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67 Commits

Author SHA1 Message Date
80ab12710b add "light" to a couple of descriptions, for easier searching 2019-06-06 04:38:13 -04:00
1b94c940d7 fix wrong light value on standing lamps 2019-06-06 04:37:26 -04:00
df44dd3dad remove some bogus aliases, fix plasma ball 2019-06-06 01:48:44 -04:00
bff90189fc fixed french door conversions, for real now. :P
bumped LBM version
2019-06-06 01:17:43 -04:00
b407f06dc4 fix wall lantern aliases, for real this time :P 2019-06-06 01:03:57 -04:00
e6dc2c5508 bump doors LBM name to force it to run again 2019-06-05 06:16:33 -04:00
bde2bf2bf6 fix some missing door LBM entries 2019-06-05 04:26:22 -04:00
ea160a6519 simplify mesecons/digilines rules
replaced all "xz" and "toponly" with "alldir"
made on-floor rope lights use "alldir"
2019-06-04 01:37:02 -04:00
631813bb2d make all dimmable lights fully dimmable to any level 0-14
for backward compat, they'll resond to the usual strings, too:

"off" -> 0
"min" -> 3
"med" -> 7
"hi"  -> 11
"max"/"on" -> 14

all dimmable nodes have been renamed to bear the light value in their
names, and aliased.

the non-dimmable lights still respond as before
("off" or n < 4; "on" or n > 3)
2019-06-04 00:56:00 -04:00
f33636d473 move wall lamp and torch models to the correct dir 2019-06-03 07:17:12 -04:00
cbb41f7d98 give most doors more meaningful, distinct node names
to avoid confusion

doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b}
doors:woodglass2_{a,b}                      --> doors:homedecor_carolina_{a,b}
doors:bedroom_{a,b}                         --> doors:homedecor_basic_panel_{a,b}

All others:
doors:$foo_{a,b}                            --> doors:homedecor_$foo_{a,b}
2019-06-03 03:42:06 -04:00
c98ec41ba7 move some images to the right places :P 2019-06-02 08:24:13 -04:00
84c3933fd4 fix wrong textures on a couple of lamps 2019-06-02 03:16:00 -04:00
968cdfd549 rope lights are not dimmable 2019-06-02 03:13:46 -04:00
c457874d03 fix bad not-in-creative-inventory flags on wall lamp and plasma ball 2019-06-02 02:51:41 -04:00
67acbd6d59 fix not being able to right-click table and standing lamps 2019-06-02 02:47:46 -04:00
fdb37bdaf5 fix wrong colorization table usage in table, standing, and desk lamps 2019-06-02 02:45:01 -04:00
ab8bf5586f move "medieval" wall lamp and torch to homedecor_lighting
make them mesecon/digiline controllable (on/off only, alldir rules)

also fix a couple of old texture references
2019-06-02 02:37:02 -04:00
2f3c12eb2a rename and move generic light source textures 2019-06-02 02:23:10 -04:00
4174737a1a make most presently non-dimmable lights dimmable
merge table and standing lamps into the new code

of all the relevant lights, the plasma ball is the only one that remains
on/off-only, since dimmable doesn't make sense there.

That one, and any future lights that get the on/off-only treatment, will
use the previous on/off behavior, i.e. turn off with the messages "off"
or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or
a number > 3

This alters the behavior of table/standing lamps - they will no longer
cycle brightnesses by right-click.  Like all other controllable lights,
they'll just toggle on/off.  If there's enough demand for it, I'll add
that feature back in at a later date.
2019-06-02 02:11:15 -04:00
11771e12cb allow numeric messages for dimmable lamps
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on"

number messages for dimmables:
0 turns the light off
1-3 sets it to "low"
4-7 sets it to "med"
8-11 sets it to "hi"
12+ sets it to "max" (i.e. full-on)

non-dimmables:
a number > 3 or the strings "med", "hi", "max", or "on" turn the light on
a number < 4 or the strings "off" and "low" turn the light off
2019-06-01 23:13:02 -04:00
b3337921a1 fix crash (bad variable ref) 2019-05-31 08:00:46 -04:00
301ae2ee1d Rearrange mesecons, diglines, dimmable functions and related, tweak
digiline stuff to be more generic, and add various digilines connections
rules to complement mesecons rules.

Mesecons must be present to get the "wallmounted" rules for digilines nodes.
Without mesecons, nodes that want wall rules will get alldir rules instead.

Add mesecons support to table and standing lamps (off -> max -> off).

Add digilines support to all other lights that now support mesecons,
except rope lights, since they're a mesecon conductor.

(will approach that last one later)
2019-05-29 22:01:27 -04:00
9b77ba1c28 move door 3d models to "3d extras" mod
by extension, require its presence to cause doors to be 3d

for consistency with the appearance/style of mtg doors in worlds that
wouldn't normally use the 3d extras mod

minor rework of closet door textures to make them work decently in both modes
2019-05-28 07:59:23 -04:00
bb1a2c9314 follow proper naming conventions (or at least, make it better than it was :P ) 2019-05-28 06:38:18 -04:00
6181f9c400 3d-ify default doors and trapdoors 2019-05-28 06:26:50 -04:00
c13c3a1c8c make sure doors component works without mesecons :P 2019-05-27 05:09:42 -04:00
a129cf177f fix broken door recipes
also got rid of some old dirt+coal+door recipes
2019-05-27 03:09:48 -04:00
7be5e15263 use custom models for most doors
all are derived from homedecor's pre-mtg-doors models, with minimal changes,
so doors should look virtually identical to what they used to.

uses the old clone_node() technique to force-dereference the door defs

reworked a few textures for quality and to fix stuff I broke but didn't
notice right away, pulling from pre-mtg-doors when needed.

also fixes the broken alpha on doors that use it.
2019-05-27 02:41:20 -04:00
0f2c4f94de fix missing rules for gates 2019-05-26 22:13:15 -04:00
c28df63aae add mesecons support to doors 2019-05-26 21:52:42 -04:00
e767b08011 add missing alias 2019-05-26 20:11:50 -04:00
c645964dd5 Refactor tables and seating
move lrfurn tables to homedecor_tables

create new mod: homedecor_seating

move lrfurn chair, sofas, and all types of homedecor
chairs, benches, etc. that I could think of,
whether intended for exterior or interior use,
to that new mod.

(except tree swing :P )

lrfurn was left empty after this, so deleted.
2019-05-26 20:02:29 -04:00
603eeba810 make table- and standing lamps respond to diglines messages
"off", "low", "med", "hi", "max".  Any other message is ignored

shift-punch to set the digiline channel

only connects from X/Z directions

right-click still cycles brightness as before

also adds protection check for right-click brightness changing
2019-05-26 19:05:11 -04:00
960f4c4200 fix bad player ref (sneder -> clicker) 2019-05-26 17:13:32 -04:00
7cdfc3b49c move wall switch up a bit (almost centered now) 2019-05-26 02:17:21 -04:00
bf7e47342f remove "on" switch from creative inv
add proper "receiver" group
remove color from switch buttons
2019-05-26 01:59:14 -04:00
b85278fbaa make wall switch work (mesecons) 2019-05-26 01:33:22 -04:00
cacf04e2d1 Add mesecons support for the rest of the other relevant lights
Each light connects only according to what sides make sense.

For example:

* a plasma lamp cube or large lattice lamp will connect from all 6 sides
* a ground lantern will only connect from its NSEW sides, not its top or
  bottom
* a glowlight slab, glowlight cube, or lattice cube uses the same rules as
  mesecons lamps, so its four edges and it back/bottom, whatever its
  orientation, but not its top/front.
* a (kitchen) ceiling lamp, and a (hanging, exterior) ceiling lantern will
  only connect from the top.

Rope lights are defined as a conductor, just like a mesecons wire,
so if mesecons is present, they will default to off unless powered by
a mesecons wire/switch/etc.

You can still right-click-toggle individual segments on/off.

Ceiling rope light connection rules are a little funky, but they work
(I wanted them to only connect from the top, but I couldn't get it
just right).  Floor-orientation connections are straightforward.
2019-05-26 00:44:37 -04:00
07141bff47 fill-out mesecons support for first few lights,
also removed debug prints

Lights are forced-on when placed, and remain so
until they receive a mesecons "off" signal.

Lights can be toggled on/off independent of the
mesecon signal state by right click, which will
persist until the next signal transition,
which will change the light to follow.
2019-05-25 22:51:49 -04:00
542f688c09 fix global warnings 2019-05-25 21:46:08 -04:00
fee09943e3 mesecons support, wip 2019-05-25 21:35:38 -04:00
bed4d1e6f8 make table- and standing-lamps return "hi"
brightness version, instead of "off".  do
the same for their crafts.
2019-05-25 20:59:19 -04:00
798ff29b0a add drops 2019-05-25 20:50:30 -04:00
7491fd4aa8 Allow most light sources to be toggled on/off
with right-click.

Rework glowlight slab and cube textures, simplify,
use overlays and compositing, so that the bulk
of the light can switch between a dark, matte surface,
and a bright surface with central glare gradient, and
so that the surface and eging respond to param2 color.

Tweak all other relevant nodes so that their light
source changes to a darkened (or even translucent
texture) when off.

On/off switching doesn't affect things like oil lamps,
candles, chandeliers, etc.  Just basically the stuff
that would be electric-powered in real life.

If in a protected area, only that area's owner can
turn the light on/off.
2019-05-25 19:35:14 -04:00
7ab149275b Add "rope" lighting 2019-05-25 02:34:50 -04:00
c6ef999591 re-add fan blades
(lost during The Big Split)
2019-05-25 01:10:29 -04:00
a9cfef8fba give bathtub some rough collision info
allow showerhead to be turned on when placed 2m above the tub
(must be on the same end as the taps)
2019-05-25 00:59:51 -04:00
9d64af85ca convert doors over to use minetest_game doors API
simplify gates code a bit
2019-05-25 00:11:54 -04:00
712ca909ca Multiple related changes:
remove duplicate dishwasher recipe
more kitchen depends fixes
fix wrong brass taps recipe (ref technic brass, need basic_materials brass)
re-add missing bathroom items recipes
re-add missing stading- and table-lamp recipes
add alternate dishwasher recipe
add recipes for "half-doors"
change light bath tiles recipe (don't need white dye for base node, now)
move japanese wall parts to homedecor_misc, make _doors opt depend on that
2019-05-24 20:40:44 -04:00
32fc5dc49b bad modpath check (leftover from The Big Split); fixes #12
also added optdepend on kitchen stuff (for the recipe)
2019-05-04 13:10:03 -04:00
854e96d4c0 add "light" to lava lamp desc. 2019-05-03 12:06:43 -04:00
6e61cc4ad8 move sounds to their correct folders 2019-05-02 18:40:25 -04:00
2ee1cd6887 Make sure all "lanterns" and "lamps" have "light" in their descriptions also
(for easier searching in sfinv and unified inv)
2019-05-02 18:36:36 -04:00
0cd8bd7780 remove homedecor_i18n and merged into homedecor_common, fixed meseon global error 2019-04-21 16:25:21 +01:00
8b78caf7c6 wardrobe now uses homedecor api 2019-04-21 15:22:27 +01:00
18d74e2f09 fix a couple of wrong depends 2019-04-21 07:47:09 -04:00
b94139c9df lighter, softer building_blocks marble texture 2019-04-20 17:02:48 -04:00
bb808a944c fix wrong "kitchen" chair selection box 2019-04-20 17:02:48 -04:00
b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00
95590f23c5 Separate-out the wardrobe into its own mod
Standalone -- can be used without the rest of home decor
2019-04-20 10:01:42 -04:00
554ec8028d use basic_materials motor 2019-03-31 19:37:39 -04:00
0ab1040760 Merge branch 'pg-fix-tap-particles' into 'master'
Fix the tap particles spilling out of the sink

See merge request VanessaE/homedecor_modpack!4
2019-03-24 21:07:58 +00:00
52375443ed Fix the tap particles spilling out of the sink 2019-03-24 18:57:58 +01:00
ac71c0f189 Merge branch 'master' into 'master'
bugfix wardrobe save/restore skins for skinsdb

See merge request VanessaE/homedecor_modpack!2
2018-12-16 20:42:15 +00:00
37c6b99ac1 make currency opt depend 2018-11-12 08:23:19 -05:00
04cb59401b bugfix wardrobe save/restore skins for skinsdb 2018-06-25 16:12:09 +02:00
894 changed files with 13074 additions and 9043 deletions

View File

@ -1,4 +1,4 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")

View File

@ -1,5 +1,5 @@
default
homedecor_i18n
homedecor_common
moreblocks?
gloopblocks?
stairs?

