Commit Graph

  • 7b8c1e547e update subterrane #17 ground_covers FaceDeer 2020-12-05 00:38:46 -0700
  • 2b8f808605 since I don't know when contentdb will accept the changed name for namegen, adding support for both names temporarily FaceDeer 2020-12-01 21:54:10 -0700
  • d2ed498f45 add a few edibles to the primordial layer FaceDeer 2020-12-01 00:08:38 -0700
  • f5954dfdc5 add hunger_ng support FaceDeer 2020-11-30 19:42:00 -0700
  • fc2bc52203 Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB FaceDeer 2020-11-22 16:30:56 -0700
  • dab827bf8f update map colours FaceDeer 2020-11-19 21:29:51 -0700
  • 9c93d9c4e3 slightly reduce the density of hunter statues FaceDeer 2020-11-19 21:17:50 -0700
  • d1cf8927af make statue a bit quieter FaceDeer 2020-11-19 18:35:49 -0700
  • 0f04fd94e5 png optimize a few more textures FaceDeer 2020-11-19 18:32:19 -0700
  • e2d43c466d texture the hunter statue better FaceDeer 2020-11-19 18:28:04 -0700
  • 3d8508605d more stubbed in translations FaceDeer 2020-11-15 19:07:42 -0700
  • 82056c0421 moving tree default dependencies into one file (mostly), adding stub translations FaceDeer 2020-11-15 19:06:45 -0700
  • 9452f69509 move dependencies into one source file for mapitems, stub in some translations FaceDeer 2020-11-15 17:54:56 -0700
  • e18174b971 move farming dependencies into one file, add stub translations FaceDeer 2020-11-15 15:37:42 -0700
  • 212b88b227 centralize node id lookups, add stub translations FaceDeer 2020-11-15 15:25:05 -0700
  • b31618e5b0 isolate primordial item default dependencies to one file, add stub translations FaceDeer 2020-11-15 15:06:20 -0700
  • 92d9cb1399 add statues to underworld mapgen FaceDeer 2020-11-10 21:04:11 -0700
  • 14fcdd30c6 fix thud sounds FaceDeer 2020-11-10 20:57:45 -0700
  • 54424710d7 add something nasty to the underworld FaceDeer 2020-11-10 20:51:37 -0700
  • 5847fa74fc add glowstone veins to the primordial layer, limit fire so the jungles don't become infernos FaceDeer 2020-11-04 18:27:26 -0700
  • e6ebf1a14d add new carpet vegetation to some cavern layers FaceDeer 2020-07-11 13:05:33 -0600
  • 24615891d6 make ground covers spread FaceDeer 2020-02-27 16:43:58 -0700
  • 703a638360 make footprints more visible FaceDeer 2020-02-27 15:37:00 -0700
  • 53605f1005 create some new ground cover types FaceDeer 2020-02-27 15:28:47 -0700
  • c328f05de4 shut down gas seeps that are close to lava to reduce endless explosions FaceDeer 2020-02-23 12:01:38 -0700
  • 9370cbbdb4 re-add smoke to torchspines now that smoke underground doesn't last forever FaceDeer 2020-02-23 10:52:57 -0700
  • 7ddf1ff7cb switch trail mod to footprints mod FaceDeer 2020-02-19 21:07:15 -0700
  • 947cb72f5a fix the textdomain headers FaceDeer 2020-02-19 13:42:36 -0700
  • b519280f1c update translation string formatting, fix a typo in ice sprites FaceDeer 2020-02-19 12:21:59 -0700
  • 8ce754b234 resort localized strings, add color groups to spindlestem extract FaceDeer 2020-02-19 00:27:24 -0700
  • d59bc8d489 switch over to native translation system FaceDeer 2020-02-17 22:36:53 -0700
  • a9559bcbcf add vines group to roots and ivy, fuel recipe for plant matter FaceDeer 2020-02-17 18:50:37 -0700
