, a },
{ b, -a, b, a, a, a },
{ b, -a, -a, a, a, -b },
{ -b, b, -a, b, a, -b },
{ -b, -a, -a, b, -b, -b },
{ -b, b, b, b, a, a },
{ -b, -a, b, b, -b, a },
{ b, b, -b, a, a, b },
{ b, -a, -b, a, -b, b },
{ -a, b, -b, -b, a, b },
{ -a, -a, -b, -b, -b, b },
}
if yp==0 then
table.insert(nodeboxes, {-b,b,-b, b,a,b})
end
if ym==0 then
table.insert(nodeboxes, {-b,-a,-b, b,-b,b})
end
if xp==0 then
table.insert(nodeboxes, {b,b,b,a,-b,-b})
end
if xm==0 then
table.insert(nodeboxes, {-a,-b,-b,-b,b,b})
end
if zp==0 then
table.insert(nodeboxes, {-b,-b,b, b,b,a})
end
if zm==0 then
table.insert(nodeboxes, {-b,-b,-a, b,b,-b})
end
local nameext=tostring(xm)..tostring(xp)..tostring(ym)..tostring(yp)..tostring(zm)..tostring(zp)
local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
if nameext~="111111" then groups.not_in_creative_inventory=1 end
minetest.register_node("technic:frame_"..nameext,{
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description = S("Frame"),
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tiles = {"technic_frame.png"},
groups=groups,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed=nodeboxes,
},
selection_box = {
type="fixed",
fixed={-0.5,-0.5,-0.5,0.5,0.5,0.5}
},
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paramtype = "light",
frame=1,
drop="technic:frame_111111",
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sunlight_propagates = true,
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frame_connect_all=function(nodename)
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l2={}
l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
for i,dir in ipairs(l1) do
if string.sub(nodename,-7+i,-7+i)=="1" then
l2[#(l2)+1]=dir
end
end
return l2
end,
on_punch=function(pos,node,puncher)
local ppos=puncher:getpos()
local pvect=puncher:get_look_dir()
local pface=get_face(pos,ppos,pvect)
if pface==nil then return end
local nodename=node.name
local newstate=tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface)))
if pface<=5 then
nodename=string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1)
else
nodename=string.sub(nodename,1,-2)..newstate
end
node.name=nodename
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minetest.set_node(pos,node)
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end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
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if minetest.is_protected(pos, placer:get_player_name()) then
minetest.log("action", placer:get_player_name()
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
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if pos == nil then return end
local node = minetest.get_node(pos)
if node.name ~= "air" then
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if is_supported_node(node.name) then
obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({name=itemstack:get_name()})
end
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else
minetest.set_node(pos, {name = itemstack:get_name()})
end
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if not infinite_stacks then
itemstack:take_item()
end
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return itemstack
end,
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on_rightclick = function(pos, node, placer, itemstack, pointed_thing)
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if is_supported_node(itemstack:get_name()) then
if minetest.is_protected(pos, placer:get_player_name()) then
minetest.log("action", placer:get_player_name()
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
minetest.set_node(pos, {name = itemstack:get_name()})
local take_item = true
local def = minetest.registered_items[itemstack:get_name()]
-- Run callback
if def.after_place_node then
-- Copy place_to because callback can modify it
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
if def.after_place_node(pos_copy, placer, itemstack) then
take_item = false
end
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local newnode_copy = {name=def.name, param1=0, param2=0}
local oldnode_copy = {name="air", param1=0, param2=0}
if callback(pos_copy, newnode_copy, placer, oldnode_copy, itemstack) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end
obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({name=node.name})
return itemstack
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else
--local pointed_thing = {type = "node", under = pos}
if pointed_thing then
minetest.item_place_node(itemstack, placer, pointed_thing)
end
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end
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end,
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})
end
end
end
end
end
end
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minetest.register_entity("technic:frame_entity", {
initial_properties = {
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "wielditem",
textures = {},
visual_size = {x=0.667, y=0.667},
},
node = {},
set_node = function(self, node)
self.node = node
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local pos = self.object:getpos()
pos = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)}
frames_pos[pos_to_string(pos)] = node.name
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local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
