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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-22 17:40:25 +02:00

40 Commits

Author SHA1 Message Date
116ae25ebd Unbreak //move (closes #188) 2019-12-20 20:29:41 +01:00
18444379a1 worldedit_gui: Improve behaviour of all input fields
continuation of 45acf09e4a
2019-12-19 18:20:24 +01:00
974dcaa918 Improve nodename normalization in some cases 2019-12-19 16:58:33 +01:00
abdecd4239 Fix some broken commands
This happens when you don't test.
2019-12-19 16:45:38 +01:00
9c38b9f6ad Allow more commands for brush usage
In fact, allow all commands that are compatible by the brush:
the ones that expect exactly pos1 to be set
2019-12-19 16:44:15 +01:00
7833b68c85 worldedit_brush: Remove "safe region" hack 2019-12-19 15:58:26 +01:00
03bef18272 Update worldedit_shortcommands for new changes 2019-12-19 15:16:20 +01:00
91d02f6f5b Rewrite command registration 2019-12-19 15:13:55 +01:00
8feaf8a21d Fix area clearing step of negative //move's
fixes #187
2019-11-13 20:49:25 +01:00
5bab991e0b Make object right-click work with wand 2019-11-10 00:40:31 +01:00
9bb0ad0442 Fix double-definition of visual_size in entity def 2019-10-14 12:46:58 +02:00
63a7069671 Allow easily setting pos1 + 2 to the same node using the wand
Though right-click currently doesn't work due to an engine bug.
2019-09-19 00:06:30 +02:00
79097dc6c8 Reset region by double-punching air using the wand 2019-09-18 23:56:21 +02:00
3bc7a0f97d worldedit_gui: Add tooltips to node search result 2019-09-18 18:55:55 +02:00
45acf09e4a worldedit_gui: Improve behaviour of some input fields
Can't be bothered to do the rest. This stuff should be
rewritten in a modular fashion anyway.
2019-09-18 18:52:27 +02:00
adab528f8a Fix nodename normalization with translated descriptions 2019-09-18 18:48:31 +02:00
26b6682587 Update API docs 2019-09-17 18:44:13 +02:00
b4826aa821 Use faster vmanip copying for //move too 2019-09-17 18:42:11 +02:00
a0181ea897 Delete old metadata when moving regions
This matches the behaviour before introduction of the vmanip code.
2019-09-17 18:03:19 +02:00
2a4aaae8a2 Always use faster vmanip copying code
Since the code has two arrays of the area before and after,
the copy order is totally irrelevant.
Of course, this doesn't apply to metadata and we still need
to do that backwards.
2019-09-17 01:28:53 +02:00
f6298d7b87 Fix schematics with extra headers to parse properly
Currently no schematic format makes use of these, but that
may change so do some future proofing.
2019-09-09 20:52:15 +02:00
68f7bcc728 Warn when "misaligned" schematics are created
The underlying issue is the size detection worldedit.allocate does
and can't be fixed or worked around in a simple way.
2019-09-09 01:07:17 +02:00
0919f7cab3 Clean up command code for //stack, //stack2 2019-09-08 22:14:07 +02:00
de566d2e3e Update API docs 2019-09-08 22:14:07 +02:00
cc897150f2 Fix performance of //stack, //stack2 2019-09-08 22:14:07 +02:00
f39a8e264d Faster moving using vmanips (in some cases) 2019-09-08 22:14:07 +02:00
da5abec273 Faster copying using vmanips 2019-09-08 22:14:07 +02:00
ff53a71d58 Remove outdated function check 2019-09-08 18:57:54 +02:00
0edcd1a59d Fix crash on loading invalid schematic (fixes #160) 2019-09-06 17:56:11 +02:00
a1b6a34e61 Use eye_height property for brush raytracing 2019-09-06 17:45:51 +02:00
f589c988b1 Handle invalid //rotate usage gracefully, fixes #150 2019-07-17 02:35:57 +02:00
f28d9b8d35 Update README 2019-07-17 02:23:39 +02:00
b8453a0e0b Remove deprecated depends.txt, add descriptions to mod.conf 2019-07-17 02:15:04 +02:00
0a16f11d93 Replace more deprecated functions 2019-07-17 02:06:29 +02:00
b50294d10c Adjust GUI compatibility code 2019-07-17 01:44:15 +02:00
324eb556f6 Make compatibility error in worldedit_brush fatal again
This reverts commit a97cccd2a1.
2019-07-17 01:42:28 +02:00
3ffecdd9c4 Replace deprecated functions with newer ones
These commits create compatibility with MT/MTG 5.0.0+.
However, these commits may/will break with the 0.4-series.
2019-07-17 01:23:40 +02:00
40b49ee9bc Make placeholders not pointable 2019-07-17 01:22:12 +02:00
4f2c7b18cc Fix //allocate with 0 nodes 2019-07-17 01:20:40 +02:00
b2e086f9ec Fix //load with 0 nodes (#177) 2019-06-15 16:46:12 +02:00
28 changed files with 1448 additions and 1168 deletions

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@ -47,11 +47,11 @@ The chat interface adds many chat commands that perform various WorldEdit powere
Compatibility
-------------
This mod supports Minetest versions 0.4.8 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
This mod supports Minetest versions 5.0 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
WorldEdit works quite well with other mods, and does not have any known mod conflicts.
WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game since 0.4.15), [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204).
WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game), [Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
@ -59,9 +59,9 @@ WorldEdit API
-------------
WorldEdit exposes all significant functionality in a simple Lua interface.
Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
Adding WorldEdit as a dependency to your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
AGPLv3 compatible mods may further include WorldEdit files in their own mods. This may be useful if a modder wishes to completely avoid any dependencies on WorldEdit. Note that it is required to give credit to the authors.
AGPLv3 compatible mods may further include WorldEdit files in their own mods. This can be useful if a modder wishes to completely avoid any dependency on WorldEdit. Note that it is required to give credit to the authors in this case.
This API is documented in the [WorldEdit API Reference](WorldEdit%20API.md).
@ -136,20 +136,38 @@ Authors
-------
WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically:
cheapie
Alexander Weber
beyondlimits
Carter Kolwey
cornernote
cyisfor
danierukun
Cy
Daniel Sosa
electricface
est31
Eugen Wesseloh
HybridDog
Isidor Zeuner
Jean-Patrick Guerrero
Joseph Pickard
kaeza
khonkhortisan
pickardjoe
kilbith
KodexKy
Kyle
MT-Modder
Niwla23
Panquesito7
Pedro Gimeno
Rui
Sebastien Ponce
sfan5
ShadowNinja
shivajiva101
spillz
Starbeamrainbowlabs
TalkLounge
tenplus1
Uberi/Temperest
Wuzzy
License
-------

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@ -24,6 +24,7 @@ Contained in manipulations.lua, this module allows several node operations to be
### count = worldedit.set(pos1, pos2, node_name)
Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.
If `node_name` is a list of nodes, each set node is randomly picked from it.
Returns the number of nodes set.
@ -54,6 +55,7 @@ Returns the number of nodes copied.
### count = worldedit.copy2(pos1, pos2, off)
Copies the region defined by positions `pos1` and `pos2` by the offset vector `off`.
Note that the offset needs to be big enough that there is no overlap.
Returns the number of nodes copied.
@ -72,6 +74,7 @@ Returns the number of nodes stacked.
### count = worldedit.stack2(pos1, pos2, direction, amount)
Duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`.
Note that the offset vector needs to be big enough that there is no overlap.
Returns the number of nodes stacked.

2
modpack.conf Normal file
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@ -0,0 +1,2 @@
name = Minetest-WorldEdit
description = WorldEdit is an in-game world editor. Use it to repair griefing, or just create awesome buildings in seconds.

