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288
init.lua
Normal file → Executable file
288
init.lua
Normal file → Executable file
@ -28,75 +28,279 @@ dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-- default message used when RANDOM_MESSAGES is disabled.
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local messages = {}
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-- Another one to avoid double death messages
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local whacked = {}
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local logfile = minetest.get_worldpath() .. "/death_logs.txt"
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-- Fill this table with sounds
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local sounds = {
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[1] = "death_messages_player_1",
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[2] = "death_messages_player_2",
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}
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-- Translation wrapper
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local S = minetest.get_translator(mname)
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-- To translate server-side in server language for irc
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local lang = minetest.settings:get("language") or "fr"
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-- Lava death messages
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messages.lava = {
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" melted into a ball of fire.",
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" thought lava was cool.",
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" melted into a ball of fire.",
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" couldn't resist that warm glow of lava.",
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" dug straight down.",
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" didn't know lava was hot."
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"@1 thought lava was cool.",
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"@1 felt an urgent need to touch lava.",
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"@1 fell in lava.",
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"@1 died in lava.",
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"@1 didn't know lava was very hot.",
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"@1 destroyed Sauron's ring.",
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"@1 melted into a ball of fire.",
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"@1 couldn't resist that warm glow of lava.",
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"@1 dug straight down.",
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}
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-- Drowning death messages
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messages.water = {
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" drowned.",
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" ran out of air.",
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" failed at swimming lessons.",
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" tried to impersonate an anchor.",
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" forgot he wasn't a fish.",
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" blew one too many bubbles."
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"@1 lacked oxygen.",
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"@1 ran out of air.",
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"@1 tried to impersonate an anchor.",
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"@1 forgot (s)he was not a fish.",
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"@1 forgot (s)he needed to breath underwater.",
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"@1 isn't good at swimming.",
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"@1 looked for the secret of the Unicorn.",
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"@1 forgot his/her scaphander.",
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"@1 failed at swimming lessons.",
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"@1 blew one too many bubbles.",
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}
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-- Burning death messages
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messages.fire = {
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" burned to a crisp.",
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" got a little too warm.",
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" got too close to the camp fire.",
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" just got roasted, hotdog style.",
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" got burned up. More light that way."
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"@1 was a bit too hot.",
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"@1 was too close to the fire.",
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"@1 just got roasted.",
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"@1 got burnt.",
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"@1 thought (s)he was the human torch.",
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"@1 started a fire.",
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"@1 burned to a crisp.",
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"@1 got a little too warm.",
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"@1 got too close to the camp fire.",
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"@1 just got roasted, hotdog style.",
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"@1 was set aflame. More light that way.",
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}
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-- Acid death messages
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messages.acid = {
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"@1 now has parts of him/her missing.",
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"@1 discovered that acid is fun.",
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"@1 put his/her head where it melted.",
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"@1 discovered that his/her body in acid, it's like sugar in water.",
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||||
"@1 thought (s)he was swimming in apple juice.",
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"@1 gave his/her body to make an infusion.",
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"@1 drowned into the wrong liquid.",
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"@1 tried to test his/her body's solubility in acid.",
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||||
}
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-- Quicksands death messages
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messages.sand = {
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"@1 learned that sand is less fluid than water.",
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"@1 joined the mummies.",
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"@1 got buried.",
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"@1 choosen to become a fossil.",
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||||
}
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-- Other death messages
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messages.other = {
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" died.",
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" did something fatal.",
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" gave up on life.",
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" is somewhat dead now.",
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" passed out -permanently."
