minetestmapper/TileGenerator.cpp

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#include <cstdio>
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#include <cstdlib>
#include <climits>
#include <fstream>
#include <iostream>
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#include <sstream>
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#include <stdexcept>
#include <cstring>
#include <vector>
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#include "TileGenerator.h"
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#include "config.h"
#include "PlayerAttributes.h"
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#include "BlockDecoder.h"
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#include "util.h"
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#include "db-sqlite3.h"
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#if USE_POSTGRESQL
#include "db-postgresql.h"
#endif
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#if USE_LEVELDB
#include "db-leveldb.h"
#endif
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#if USE_REDIS
#include "db-redis.h"
#endif
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using namespace std;
template<typename T>
static inline T mymax(T a, T b)
{
return (a > b) ? a : b;
}
template<typename T>
static inline T mymin(T a, T b)
{
return (a > b) ? b : a;
}
// rounds n (away from 0) to a multiple of f while preserving the sign of n
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static int round_multiple_nosign(int n, int f)
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{
int abs_n, sign;
abs_n = (n >= 0) ? n : -n;
sign = (n >= 0) ? 1 : -1;
if (abs_n % f == 0)
return n; // n == abs_n * sign
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else
return sign * (abs_n + f - (abs_n % f));
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}
static inline unsigned int colorSafeBounds (int channel)
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{
return mymin(mymax(channel, 0), 255);
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}
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static Color mixColors(Color a, Color b)
{
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Color result;
double a1 = a.a / 255.0;
double a2 = b.a / 255.0;
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result.r = (int) (a1 * a.r + a2 * (1 - a1) * b.r);
result.g = (int) (a1 * a.g + a2 * (1 - a1) * b.g);
result.b = (int) (a1 * a.b + a2 * (1 - a1) * b.b);
result.a = (int) (255 * (a1 + a2 * (1 - a1)));
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return result;
}
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TileGenerator::TileGenerator():
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m_bgColor(255, 255, 255),
m_scaleColor(0, 0, 0),
m_originColor(255, 0, 0),
m_playerColor(255, 0, 0),
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m_drawOrigin(false),
m_drawPlayers(false),
m_drawScale(false),
m_drawAlpha(false),
m_shading(true),
m_dontWriteEmpty(false),
m_backend(""),
m_xBorder(0),
m_yBorder(0),
m_db(NULL),
m_image(NULL),
m_xMin(INT_MAX),
m_xMax(INT_MIN),
m_zMin(INT_MAX),
m_zMax(INT_MIN),
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m_yMin(-30000),
m_yMax(30000),
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m_geomX(-2048),
m_geomY(-2048),
m_geomX2(2048),
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m_geomY2(2048),
m_zoom(1),
m_scales(SCALE_LEFT | SCALE_TOP)
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{
}
TileGenerator::~TileGenerator()
{
closeDatabase();
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}
void TileGenerator::setBgColor(const std::string &bgColor)
{
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m_bgColor = parseColor(bgColor);
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}
void TileGenerator::setScaleColor(const std::string &scaleColor)
{
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m_scaleColor = parseColor(scaleColor);
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}
void TileGenerator::setOriginColor(const std::string &originColor)
{
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m_originColor = parseColor(originColor);
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}
void TileGenerator::setPlayerColor(const std::string &playerColor)
{
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m_playerColor = parseColor(playerColor);
}
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void TileGenerator::setZoom(int zoom)
{
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if (zoom < 1)
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throw std::runtime_error("Zoom level needs to be a number: 1 or higher");
m_zoom = zoom;
}
void TileGenerator::setScales(uint flags)
{
m_scales = flags;
}
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Color TileGenerator::parseColor(const std::string &color)
{
Color parsed;
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if (color.length() != 7)
throw std::runtime_error("Color needs to be 7 characters long");
if (color[0] != '#')
throw std::runtime_error("Color needs to begin with #");
unsigned long col = strtoul(color.c_str() + 1, NULL, 16);
parsed.b = col & 0xff;
parsed.g = (col >> 8) & 0xff;
parsed.r = (col >> 16) & 0xff;
parsed.a = 255;
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return parsed;
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}
void TileGenerator::setDrawOrigin(bool drawOrigin)
{
m_drawOrigin = drawOrigin;
}
