Commit Graph

5684 Commits

Author SHA1 Message Date
Loïc Blot 64bdd4b509 Create ServerThread earlier in the startup process 2019-03-31 20:49:39 +02:00
Loïc Blot b55fc3d773 mapgen: drop mapgen id from child mapgens.
This id must be owned by the child mapgen and never be set to a misc value by a developer

Also use nullptr in some places
2019-03-31 20:49:39 +02:00
Loïc Blot b3716a03a6 EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
We never handle the boolean return, also init twice is a coding error, not a runtime error
2019-03-31 20:49:39 +02:00
HybridDog ab322fc5aa Use unordered_map instead of map for craft definitions (#8432) 2019-03-31 19:26:17 +02:00
Paramat 42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat 5e7662ca16
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00
rubenwardy d0a1a29ab3
Prevent multi-line chat messages server-side (#8420) 2019-03-26 01:18:52 +00:00
sfan5 5b99abb847 Fix texture rotation for wallmounted nodeboxes
fixes #8358
2019-03-19 22:36:51 +01:00
sfan5 426bdba7fb httpfetch: Disable IPv6 here too if requested by settings (#8399) 2019-03-18 15:06:27 +01:00
Paramat c0fb5dd317 num_emerge_threads: Initialise value to cope with setting syntax error (#8396) 2019-03-18 11:19:53 +01:00
Wuzzy 9f1b98b997 Add newline before itemstring in item tooltip (#8213) 2019-03-17 13:55:02 +01:00
Loïc Blot 02a23892f9 LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
Loïc Blot a6a04c4b5b Update our tooling (Clang 5 -> 7, GCC 7 -> 8)
This change permits to use up-to-date compilers, clang-tidy and
clang-format

It also refactor the tidy/format step to drop the binary selection from
scripts and perform it directly in travis
2019-03-14 12:30:13 +01:00
Paramat aafbdd442f
Valleys mapgen code rewrite (#8101)
Shorter, simpler, clearer and more consistent with other mapgens,
while preserving functionality.
Base terrain shape is unchanged.
With the 'vary river depth' option disabled, river surface level
is unchanged.
Behaviour of the 4 heat/humidity/river depth options is very
slightly changed due to bugfixes and code cleanup (the mapgen is
'unstable').
Apply heat and humidity gradients above water_level instead of
above y = 0.
2019-03-14 00:27:16 +00:00
Loïc Blot e22a69d61a Drop GUIConfirmRegistration::m_address unused field 2019-03-12 16:53:21 +01:00
rubenwardy 38f6e7a198 Fix cast from const by accessing string data directly (#8354)
Fixes #8327
2019-03-12 08:58:02 +01:00
rubenwardy 1e3e4fb649 HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344
2019-03-12 08:56:56 +01:00
rubenwardy 3b25b807f3
Fix serialization of std::time_t by casting to u64 first (#8353)
Fixes #8332
2019-03-10 18:53:02 +00:00
Ragulan R c8914664a3 Display pitch angle in debug menu (#8321) 2019-03-10 11:16:27 +01:00
Paramat 0b492f82f7
Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-10 01:49:03 +00:00
HybridDog 431d8a9b83 Abort when trying to set a not registered node (#7011)
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE
The code which used this constructor (two places) now handles the situation of not registered nodes correctly:
* minetest.set_node and similar functions make minetest crash when a not registered node is passed
* reverting a node with rollback aborts if the node is not registered
2019-03-07 08:31:25 +01:00
Jozef Behran bb35d06225 Optimize string handling in path search (#8098)
Use "append" method to construct the various game paths
instead of wasteful string concatenation. Additionally, use a
temporary to extract and reuse a result of a few common
subexpressions to further reduce the overhead.
2019-03-07 08:20:33 +01:00
Jozef Behran 007c8440d7 Optimize interaction distance checker (#8193)
The "what" parameter is being passed by value, most likely by
accident as the type is "const std::string". Convert it to a
reference by adding the missing "&".
2019-03-07 08:19:13 +01:00
rubenwardy ac86d04784 Fix detach inventory serialisation (#8331) 2019-03-07 07:41:21 +01:00
rubenwardy 82c6363559
Fix incorrect string length check after cast 2019-03-06 22:24:39 +00:00
rubenwardy c735497a65 Fix clang tidy error due to incorrect use of quotes for character 2019-03-06 14:41:37 +00:00
Paramat 1c87d57e1d
Change 'num_emerge_threads' default to 1 (#8303) 2019-03-05 22:58:38 +00:00
HybridDog ee698770b9 Fix --color command line parameter ignorance (#7173)
* Fix color command line parameter ignorance