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@ -107,7 +107,9 @@ end
function mh.finish(manip, data)
-- Update map
manip:set_data(data)
if data ~= nil then
manip:set_data(data)
end
manip:write_to_map()
manip:update_map()
end

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@ -149,7 +149,7 @@ end
-- Return the marker that is closest to the player
worldedit.marker_get_closest_to_player = function(name)
local playerpos = minetest.get_player_by_name(name):getpos()
local playerpos = minetest.get_player_by_name(name):get_pos()
local dist1 = vector.distance(playerpos, worldedit.pos1[name])
local dist2 = vector.distance(playerpos, worldedit.pos2[name])

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@ -15,14 +15,6 @@ local ver = {major=1, minor=2}
worldedit.version = ver
worldedit.version_string = string.format("%d.%d", ver.major, ver.minor)
if not minetest.get_voxel_manip then
local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
minetest.log("error", string.rep("#", 128))
minetest.log("error", err_msg)
minetest.log("error", string.rep("#", 128))
error(err_msg)
end
local path = minetest.get_modpath(minetest.get_current_modname())
local function load_module(path)

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@ -76,9 +76,6 @@ function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
local count = 0
--- TODO: This could be shortened by checking `inverse` in the loop,
-- but that would have a speed penalty. Is the penalty big enough
-- to matter?
if not inverse then
for i in area:iterp(pos1, pos2) do
if data[i] == search_id then
@ -101,27 +98,47 @@ function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
end
local function deferred_execution(next_one, finished)
-- Allocate 100% of server step for execution (might lag a little)
local allocated_usecs =
tonumber(minetest.settings:get("dedicated_server_step")) * 1000000
local function f()
local deadline = minetest.get_us_time() + allocated_usecs
repeat
local is_done = next_one()
if is_done then
if finished then
finished()
end
return
end
until minetest.get_us_time() >= deadline
minetest.after(0, f)
end
f()
end
--- Duplicates a region `amount` times with offset vector `direction`.
-- Stacking is spread across server steps, one copy per step.
-- Stacking is spread across server steps.
-- @return The number of nodes stacked.
function worldedit.stack2(pos1, pos2, direction, amount, finished)
-- Protect arguments from external changes during execution
pos1 = table.copy(pos1)
pos2 = table.copy(pos2)
direction = table.copy(direction)
local i = 0
local translated = {x=0, y=0, z=0}
local function next_one()
if i < amount then
i = i + 1
translated.x = translated.x + direction.x
translated.y = translated.y + direction.y
translated.z = translated.z + direction.z
worldedit.copy2(pos1, pos2, translated)
minetest.after(0, next_one)
else
if finished then
finished()
end
end
local function step()
translated.x = translated.x + direction.x
translated.y = translated.y + direction.y
translated.z = translated.z + direction.z
worldedit.copy2(pos1, pos2, translated)
i = i + 1
return i >= amount
end
next_one()
deferred_execution(step, finished)
return worldedit.volume(pos1, pos2) * amount
end
@ -135,181 +152,187 @@ end
function worldedit.copy(pos1, pos2, axis, amount)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
-- Decide if we need to copy stuff backwards (only applies to metadata)
local backwards = amount > 0 and amount < (pos2[axis] - pos1[axis] + 1)
local get_node, get_meta, set_node = minetest.get_node,
minetest.get_meta, minetest.set_node
-- Copy things backwards when negative to avoid corruption.
-- FIXME: Lots of code duplication here.
if amount < 0 then
local pos = {}
pos.x = pos1.x
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
local node = get_node(pos) -- Obtain current node
local meta = get_meta(pos):to_table() -- Get meta of current node
local value = pos[axis] -- Store current position
pos[axis] = value + amount -- Move along axis
set_node(pos, node) -- Copy node to new position
get_meta(pos):from_table(meta) -- Set metadata of new node
pos[axis] = value -- Restore old position
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
end
else
local pos = {}
pos.x = pos2.x
while pos.x >= pos1.x do
pos.y = pos2.y
while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
local node = get_node(pos) -- Obtain current node
local meta = get_meta(pos):to_table() -- Get meta of current node
local value = pos[axis] -- Store current position
pos[axis] = value + amount -- Move along axis
set_node(pos, node) -- Copy node to new position
get_meta(pos):from_table(meta) -- Set metadata of new node
pos[axis] = value -- Restore old position
pos.z = pos.z - 1
end
pos.y = pos.y - 1
end
pos.x = pos.x - 1
end
end
return worldedit.volume(pos1, pos2)
local off = {x=0, y=0, z=0}
off[axis] = amount
return worldedit.copy2(pos1, pos2, off, backwards)
end
--- Copies a region by offset vector `off`.
-- @param pos1
-- @param pos2
-- @param off
-- @param meta_backwards (not officially part of API)
-- @return The number of nodes copied.
function worldedit.copy2(pos1, pos2, off)
function worldedit.copy2(pos1, pos2, off, meta_backwards)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
local src_manip, src_area = mh.init(pos1, pos2)
local src_stride = {x=1, y=src_area.ystride, z=src_area.zstride}
local src_offset = vector.subtract(pos1, src_area.MinEdge)
local get_node, get_meta, set_node = minetest.get_node,
minetest.get_meta, minetest.set_node
local pos = {}
pos.x = pos2.x
while pos.x >= pos1.x do
pos.y = pos2.y
while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
local node = get_node(pos) -- Obtain current node
local meta = get_meta(pos):to_table() -- Get meta of current node
local newpos = vector.add(pos, off) -- Calculate new position
set_node(newpos, node) -- Copy node to new position
get_meta(newpos):from_table(meta) -- Set metadata of new node
pos.z = pos.z - 1
local dpos1 = vector.add(pos1, off)
local dpos2 = vector.add(pos2, off)
local dim = vector.add(vector.subtract(pos2, pos1), 1)
local dst_manip, dst_area = mh.init(dpos1, dpos2)
local dst_stride = {x=1, y=dst_area.ystride, z=dst_area.zstride}
local dst_offset = vector.subtract(dpos1, dst_area.MinEdge)
local function do_copy(src_data, dst_data)
for z = 0, dim.z-1 do
local src_index_z = (src_offset.z + z) * src_stride.z + 1 -- +1 for 1-based indexing
local dst_index_z = (dst_offset.z + z) * dst_stride.z + 1
for y = 0, dim.y-1 do
local src_index_y = src_index_z + (src_offset.y + y) * src_stride.y
local dst_index_y = dst_index_z + (dst_offset.y + y) * dst_stride.y
-- Copy entire row at once
local src_index_x = src_index_y + src_offset.x
local dst_index_x = dst_index_y + dst_offset.x
for x = 0, dim.x-1 do
dst_data[dst_index_x + x] = src_data[src_index_x + x]
end
end
pos.y = pos.y - 1
end
pos.x = pos.x - 1
end
-- Copy node data
local src_data = src_manip:get_data()
local dst_data = dst_manip:get_data()
do_copy(src_data, dst_data)
dst_manip:set_data(dst_data)
-- Copy param1
src_manip:get_light_data(src_data)
dst_manip:get_light_data(dst_data)
do_copy(src_data, dst_data)
dst_manip:set_light_data(dst_data)
-- Copy param2
src_manip:get_param2_data(src_data)
dst_manip:get_param2_data(dst_data)
do_copy(src_data, dst_data)
dst_manip:set_param2_data(dst_data)
mh.finish(dst_manip)
src_data = nil
dst_data = nil
-- Copy metadata
local get_meta = minetest.get_meta
if meta_backwards then
for z = dim.z-1, 0, -1 do
for y = dim.y-1, 0, -1 do
for x = dim.x-1, 0, -1 do
local pos = {x=pos1.x+x, y=pos1.y+y, z=pos1.z+z}
local meta = get_meta(pos):to_table()
pos = vector.add(pos, off)
get_meta(pos):from_table(meta)
end
end
end
else
for z = 0, dim.z-1 do
for y = 0, dim.y-1 do
for x = 0, dim.x-1 do
local pos = {x=pos1.x+x, y=pos1.y+y, z=pos1.z+z}
local meta = get_meta(pos):to_table()
pos = vector.add(pos, off)
get_meta(pos):from_table(meta)
end
end
end
end
return worldedit.volume(pos1, pos2)
end
--- Deletes all node metadata in the region
-- @param pos1
-- @param pos2
-- @return The number of nodes that had their meta deleted.
function worldedit.delete_meta(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local meta_positions = minetest.find_nodes_with_meta(pos1, pos2)
local get_meta = minetest.get_meta
for _, pos in ipairs(meta_positions) do
get_meta(pos):from_table(nil)
end
return #meta_positions
end
--- Moves a region along `axis` by `amount` nodes.
-- @return The number of nodes moved.
function worldedit.move(pos1, pos2, axis, amount)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
worldedit.keep_loaded(pos1, pos2)
local dim = vector.add(vector.subtract(pos2, pos1), 1)
local overlap = math.abs(amount) < dim[axis]
-- Decide if we need to copy metadata backwards
local backwards = overlap and amount > 0
--- TODO: Move slice by slice using schematic method in the move axis
-- and transfer metadata in separate loop (and if the amount is
-- greater than the length in the axis, copy whole thing at a time and
-- erase original after, using schematic method).
local get_node, get_meta, set_node, remove_node = minetest.get_node,
minetest.get_meta, minetest.set_node, minetest.remove_node
-- Copy things backwards when negative to avoid corruption.
--- FIXME: Lots of code duplication here.
if amount < 0 then
local pos = {}
pos.x = pos1.x
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
local node = get_node(pos) -- Obtain current node
local meta = get_meta(pos):to_table() -- Get metadata of current node
remove_node(pos) -- Remove current node
local value = pos[axis] -- Store current position
pos[axis] = value + amount -- Move along axis
set_node(pos, node) -- Move node to new position
get_meta(pos):from_table(meta) -- Set metadata of new node
pos[axis] = value -- Restore old position
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
local function nuke_area(my_off, my_dim)
if my_dim.x == 0 or my_dim.y == 0 or my_dim.z == 0 then
return
end
local my_pos1 = vector.add(pos1, my_off)
local my_pos2 = vector.subtract(vector.add(my_pos1, my_dim), 1)
worldedit.set(my_pos1, my_pos2, "air")
worldedit.delete_meta(my_pos1, my_pos2)
end
-- Copy stuff to new location
local off = {x=0, y=0, z=0}
off[axis] = amount
worldedit.copy2(pos1, pos2, off, backwards)
-- Nuke old area
if not overlap then
nuke_area({x=0, y=0, z=0}, dim)
else
local pos = {}
pos.x = pos2.x
while pos.x >= pos1.x do
pos.y = pos2.y
while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
local node = get_node(pos) -- Obtain current node
local meta = get_meta(pos):to_table() -- Get metadata of current node
remove_node(pos) -- Remove current node
local value = pos[axis] -- Store current position
pos[axis] = value + amount -- Move along axis
set_node(pos, node) -- Move node to new position
get_meta(pos):from_table(meta) -- Set metadata of new node
pos[axis] = value -- Restore old position
pos.z = pos.z - 1
end
pos.y = pos.y - 1
end
pos.x = pos.x - 1
-- Source and destination region are overlapping, which means we can't
-- blindly delete the [pos1, pos2] area
local leftover = vector.new(dim) -- size of the leftover slice
leftover[axis] = math.abs(amount)
if amount > 0 then
nuke_area({x=0, y=0, z=0}, leftover)
else
local top = {x=0, y=0, z=0} -- offset of the leftover slice from pos1
top[axis] = dim[axis] - math.abs(amount)
nuke_area(top, leftover)
end
end
return worldedit.volume(pos1, pos2)
end
--- Duplicates a region along `axis` `amount` times.
-- Stacking is spread across server steps, one copy per step.
-- Stacking is spread across server steps.
-- @param pos1
-- @param pos2
-- @param axis Axis direction, "x", "y", or "z".
-- @param count
-- @return The number of nodes stacked.
function worldedit.stack(pos1, pos2, axis, count)
function worldedit.stack(pos1, pos2, axis, count, finished)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local length = pos2[axis] - pos1[axis] + 1
if count < 0 then
count = -count
length = -length
end
local amount = 0
local copy = worldedit.copy
local i = 1
local function next_one()
if i <= count then
i = i + 1
amount = amount + length
copy(pos1, pos2, axis, amount)
minetest.after(0, next_one)
end
local i, distance = 0, 0
local function step()
distance = distance + length
worldedit.copy(pos1, pos2, axis, distance)
i = i + 1
return i >= count
end
next_one()
deferred_execution(step, finished)
return worldedit.volume(pos1, pos2) * count
end
@ -638,7 +661,7 @@ function worldedit.clear_objects(pos1, pos2)
-- Avoid players and WorldEdit entities
if not obj:is_player() and (not entity or
not entity.name:find("^worldedit:")) then
local pos = obj:getpos()
local pos = obj:get_pos()
if pos.x >= pos1x and pos.x <= pos2x and
pos.y >= pos1y and pos.y <= pos2y and
pos.z >= pos1z and pos.z <= pos2z then