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"@1 did something fatal to himself/herself.",
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||||
"@1 died.",
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"@1 left this world.",
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"@1 reached miner's heaven.",
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||||
"@1 lost his/her life.",
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||||
"@1 saw the light.",
|
||||
"@1 fell from a bit too high.",
|
||||
"@1 slipped on a banana skin.",
|
||||
"@1 wanted to test his/her super powers.",
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||||
"@1 gave up on life.",
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||||
"@1 is somewhat dead now.",
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"@1 passed out permanently.",
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"@1 died under very mysterious conditions.",
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"@1 died in very mysterious circumstances.",
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"@1 passed away.",
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}
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function get_message(mtype)
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-- Whacking death messages
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messages.whacking = {
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"@1 got whacked by @2.",
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"@1's grave was dug by @2.",
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"@1 got recycled by @2.",
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"@1 surely annoyed @2.",
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"@1 can't have any more offspring because of @2.",
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"@1 got beaten up by @2.",
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"@1 had his suffering cut short by @2.",
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"@1 died in excruciating pain because of @2's fault.",
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"@1 spent his last moments in the company of @2.",
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"@1's lineage was extinguished by @2.",
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"@1 wasn't as strong as @2.",
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-- Need to fill
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}
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messages.monsters_whacking = {
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"@1 got whacked by a @2.",
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"Darwin said: @1 was less adapted than a @2.",
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"@1 was transformed into a doormat by a @2.",
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"@1 thought (s)he was stronger than a @2.",
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"@1 got kicked up by a @2. Next up...",
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"@1 felt well that he/she could not do anything against a @2.",
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"@1 versus @2? It's going bad!",
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"@1 got a memorable spanking from @2.",
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"@1 thought to be able to tame a @2? History shows he was wrong.",
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||||
"@1 didn't have the right reflex in front of a @2.",
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||||
"But what did @1 imagine versus a @2? Rest her soul.",
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||||
"@1 got shipped off to the afterlife in a hurry by a @2.",
|
||||
"@1's attempt to reason with a @2 didn't exactly pay off.",
|
||||
"@1 was severely shattered by a dirty @2.",
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||||
-- Need to fill
|
||||
}
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||||
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||||
-- Monsters
|
||||
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local monsters = {
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||||
["mobs_monster:fireball"] = "dungeon master",
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["mobs_monster:dungeon_master"] = "dungeon master",
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["mobs_monster:spider"] = "spider",
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||||
["mobs_monster:sand_monster"] = "sand monster",
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["mobs_animal:cow"] = "cow",
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["creeper:creeper"] = "creeper",
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["pmobs:dog"] = "dog",
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["slimes:greenbig"] = "big green slim",
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["slimes:greenmedium"] = "medium green slim",
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["slimes:greensmall"] = "small green slim",
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["slimes:lavabig"] = "big lava slim",
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["slimes:lavamedium"] = "medium lava slim",
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["slimes:lavasmall"] = "small lava slim",
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["pmobs:yeti"] = "yeti",
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["pmobs:snowball"] = "yeti",
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["pmobs:npc"] = "npc",
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["pmobs:npc_female"] = "female npc",
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["mobs_monster:oerkki"] = "oerkki",
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["mobs_monster:stone_monster"] = "stone monster",
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["mobs_monster:dirt_monster"] = "dirt monster",
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["mobs_animal:goat"] = "goat",
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["pmobs:wolf"] = "wolf",
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["mobs_monster:tree_monster"] = "tree monster",
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["mobs_monster:mese_arrow"] = "mese monster",
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["zombie:zombie"] = "zombie",
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["mobs_monster:minotaur"] = "minotaur",
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["mobs_animal:pumba"] = "warthog",
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["tsm_pyramids:mummy"] = "mummy",
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["mobs_sharks:shark_lg"] = "large shark",
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["mobs_sharks:shark_md"] = "medium shark",
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["mobs_sharks:shark_sm"] = "small shark",
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["mobs_crocs:crocodile"] = "crocodile",
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["mobs_crocs:crocodile_float"] = "crocodile",
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["mobs_crocs:crocodile_swim"] = "crocodile",
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["mobs_monster:lava_flan"] = "lava flan",
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["mobs_animal:bee"] = "bee",
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["mobs_animal:bunny"] = "evil bunny",
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-- ["mobs:pumpking"] = "pumpking",
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-- ["mobs:pumpboom"] = "pumpboom",
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-- ["mobs:mese_dragon"] = "mese_dragon",
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}
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local function broadcast_death(msg)
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minetest.chat_send_all(msg)
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local logfilep = io.open(logfile, "a")
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logfilep:write(os.date("[%Y-%m-%d %H:%M:%S] ") .. msg .. "\n")
