Commit Graph

254 Commits

Author SHA1 Message Date
FaceDeer
18d2f190e8 make various primordial vegetation floodable. It grows back anyway. 2022-07-15 19:13:15 -06:00
FaceDeer
beb89c5a64 remove another ABM 2022-07-15 18:57:01 -06:00
FaceDeer
d1620a6f39 replace bloodthorn ABM with node timers, much more efficient. 2022-07-15 16:58:54 -06:00
FaceDeer
edae8c1104 update subterrane version to include giant mushroom buildability fix
https://github.com/FaceDeer/dfcaverns/issues/27
https://github.com/FaceDeer/dfcaverns/issues/21
2022-07-15 15:07:41 -06:00
FaceDeer
a243b613a3 fix typo in grow time, this was using cave wheat's delay multiplier
https://github.com/FaceDeer/dfcaverns/issues/18
2022-07-14 19:11:15 -06:00
FaceDeer
64063bda36 add changes suggested by TurkeyMcMac to improve efficiency and lighting of surface tunnels
Suggested in https://github.com/FaceDeer/dfcaverns/issues/22
2022-07-14 18:48:32 -06:00
FaceDeer
1f1b7efb95 add sugar group to sweet pod sugar 2022-07-14 18:40:35 -06:00
FaceDeer
4884f1e51a add spawn functions to some trees that didn't have them 2022-07-13 22:01:50 -06:00
FaceDeer
c3e3ea0d5d add sapling group to the primordial jungle mushroom 2022-07-13 20:06:39 -06:00
FaceDeer
d4f12d19ec add stairs for primordial wood types. Also bump mycelial soil light sensitivity to 13 2022-07-11 22:13:25 -06:00
FaceDeer
dbd12b2237 making mycelial dirt light-sensitive, fixing various drops 2022-07-11 20:30:49 -06:00
FaceDeer
ca483a6f29 add a "sterile" harvested version of dimplecup to prevent endless spawn production 2022-07-11 18:30:34 -06:00
FaceDeer
416fbb4e45 prevent spindlestem caps from producing endless spawn
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
2022-07-11 01:16:57 -06:00
FaceDeer
289c353bb6
Pit caves (#20)
* A simple pit cave mod, based off of code from the volcano pipes in my magma_conduits mod

* option to seal off ocean pits

* reuse chasm's ignore list

* documentation

* rename findpits to prevent confusion with underworld glowing pits
2021-05-07 22:59:30 -06:00
FaceDeer
79fd356477 update subterrane 2021-04-11 17:21:12 -06:00
FaceDeer
b3525c98d5 add an api to chasms to let other mods build bridges without them being chopped up 2021-04-04 22:59:17 -06:00
FaceDeer
3d7c2b43a4 fiddling with the prevalence of cave webs a bit 2021-03-29 11:48:10 -06:00
FaceDeer
1dbea13f67 fix undeclared local 2021-03-28 15:38:30 -06:00
FaceDeer
9b7e71c675
Chasms (#19)
* initial chasms mod

* tweak default chasm settings

* prevent chasms from breaching oil and magma seas, make veinstone actually do something

* overgenerate caverns to eliminate floating stalactites

* make veinstone punchable instead of right-clickable

* ensure dfcaverns get carved before chasms

this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal.

* add rare big webs to the chasms, to give them a unique feature

* reverse the dependencies for df_caverns and chasms, let chasms go first.

* fix web generator

* add webs to level 3 tunnels, fix sunless sea chasms

* fix up tunnel webs

* make webs snappy

* make webs slightly more prevalent

* add chasms to the guide

* final touch-ups before merging

* allow anchoring against unloaded blocks
2021-03-28 15:20:52 -06:00
FaceDeer
0acb3ab09b update use_texture_alpha properties 2021-03-13 02:21:13 -07:00
FaceDeer
9a53e49fa8 make primordial gills climbable, make spore trees more likely to produce spawn 2021-03-12 18:29:05 -07:00
FaceDeer
ae4d0ebe81 it's been a few months since name_generator's name was changed on contentDB, remove temp backwards compatibility 2021-01-19 22:00:32 -07:00
FaceDeer
b6ffd7fc97 made the pit plasma abm much more selective to reduce cpu load 2021-01-16 01:07:48 -07:00
FaceDeer
b4a4d54877
Merge pull request #17 from FaceDeer/ground_covers
Ground covers and guardians
2020-12-05 00:56:24 -07:00
FaceDeer
7b8c1e547e update subterrane 2020-12-05 00:38:46 -07:00
FaceDeer
2b8f808605 since I don't know when contentdb will accept the changed name for namegen, adding support for both names temporarily 2020-12-01 21:54:10 -07:00
FaceDeer
d2ed498f45 add a few edibles to the primordial layer 2020-12-01 00:08:38 -07:00
FaceDeer
f5954dfdc5 add hunger_ng support 2020-11-30 19:42:00 -07:00
FaceDeer
fc2bc52203 Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB 2020-11-22 16:30:56 -07:00
FaceDeer
dab827bf8f update map colours 2020-11-19 21:29:51 -07:00
FaceDeer
9c93d9c4e3 slightly reduce the density of hunter statues 2020-11-19 21:17:50 -07:00
FaceDeer
d1cf8927af make statue a bit quieter 2020-11-19 18:35:49 -07:00
FaceDeer
0f04fd94e5 png optimize a few more textures 2020-11-19 18:32:19 -07:00
FaceDeer
e2d43c466d texture the hunter statue better 2020-11-19 18:28:04 -07:00
FaceDeer
3d8508605d more stubbed in translations 2020-11-15 19:07:42 -07:00
FaceDeer
82056c0421 moving tree default dependencies into one file (mostly), adding stub translations 2020-11-15 19:06:45 -07:00
FaceDeer
9452f69509 move dependencies into one source file for mapitems, stub in some translations 2020-11-15 17:54:56 -07:00
FaceDeer
e18174b971 move farming dependencies into one file, add stub translations 2020-11-15 15:37:42 -07:00
FaceDeer
212b88b227 centralize node id lookups, add stub translations 2020-11-15 15:25:05 -07:00
FaceDeer
b31618e5b0 isolate primordial item default dependencies to one file, add stub translations 2020-11-15 15:06:20 -07:00
FaceDeer
92d9cb1399 add statues to underworld mapgen 2020-11-10 21:04:11 -07:00
FaceDeer
14fcdd30c6 fix thud sounds 2020-11-10 20:57:45 -07:00
FaceDeer
54424710d7 add something nasty to the underworld 2020-11-10 20:51:37 -07:00
FaceDeer
5847fa74fc add glowstone veins to the primordial layer, limit fire so the jungles don't become infernos 2020-11-04 18:27:26 -07:00
FaceDeer
e6ebf1a14d add new carpet vegetation to some cavern layers 2020-07-11 13:05:33 -06:00
FaceDeer
24615891d6 make ground covers spread 2020-02-27 16:43:58 -07:00
FaceDeer
703a638360 make footprints more visible 2020-02-27 15:37:00 -07:00
FaceDeer
53605f1005 create some new ground cover types 2020-02-27 15:28:47 -07:00
FaceDeer
c328f05de4 shut down gas seeps that are close to lava to reduce endless explosions 2020-02-23 12:01:38 -07:00
FaceDeer
9370cbbdb4 re-add smoke to torchspines now that smoke underground doesn't last forever 2020-02-23 10:52:57 -07:00