Commit Graph

205 Commits

Author SHA1 Message Date
Caleb Butler af20d9ff86 Remove deprecated function transformBox 2023-09-05 17:21:35 +02:00
Caleb Butler 00dd1f8ef3 Remove deprecated functionality of SMaterial 2023-09-05 17:21:35 +02:00
Caleb Butler 364cb37698 Remove deprecated methods from IVideoDriver 2023-09-05 17:21:35 +02:00
Caleb Butler 7ce9169d8d Remove deprecated method getOperatingSystemVersion 2023-09-05 17:21:35 +02:00
Caleb Butler ebdb2e410b Remove deprecated member functions of IMeshCache 2023-09-05 17:21:35 +02:00
Caleb Butler a28b8f9e91 Remove deprecated member functions
Removes deprecated member functions of IMaterialRendererServices.
2023-09-05 17:21:35 +02:00
Caleb Butler 6cd27d5dca Remove deprecated IImage member functions 2023-09-05 17:21:35 +02:00
Caleb Butler 04ab99f218 Removes deprecated function getNumber
Removes deprecated function getNumber as well as makes all
line terminators the proper CR LN combo.
2023-09-05 17:21:35 +02:00
Caleb Butler d753c8b782 Remove deprecated functions related to FileSystem 2023-09-05 17:21:35 +02:00
Caleb Butler 6a3ed6428f Remove deprecated getBoneName method 2023-09-05 17:21:35 +02:00
Caleb Butler 3492fd0d2d Remove primitive types not supported in OpenGL 3+
I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
sfan5 e609f5f263 Remove leftovers from D3D 2023-09-01 12:45:56 +02:00
sfan5 dd3a34d674 Remove unused (I)Timer methods 2023-09-01 12:22:27 +02:00
Desour 0740d055ac Fix uninitialized memory error in operator- for ustring16 iterators 2023-08-29 17:33:25 +02:00
Gregor Parzefall 1d4672bd92 Remove the now unused SMaterialLayer::setFiltersMinetest method 2023-08-24 17:20:54 +02:00
sfan5 c311d01c07 Bump revision 2023-07-20 20:14:50 +02:00
Gregor Parzefall a994c31ccf Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall c0ef1092c0 Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-16 13:02:47 +02:00
Gregor Parzefall 5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall 9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
Gregor Parzefall 98589d2fd2 Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
Desour 8c856408f5 Remove use of std::iterator
(Deprecated in C++17.)
2023-06-14 09:45:16 +02:00
Desour acbc90a000 Add the platform-dependent stuff from renderingengine.cpp 2023-04-29 13:06:35 +02:00
Desour 6a2a569233 Add IImage::copyToNoScaling
(Useful for const-correctness.)
2023-04-29 13:06:35 +02:00
Ben Gardner c4ab49201b
Fix compile warning when appending UTF-8/ASCII strings to ustring16
String constants are (const char *), but UTF-8 strings must be treated as
an array of bytes when fiddling with the bits.

The following comparison fails without this change, as uchar8_t is a
signed char, which cannot be 0xC0:

   const uchar8_t* c2 = other;
   ...
   else if (c2[l] == 0xC0 || c2[l] == 0xC1)
   ...
2023-04-15 09:43:40 +02:00
numzero 5eb607f86f Drop createImagesFromFile in favor of createImageFromFile 2023-04-08 19:07:16 +02:00
numzero fc0440ff89 Drop IImageLoader::loadImages as only IImageLoader::loadImage is usable 2023-04-08 19:07:16 +02:00
numzero d97d1708d6 Resolve conflicts with master 2023-03-25 10:42:47 +03:00
Desour 53b9eaa831 Implement X11 primary selection 2023-03-24 17:59:06 +01:00
cutealien c5373262ca Use qualifed id instead of virtual function calls in CVertexBuffer constructors
Another find by cppcheck tool

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6448 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 9c2c91776e Fix spelling of enums in header comments
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6445 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 9f9d22ca33 Fix some problems with CMatrix4::getRotationDegrees
- Only the getRotationDegrees without parameter is allowed to try fixing scale.
  My fault when I added a new function which takes scale parameter, that one is
  not allowed to be changed.
  On the up-side - we know have for the first time an option which works in cases only
  scale and rotation had been used and the user still has the correct scale.
  Before any solution for that was broken
- getRotationDegrees fixes 2 places which caused wrong results due to floating point inaccuracies
  New test for that got added
- Document the current restrains and problems of getRotationDegrees and getScale some more.
- Improve docs for other matrix4 functions.
- Add some comments about further improvements (I'll try if I find time)

Note: Irrlicht still assumes in at least 2 places (getting bone animations and Collada loader) that matrix
decomposing works. Which it doesn't yet for matrices which switch handedness (or have further transformations like skewing axes)
The bone animation is mostly fine for now with recent workaround (but that might cause other problems as it may be used too often), haven't checked Collada yet in detail.