* coloured log: Support detecting the tty on windows

* Print an error message when setting something invalid as color mode instead of silently using mode never

* Revert "coloured log: Support detecting the tty on windows"

This reverts commit 4c9fc6366487ac0e6799e181796ca594797bb6f8.
It didn't work for travis and belongs to a separate PR

* Allow adjusting the log color with an environment variable

If --color is not passed to minetest,  is used to decide on the log colorization.
Minetest settings can not be used instead of an environment variable because logs may appear before loading them.

* fix empty if body
2019-03-05 08:14:33 +01:00
Benjamin Lindley e19565c170 Replace for loop with call to standard library function (#8194)
This loop makes multiple passes over m_stack (type std::list) in order to remove all elements with a specified value. Replacing the loop with a call to std::list::remove does the same job, but in only one pass.
2019-03-05 08:13:15 +01:00
rubenwardy 5d2624ab82 Hide uninstall package button on unmodifiable paths (#8255) 2019-03-05 08:12:58 +01:00
sofar b5defcffba Add referer to remote media requests. (#8135)
This sends the following header to a remote media server:

    Referer: minetest://<server_name>:port

This was verified with CTF and the Minetest Public Remove Media
server. If the servername was a plain IPv6 address it will
contain `:` characters and will be encapsulated in `[]` to
be a valid URI.
2019-03-05 08:12:02 +01:00
sofar 61e5fbab72 getS16NoEx() returns true unless syntactical error in conf. (#8304)
The getS16NoEx() handler will return true unless there is a
`[num_emerge_threads]` line in the `minetest.conf` at which
point the excption handler part is reached. Due to the fact that
`defaultsettings.cpp` has a default value set for this setting,
that never will happen.

Because of this, the code will never check the number of threads on
the system, and keep `nthreads = 0`. If that happens, the value is
changed to `1` and only 1 emerge thread will be used.

The default should be set to `1` instead, due to the potential unsafe
consequences for the standard sqlite map files, but that should be a
separate commit that also adds documentation for that setting. This
commit focuses on removing this `hiding` bug instead.
2019-03-05 08:11:13 +01:00
adrido ad0f20835c Don't include and link to gettext if gettext is not found (#8305) 2019-03-02 10:56:01 +01:00
Loïc Blot 170dd409cb
Fix particle spawners not visible since CSM spawner implementation (#8289)
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids
2019-03-01 20:16:11 +01:00
Loïc Blot 111f1dc9c5 Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"
This reverts commit 01cd63bd3b.
2019-02-26 08:53:53 +01:00
Paramat 01cd63bd3b
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Reverts 5dab742645
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Paramat ae1caba6aa
Update minetest.conf.example and settings_translation_file.cpp (#8278) 2019-02-23 20:24:59 +00:00
Nathanaël Courant eeb67627ec Fix files with CRLF line endings in translations (#8280) 2019-02-23 19:55:54 +00:00
SmallJoker 1942660955 Minimap: Fix radar restriction broken by 9649e47
Server-side radar restriction is now possible again
Thanks to @pgimeno for this nice catch.
2019-02-23 15:54:53 +01:00
Paramat 20fb04d9fb
Attend to LINT sillyness (#8276) 2019-02-23 02:41:36 +00:00
ANAND 242c9bc36e Remove 's' from 'automatic forwards' (#8272) 2019-02-23 01:12:33 +00:00
ANAND 7a0e52acd6 Revert RTT fixes (#8187)
The reverted commit 968ce9af59
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
2019-02-15 23:39:22 +00:00
random-geek 2153163cbd Fix coloured fog in main menu (#8181)
Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
2019-02-15 20:44:21 +01:00
Loïc Blot 3dafc007a9 LINT fix 2019-02-15 12:27:29 +01:00
Wuzzy 88c68ce8ec Don't regain breath while in ignore node (#8218)
* Don't regain breath while in ignore node