2
worldedit/mod.conf Normal file
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@ -0,0 +1,2 @@
name = worldedit
description = WorldEdit main functionality & API

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@ -24,7 +24,7 @@ Serialization version history:
-- @return Extra header fields as a list of strings, or nil if not supported.
-- @return Content (data after header).
function worldedit.read_header(value)
if value:find("^[0-9]+[%-:]") then
if value:find("^[0-9]+[,:]") then
local header_end = value:find(":", 1, true)
local header = value:sub(1, header_end - 1):split(",")
local version = tonumber(header[1])
@ -196,7 +196,7 @@ end
-- @return The number of nodes.
function worldedit.allocate(origin_pos, value)
local nodes = load_schematic(value)
if not nodes then return nil end
if not nodes or #nodes == 0 then return nil end
return worldedit.allocate_with_nodes(origin_pos, nodes)
end
@ -227,6 +227,7 @@ end
function worldedit.deserialize(origin_pos, value)
local nodes = load_schematic(value)
if not nodes then return nil end
if #nodes == 0 then return #nodes end
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
worldedit.keep_loaded(pos1, pos2)

View File

@ -6,6 +6,7 @@ minetest.register_node("worldedit:placeholder", {
paramtype = "light",
sunlight_propagates = true,
diggable = false,
pointable = false,
walkable = false,
groups = {not_in_creative_inventory=1},
})