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logfilep:close()
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if irc then
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local tr_msg = minetest.get_translated_string(lang, msg)
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irc.say(tr_msg)
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end
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end
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local function sound_play_all(dead)
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for _, p in ipairs(minetest.get_connected_players()) do
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local player_name = p:get_player_name()
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if player_name and player_name ~= dead then
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
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end
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end
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end
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minetest.register_on_punchplayer(function(player, hitter, time,
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tool_caps, dir, damage)
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if player:get_hp() - damage <= 0 and not whacked[player:get_player_name()] then
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local player_name = player:get_player_name()
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local death_message
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if hitter:is_player() then
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death_message = S(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name())
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else
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local entity_name = monsters[hitter:get_luaentity().name] or "monster"
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death_message = S(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name)
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end
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broadcast_death(death_message)
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=1})
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sound_play_all(player_name)
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whacked[player_name] = true
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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whacked[player:get_player_name()] = nil
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end)
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minetest.register_on_respawnplayer(function(player)
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whacked[player:get_player_name()] = nil
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end)
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local function get_message(mtype)
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if RANDOM_MESSAGES then
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return messages[mtype][math.random(1, #messages[mtype])]
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else
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return messages[1] -- 1 is the index for the non-random message
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return messages[mtype][1] -- 1 is the index for the non-random message
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end
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end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[
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minetest.get_node(player:getpos()).name
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]
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local node = minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. get_message("lava"))
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. get_message("water"))
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. get_message("fire"))
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. get_message("other"))
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player_name = S("You")
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end
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end)
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local death_message = ""
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||||
if not whacked[player_name] then
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-- Death by lava
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if node.groups.lava ~= nil then
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death_message = get_message("lava")
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-- Death by acid
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elseif node.groups.acid ~= nil then
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death_message = get_message("acid")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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if node.groups.water ~= nil then
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death_message = get_message("water")
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-- Death in quicksand
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elseif node.name == "nalc:sand_source" or node.name == "nalc:sand_flowing" then
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death_message = get_message("sand")
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end
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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death_message = get_message("fire")
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-- Death by something else
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else
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death_message = get_message("other")
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end
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-- Actually tell something
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death_message = S(death_message, player_name)
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broadcast_death(death_message)
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minetest.sound_play(sounds[math.random(1,#sounds)], {to_player=player_name,gain=1})
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sound_play_all(player_name)
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whacked[player_name] = true
|
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end
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||||
end)
|
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--------------------------------------------------------------------------------
|
||||
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
||||
|
101
locale/death_messages.fr.tr
Normal file
101
locale/death_messages.fr.tr
Normal file
@ -0,0 +1,101 @@
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||||
# textdomain: death_messages
|
||||
|
||||
You=Tu
|
||||
|
||||
## lava
|
||||
@1 thought lava was cool.=@1 pensait que la lave était cool.
|
||||
@1 felt an urgent need to touch lava.=@1 a ressenti un besoin urgent de toucher la lave.
|
||||
@1 fell in lava.=@1 est tombé(e) dans la lave.
|
||||
@1 died in lava.=@1 est mort(e) dans de la lave.
|
||||
@1 didn't know lava was very hot.=@1 ne savait pas que la lave était vraiment chaude.
|
||||
@1 destroyed Sauron's ring.=@1 a detruit l'anneau de Sauron.
|
||||
@1 melted into a ball of fire.=@1 a fondu en une boule de feu.
|
||||
@1 couldn't resist that warm glow of lava.=@1 n'a pas pu résister à cette chaude lueur de lave.
|
||||
@1 dug straight down.=@1 a creusé vers le bas.
|
||||
|
||||
## Drowning
|
||||
@1 lacked oxygen.=@1 manquait d'oxygène.
|
||||
@1 ran out of air.=@1 a manqué d'air.
|
||||
@1 tried to impersonate an anchor.=@1 a tenté d'usurper l'identité d'une ancre.
|
||||
@1 forgot (s)he was not a fish.=@1 a oublié qu'il/elle n'était pas un poisson.
|
||||
@1 forgot (s)he needed to breath underwater.=@1 a oublié qu'il lui fallait respirer sous l'eau.
|
||||
@1 isn't good at swimming.=@1 n'est pas bon(ne) en natation.
|
||||
@1 looked for the secret of the Unicorn.=@1 a cherché le secret de la licorne.
|
||||
@1 forgot his/her scaphander.=@1 a oublié son scaphandre.