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@ -1,7 +1,7 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua")
dofile(modpath.."/node_stairs.lua")
dofile(modpath.."/others.lua")
dofile(modpath.."/recipes.lua")
dofile(modpath.."/recipes.lua")

View File

@ -1,4 +1,4 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
@ -33,7 +33,7 @@ local function building_blocks_stairs(nodename, def)
("%s Slab"):format(def.description),
def.sounds
)
end
end
end
end

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@ -1,4 +1,4 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
@ -20,4 +20,4 @@ minetest.register_tool("building_blocks:knife", {
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})
})

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@ -1,4 +1,4 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
if minetest.get_modpath("moreblocks") then
minetest.register_craft({

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@ -1,5 +1,5 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {

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@ -1,2 +1,2 @@
default
homedecor_i18n
homedecor_common

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@ -2,7 +2,7 @@
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor_i18n.gettext
local S = homedecor.gettext
if (not minetest.get_modpath("homedecor")) then

View File

@ -1,5 +1,5 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
@ -231,7 +231,7 @@ local function step(pos, fields)
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
t.score, close, buttons }

View File

@ -1,8 +1,11 @@
Most code and all textures by Vanessa Ezekowitz.
Most code and textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Whatever is stated here applies to all homedecor modpack components, as
appropriate.
Licenses:
* Door open/close sound by Slanesh on freesound.org
http://freesound.org/people/Slanesh/sounds/31768/
@ -14,3 +17,4 @@ Licenses:
http://www.freesfx.co.uk/sfx/book?p=3
* Phone ringing sound by andyt's on http://www.freesfx.co.uk/
http://www.freesfx.co.uk/sfx/phone?p=5

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@ -1,2 +1,2 @@
default
homedecor
default
homedecor_common

View File

@ -1,5 +1,5 @@
local S = homedecor_i18n.gettext
local S = homedecor.gettext
screwdriver = screwdriver or {}

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@ -1,166 +0,0 @@
local S = homedecor_i18n.gettext
minetest.register_node("homedecor:bathroom_tiles_dark", {
description = S("Bathroom/kitchen tiles (dark)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xff606060 },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
})
minetest.register_node("homedecor:bathroom_tiles_medium", {
description = S("Bathroom/kitchen tiles (medium)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xffc0c0c0 },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
})
minetest.register_node("homedecor:bathroom_tiles_light", {
description = S("Bathroom/kitchen tiles (light)"),
tiles = {
"homedecor_bathroom_tiles_bg.png"
},
overlay_tiles = {
{ name = "homedecor_bathroom_tiles_fg.png", color = 0xffffffff },
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
})
local tr_cbox = {
type = "fixed",
fixed = { -0.375, -0.3125, 0.25, 0.375, 0.375, 0.5 }
}
homedecor.register("towel_rod", {
description = S("Towel rod with towel"),
mesh = "homedecor_towel_rod.obj",
tiles = {
"homedecor_generic_terrycloth.png",
"default_wood.png",
},
inventory_image = "homedecor_towel_rod_inv.png",
selection_box = tr_cbox,
walkable = false,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
sounds = default.node_sound_defaults(),
})
homedecor.register("medicine_cabinet", {
description = S("Medicine cabinet"),
mesh = "homedecor_medicine_cabinet.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png'
},
inventory_image = "homedecor_medicine_cabinet_inv.png",
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, 0.3125, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet_open"
minetest.swap_node(pos, node)
end,
infotext=S("Medicine cabinet"),
inventory = {
size=6,
},
})
homedecor.register("medicine_cabinet_open", {
mesh = "homedecor_medicine_cabinet_open.obj",
tiles = {
'default_wood.png',
'homedecor_medicine_cabinet_mirror.png',
'homedecor_medicine_cabinet_inside.png'
},
selection_box = {
type = "fixed",
fixed = {-0.3125, -0.1875, -0.25, 0.3125, 0.5, 0.5}
},
walkable = false,
groups = { snappy = 3, not_in_creative_inventory=1 },
drop = "homedecor:medicine_cabinet",
on_punch = function(pos, node, puncher, pointed_thing)
node.name = "homedecor:medicine_cabinet"
minetest.swap_node(pos, node)
end,
})
-- convert old static nodes
homedecor.old_static_bathroom_tiles = {
"homedecor:tiles_1",
"homedecor:tiles_2",
"homedecor:tiles_3",
"homedecor:tiles_4",
"homedecor:tiles_red",
"homedecor:tiles_tan",
"homedecor:tiles_yellow",
"homedecor:tiles_green",
"homedecor:tiles_blue"
}
local old_to_color = {
"light_grey",
"grey",
"black",
"black"
}
minetest.register_lbm({
name = "homedecor:convert_bathroom_tiles",
label = "Convert bathroom tiles to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_bathroom_tiles,
action = function(pos, node)
local name = node.name
local newname = "homedecor:bathroom_tiles_light"
local a = string.find(name, "_")
local color = string.sub(name, a + 1)
if color == "tan" then
color = "yellow_s50"
elseif color == "1" or color == "2" or color == "3" or color == "4" then
if color == "4" then
newname = "homedecor:bathroom_tiles_medium"
end
color = old_to_color[tonumber(color)]
elseif color ~= "yellow" then
color = color.."_s50"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
minetest.set_node(pos, { name = newname, param2 = paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
meta:set_string("palette", "ext")
end
})

View File

@ -1,326 +0,0 @@
local S = homedecor_i18n.gettext
local toilet_sbox = {
type = "fixed",
fixed = { -6/16, -8/16, -8/16, 6/16, 9/16, 8/16 },
}
local toilet_cbox = {
type = "fixed",
fixed = {
{-6/16, -8/16, -8/16, 6/16, 1/16, 8/16 },
{-6/16, -8/16, 4/16, 6/16, 9/16, 8/16 }
}
}
homedecor.register("toilet", {
description = S("Toilet"),
mesh = "homedecor_toilet_closed.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"homedecor_marble.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey }
},
selection_box = toilet_sbox,
node_box = toilet_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:toilet_open"
minetest.set_node(pos, node)
end
})
homedecor.register("toilet_open", {
mesh = "homedecor_toilet_open.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"homedecor_marble.png",
"default_water.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey }
},
selection_box = toilet_sbox,
collision_box = toilet_cbox,
drop = "homedecor:toilet",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:toilet"
minetest.set_node(pos, node)
minetest.sound_play("homedecor_toilet_flush", {
pos=pos,
max_hear_distance = 5,
gain = 1,
})
end
})
-- toilet paper :-)
local tp_cbox = {
type = "fixed",
fixed = { -0.25, 0.125, 0.0625, 0.1875, 0.4375, 0.5 }
}
homedecor.register("toilet_paper", {
description = S("Toilet paper"),
mesh = "homedecor_toilet_paper.obj",
tiles = {
"homedecor_generic_quilted_paper.png",
"default_wood.png"
},
inventory_image = "homedecor_toilet_paper_inv.png",
selection_box = tp_cbox,
walkable = false,
groups = {snappy=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_defaults(),
})
--Sink
local sink_cbox = {
type = "fixed",
fixed = { -5/16, -8/16, 1/16, 5/16, 8/16, 8/16 }
}
homedecor.register("sink", {
description = S("Bathroom Sink"),
mesh = "homedecor_bathroom_sink.obj",
tiles = {
"homedecor_marble.png",
"homedecor_marble.png",
"default_water.png"
},
inventory_image="homedecor_bathroom_sink_inv.png",
selection_box = sink_cbox,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{ -5/16, 5/16, 1/16, -4/16, 8/16, 8/16 },
{ 5/16, 5/16, 1/16, 4/16, 8/16, 8/16 },
{ -5/16, 5/16, 1/16, 5/16, 8/16, 2/16 },
{ -5/16, 5/16, 6/16, 5/16, 8/16, 8/16 },
{ -4/16, -8/16, 1/16, 4/16, 5/16, 6/16 }
}
},
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z})
end
})
--Taps
local function taps_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
if below and
below.name == "homedecor:shower_tray" or
below.name == "homedecor:sink" or
below.name == "homedecor:kitchen_cabinet_with_sink" or
below.name == "homedecor:kitchen_cabinet_with_sink_locked" then
local particledef = {
outlet = { x = 0, y = -0.44, z = 0.28 },
velocity_x = { min = -0.1, max = 0.1 },
velocity_y = -0.3,
velocity_z = { min = -0.1, max = 0 },
spread = 0
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_faucet")
end
return itemstack
end
homedecor.register("taps", {
description = S("Bathroom taps/faucet"),
mesh = "homedecor_bathroom_faucet.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal.png",
"homedecor_generic_metal_bright.png"
},
inventory_image = "3dforniture_taps_inv.png",
wield_image = "3dforniture_taps_inv.png",
selection_box = {
type = "fixed",
fixed = { -4/16, -7/16, 4/16, 4/16, -4/16, 8/16 },
},
walkable = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow
})
homedecor.register("taps_brass", {
description = S("Bathroom taps/faucet (brass)"),
mesh = "homedecor_bathroom_faucet.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal_brass.png",
"homedecor_generic_metal.png",
"homedecor_generic_metal_brass.png"
},
inventory_image = "3dforniture_taps_brass_inv.png",
wield_image = "3dforniture_taps_brass_inv.png",
selection_box = {
type = "fixed",
fixed = { -4/16, -7/16, 4/16, 4/16, -4/16, 8/16 },
},
walkable = false,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
on_rightclick = taps_on_rightclick,
on_destruct = homedecor.stop_particle_spawner,
on_rotate = screwdriver.disallow
})
--Shower Tray
homedecor.register("shower_tray", {
description = S("Shower Tray"),
tiles = {
"forniture_marble_base_ducha_top.png",
"homedecor_marble.png"
},
node_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, -0.45, 0.5 },
{ -0.5, -0.45, -0.5, 0.5, -0.4, -0.45 },
{ -0.5, -0.45, 0.45, 0.5, -0.4, 0.5 },
{ -0.5, -0.45, -0.45, -0.45, -0.4, 0.45 },
{ 0.45, -0.45, -0.45, 0.5, -0.4, 0.45 }
},
},
selection_box = homedecor.nodebox.slab_y(0.1),
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+2, z=pos.z}) -- the showerhead
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z}) -- the taps, if any
end
})
--Shower Head
local sh_cbox = {
type = "fixed",
fixed = { -0.2, -0.4, -0.05, 0.2, 0.1, 0.5 }
}
homedecor.register("shower_head", {
drawtype = "mesh",
mesh = "homedecor_shower_head.obj",
tiles = {
"homedecor_generic_metal.png",
"homedecor_shower_head.png"
},
inventory_image = "homedecor_shower_head_inv.png",
description = S("Shower Head"),
groups = {snappy=3},
selection_box = sh_cbox,
walkable = false,
on_rotate = screwdriver.disallow,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-2.0, z=pos.z})
if below and below.name == "homedecor:shower_tray" then
local particledef = {
outlet = { x = 0, y = -0.42, z = 0.1 },
velocity_x = { min = -0.15, max = 0.15 },
velocity_y = -2,
velocity_z = { min = -0.3, max = 0.1 },
spread = 0.12
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_shower")
end
return itemstack
end,
on_destruct = function(pos)
homedecor.stop_particle_spawner(pos)
end
})
homedecor.register("bathtub_clawfoot_brass_taps", {
drawtype = "mesh",
mesh = "homedecor_bathtub_clawfoot.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_brass.png",
"homedecor_marble.png",
"homedecor_bathtub_clawfoot_bottom_inside.png",
},
description = S("Bathtub, clawfoot, with brass taps"),
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
})
homedecor.register("bathtub_clawfoot_chrome_taps", {
drawtype = "mesh",
mesh = "homedecor_bathtub_clawfoot.obj",
tiles = {
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_generic_metal_bright.png",
"homedecor_marble.png",
"homedecor_bathtub_clawfoot_bottom_inside.png",
},
description = S("Bathtub, clawfoot, with chrome taps"),
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 1.5, 0.3125, 0.5 },
},
sounds = default.node_sound_stone_defaults(),
})
local bs_cbox = {
type = "fixed",
fixed = { -8/16, -8/16, 1/16, 8/16, 8/16, 8/16 }
}
homedecor.register("bathroom_set", {
drawtype = "mesh",
mesh = "homedecor_bathroom_set.obj",
tiles = {
"homedecor_bathroom_set_mirror.png",
"homedecor_bathroom_set_tray.png",
"homedecor_bathroom_set_toothbrush.png",
"homedecor_bathroom_set_cup.png",
"homedecor_bathroom_set_toothpaste.png",
},
inventory_image = "homedecor_bathroom_set_inv.png",
description = S("Bathroom sundries set"),
groups = {snappy=3},
selection_box = bs_cbox,
walkable = false,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_alias("3dforniture:toilet", "homedecor:toilet")
minetest.register_alias("3dforniture:toilet_open", "homedecor:toilet_open")
minetest.register_alias("3dforniture:sink", "homedecor:sink")
minetest.register_alias("3dforniture:taps", "homedecor:taps")
minetest.register_alias("3dforniture:shower_tray", "homedecor:shower_tray")
minetest.register_alias("3dforniture:shower_head", "homedecor:shower_head")
minetest.register_alias("3dforniture:table_lamp", "homedecor:table_lamp_off")
minetest.register_alias("toilet", "homedecor:toilet")
minetest.register_alias("sink", "homedecor:sink")
minetest.register_alias("taps", "homedecor:taps")
minetest.register_alias("shower_tray", "homedecor:shower_tray")
minetest.register_alias("shower_head", "homedecor:shower_head")
minetest.register_alias("table_lamp", "homedecor:table_lamp_off")

File diff suppressed because it is too large Load Diff

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@ -1,19 +0,0 @@
default
basic_materials
unifieddyes
homedecor_i18n
creative
currency
building_blocks?
signs_lib?
moreblocks?
technic?
dye?
bees?
bucket?
beds?
flowers?
3d_armor?
skinsdb?
mesecons?
darkage?