View File

@ -1,2 +0,0 @@
worldedit
worldedit_commands

View File

@ -1,57 +1,10 @@
local modname = minetest.get_current_modname()
-- check compatibility
if minetest.raycast == nil then
function log_unavailable_error()
minetest.log("error",
"[MOD] " .. modname .. " is not compatible with current game version, " ..
"you can disable it in the game settings!"
)
minetest.log("verbose",
"[MOD] " .. modname .. " requires a suitable version of 0.4.16-dev or higher, " ..
"that includes support for minetest.raycast() [since 7th July 2017]"
)
end
if minetest.is_singleplayer() then
-- delay message until player is connected
minetest.register_on_joinplayer(log_unavailable_error)
else
log_unavailable_error()
end
-- exit here / do not load this mod
return
error(
"worldedit_brush requires at least Minetest 5.0"
)
end
local BRUSH_MAX_DIST = 150
local BRUSH_ALLOWED_COMMANDS = {
-- basically everything that only needs pos1
"cube",
"cylinder",
"dome",
"hollowcube",
"hollowcylinder",
"hollowdome",
"hollowpyramid",
"hollowsphere",
"load",
"pyramid",
"sphere",
"spiral",
"cyl",
"do",
"hcube",
"hcyl",
"hdo",
"hpyr",
"hspr",
"l",
"pyr",
"spr",
"spl",
}
local brush_on_use = function(itemstack, placer)
local meta = itemstack:get_meta()
local name = placer:get_player_name()
@ -62,8 +15,10 @@ local brush_on_use = function(itemstack, placer)
"This brush is not bound, use //brush to bind a command to it.")
return false
end
local cmddef = minetest.registered_chatcommands["/" .. cmd]
local cmddef = worldedit.registered_commands[cmd]
if cmddef == nil then return false end -- shouldn't happen as //brush checks this
local has_privs, missing_privs = minetest.check_player_privs(name, cmddef.privs)
if not has_privs then
worldedit.player_notify(name,
@ -71,7 +26,8 @@ local brush_on_use = function(itemstack, placer)
return false
end
local raybegin = vector.add(placer:get_pos(), {x=0, y=2, z=0}) -- player head
local raybegin = vector.add(placer:get_pos(),
{x=0, y=placer:get_properties().eye_height, z=0})
local rayend = vector.add(raybegin, vector.multiply(placer:get_look_dir(), BRUSH_MAX_DIST))
local ray = minetest.raycast(raybegin, rayend, false, true)
local pointed_thing = ray:next()
@ -84,19 +40,22 @@ local brush_on_use = function(itemstack, placer)
worldedit.pos1[name] = pointed_thing.under
worldedit.pos2[name] = nil
worldedit.mark_region(name)
-- is this a horrible hack? oh yes.
worldedit._override_safe_regions = true
-- this isn't really clean...
local player_notify_old = worldedit.player_notify
worldedit.player_notify = function(name, msg)
if string.match(msg, "^%d") then return end -- discard "1234 nodes added."
return player_notify_old(name, msg)
end
assert(cmddef.require_pos < 2)
local parsed = {cmddef.parse(meta:get_string("params"))}
if not table.remove(parsed, 1) then return false end -- shouldn't happen
minetest.log("action", string.format("%s uses WorldEdit brush (//%s) at %s",
name, cmd, minetest.pos_to_string(pointed_thing.under)))
cmddef.func(name, meta:get_string("params"))
cmddef.func(name, unpack(parsed))
worldedit._override_safe_regions = false
worldedit.player_notify = player_notify_old
return true
end
@ -112,21 +71,22 @@ minetest.register_tool(":worldedit:brush", {
end,
})
minetest.register_chatcommand("/brush", {
worldedit.register_command("brush", {
privs = {worldedit=true},
params = "none/<cmd> [parameters]",
description = "Assign command to WorldEdit brush item",
func = function(name, param)
parse = function(param)
local found, _, cmd, params = param:find("^([^%s]+)%s+(.+)$")
if not found then
params = ""
found, _, cmd = param:find("^(.+)$")
end
if not found then
worldedit.player_notify(name, "Invalid usage.")
return
return false
end
return true, cmd, params
end,
func = function(name, cmd, params)
local itemstack = minetest.get_player_by_name(name):get_wielded_item()
if itemstack == nil or itemstack:get_name() ~= "worldedit:brush" then
worldedit.player_notify(name, "Not holding brush item.")
@ -139,16 +99,20 @@ minetest.register_chatcommand("/brush", {
meta:from_table(nil)
worldedit.player_notify(name, "Brush assignment cleared.")
else
local cmddef
if table.indexof(BRUSH_ALLOWED_COMMANDS, cmd) ~= -1 then
cmddef = minetest.registered_chatcommands["/" .. cmd]
else
cmddef = nil
end
if cmddef == nil then
local cmddef = worldedit.registered_commands[cmd]
if cmddef == nil or cmddef.require_pos ~= 1 then
worldedit.player_notify(name, "Invalid command for brush use: //" .. cmd)
return
end
-- Try parsing command params so we can give the user feedback
local ok, err = cmddef.parse(params)
if not ok then
err = err or "invalid usage"
worldedit.player_notify(name, "Brush command: " .. err)
return
end
meta:set_string("command", cmd)
meta:set_string("params", params)
local fullcmd = "//" .. cmd .. " " .. params

3
worldedit_brush/mod.conf Normal file
View File

@ -0,0 +1,3 @@
name = worldedit_brush
description = WorldEdit brush
depends = worldedit, worldedit_commands

View File

@ -1,28 +1,22 @@
minetest.register_chatcommand("/outset", {
worldedit.register_command("outset", {
params = "[h|v] <amount>",
description = "outset the selection",
description = "Outset the selected region.",
privs = {worldedit=true},
func = function(name, param)
require_pos = 2,
parse = function(param)
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false,
"Undefined region. Region must be defined beforehand."
return false
end
local hv_test = dir:find("[^hv]+")
if hv_test ~= nil then
return false, "Invalid direction."
end
return true, dir, tonumber(amount)
end,
func = function(name, dir, amount)
if dir == "" or dir == "hv" or dir == "vh" then
assert(worldedit.cuboid_volumetric_expand(name, amount))
elseif dir == "h" then
@ -40,35 +34,28 @@ minetest.register_chatcommand("/outset", {
worldedit.marker_update(name)
return true, "Region outset by " .. amount .. " blocks"
end,
}
)
})
minetest.register_chatcommand("/inset", {
worldedit.register_command("inset", {
params = "[h|v] <amount>",
description = "inset the selection",
description = "Inset the selected region.",
privs = {worldedit=true},
func = function(name, param)
require_pos = 2,
parse = function(param)
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false,
"Undefined region. Region must be defined beforehand."
return false
end
local hv_test = dir:find("[^hv]+")
if hv_test ~= nil then
return false, "Invalid direction."
end
return true, dir, tonumber(amount)
end,
func = function(name, dir, amount)
if dir == "" or dir == "vh" or dir == "hv" then
assert(worldedit.cuboid_volumetric_expand(name, -amount))
elseif dir == "h" then
@ -86,30 +73,23 @@ minetest.register_chatcommand("/inset", {
worldedit.marker_update(name)
return true, "Region inset by " .. amount .. " blocks"
end,
}
)
})
minetest.register_chatcommand("/shift", {
worldedit.register_command("shift", {
params = "[x|y|z|?|up|down|left|right|front|back] [+|-]<amount>",
description = "Moves the selection region. Does not move contents.",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
require_pos = 2,
parse = function(param)
local find, _, direction, amount = param:find("([%?%l]+)%s*([+-]?%d+)")
if find == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
return false
end
return true, direction, tonumber(amount)
end,
func = function(name, direction, amount)
local axis, dir
if direction == "x" or direction == "y" or direction == "z" then
axis, dir = direction, 1
@ -128,113 +108,102 @@ minetest.register_chatcommand("/shift", {
return true, "Region shifted by " .. amount .. " nodes"
end,
}
)
})
minetest.register_chatcommand("/expand", {
worldedit.register_command("expand", {
params = "[+|-]<x|y|z|?|up|down|left|right|front|back> <amount> [reverse-amount]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
return
end
if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
local absolute = direction:find("[xyz?]")
local dir, axis
if rev_amount == "" then
rev_amount = 0
end
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
require_pos = 2,
parse = function(param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
return false
end
else
if direction == "?" then
axis, dir = worldedit.player_axis(name)
if rev_amount == "" then
rev_amount = "0"
end
return true, sign, direction, tonumber(amount), tonumber(rev_amount)
end,
func = function(name, sign, direction, amount, rev_amount)
local absolute = direction:find("[xyz?]")
local dir, axis
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
end
else
axis = direction
dir = 1
if direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis = direction
dir = 1
end
end
end
if sign == "-" then
dir = -dir
end
if sign == "-" then
dir = -dir
end
worldedit.cuboid_linear_expand(name, axis, dir, amount)
worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
worldedit.marker_update(name)
return true, "Region expanded by " .. (amount + rev_amount) .. " nodes"
end,
}
)
worldedit.cuboid_linear_expand(name, axis, dir, amount)
worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
worldedit.marker_update(name)
return true, "Region expanded by " .. (amount + rev_amount) .. " nodes"
end,
})
minetest.register_chatcommand("/contract", {
worldedit.register_command("contract", {
params = "[+|-]<x|y|z|?|up|down|left|right|front|back> <amount> [reverse-amount]",
description = "contract the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
return
end
if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
local absolute = direction:find("[xyz?]")
local dir, axis
if rev_amount == "" then
rev_amount = 0
end
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
require_pos = 2,
parse = function(param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
return false
end
else
if direction == "?" then
axis, dir = worldedit.player_axis(name)
if rev_amount == "" then
rev_amount = "0"
end
return true, sign, direction, tonumber(amount), tonumber(rev_amount)
end,
func = function(name, sign, direction, amount, rev_amount)
local absolute = direction:find("[xyz?]")
local dir, axis
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
end
else
axis = direction
dir = 1
if direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis = direction
dir = 1
end
end
end
if sign == "-" then
dir = -dir
end
if sign == "-" then
dir = -dir
end
worldedit.cuboid_linear_expand(name, axis, dir, -amount)
worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
worldedit.marker_update(name)
return true, "Region contracted by " .. (amount + rev_amount) .. " nodes"
end,
}
)
worldedit.cuboid_linear_expand(name, axis, dir, -amount)
worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
worldedit.marker_update(name)
return true, "Region contracted by " .. (amount + rev_amount) .. " nodes"
end,
})