TL/DR: This improves things with getRotationDegrees, but does not yet fix all troubles.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6439 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 3cf75cdce4 Fix IGUIElements not getting a tab order because of invisible or disabled parents.
First problem was that IGUIElement::getNextElement wasn't passing includeInvisible and includeDisabled flags recursively, so anything deeper than one level could fail if an element was disabled/invisible in between while it was created.
Second problem was that setTabOrder(-1) did ignore disabled elements. So when any parent was disabled when elements were created they never got a tab order.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6428 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien a7f9afd289 Avoid ambigious conversions when compiling with c++20
Yay, more ugly casts needed.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6427 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 263f243523 S3DVertex initialize color always. It's derived classes now both accept const S3DVertex& constructor.
color intitialization has some cost, but we initialized all other values already (vectors are always set to 0).
Don't think it's a good idea to have one value around which is random.
S3DVertex2TCoords(S3DVertex& o) to S3DVertex2TCoords(const S3DVertex& o) simply because it makes more sense
S3DVertexTangents(const S3DVertex& o) added because I'll need it later (and no idea why only S3DVertex2TCoords got one of those before).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6359 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien c5ee8c8397 CVertexBuffer no longer re-allocates stuff when type doesn't change
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6339 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien b0c03b6f3b Add documentation that sourceRect of draw2dImage is based on the OriginalSize
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6324 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 679d3a8ba7 Avoid some more warnings when working with CMatrix4<f64>
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6304 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien d1f441787a Avoid warnings when working with CMatrix4<f64>
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6303 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 739a9eaf7c IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
numzero 52a0b9d8e5 Drop dependency on FileSystem from SceneManager 2023-03-19 19:47:43 +01:00
numzero 0160cdc51d Drop unused dependency of SceneManager on GUIEnvironment 2023-03-19 19:47:43 +01:00
numzero 25a7074c9a Remove all mentions of iOS 2023-03-14 17:54:08 +01:00
numzero d81db9dd6d Merge branch 'drop-irr-compile-config' into opengl3 2023-03-13 18:07:25 +03:00
sfan5 21c61e9973 Bump revision early 2023-03-11 15:12:05 +01:00
Vitaliy 5a5a7d04b7
Drop IrrCompileConfig (#163) 2023-03-11 15:04:09 +01:00
sfan5 1d43ea17ca Bump revision 2023-03-05 21:45:09 +01:00
numzero 2e9ed529b1 Restore obsolete constants as they are still used in some code I don’t want to touch 2023-03-03 22:01:50 +03:00
numzero ceb53be9e3 Merge branch 'master' into opengl3 2023-03-03 22:01:30 +03:00
numzero 1bbe341daa Support both OpenGL3 and GLES2 on SDL2 2023-03-02 02:44:52 +03:00
numzero 620f4869a1 Drop obsolete video drivers 2023-03-02 01:22:04 +03:00
numzero 79fdab0551 Drop obsolete IVideoDriver features 2023-02-27 21:26:46 +03:00
numzero 5a95b40a0e Reduce IrrCompileConfig usage to files that actually need it 2023-02-22 21:11:12 +03:00
numzero 8efd4527f6 Drop _IRR_MATERIAL_MAX_TEXTURES_ 2023-02-22 21:11:12 +03:00
numzero a0e1e39ea7 Drop _IRR_SCENEMANAGER_DEBUG 2023-02-22 21:11:12 +03:00
numzero d8e09f14bd Drop _IRR_COMPILE_WITH_GUI_ 2023-02-22 21:11:12 +03:00
numzero 67f852be57 Drop obsolete configuration macros 2023-02-22 21:11:12 +03:00
numzero 5a2b807890 Move import/export macros into CMake 2023-02-22 21:11:12 +03:00
numzero 06db7b7ab7 Move platform detection to CMake 2023-02-22 21:11:12 +03:00
Desour 09e6eeb65b Remove irr::core::hash
Its use of std::unary_function was deprecated.
