Commit Graph

67 Commits

Author SHA1 Message Date
Loic Blot
7cade6f27f cleanup: remove _IRR_COMPILE_ANDROID_ASSET_READER_ build flag
it's enabled inconditionally on android

also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
2023-10-22 12:19:14 +02:00
Loic Blot
ae63f1bf02 build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
it's enabled inconditionally
2023-10-22 12:19:14 +02:00
Gregor Parzefall
c766c3a023 Fix character encoding conversion issues 2023-10-15 12:59:40 +02:00
Gregor Parzefall
5b2f1927d0
Revert #225 (d98dc90b38)
Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device.
2023-10-04 23:29:59 +02:00
numzero
b89455f385 Build OpenGL3 by default 2023-09-17 21:07:07 +02:00
numzero
6a5fceb8fd Hide OpenGL3 behind SDL2 (it won’t build otherwise anyway) 2023-09-17 21:07:07 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed 2023-08-01 20:53:25 +02:00
Desour
cbc7aeb302 Bump C++ std to 17 2023-06-14 09:45:16 +02:00
Gregor Parzefall
09af5ac00d Actually fix Android build 2023-06-06 16:20:06 +02:00
sfan5
2c6efbdf06 Remove native_app_glue linkage
We don't provide android_main(), Minetest does. This also didn't even work correctly.
2023-06-04 19:56:30 +02:00
JosiahWI
510976f130
Prefer GLVND at CMake>=3.11
CMake 3.10 introduced GLVND support. CMake 3.11 introduced CMP0072,
which prefers GLVND when NEW behavior is set. I set default policies to
3.11 for CMake versions >=3.11 and did not bother with requesting GLVND
for CMake 3.10.
2023-05-14 20:54:03 +02:00
numzero
b958fdc271 Fix casing for Android device name (MATCHES is case sensitive) 2023-05-11 22:34:08 +02:00
sfan5
54314691ec
Fix mistake in a677f5a01a 2023-04-06 15:00:12 +02:00
sfan5
36a3a7f349 Don't compile unused driver sources 2023-04-06 12:38:25 +02:00
sfan5
ca5f005b74 Fix OpenGL3 driver to compile standalone
also test this configuration in CI
2023-04-06 12:38:25 +02:00
sfan5
e850bd102a Minor adjustments to configuration flow 2023-04-06 12:12:46 +02:00
sfan5
a677f5a01a Only try to link libraries when relevant feature is enabled
fixes #182
2023-04-06 11:56:04 +02:00
numzero
70ee4b05aa Indicate chosen OpenGL ES 2 driver during configuration 2023-04-05 22:52:43 +03:00
numzero
4dda28450f Provide sources as private to IRRVIDEOOBJ 2023-03-25 11:26:52 +03:00
numzero
d97d1708d6 Resolve conflicts with master 2023-03-25 10:42:47 +03:00
numzero
25a7074c9a Remove all mentions of iOS 2023-03-14 17:54:08 +01:00
numzero
ba77d01c91 Error out early on unsupported SDL2+GLES1 combo 2023-03-13 19:16:06 +03:00
numzero
d81db9dd6d Merge branch 'drop-irr-compile-config' into opengl3 2023-03-13 18:07:25 +03:00
Vitaliy
5a5a7d04b7
Drop IrrCompileConfig (#163) 2023-03-11 15:04:09 +01:00
numzero
b279810437 Consolidate import/export attribute definitions 2023-03-06 17:32:03 +03:00
numzero
e484698ba2 Restrict X11 options to X11 device 2023-03-06 14:22:48 +03:00
Vitaliy
a6d062ebd9
Apply suggestions from code review
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-04 22:27:43 +03:00
numzero
8dd8652f5f Split new GL3/GLES2 drivers
The classes are tiny wrappers currently but should they be customized, they are there
2023-03-03 20:29:36 +03:00
numzero
1326dfbcb1 Error out on unsupported configurations 2023-03-02 02:44:52 +03:00
numzero
01295c9ce6 Add OpenGL3 renderer 2023-02-27 17:05:11 +03:00
numzero
67f852be57 Drop obsolete configuration macros 2023-02-22 21:11:12 +03:00
numzero
5a2b807890 Move import/export macros into CMake 2023-02-22 21:11:12 +03:00
numzero
06db7b7ab7 Move platform detection to CMake 2023-02-22 21:11:12 +03:00
sfan5
a9230e5f49 Delete profiler 2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15 Delete leak hunter 2023-01-02 20:37:18 +01:00
sfan5
f6ec00e1c4 Include revision in SOVERSION for (in)compatibility checks 2022-07-21 20:04:34 +02:00
sfan5
91edd214aa Enable XInput2 by default (and improve CMake detection)
closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde Drop gamma ramp code
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
sfan5
a7b306f702 Drop Console and Framebuffer device
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
aa095d9525
Remove more dead code (#108) 2022-06-01 15:03:52 +02:00
sfan5
593103a261 Refactor SDL device to use the same abstraction as other devices
In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8 Improve IrrCompileConfig handling in cmake 2022-05-21 15:26:38 +02:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 (#85) 2022-01-16 12:16:15 +01:00
sfan5
dd09fdcb4e
Remove more unused code (#87) 2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7 Automatically use SSE registers for FP operations on i386 (#83) 2021-12-15 16:33:20 +01:00
ROllerozxa
ac57007c55
Readd TGA format support (#64) 2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f Remove unused locale-like code, utf8 functions and headers 2021-08-30 22:42:13 +02:00
TheBrokenRail
c26ff3476f
CIrrDeviceLinux: Add support For TouchInput.touchedCount 2021-08-27 10:58:46 +02:00
sfan5
da33f80bb8 Readd CSceneCollisionManager with only the method we need 2021-08-26 22:17:35 +02:00
hecks
5bf68b5731
Add a unified cross platform OpenGL core profile binding (#52) 2021-08-07 21:56:00 +02:00