View File

@ -1 +0,0 @@
worldedit

File diff suppressed because it is too large Load Diff

View File

@ -64,7 +64,7 @@ worldedit.mark_region = function(name)
local vec = vector.subtract(pos2, pos1)
local maxside = math.max(vec.x, math.max(vec.y, vec.z))
local limit = tonumber(minetest.setting_get("active_object_send_range_blocks")) * 16
local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
if maxside > limit * 1.5 then
-- The client likely won't be able to see the plane markers as intended anyway,
-- thus don't place them and also don't load the area into memory
@ -101,7 +101,7 @@ worldedit.mark_region = function(name)
visual_size={x=sizez * 2, y=sizey * 2},
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
})
marker:setyaw(math.pi / 2)
marker:set_yaw(math.pi / 2)
marker:get_luaentity().player_name = name
table.insert(markers, marker)
end
@ -156,7 +156,6 @@ minetest.register_entity(":worldedit:pos2", {
minetest.register_entity(":worldedit:region_cube", {
initial_properties = {
visual = "upright_sprite",
visual_size = {x=1.1, y=1.1},
textures = {"worldedit_cube.png"},
visual_size = {x=10, y=10},
physical = false,

View File

@ -0,0 +1,3 @@
name = worldedit_commands
description = WorldEdit chat commands
depends = worldedit

View File

@ -1,53 +1,33 @@
local safe_region_callback = {}
local safe_region_param = {}
worldedit._override_safe_regions = false -- internal use ONLY!
local function check_region(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return nil
end
return worldedit.volume(pos1, pos2)
end
--`count` is the number of nodes that would possibly be modified
--`callback` is a callback to run when the user confirms
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
local function safe_region(callback, nodes_needed)
--default node volume calculation
nodes_needed = nodes_needed or check_region
return function(name, param)
--check if the operation applies to a safe number of nodes
local count = nodes_needed(name, param)
if count == nil then return end --invalid command
if worldedit._override_safe_regions or count < 10000 then
return callback(name, param)
end
--save callback to call later
safe_region_callback[name], safe_region_param[name] = callback, param
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
local function safe_region(name, count, callback)
if count < 10000 then
return callback()
end
--save callback to call later
safe_region_callback[name] = callback
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
end
local function reset_pending(name)
safe_region_callback[name], safe_region_param[name] = nil, nil
safe_region_callback[name] = nil
end
minetest.register_chatcommand("/y", {
params = "",
description = "Confirm a pending operation",
func = function(name)
local callback, param = safe_region_callback[name], safe_region_param[name]
local callback = safe_region_callback[name]
if not callback then
worldedit.player_notify(name, "no operation pending")
return
end
reset_pending(name)
callback(name, param)
callback(name)
end,
})
@ -65,4 +45,4 @@ minetest.register_chatcommand("/n", {
})
return safe_region, check_region, reset_pending
return safe_region, reset_pending

View File

@ -6,25 +6,58 @@ local function above_or_under(placer, pointed_thing)
end
end
local punched_air_time = {}
minetest.register_tool(":worldedit:wand", {
description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd",
description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd",
inventory_image = "worldedit_wand.png",
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
on_use = function(itemstack, placer, pointed_thing)
if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
local name = placer:get_player_name()
if placer == nil or pointed_thing == nil then return end
local name = placer:get_player_name()
if pointed_thing.type == "node" then
-- set and mark pos1
worldedit.pos1[name] = above_or_under(placer, pointed_thing)
worldedit.mark_pos1(name)
elseif pointed_thing.type == "nothing" then
local now = minetest.get_us_time()
if now - (punched_air_time[name] or 0) < 1000 * 1000 then
-- reset markers
worldedit.registered_commands["reset"].func(name)
end
punched_air_time[name] = now
elseif pointed_thing.type == "object" then
local entity = pointed_thing.ref:get_luaentity()
if entity and entity.name == "worldedit:pos2" then
-- set pos1 = pos2
worldedit.pos1[name] = worldedit.pos2[name]
worldedit.mark_pos1(name)
end
end
end,
on_place = function(itemstack, placer, pointed_thing)
if placer == nil or (pointed_thing or {}).type ~= "node" then
return itemstack
end
local name = placer:get_player_name()
-- set and mark pos2
worldedit.pos2[name] = above_or_under(placer, pointed_thing)
worldedit.mark_pos2(name)
return itemstack -- nothing consumed, nothing changed
end,
on_place = function(itemstack, placer, pointed_thing) -- Left Click
if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
local name = placer:get_player_name()
worldedit.pos2[name] = above_or_under(placer, pointed_thing)
on_secondary_use = function(itemstack, user, pointed_thing)
if user == nil or (pointed_thing or {}).type ~= "object" then
return itemstack
end
local name = user:get_player_name()
local entity = pointed_thing.ref:get_luaentity()
if entity and entity.name == "worldedit:pos1" then
-- set pos2 = pos1
worldedit.pos2[name] = worldedit.pos1[name]
worldedit.mark_pos2(name)
end
return itemstack -- nothing consumed, nothing changed

View File

@ -1,7 +0,0 @@
worldedit
worldedit_commands
unified_inventory?
inventory_plus?
sfinv?
creative?
smart_inventory?

