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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-26 18:50:40 +01:00
Commit Graph

40 Commits

Author SHA1 Message Date
sfan5
92fe95fab7 Make //fixlight work again
The dig-air-nodes method seems to have stopped working a few Minetest version ago
2017-01-02 19:03:21 +01:00
sfan5
e0a2661700 Fix //stack2 not working (closes #94) 2016-01-05 13:57:48 +01:00
sfan5
ab47385f7b Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node' (a nil value)) 2015-05-04 18:48:27 +02:00
ShadowNinja
bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
KodexKy
5b03c83f6b Fix stack2 param
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
ShadowNinja
e383e8ce00 Fix runtime error checking with lua* commands 2014-07-23 18:21:21 -04:00
Uberi
d8aa7e72a7 Oops, fix //set. 2014-07-14 00:11:33 -04:00
Uberi
58d7a7134e Coding style updates. 2014-07-12 16:35:59 -04:00
Cy
f5b67c5bc2 CPS-ifying stack
Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00
Cy
6084db9335 Slight optimization to //set
Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
2014-07-09 23:34:27 -07:00
Uberi
b70fd16da4 Oops, fix //set. 2014-07-07 14:06:33 -04:00
Uberi
9616c7d944 Update stack2 API documentation. 2014-07-06 19:59:56 -04:00
Uberi
175ac211ca Documentation for //stack2, code style fixes, add author section to README. 2014-07-06 19:42:02 -04:00
Cy
c22b556511 Improved stacking
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010 Randomized set
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi
272541c9da Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
Anthony Zhang
8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang
b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang
8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
Anthony Zhang
ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
Anthony Zhang
9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 2013-06-23 12:46:59 -04:00
Anthony Zhang
1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 2013-06-22 23:08:51 -04:00
Anthony Zhang
7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. 2013-06-22 20:59:23 -04:00
Anthony Zhang
d4187866db Add //scale <factor> command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
Anthony Zhang
f952ee4740 Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight. 2013-05-30 19:13:21 -04:00
Sfan5
5e5c1dc6c3 Add Block Queue 2013-04-28 19:08:09 +02:00
Anthony Zhang
7eb102181b Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. 2013-02-17 14:11:55 -05:00
Anthony Zhang
7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00
Anthony Zhang
c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. 2013-01-12 16:46:40 -05:00
Anthony Zhang
7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. 2013-01-12 16:02:23 -05:00
sfan5
0003770ffb Fix my Code again (I've use Python too much) 2013-01-12 08:19:24 +01:00
sfan5
9f35891996 Fix Code again 2013-01-12 08:17:14 +01:00
sfan5
6f3127f32e Fix Code 2013-01-12 08:14:20 +01:00
sfan5
5f1fb56b8b Rename //dig to //fixlight 2013-01-12 08:10:19 +01:00
sfan5
89e18d6108 Only dig air Nodes 2013-01-12 07:59:41 +01:00
Anthony Zhang
e5331d39ae Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
Anthony Zhang
1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 2012-10-13 21:45:50 -04:00