commit 0a61781b99
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 14:50:07 2022 -0600
add an additional check to ensure old timers don't cause inappropriate growth
commit 1d7b6010c3
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 13:21:29 2022 -0600
stop timers when seeds are picked up
commit c8fa25ccd7
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 13:05:24 2022 -0600
fix replacements for dwarven syrup taffy recipe
commit 4de45bb6d7
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 11:09:48 2022 -0600
account for some additional mod dependencies
commit 83ea06bbaa
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 11:09:14 2022 -0600
update cooking recipes to be more specific.
commit 302da3ec51
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 29 17:12:59 2022 -0600
add location logging for debugging purposes
commit 11667e184e
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sun Jul 24 16:54:21 2022 -0600
add checks for submods being present
the df_trees and df_farming checks are likely redundant, but if primordial layers are disabled someone might not have df_primordial_items installed.
commit 5906308d87
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sun Jul 24 16:49:23 2022 -0600
add config settings for biome restrictions, vastly reduce copy and paste in code
commit e52820c282
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sat Jul 23 20:45:26 2022 -0600
add initial stab at growing conditions - biome restrictions for trees
commit 7b99556df9
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sat Jul 23 12:08:41 2022 -0600
adding biome API. Not yet tested.
commit bf82b3b3fe
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 22 21:22:37 2022 -0600
added stubs for growth permission for farming plants
commit 46765df3ef
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 22 18:36:45 2022 -0600
initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it.
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
* A simple pit cave mod, based off of code from the volcano pipes in my magma_conduits mod
* option to seal off ocean pits
* reuse chasm's ignore list
* documentation
* rename findpits to prevent confusion with underworld glowing pits