textures = {node.name},
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.node.name
end,
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on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
self:set_node({name=staticdata})
end,
dig = function(self)
minetest.handle_node_drops(self.object:getpos(), {ItemStack("technic:frame_111111")}, self.last_puncher)
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local pos = self.object:getpos()
pos = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)}
frames_pos[pos_to_string(pos)] = nil
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self.object:remove()
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:getpos()
if self.damage_object == nil then
self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
self.damage_object:get_luaentity().remaining_time = 0.25
self.damage_object:get_luaentity().frame_object = self
self.damage_object:get_luaentity().texture_index = 0
self.damage_object:get_luaentity().texture_change_time = 0.15
else
self.damage_object:get_luaentity().remaining_time = 0.25
end
self.last_puncher = puncher
local ppos = puncher:getpos()
local pvect = puncher:get_look_dir()
local pface = get_face(pos,ppos,pvect)
if pface == nil then return end
local nodename = self.node.name
local newstate = tostring(1-tonumber(string.sub(nodename, -7+pface, -7+pface)))
if pface <= 5 then
nodename = string.sub(nodename, 1, -7+pface-1)..newstate..string.sub(nodename, -7+pface+1)
else
nodename = string.sub(nodename, 1, -2)..newstate
end
self.node.name = nodename
self:set_node(self.node)
end,
on_rightclick = function(self, clicker)
local pos = self.object:getpos()
local ppos = clicker:getpos()
local pvect = clicker:get_look_dir()
local pface = get_face(pos, ppos, pvect)
if pface == nil then return end
local pos_under = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)}
local pos_above = {x = pos_under.x, y = pos_under.y, z = pos_under.z}
local index = ({"x", "y", "z"})[math.floor((pface+1)/2)]
pos_above[index] = pos_above[index] + 2*((pface+1)%2) - 1
local pointed_thing = {type = "node", under = pos_under, above = pos_above}
local itemstack = clicker:get_wielded_item()
local itemdef = minetest.registered_items[itemstack:get_name()]
if itemdef ~= nil then
itemdef.on_place(itemstack, clicker, pointed_thing)
end
end,
})
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local crack = "crack_anylength.png^[verticalframe:5:0"
minetest.register_entity("technic:damage_entity", {
initial_properties = {
visual = "cube",
visual_size = {x=1.01, y=1.01},
textures = {crack, crack, crack, crack, crack, crack},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
},
on_step = function(self, dtime)
if self.remaining_time == nil then
self.object:remove()
self.frame_object.damage_object = nil
end
self.remaining_time = self.remaining_time - dtime
if self.remaining_time < 0 then
self.object:remove()
self.frame_object.damage_object = nil
end
self.texture_change_time = self.texture_change_time - dtime
if self.texture_change_time < 0 then
self.texture_change_time = self.texture_change_time + 0.15
self.texture_index = self.texture_index + 1
if self.texture_index == 5 then
self.object:remove()
self.frame_object.damage_object = nil
self.frame_object:dig()
end
local ct = "crack_anylength.png^[verticalframe:5:"..self.texture_index
self.object:set_properties({textures = {ct, ct, ct, ct, ct, ct}})
end
end,
})
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mesecon.register_mvps_unmov("technic:frame_entity")
mesecon.register_mvps_unmov("technic:damage_entity")
mesecon.register_on_mvps_move(function(moved_nodes)
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local to_move = {}
for _, n in ipairs(moved_nodes) do
if frames_pos[pos_to_string(n.oldpos)] ~= nil then
to_move[#to_move+1] = {pos = n.pos, oldpos = n.oldpos, name = frames_pos[pos_to_string(n.oldpos)]}
frames_pos[pos_to_string(n.oldpos)] = nil
end
end
if #to_move > 0 then
for _, t in ipairs(to_move) do
frames_pos[pos_to_string(t.pos)] = t.name
local objects = minetest.get_objects_inside_radius(t.oldpos, 0.1)
for _, obj in ipairs(objects) do
local entity = obj:get_luaentity()
if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then
obj:setpos(t.pos)
end
end
end
end
end)
minetest.register_on_dignode(function(pos, node)
if frames_pos[pos_to_string(pos)] ~= nil then
minetest.set_node(pos, {name = frames_pos[pos_to_string(pos)]})
frames_pos[pos_to_string(pos)] = nil
local objects = minetest.get_objects_inside_radius(pos, 0.1)
for _, obj in ipairs(objects) do
local entity = obj:get_luaentity()
if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then
obj:remove()
end
end
end
end)
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-- Frame motor
local function connected(pos,c,adj)
for _,vect in ipairs(adj) do
local pos1=vector.add(pos,vect)
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local nodename=minetest.get_node(pos1).name
if frames_pos[pos_to_string(pos1)] then
nodename = frames_pos[pos_to_string(pos1)]
end
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if not(pos_in_list(c,pos1)) and nodename~="air" and
(minetest.registered_nodes[nodename].frames_can_connect==nil or
minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then
c[#(c)+1]=pos1
if minetest.registered_nodes[nodename].frame==1 then