Fixes #8217
2019-02-15 12:22:30 +01:00
Wuzzy f290d01abe Update minetest.conf.example, settings strings and locale files (#8230) 2019-02-14 22:38:24 +00:00
rubenwardy a8311ad57f Fix extract zip writing lowercase files (#8221) 2019-02-14 20:03:45 +00:00
SmallJoker ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
SmallJoker ba5a9f2b36
Slippery: Do not apply when swimming (#8198) 2019-02-10 17:04:04 +01:00
SmallJoker 6d6a813614
Autojump: Disable in fly mode, support continuous forward (#8200)
Correctly disable in fly mode (issue #8199)
Also autojump in continuous forward mode (issue #8201)
2019-02-09 21:44:04 +01:00
Loic Blot ff5d4ffe1c
Fix Address::isLocalhost algorithm 2019-02-09 19:52:56 +01:00
rubenwardy 7796a3118d
Disable confirmation dialog on localhost 2019-02-09 19:52:56 +01:00
SmallJoker b7e1bca28c numeric: Fix clang, broken since d5456da 2019-02-09 18:33:31 +01:00
Wuzzy f5bdc04ab5 Don't append itemname to itemname in tooltip (#8176) 2019-02-09 15:46:02 +01:00
Paul Ouellette d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
random-geek fc566e2e10 Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
random-geek 2ae794ac45 Update color of main menu clouds (#8172) 2019-02-04 00:12:15 +01:00
rubenwardy 626b0b7e6a
Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
rubenwardy 9a071d66a5 Fix core.download_file() creating empty files on HTTP error 2019-02-03 17:31:28 +00:00
Leonid Bobrov 339341ba4e DragonFly BSD is somewhat identical to FreeBSD (#8159) 2019-02-03 09:53:54 +01:00
Loïc Blot 70672e1cb7
Force player save before kicking on player shutdown (#8157) 2019-02-03 09:11:45 +01:00
Nathanaël Courant 91e5a33cfa Move missing translations warnings to verbosestream (#8156)
They should not spam the console and logs.
2019-02-02 12:00:06 +01:00
Paramat d521e61ba7
Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
rubenwardy 572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
Muhammad Rifqi Priyo Susanto 9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
Paul Ouellette ded522b2ee Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113) 2019-01-26 14:12:20 +01:00
Paramat 922e6ff57e
blitToVManip: Check out-of-bounds using node position not index (#8127)
Previously, when using 'place on vmanip' to add a schematic to a
lua voxelmanip, if part of the schematic was outside the voxelmanip
volume, the outside part would often appear in a strange place
elsewhere inside the voxelmanip instead of being trimmed off.
This was due to the out-of-bounds check checking the index.

A position outside the voxelmanip can have an index that satisfies
'0 <= index <= voxelmanip volume', causing the node to be placed
at a strange position inside the voxelmanip.

Use 'vm->m_area.contains(pos)' instead.
Move index calculation to later in the code to optimise.
2019-01-25 19:01:00 +00:00
Paramat bc1e54764b Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::deSerializeNetworkSpecific() (#8122)
* Fix warning about dungeongen.cpp memcpy()

* Fix unused variable in MapBlock::deSerializeNetworkSpecific()

* Fix unused variable a simpler way
2019-01-22 22:13:06 +01:00
Jozef Behran 33afe1fb56 Fix randomly rejected form field submits (#8091)
If a formspec is submitted from a form fields handling
callback of another form (or "formspec shown from another
formspec"), the fields submitted for it can get
rejected by the form exploit mitigation subsystem with a
message like "'zorman2000' submitted formspec
('formspec_error:form2') but server hasn't sent formspec to
client, possible exploitation attempt" being sent to logs.
This was already reported as #7374 and a change was made
that fixed the simple testcase included with that bug
report but the bug still kept lurking around and popping
out in more complicated scenarios like the advtrains TSS
route programming UI.