View File

@ -1,662 +0,0 @@
-- Node definitions for Homedecor doors
local S = homedecor_i18n.gettext
local function N_(x) return x end
local m_rules = mesecon and mesecon.rules and mesecon.rules.pplate
-- doors
local function isSolid(pos, adjust)
local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
local node = minetest.get_node(vector.add(pos,adj))
if node then
local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
if idef then
return idef.walkable
end
end
return false
end
local function countSolids(pos,node,level)
local solids = 0
for x = -1, 1 do
for z = -1, 1 do
local y = (node.param2 == 5) and -level or level
-- special cases when x == z == 0
if x == 0 and z == 0 then
if level == 1 then
-- when looking past the trap door, cannot be solid in center
if isSolid(pos,{x,y,z}) then
return false
end
-- no else. it doesn't matter if x == y == z is solid, that's us.
end
elseif isSolid(pos,{x,y,z}) then
solids = solids + 1
end
end
end
return solids
end
local function calculateClosed(pos)
local node = minetest.get_node(pos)
-- the door is considered closed if it is closing off something.
local direction = node.param2 % 6
local isTrap = direction == 0 or direction == 5
if isTrap then
-- the trap door is considered closed when all nodes on its sides are solid
-- or all nodes in the 3x3 above/below it are solid except the center
for level = 0, 1 do
local solids = countSolids(pos,node,level)
if solids == 8 then
return true
end
end
return false
else
-- the door is considered closed when the nodes on its sides are solid
-- or the 3 nodes in its facing direction are solid nonsolid solid
-- if the door has two levels (i.e. not a gate) then this must
-- be true for the top node as well.
-- sorry I dunno the math to figure whether to x or z
if direction == 1 or direction == 2 then
if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local x = (direction == 1) and 1 or -1
if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
else
-- direction == 3 or 4
if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
local z = (direction == 3) and 1 or -1
if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
if string.find(node.name,'_bottom_') then
return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
else
return true
end
end
return false
end
end
end
-- isClosed flag, is 0 or 1 0 = open, 1 = closed
local function getClosed(pos)
local isClosed = minetest.get_meta(pos):get_string('closed')
if isClosed=='' then
return calculateClosed(pos)
else
isClosed = tonumber(isClosed)
-- may be closed or open (1 or 0)
return isClosed == 1
end
end
local function addDoorNode(pos,def,isClosed)
minetest.set_node(pos, def)
minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0)
end
local door_model_list = {
{ name = "closet_mahogany",
description = N_("Mahogany Closet Door (@1 opening)"),
mesh = "homedecor_door_closet.obj"
},
{ name = "closet_oak",
description = N_("Oak Closet Door (@1 opening)"),
mesh = "homedecor_door_closet.obj"
},
{ name = "exterior_fancy",
description = N_("Fancy Wood/Glass Door (@1 opening)"),
mesh = "homedecor_door_fancy.obj",
tiles = {
"homedecor_door_exterior_fancy.png",
"homedecor_door_exterior_fancy_insert.png"
},
usealpha = true
},
{ name = "wood_glass_oak",
description = N_("Glass and Wood, Oak-colored (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_oak.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_glass_mahogany",
description = N_("Glass and Wood, Mahogany-colored (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_mahogany.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_glass_white",
description = N_("Glass and Wood, White (@1 opening)"),
mesh = "homedecor_door_wood_glass.obj",
tiles = {
"homedecor_door_wood_glass_white.png",
"homedecor_door_wood_glass_insert.png",
}
},
{ name = "wood_plain",
description = N_("Plain Wooden Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "bedroom",
description = N_("White Bedroom Door (@1 opening)"),
mesh = "homedecor_door_plain.obj"
},
{ name = "wrought_iron",
description = N_("Wrought Iron Gate/Door (@1 opening)"),
mesh = "homedecor_door_wrought_iron.obj"
},
{ name = "woodglass",
description = N_("Wooden door with glass insert (@1 opening)"),
mesh = "homedecor_door_woodglass_typea.obj",
tiles = {
"homedecor_door_woodglass_typea.png",
"homedecor_door_woodglass_typea_insert.png",
},
usealpha = true
},
{ name = "woodglass2",
description = N_("Wooden door with glass insert, type 2 (@1 opening)"),
mesh = "homedecor_door_plain.obj",
usealpha = true
},
}
local def_selbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 }
}
local sides = { N_("left"), N_("right") }
for i, side in ipairs(sides) do
for _, door_model in ipairs(door_model_list) do
local doorname = door_model.name
local selbox = door_model.selectbox or def_selbox
local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
local mesh = door_model.mesh
local groups = {snappy = 3}
if side == "right" then
mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
groups = {snappy = 3, not_in_creative_inventory = 1}
end
minetest.register_node("homedecor:door_"..doorname.."_"..side, {
description = S(door_model.description, S(side)),
drawtype = "mesh",
mesh = mesh,
tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" },
inventory_image = "homedecor_door_"..doorname.."_inv.png",
wield_image = "homedecor_door_"..doorname.."_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = groups,
sounds = default.node_sound_wood_defaults(),
use_texture_alpha = door_model.usealpha,
selection_box = selbox,
collision_box = colbox,
on_rotate = screwdriver.rotate_simple,
on_place = function(itemstack, placer, pointed_thing)
return homedecor.stack_wing(itemstack, placer, pointed_thing,
"homedecor:door_"..doorname.."_left", "air",
"homedecor:door_"..doorname.."_right", "air")
end,
on_construct = function(pos)
minetest.get_meta(pos):set_int("closed", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_door(pos, node, clicker, doorname, side)
return itemstack
end,
-- both left and right doors may be used for open or closed doors
-- so they have to have both action_on and action_off and just
-- check when that action is invoked if to continue
on_punch = function(pos, node, puncher)
minetest.get_meta(pos):set_string('closed',nil)
end,
drop = "homedecor:door_"..doorname.."_left",
mesecons = {
effector = {
rules = m_rules,
action_on = function(pos,node)
local isClosed = getClosed(pos)
if isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end,
action_off = function(pos,node)
local isClosed = getClosed(pos)
if not isClosed then
homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
end
end
}
}
})
minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air")
minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side)
end
minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air")
minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side)
end
-- Gates
local gate_list = {
{ "picket", S("Unpainted Picket Fence Gate") },
{ "picket_white", S("White Picket Fence Gate") },
{ "barbed_wire", S("Barbed Wire Fence Gate") },
{ "chainlink", S("Chainlink Fence Gate") },
{ "half_door", S("\"Half\" Door") },
{ "half_door_white", S("\"Half\" Door (white)") }
}
local gate_models_closed = {
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
{{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
{{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
{ -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
{ -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
{ -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }}, -- the lump representing the lock
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
local gate_models_open = {
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
{{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
{ 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
{ 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
{ 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
{ 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
{ 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }}, -- the lump representing the lock
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
{{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
}
for i, g in ipairs(gate_list) do
local gate, gatedesc = unpack(g)
local tiles = {
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_tb.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_lr.png",
"homedecor_gate_"..gate.."_fb.png^[transformFX",
"homedecor_gate_"..gate.."_fb.png"
}
if gate == "barbed_wire" then
tiles = {
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_edges.png",
"homedecor_gate_barbed_wire_fb.png^[transformFX",
"homedecor_gate_barbed_wire_fb.png"
}
end
if gate == "picket" or gate == "picket_white" then
tiles = {
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_blanktile.png",
"homedecor_gate_"..gate.."_back.png",
"homedecor_gate_"..gate.."_front.png"
}
end
local def = {
drawtype = "nodebox",
description = gatedesc,
tiles = tiles,
paramtype = "light",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = gate_models_closed[i]
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "closed")
return itemstack
end,
mesecons = {
effector = {
rules = m_rules,
action_on = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "closed") end
}
}
}
-- gates when placed default to closed, closed.
minetest.register_node("homedecor:gate_"..gate.."_closed", def)
-- this is either a terrible idea or a great one
def = table.copy(def)
def.groups.not_in_creative_inventory = 1
def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
def.node_box.fixed = gate_models_open[i]
def.tiles = {
tiles[1].."^[transformR90",
tiles[2].."^[transformR270",
tiles[6],
tiles[5],
tiles[4],
tiles[3]
}
def.drop = "homedecor:gate_"..gate.."_closed"
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.flip_gate(pos, node, clicker, gate, "open")
return itemstack
end
def.mesecons.effector = {
rules = m_rules,
action_off = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "open") end
}
minetest.register_node("homedecor:gate_"..gate.."_open", def)
end
minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
-- to open a door, you switch left for right and subtract from param2, or vice versa right for left
-- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
-- also adjusting param2 so the node is at 90 degrees.
function homedecor.flip_door(pos, node, player, name, side, isClosed)
if isClosed == nil then
isClosed = getClosed(pos)
end
-- this is where we swap the isClosed status!
-- i.e. if isClosed, we're adding an open door
-- and if not isClosed, a closed door
isClosed = not isClosed
local rside
local nfdir
local ofdir = node.param2 or 0
if side == "left" then
rside = "right"
nfdir=ofdir - 1
if nfdir < 0 then nfdir = 3 end
else
rside = "left"
nfdir=ofdir + 1
if nfdir > 3 then nfdir = 0 end
end
local sound = isClosed and 'close' or 'open'
minetest.sound_play("homedecor_door_"..sound, {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
-- XXX: does the top half have to remember open/closed too?
minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
end
function homedecor.flip_gate(pos, node, player, gate, oc)
local isClosed = getClosed(pos);
minetest.sound_play("homedecor_gate_open_close", {
pos=pos,
max_hear_distance = 5,
gain = 2,
})
local fdir = node.param2 or 0
-- since right facing gates use "open" nodes for closed, we need an
-- isClosed flag to tell if it's "really" closed.
local gateresult
if oc == "closed" then
gateresult = "homedecor:gate_"..gate.."_open"
else
gateresult = "homedecor:gate_"..gate.."_closed"
end
local def = {name=gateresult, param2=fdir}
addDoorNode(pos, def, isClosed)
-- the following opens and closes gates below and above in sync with this one
-- (without three gate open/close sounds)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local nodeabove = minetest.get_node(above)
local nodebelow = minetest.get_node(below)
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
addDoorNode(above, def, isClosed)
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
addDoorNode(below, def, isClosed)
end
end
-- Japanese-style wood/paper wall pieces and door
local jp_cbox = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
}
minetest.register_node("homedecor:japanese_wall_top", {
description = S("Japanese wall (top)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_top.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:japanese_wall_middle", {
description = S("Japanese wall"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_middle.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:japanese_wall_bottom", {
description = S("Japanese wall (bottom)"),
drawtype = "mesh",
mesh = "homedecor_wall_japanese_bottom.obj",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = jp_cbox,
collision_box = jp_cbox,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("homedecor:tatami_mat", {
tiles = {
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png",
"homedecor_tatami.png"
},
description = S("Japanese tatami"),
drawtype = "nodebox",
paramtype = "light",
groups = {snappy=3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
}
}
})
homedecor.register("door_japanese_closed", {
description = S("Japanese-style door"),
inventory_image = "homedecor_door_japanese_inv.png",
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_closed.obj",
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0, 0.5, 1.5, 0.0625},
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_open", param2 = node.param2})
return itemstack
end
})
homedecor.register("door_japanese_open", {
tiles = {
homedecor.lux_wood,
"homedecor_japanese_paper.png"
},
mesh = "homedecor_door_japanese_open.obj",
groups = { snappy = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
selection_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
collision_box = {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, -0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:door_japanese_closed", param2 = node.param2})
return itemstack
end,
drop = "homedecor:door_japanese_closed",
})
minetest.register_alias("homedecor:jpn_door_top", "air")
minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
minetest.register_alias("homedecor:jpn_door_top_open", "air")
minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")

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@ -1,81 +0,0 @@
local S = homedecor_i18n.gettext
homedecor.register("power_outlet", {
description = S("Power Outlet"),
tiles = {
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_edges.png",
"homedecor_outlet_back.png",
"homedecor_outlet_edges.png"
},
inventory_image = "homedecor_outlet_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.3125, 0.4375, 0.125, 0, 0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.375, 0.375, 0.1875, 0.0625, 0.5},
}
},
groups = {cracky=3,dig_immediate=2},
walkable = false
})
homedecor.register("light_switch", {
description = S("Light switch"),
tiles = {
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_edges.png",
"homedecor_light_switch_back.png",
"homedecor_light_switch_front.png"
},
inventory_image = "homedecor_light_switch_inv.png",
node_box = {
type = "fixed",
fixed = {
{ -0.125, -0.5, 0.4375, 0.125, -0.1875, 0.5 },
{ -0.03125, -0.3125, 0.40625, 0.03125, -0.25, 0.5 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -0.1875, -0.5625, 0.375, 0.1875, -0.1250, 0.5 },
}
},
groups = {cracky=3,dig_immediate=2},
walkable = false
})
homedecor.register("doorbell", {
tiles = { "homedecor_doorbell.png" },
inventory_image = "homedecor_doorbell_inv.png",
description = S("Doorbell"),
groups = {snappy=3},
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-0.0625, 0, 0.46875, 0.0625, 0.1875, 0.5}, -- NodeBox1
{-0.03125, 0.0625, 0.45, 0.03125, 0.125, 0.4675}, -- NodeBox2
}
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.sound_play("homedecor_doorbell", {
pos = pos,
gain = 1.0,
max_hear_distance = 15
})
end
})

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@ -1,143 +0,0 @@
-- Various home electronics
local S = homedecor_i18n.gettext
homedecor.register("speaker", {
description = S("Large Stereo Speaker"),
mesh="homedecor_speaker_large.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:speaker_open", param2 = node.param2})
end
})
homedecor.register("speaker_open", {
description = S("Large Stereo Speaker, open front"),
mesh="homedecor_speaker_large_open.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_driver.png",
"homedecor_speaker_open_front.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black }
},
groups = { snappy = 3, not_in_creative_inventory=1 },
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:speaker", param2 = node.param2})
end
})
local spk_cbox = {
type = "fixed",
fixed = { -3/16, -8/16, 1/16, 3/16, -2/16, 7/16 }
}
homedecor.register("speaker_small", {
description = S("Small Surround Speaker"),
mesh="homedecor_speaker_small.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
selection_box = spk_cbox,
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("stereo", {
description = S("Stereo Receiver"),
tiles = { 'homedecor_stereo_top.png',
'homedecor_stereo_bottom.png',
'homedecor_stereo_left.png^[transformFX',
'homedecor_stereo_left.png',
'homedecor_stereo_back.png',
'homedecor_stereo_front.png'},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("projection_screen", {
description = S("Projection Screen Material"),
drawtype = 'signlike',
tiles = { 'homedecor_projection_screen.png' },
wield_image = 'homedecor_projection_screen_inv.png',
inventory_image = 'homedecor_projection_screen_inv.png',
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
homedecor.register("television", {
description = S("Small CRT Television"),
tiles = { 'homedecor_television_top.png',
'homedecor_television_bottom.png',
'homedecor_television_left.png^[transformFX',
'homedecor_television_left.png',
'homedecor_television_back.png',
{ name="homedecor_television_front_animated.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=80.0
}
}
},
light_source = default.LIGHT_MAX - 1,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
homedecor.register("dvd_vcr", {
description = S("DVD and VCR"),
tiles = {
"homedecor_dvdvcr_top.png",
"homedecor_dvdvcr_bottom.png",
"homedecor_dvdvcr_sides.png",
"homedecor_dvdvcr_sides.png^[transformFX",
"homedecor_dvdvcr_back.png",
"homedecor_dvdvcr_front.png",
},
inventory_image = "homedecor_dvdvcr_inv.png",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.25, 0.3125, -0.375, 0.1875},
{-0.25, -0.5, -0.25, 0.25, -0.1875, 0.125},
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})
local tel_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.1875, 0.25, -0.21, 0.15 }
}
homedecor.register("telephone", {
mesh = "homedecor_telephone.obj",
tiles = {
"homedecor_telephone_dial.png",
"homedecor_telephone_base.png",
"homedecor_telephone_handset.png",
"homedecor_telephone_cord.png",
},
inventory_image = "homedecor_telephone_inv.png",
description = S("Telephone"),
groups = {snappy=3},
selection_box = tel_cbox,
walkable = false,
sounds = default.node_sound_wood_defaults(),
})