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local adj=minetest.registered_nodes[nodename].frame_connect_all(nodename)
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connected(pos1,c,adj)
end
end
end
end
local function get_connected_nodes(pos)
c={pos}
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local nodename=minetest.get_node(pos).name
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if frames_pos[pos_to_string(pos)] then
nodename = frames_pos[pos_to_string(pos)]
end
connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(nodename))
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return c
end
local function frame_motor_on(pos, node)
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local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}
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local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
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local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
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if frames_pos[pos_to_string(nnodepos)] then
nnode.name = frames_pos[pos_to_string(nnodepos)]
end
local meta = minetest.get_meta(pos)
if meta:get_int("last_moved") == minetest.get_gametime() then
return
end
local owner = meta:get_string("owner")
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if minetest.registered_nodes[nnode.name].frame==1 then
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local connected_nodes=get_connected_nodes(nnodepos)
move_nodes_vect(connected_nodes,dir,pos,owner)
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end
minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime())
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end
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minetest.register_node("technic:frame_motor",{
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description = S("Frame Motor"),
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tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
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"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
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mesecons={effector={action_on=frame_motor_on}},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
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frames_can_connect=function(pos,dir)
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local node = minetest.get_node(pos)
local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1]
return dir2.x~=-dir.x or dir2.y~=-dir.y or dir2.z~=-dir.z
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end
})
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-- Templates
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local function template_connected(pos,c,connectors)
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for _,vect in ipairs({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}) do
local pos1=vector.add(pos,vect)
local nodename=minetest.get_node(pos1).name
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if not(pos_in_list(c,pos1)) and (nodename=="technic:template" or nodename == "technic:template_connector")then
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local meta = minetest.get_meta(pos1)
if meta:get_string("connected") == "" then
c[#(c)+1]=pos1
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template_connected(pos1,c,connectors)
if nodename == "technic:template_connector" then
connectors[#connectors+1] = pos1
end
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end
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end
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end
end
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local function get_templates(pos)
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local c = {pos}
local connectors
if minetest.get_node(pos).name == "technic:template_connector" then
connectors = {pos}
else
connectors = {}
end
template_connected(pos,c,connectors)
return c, connectors
end
local function swap_template(pos, new)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
meta:set_string("saved_node", "")
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technic.swap_node(pos, new)
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local meta = minetest.get_meta(pos)
meta:set_string("saved_node", saved_node)
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end
local function save_node(pos)
local node = minetest.get_node(pos)
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if node.name == "air" then
minetest.set_node(pos, {name="technic:template"})
return
end
if node.name == "technic:template" then
swap_template(pos, "technic:template_connector")
local meta = minetest.get_meta(pos)
meta:set_string("connected", "")
return
end
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local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
for _, list in pairs(meta0.inventory) do
for key, stack in pairs(list) do
list[key] = stack:to_string()
end
end
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node.meta = meta0
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minetest.set_node(pos, {name="technic:template"})
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return node
end