Deep investigation of the problem revealed that this
sequence of events is entirely possible and leads to the
bug:

  1. Server: show form1
  2. Client *shows form1*
  3. Client: submits form1
  4. Server: show form2
  5. Client: says form1 closed
  6. Client *shows form2*
  7. Client: submits form2

What happens inside the code is that when the server in
step 4 sends form2, the registry of opened forms is
updated to reflect the fact that form2 is now the valid
form for the client to submit. Then when in step 5 client
says "form1 was closed", the exploit mitigation subsystem
code deletes the registry entry for the client without
bothering to check whether the form client says was
closed just now is indeed the form that is recorded in
that entry as the valid form. Then later, in step 7 the
client tries to submit its valid form fields, these will
be rejected because the entry is missing.

It turns out the procedure where the broken code resides
already gets the form name so a simple "if" around the
offending piece of code fixes the whole thing. And
advtrains TSS agrees with that.
2019-01-21 09:53:09 +01:00
SmallJoker 80b9015939 Advanced settings noiseparams: Remove '}' left in .conf
Previously, when editing noiseparams then restoring them to the default,
the final '}' was not removed from minetest.conf.
2019-01-19 18:31:41 +00:00
Jozef Behran 6e37fdc21d Optimize subgames search a little bit (#8096)
Reserve space for the list of games in findWorldSubgame. The
performance gain is pretty much negligible but this change
also gets rid of a performance warning by CLANG TIDY.
2019-01-18 10:47:50 +01:00
Paul Ouellette 3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker ed1415f78d
world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
Jozef Behran a51909bb64 Speed up the craft definition handling (#8097)
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
2019-01-13 15:11:47 +01:00
Jozef Behran 5a00b11895 Optimize path finalization in pathfinder (#8100)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
2019-01-12 16:57:26 +01:00
Paul Ouellette a18c310adb Make sqlite3 the default auth backend (#8085) 2019-01-10 07:54:20 +01:00
Loic Blot f4099192e3
Import strstr function from FreeBSD 11 libc 2019-01-10 00:17:08 +01:00
Loïc Blot 0acdf93683 Android build fixes
This fixes #8079
2019-01-09 14:39:43 +01:00
Loïc Blot 95d4ff6d1b
Fix a crash on Android with Align2Npot2 (#8070)
* Fix a crash on Android with Align2Npot2

glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
2019-01-07 17:05:18 +01:00
DS 07c1c72aae Fix wrong code comment (#8061)
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
SmallJoker a122ba0ef4 Fix various bugs (Anticheat, Lua helpers) (#8013)
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
2019-01-06 10:24:44 +01:00
rubenwardy 70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Loïc Blot 9854340c0b Drop libgmp on Android and use mini-gmp (#8047) 2019-01-04 16:45:37 +01:00
Loïc Blot 022b1eca0b
Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds

