sfan5
4506d23dc3
CImageLoaderBMP: add bound checks to RLE decompression
2023-09-29 13:49:03 +02:00
sfan5
028cb8dbed
CImageLoaderBMP: check bitmap data against required size
2023-09-29 13:49:03 +02:00
sfan5
a5c9945bb8
CImageLoaderBMP: fix palette overreads
2023-09-29 13:49:03 +02:00
numzero
cfb73d07d7
Remove more obsolete files
2023-09-26 17:42:00 +02:00
numzero
87f7cf3438
Drop unused resource script
2023-09-26 17:42:00 +02:00
numzero
ebe4fd0a59
Refer to the origins in README
2023-09-26 17:42:00 +02:00
numzero
fc7e3f2dff
Move license to the root
2023-09-26 17:42:00 +02:00
numzero
b0a070d980
Drop Irrlicht icon
2023-09-26 17:42:00 +02:00
numzero
d9216362ec
Drop obsolete docs
2023-09-26 17:42:00 +02:00
numzero
d8a21cb25f
Drop unused CIndexBuffer
2023-09-20 20:43:33 +02:00
numzero
9c54d927b9
Drop unused CVertexBuffer
2023-09-20 20:43:33 +02:00
numzero
b89455f385
Build OpenGL3 by default
2023-09-17 21:07:07 +02:00
numzero
6a5fceb8fd
Hide OpenGL3 behind SDL2 (it won’t build otherwise anyway)
2023-09-17 21:07:07 +02:00
Gregor Parzefall
0b9ee5884f
Fix Android build after #231
2023-09-17 20:34:43 +02:00
sfan5
679dfd3343
Fix CNullDriver::removeTexture() segfault
...
`Textures` is not an one-to-one mapping.
Minetest still crashes with this commit but that's because
it attempts to double-free a texture.
broken by 7298b46504
2023-09-13 15:16:57 +02:00
sfan5
f9d7a632f5
CI: Add MinGW builds with SDL
2023-09-13 13:26:01 +02:00
numzero
dc43583a2c
CI: Merge 32- and 64-bit MinGW builds
2023-09-13 13:26:01 +02:00
Desour
03fd4ff533
Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
...
* getTextureByIndex is pretty useless (apart from iterating over all texture,
which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
is still flagged as sorted.
2023-09-13 13:24:08 +02:00
Desour
b7292226b4
Remove the unnecessary sort in CNullDriver::addTexture
2023-09-13 13:24:08 +02:00
sfan5
7298b46504
Use binary search in CNullDriver::removeTexture()
2023-09-13 12:33:50 +02:00
Caleb Butler
af20d9ff86
Remove deprecated function transformBox
2023-09-05 17:21:35 +02:00
Caleb Butler
00dd1f8ef3
Remove deprecated functionality of SMaterial
2023-09-05 17:21:35 +02:00
Caleb Butler
364cb37698
Remove deprecated methods from IVideoDriver
2023-09-05 17:21:35 +02:00
Caleb Butler
7ce9169d8d
Remove deprecated method getOperatingSystemVersion
2023-09-05 17:21:35 +02:00
Caleb Butler
ebdb2e410b
Remove deprecated member functions of IMeshCache
2023-09-05 17:21:35 +02:00
Caleb Butler
a28b8f9e91
Remove deprecated member functions
...
Removes deprecated member functions of IMaterialRendererServices.
2023-09-05 17:21:35 +02:00
Caleb Butler
6cd27d5dca
Remove deprecated IImage member functions
2023-09-05 17:21:35 +02:00
Caleb Butler
04ab99f218
Removes deprecated function getNumber
...
Removes deprecated function getNumber as well as makes all
line terminators the proper CR LN combo.
2023-09-05 17:21:35 +02:00
Caleb Butler
d753c8b782
Remove deprecated functions related to FileSystem
2023-09-05 17:21:35 +02:00
Caleb Butler
6a3ed6428f
Remove deprecated getBoneName method
2023-09-05 17:21:35 +02:00
Caleb Butler
3492fd0d2d
Remove primitive types not supported in OpenGL 3+
...
I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
Kai Giebeler
c6b06533f3
Deduplicate KP_5 from KP_HOME
2023-09-01 15:54:55 +02:00
sfan5
e609f5f263
Remove leftovers from D3D
2023-09-01 12:45:56 +02:00
sfan5
ddecc0fae2
Inline a pointless function
2023-09-01 12:26:43 +02:00
sfan5
dd3a34d674
Remove unused (I)Timer methods
2023-09-01 12:22:27 +02:00
Desour
0735220f86
Suppress a -Wunused-but-set-variable warning
2023-08-29 17:33:25 +02:00
Desour
0740d055ac
Fix uninitialized memory error in operator- for ustring16 iterators
2023-08-29 17:33:25 +02:00
Gregor Parzefall
1d4672bd92
Remove the now unused SMaterialLayer::setFiltersMinetest method
2023-08-24 17:20:54 +02:00
Jessica Clarke
ef3bab610d
CIrrDeviceLinux: Fix type for NET_WM_PID XChangeProperty
...
This uses format=32 which in X11's API means a C type of long (with
restricted range when > 32 bits). pid_t is of unknown type, though on
Linux and FreeBSD it's a 32-bit type, so does not have the same size as
long on 64-bit architectures, and thus XChangeProperty reads outside its
bounds. Fix this by casting to and passing a long.
2023-08-15 20:42:12 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed
2023-08-01 20:53:25 +02:00
sfan5
c311d01c07
Bump revision
2023-07-20 20:14:50 +02:00
Loic Blot
d7f75ae882
gitignore: add vscode cmake extension support
2023-07-20 16:29:09 +02:00
Loic Blot
e0d4d7d8b4
cleanup: get rid of the legacy #ifndef #define craziness
2023-07-20 16:29:09 +02:00
Gregor Parzefall
fb7a0e4298
2D rendering: Enable bilinear filter for downscaling textures
...
This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall
a994c31ccf
Expose all OpenGL filtering modes, use OpenGL names for them
...
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
...
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c0ef1092c0
Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
...
The enum values don't reference material flags, but material properties.
2023-07-16 13:02:47 +02:00
Gregor Parzefall
5ececc7d29
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
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You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
9e0189019e
Refactor the way you set material properties
...
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren
b249e4523d
Use precise y-direction scroll values in SDL
2023-07-03 22:46:08 +02:00