HybridDog
62a952bc9b
Add a .luacheckrc file for luacheck
2021-01-17 17:03:33 +01:00
h3ndrik
f1b6da3c20
Hide gui button in unified_inventory on missing privilege ( #195 )
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this fixes #151
2020-12-05 14:12:32 +01:00
sfan5
418a30c89e
Raise safe region limit to 20000
2020-10-06 13:53:22 +02:00
sfan5
2f535dd053
worldedit: Document inner working of worldedit.keep_loaded
2020-05-25 19:48:54 +02:00
sfan5
867cd6edc7
Improve node name normalization again
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so that "desert stone" won't select "desert stone block"
2020-05-12 21:53:01 +02:00
sfan5
4918610c43
Fix rotate in worldedit GUI
2020-05-12 21:29:51 +02:00
sfan5
edd27636a6
Do not allow //mix with no nodes
2020-05-09 22:34:29 +02:00
sfan5
7d0811fd47
Update help texts to be consistent
2020-04-26 16:53:55 +02:00
sfan5
4d08a1cc55
Implement //cubeapply with three side lengths
2020-04-26 16:01:07 +02:00
sfan5
34844b2d38
Set static_save = false for marker entities
2020-04-16 23:50:15 +02:00
sfan5
0f5dcc790d
Implement //clearcut to delete trees, plants from generated terrain
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closes #165
2020-04-07 03:05:30 +02:00
sfan5
37de177f72
Fix off-by-one in //cubeapply
2020-04-07 00:46:13 +02:00
sfan5
f285a55dd5
Improve brush command error messages
2020-04-07 00:38:11 +02:00
sfan5
9b26034aea
Move worldedit.marker_update
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Markers are part of the UI (`worldedit_chatcommands`) and do not belong in `worldedit`.
2020-04-07 00:14:31 +02:00
sfan5
963a9f6b96
Implement //cubeapply
2020-04-06 23:32:11 +02:00
sfan5
5e8bfd5166
Improve node name normalization in case of multi-line descriptions
2020-03-29 21:55:47 +02:00
HybridDog
06a3b63578
GUI command execution: Do not ignore chatcommand return values
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Additionally, this commit makes the command execution more modular,
so it is e.g. possible to implement something to disable the
many nodes confirmation after setting a checkbox in the formspec.
2020-03-09 15:33:19 +01:00
sfan5
5e47af8773
Make region marker entities withstand TNT explosions
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Also fixes a crash when detonating TNT near them though this is
not our fault and the proper fix is pending in minetest_game.
2020-03-06 21:20:15 +01:00
sfan5
da51c688d2
Call minetest.deserialize with safe=true
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wtf?
2020-02-06 11:53:14 +01:00
sfan5
ab93871877
Move some deserialization code around
2020-02-06 11:51:44 +01:00
sfan5
116ae25ebd
Unbreak //move ( closes #188 )
2019-12-20 20:29:41 +01:00
sfan5
18444379a1
worldedit_gui: Improve behaviour of all input fields
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continuation of 45acf09e4a
2019-12-19 18:20:24 +01:00
sfan5
974dcaa918
Improve nodename normalization in some cases
2019-12-19 16:58:33 +01:00
sfan5
abdecd4239
Fix some broken commands
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This happens when you don't test.
2019-12-19 16:45:38 +01:00
sfan5
9c38b9f6ad
Allow more commands for brush usage
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In fact, allow all commands that are compatible by the brush:
the ones that expect exactly pos1 to be set
2019-12-19 16:44:15 +01:00
sfan5
7833b68c85
worldedit_brush: Remove "safe region" hack
2019-12-19 15:58:26 +01:00
sfan5
03bef18272
Update worldedit_shortcommands for new changes
2019-12-19 15:16:20 +01:00
sfan5
91d02f6f5b
Rewrite command registration
2019-12-19 15:13:55 +01:00
sfan5
8feaf8a21d
Fix area clearing step of negative //move's
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fixes #187
2019-11-13 20:49:25 +01:00
sfan5
5bab991e0b
Make object right-click work with wand
2019-11-10 00:40:31 +01:00
ANAND
9bb0ad0442
Fix double-definition of visual_size in entity def
2019-10-14 12:46:58 +02:00
sfan5
63a7069671
Allow easily setting pos1 + 2 to the same node using the wand
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Though right-click currently doesn't work due to an engine bug.
2019-09-19 00:06:30 +02:00
sfan5
79097dc6c8
Reset region by double-punching air using the wand
2019-09-18 23:56:21 +02:00
sfan5
3bc7a0f97d
worldedit_gui: Add tooltips to node search result
2019-09-18 18:55:55 +02:00
sfan5
45acf09e4a
worldedit_gui: Improve behaviour of some input fields
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Can't be bothered to do the rest. This stuff should be
rewritten in a modular fashion anyway.
2019-09-18 18:52:27 +02:00
sfan5
adab528f8a
Fix nodename normalization with translated descriptions
2019-09-18 18:48:31 +02:00
sfan5
26b6682587
Update API docs
2019-09-17 18:44:13 +02:00
sfan5
b4826aa821
Use faster vmanip copying for //move too
2019-09-17 18:42:11 +02:00
sfan5
a0181ea897
Delete old metadata when moving regions
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This matches the behaviour before introduction of the vmanip code.
2019-09-17 18:03:19 +02:00
sfan5
2a4aaae8a2
Always use faster vmanip copying code
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Since the code has two arrays of the area before and after,
the copy order is totally irrelevant.
Of course, this doesn't apply to metadata and we still need
to do that backwards.
2019-09-17 01:28:53 +02:00
sfan5
f6298d7b87
Fix schematics with extra headers to parse properly
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Currently no schematic format makes use of these, but that
may change so do some future proofing.
2019-09-09 20:52:15 +02:00
sfan5
68f7bcc728
Warn when "misaligned" schematics are created
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The underlying issue is the size detection worldedit.allocate does
and can't be fixed or worked around in a simple way.
2019-09-09 01:07:17 +02:00
sfan5
0919f7cab3
Clean up command code for //stack, //stack2
2019-09-08 22:14:07 +02:00
sfan5
de566d2e3e
Update API docs
2019-09-08 22:14:07 +02:00
sfan5
cc897150f2
Fix performance of //stack, //stack2
2019-09-08 22:14:07 +02:00
sfan5
f39a8e264d
Faster moving using vmanips (in some cases)
2019-09-08 22:14:07 +02:00
sfan5
da5abec273
Faster copying using vmanips
2019-09-08 22:14:07 +02:00
sfan5
ff53a71d58
Remove outdated function check
2019-09-08 18:57:54 +02:00
sfan5
0edcd1a59d
Fix crash on loading invalid schematic ( fixes #160 )
2019-09-06 17:56:11 +02:00
sfan5
a1b6a34e61
Use eye_height property for brush raytracing
2019-09-06 17:45:51 +02:00