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@ -1,246 +0,0 @@
local S = homedecor_i18n.gettext
local table_colors = {
{ "", S("Table"), homedecor.plain_wood },
{ "_mahogany", S("Mahogany Table"), homedecor.mahogany_wood },
{ "_white", S("White Table"), homedecor.white_wood }
}
for _, t in ipairs(table_colors) do
local suffix, desc, texture = unpack(t)
homedecor.register("table"..suffix, {
description = desc,
tiles = { texture },
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
end
local kc_cbox = {
type = "fixed",
fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
}
local ac_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5 },
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
}
}
homedecor.register("kitchen_chair_wood", {
description = S("Kitchen chair"),
mesh = "homedecor_kitchen_chair.obj",
tiles = {
homedecor.plain_wood,
homedecor.plain_wood
},
inventory_image = "homedecor_chair_wood_inv.png",
paramtype2 = "wallmounted",
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = unifieddyes.fix_rotation_nsew,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
homedecor.register("kitchen_chair_padded", {
description = S("Kitchen chair"),
mesh = "homedecor_kitchen_chair.obj",
tiles = {
homedecor.plain_wood,
"wool_white.png",
},
inventory_image = "homedecor_chair_padded_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
homedecor.register("armchair", {
description = S("Armchair"),
mesh = "forniture_armchair.obj",
tiles = {
"wool_white.png",
{ name = "wool_dark_grey.png", color = 0xffffffff },
{ name = "default_wood.png", color = 0xffffffff }
},
inventory_image = "homedecor_armchair_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
groups = {snappy=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
node_box = ac_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})
local ob_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
}
minetest.register_node(":homedecor:openframe_bookshelf", {
description = S("Bookshelf (open-frame)"),
drawtype = "mesh",
mesh = "homedecor_openframe_bookshelf.obj",
tiles = {
"homedecor_openframe_bookshelf_books.png",
"default_wood.png"
},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
selection_box = ob_cbox,
collision_box = ob_cbox,
})
homedecor.register("wall_shelf", {
description = S("Wall Shelf"),
tiles = {
"homedecor_wood_table_large_edges.png",
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
}
}
})
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias("3dforniture:chair", "homedecor:chair")
minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
minetest.register_alias('table', 'homedecor:table')
minetest.register_alias('chair', 'homedecor:chair')
minetest.register_alias('armchair', 'homedecor:armchair')
-- conversion to param2 colorization
homedecor.old_static_chairs = {}
local chair_colors = {
"black",
"brown",
"blue",
"cyan",
"dark_grey",
"dark_green",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow",
}
for _, color in ipairs(chair_colors) do
table.insert(homedecor.old_static_chairs, "homedecor:chair_"..color)
table.insert(homedecor.old_static_chairs, "homedecor:armchair_"..color)
end
table.insert(homedecor.old_static_chairs, "homedecor:chair")
minetest.register_lbm({
name = "homedecor:convert_chairs",
label = "Convert homedecor chairs to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_chairs,
action = function(pos, node)
local name = node.name
local paletteidx = 0
local color
local a,b = string.find(name, "_")
if a then
color = string.sub(name, a+1)
if color == "blue" then
color = "medium_blue"
elseif color == "violet" then
color = "medium_violet"
elseif color == "red" then
color = "medium_red"
elseif color == "black" then
color = "dark_grey"
end
paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
end
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
local newname = "homedecor:armchair"
if node.name == "homedecor:chair" then
newname = "homedecor:kitchen_chair_wood"
elseif string.find(node.name, "homedecor:chair_") then
newname = "homedecor:kitchen_chair_padded"
end
minetest.set_node(pos, { name = newname, param2 = param2 })
local meta = minetest.get_meta(pos)
if color then
meta:set_string("dye", "unifieddyes:"..color)
end
end
})

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@ -1,24 +0,0 @@
local handlerpath = homedecor.modpath .. "/handlers/"
-- nodebox arithmetics and helpers
-- (please keep non-generic nodeboxes with their node definition)
dofile(handlerpath.."nodeboxes.lua")
-- expand and unexpand decor
dofile(handlerpath.."expansion.lua")
-- register nodes that cook stuff
dofile(handlerpath.."furnaces.lua")
-- inventory related functionality, like initialization, ownership and spawning locked versions
dofile(handlerpath.."inventory.lua")
-- glue it all together into a registration function
dofile(handlerpath.."registration.lua")
-- some nodes have particle spawners
dofile(handlerpath.."water_particles.lua")
dofile(handlerpath.."mt_game_beds_functions.lua")
dofile(handlerpath.."sit.lua")

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@ -1,256 +0,0 @@
-- This file supplies refrigerators
local S = homedecor_i18n.gettext
local function N_(x) return x end
-- steel-textured fridge
homedecor.register("refrigerator_steel", {
mesh = "homedecor_refrigerator.obj",
tiles = { "homedecor_refrigerator_steel.png" },
inventory_image = "homedecor_refrigerator_steel_inv.png",
description = S("Refrigerator (stainless steel)"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
expand = { top="placeholder" },
infotext=S("Refrigerator"),
inventory = {
size=50,
lockable=true,
},
on_rotate = screwdriver.rotate_simple
})
-- white, enameled fridge
homedecor.register("refrigerator_white", {
mesh = "homedecor_refrigerator.obj",
tiles = { "homedecor_refrigerator_white.png" },
inventory_image = "homedecor_refrigerator_white_inv.png",
description = S("Refrigerator"),
groups = {snappy=3},
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
sounds = default.node_sound_stone_defaults(),
expand = { top="placeholder" },
infotext=S("Refrigerator"),
inventory = {
size=50,
lockable=true,
},
on_rotate = screwdriver.rotate_simple
})
minetest.register_alias("homedecor:refrigerator_white_bottom", "homedecor:refrigerator_white")
minetest.register_alias("homedecor:refrigerator_white_top", "air")
minetest.register_alias("homedecor:refrigerator_steel_bottom", "homedecor:refrigerator_steel")
minetest.register_alias("homedecor:refrigerator_steel_top", "air")
minetest.register_alias("homedecor:refrigerator_white_bottom_locked", "homedecor:refrigerator_white_locked")
minetest.register_alias("homedecor:refrigerator_white_top_locked", "air")
minetest.register_alias("homedecor:refrigerator_locked", "homedecor:refrigerator_white_locked")
minetest.register_alias("homedecor:refrigerator_steel_bottom_locked", "homedecor:refrigerator_steel_locked")
minetest.register_alias("homedecor:refrigerator_steel_top_locked", "air")
-- kitchen "furnaces"
homedecor.register_furnace("oven", {
description = S("Oven"),
tile_format = "homedecor_oven_%s%s.png",
output_slots = 4,
output_width = 2,
cook_speed = 1.25,
})
homedecor.register_furnace("oven_steel", {
description = S("Oven (stainless steel)"),
tile_format = "homedecor_oven_steel_%s%s.png",
output_slots = 4,
output_width = 2,
cook_speed = 1.25,
})
homedecor.register_furnace("microwave_oven", {
description = S("Microwave Oven"),
tiles = {
"homedecor_microwave_top.png", "homedecor_microwave_top.png^[transformR180",
"homedecor_microwave_top.png^[transformR270", "homedecor_microwave_top.png^[transformR90",
"homedecor_microwave_top.png^[transformR180", "homedecor_microwave_front.png"
},
tiles_active = {
"homedecor_microwave_top.png", "homedecor_microwave_top.png^[transformR180",
"homedecor_microwave_top.png^[transformR270", "homedecor_microwave_top.png^[transformR90",
"homedecor_microwave_top.png^[transformR180", "homedecor_microwave_front_active.png"
},
output_slots = 2,
output_width = 2,
cook_speed = 1.5,
extra_nodedef_fields = {
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.125, 0.5, 0.125, 0.5 },
},
},
})
-- coffee!
-- coffee!
-- coffee!
local cm_cbox = {
type = "fixed",
fixed = {
{ 0, -8/16, 0, 7/16, 3/16, 8/16 },
{ -4/16, -8/16, -6/16, -1/16, -5/16, -3/16 }
}
}
homedecor.register("coffee_maker", {
mesh = "homedecor_coffeemaker.obj",
tiles = {
"homedecor_coffeemaker_decanter.png",
"homedecor_coffeemaker_cup.png",
"homedecor_coffeemaker_case.png",
},
description = S("Coffee Maker"),
inventory_image = "homedecor_coffeemaker_inv.png",
walkable = false,
groups = {snappy=3},
selection_box = cm_cbox,
node_box = cm_cbox,
on_rotate = screwdriver.disallow
})
local fdir_to_steampos = {
x = { 0.15, 0.275, -0.15, -0.275 },
z = { 0.275, -0.15, -0.275, 0.15 }
}
minetest.register_abm({
nodenames = "homedecor:coffee_maker",
label = "sfx",
interval = 2,
chance = 1,
action = function(pos, node)
local fdir = node.param2
if fdir and fdir < 4 then
local steamx = fdir_to_steampos.x[fdir + 1]
local steamz = fdir_to_steampos.z[fdir + 1]
minetest.add_particlespawner({
amount = 1,
time = 1,
minpos = {x=pos.x - steamx, y=pos.y - 0.35, z=pos.z - steamz},
maxpos = {x=pos.x - steamx, y=pos.y - 0.35, z=pos.z - steamz},
minvel = {x=-0.003, y=0.01, z=-0.003},
maxvel = {x=0.003, y=0.01, z=-0.003},
minacc = {x=0.0,y=-0.0,z=-0.0},
maxacc = {x=0.0,y=0.003,z=-0.0},
minexptime = 2,
maxexptime = 5,
minsize = 1,
maxsize = 1.2,
collisiondetection = false,
texture = "homedecor_steam.png",
})
end
end
})
homedecor.register("toaster", {
description = S("Toaster"),
tiles = { "homedecor_toaster_sides.png" },
inventory_image = "homedecor_toaster_inv.png",
walkable = false,
groups = { snappy=3 },
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.125, 0.125, -0.3125, 0.125}, -- NodeBox1
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:toaster_loaf", param2 = fdir })
minetest.sound_play("toaster", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
return itemstack
end
})
homedecor.register("toaster_loaf", {
tiles = {
"homedecor_toaster_toploaf.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png",
"homedecor_toaster_sides.png"
},
walkable = false,
groups = { snappy=3, not_in_creative_inventory=1 },
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.125, 0.125, -0.3125, 0.125}, -- NodeBox1
{-0.03125, -0.3125, -0.0935, 0, -0.25, 0.0935}, -- NodeBox2
{0.0625, -0.3125, -0.0935, 0.0935, -0.25, 0.0935}, -- NodeBox3
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local fdir = node.param2
minetest.set_node(pos, { name = "homedecor:toaster", param2 = fdir })
return itemstack
end,
drop = "homedecor:toaster"
})
homedecor.register("dishwasher", {
description = S("Dishwasher"),
drawtype = "nodebox",
tiles = {
"homedecor_dishwasher_top.png",
"homedecor_dishwasher_bottom.png",
"homedecor_dishwasher_sides.png",
"homedecor_dishwasher_sides.png^[transformFX",
"homedecor_dishwasher_back.png",
"homedecor_dishwasher_front.png"
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.4375},
{-0.5, -0.5, -0.5, 0.5, 0.1875, 0.1875},
{-0.4375, -0.5, -0.5, 0.4375, 0.4375, 0.4375},
}
},
selection_box = { type = "regular" },
sounds = default.node_sound_stone_defaults(),
groups = { snappy = 3 },
})
local materials = { N_("granite"), N_("marble"), N_("steel"), N_("wood") }
for _, m in ipairs(materials) do
homedecor.register("dishwasher_"..m, {
description = S("Dishwasher (@1)", S(m)),
tiles = {
"homedecor_kitchen_cabinet_top_"..m..".png",
"homedecor_dishwasher_bottom.png",
"homedecor_dishwasher_sides.png",
"homedecor_dishwasher_sides.png^[transformFX",
"homedecor_dishwasher_back.png",
"homedecor_dishwasher_front.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_stone_defaults(),
})
end