Also notify about auth backend depreciation
2019-01-04 12:55:07 +01:00
Loïc Blot 4a7c97c5f6 Fix on_successful_save -> onSuccessfulSave 2019-01-04 11:33:04 +01:00
Loïc Blot c1d7dbfc38 Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04 10:20:04 +01:00
Loïc Blot 0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
sofar cf224c9d6b Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET
method that old media servers use. Clients using it are likely
to just waste bandwidth and having to download the media again
through the normal transfer from server method. The most reliable
method is to get all missing textures therefore from the server
directly and not spam the remote media server with 404s.
2019-01-04 00:26:08 +01:00
SmallJoker bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
Paramat ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
HybridDog c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
random-geek aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
Loïc Blot a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
SmallJoker 67049eba3c Fix entity rotation in existing worlds (#7989) 2018-12-23 23:22:27 +00:00
Vitaliy 309e158fc8 mapnode: add const/noexcept (#8009) 2018-12-22 17:36:24 +01:00
rubenwardy 0990ddb3bb Android: Fix memory leak when displaying images in the mainmenu (#8011) 2018-12-22 08:46:41 +01:00
SmallJoker 2a69f874da reportMetadataChange; Silence clang warnings 2018-12-21 19:05:29 +01:00
stujones11 d994f7ca5f Fix more transparency issues with ogles2 driver (#8005) 2018-12-20 23:40:17 +01:00
stujones11 ba07a8b872 Android: Move touchscreen rare controls inline with settings icon (#8006) 2018-12-20 21:11:57 +00:00
Kevin Abrams b7eb81fed9 Add command line option to load password from file (#7832) 2018-12-18 20:15:14 +01:00
SmallJoker 80eb762af1 ieee_float: Silence compiler warning
Trivial issue reported by @pgimeno
2018-12-18 19:50:07 +01:00
Pedro Gimeno 8e4095f068 Fix the part of the float test that requires IEC559/IEEE754 compliance
GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
2018-12-18 12:27:23 +01:00
Pedro Gimeno e7367f0fa5 Fix C++11 violation that broke clang on Debian Stretch 2018-12-16 20:08:25 +01:00
Loïc Blot eda35100b6
Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00
SmallJoker 839e935ba0 Network: Send IEEE floats (#7768) 2018-12-13 11:20:57 +01:00
Wuzzy 8471d027b9 Make showOverlayMessage strings translatable (#7964) 2018-12-13 11:05:38 +01:00
Vitaliy 3bfb8284b8 Make MapNode handle paramtype2≠leveled properly (#7958) 2018-12-12 00:02:09 +01:00
Loïc Blot a8575295d5
porting.cpp: better minetest support on BSD
BSD folder detection is pretty raw, just use the same detection as Linux
2018-12-11 17:35:39 +01:00
rubenwardy f318366c20 Fix ContentDB packages timing out by using download_file instead (#7891) 2018-12-11 04:43:14 +00:00
Alex a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
Update Script 98a72b9d45 Update minetest.conf.example and run updatepo.sh (#7947) 2018-12-09 14:16:58 +01:00
Martin Renold b02effdab9 Fix crash if display resolution is not set (#7950)
On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a
misleading startup error suggesting to fix my font paths.
2018-12-08 16:26:04 +01:00
Paramat f0dca284b3
Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) 2018-12-06 23:52:11 +00:00
Paramat 08884d258b
Draw all horizons and sky base, in front of stars (#7932)
Move star draw to before sun glow texture draw and before sun draw,
not currently essential but the logical order. Will be necessary if
a 'no far ground' option is added, to draw stars behind the sun.
2018-12-06 03:56:35 +00:00
CoderForTheBetter 8cc75c053f Fix player rotations (#7941) 2018-12-05 09:28:09 +01:00
SmallJoker 3d66622772
Send only changed node metadata to clients instead of whole mapblock (#5268)
Includes newer style changes and fixes by est31

Improve the block position de-serialization
Add type NodeMetadataMap
2018-12-04 20:37:48 +01:00
Loïc Blot b362e04ebf Revert "Fix another GCC warning"
This reverts commit e6811184d5.
2018-12-04 16:45:07 +01:00
Loïc Blot 75a26b10ab Add testWrapDegrees_0_360_v3f unittests 2018-12-04 16:18:17 +01:00
Loïc Blot e6811184d5 Fix another GCC warning
```
[ 10%] Building CXX object src/CMakeFiles/minetest.dir/client/render/interlaced.cpp.o
cc1plus: warning: -Wabi won't warn about anything [-Wabi]
cc1plus: note: -Wabi warns about differences from the most up-to-date ABI, which is also used by default
cc1plus: note: use e.g. -Wabi=11 to warn about changes from GCC 7
```
2018-12-04 15:57:50 +01:00
Loïc Blot 7f545db977 Fix a stringop-truncation GCC warning
```
minetest/src/filesys.cpp:312:10: warning: ‘char* strncpy(char*, const char*, size_t)’ specified bound 10000 equals destination size [-Wstringop-truncation]
   strncpy(argv_data[2], path.c_str(), 10000);
```
2018-12-04 12:39:19 +01:00
Loïc Blot 39ea1cd428 Fix uninitialized variable peer_id
Reported by GCC

```
minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
   errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
```
2018-12-04 12:39:10 +01:00
Juozas 94f2d99142 Fix Android build errors (caused by 5f1cd55)
After commit 5f1cd55 touchscreengui.* files were pointing to old file locations
2018-12-03 19:31:20 +01:00
Vanessa Dannenberg 1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
Paul Ouellette f6662b01ac Remove unused settings (#7929) 2018-12-02 15:34:25 +01:00
Paramat ff12630bc9
Draw stars behind the moon (#7928)
This time correctly, by resetting the 'material' to '1' after moon draw.
2018-12-02 07:25:43 +00:00
Paramat 5dd542401a
Slightly alter star appearence time and full brightness time (#7921)
At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.