|
||||
@1 failed at swimming lessons.=@1 a raté ses cours de natation.
|
||||
@1 blew one too many bubbles.=@1 a expiré une bulle de trop.
|
||||
|
||||
## Fire
|
||||
@1 was a bit too hot.=@1 était un peu trop chaud.
|
||||
@1 was too close to the fire.=@1 a été trop près du feu.
|
||||
@1 just got roasted.=@1 vient de se faire rotir.
|
||||
@1 got burnt.=@1 a été carbonisé.
|
||||
@1 thought (s)he was the human torch.=@1 pensait qu'elle/il était la torche humaine.
|
||||
@1 started a fire.=@1 a allumé le feu.
|
||||
@1 burned to a crisp.=@1 a brulé comme une chips.
|
||||
@1 got a little too warm.=@1 a eu un peu trop chaud.
|
||||
@1 got too close to the camp fire.=@1 s'est approché(e) trop près du feu de camp.
|
||||
@1 just got roasted, hotdog style.=@1 vient de se faire rôtir façon hotdog.
|
||||
@1 was set aflame. More light that way.=@1 s'est embrasé(e). Ça fait plus de lumière.
|
||||
|
||||
## Acid
|
||||
@1 now has parts of him/her missing.=@1 a desormais des parties en moins.
|
||||
@1 discovered that acid is fun.=@1 a decouvert que l'acide, c'est fun.
|
||||
@1 put his/her head where it melted.=@1 a mis sa tête là ou elle a fondu.
|
||||
@1 discovered that his/her body in acid, it's like sugar in water.=@1 a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.
|
||||
@1 thought (s)he was swimming in apple juice.=@1 a cru qu'il/elle se baignait dans du jus de pomme.
|
||||
@1 gave his/her body to make an infusion.=@1 a donné son corps pour faire une infusion.
|
||||
@1 drowned into the wrong liquid.=@1 a bu la mauvaise tasse.
|
||||
@1 tried to test his/her body's solubility in acid.=@1 a voulu tester la solubilité de son corps dans l'acide.
|
||||
|
||||
## Sand
|
||||
@1 learned that sand is less fluid than water.=@1 a appris que le sable est moins fluide que l'eau.
|
||||
@1 joined the mummies.=@1 a rejoint les momies.
|
||||
@1 got buried.=@1 s'est fait(e) ensevelir.
|
||||
@1 choosen to become a fossil.=@1 a choisi de devenir un fossile.
|
||||
|
||||
## Other
|
||||
@1 did something fatal to himself/herself.=@1 a fait quelque chose qui lui a été fatal.
|
||||
@1 died.=@1 est mort(e).
|
||||
@1 left this world.=@1 n'est plus de ce monde.
|
||||
@1 reached miner's heaven.=@1 a rejoint le paradis des mineurs.
|
||||
@1 lost his/her life.=@1 a perdu la vie.
|
||||
@1 saw the light.=@1 a vu la lumière.
|
||||
@1 fell from a bit too high.=@1 est tombé(e) d'un peu trop haut.
|
||||
@1 slipped on a banana skin.=@1 a glissé sur une peau de banane.
|
||||
@1 wanted to test his/her super powers.=@1 a voulu tester ses super pouvoirs.
|
||||
@1 gave up on life.=@1 a decidé de mourir.
|
||||
@1 is somewhat dead now.=@1 est quelque peu mort(e) maintenant.
|
||||
@1 passed out permanently.=@1 s'est evanoui(e) pour toujours.
|
||||
@1 died under very mysterious conditions.=@1 est mort(e) dans des conditions bien mystérieuses.
|
||||
@1 died in very mysterious circumstances.=@1 est mort(e) dans de mystérieuses circonstances.
|
||||
@1 passed away.=@1 a trépassé.
|
||||
|
||||
## Whacking Death
|
||||
@1 got whacked by @2.=@1 s'est pris(e) une raclée de la part de @2.
|
||||
@1's grave was dug by @2.=La tombe de @1 a été creusée par @2.
|
||||
@1 got recycled by @2.=@1 s'est fait(e) recycler par @2.
|
||||
@1 surely annoyed @2.=@1 embetait sûrement @2.
|
||||
@1 can't have any more offspring because of @2.=@1 ne pourra plus avoir de descendance à cause de @2.
