f8d3614a32
Make /lua and /luatransform administrator-only
2014-01-21 11:14:24 -05:00
2e41f0076d
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
3767ea84d2
Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
2013-12-18 15:56:50 -05:00
6c03ab9c4a
Refine GUI.
2013-12-12 15:34:05 -05:00
ac7430e02f
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
203c3da2af
Add //about.
2013-08-28 20:28:49 -04:00
8bd5db51b2
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
7e1be63344
Add //fixedpos command and document it.
2013-07-28 17:07:47 -04:00
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
0fddd17f23
Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
2013-07-21 17:16:29 -04:00
48009b6c62
Support aliases in node name resolution. For example, //set mapgen_dirt
. Technique outlined by kharl in IRC.
2013-06-24 17:13:10 -04:00
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
a192d51a58
Add initial support for Minetest schematic API
...
Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
d4187866db
Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
2013-06-18 15:05:49 -04:00
74018dab99
Support descriptions and partial node names in chat commands (e.g., //set blue lightstone
, //replace piston_normal_off bronze block
).
2013-06-12 19:59:13 -04:00
f1cfc47189
Fix //rotate for real this time.
2013-06-02 17:50:14 -04:00
0664cde287
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
2013-05-30 20:38:56 -04:00
a1dcc43210
Fix //move again
2013-05-20 20:48:12 +02:00
d7ae19b7b8
Fix the //move command (WorldEdit API is unaffected).
2013-05-18 19:00:12 -04:00
52c1379bce
Make chat messages consistent.
2013-05-15 17:52:12 -04:00
d52f3d649e
Add //unmark chat command, fix position setting not being reset by //reset.
2013-05-15 17:03:26 -04:00
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
20722389bd
Avoid prepending "Server -!- " to WorldEdit messages.
2013-04-27 16:42:51 -04:00
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-03-20 17:12:48 -04:00
4a98773025
Use rounding rather than flooring for more intuitive player position setting.
2013-02-16 21:14:44 -05:00
cfaed1781a
Require server
priv for Lua commands.
2013-01-14 16:14:54 -05:00
7cf84045d4
Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it.
2013-01-12 18:29:57 -05:00
e2f1c4ef17
Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
2013-01-12 18:20:41 -05:00
c27ab877f1
New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
2013-01-12 16:46:40 -05:00
7cb2df24b8
Change all references of //dig to //fixlight, document the changes, fix a small typo.
2013-01-12 16:02:23 -05:00
6fb039fb9d
Finally fix anything
2013-01-12 08:24:04 +01:00
5f1fb56b8b
Rename //dig to //fixlight
2013-01-12 08:10:19 +01:00
e5331d39ae
Many thanks to Smitje for providing a working example of roations.
...
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
fdca506505
Fix //load and //allocate for old WorldEdit files.
2012-10-22 23:17:37 -04:00
aa4a70d237
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
2012-10-21 17:49:43 -04:00
5f598db3e6
Implement and document the new //p set1 and //p set2 functionality.
2012-10-18 21:28:58 -04:00
1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
2012-10-13 21:45:50 -04:00