View File

@ -52,13 +52,18 @@ end
-- display node (or unknown_node image otherwise) at specified pos in formspec
local formspec_node = function(pos, nodename)
return nodename and string.format("item_image[%s;1,1;%s]", pos, nodename)
or string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
local ndef = nodename and minetest.registered_nodes[nodename]
if nodename and ndef then
return string.format("item_image[%s;1,1;%s]", pos, nodename) ..
string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description))
else
return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
end
end
-- two further priv helpers
local function we_privs(command)
return minetest.chatcommands["/" .. command].privs
return worldedit.registered_commands[command].privs
end
local function combine_we_privs(list)
@ -69,6 +74,64 @@ local function combine_we_privs(list)
return combine_privs(unpack(args))
end
-- functions that handle value changing & page reshowing (without submitting)
local function copy_changes(name, fields, def)
for field, into in pairs(def) do
if into ~= true and fields[field] then
local value = tostring(fields[field])
if into == gui_axis1 or into == gui_axis2 then
into[name] = axis_indices[value]
elseif into == gui_angle then
into[name] = angle_indices[value]
else
into[name] = value
end
end
end
end
local function handle_changes(name, identifier, fields, def)
local any = false
for field, into in pairs(def) do
if fields.key_enter_field == field then
any = true
end
-- first condition: buttons (value not saved)
-- others: dropdowns which will be sent when their value changes
if into == true or into == gui_axis1 or into == gui_axis2 or into == gui_angle then
if fields[field] then
any = true
end
end
end
if not any then
return false
end
any = false
for field, into in pairs(def) do
if into ~= true and fields[field] then
local value = tostring(fields[field])
if into == gui_axis1 or into == gui_axis2 then
into[name] = axis_indices[value]
elseif into == gui_angle then
into[name] = angle_indices[value]
else
into[name] = value
end
if into == gui_nodename1 or into == gui_nodename2 then
any = true
end
end
end
-- Only nodename fields change based on the value, so only re-show the page if necessary
if any then
worldedit.show_page(name, identifier)
end
return true
end
worldedit.register_gui_function("worldedit_gui_about", {
name = "About",
privs = {interact=true},
@ -173,6 +236,7 @@ worldedit.register_gui_function("worldedit_gui_set", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_set_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
@ -180,18 +244,22 @@ worldedit.register_gui_function("worldedit_gui_set", {
})
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
local cg = {
worldedit_gui_set_search = true,
worldedit_gui_set_node = gui_nodename1,
}
local ret = handle_changes(name, "worldedit_gui_set", fields, cg)
if fields.worldedit_gui_set_submit then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_set")
if fields.worldedit_gui_set_submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/set"].func(name, n)
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/set"].func(name, n)
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_replace", {
@ -202,9 +270,11 @@ worldedit.register_gui_function("worldedit_gui_replace", {
local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
"field_close_on_enter[worldedit_gui_replace_search;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
formspec_node("5.5,1.1", search_nodename) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
"field_close_on_enter[worldedit_gui_replace_replace;false]" ..
"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
formspec_node("5.5,2.1", replace_nodename) ..
"button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
@ -213,28 +283,29 @@ worldedit.register_gui_function("worldedit_gui_replace", {
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
local cg = {
worldedit_gui_replace_search_search = true,
worldedit_gui_replace_replace_search = true,
worldedit_gui_replace_search = gui_nodename1,
worldedit_gui_replace_replace = gui_nodename2,
}
local ret = handle_changes(name, "worldedit_gui_replace", fields, cg)
if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_replace")
local submit = nil
if fields.worldedit_gui_replace_submit then
submit = "replace"
elseif fields.worldedit_gui_replace_submit_inverse then
local submit = "replace"
if fields.worldedit_gui_replace_submit_inverse then
submit = "replaceinverse"
end
if submit then
local n1 = worldedit.normalize_nodename(gui_nodename1[name])
local n2 = worldedit.normalize_nodename(gui_nodename2[name])
if n1 and n2 then
minetest.chatcommands["/"..submit].func(name, string.format("%s %s", n1, n2))
end
local n1 = worldedit.normalize_nodename(gui_nodename1[name])
local n2 = worldedit.normalize_nodename(gui_nodename2[name])
if n1 and n2 then
minetest.chatcommands["/"..submit].func(name, string.format("%s %s", n1, n2))
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_sphere_dome", {
@ -245,9 +316,11 @@ worldedit.register_gui_function("worldedit_gui_sphere_dome", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_sphere_dome_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
"field_close_on_enter[worldedit_gui_sphere_dome_radius;false]" ..
"button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
"button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
@ -256,32 +329,32 @@ worldedit.register_gui_function("worldedit_gui_sphere_dome", {
})
worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
if fields.worldedit_gui_sphere_dome_search
or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
local cg = {
worldedit_gui_sphere_dome_search = true,
worldedit_gui_sphere_dome_node = gui_nodename1,
worldedit_gui_sphere_dome_radius = gui_distance2,
}
local ret = handle_changes(name, "worldedit_gui_sphere_dome", fields, cg)
if fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
local submit = nil
if fields.worldedit_gui_sphere_dome_submit_hollow then
submit = "hollowsphere"
elseif fields.worldedit_gui_sphere_dome_submit_solid then
local submit = "hollowsphere"
if fields.worldedit_gui_sphere_dome_submit_solid then
submit = "sphere"
elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
submit = "hollowdome"
elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
submit = "dome"
end
if submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/"..submit].func(name, string.format("%s %s", gui_distance2[name], n))
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/"..submit].func(name, string.format("%s %s", gui_distance2[name], n))
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_cylinder", {
@ -293,12 +366,16 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_cylinder_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
"field_close_on_enter[worldedit_gui_cylinder_length;false]" ..
"field_close_on_enter[worldedit_gui_cylinder_radius1;false]" ..
"field_close_on_enter[worldedit_gui_cylinder_radius2;false]" ..
"label[0.25,4;Equal base and top radius creates a cylinder,\n"..
"zero top radius creates a cone.\nConsult documentation for more information.]"..
"button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
@ -307,36 +384,31 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
})
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
if fields.worldedit_gui_cylinder_search
or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius1)
gui_distance3[name] = tostring(fields.worldedit_gui_cylinder_radius2)
local cg = {
worldedit_gui_cylinder_search = true,
worldedit_gui_cylinder_node = gui_nodename1,
worldedit_gui_cylinder_axis = gui_axis1,
worldedit_gui_cylinder_length = gui_distance1,
worldedit_gui_cylinder_radius1 = gui_distance2,
worldedit_gui_cylinder_radius2 = gui_distance3,
}
local ret = handle_changes(name, "worldedit_gui_cylinder", fields, cg)
if fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_cylinder")
local submit = nil
if fields.worldedit_gui_cylinder_submit_hollow then
submit = "hollowcylinder"
elseif fields.worldedit_gui_cylinder_submit_solid then
local submit = "hollowcylinder"
if fields.worldedit_gui_cylinder_submit_solid then
submit = "cylinder"
end
if submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
minetest.chatcommands["/"..submit].func(name, args)
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
minetest.chatcommands["/"..submit].func(name, args)
end
return true
end
if fields.worldedit_gui_cylinder_axis then
gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
worldedit.show_page(name, "worldedit_gui_cylinder")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_pyramid", {
@ -347,42 +419,40 @@ worldedit.register_gui_function("worldedit_gui_pyramid", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_pyramid_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"field_close_on_enter[worldedit_gui_pyramid_length;false]" ..
"button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
end,
})
worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow or fields.worldedit_gui_pyramid_axis then
gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
local cg = {
worldedit_gui_pyramid_search = true,
worldedit_gui_pyramid_node = gui_nodename1,
worldedit_gui_pyramid_axis = gui_axis1,
worldedit_gui_pyramid_length = gui_distance1,
}
local ret = handle_changes(name, "worldedit_gui_pyramid", fields, cg)
if fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_pyramid")
local submit = nil
if fields.worldedit_gui_pyramid_submit_solid then
submit = "pyramid"
elseif fields.worldedit_gui_pyramid_submit_hollow then
local submit = "pyramid"
if fields.worldedit_gui_pyramid_submit_hollow then
submit = "hollowpyramid"
end
if submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n))
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n))
end
return true
end
if fields.worldedit_gui_pyramid_axis then
gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
worldedit.show_page(name, "worldedit_gui_pyramid")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_spiral", {
@ -393,31 +463,39 @@ worldedit.register_gui_function("worldedit_gui_spiral", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_spiral_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
"field_close_on_enter[worldedit_gui_spiral_length;false]" ..
"field_close_on_enter[worldedit_gui_spiral_height;false]" ..
"field_close_on_enter[worldedit_gui_spiral_space;false]" ..
"button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
end,
})
worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
gui_nodename1[name] = fields.worldedit_gui_spiral_node
gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
local cg = {
worldedit_gui_spiral_search = true,
worldedit_gui_spiral_node = gui_nodename1,
worldedit_gui_spiral_length = gui_distance1,
worldedit_gui_spiral_height = gui_distance2,
worldedit_gui_spiral_space = gui_distance3,
}
local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
if fields.worldedit_gui_spiral_submit then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_spiral")
if fields.worldedit_gui_spiral_submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n))