|
||||
@1 got beaten up by @2.=@1 s'est fait(e) rosser par @2.
|
||||
@1 had his suffering cut short by @2.=@1 s'est vu(e) abréger ses souffrances par @2.
|
||||
@1 died in excruciating pain because of @2's fault.=@1 est mort(e) dans d'atroces souffrances par la faute de @2.
|
||||
@1 spent his last moments in the company of @2.=@1 a vécu ses derniers instants en compagnie de @2.
|
||||
@1's lineage was extinguished by @2.=La lignée de @1 s'est éteinte à cause de @2.
|
||||
@1 wasn't as strong as @2.=@1 a été moins fort(e) que @2.
|
||||
|
||||
## Monster Whacking
|
||||
@1 got whacked by a @2.=@1 s'est pris une raclée de la part d'un @2.
|
||||
Darwin said: @1 was less adapted than a @2.=Darwin a dit : @1 était moins adapté(e) qu'un @2.
|
||||
@1 was transformed into a doormat by a @2.=@1 s'est fait(e) transformer en paillasson par un @2.
|
||||
@1 thought (s)he was stronger than a @2.=@1 s'est cru(e) plus fort(e) qu'un @2.
|
||||
@1 got kicked up by a @2. Next up...=@1 s'est fait(e) dégommer par un @2. Au suivant...
|
||||
@1 felt well that he/she could not do anything against a @2.=@1 sentait bien qu'il/elle ne pouvait pas faire le poids contre un @2.
|
||||
@1 versus @2? It's going bad!=@1 contre un @2 ? Ça tourne mal !
|
||||
@1 got a memorable spanking from @2.=@1 a reçu une fessé mémorable de la part d'un @2.
|
||||
@1 thought to be able to tame a @2? History shows he was wrong.=@1 croyait pouvoir dompter un @2 ? L'histoire montre qu'il/elle a eu tort.
|
||||
@1 didn't have the right reflex in front of a @2.=@1 n'a pas eu le bon réflexe face à un @2.
|
||||
But what did @1 imagine versus a @2? Rest her soul.=Mais que s'est imaginé(e) @1 face à un @2 ? Paix à son âme.
|
||||
@1 got shipped off to the afterlife in a hurry by a @2.=@1 s'est fait(e) expédier dans l'au-delà vite fait bien fait par un @2.
|
||||
@1's attempt to reason with a @2 didn't exactly pay off.=La tentative de @1 pour raisonner un @2 n'a pas vraiment porté ses fruits.
|
||||
@1 was severely shattered by a dirty @2.=@1 s'est fait(e) sévèrement éclater par une saleté de @2.
|
5
locale/death_messages.fr.tr~
Normal file
5
locale/death_messages.fr.tr~
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: death_messages
|
||||
|
||||
## lava
|
||||
@1 thought lava was cool=@1 pensait que la lave était cool
|
||||
@1 felt an urgent need to touch lava=@1 s'est senti obligé de toucher la lave
|
101
locale/template.txt
Normal file
101
locale/template.txt
Normal file
@ -0,0 +1,101 @@
|
||||
# textdomain: death_messages
|
||||
|
||||
You=
|
||||
|
||||
## lava
|
||||
@1 thought lava was cool.=
|
||||
@1 felt an urgent need to touch lava.=
|
||||
@1 fell in lava.=
|
||||
@1 died in lava.=
|
||||
@1 didn't know lava was very hot.=
|
||||
@1 destroyed Sauron's ring.=
|
||||
@1 melted into a ball of fire.=
|
||||
@1 couldn't resist that warm glow of lava.=
|
||||
@1 dug straight down.=
|
||||
|
||||
## Drowning
|
||||
@1 lacked oxygen.=
|
||||
@1 ran out of air.=
|
||||
@1 tried to impersonate an anchor.=
|
||||
@1 forgot (s)he was not a fish.=
|
||||
@1 forgot (s)he needed to breath underwater.=
|
||||
@1 isn't good at swimming.=
|
||||
@1 looked for the secret of the Unicorn.=
|
||||
@1 forgot his/her scaphander.=
|
||||
@1 failed at swimming lessons.=
|
||||
@1 blew one too many bubbles.=
|
||||
|
||||
## Fire
|
||||
@1 was a bit too hot.=
|
||||
@1 was too close to the fire.=
|
||||
@1 just got roasted.=
|
||||
@1 got burnt.=
|
||||
@1 thought (s)he was the human torch.=
|
||||
@1 started a fire.=
|
||||
@1 burned to a crisp.=
|
||||
@1 got a little too warm.=
|
||||
@1 got too close to the camp fire.=
|
||||
@1 just got roasted, hotdog style.=
|
||||
@1 was set aflame. More light that way.=
|
||||
|
||||
## Acid
|
||||
@1 now has parts of him/her missing.=
|
||||
@1 discovered that acid is fun.=
|
||||
@1 put his/her head where it melted.=
|
||||
@1 discovered that his/her body in acid, it's like sugar in water.=l'acide, c'est comme du sucre dans de l'eau.