local function restore_node(pos, node)
minetest.set_node(pos, node)
local meta = minetest.get_meta(pos)
for _, list in pairs(node.meta.inventory) do
for key, stack in pairs(list) do
list[key] = ItemStack(stack)
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end
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end
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meta:from_table(node.meta)
end
local function expand_template(pos)
local meta = minetest.get_meta(pos)
local c = meta:get_string("connected")
if c == "" then return end
c = minetest.deserialize(c)
for _, vect in ipairs(c) do
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local pos1 = vector.add(pos, vect)
local saved_node = save_node(pos1)
local meta1 = minetest.get_meta(pos1)
if saved_node ~= nil then
meta1:set_string("saved_node", minetest.serialize(saved_node))
else
--meta1:set_string("saved_node", "")
end
end
end
local function compress_templates(pos)
local templates, connectors = get_templates(pos)
if #connectors == 0 then
connectors = {pos}
end
for _, cn in ipairs(connectors) do
local meta = minetest.get_meta(cn)
local c = {}
for _,p in ipairs(templates) do
local np = vector.subtract(p, cn)
if not pos_in_list(c,np) then
c[#c+1] = np
end
end
local cc = {}
for _,p in ipairs(connectors) do
local np = vector.subtract(p, cn)
if (np.x ~= 0 or np.y ~= 0 or np.z ~= 0) then
cc[pos_to_string(np)] = true
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end
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end
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swap_template(cn, "technic:template")
meta:set_string("connected", minetest.serialize(c))
meta:set_string("connectors_connected", minetest.serialize(cc))
end
for _,p in ipairs(templates) do
if not pos_in_list(connectors, p) then
minetest.set_node(p, {name = "air"})
end
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end
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end
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local function template_drops(pos, node, oldmeta, digger)
local c = oldmeta.fields.connected
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local cc = oldmeta.fields.connectors_connected
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local drops
if c == "" or c == nil then
drops = {"technic:template 1"}
else
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if cc == "" or cc == nil then
drops = {"technic:template 1"}
else
local dcc = minetest.deserialize(cc)
if not table_empty(dcc) then
drops = {}
for sp, _ in pairs(dcc) do
local ssp = pos_from_string(sp)
local p = vector.add(ssp, pos)
local meta = minetest.get_meta(p)
local d = minetest.deserialize(meta:get_string("connectors_connected"))
if d ~= nil then
d[pos_to_string({x=-ssp.x, y=-ssp.y, z=-ssp.z})] = nil
meta:set_string("connectors_connected", minetest.serialize(d))
end
end
else
local stack_max = 99
local num = #(minetest.deserialize(c))
drops = {}
while num > stack_max do
drops[#drops+1] = "technic:template "..stack_max
num = num - stack_max
end
drops[#drops+1] = "technic:template "..num
end
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end
end
minetest.handle_node_drops(pos, drops, digger)
end
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local function template_on_destruct(pos, node)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
if saved_node ~= "" then
local nnode = minetest.deserialize(saved_node)
minetest.after(0, restore_node, pos, nnode)
end
end
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minetest.register_node("technic:template",{
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description = S("Template"),
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tiles = {"technic_mv_cable.png"},
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drop = "",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_destruct = template_on_destruct,
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after_dig_node = template_drops,
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on_punch = function(pos,node,puncher)
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swap_template(pos, "technic:template_disabled")
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end
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})
minetest.register_node("technic:template_disabled",{
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description = S("Template"),
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tiles = {"technic_hv_cable.png"},
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drop = "",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
on_destruct = template_on_destruct,
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after_dig_node = template_drops,
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on_punch = function(pos,node,puncher)
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local meta = minetest.get_meta(pos)
swap_template(pos, "technic:template_connector")
end
})
minetest.register_node("technic:template_connector",{
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description = S("Template"),
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tiles = {"technic_lv_cable.png"},
drop = "",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos,node,puncher)
swap_template(pos, "technic:template")