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n))
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_copy_move", {
@ -429,29 +507,30 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"field_close_on_enter[worldedit_gui_copy_move_amount;false]" ..
"button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
"button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
end,
})
worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
local cg = {
worldedit_gui_copy_move_amount = gui_distance1,
worldedit_gui_copy_move_axis = gui_axis1,
}
local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_copy_move")
if fields.worldedit_gui_copy_move_copy then
minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
else --fields.worldedit_gui_copy_move_move
minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
local submit = "copy"
if fields.worldedit_gui_copy_move_move then
submit = "move"
end
minetest.chatcommands["/"..submit].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
return true
end
if fields.worldedit_gui_copy_move_axis then
gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
worldedit.show_page(name, "worldedit_gui_copy_move")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_stack", {
@ -462,24 +541,25 @@ worldedit.register_gui_function("worldedit_gui_stack", {
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"field_close_on_enter[worldedit_gui_stack_count;false]" ..
"button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
end,
})
worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
local cg = {
worldedit_gui_stack_axis = gui_axis1,
worldedit_gui_stack_count = gui_count1,
}
local ret = handle_changes(name, "worldedit_gui_stack", fields, cg)
if fields.worldedit_gui_stack_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
gui_count1[name] = tostring(fields.worldedit_gui_stack_count)
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_stack")
minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
return true
end
if fields.worldedit_gui_stack_axis then
gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
worldedit.show_page(name, "worldedit_gui_stack")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_stretch", {
@ -491,20 +571,28 @@ worldedit.register_gui_function("worldedit_gui_stretch", {
string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
"field_close_on_enter[worldedit_gui_stretch_x;false]" ..
"field_close_on_enter[worldedit_gui_stretch_y;false]" ..
"field_close_on_enter[worldedit_gui_stretch_z;false]" ..
"button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
end,
})
worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
local cg = {
worldedit_gui_stretch_x = gui_count1,
worldedit_gui_stretch_y = gui_count2,
worldedit_gui_stretch_z = gui_count3,
}
local ret = handle_changes(name, "worldedit_gui_stretch", fields, cg)
if fields.worldedit_gui_stretch_submit then
gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)
gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)
gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_stretch")
minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_transpose", {
@ -520,23 +608,18 @@ worldedit.register_gui_function("worldedit_gui_transpose", {
})
worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
local cg = {
worldedit_gui_transpose_axis1 = gui_axis1,
worldedit_gui_transpose_axis2 = gui_axis2,
}
local ret = handle_changes(name, "worldedit_gui_transpose", fields, cg)
if fields.worldedit_gui_transpose_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
worldedit.show_page(name, "worldedit_gui_transpose")
copy_changes(name, fields, cg)
minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
return true
end
if fields.worldedit_gui_transpose_axis1 then
gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
worldedit.show_page(name, "worldedit_gui_transpose")
return true
end
if fields.worldedit_gui_transpose_axis2 then
gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
worldedit.show_page(name, "worldedit_gui_transpose")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_flip", {
@ -551,18 +634,18 @@ worldedit.register_gui_function("worldedit_gui_flip", {
})
worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
local cg = {
worldedit_gui_flip_axis = gui_axis1
}
local ret = handle_changes(name, "worldedit_gui_flip", fields, cg)
if fields.worldedit_gui_flip_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_flip")
minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])
return true
end
if fields.worldedit_gui_flip_axis then
gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
worldedit.show_page(name, "worldedit_gui_flip")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_rotate", {
@ -578,24 +661,19 @@ worldedit.register_gui_function("worldedit_gui_rotate", {
})
worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
local cg = {
worldedit_gui_rotate_axis = gui_axis1,
worldedit_gui_rotate_angle = gui_angle,
}
local ret = handle_changes(name, "worldedit_gui_rotate", fields, cg)
if fields.worldedit_gui_rotate_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_rotate")
minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
return true
end
if fields.worldedit_gui_rotate_axis then
gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
worldedit.show_page(name, "worldedit_gui_rotate")
return true
end
if fields.worldedit_gui_rotate_angle then
gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
worldedit.show_page(name, "worldedit_gui_rotate")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_orient", {
@ -610,18 +688,18 @@ worldedit.register_gui_function("worldedit_gui_orient", {
})
worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
local cg = {
worldedit_gui_orient_angle = gui_angle,
}
local ret = handle_changes(name, "worldedit_gui_orient", fields, cg)
if fields.worldedit_gui_orient_submit then
gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_orient")
minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))
return true
end
if fields.worldedit_gui_orient_angle then
gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
worldedit.show_page(name, "worldedit_gui_orient")
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_fixlight", {
@ -648,6 +726,7 @@ worldedit.register_gui_function("worldedit_gui_suppress", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_suppress_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
@ -655,18 +734,22 @@ worldedit.register_gui_function("worldedit_gui_suppress", {
})
worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)
local cg = {
worldedit_gui_suppress_search = true,
worldedit_gui_suppress_node = gui_nodename1,
}
local ret = handle_changes(name, "worldedit_gui_suppress", fields, cg)
if fields.worldedit_gui_suppress_submit then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_suppress")
if fields.worldedit_gui_suppress_submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/suppress"].func(name, n)
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/suppress"].func(name, n)
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_highlight", {
@ -677,6 +760,7 @@ worldedit.register_gui_function("worldedit_gui_highlight", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_highlight_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
@ -684,18 +768,22 @@ worldedit.register_gui_function("worldedit_gui_highlight", {
})
worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)
local cg = {
worldedit_gui_highlight_search = true,
worldedit_gui_highlight_node = gui_nodename1,
}
local ret = handle_changes(name, "worldedit_gui_highlight", fields, cg)
if fields.worldedit_gui_highlight_submit then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_highlight")
if fields.worldedit_gui_highlight_submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/highlight"].func(name, n)
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
minetest.chatcommands["/highlight"].func(name, n)
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_restore", {
@ -713,6 +801,7 @@ worldedit.register_gui_function("worldedit_gui_save_load", {
local filename = gui_filename[name]
return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
"field_close_on_enter[worldedit_gui_save_filename;false]" ..
"button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
"button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
"button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
@ -723,6 +812,7 @@ worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
worldedit.show_page(name, "worldedit_gui_save_load")
if fields.worldedit_gui_save_load_submit_save then
minetest.chatcommands["/save"].func(name, gui_filename[name])
elseif fields.worldedit_gui_save_load_submit_allocate then
@ -736,7 +826,7 @@ worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
end)
worldedit.register_gui_function("worldedit_gui_cube", {
name = "Cuboid", -- technically the command is misnamed, I know...
name = "Cube",
privs = combine_we_privs({"hollowcube", "cube"}),
get_formspec = function(name)
local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
@ -744,41 +834,45 @@ worldedit.register_gui_function("worldedit_gui_cube", {
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
"field_close_on_enter[worldedit_gui_cube_node;false]" ..
"button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
formspec_node("5.5,1.1", nodename) ..
string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
"field_close_on_enter[worldedit_gui_cube_width;false]" ..
"field_close_on_enter[worldedit_gui_cube_height;false]" ..
"field_close_on_enter[worldedit_gui_cube_length;false]" ..
"button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
end,
})
worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
if fields.worldedit_gui_cube_search
or fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
gui_nodename1[name] = tostring(fields.worldedit_gui_cube_node)
gui_distance1[name] = tostring(fields.worldedit_gui_cube_width)
gui_distance2[name] = tostring(fields.worldedit_gui_cube_height)
gui_distance3[name] = tostring(fields.worldedit_gui_cube_length)
local cg = {
worldedit_gui_cube_search = true,
worldedit_gui_cube_node = gui_nodename1,
worldedit_gui_cube_width = gui_distance1,
worldedit_gui_cube_height = gui_distance2,
worldedit_gui_cube_length = gui_distance3,
}
local ret = handle_changes(name, "worldedit_gui_cube", fields, cg)
if fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
copy_changes(name, fields, cg)
worldedit.show_page(name, "worldedit_gui_cube")
local submit = nil
if fields.worldedit_gui_cube_submit_hollow then
submit = "hollowcube"
elseif fields.worldedit_gui_cube_submit_solid then
local submit = "hollowcube"
if fields.worldedit_gui_cube_submit_solid then
submit = "cube"
end
if submit then
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
minetest.chatcommands["/"..submit].func(name, args)
end
local n = worldedit.normalize_nodename(gui_nodename1[name])
if n then
local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
minetest.chatcommands["/"..submit].func(name, args)
end
return true
end
return false
return ret
end)
worldedit.register_gui_function("worldedit_gui_clearobjects", {