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@ -1,157 +0,0 @@
-- This file supplies Kitchen cabinets and kitchen sink
local S = homedecor_i18n.gettext
local cabinet_sides = "(default_wood.png^[transformR90)^homedecor_kitchen_cabinet_bevel.png"
local cabinet_bottom = "(default_wood.png^[colorize:#000000:100)^(homedecor_kitchen_cabinet_bevel.png^[colorize:#46321580)"
local function N_(x) return x end
local counter_materials = { "", N_("granite"), N_("marble"), N_("steel") }
for _, mat in ipairs(counter_materials) do
local desc = S("Kitchen Cabinet")
local material = ""
if mat ~= "" then
desc = S("Kitchen Cabinet (@1 top)", S(mat))
material = "_"..mat
end
homedecor.register("kitchen_cabinet"..material, {
description = desc,
tiles = { 'homedecor_kitchen_cabinet_top'..material..'.png',
cabinet_bottom,
cabinet_sides,
cabinet_sides,
cabinet_sides,
'homedecor_kitchen_cabinet_front.png'},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
infotext=S("Kitchen Cabinet"),
inventory = {
size=24,
lockable=true,
},
})
end
local kitchen_cabinet_half_box = homedecor.nodebox.slab_y(0.5, 0.5)
homedecor.register("kitchen_cabinet_half", {
description = S('Half-height Kitchen Cabinet (on ceiling)'),
tiles = {
cabinet_sides,
cabinet_bottom,
cabinet_sides,
cabinet_sides,
cabinet_sides,
'homedecor_kitchen_cabinet_front_half.png'
},
selection_box = kitchen_cabinet_half_box,
node_box = kitchen_cabinet_half_box,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
infotext=S("Kitchen Cabinet"),
inventory = {
size=12,
lockable=true,
},
})
homedecor.register("kitchen_cabinet_with_sink", {
description = S("Kitchen Cabinet with sink"),
mesh = "homedecor_kitchen_sink.obj",
tiles = {
"homedecor_kitchen_sink_top.png",
"homedecor_kitchen_cabinet_front.png",
cabinet_sides,
cabinet_bottom
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
infotext=S("Under-sink cabinet"),
inventory = {
size=16,
lockable=true,
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, 6/16, 8/16 },
{ -8/16, 6/16, -8/16, -6/16, 8/16, 8/16 },
{ 6/16, 6/16, -8/16, 8/16, 8/16, 8/16 },
{ -8/16, 6/16, -8/16, 8/16, 8/16, -6/16 },
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
}
},
on_destruct = function(pos)
homedecor.stop_particle_spawner({x=pos.x, y=pos.y+1, z=pos.z})
end
})
local cp_cbox = {
type = "fixed",
fixed = { -0.375, -0.5, -0.5, 0.375, -0.3125, 0.3125 }
}
homedecor.register("copper_pans", {
description = S("Copper pans"),
mesh = "homedecor_copper_pans.obj",
tiles = { "homedecor_polished_copper.png" },
inventory_image = "homedecor_copper_pans_inv.png",
groups = { snappy=3 },
selection_box = cp_cbox,
walkable = false,
on_place = minetest.rotate_node
})
local kf_cbox = {
type = "fixed",
fixed = { -2/16, -8/16, 1/16, 2/16, -1/16, 8/16 }
}
homedecor.register("kitchen_faucet", {
mesh = "homedecor_kitchen_faucet.obj",
tiles = { "homedecor_generic_metal_bright.png" },
inventory_image = "homedecor_kitchen_faucet_inv.png",
description = S("Kitchen Faucet"),
groups = {snappy=3},
selection_box = kf_cbox,
walkable = false,
on_rotate = screwdriver.disallow,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
if below and
below.name == "homedecor:sink" or
below.name == "homedecor:kitchen_cabinet_with_sink" or
below.name == "homedecor:kitchen_cabinet_with_sink_locked" then
local particledef = {
outlet = { x = 0, y = -0.19, z = 0.13 },
velocity_x = { min = -0.05, max = 0.05 },
velocity_y = -0.3,
velocity_z = { min = -0.1, max = 0 },
spread = 0
}
homedecor.start_particle_spawner(pos, node, particledef, "homedecor_faucet")
end
return itemstack
end,
on_destruct = homedecor.stop_particle_spawner
})
homedecor.register("paper_towel", {
mesh = "homedecor_paper_towel.obj",
tiles = {
"homedecor_generic_quilted_paper.png",
"default_wood.png"
},
inventory_image = "homedecor_paper_towel_inv.png",
description = S("Paper towels"),
groups = { snappy=3 },
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.4375, 0.125, 0.0625, 0.4375, 0.4375, 0.5 }
},
})

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@ -1,61 +0,0 @@
-- laundry devices
homedecor.register("washing_machine", {
description = "Washing Machine",
tiles = {
"homedecor_washing_machine_top.png",
"homedecor_washing_machine_bottom.png",
"homedecor_washing_machine_sides.png",
"homedecor_washing_machine_sides.png^[transformFX",
"homedecor_washing_machine_back.png",
"homedecor_washing_machine_front.png"
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.375, 0.375},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
}
},
selection_box = { type = "regular" },
groups = { snappy = 3 },
})
homedecor.register("dryer", {
description = "Tumble dryer",
tiles = {
"homedecor_dryer_top.png",
"homedecor_dryer_bottom.png",
"homedecor_dryer_sides.png",
"homedecor_dryer_sides.png^[transformFX",
"homedecor_dryer_back.png",
"homedecor_dryer_front.png"
},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.375, 0.375},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
}
},
selection_box = { type = "regular" },
groups = { snappy = 3 },
})
local ib_cbox = {
type = "fixed",
fixed = { -6/16, -8/16, -4/16, 17/16, 4/16, 4/16 }
}
homedecor.register("ironing_board", {
description = "Ironing board",
mesh = "homedecor_ironing_board.obj",
tiles = {
"wool_grey.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
},
expand = {right = "placeholder"},
groups = { snappy = 3 },
selection_box = ib_cbox,
collision_box = ib_cbox
})

