jordan4ibanez
26d5d8f076
Now we start building off the normal B3D loader
2023-11-28 04:46:25 -05:00
jordan4ibanez
7deaf11dea
Now get rid of this white space
2023-11-26 10:02:28 -05:00
jordan4ibanez
ab511a8454
Now parse quaternions
2023-11-26 10:02:11 -05:00
jordan4ibanez
e5d27d10ce
Just slam a home run with this tooling
2023-11-26 09:58:03 -05:00
jordan4ibanez
ad5e8998dd
That's awesome
2023-11-26 09:53:47 -05:00
jordan4ibanez
9f93cf312f
Add some very fancy tooling
2023-11-26 09:51:43 -05:00
jordan4ibanez
2a16c10eba
Make this more readable
2023-11-26 09:46:25 -05:00
jordan4ibanez
fadbb249c6
Add a note now we can actually start working
2023-11-26 09:32:28 -05:00
jordan4ibanez
4aca3ee1c5
Great success!
2023-11-26 09:30:26 -05:00
jordan4ibanez
571619bf18
Fix a crucial issue
2023-11-26 09:29:51 -05:00
jordan4ibanez
e0331595fa
Add a whole bunch of random things
2023-11-26 06:52:22 -05:00
jordan4ibanez
1ca05bbdde
Small important changes
2023-11-26 05:25:42 -05:00
jordan4ibanez
e2e0e3d1c4
Important comments
2023-11-26 05:22:57 -05:00
jordan4ibanez
e0577ace2b
I'm actually having fun with C++
2023-11-26 05:14:31 -05:00
jordan4ibanez
aad38e8a49
Now we're climbing up the ladder
2023-11-26 05:10:04 -05:00
jordan4ibanez
9483f17816
Entering the realm of JSON
...
who is jason?
2023-11-26 03:50:44 -05:00
jordan4ibanez
d99208418f
Start building up the staircase
2023-11-26 03:37:35 -05:00
jordan4ibanez
8e4e9e3ae9
We're gonna work with JSON for a bit
2023-11-26 03:21:28 -05:00
jordan4ibanez
191596bce5
Let's see if we can see an actual file
2023-11-26 03:09:50 -05:00
jordan4ibanez
a3f07d10b7
It works!
2023-11-26 02:53:55 -05:00
jordan4ibanez
9f39338793
Simplify this disaster
2023-11-26 02:39:42 -05:00
jordan4ibanez
781435d642
Now we have a new problem to solve
2023-11-26 02:07:00 -05:00
jordan4ibanez
59409df189
now load it
2023-11-26 02:03:38 -05:00
jordan4ibanez
a20637b3f4
Fixes
2023-11-26 02:03:32 -05:00
jordan4ibanez
8a0b6ee447
Now load it
2023-11-26 01:53:47 -05:00
jordan4ibanez
f593446141
Now it's serious time
2023-11-26 01:51:27 -05:00
jordan4ibanez
bb1bb8f7df
again
2023-11-26 01:51:12 -05:00
jordan4ibanez
3571fd7e64
test it again
2023-11-26 01:50:45 -05:00
jordan4ibanez
0de87768fd
test my integration in discord
2023-11-26 01:50:27 -05:00
jordan4ibanez
6406dbb9df
Wow, there's still nothing, incredible
2023-11-26 01:48:13 -05:00
jordan4ibanez
1a95a435b6
The
2023-11-26 01:43:26 -05:00
jordan4ibanez
3f327ce710
It's a model type now, yay
2023-11-26 01:38:53 -05:00
jordan4ibanez
e1c59c07c0
I have no idea if this is necessary
2023-11-26 01:36:36 -05:00
jordan4ibanez
7468b42317
Copy Josiah again
2023-11-26 01:35:08 -05:00
jordan4ibanez
d5360a20a6
Shamelessly copy Josiah
2023-11-26 01:34:57 -05:00
jordan4ibanez
650ccf9844
Dump the entire json library in
2023-11-26 01:31:01 -05:00
jordan4ibanez
8f54e69d33
Update .gitignore
2023-11-26 01:21:27 -05:00
numzero
85081d6fe0
Fix off-by-one error in the TGA RLE decompressor
2023-11-01 14:40:11 +01:00
numzero
eafc282efd
Add unit tests for image loaders
2023-11-01 14:40:11 +01:00
numzero
8c2ad025b1
Add CTest
2023-11-01 14:40:11 +01:00
numzero
a07cfc0f7a
Require C++17 at the top level
2023-11-01 14:40:11 +01:00
sfan5
f725b68c57
Remove irrUString.h
...
now unused
2023-10-31 10:10:31 +01:00
sfan5
99be15f40b
Bump revision
2023-10-27 17:48:29 +02:00
sfan5
6fccc79270
Convert built-in font to PNG
2023-10-25 16:54:43 +02:00
Loic Blot
7cade6f27f
cleanup: remove _IRR_COMPILE_ANDROID_ASSET_READER_ build flag
...
it's enabled inconditionally on android
also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
2023-10-22 12:19:14 +02:00
Loic Blot
ae63f1bf02
build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
...
it's enabled inconditionally
2023-10-22 12:19:14 +02:00
Loic Blot
dd14486d3f
cleanup: replace remaining #ifndef #define with #pragma once
2023-10-22 12:19:14 +02:00
cutealien
4a7d3de89a
Merging r6555 through r6560 from branch releases/1.8 to trunk
...
- Fixing buffer overflow in tga loader
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6561 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-21 17:27:11 +02:00
cutealien
631c0fa77b
Add warning about rotateXZBy using right handed rotation
...
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:48 +02:00
cutealien
9813b460e1
Fix number overflows in TGA loader causing crashes
...
Image size calculation could overflow s32 in one place (but not others where it was done correct), which first lead to wrong amount of memory getting allocated for image data and later crash in the CColorConverter.
Thanks @sfan5 for his fuzzing tests @https://github.com/minetest/irrlicht/issues/236
and @erlehmann for passing them on: https://irrlicht.sourceforge.io/forum/viewtopic.php?t=52925
Also updating changes.txt with TGA loader changes from this and previous commits.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6535 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:39 +02:00