void TileGenerator::setDrawPlayers(bool drawPlayers)
{
m_drawPlayers = drawPlayers;
}
void TileGenerator::setDrawScale(bool drawScale)
{
m_drawScale = drawScale;
}
void TileGenerator::setDrawAlpha(bool drawAlpha)
{
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m_drawAlpha = drawAlpha;
}
void TileGenerator::setShading(bool shading)
{
m_shading = shading;
}
void TileGenerator::setBackend(std::string backend)
{
m_backend = backend;
}
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void TileGenerator::setGeometry(int x, int y, int w, int h)
{
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m_geomX = round_multiple_nosign(x, 16) / 16;
m_geomY = round_multiple_nosign(y, 16) / 16;
m_geomX2 = round_multiple_nosign(x + w, 16) / 16;
m_geomY2 = round_multiple_nosign(y + h, 16) / 16;
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}
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void TileGenerator::setMinY(int y)
{
m_yMin = y;
}
void TileGenerator::setMaxY(int y)
{
m_yMax = y;
}
void TileGenerator::parseColorsFile(const std::string &fileName)
{
ifstream in;
in.open(fileName.c_str(), ifstream::in);
if (!in.is_open())
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throw std::runtime_error("Specified colors file could not be found");
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parseColorsStream(in);
}
void TileGenerator::printGeometry(const std::string &input)
{
string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
openDb(input_path);
loadBlocks();
std::cout << "Map extent: "
<< m_xMin*16 << ":" << m_zMin*16
<< "+" << (m_xMax - m_xMin+1)*16
<< "+" << (m_zMax - m_zMin+1)*16
<< std::endl;
closeDatabase();
}
void TileGenerator::setDontWriteEmpty(bool f)
{
m_dontWriteEmpty = f;
}
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void TileGenerator::generate(const std::string &input, const std::string &output)
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{
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string input_path = input;
if (input_path[input.length() - 1] != PATH_SEPARATOR) {
input_path += PATH_SEPARATOR;
}
openDb(input_path);
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loadBlocks();
if (m_dontWriteEmpty && ! m_positions.size())
{
closeDatabase();
return;
}
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createImage();
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renderMap();
closeDatabase();
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if (m_drawScale) {
renderScale();
}
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if (m_drawOrigin) {
renderOrigin();
}
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if (m_drawPlayers) {
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renderPlayers(input_path);
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}
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writeImage(output);
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printUnknown();
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}
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void TileGenerator::parseColorsStream(std::istream &in)
{
char line[128];
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while (in.good()) {
in.getline(line, 128);
for(char *p = line; *p; p++) {
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if(*p != '#')
continue;
*p = '\0'; // Cut off at the first #
break;
}
if(strlen(line) == 0)
continue;
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char name[64 + 1];
unsigned int r, g, b, a, t;
a = 255;
t = 0;
int items = sscanf(line, "%64s %u %u %u %u %u", name, &r, &g, &b, &a, &t);
if(items < 4) {
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std::cerr << "Failed to parse color entry '" << line << "'" << std::endl;
continue;
}
ColorEntry color = ColorEntry(r, g, b, a, t);
m_colorMap[name] = color;
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}
}
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void TileGenerator::openDb(const std::string &input)
{
std::string backend = m_backend;
if(backend == "") {
std::ifstream ifs((input + "/world.mt").c_str());
if(!ifs.good())
throw std::runtime_error("Failed to read world.mt");
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backend = read_setting("backend", ifs);
ifs.close();
}
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if(backend == "sqlite3")
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m_db = new DBSQLite3(input);
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#if USE_POSTGRESQL
else if(backend == "postgresql")
m_db = new DBPostgreSQL(input);
#endif
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#if USE_LEVELDB
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else if(backend == "leveldb")
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m_db = new DBLevelDB(input);
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#endif
#if USE_REDIS
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else if(backend == "redis")
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m_db = new DBRedis(input);
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#endif
else
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throw std::runtime_error(((std::string) "Unknown map backend: ") + backend);
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}
void TileGenerator::closeDatabase()
{
delete m_db;
m_db = NULL;
}
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void TileGenerator::loadBlocks()
{
std::vector<BlockPos> vec = m_db->getBlockPos();
for (std::vector<BlockPos>::iterator it = vec.begin(); it != vec.end(); ++it) {