|
||||
@1 thought (s)he was swimming in apple juice.=
|
||||
@1 gave his/her body to make an infusion.=
|
||||
@1 drowned into the wrong liquid.=
|
||||
@1 tried to test his/her body's solubility in acid.=
|
||||
|
||||
## Sand
|
||||
@1 learned that sand is less fluid than water.=
|
||||
@1 joined the mummies.=
|
||||
@1 got buried.=
|
||||
@1 choosen to become a fossil.=
|
||||
|
||||
## Other
|
||||
@1 did something fatal to himself/herself.=
|
||||
@1 died.=
|
||||
@1 left this world.=
|
||||
@1 reached miner's heaven.=
|
||||
@1 lost his/her life.=
|
||||
@1 saw the light.=
|
||||
@1 fell from a bit too high.=
|
||||
@1 slipped on a banana skin.=
|
||||
@1 wanted to test his/her super powers.=
|
||||
@1 gave up on life.=
|
||||
@1 is somewhat dead now.=
|
||||
@1 passed out permanently.=
|
||||
@1 died under very mysterious conditions.=
|
||||
@1 died in very mysterious circumstances.=
|
||||
@1 passed away.=
|
||||
|
||||
## Whacking Death
|
||||
@1 got whacked by @2.=
|
||||
@1's grave was dug by @2.=
|
||||
@1 got recycled by @2.=
|
||||
@1 surely annoyed @2.=
|
||||
@1 can't have any more offspring because of @2.=
|
||||
@1 got beaten up by @2.=
|
||||
@1 had his suffering cut short by @2.=
|
||||
@1 died in excruciating pain because of @2's fault.=
|
||||
@1 spent his last moments in the company of @2.=
|
||||
@1's lineage was extinguished by @2.=
|
||||
@1 wasn't as strong as @2.=
|
||||
|
||||
## Monster Whacking
|
||||
@1 got whacked by a @2.=
|
||||
Darwin said: @1 was less adapted than a @2.=
|
||||
@1 was transformed into a doormat by a @2.=
|
||||
@1 thought (s)he was stronger than a @2.=
|
||||
@1 got kicked up by a @2. Next up...=
|
||||
@1 felt well that he/she could not do anything against a @2.=
|
||||
@1 versus @2? It's going bad!=
|
||||
@1 got a memorable spanking from @2.=
|
||||
@1 thought to be able to tame a @2? History shows he was wrong.=
|
||||
@1 didn't have the right reflex in front of a @2.=
|
||||
But what did @1 imagine versus a @2? Rest her soul.=
|
||||
@1 got shipped off to the afterlife in a hurry by a @2.=
|
||||
@1's attempt to reason with a @2 didn't exactly pay off.=
|
||||
@1 was severely shattered by a dirty @2.=
|
0
settings.txt
Normal file → Executable file
0
settings.txt
Normal file → Executable file
BIN
sounds/death_messages_people_1.ogg
Executable file
BIN
sounds/death_messages_people_1.ogg
Executable file
Binary file not shown.
BIN
sounds/death_messages_player_1.ogg
Executable file
BIN
sounds/death_messages_player_1.ogg
Executable file
Binary file not shown.
BIN
sounds/death_messages_player_2.ogg
Executable file
BIN
sounds/death_messages_player_2.ogg
Executable file
Binary file not shown.
Reference in New Issue
Block a user