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@ -1,882 +0,0 @@
-- This file supplies glowlights
local S = homedecor_i18n.gettext
local glowlight_nodebox = {
half = homedecor.nodebox.slab_y(1/2),
quarter = homedecor.nodebox.slab_y(1/4),
small_cube = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
}
minetest.register_node("homedecor:glowlight_half", {
description = S("Thick Glowlight"),
tiles = {
"homedecor_glowlight_top.png",
"homedecor_glowlight_bottom.png",
"homedecor_glowlight_thick_sides.png",
"homedecor_glowlight_thick_sides.png",
"homedecor_glowlight_thick_sides.png",
"homedecor_glowlight_thick_sides.png"
},
overlay_tiles = {
{ name = "homedecor_glowlight_top_overlay.png", color = "white"},
"",
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thick_sides_overlay.png", color = "white"},
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_top = { -0.5, 0, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 },
wall_side = { -0.5, -0.5, -0.5, 0, 0.5, 0.5 }
},
node_box = glowlight_nodebox.half,
groups = { snappy = 3, ud_param2_colorable = 1 },
light_source = default.LIGHT_MAX,
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
})
minetest.register_node("homedecor:glowlight_quarter", {
description = S("Thin Glowlight"),
tiles = {
"homedecor_glowlight_top.png",
"homedecor_glowlight_bottom.png",
"homedecor_glowlight_thin_sides.png",
"homedecor_glowlight_thin_sides.png",
"homedecor_glowlight_thin_sides.png",
"homedecor_glowlight_thin_sides.png"
},
overlay_tiles = {
{ name = "homedecor_glowlight_top_overlay.png", color = "white"},
"",
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_thin_sides_overlay.png", color = "white"},
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_top = { -0.5, 0.25, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.25, 0.5, 0.5 }
},
node_box = glowlight_nodebox.quarter,
groups = { snappy = 3, ud_param2_colorable = 1 },
light_source = default.LIGHT_MAX-1,
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
})
minetest.register_node("homedecor:glowlight_small_cube", {
description = S("Small Glowlight Cube"),
tiles = {
"homedecor_glowlight_cube_tb.png",
"homedecor_glowlight_cube_tb.png",
"homedecor_glowlight_cube_sides.png",
"homedecor_glowlight_cube_sides.png",
"homedecor_glowlight_cube_sides.png",
"homedecor_glowlight_cube_sides.png"
},
overlay_tiles = {
{ name = "homedecor_glowlight_cube_tb_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_tb_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
{ name = "homedecor_glowlight_cube_sides_overlay.png", color = "white"},
},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "colorwallmounted",
drawtype = "nodebox",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = {
type = "wallmounted",
wall_top = { -0.25, 0, -0.25, 0.25, 0.5, 0.25 },
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 },
wall_side = { -0.5, -0.25, -0.25, 0, 0.25, 0.25 }
},
node_box = glowlight_nodebox.small_cube,
groups = { snappy = 3, ud_param2_colorable = 1 },
light_source = default.LIGHT_MAX-1,
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
})
homedecor.register("plasma_lamp", {
description = S("Plasma Lamp"),
drawtype = "mesh",
mesh = "plasma_lamp.obj",
tiles = {
"default_gold_block.png",
{
name="homedecor_plasma_storm.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
}
},
use_texture_alpha = true,
light_source = default.LIGHT_MAX - 1,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
homedecor.register("plasma_ball", {
description = S("Plasma Ball"),
mesh = "homedecor_plasma_ball.obj",
tiles = {
{ name = "homedecor_generic_plastic.png", color = homedecor.color_black },
{
name = "homedecor_plasma_ball_streamers.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
},
"homedecor_plasma_ball_glass.png"
},
inventory_image = "homedecor_plasma_ball_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.1875, -0.5, -0.1875, 0.1875, 0, 0.1875 }
},
walkable = false,
use_texture_alpha = true,
light_source = default.LIGHT_MAX - 5,
sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
local tc_cbox = {
type = "fixed",
fixed = {
{ -0.1875, -0.5, -0.1875, 0.1875, 0.375, 0.1875 },
}
}
homedecor.register("candle", {
description = S("Thick Candle"),
mesh = "homedecor_candle_thick.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
inventory_image = "homedecor_candle_inv.png",
selection_box = tc_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
local c_cbox = {
type = "fixed",
fixed = {
{ -0.125, -0.5, -0.125, 0.125, 0.05, 0.125 },
}
}
homedecor.register("candle_thin", {
description = S("Thin Candle"),
mesh = "homedecor_candle_thin.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
},
inventory_image = "homedecor_candle_thin_inv.png",
selection_box = c_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
local cs_cbox = {
type = "fixed",
fixed = {
{ -0.15625, -0.5, -0.15625, 0.15625, 0.3125, 0.15625 },
}
}
homedecor.register("candlestick_wrought_iron", {
description = S("Candlestick (wrought iron)"),
mesh = "homedecor_candlestick.obj",
tiles = {
"homedecor_candle_sides.png",
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
"homedecor_generic_metal_wrought_iron.png",
},
inventory_image = "homedecor_candlestick_wrought_iron_inv.png",
selection_box = cs_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
homedecor.register("candlestick_brass", {
description = S("Candlestick (brass)"),
mesh = "homedecor_candlestick.obj",
tiles = {
"homedecor_candle_sides.png",
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
"homedecor_generic_metal_brass.png",
},
inventory_image = "homedecor_candlestick_brass_inv.png",
selection_box = cs_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
homedecor.register("wall_sconce", {
description = S("Wall sconce"),
mesh = "homedecor_wall_sconce.obj",
tiles = {
'homedecor_candle_sides.png',
{name="homedecor_candle_flame.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
'homedecor_wall_sconce_back.png',
'homedecor_generic_metal_wrought_iron.png',
},
inventory_image = "homedecor_wall_sconce_inv.png",
selection_box = {
type = "fixed",
fixed = { -0.1875, -0.25, 0.3125, 0.1875, 0.25, 0.5 }
},
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-4,
})
local ol_cbox = {
type = "fixed",
fixed = {
{ -5/16, -8/16, -3/16, 5/16, 4/16, 3/16 },
}
}
homedecor.register("oil_lamp", {
description = S("Oil lamp (hurricane)"),
mesh = "homedecor_oil_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
{ name = "homedecor_generic_metal.png", color = 0xffa00000 },
"homedecor_oil_lamp_wick.png",
{ name = "homedecor_generic_metal.png", color = 0xffa00000 },
"homedecor_oil_lamp_glass.png",
},
use_texture_alpha = true,
inventory_image = "homedecor_oil_lamp_inv.png",
selection_box = ol_cbox,
walkable = false,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-3,
sounds = default.node_sound_glass_defaults(),
})
homedecor.register("oil_lamp_tabletop", {
description = S("Oil Lamp (tabletop)"),
mesh = "homedecor_oil_lamp_tabletop.obj",
tiles = {"homedecor_oil_lamp_tabletop.png"},
inventory_image = "homedecor_oil_lamp_tabletop_inv.png",
selection_box = ol_cbox,
collision_box = ol_cbox,
groups = { snappy = 3 },
light_source = default.LIGHT_MAX-3,
sounds = default.node_sound_glass_defaults(),
})
local gl_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.45, 0.25 },
}
minetest.register_alias("homedecor:wall_lantern", "homedecor:ground_lantern")
homedecor.register("ground_lantern", {
description = S("Ground Lantern"),
mesh = "homedecor_ground_lantern.obj",
tiles = { "homedecor_light.png", "homedecor_generic_metal_wrought_iron.png" },
use_texture_alpha = true,
inventory_image = "homedecor_ground_lantern_inv.png",
wield_image = "homedecor_ground_lantern_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = gl_cbox,
walkable = false
})
local hl_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.2, 0.25, 0.5, 0.5 },
}
homedecor.register("hanging_lantern", {
description = S("Hanging Lantern"),
mesh = "homedecor_hanging_lantern.obj",
tiles = { "homedecor_generic_metal_wrought_iron.png", "homedecor_light.png" },
use_texture_alpha = true,
inventory_image = "homedecor_hanging_lantern_inv.png",
wield_image = "homedecor_hanging_lantern_inv.png",
groups = {snappy=3},
light_source = 11,
selection_box = hl_cbox,
walkable = false
})
local cl_cbox = {
type = "fixed",
fixed = { -0.35, -0.45, -0.35, 0.35, 0.5, 0.35 }
}
homedecor.register("ceiling_lantern", {
drawtype = "mesh",
mesh = "homedecor_ceiling_lantern.obj",
tiles = { "homedecor_light.png", "homedecor_generic_metal_wrought_iron.png" },
use_texture_alpha = true,
inventory_image = "homedecor_ceiling_lantern_inv.png",
description = S("Ceiling Lantern"),
groups = {snappy=3},
light_source = 11,
selection_box = cl_cbox,
walkable = false
})
local sm_light = default.LIGHT_MAX-2
if minetest.get_modpath("darkage") then
minetest.register_alias("homedecor:lattice_lantern_large", "darkage:lamp")
sm_light = default.LIGHT_MAX-5
else
homedecor.register("lattice_lantern_large", {
description = S("Lattice lantern (large)"),
tiles = { 'homedecor_lattice_lantern_large.png' },
groups = { snappy = 3 },
light_source = default.LIGHT_MAX,
sounds = default.node_sound_glass_defaults(),
})
end
homedecor.register("lattice_lantern_small", {
description = S("Lattice lantern (small)"),
tiles = {
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_tb.png',
'homedecor_lattice_lantern_small_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
groups = { snappy = 3 },
light_source = sm_light,
sounds = default.node_sound_glass_defaults(),
on_place = minetest.rotate_node
})
local brightness_tab = {
0xffd0d0d0,
0xffd8d8d8,
0xffe0e0e0,
0xffe8e8e8,
0xffffffff,
}
-- table lamps and standing lamps
local repl = {
["off"] ="low",
["low"] ="med",
["med"] ="hi",
["hi"] ="max",
["max"] ="off",
}
local lamp_colors = {
"white",
"blue",
"green",
"pink",
"red",
"violet",
}
local tlamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }
}
local slamp_cbox = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
}
local function reg_lamp(suffix, nxt, light, brightness)
local wool_brighten = (light or 0) * 15
homedecor.register("table_lamp_"..suffix, {
description = S("Table Lamp"),
mesh = "homedecor_table_lamp.obj",
tiles = {
"wool_grey.png^[colorize:#ffffff:"..wool_brighten,
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[brightness] },
{ name = "homedecor_generic_wood_red.png", color = 0xffffffff },
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
},
inventory_image = "homedecor_table_lamp_foot_inv.png^homedecor_table_lamp_top_inv.png",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
walkable = false,
light_source = light,
selection_box = tlamp_cbox,
sounds = default.node_sound_wood_defaults(),
groups = {cracky=2,oddly_breakable_by_hand=1, ud_param2_colorable = 1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:table_lamp_"..repl[suffix]
minetest.set_node(pos, node)
end,
on_construct = unifieddyes.on_construct,
drop = {
items = {
{items = {"homedecor:table_lamp_off"}, inherit_color = true },
}
}
})
homedecor.register("standing_lamp_"..suffix, {
description = S("Standing Lamp"),
mesh = "homedecor_standing_lamp.obj",
tiles = {
"wool_grey.png^[colorize:#ffffff:"..wool_brighten,
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[brightness] },
{ name = "homedecor_generic_wood_red.png", color = 0xffffffff },
{ name = "homedecor_generic_metal.png", color = homedecor.color_black },
},
inventory_image = "homedecor_standing_lamp_foot_inv.png^homedecor_standing_lamp_top_inv.png",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
walkable = false,
light_source = light,
groups = {cracky=2,oddly_breakable_by_hand=1, ud_param2_colorable = 1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
selection_box = slamp_cbox,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:standing_lamp_"..repl[suffix]
minetest.set_node(pos, node)
end,
on_construct = unifieddyes.on_construct,
--expand = { top="air" },
drop = {
items = {
{items = {"homedecor:standing_lamp_off"}, inherit_color = true },
}
}
})
-- for old maps that had the original 3dforniture mod
minetest.register_alias("3dforniture:table_lamp_"..suffix, "homedecor:table_lamp_"..suffix)
end
reg_lamp("off", "low", nil, 1 )
reg_lamp("low", "med", 3, 2 )
reg_lamp("med", "hi", 7, 3 )
reg_lamp("hi", "max", 11, 4 )
reg_lamp("max", "off", 14, 5 )
-- "gooseneck" style desk lamps
local dlamp_cbox = {
type = "wallmounted",
wall_side = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 },
}
homedecor.register("desk_lamp", {
description = S("Desk Lamp"),
mesh = "homedecor_desk_lamp.obj",
tiles = {
"homedecor_generic_metal.png",
"homedecor_generic_metal.png",
{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[5] },
},
inventory_image = "homedecor_desk_lamp_inv.png",
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = dlamp_cbox,
node_box = dlamp_cbox,
walkable = false,
groups = {snappy=3, ud_param2_colorable = 1},
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
-- "kitchen"/"dining room" ceiling lamp
homedecor.register("ceiling_lamp", {
description = S("Ceiling Lamp"),
mesh = "homedecor_ceiling_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_ceiling_lamp_glass.png",
"homedecor_table_standing_lamp_lightbulb.png",
{ name = "homedecor_generic_plastic.png", color = 0xff442d04 },
},
inventory_image = "homedecor_ceiling_lamp_inv.png",
light_source = default.LIGHT_MAX,
groups = {snappy=3},
walkable = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:ceiling_lamp_off"})
end,
})
homedecor.register("ceiling_lamp_off", {
description = S("Ceiling Lamp (off)"),
mesh = "homedecor_ceiling_lamp.obj",
tiles = {
"homedecor_generic_metal_brass.png",
"homedecor_ceiling_lamp_glass.png",
{ "homedecor_table_standing_lamp_lightbulb.png", color = 0xffd0d0d0 },
{ name = "homedecor_generic_plastic.png", color = 0xff442d04 },
},
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name = "homedecor:ceiling_lamp"})
end,
drop = "homedecor:ceiling_lamp"
})
-- conversion LBM for param2 coloring
homedecor.old_static_nodes = {
"homedecor:glowlight_quarter_white",
"homedecor:glowlight_quarter_yellow",
"homedecor:glowlight_half_white",
"homedecor:glowlight_half_yellow",
"homedecor:glowlight_small_cube_white",
"homedecor:glowlight_small_cube_yellow"
}
local lamp_power = {"off", "low", "med", "hi", "max"}
for _, power in ipairs(lamp_power) do
for _, color in ipairs(lamp_colors) do
table.insert(homedecor.old_static_nodes, "homedecor:table_lamp_"..color.."_"..power)
table.insert(homedecor.old_static_nodes, "homedecor:standing_lamp_"..color.."_"..power)
end
end
minetest.register_lbm({
name = "homedecor:convert_lighting",
label = "Convert homedecor glowlights, table lamps, and standing lamps to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_nodes,
action = function(pos, node)
local name = node.name
local newname
local color
if string.find(name, "small_cube") then
newname = "homedecor:glowlight_small_cube"
elseif string.find(name, "glowlight_half") then
newname = "homedecor:glowlight_half"
elseif string.find(name, "glowlight_quarter") then
newname = "homedecor:glowlight_quarter"
end
local lampname
if string.find(name, "standing_lamp") then
lampname = "homedecor:standing_lamp"
elseif string.find(name, "table_lamp") then
lampname = "homedecor:table_lamp"
end
if lampname then
newname = lampname
if string.find(name, "_off") then
newname = newname.."_off"
elseif string.find(name, "_low") then
newname = newname.."_low"
elseif string.find(name, "_med") then
newname = newname.."_med"
elseif string.find(name, "_hi") then
newname = newname.."_hi"
elseif string.find(name, "_max") then
newname = newname.."_max"
end
end
if string.find(name, "red") then
color = "red"
elseif string.find(name, "pink") then
color = "pink"
elseif string.find(name, "green") then
color = "green"
elseif string.find(name, "blue") then
color = "blue"
elseif string.find(name, "yellow") then
color = "yellow"
elseif string.find(name, "violet") then
color = "violet"
else
color = "white"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended")
local old_fdir
local new_node = newname
local new_fdir = 1
local param2
if string.find(name, "glowlight") then
paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
old_fdir = math.floor(node.param2 / 4)
if old_fdir == 5 then
new_fdir = 0
elseif old_fdir == 1 then
new_fdir = 5
elseif old_fdir == 2 then
new_fdir = 4
elseif old_fdir == 3 then
new_fdir = 3
elseif old_fdir == 4 then
new_fdir = 2
elseif old_fdir == 0 then
new_fdir = 1
end
param2 = paletteidx + new_fdir
else
param2 = paletteidx
end
local meta = minetest.get_meta(pos)
if string.find(name, "table_lamp") or string.find(name, "standing_lamp") then
meta:set_string("palette", "ext")
end
minetest.set_node(pos, { name = new_node, param2 = param2 })
meta:set_string("dye", "unifieddyes:"..color)
end
})
-- this one's for the small "gooseneck" desk lamps
homedecor.old_static_desk_lamps = {
"homedecor:desk_lamp_red",
"homedecor:desk_lamp_blue",
"homedecor:desk_lamp_green",
"homedecor:desk_lamp_violet",
}
minetest.register_lbm({
name = "homedecor:convert_desk_lamps",
label = "Convert homedecor desk lamps to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_static_desk_lamps,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_", -8) + 1)
if color == "green" then
color = "medium_green"
elseif color == "violet" then
color = "magenta"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local old_fdir = math.floor(node.param2 % 32)
local new_fdir = 3
if old_fdir == 0 then
new_fdir = 3
elseif old_fdir == 1 then
new_fdir = 4
elseif old_fdir == 2 then
new_fdir = 2
elseif old_fdir == 3 then
new_fdir = 5
end
local param2 = paletteidx + new_fdir
minetest.set_node(pos, { name = "homedecor:desk_lamp", param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }
}
local topchains_sbox = {
type = "fixed",
fixed = {
{ -0.25, 0.35, -0.25, 0.25, 0.5, 0.25 },
{ -0.1, -0.5, -0.1, 0.1, 0.4, 0.1 }
}
}
minetest.register_node("homedecor:chain_steel_top", {
description = S("Hanging chain (ceiling mount, steel)"),
drawtype = "mesh",
mesh = "homedecor_chains_top.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("homedecor:chain_brass_top", {
description = S("Hanging chain (ceiling mount, brass)"),
drawtype = "mesh",
mesh = "homedecor_chains_top.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("homedecor:chandelier_steel", {
description = S("Chandelier (steel)"),
paramtype = "light",
light_source = 12,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"basic_materials_chain_steel.png",
"homedecor_candle_flat.png",
{
name="homedecor_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "homedecor_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("homedecor:chandelier_brass", {
description = S("Chandelier (brass)"),
paramtype = "light",
light_source = 12,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"basic_materials_chain_brass.png",
"homedecor_candle_flat.png",
{
name="homedecor_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "homedecor_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- crafts
minetest.register_craft({
output = 'homedecor:chain_steel_top',
recipe = {
{'default:steel_ingot'},
{'basic_materials:chainlink_steel'},
},
})
minetest.register_craft({
output = 'homedecor:chandelier_steel',
recipe = {
{'', 'basic_materials:chainlink_steel', ''},
{'default:torch', 'basic_materials:chainlink_steel', 'default:torch'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
-- brass versions
minetest.register_craft({
output = 'homedecor:chain_brass_top',
recipe = {
{'basic_materials:brass_ingot'},
{'basic_materials:chainlink_brass'},
},
})
minetest.register_craft({
output = 'homedecor:chandelier_brass',
recipe = {
{'', 'basic_materials:chainlink_brass', ''},
{'default:torch', 'basic_materials:chainlink_brass', 'default:torch'},
{'basic_materials:brass_ingot', 'basic_materials:brass_ingot', 'basic_materials:brass_ingot'},
}
})
minetest.register_alias("chains:chain_top", "homedecor:chain_steel_top")
minetest.register_alias("chains:chain_top_brass", "homedecor:chain_brass_top")
minetest.register_alias("chains:chandelier_steel", "homedecor:chandelier_steel")
minetest.register_alias("chains:chandelier_brass", "homedecor:chandelier_brass")

View File

@ -1,518 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-closet.blend'
# www.blender.org
o Cylinder
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s off
f 15/1 20/2 10/3 1/4 2/5 21/6
f 16/7 31/8 30/9 17/10
f 23/3 6/4 1/11 10/12 22/13 3/14 8/15 11/16
f 18/2 19/1 12/6 5/5 6/4 23/3
f 2/17 1/18 6/19 5/20
f 3/21 4/22 7/23 8/24
f 13/10 32/9 27/8 14/7
f 24/25 12/6 19/1 31/8 16/7 28/26
f 22/16 10/3 20/2 32/9 13/10 25/27
f 24/25 7/28 4/29 9/30 21/31 2/32 5/5 12/6
f 26/26 14/7 27/8 15/1 21/6 9/25
f 29/27 17/10 30/9 18/2 23/3 11/16
f 8/15 7/28 24/25 28/26 29/27 11/16
f 4/28 3/15 22/16 25/27 26/26 9/25
f 33/33 37/2 40/1 36/34
f 35/1 39/34 38/33 34/2
f 15/12 27/35 31/36 19/3
f 30/37 31/38 27/39 32/40
f 18/6 30/41 32/42 20/31
f 18/43 20/44 15/45 19/46
f 14/47 26/13 28/16 16/48
f 29/37 28/38 26/39 25/40
f 13/49 17/50 29/25 25/30
f 17/43 13/44 14/45 16/46
f 40/51 37/52 38/2 39/1
f 33/52 36/51 35/34 34/33
f 41/53 45/33 48/34 44/54
f 43/34 47/54 46/53 42/33
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# www.blender.org
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View File

@ -1,112 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-fancy.blend'
# www.blender.org
o Cylinder
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g Cylinder_Cylinder_door
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g Cylinder_Cylinder_glass
f 32/41/3 31/42/3 29/43/3 30/44/3
f 36/42/2 35/41/2 33/44/2 34/43/2

View File

@ -1,112 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-fancy-right.blend'
# www.blender.org
o Cylinder
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g Cylinder_Cylinder_door
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f 14/1/1 16/2/1 13/3/1 15/4/1
f 11/5/2 8/6/2 7/7/2 20/8/2
f 15/9/2 24/10/2 20/8/2 12/11/2
f 26/12/2 25/13/2 24/10/2 27/14/2
f 11/5/2 25/13/2 14/15/2 19/16/2
f 19/16/2 12/11/2 5/17/2 6/18/2
f 9/8/3 4/7/3 3/6/3 18/5/3
f 9/8/3 22/10/3 13/9/3 17/11/3
f 17/11/3 10/16/3 1/18/3 2/17/3
f 16/15/3 21/13/3 18/5/3 10/16/3
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f 5/17/5 7/7/5 4/27/5 2/28/5
f 8/6/6 6/18/6 1/29/6 3/30/6
f 26/31/4 27/32/4 23/33/4 28/34/4
f 16/35/5 14/11/5 26/36/5 28/37/5
f 15/16/6 13/38/6 23/39/6 27/40/6
g Cylinder_Cylinder_glass
f 32/41/3 31/42/3 29/43/3 30/44/3
f 36/42/2 35/41/2 33/44/2 34/43/2

View File

@ -1,35 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-plain.blend'
# www.blender.org
o Cylinder
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g Cylinder_Cylinder_None
s off
f 4/1 3/2 1/3 2/4
f 8/2 7/1 5/4 6/3
f 3/5 8/2 6/3 1/6
f 2/4 5/7 7/8 4/1
f 1/9 6/10 5/11 2/12
f 4/13 7/14 8/15 3/16