The above behaviour is also applied at sunrise, but of course, time-inverted.
2018-12-02 04:17:05 +00:00
Gaël C 327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00
Paramat dcf58a3ad0
Fix sky bugs when using sun or moon textures (#7918)
Reverts the render order change of commit
ce2d33eb97
2018-12-01 05:04:13 +00:00
Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Michael Muller ddd9317b73 Clean up stack after script_get_backtrace (#7854)
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.

This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property.  These cause a
backtrace and thus pollute the stack for the following lua_next() call.
2018-11-28 20:01:01 +01:00
CoderForTheBetter faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
stujones11 9519d57017 Make non-formspec modal menus respect gui scale (#7850) 2018-11-26 22:55:24 +01:00
rubenwardy d83fe16a29 Fix macro warning due to incorrect define conjunction 2018-11-25 12:54:22 +00:00
Paramat 2e37ee9565
CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
2018-11-24 10:41:11 +00:00
texmex a969635322 MacOS: Fix default sneak key. Improve mouse response (#7885) 2018-11-24 05:21:29 +00:00
Ben Deutsch 93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
2018-11-22 21:47:15 +00:00
stujones11 015e46310a Android: Fix recursive delete (#7882) 2018-11-21 23:06:03 +00:00
Paramat 67b20ff15a
Android settings: Develop adaptive HUD scaling (#7784)
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
2018-11-18 22:29:45 +00:00
Vitaliy 4900ff0c4b Fix Android build (#7873) 2018-11-18 11:48:16 +01:00
stujones11 3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
Paramat e5a37543cc
Framed glasslike: Don't use cuboids to draw glass faces (#7828)
Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.

Use code from 'glasslike' to draw glass faces using drawQuad().

Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
2018-11-15 18:45:44 +00:00
Paramat 85b01eacd2
Night sky: Fix brightness threshold for applying night colours (#7859)
Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.

Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
2018-11-12 22:25:35 +00:00
HybridDog 98ee08904b Enable subtle fall bobbing (#7856)
Set the default value of fall_bobbing_amount to 0.03
2018-11-12 19:34:47 +01:00
rubenwardy 81d55338fa Fix get_server_status() segfault due to uninitialized m_env
Fixes #7857
2018-11-12 14:34:29 +00:00
number Zero b78698240c Minor changes for IrrLicht 1.9 support 2018-11-11 18:08:15 +01:00
number Zero 4f9c33de64 Disable HW stereo for IrrLicht 1.9 (not supported anymore) 2018-11-11 18:08:15 +01:00
number Zero d90e3ea88d Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX 2018-11-11 18:08:15 +01:00
rubenwardy b1112f663b Content store: Add setting to filter non-free packages (#7766)
Defaulting to hiding in order to help with Debian/etc distribution.
This could be changed at a later date.
2018-11-08 21:59:56 +00:00
SmallJoker c4f1a709b1 New sneak: Smoothen the climb up event (#7727) 2018-11-08 21:12:39 +00:00
random-geek 3a992ce76d Formspecs: Fix text clipped by scrollbars (#7816) 2018-11-06 22:28:34 +00:00
Paramat 4d4bfb1251
Framed glasslike: Fix z-fighting, improve codestyle (#7826)
Increase inset distance of glass faces that is meant to avoid
z-fighting.
Note: Enabling basic shaders made the z-fighting more likely to
happen.
2018-10-31 10:04:33 +00:00
Paramat 34a5960671
Framed glasslike: Fix and document top/base textures feature (#7824) 2018-10-30 06:41:15 +00:00
stujones11 88ba1c70d3 Remove un-needed header inclusion 2018-10-29 15:37:44 +01:00
stujones11 323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
adrido 2322078fe4 Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker 45b52f6d5a
Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
Paramat 622e2235ee
clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
Paramat e369eb1a9b
Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Wuzzy 40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
SmallJoker 0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat b982e45456
F5 debug info: Use full words for NSEW directions for readability (#7461) 2018-10-06 00:53:50 +01:00
SmallJoker d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat 1413b722a7
Dig particles: Various improvements (#7714)
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
2018-10-04 04:13:41 +01:00
Treer 84a5fa01ff Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 2018-10-03 00:50:21 +01:00
Paramat dc948382f5
Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.

