Commit Graph

1109 Commits

Author SHA1 Message Date
Vanessa Dannenberg
d40946fa38 allow CNC to work without technic
minetest.conf technic_cnc_use_technic = false disables
use of power, returns items instantly, uses only default
stuff in craft recipe

(defaults to enabled if technic is installed)
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
dc0689018d move CNC machine into its own mod 2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
51d7bd81ff let moreblocks handle brass block stairs et. al (#456) 2018-11-24 17:35:06 +01:00
Vanessa Dannenberg
2b2411d1ee blast-resistant concrete stairs/slopes/et. al (#455)
if moreblocks is installed.
2018-11-23 20:48:23 +01:00
12Me21
8409be32fc Fix cable plate placement (#446)
Cable plate placement now uses minetest.item_place
2018-11-23 20:25:32 +01:00
Thomas Rudin
3d52b679b0 Quarry: Make use of fake digger from pipeworks (#453)
Fixes crash when digging empty protected chests (https://github.com/minetest/minetest_game/blob/backport-0.4/mods/default/nodes.lua#L1868)
2018-11-16 21:36:03 +01:00
Thomas Rudin
329d4dc783 restrict field receive to owner only on locked chests 2018-11-16 07:52:24 +01:00
Vanessa Dannenberg
44cb8df048 use basic_materials mod where possible. 2018-11-11 09:54:20 +01:00
Vanessa Dannenberg
f702a6597b fix missing worldgen depends 2018-11-11 09:53:27 +01:00
h-v-smacker
3dd8ce7a3d bakedclay dyes 2018-11-09 11:20:36 +01:00
h-v-smacker
c4843132e6 LV led lighting 2018-11-09 11:16:06 +01:00
h-v-smacker
557cb1bc8f recipe fix 2018-11-09 11:14:22 +01:00
h-v-smacker
41f70bbeee Industrial HV machines 2018-11-09 11:14:02 +01:00
h-v-smacker
81ee8e3405 hv furnace recipe fix 2018-11-09 11:13:02 +01:00
h-v-smacker
5363a1ff61 texture fix 2018-11-09 11:12:51 +01:00
h-v-smacker
d3d24be0bd extra recipes 2018-11-09 11:12:18 +01:00
h-v-smacker
6cf6df426b HV furnace and extra recipes 2018-11-09 11:11:41 +01:00
Thomas Rudin
0c8d4f5e60 Revert "hv furnace"
This reverts commit d129ecd48a.
2018-11-09 11:10:07 +01:00
Thomas Rudin
4cf9439ffd Revert "hv grinder"
This reverts commit 528516da9b.
2018-11-09 11:10:02 +01:00
h-v-smacker
a65deffc3f minor fixes 2018-11-09 11:07:18 +01:00
h-v-smacker
5aea7586ff even more blocks for CNC 2018-11-09 11:06:37 +01:00
h-v-smacker
be544da776 expanding CNC coverage 2018-11-09 11:06:13 +01:00
Thomas Rudin
72b20eb580 Merge branch 'fix-quarry-vacuum' into pandorabox 2018-11-09 11:02:51 +01:00
Thomas Rudin
012b961d8f allow quarry to operate in vacuum 2018-11-09 11:02:22 +01:00
Thomas Rudin
ce904d72b5 Merge branch 'fix-fake-digger' into pandorabox 2018-11-09 08:06:04 +01:00
Thomas Rudin
ca9fb770d8 Merge branch 'pandorabox' of github.com:pandorabox-io/technic into pandorabox 2018-11-09 08:05:20 +01:00
Thomas Rudin
ee2728c26a fixes #441
Quarry uses a fake-digger created by pipeworks (hard-dependency)
Fixes crash when digging empty protected chests (https://github.com/minetest/minetest_game/blob/backport-0.4/mods/default/nodes.lua#L1868)
2018-11-09 07:56:18 +01:00
Thomas Rudin
c43f7315ba Merge branch 'pandorabox' of github.com:pandorabox-io/technic into pandorabox 2018-10-24 11:19:45 +02:00
Thomas Rudin
82c6301607 log timing 2018-10-24 11:19:38 +02:00
Thomas Rudin
528516da9b hv grinder 2018-10-24 11:17:25 +02:00
Thomas Rudin
d129ecd48a hv furnace 2018-10-24 11:10:41 +02:00
Thomas Rudin
83a946410c timing log 2018-10-24 09:21:19 +02:00
Tim
e931041358 Fix clear_craft crash due to dependency order via soft-dependency on dye (#449)
Fixes Fix #448
2018-10-23 18:42:52 +02:00
Thomas Rudin
45d90a887b Merge https://github.com/minetest-mods/technic into pandorabox 2018-10-16 13:28:51 +02:00
Thomas Rudin
80e9e44099 timeing info on switching station 2018-10-16 13:27:21 +02:00
Thomas Rudin
26474b3f5c owner check 2018-10-15 20:24:05 +02:00
Thomas Rudin
5ab0b6383a enable drill 2018-10-15 20:23:11 +02:00
Thomas Rudin
ebf4ad0fd7 custom 2018-10-15 20:21:30 +02:00
DS
5b97d94dae New sandstone crafts, fix dye crafting (#390) 2018-10-05 19:46:33 +02:00
Thomas Rudin
e1a8876fc4 Merge remote-tracking branch 'origin/master' into HEAD 2018-09-19 11:28:26 +02:00
Vanessa Dannenberg
92dd0f4af8 Add a new type of cable clip
Uses Zeg9's steel mod's "steel:strut_mount" or streetsmod's
"streets:steel_support" as the base/blocky part, with an overlay copied
from the steel mod to make it look like the clip is fixed to the strut
with a steel band.