BlockPos pos = *it;
// Check that it's in geometry (from --geometry option)
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if (pos.x < m_geomX || pos.x >= m_geomX2 || pos.z < m_geomY || pos.z >= m_geomY2)
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continue;
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// Check that it's between --min-y and --max-y
if (pos.y * 16 < m_yMin || pos.y * 16 > m_yMax)
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continue;
// Adjust minimum and maximum positions to the nearest block
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if (pos.x < m_xMin)
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m_xMin = pos.x;
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if (pos.x > m_xMax)
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m_xMax = pos.x;
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if (pos.z < m_zMin)
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m_zMin = pos.z;
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if (pos.z > m_zMax)
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m_zMax = pos.z;
m_positions.push_back(std::pair<int, int>(pos.x, pos.z));
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}
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m_positions.sort();
m_positions.unique();
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}
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void TileGenerator::createImage()
{
const int scale_d = 40; // pixels reserved for a scale
if(!m_drawScale)
m_scales = 0;
// If a geometry is explicitly set, set the bounding box to the requested geometry
// instead of cropping to the content. This way we will always output a full tile
// of the correct size.
if (m_geomX > -2048 && m_geomX2 < 2048)
{
m_xMin = m_geomX;
m_xMax = m_geomX2-1;
}
if (m_geomY > -2048 && m_geomY2 < 2048)
{
m_zMin = m_geomY;
m_zMax = m_geomY2-1;
}
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
m_mapHeight = (m_zMax - m_zMin + 1) * 16;
m_xBorder = (m_scales & SCALE_LEFT) ? scale_d : 0;
m_yBorder = (m_scales & SCALE_TOP) ? scale_d : 0;
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m_blockPixelAttributes.setWidth(m_mapWidth);
int image_width, image_height;
image_width = (m_mapWidth * m_zoom) + m_xBorder;
image_width += (m_scales & SCALE_RIGHT) ? scale_d : 0;
image_height = (m_mapHeight * m_zoom) + m_yBorder;
image_height += (m_scales & SCALE_BOTTOM) ? scale_d : 0;
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if(image_width > 4096 || image_height > 4096)
std::cerr << "Warning: The width or height of the image to be created exceeds 4096 pixels!"
<< " (Dimensions: " << image_width << "x" << image_height << ")"
<< std::endl;
m_image = new Image(image_width, image_height);
m_image->drawFilledRect(0, 0, image_width, image_height, m_bgColor); // Background
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}
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void TileGenerator::renderMap()
{
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BlockDecoder blk;
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std::list<int> zlist = getZValueList();
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for (std::list<int>::iterator zPosition = zlist.begin(); zPosition != zlist.end(); ++zPosition) {
int zPos = *zPosition;
std::map<int16_t, BlockList> blocks;
m_db->getBlocksOnZ(blocks, zPos);
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for (std::list<std::pair<int, int> >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position) {
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if (position->second != zPos)
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continue;
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m_readPixels.reset();
m_readInfo.reset();
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for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
m_color[i][j] = m_bgColor; // This will be drawn by renderMapBlockBottom() for y-rows with only 'air', 'ignore' or unknown nodes if --drawalpha is used
m_color[i][j].a = 0; // ..but set alpha to 0 to tell renderMapBlock() not to use this color to mix a shade
m_thickness[i][j] = 0;
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}
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}
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int xPos = position->first;
blocks[xPos].sort();
const BlockList &blockStack = blocks[xPos];
for (BlockList::const_iterator it = blockStack.begin(); it != blockStack.end(); ++it) {
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const BlockPos &pos = it->first;
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blk.reset();
blk.decode(it->second);
if (blk.isEmpty())
continue;
renderMapBlock(blk, pos);
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// Exit out if all pixels for this MapBlock are covered
if (m_readPixels.full())
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break;
}
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if (!m_readPixels.full())
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renderMapBlockBottom(blockStack.begin()->first);
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}
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if (m_shading)
renderShading(zPos);
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}
}
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void TileGenerator::renderMapBlock(const BlockDecoder &blk, const BlockPos &pos)
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{