  • ad1d03819c update various translation templates FaceDeer 2020-02-16 00:33:21 -0700
  • 2eaffe6939 add modpack.conf FaceDeer 2020-02-15 23:41:29 -0700
  • 64020d1384 update readme. There's always *something* you overlook when making a major release v2.0 FaceDeer 2020-02-13 00:51:29 -0700
  • 98fb313eb1
    Primordial cavern layer (#12) FaceDeer 2020-02-12 23:49:17 -0700
  • de57f627e2 update mapgen_helper #12 primordial FaceDeer 2020-02-12 23:43:34 -0700
  • ffd088200d update screenshots with new slade colors FaceDeer 2020-02-12 15:28:33 -0700
  • 893dd85bce give slade a more muted, gloomy hue to differentiate it from nether stone FaceDeer 2020-02-12 15:13:02 -0700
  • 769f704f85 remove the smoke from torchspines again - it doesn't dissipate that deep underground FaceDeer 2020-02-11 19:58:34 -0700
  • 336c0849aa improve the efficiency of giant mycelium growth using flat node array, fewer dereferences FaceDeer 2020-02-10 13:38:27 -0700
  • d9b3903e66 make mapgen mycelium timer delay configurable FaceDeer 2020-02-09 17:15:41 -0700
  • bf507c3177 switch from ABM to node timer for mapgen mycelium growth FaceDeer 2020-02-09 14:40:08 -0700
  • 7877f2cb4b replace glowstone texture with a new animated one FaceDeer 2020-02-09 01:26:14 -0700
  • 788a00e307 add smokey back to torchspine now that it can be dialed down a bit FaceDeer 2020-02-08 23:33:42 -0700
  • e2c6507e5f new mapgen_helper metrics FaceDeer 2020-02-08 23:10:37 -0700
  • 18051ce3a6 add pitter patter of spore tree spores, alternate paper recipe FaceDeer 2020-02-06 18:56:47 -0700
  • 239d4569e2 caverns become far too smokey, alas FaceDeer 2020-02-06 14:38:44 -0700
  • 599f17ec60 generate dry stalactites in near-surface caverns. FaceDeer 2020-02-05 20:59:55 -0700
  • 98e3e0a222 fix drop definitions FaceDeer 2020-02-04 17:30:09 -0700
  • 89639e289a make torchspines smokey and manually lightable FaceDeer 2020-02-04 17:14:15 -0700
  • 240d35cfa6 fix slade undiggability FaceDeer 2020-02-03 02:22:16 -0700
  • c5fe22f7ec add lbm to upgrade old bones FaceDeer 2020-02-02 22:57:10 -0700
  • 6deb010475 fix bones formspec FaceDeer 2020-02-02 22:13:32 -0700
  • ad319c50a3 add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. FaceDeer 2020-02-02 04:34:11 -0700
  • 64ab6ebd05 fix leftover undefined variable FaceDeer 2020-02-01 17:22:00 -0700
  • 84efae02c4 update spindlestem growth code, remove deprecated functions FaceDeer 2020-02-01 17:06:16 -0700
  • 96e6ecefe7 make mapping kit requirement more flexible FaceDeer 2020-01-31 14:13:35 -0700
  • e59144a33b add various eating sounds FaceDeer 2020-01-30 20:50:07 -0700
  • 4a40eaf2b2 update deprecated functions FaceDeer 2020-01-30 17:33:14 -0700
  • 9e53ee9836 fix a few minor bugs FaceDeer 2020-01-30 03:29:32 -0700
  • ff1d5d0af2 fixing up fungus light sensitivity, tree growth code FaceDeer 2020-01-30 00:57:29 -0700
  • 27afe3e383 make it slightly harder to dig down through amethyst sheathing of pits FaceDeer 2020-01-29 16:34:18 -0700
  • d82be17b6b update colours FaceDeer 2020-01-29 14:07:50 -0700
  • 19236da965 better goblin cap schematics FaceDeer 2020-01-29 03:07:43 -0700
  • b4293d30c6 add rare thicker Goblin Caps, suitable for use as huts. FaceDeer 2020-01-28 22:58:32 -0700