Textures will adjust to match whichever mod is installed, preferring the
steel mod.

Can be crafted from any of these standard/shaped recipes:

- - -        - f d
- f -   or   - s -
- m -        - i -

f = fencepost-shaped clip
m = steel mod strut with mount
s = steel mod strut without mount, or streets mod steel support
i = default steel ingot
d = dye (optional, see below)

If the user has Unified Dyes (commit 2a816534 or later), the clip can be
dyed (well, the white part anyway :-) ), either by adding a portion of
dye as above, or by crafting an existing clip + dye. Uses
"colorwallmounted" mode for 32-color support.
2018-09-07 17:13:18 -07:00
Thomas Rudin
fe917c7b23 config 2018-08-28 12:06:29 +02:00
Vanessa Dannenberg
29f746369f Switch to colored itemstacks (#438)
with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)
2018-08-25 21:24:52 +02:00
Elias Åström
488f80d950 Clean file frames.lua to make more readable
- "#(array)" replaced with "#array"
- "(a and b) or c" replaced with "a and b or c"
- Cleaned some other places with unnecessary parenthesis
- "a,b" replaced with "a, b"
- "a+b" replaced with "a + b" (and for all other binops)
- "{a, b, c}" replaced with "{ a, b, c }"
- "-n + a" replaced with "a - n"
- Removed trailing whitespace
- Blank lines added in some very dense places
- Very long lines broken into shorter lines
- Use modern functions like vector.new and vector.round
- Align with spaces instead of tabs
2018-08-25 12:24:58 +02:00
Elias Åström
d74c250a40 Preserve active timers at frame move
Previously timers were not copied over to the new nodes when frames
move.  This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.

Now the timers state for active timers are copied from the old node
positions to the new node positions.
2018-08-25 12:24:58 +02:00
Tanmaya Meher
2e7859c35e New MV Hydro Machine (#412)
* New MV hydro with upgraded power

The LV hydro is easy to make giving lot of power. The New hydro MV will put a tier system to it; thereby giving more incentive to player to pursue MV hydro plus a little survival aspect. This is a result of [Detailed discussion which is here](https://github.com/minetest-mods/technic/issues/411). Thanks to VanessaE for a good talk and support and enthusiasm to make one :) This will now produce around 175 EU (in between 150-200, so basically average). The MV hydro will give 10x more power than this one. :)
2018-08-25 12:24:14 +02:00
ChimneySwift
86a04d860e manual.md: Corrections and straightening of facts (#406)
- There are manuals for all of the modpacks Technic depends on (possibly this is recent)
- Tin is now part of minetest_game
- Minor typo fixes
2018-08-25 12:22:18 +02:00
SmallJoker
9b40d02fbd Revert get_3d to deprecated get3d for 0.4.x compatibility 2018-08-04 09:57:30 +02:00
Thomas Rudin
1ca707923f Merge remote-tracking branch 'origin/master' 2018-07-26 15:59:02 +02:00
Thomas Rudin
638c3a33e0 pandorabox custom 2018-07-26 15:58:50 +02:00