end
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})
minetest.register_craftitem("technic:template_replacer",{
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description = S("Template (replacing)"),
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inventory_image = "technic_template_replacer.png",
on_place = function(itemstack, placer, pointed_thing)
local p = pointed_thing.under
if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then
return nil
end
local node = minetest.get_node(p)
if node.name == "technic:template" then return end
local saved_node = save_node(p)
itemstack:take_item()
if saved_node ~= nil then
local meta = minetest.get_meta(p)
meta:set_string("saved_node", minetest.serialize(saved_node))
end
return itemstack
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end
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})
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minetest.register_tool("technic:template_tool",{
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description = S("Template Tool"),
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inventory_image = "technic_template_tool.png",
on_use = function(itemstack, puncher, pointed_thing)
local pos = pointed_thing.under
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if pos == nil or (minetest.is_protected and minetest.is_protected(pos, puncher:get_player_name())) then
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return nil
end
local node = minetest.get_node(pos)
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if node.name ~= "technic:template" and node.name ~= "technic:template_connector" then return end
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local meta = minetest.get_meta(pos)
local c2 = meta:get_string("connected")
if c2 ~= "" then
expand_template(pos)
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else
compress_templates(pos)
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end
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end
})
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-- Template motor
local function get_template_nodes(pos)
local meta = minetest.get_meta(pos)
local connected = meta:get_string("connected")
if connected == "" then return {} end
local adj = minetest.deserialize(connected)
local c = {}
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for _,vect in ipairs(adj) do
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local pos1=vector.add(pos,vect)
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local nodename=minetest.get_node(pos1).name
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if not(pos_in_list(c,pos1)) and nodename~="air" then
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c[#(c)+1]=pos1
end
end
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return c
end
local function template_motor_on(pos, node)
local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}
local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
local meta = minetest.get_meta(pos)
if meta:get_int("last_moved") == minetest.get_gametime() then
return
end
local owner = meta:get_string("owner")
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if nnode.name == "technic:template" then
local connected_nodes=get_template_nodes(nnodepos)
move_nodes_vect(connected_nodes,dir,pos,owner)
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end
minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime())
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end
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minetest.register_node("technic:template_motor",{
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description = S("Template Motor"),
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tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=template_motor_on}},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
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})
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-- Crafts
minetest.register_craft({
output = 'technic:frame_111111',
recipe = {
{'', 'default:stick', ''},
{'default:stick', 'technic:brass_ingot', 'default:stick'},
{'', 'default:stick', ''},
}
})
minetest.register_craft({
output = 'technic:frame_motor',
recipe = {
{'', 'technic:frame_111111', ''},
{'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable'},
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{'', 'technic:frame_111111', ''},
}
})
minetest.register_craft({
output = 'technic:template 10',
recipe = {
{'', 'technic:brass_ingot', ''},
{'technic:brass_ingot', 'default:mese_crystal', 'technic:brass_ingot'},
{'', 'technic:brass_ingot', ''},
}
})
minetest.register_craft({
output = 'technic:template_replacer',
recipe = {{'technic:template'}}
})
minetest.register_craft({
output = 'technic:template',
recipe = {{'technic:template_replacer'}}
})
minetest.register_craft({
output = 'technic:template_motor',
recipe = {
{'', 'technic:template', ''},
{'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable'},
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{'', 'technic:template', ''},
}
})
minetest.register_craft({
output = 'technic:template_tool',
recipe = {
{'', 'technic:template', ''},
{'default:mese_crystal', 'default:stick', 'default:mese_crystal'},
{'', 'default:stick', ''},
}
})