  • d9236c33a3 change surface tunnel detection to allow above-ground stalactites and stalagmites FaceDeer 2020-01-27 23:40:39 -0700
  • 861b8935a9 update subterrane FaceDeer 2020-01-27 20:42:23 -0700
  • 70996a5e4b make mycelia climbable FaceDeer 2020-01-27 20:32:09 -0700
  • 95578b06e1 record identity of slade-breachers FaceDeer 2020-01-27 20:11:59 -0700
  • 41edf4d7b1 separate setting for ruin markers FaceDeer 2020-01-27 16:49:44 -0700
  • aec1cac984 add names to the glowing pits and some of the ruins FaceDeer 2020-01-27 16:19:23 -0700
  • af402c08ce spreading_dirt_type depends on light, create my own ABM instead FaceDeer 2020-01-27 11:08:38 -0700
  • e4a69b3e1f reduce density of megaflora a bit - was too hard to walk through FaceDeer 2020-01-27 11:01:55 -0700
  • 7cb293b6be update mapgen_helper and subterrane FaceDeer 2020-01-27 09:40:08 -0700
  • 3ba2542979 updated magma sea screenshot FaceDeer 2020-01-26 22:54:43 -0700
  • 41b512dc47 update guide with some Primordial teasers FaceDeer 2020-01-26 22:36:44 -0700
  • 6b41029b84 polishing up the Primordial layer FaceDeer 2020-01-26 19:56:19 -0700
  • 9ddb8c5b6f try a more efficient way of changing the interiors of columns FaceDeer 2020-01-26 11:30:40 -0700
  • a47c25a89c add named waypoints to the underworld FaceDeer 2020-01-25 13:55:40 -0700
  • f11e878b08 update map colours FaceDeer 2019-12-27 23:47:51 -0700
  • 19f518b21e boost default plant growth delay, add growing selection boxes FaceDeer 2019-12-27 22:45:09 -0700
  • 2eb5273746 remove deprecated files FaceDeer 2019-12-14 16:02:09 -0700
  • 3bd29df3bc add trail mod support FaceDeer 2019-12-14 14:29:56 -0700
  • 859f84686a fix ice/oil on level 3, tweak some loot probabilities FaceDeer 2019-12-08 01:19:35 -0700
  • ad5d64d901 puzzle particle, bones were only spawning on top of structures FaceDeer 2019-12-05 17:24:26 -0700
  • 7ee75edeab fancy up the seal's upper surface with inscriptions to make the formspec feel consistent FaceDeer 2019-12-03 21:39:13 -0700
  • 43d67e764d switch to compositing to save a few bytes FaceDeer 2019-12-03 21:35:47 -0700
  • 9bcd5532fe tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 FaceDeer 2019-12-03 21:30:25 -0700
  • 04fd11c312 add a clue to the seal formspec FaceDeer 2019-12-03 21:21:01 -0700
  • a33058ede0 fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages FaceDeer 2019-12-03 20:31:26 -0700
  • 54bbf456c4 switch to a different key bell FaceDeer 2019-12-02 00:14:57 -0700
  • ccc200661d add flowers to the underworld warrior bones FaceDeer 2019-12-01 18:49:43 -0700
  • e0b3b023b0 add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation FaceDeer 2019-12-01 18:30:29 -0700
  • 922181bba2 puzzle seals now fully functional. Need to add clues for decoding the keys next. FaceDeer 2019-12-01 17:46:08 -0700
  • 91e2da49c8 Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. FaceDeer 2019-11-30 21:59:01 -0700
  • ff44fb87c2 add seal block FaceDeer 2019-11-29 21:37:01 -0700
  • d352178244 primordial column material, add sealed shafts to underworld FaceDeer 2019-11-29 16:04:50 -0700
  • ce5c6f807d fix for overgen crash in level 2 FaceDeer 2019-11-11 15:23:41 -0700
  • cc30f96d52 remove unintentional airspace from underside of slade FaceDeer 2019-11-11 13:29:26 -0700