When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.
2018-10-01 19:43:32 +01:00
SmallJoker a29bc8e8ba
Remove settings properly (#7676) 2018-09-30 19:57:31 +02:00
Vitaliy 18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
SmallJoker b9343a7da4
Fix temporary path crash in TestAuthDatabase (#7753)
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen ce2d33eb97 Fix stretched stars bug, change render order 2018-09-27 23:21:55 +02:00
Paramat 8543df7752
Fix various code issues found by cppcheck (#7741)
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
SmallJoker 785f68ef33
Make OpenGL preference configurable, default to LEGACY (#7666)
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy 79e393cf4b Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
SmallJoker 220ec79e4a
Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker 81c06dea9b markAliasDeprecated: Fix MSVC build 2018-09-11 19:32:10 +02:00
Paramat 766fb7b46e
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat 7e21cec55b
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.

Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat dcd1a15545
Play damage sound on player death (#7679)
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat 8516f28458
Change mapgen order to ores > dungeons > decorations (#7656)
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.

The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy 5a26e46aaa
Formspecs: Fix invalid background warning
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size

Fixes #7197
2018-08-20 13:56:16 +01:00
ShadowNinja 1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy 78bd902b9f Really delete things in fs::RecursiveDelete (#7433)
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
Paramat 4dff0021b8 Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
SmallJoker 297beea5bf
Check node updates whether the blocks are known (#7568)
* Remove unused ignore_id
2018-08-16 20:10:34 +02:00
Dániel Juhász 325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
rubenwardy 28a3c4963e
Formspecs: Fix missing trim() when checking for no_prepend[] 2018-08-15 20:06:09 +01:00
pauloue 5aa865e56b Save debug.txt to build dir for RUN_IN_PLACE build (#7615) 2018-08-15 11:36:40 +02:00
lhofhansl 3a95d760e9 Some minor Fastface optimizations. (#7628) 2018-08-08 15:53:06 +02:00
rubenwardy 8d68b2cd21
Fix debug and info text being the wrong color
Fixes #7623
2018-08-05 23:16:05 +01:00
SmallJoker ee63b94f2c Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
2018-08-05 21:28:41 +01:00
rubenwardy 88efebdf86
Formspecs: Add tooltip element for area 2018-08-05 15:50:02 +01:00
Ben Deutsch 153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
rubenwardy 1836882495
Fix tooltip colors specified by formspec part 2018-08-04 19:01:07 +01:00
stujones11 c5a137c29c Fix sky objects not rendering with ogles (#7598) 2018-08-04 18:46:39 +01:00
SmallJoker 3b9d49b3c7
guiFormspecMenu: Allow fraction values for container[] (#7497)
Switch spacing and pos_offset to v2f32 for percision, add helper function
2018-08-04 18:55:54 +02:00
SmallJoker f3997025fd Smoothed yaw rotation for objects (#6825) 2018-08-02 23:25:37 +01:00
HybridDog 741e3efaf5 LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)
Error on missing parameter.
Warning when using a method on the incorrect type of LuaVoxelManip.
2018-08-02 19:54:44 +01:00
rubenwardy 14011bdc7a
Add protocol_version and supported package types to ContentDB urls 2018-07-29 00:26:03 +01:00
Rob Blanckaert 2b83af783b Allow enter to select items from combobox's list (#7351) 2018-07-28 12:58:16 +02:00
ClobberXD e8aad2ee00 Log server shutdown using actionstream (#7589) 2018-07-28 12:58:02 +02:00
zeuner d7d451c647 Fix build on gcc 5.0 (#7586) 2018-07-26 21:49:38 +02:00
SmallJoker 4b217411ea Settings: Fix indents, chat_message_*. Update translations (#7580) 2018-07-25 17:07:11 +01:00
lhofhansl 7454deb1bf
Allow an optional readonly base database (#7544)
* Allow an optional readonly base database

* Added basic documentation
2018-07-25 17:54:23 +02:00
nOOb3167 9537cfd3f8 Add a MSVC / Windows compatible snprintf function (#7353)
Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
lhofhansl f41df4315f Update Android defaults for modern H/W. (#7572) 2018-07-22 11:16:32 +02:00
Lars Hofhansl 25cc5d1a32 Optimize ABM checks.
See #7555

Cache (up to 64) node types for each active block.
Check this cache first to see whether any ABM needs to be triggered for a block.
2018-07-21 03:09:39 -07:00
Paramat 4b36a39d37
CSM: Disallow exploitable clientside mod functions by default (#7547) 2018-07-19 03:58:48 +01:00
Paramat bc9bb63aed
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.

Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
Lars Hofhansl ca8ec46843 Remove legacy client handling code. 2018-07-14 11:41:05 -07:00
Paramat b38c121856
Make player liquid speed independent of FPS (#7543)
Make player liquid speed independent of FPS.
Fix codestyle issues in code block.
2018-07-14 18:41:26 +01:00
lhofhansl a95aed8800 Adjust some settings to modern environments and networks. (#7549) 2018-07-13 22:11:49 +02:00
Lars Hofhansl 8d629cf65b Fix bug setting channel window size. 2018-07-13 05:02:08 -07:00
Lars Hofhansl 93c0b3b8fb Ensure that legacy mode is correctly disabled. 2018-07-13 02:50:01 -07:00
Lars Hofhansl ba7cf30df9 Reduce block load glitches
See #7542
This reduces glitches in deep water and underground caves.
2018-07-12 00:54:00 -07:00
Muhammad Rifqi Priyo Susanto 7ebc229b0d Android: Add 'aux' button (#7477)
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
SmallJoker f7a8e75765 Formspecs: Remove accidental empty 'quit' field 2018-07-10 18:27:03 +02:00
Loïc Blot a61e1a4dbc
Lua templating reading (part 4): s16, v2s16, v2f (#7512) 2018-07-08 23:06:33 +02:00
lhofhansl 94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
HybridDog 53dd781927 Fix memory leak in guiConfirmRegistration 2018-07-06 11:13:18 +02:00
lhofhansl 03edcafdda Zoom: Correctly verify client passed zoom at the server (#7526)
Fixes generation of distant world when not zooming in creative mode
(in creative mode zoom FOV is 15 degrees).
2018-07-03 00:16:17 +01:00
Loic Blot 1ff15d3a46
Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.
Also drop 3 useless IntervalLimiter
2018-07-01 13:47:57 +02:00
SmallJoker 49509d2f74
Log deprecated Lua function calls (#7491) 2018-07-01 12:31:49 +02:00
SmallJoker 6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Muhammad Rifqi Priyo Susanto ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
Loïc Blot eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
red-001 227c71eb76 Fix memory leaks in mod storage (#7500) 2018-06-30 17:11:04 +02:00
Vitaliy 9f19b7d936 Fix world deletion (#7494)
* Fix world deletion
2018-06-30 15:13:53 +02:00
Loic Blot d7f873bc8d
Fix a memleak before assertion in l_get_mod_storage 2018-06-30 10:32:02 +02:00
red-001 e36af6f969 Fix mod channels crash (#7481) 2018-06-27 17:45:40 +02:00
red-001 a43a4e2d97 Fix small memory leaks in client. (#7492) 2018-06-27 17:06:37 +02:00
Paramat 93661ca212
Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Some cave segments are outside the mapchunk.

Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.

Use either noise maps or point noise calculations depending on point
location.
2018-06-26 19:35:23 +01:00
SmallJoker b589352e79 Update settings translations 2018-06-26 15:38:42 +02:00
SmallJoker db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
red-001 7bdf5eae05 Fix buffer overrun in SRP (#7484)
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26 10:02:26 +02:00
sfan5 b298b0339c Fix MurmurHash implementation to really be unaligned (#7482) 2018-06-26 00:12:09 +01:00
Paramat de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
SmallJoker 1d1cf000c0 Fix rtt >= 0.0f assertion and free_move crash 2018-06-24 14:48:19 +02:00
stujones11 6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you 968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
red-001 07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
sfan5 c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
Paramat 8d3190e77a
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat 86389329eb
Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f4947 and commit
f4ca830abe.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
thoughtjigs 3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loic Blot 2bec28f462
Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot 9a1d3584c2
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
SmallJoker 409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero 2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat 0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek 9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00