View File

@ -1,35 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-plain-right.blend'
# www.blender.org
o Cylinder
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g Cylinder_Cylinder_None
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f 4/1 3/2 1/3 2/4
f 8/2 7/1 5/4 6/3
f 3/5 8/2 6/3 1/6
f 2/4 5/7 7/8 4/1
f 1/9 6/10 5/11 2/12
f 4/13 7/14 8/15 3/16

View File

@ -1,243 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-woodglass-standard.blend'
# www.blender.org
o Cylinder
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vn 0.000000 0.000000 1.000000
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g Cylinder_Cylinder_door
s off
f 15/1/1 20/2/1 10/3/1 1/4/1 2/5/1 21/6/1
f 16/7/2 31/8/2 30/9/2 17/10/2
f 23/3/3 6/4/3 1/11/3 10/12/3 22/13/3 3/14/3 8/15/3 11/16/3
f 18/2/2 19/1/2 12/6/2 5/5/2 6/4/2 23/3/2
f 2/17/4 1/18/4 6/19/4 5/20/4
f 3/21/5 4/22/5 7/23/5 8/24/5
f 13/10/1 32/9/1 27/8/1 14/7/1
f 24/25/2 12/6/2 19/1/2 31/8/2 16/7/2 28/26/2
f 22/16/1 10/3/1 20/2/1 32/9/1 13/10/1 25/27/1
f 24/25/6 7/28/6 4/29/6 9/30/6 21/31/6 2/32/6 5/5/6 12/6/6
f 26/26/1 14/7/1 27/8/1 15/1/1 21/6/1 9/25/1
f 29/27/2 17/10/2 30/9/2 18/2/2 23/3/2 11/16/2
f 8/15/2 7/28/2 24/25/2 28/26/2 29/27/2 11/16/2
f 4/28/1 3/15/1 22/16/1 25/27/1 26/26/1 9/25/1
f 15/12/3 27/33/3 31/34/3 19/3/3
f 30/35/4 31/36/4 27/37/4 32/38/4
f 18/6/6 30/39/6 32/40/6 20/31/6
f 18/41/5 20/42/5 15/43/5 19/44/5
f 14/45/3 26/13/3 28/16/3 16/46/3
f 29/35/4 28/36/4 26/37/4 25/38/4
f 13/47/6 17/48/6 29/25/6 25/30/6
f 17/41/5 13/42/5 14/43/5 16/44/5
f 35/49/2 39/50/2 38/51/2 36/52/2
f 33/52/1 40/51/1 37/50/1 34/49/1
f 38/35/4 39/36/4 37/37/4 40/38/4
f 36/41/5 33/42/5 34/43/5 35/44/5
f 45/41/5 48/42/5 47/43/5 46/44/5
f 43/35/4 42/36/4 44/37/4 41/38/4
f 48/53/1 41/54/1 44/55/1 47/56/1
f 46/56/2 42/55/2 43/54/2 45/53/2
f 53/31/6 54/6/6 50/57/6 49/58/6
f 54/59/2 55/60/2 51/61/2 50/62/2
f 55/3/3 56/12/3 52/63/3 51/64/3
f 56/60/1 53/59/1 49/62/1 52/61/1
f 49/65/5 50/65/5 51/65/5 52/65/5
f 56/65/4 55/65/4 54/65/4 53/65/4
f 61/66/6 62/67/6 58/39/6 57/40/6
f 62/68/2 63/69/2 59/70/2 58/71/2
f 63/72/3 64/73/3 60/33/3 59/34/3
f 64/69/1 61/68/1 57/71/1 60/70/1
f 69/47/6 70/48/6 66/74/6 65/75/6
f 70/76/2 71/77/2 67/78/2 66/79/2
f 71/46/3 72/45/3 68/80/3 67/81/3
f 72/77/1 69/76/1 65/79/1 68/78/1
f 77/82/6 78/83/6 74/25/6 73/30/6
f 78/84/2 79/85/2 75/86/2 74/87/2
f 79/88/3 80/89/3 76/13/3 75/16/3
f 80/85/1 77/84/1 73/87/1 76/86/1
g Cylinder_Cylinder_glass
f 81/90/1 82/91/1 84/92/1 83/93/1
f 85/91/2 86/90/2 88/93/2 87/92/2

View File

@ -1,243 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-woodglass-standard-right.blend'
# www.blender.org
o Cylinder
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v 0.375000 1.375000 0.436542
v -0.375000 1.375000 0.436542
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vt 0.015625 0.703125
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g Cylinder_Cylinder_door
s off
f 15/1/1 20/2/1 10/3/1 1/4/1 2/5/1 21/6/1
f 16/7/2 31/8/2 30/9/2 17/10/2
f 23/3/3 6/4/3 1/11/3 10/12/3 22/13/3 3/14/3 8/15/3 11/16/3
f 18/2/2 19/1/2 12/6/2 5/5/2 6/4/2 23/3/2
f 2/17/4 1/18/4 6/19/4 5/20/4
f 3/21/5 4/22/5 7/23/5 8/24/5
f 13/10/1 32/9/1 27/8/1 14/7/1
f 24/25/2 12/6/2 19/1/2 31/8/2 16/7/2 28/26/2
f 22/16/1 10/3/1 20/2/1 32/9/1 13/10/1 25/27/1
f 24/25/6 7/28/6 4/29/6 9/30/6 21/31/6 2/32/6 5/5/6 12/6/6
f 26/26/1 14/7/1 27/8/1 15/1/1 21/6/1 9/25/1
f 29/27/2 17/10/2 30/9/2 18/2/2 23/3/2 11/16/2
f 8/15/2 7/28/2 24/25/2 28/26/2 29/27/2 11/16/2
f 4/28/1 3/15/1 22/16/1 25/27/1 26/26/1 9/25/1
f 15/12/3 27/33/3 31/34/3 19/3/3
f 30/35/4 31/36/4 27/37/4 32/38/4
f 18/6/6 30/39/6 32/40/6 20/31/6
f 18/41/5 20/42/5 15/43/5 19/44/5
f 14/45/3 26/13/3 28/16/3 16/46/3
f 29/35/4 28/36/4 26/37/4 25/38/4
f 13/47/6 17/48/6 29/25/6 25/30/6
f 17/41/5 13/42/5 14/43/5 16/44/5
f 35/49/2 39/50/2 38/51/2 36/52/2
f 33/52/1 40/51/1 37/50/1 34/49/1
f 38/35/4 39/36/4 37/37/4 40/38/4
f 36/41/5 33/42/5 34/43/5 35/44/5
f 45/41/5 48/42/5 47/43/5 46/44/5
f 43/35/4 42/36/4 44/37/4 41/38/4
f 48/53/1 41/54/1 44/55/1 47/56/1
f 46/56/2 42/55/2 43/54/2 45/53/2
f 53/31/6 54/6/6 50/57/6 49/58/6
f 54/59/2 55/60/2 51/61/2 50/62/2
f 55/3/3 56/12/3 52/63/3 51/64/3
f 56/60/1 53/59/1 49/62/1 52/61/1
f 49/65/5 50/65/5 51/65/5 52/65/5
f 56/65/4 55/65/4 54/65/4 53/65/4
f 61/66/6 62/67/6 58/39/6 57/40/6
f 62/68/2 63/69/2 59/70/2 58/71/2
f 63/72/3 64/73/3 60/33/3 59/34/3
f 64/69/1 61/68/1 57/71/1 60/70/1
f 69/47/6 70/48/6 66/74/6 65/75/6
f 70/76/2 71/77/2 67/78/2 66/79/2
f 71/46/3 72/45/3 68/80/3 67/81/3
f 72/77/1 69/76/1 65/79/1 68/78/1
f 77/82/6 78/83/6 74/25/6 73/30/6
f 78/84/2 79/85/2 75/86/2 74/87/2
f 79/88/3 80/89/3 76/13/3 75/16/3
f 80/85/1 77/84/1 73/87/1 76/86/1
g Cylinder_Cylinder_glass
f 81/90/1 82/91/1 84/92/1 83/93/1
f 85/91/2 86/90/2 88/93/2 87/92/2

View File

@ -1,114 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-woodglass-inset.blend'
# www.blender.org
o Cylinder
v 0.499750 1.499500 0.499969
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vt 0.406250 0.093750
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vn 0.000000 0.000000 1.000000
vn 1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn -1.000000 0.000000 0.000000
g Cylinder_Cylinder_door
s off
f 15/1/1 20/2/1 10/3/1 1/4/1 2/5/1 21/6/1
f 23/3/2 6/4/2 1/7/2 10/8/2 22/9/2 3/10/2 8/11/2 11/12/2
f 18/2/3 19/1/3 12/6/3 5/5/3 6/4/3 23/3/3
f 2/13/4 1/14/4 6/15/4 5/16/4
f 3/17/5 4/18/5 7/19/5 8/20/5
f 24/21/3 12/6/3 19/1/3 16/22/3 27/23/3
f 22/12/1 10/3/1 20/2/1 13/24/1 25/25/1
f 24/21/6 7/26/6 4/27/6 9/28/6 21/29/6 2/30/6 5/5/6 12/6/6
f 26/23/1 14/22/1 15/1/1 21/6/1 9/21/1
f 28/25/3 17/24/3 18/2/3 23/3/3 11/12/3
f 8/11/3 7/26/3 24/21/3 27/23/3 28/25/3 11/12/3
f 4/26/1 3/11/1 22/12/1 25/25/1 26/23/1 9/21/1
f 16/31/4 14/32/4 13/33/4 17/34/4
f 18/35/5 20/36/5 15/37/5 19/38/5
f 16/22/3 17/24/3 28/25/3 27/23/3
f 13/24/1 14/22/1 26/23/1 25/25/1
f 18/6/6 17/39/6 13/40/6 20/29/6
f 16/41/2 19/3/2 15/8/2 14/42/2
g Cylinder_Cylinder_glass
f 29/43/1 30/44/1 32/45/1 31/46/1
f 33/44/3 34/43/3 36/46/3 35/45/3

View File

@ -1,114 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-woodglass-typea-right.blend'
# www.blender.org
o Cylinder
v 0.499750 1.499500 0.499969
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v -0.499750 1.499500 0.375031
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v -0.499750 -0.374531 0.499969
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v -0.499750 1.312031 0.375031
v 0.187375 0.437531 0.499969
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v -0.187375 1.312031 0.499969
v -0.187375 0.437531 0.375031
v 0.187375 0.437531 0.375031
v 0.187375 1.312031 0.375031
v -0.187375 1.312031 0.375031
v 0.187375 1.312031 0.499969
v -0.499750 1.312031 0.499969
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v 0.499750 1.312031 0.375031
v -0.499750 -0.374531 0.375031
v 0.187375 -0.374531 0.499969
v -0.187375 -0.374531 0.499969
v -0.187375 -0.374531 0.375031
v 0.187375 -0.374531 0.375031
v -0.187500 0.437500 0.438458
v 0.187500 0.437500 0.438458
v -0.187500 1.312500 0.438458
v 0.187500 1.312500 0.438458
v 0.187500 0.437500 0.436542
v -0.187500 0.437500 0.436542
v 0.187500 1.312500 0.436542
v -0.187500 1.312500 0.436542
vt 0.234375 0.906250
vt 0.421875 0.906250
vt 0.578125 0.906250
vt 0.578125 1.000000
vt 0.078125 1.000000
vt 0.078125 0.906250
vt 0.640625 1.000000
vt 0.640625 0.906250
vt 0.640625 0.062500
vt 0.640625 0.000000
vt 0.578125 0.000000
vt 0.578125 0.062500
vt 0.671875 0.750000
vt 0.671875 0.250000
vt 0.734375 0.250000
vt 0.734375 0.750000
vt 0.828125 0.250000
vt 0.828125 0.750000
vt 0.765625 0.750000
vt 0.765625 0.250000
vt 0.078125 0.062500
vt 0.234375 0.468750
vt 0.234375 0.062500
vt 0.421875 0.468750
vt 0.421875 0.062500
vt 0.078125 0.000000
vt 0.015625 0.000000
vt 0.015625 0.062500
vt 0.015625 0.906250
vt 0.015625 1.000000
vt 0.734375 0.593750
vt 0.671875 0.593750
vt 0.671875 0.406250
vt 0.734375 0.406250
vt 0.765625 0.406250
vt 0.828125 0.406250
vt 0.828125 0.593750
vt 0.765625 0.593750
vt 0.078125 0.468750
vt 0.015625 0.468750
vt 0.578125 0.468750
vt 0.640625 0.468750
vt 0.406250 0.093750
vt 0.031250 0.093750
vt 0.031250 0.968750
vt 0.406250 0.968750
vn 0.000000 0.000000 1.000000
vn 1.000000 0.000000 0.000000
vn -0.000000 0.000000 -1.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -1.000000 0.000000
vn -1.000000 0.000000 0.000000
g Cylinder_Cylinder_door
s off
f 15/1/1 20/2/1 10/3/1 1/4/1 2/5/1 21/6/1
f 23/3/2 6/4/2 1/7/2 10/8/2 22/9/2 3/10/2 8/11/2 11/12/2
f 18/2/3 19/1/3 12/6/3 5/5/3 6/4/3 23/3/3
f 2/13/4 1/14/4 6/15/4 5/16/4
f 3/17/5 4/18/5 7/19/5 8/20/5
f 24/21/3 12/6/3 19/1/3 16/22/3 27/23/3
f 22/12/1 10/3/1 20/2/1 13/24/1 25/25/1
f 24/21/6 7/26/6 4/27/6 9/28/6 21/29/6 2/30/6 5/5/6 12/6/6
f 26/23/1 14/22/1 15/1/1 21/6/1 9/21/1
f 28/25/3 17/24/3 18/2/3 23/3/3 11/12/3
f 8/11/3 7/26/3 24/21/3 27/23/3 28/25/3 11/12/3
f 4/26/1 3/11/1 22/12/1 25/25/1 26/23/1 9/21/1
f 16/31/4 14/32/4 13/33/4 17/34/4
f 18/35/5 20/36/5 15/37/5 19/38/5
f 16/22/3 17/24/3 28/25/3 27/23/3
f 13/24/1 14/22/1 26/23/1 25/25/1
f 18/6/6 17/39/6 13/40/6 20/29/6
f 16/41/2 19/3/2 15/8/2 14/42/2
g Cylinder_Cylinder_glass
f 29/43/1 30/44/1 32/45/1 31/46/1
f 33/44/3 34/43/3 36/46/3 35/45/3