View File

@ -70,7 +70,7 @@ local get_formspec = function(name, identifier)
end
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
if rawget(_G, "unified_inventory") then --unified inventory installed
if minetest.global_exists("unified_inventory") then -- unified inventory installed
local old_func = worldedit.register_gui_function
worldedit.register_gui_function = function(identifier, options)
old_func(identifier, options)
@ -103,7 +103,7 @@ if rawget(_G, "unified_inventory") then --unified inventory installed
player:set_inventory_formspec(get_formspec(name, page))
end
end
elseif rawget(_G, "inventory_plus") then --inventory++ installed
elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
minetest.register_on_joinplayer(function(player)
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
if can_worldedit then
@ -134,7 +134,7 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
end
end
elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
-- redefinition: Update the code element on inventory page to show the we-page
function worldedit.show_page(name, page)
local state = smart_inventory.get_page_state("worldedit_gui", name)
@ -183,7 +183,7 @@ elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
smartfs_callback = smart_worldedit_gui_callback,
sequence = 99
})
elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
elseif minetest.global_exists("sfinv") then -- sfinv installed
assert(sfinv.enabled)
local orig_get = sfinv.pages["sfinv:crafting"].get
sfinv.override_page("sfinv:crafting", {
@ -194,21 +194,13 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
end
})
--compatibility with pre-0.4.16 sfinv
local set_page = sfinv.set_page or function(player, name)
--assumptions: src pg has no leave callback, dst pg has no enter callback
local ctx = {page=name}
sfinv.contexts[player:get_player_name()] = ctx
sfinv.set_player_inventory_formspec(player, ctx)
end
--show the form when the button is pressed and hide it when done
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.worldedit_gui then --main page
worldedit.show_page(player:get_player_name(), "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
set_page(player, "sfinv:crafting")
sfinv.set_page(player, "sfinv:crafting")
return true
end
return false
@ -222,11 +214,11 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
end
else
error(
"worldedit_gui requires a supported \"gui management\" mod to be installed\n"..
"To use the GUI you need to either\n"..
"* Use minetest_game (at least 0.4.15) or a subgame with compatible sfinv\n"..
"* Install Unified Inventory or Inventory++\n"..
"If you do not want to use worldedit_gui, disable it by editing world.mt or from the Main Menu"
"worldedit_gui requires a supported gui management mod to be installed.\n"..
"To use the it you need to either:\n"..
"* use minetest_game or another sfinv-compatible subgame\n"..
"* install Unified Inventory, Inventory++ or Smart Inventory\n"..
"If you don't want to use worldedit_gui, disable it by editing world.mt or from the main menu."
)
end

4
worldedit_gui/mod.conf Normal file
View File

@ -0,0 +1,4 @@
name = worldedit_gui
description = WorldEdit GUI
depends = worldedit, worldedit_commands
optional_depends = unified_inventory, inventory_plus, sfinv, creative, smart_inventory

View File

@ -1 +0,0 @@
worldedit_commands

View File

@ -1,52 +1,52 @@
--provides shorter names for the commands in `worldedit_commands`
--returns true if command could not be aliased, false otherwise
worldedit.alias_chatcommand = function(alias, original_command)
if not minetest.chatcommands[original_command] then
minetest.log("error", "worldedit_shortcommands: original command " .. original_command .. " does not exist")
return true
worldedit.alias_command = function(alias, original)
if not worldedit.registered_commands[original] then
minetest.log("error", "worldedit_shortcommands: original " .. original .. " does not exist")
return
end
if minetest.chatcommands[alias] then
if minetest.chatcommands["/" .. alias] then
minetest.log("error", "worldedit_shortcommands: alias " .. alias .. " already exists")
return true
return
end
minetest.register_chatcommand(alias, minetest.chatcommands[original_command])
return false
minetest.register_chatcommand("/" .. alias, minetest.chatcommands["/" .. original])
worldedit.registered_commands[alias] = worldedit.registered_commands[original]
end
worldedit.alias_chatcommand("/i", "/inspect")
worldedit.alias_chatcommand("/rst", "/reset")
worldedit.alias_chatcommand("/mk", "/mark")
worldedit.alias_chatcommand("/umk", "/unmark")
worldedit.alias_chatcommand("/1", "/pos1")
worldedit.alias_chatcommand("/2", "/pos2")
worldedit.alias_chatcommand("/fp", "/fixedpos")
worldedit.alias_chatcommand("/v", "/volume")
worldedit.alias_chatcommand("/s", "/set")
worldedit.alias_chatcommand("/r", "/replace")
worldedit.alias_chatcommand("/ri", "/replaceinverse")
worldedit.alias_chatcommand("/hcube", "/hollowcube")
worldedit.alias_chatcommand("/hspr", "/hollowsphere")
worldedit.alias_chatcommand("/spr", "/sphere")
worldedit.alias_chatcommand("/hdo", "/hollowdome")
worldedit.alias_chatcommand("/do", "/dome")
worldedit.alias_chatcommand("/hcyl", "/hollowcylinder")
worldedit.alias_chatcommand("/cyl", "/cylinder")
worldedit.alias_chatcommand("/hpyr", "/hollowpyramid")
worldedit.alias_chatcommand("/pyr", "/pyramid")
worldedit.alias_chatcommand("/spl", "/spiral")
worldedit.alias_chatcommand("/m", "/move")
worldedit.alias_chatcommand("/c", "/copy")
worldedit.alias_chatcommand("/stk", "/stack")
worldedit.alias_chatcommand("/sch", "/stretch")
worldedit.alias_chatcommand("/tps", "/transpose")
worldedit.alias_chatcommand("/fl", "/flip")
worldedit.alias_chatcommand("/rot", "/rotate")
worldedit.alias_chatcommand("/ort", "/orient")
worldedit.alias_chatcommand("/hi", "/hide")
worldedit.alias_chatcommand("/sup", "/suppress")
worldedit.alias_chatcommand("/hlt", "/highlight")
worldedit.alias_chatcommand("/rsr", "/restore")
worldedit.alias_chatcommand("/l", "/lua")
worldedit.alias_chatcommand("/lt", "/luatransform")
worldedit.alias_chatcommand("/clro", "/clearobjects")
worldedit.alias_command("i", "inspect")
worldedit.alias_command("rst", "reset")
worldedit.alias_command("mk", "mark")
worldedit.alias_command("umk", "unmark")
worldedit.alias_command("1", "pos1")
worldedit.alias_command("2", "pos2")
worldedit.alias_command("fp", "fixedpos")
worldedit.alias_command("v", "volume")
worldedit.alias_command("s", "set")
worldedit.alias_command("r", "replace")
worldedit.alias_command("ri", "replaceinverse")
worldedit.alias_command("hcube", "hollowcube")
worldedit.alias_command("hspr", "hollowsphere")
worldedit.alias_command("spr", "sphere")
worldedit.alias_command("hdo", "hollowdome")
worldedit.alias_command("do", "dome")
worldedit.alias_command("hcyl", "hollowcylinder")
worldedit.alias_command("cyl", "cylinder")
worldedit.alias_command("hpyr", "hollowpyramid")
worldedit.alias_command("pyr", "pyramid")
worldedit.alias_command("spl", "spiral")
worldedit.alias_command("m", "move")
worldedit.alias_command("c", "copy")
worldedit.alias_command("stk", "stack")
worldedit.alias_command("sch", "stretch")
worldedit.alias_command("tps", "transpose")
worldedit.alias_command("fl", "flip")
worldedit.alias_command("rot", "rotate")
worldedit.alias_command("ort", "orient")
worldedit.alias_command("hi", "hide")
worldedit.alias_command("sup", "suppress")
worldedit.alias_command("hlt", "highlight")
worldedit.alias_command("rsr", "restore")
worldedit.alias_command("l", "lua")
worldedit.alias_command("lt", "luatransform")
worldedit.alias_command("clro", "clearobjects")

View File

@ -0,0 +1,3 @@
name = worldedit_shortcommands
description = WorldEdit command short aliases
depends = worldedit_commands