int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16;
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int minY = (pos.y * 16 > m_yMin) ? 0 : m_yMin - pos.y * 16;
int maxY = (pos.y * 16 < m_yMax) ? 15 : m_yMax - pos.y * 16;
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for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + 15 - z;
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for (int x = 0; x < 16; ++x) {
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if (m_readPixels.get(x, z))
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continue;
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int imageX = xBegin + x;
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for (int y = maxY; y >= minY; --y) {
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string name = blk.getNode(x, y, z);
if (name == "")
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continue;
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ColorMap::const_iterator it = m_colorMap.find(name);
if (it == m_colorMap.end()) {
m_unknownNodes.insert(name);
continue;
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}
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const Color c = it->second.to_color();
if (m_drawAlpha) {
if (m_color[z][x].a == 0)
m_color[z][x] = c; // first visible time, no color mixing
else
m_color[z][x] = mixColors(m_color[z][x], c);
if(m_color[z][x].a < 0xff) {
// near thickness value to thickness of current node
m_thickness[z][x] = (m_thickness[z][x] + it->second.t) / 2.0;
continue;
}
// color became opaque, draw it
setZoomed(imageX, imageY, m_color[z][x]);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
} else {
setZoomed(imageX, imageY, c.noAlpha());
}
m_readPixels.set(x, z);
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// do this afterwards so we can record height values
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// inside transparent nodes (water) too
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if (!m_readInfo.get(x, z)) {
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
m_readInfo.set(x, z);
}
break;
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}
}
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}
}
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void TileGenerator::renderMapBlockBottom(const BlockPos &pos)
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{
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if (!m_drawAlpha)
return; // "missing" pixels can only happen with --drawalpha
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int xBegin = (pos.x - m_xMin) * 16;
int zBegin = (m_zMax - pos.z) * 16;
for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + 15 - z;
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for (int x = 0; x < 16; ++x) {
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if (m_readPixels.get(x, z))
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continue;
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int imageX = xBegin + x;
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// set color since it wasn't done in renderMapBlock()
setZoomed(imageX, imageY, m_color[z][x]);
m_readPixels.set(x, z);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thickness = m_thickness[z][x];
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}
}
}
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void TileGenerator::renderShading(int zPos)
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{
int zBegin = (m_zMax - zPos) * 16;
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for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + z;
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if (imageY >= m_mapHeight)
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continue;
for (int x = 0; x < m_mapWidth; ++x) {
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if(
!m_blockPixelAttributes.attribute(z, x).valid_height() ||
!m_blockPixelAttributes.attribute(z, x - 1).valid_height() ||
!m_blockPixelAttributes.attribute(z - 1, x).valid_height()
)
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continue;
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// calculate shadow to apply
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int y = m_blockPixelAttributes.attribute(z, x).height;
int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
int d = ((y - y1) + (y - y2)) * 12;
if (m_drawAlpha) { // less visible shadow with increasing "thickness"
double t = m_blockPixelAttributes.attribute(z, x).thickness * 1.2;
d *= 1.0 - mymin(t, 255.0) / 255.0;
}
d = mymin(d, 36);
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Color c = m_image->getPixel(getImageX(x), getImageY(imageY));
c.r = colorSafeBounds(c.r + d);
c.g = colorSafeBounds(c.g + d);
c.b = colorSafeBounds(c.b + d);
setZoomed(x, imageY, c);
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}
}
m_blockPixelAttributes.scroll();
}
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void TileGenerator::renderScale()
{
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const int scale_d = 40; // see createImage()
if (m_scales & SCALE_TOP) {
m_image->drawText(24, 0, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
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std::ostringstream buf;
buf << i * 16;
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int xPos = getImageX(i * 16, true);
if (xPos >= 0) {
m_image->drawText(xPos + 2, 0, buf.str(), m_scaleColor);