And it wasn't used anywhere.
2023-02-22 11:43:42 +01:00
Desour 839bdc1a65 Fix -Wignored-qualifiers warnings in irrUString.h 2023-02-22 11:43:42 +01:00
numzero 38f18eec56 Drop unused stuff from IrrCompileConfig 2023-02-21 18:16:39 +03:00
DS 51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() (#142) 2023-02-06 15:05:44 +01:00
sfan5 a9230e5f49 Delete profiler 2023-01-02 21:05:07 +01:00
sfan5 b5a6dc0a15 Delete leak hunter 2023-01-02 20:37:18 +01:00
sfan5 05a00a8d91 Completely remove irrAllocator 2022-12-23 19:56:21 +01:00
sfan5 07fd32da50 Replace core::string implementation with std::basic_string 2022-12-23 19:17:08 +01:00
sfan5 6f98515f34 Fix two irrString bugs
* append() missing null-termination
* eraseTrailingFloatZeros() was accidentally broken, comment it out for now
2022-11-11 16:24:27 +01:00
Andrei E a549d0bfed Add setRelativeMode for SDL driver (#123) 2022-10-24 21:19:11 +02:00
sfan5 a0af653c3d Bump revision early 2022-10-24 21:17:53 +02:00
JosiahWI 59fc4401f1 Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
sfan5 9b541f2948 Fix buffer size for wchar-multibyte conversion 2022-10-14 15:47:49 +02:00
sfan5 3225007e8d Bump revision 2022-09-16 19:39:46 +02:00
sfan5 ff645cc876 Bump revision 2022-07-21 20:20:13 +02:00
sfan5 51f0acb7c1 Replace std::min in irrArray.h
should fix #122
2022-07-20 22:09:07 +02:00
sfan5 91edd214aa Enable XInput2 by default (and improve CMake detection)
closes #73
2022-07-18 21:42:43 +02:00
sfan5 538c9e5cde Drop gamma ramp code
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
sfan5 abebac8bd4 Return nullptr pointer for empty core::array
fixes minetest/minetest#12532
2022-07-17 12:44:58 +02:00
sfan5 a7b306f702 Drop Console and Framebuffer device
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5 aa095d9525
Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
paradust7 128cf1696c
Remove core::list and replace uses with std::list (#105) 2022-05-22 00:00:32 +02:00
paradust7 3e81f38098
Make irrArray backed by std::vector (#101) 2022-05-21 23:56:36 +02:00
paradust7 00a7741cd4 Remove irrMap and use std::map instead 2022-05-18 13:12:47 +02:00
Richard Try 6928c7eb6f
Add hash for vector2d and vector3d (#93) 2022-05-10 19:26:24 +02:00
sfan5 372b3642bf Bump revision 2022-05-07 11:24:47 +02:00
paradust7 ba0396e93d
Replace HWBufferMap with a list and back pointers (#99) 2022-04-29 12:04:22 +02:00
sfan5 c9b66c8c58 Sort out two -Wdeprecated-copy warnings
- SMaterial copy constructor is removed entirely
  (same change in upstream trunk r6362)
- CMatrix4 gets an explicit, but default copy constructor readded
2022-04-28 21:20:42 +02:00
sfan5 e469c54f76 Fix COSOperator::getSystemMemory
The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5 df908ef4ea Get rid of various old compiler and platform checks 2022-02-26 12:11:27 +01:00
cutealien 4fb1c55ec5 IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien 7fb36849c7 vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division).
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:07:05 +01:00
cutealien 8c0ee7d9ab Avoid some warnings from static code analysis.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6296 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:06:19 +01:00
cutealien 684293f527 Prefer static_cast to reinterpret_cast where possible.
Just safer. Could probably do in a lot more places... another time.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
cutealien 1b8be72ccb de-deprecate clearZBuffer
Lets just keep this one around. Easy to use, downward compatible and generally works as expected.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6259 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:02:36 +01:00
sfan5 e5f69157db Bump revision 2022-02-03 21:50:14 +01:00
Emmanuel Hansen 53db262bd2
Update CIrrDeviceSDL to support SDL2 (#85) 2022-01-16 12:16:15 +01:00
x2048 2fec5e5dd3
Reset mesh animation state before recalculating normals (#90) 2022-01-02 20:41:03 +01:00
ROllerozxa 52e03a8485
Remove unused attribute saving and loading (#86) 2021-12-29 23:00:56 +01:00
sfan5 dd09fdcb4e
Remove more unused code (#87) 2021-12-29 13:12:09 +01:00