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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-28 14:16:18 +02:00
Commit Graph

149 Commits

Author SHA1 Message Date
Cy
c22b556511 Improved stacking
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010 Randomized set
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
4660927ca0 Fix safe region functionality (thanks ChaosWormz). 2014-04-19 23:33:20 -04:00
2784a25561 Fix region checking (thanks PenguinDad). 2014-03-15 14:28:47 -04:00
b29523db4d Implement full size checking for every possible command. 2014-03-12 16:11:00 -04:00
0dddffa544 Add warning for really huge regions. 2014-03-10 17:58:15 -04:00
f8d3614a32 Make /lua and /luatransform administrator-only 2014-01-21 11:14:24 -05:00
2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. 2013-12-18 15:56:50 -05:00
6c03ab9c4a Refine GUI. 2013-12-12 15:34:05 -05:00
ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
7e1be63344 Add //fixedpos command and document it. 2013-07-28 17:07:47 -04:00
faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. 2013-07-21 17:16:29 -04:00
48009b6c62 Support aliases in node name resolution. For example, //set mapgen_dirt. Technique outlined by kharl in IRC. 2013-06-24 17:13:10 -04:00
58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
a192d51a58 Add initial support for Minetest schematic API
Thanks to kwolekr for the code
2013-06-22 08:25:59 +02:00
d4187866db Add //scale <factor> command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
74018dab99 Support descriptions and partial node names in chat commands (e.g., //set blue lightstone, //replace piston_normal_off bronze block). 2013-06-12 19:59:13 -04:00
f1cfc47189 Fix //rotate for real this time. 2013-06-02 17:50:14 -04:00
0664cde287 Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). 2013-05-30 20:38:56 -04:00
a1dcc43210 Fix //move again 2013-05-20 20:48:12 +02:00
d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). 2013-05-18 19:00:12 -04:00
52c1379bce Make chat messages consistent. 2013-05-15 17:52:12 -04:00
d52f3d649e Add //unmark chat command, fix position setting not being reset by //reset. 2013-05-15 17:03:26 -04:00
5e5c1dc6c3 Add Block Queue 2013-04-28 19:08:09 +02:00
71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 2013-04-27 18:28:20 -04:00
20722389bd Avoid prepending "Server -!- " to WorldEdit messages. 2013-04-27 16:42:51 -04:00
9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. 2013-03-20 17:12:48 -04:00
4a98773025 Use rounding rather than flooring for more intuitive player position setting. 2013-02-16 21:14:44 -05:00
cfaed1781a Require server priv for Lua commands. 2013-01-14 16:14:54 -05:00
7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00
e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. 2013-01-12 18:20:41 -05:00
c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. 2013-01-12 16:46:40 -05:00
7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. 2013-01-12 16:02:23 -05:00
6fb039fb9d Finally fix anything 2013-01-12 08:24:04 +01:00
5f1fb56b8b Rename //dig to //fixlight 2013-01-12 08:10:19 +01:00
e5331d39ae Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
fdca506505 Fix //load and //allocate for old WorldEdit files. 2012-10-22 23:17:37 -04:00
aa4a70d237 Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. 2012-10-21 17:49:43 -04:00
5f598db3e6 Implement and document the new //p set1 and //p set2 functionality. 2012-10-18 21:28:58 -04:00
1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 2012-10-13 21:45:50 -04:00