m_image->drawLine(xPos, 0, xPos, m_yBorder - 1, m_scaleColor);
}
}
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}
if (m_scales & SCALE_LEFT) {
m_image->drawText(2, 24, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
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std::ostringstream buf;
buf << i * 16;
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int yPos = getImageY(i * 16 + 1, true);
if (yPos >= 0) {
m_image->drawText(2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(0, yPos, m_xBorder - 1, yPos, m_scaleColor);
}
}
}
if (m_scales & SCALE_BOTTOM) {
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int xPos = m_xBorder + m_mapWidth*m_zoom - 24 - 8,
yPos = m_yBorder + m_mapHeight*m_zoom + scale_d - 12;
m_image->drawText(xPos, yPos, "X", m_scaleColor);
for (int i = (m_xMin / 4) * 4; i <= m_xMax; i += 4) {
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std::ostringstream buf;
buf << i * 16;
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xPos = getImageX(i * 16, true);
yPos = m_yBorder + m_mapHeight*m_zoom;
if (xPos >= 0) {
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(xPos, yPos, xPos, yPos + 39, m_scaleColor);
}
}
}
if (m_scales & SCALE_RIGHT) {
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int xPos = m_xBorder + m_mapWidth*m_zoom + scale_d - 2 - 8,
yPos = m_yBorder + m_mapHeight*m_zoom - 24 - 12;
m_image->drawText(xPos, yPos, "Z", m_scaleColor);
for (int i = (m_zMax / 4) * 4; i >= m_zMin; i -= 4) {
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std::ostringstream buf;
buf << i * 16;
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xPos = m_xBorder + m_mapWidth*m_zoom;
yPos = getImageY(i * 16 + 1, true);
if (yPos >= 0) {
m_image->drawText(xPos + 2, yPos, buf.str(), m_scaleColor);
m_image->drawLine(xPos, yPos, xPos + 39, yPos, m_scaleColor);
}
}
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}
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}
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void TileGenerator::renderOrigin()
{
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if (m_xMin > 0 || m_xMax < 0 ||
m_zMin > 0 || m_zMax < 0)
return;
m_image->drawCircle(getImageX(0, true), getImageY(0, true), 12, m_originColor);
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}
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void TileGenerator::renderPlayers(const std::string &inputPath)
{
PlayerAttributes players(inputPath);
for (PlayerAttributes::Players::iterator player = players.begin(); player != players.end(); ++player) {
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if (player->x < m_xMin * 16 || player->x > m_xMax * 16 ||
player->z < m_zMin * 16 || player->z > m_zMax * 16)
continue;
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if (player->y < m_yMin || player->y > m_yMax)
continue;
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int imageX = getImageX(player->x, true),
imageY = getImageY(player->z, true);
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m_image->drawFilledRect(imageX - 1, imageY, 3, 1, m_playerColor);
m_image->drawFilledRect(imageX, imageY - 1, 1, 3, m_playerColor);
m_image->drawText(imageX + 2, imageY, player->name, m_playerColor);
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}
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}
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inline std::list<int> TileGenerator::getZValueList() const
{
std::list<int> zlist;
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for (std::list<std::pair<int, int> >::const_iterator position = m_positions.begin(); position != m_positions.end(); ++position)
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zlist.push_back(position->second);
zlist.sort();
zlist.unique();
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zlist.reverse();
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return zlist;
}
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void TileGenerator::writeImage(const std::string &output)
{
m_image->save(output);
delete m_image;
m_image = NULL;
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}
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void TileGenerator::printUnknown()
{
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if (m_unknownNodes.size() == 0)
return;
std::cerr << "Unknown nodes:" << std::endl;
for (NameSet::iterator node = m_unknownNodes.begin(); node != m_unknownNodes.end(); ++node)
std::cerr << "\t" << *node << std::endl;
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}
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inline int TileGenerator::getImageX(int val, bool absolute) const
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{
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if (absolute)
val = (val - m_xMin * 16);
return (m_zoom*val) + m_xBorder;
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}
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inline int TileGenerator::getImageY(int val, bool absolute) const
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{
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if (absolute)
val = m_mapHeight - (val - m_zMin * 16); // Z axis is flipped on image
return (m_zoom*val) + m_yBorder;
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}
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inline void TileGenerator::setZoomed(int x, int y, Color color)
{
m_image->drawFilledRect(getImageX(x), getImageY(y), m_zoom, m_zoom, color);
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}