View File

@ -1,88 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-wrought-iron.blend'
# www.blender.org
mtllib homedecor_door_wrought_iron.mtl
o Cylinder
v 0.500000 1.500000 0.500000
v -0.500000 1.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 1.500000 0.375000
v 0.500000 1.500000 0.375000
v -0.500000 -0.500000 0.375000
v 0.500000 -0.500000 0.375000
v 0.484375 1.484375 0.438451
v -0.484375 1.484375 0.438451
v 0.484375 -0.484375 0.438451
v -0.484375 -0.484375 0.438451
v -0.484375 1.484375 0.436547
v 0.484375 1.484375 0.436547
v -0.484375 -0.484375 0.436547
v 0.484375 -0.484375 0.436547
v 0.468750 -0.500000 0.500000
v -0.468750 -0.500000 0.500000
v 0.500000 1.484375 0.500000
v -0.500000 1.484375 0.500000
v -0.500000 1.484375 0.375000
v 0.500000 1.484375 0.375000
v 0.500000 -0.484375 0.500000
v -0.500000 -0.484375 0.500000
v -0.500000 -0.484375 0.375000
v 0.500000 -0.484375 0.375000
v 0.484375 1.484375 0.500000
v 0.484375 -0.484375 0.500000
v 0.484375 1.484375 0.375000
v 0.484375 -0.484375 0.375000
v -0.484375 1.484375 0.500000
v -0.484375 -0.484375 0.500000
v -0.484375 1.484375 0.375000
v -0.484375 -0.484375 0.375000
vt 0.085938 0.007812
vt 0.570312 0.007812
vt 0.570312 0.992188
vt 0.085938 0.992188
vt 0.578125 0.007812
vt 0.578125 0.992188
vt 0.078125 0.007812
vt 0.078125 0.992188
vt 0.015625 0.992188
vt 0.015625 0.007812
vt 0.828125 0.250000
vt 0.828125 0.750000
vt 0.765625 0.750000
vt 0.765625 0.250000
vt 0.078125 1.000000
vt 0.578125 1.000000
vt 0.671875 0.750000
vt 0.671875 0.250000
vt 0.734375 0.250000
vt 0.734375 0.750000
vt 0.578125 0.000000
vt 0.078125 0.000000
vt 0.640625 0.007812
vt 0.640625 0.992188
vt 0.640625 0.000000
vt 0.640625 1.000000
vt 0.015625 1.000000
vt 0.015625 0.000000
usemtl None
s off
f 16/1 15/2 13/3 14/4
f 12/2 11/1 9/4 10/3
f 25/5 21/6 33/3 34/2
f 23/7 19/8 27/4 28/1
f 31/9 32/10 34/7 33/8
f 30/1 29/4 22/8 26/7
f 32/2 31/3 20/6 24/5
f 19/11 20/12 21/13 22/14
f 6/15 22/8 21/6 5/16
f 2/16 20/6 19/8 1/15
f 24/17 23/18 26/19 25/20
f 7/21 25/5 26/7 8/22
f 3/22 23/7 24/5 4/21
f 28/23 27/24 29/6 30/5
f 4/25 2/26 5/16 7/21
f 1/18 6/19 5/20 2/17
f 1/27 3/28 8/22 6/15
f 4/12 7/13 8/14 3/11
l 17 3
l 4 18

View File

@ -1,88 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'door-wrought-iron-right.blend'
# www.blender.org
mtllib homedecor_door_wrought_iron_right.mtl
o Cylinder
v 0.500000 1.500000 0.500000
v -0.500000 1.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 1.500000 0.375000
v 0.500000 1.500000 0.375000
v -0.500000 -0.500000 0.375000
v 0.500000 -0.500000 0.375000
v 0.484375 1.484375 0.438451
v -0.484375 1.484375 0.438451
v 0.484375 -0.484375 0.438451
v -0.484375 -0.484375 0.438451
v -0.484375 1.484375 0.436547
v 0.484375 1.484375 0.436547
v -0.484375 -0.484375 0.436547
v 0.484375 -0.484375 0.436547
v 0.468750 -0.500000 0.500000
v -0.468750 -0.500000 0.500000
v 0.500000 1.484375 0.500000
v -0.500000 1.484375 0.500000
v -0.500000 1.484375 0.375000
v 0.500000 1.484375 0.375000
v 0.500000 -0.484375 0.500000
v -0.500000 -0.484375 0.500000
v -0.500000 -0.484375 0.375000
v 0.500000 -0.484375 0.375000
v 0.484375 1.484375 0.500000
v 0.484375 -0.484375 0.500000
v 0.484375 1.484375 0.375000
v 0.484375 -0.484375 0.375000
v -0.484375 1.484375 0.500000
v -0.484375 -0.484375 0.500000
v -0.484375 1.484375 0.375000
v -0.484375 -0.484375 0.375000
vt 0.570312 0.007812
vt 0.085938 0.007812
vt 0.085938 0.992188
vt 0.570312 0.992188
vt 0.078125 0.007812
vt 0.078125 0.992188
vt 0.578125 0.007812
vt 0.578125 0.992188
vt 0.640625 0.992188
vt 0.640625 0.007812
vt 0.765625 0.750000
vt 0.765625 0.250000
vt 0.828125 0.250000
vt 0.828125 0.750000
vt 0.578125 1.000000
vt 0.078125 1.000000
vt 0.734375 0.250000
vt 0.734375 0.750000
vt 0.671875 0.750000
vt 0.671875 0.250000
vt 0.078125 -0.000000
vt 0.578125 -0.000000
vt 0.015625 0.007812
vt 0.015625 0.992188
vt 0.015625 -0.000000
vt 0.015625 1.000000
vt 0.640625 1.000000
vt 0.640625 -0.000000
usemtl None
s off
f 16/1 15/2 13/3 14/4
f 12/2 11/1 9/4 10/3
f 25/5 21/6 33/3 34/2
f 23/7 19/8 27/4 28/1
f 31/9 32/10 34/7 33/8
f 30/1 29/4 22/8 26/7
f 32/2 31/3 20/6 24/5
f 19/11 20/12 21/13 22/14
f 6/15 22/8 21/6 5/16
f 2/16 20/6 19/8 1/15
f 24/17 23/18 26/19 25/20
f 7/21 25/5 26/7 8/22
f 3/22 23/7 24/5 4/21
f 28/23 27/24 29/6 30/5
f 4/25 2/26 5/16 7/21
f 1/18 6/19 5/20 2/17
f 1/27 3/28 8/22 6/15
f 4/12 7/13 8/14 3/11
l 17 3
l 4 18

View File

@ -1,101 +0,0 @@
-- Various kinds of window shutters
local S = homedecor_i18n.gettext
local shutters = {
"mahogany",
"red",
"yellow",
"forest_green",
"light_blue",
"violet",
"black",
"dark_grey",
"grey",
"white",
}
local shutter_cbox = {
type = "wallmounted",
wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
}
local inv = "homedecor_window_shutter_inv.png^[colorize:#a87034:150"
homedecor.register("shutter", {
mesh = "homedecor_window_shutter.obj",
tiles = {
{ name = "homedecor_window_shutter.png", color = 0xffa87034 }
},
description = S("Wooden Shutter"),
inventory_image = inv,
wield_image = inv,
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
airbrush_replacement_node = "homedecor:shutter_colored",
groups = { snappy = 3, ud_param2_colorable = 1 },
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
})
homedecor.register("shutter_colored", {
mesh = "homedecor_window_shutter.obj",
tiles = { "homedecor_window_shutter.png" },
description = S("Wooden Shutter"),
inventory_image = "homedecor_window_shutter_inv.png",
wield_image = "homedecor_window_shutter_inv.png",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
groups = { snappy = 3 , not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = shutter_cbox,
node_box = shutter_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end,
})
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
minetest.register_alias("homedecor:shutter_oak", "homedecor:shutter")
-- convert to param2 coloring
homedecor.old_shutter_nodes = {}
for _, color in ipairs(shutters) do
table.insert(homedecor.old_shutter_nodes, "homedecor:shutter_"..color)
end
minetest.register_lbm({
name = "homedecor:convert_shutters",
label = "Convert shutter static nodes to use param2 color",
run_at_every_load = false,
nodenames = homedecor.old_shutter_nodes,
action = function(pos, node)
local name = node.name
local color = string.sub(name, string.find(name, "_") + 1)
if color == "mahogany" then
color = "dark_red"
elseif color == "forest_green" then
color = "dark_green"
elseif color == "light_blue" then
color = "medium_cyan"
elseif color == "red" then
color = "medium_red"
end
local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
local param2 = paletteidx + node.param2
minetest.set_node(pos, { name = "homedecor:shutter_colored", param2 = param2 })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
end
})

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@ -1,145 +0,0 @@
local S = homedecor_i18n.gettext
local wd_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
}
-- cache set_textures function (fallback to old version)
-- default.player_set_textures is deprecated and will be removed in future
local set_player_textures =
minetest.get_modpath("player_api") and player_api.set_textures
or default.player_set_textures
local armor_mod_path = minetest.get_modpath("3d_armor")
local skinslist = {"male1", "male2", "male3", "male4", "male5"}
local default_skin = "character.png"
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
if skinsdb_mod_path then
for _, shrt in ipairs(skinslist) do
for _, prefix in ipairs({"", "fe"}) do
local skin_name = prefix..shrt
local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin
skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
skin_obj:set_meta("name", "Wardrobe "..skin_name)
skin_obj:set_meta("author", 'Calinou and Jordach')
skin_obj:set_meta("license", 'CC-by-SA-4.0')
local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r")
skin_obj:set_meta("format", skins.get_skin_format(file))
file:close()
skin_obj:set_meta("in_inventory_list", false)
end
end
end
function homedecor.get_player_skin(player)
local skin = player:get_attribute("homedecor:player_skin")
if not skin or skin == "" then
return default_skin, true
end
return skin, false
end
function homedecor.set_player_skin(player, skin, save)
skin = skin or default_skin
if skinsdb_mod_path then
skins.set_player_skin(player, skin)
elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
armor.textures[player:get_player_name()].skin = skin
armor:update_player_visuals(player)
else
set_player_textures(player, { skin })
end
if save then
if skin == default_skin then
skin = "default"
player:set_attribute("homedecor:player_skin", "")
else
player:set_attribute("homedecor:player_skin", skin)
end
if save == "player" then -- if player action
minetest.log("verbose",
S("player @1 sets skin to @2", player:get_player_name(), skin) ..
(armor_mod_path and ' [3d_armor]' or '')
)
end
end
end
function homedecor.unset_player_skin(player)
homedecor.set_player_skin(player, nil, true)
end
homedecor.register("wardrobe", {
mesh = "homedecor_bedroom_wardrobe.obj",
tiles = {
homedecor.plain_wood,
"homedecor_wardrobe_drawers.png",
"homedecor_wardrobe_doors.png"
},
inventory_image = "homedecor_wardrobe_inv.png",
description = S("Wardrobe"),
groups = {snappy=3},
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="placeholder" },
on_rotate = screwdriver.rotate_simple,
infotext = S("Wardrobe"),
inventory = {
size = 10
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- textures made by the Minetest community (mostly Calinou and Jordach)
local clothes_strings = ""
for i = 1,5 do
clothes_strings = clothes_strings..
"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]"..
"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]"
end
meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
"button_exit[0,3.29;0.6,0.6;default;x]"..
clothes_strings..
"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
"list[current_name;main;0.5,4.5;5,2;]"..
"list[current_player;main;0.5,6.8;5,2;]" ..
"listring[]")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.default then
homedecor.set_player_skin(sender, nil, "player")
return
end
for i = 1,5 do
if fields[skinslist[i]] then
homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player")
break
elseif fields["fe"..skinslist[i]] then
homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player")
break
end
end
end
})
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute("homedecor:player_skin")
if skin and skin ~= "" then
-- setting player skin on connect has no effect, so delay skin change
minetest.after(1, function(player, skin)
homedecor.set_player_skin(player, skin)
end, player, skin)
end
end)

View File

@ -1,3 +1,4 @@
default
moreblocks?
vessels?
moreblocks?
doors?

View File

@ -1,27 +1,23 @@
minetest.override_item("default:bookshelf", {
drawtype = "mesh",
mesh = "3dbookshelf.obj",
mesh = "homedecor_3d_bookshelf.obj",
tiles = {
"default_wood.png",
"default_wood.png^3dbookshelf_inside_back.png",
"3dbookshelf_books.png",
"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
"homedecor_3d_bookshelf_books.png",
},
paramtype = "light",
paramtype2 = "facedir",
})
if minetest.get_modpath("vessels")
and minetest.registered_nodes["vessels:shelf"]
and minetest.registered_nodes["vessels:glass_bottle"]
and minetest.registered_nodes["vessels:drinking_glass"] then
if minetest.get_modpath("vessels") then
minetest.override_item("vessels:shelf", {
drawtype = "mesh",
mesh = "3dvessels_shelf.obj",
mesh = "homedecor_3d_vessels_shelf.obj",
tiles = {
"default_wood.png",
"default_wood.png^3dbookshelf_inside_back.png",
"3dvessels_shelf_glass.png",
"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
"homedecor_3d_vessels_shelf_glass.png",
},
paramtype = "light",
paramtype2 = "facedir",
@ -35,29 +31,29 @@ if minetest.get_modpath("vessels")
minetest.override_item("vessels:glass_bottle", {
drawtype = "mesh",
mesh = "3dvessels_bottle.obj",
tiles = {"3dvessels_shelf_glass.png"},
inventory_image = "3dvessels_glass_bottle_inv.png",
wield_image = "3dvessels_glass_bottle_inv.png",
mesh = "homedecor_3d_vessels_bottle.obj",
tiles = {"homedecor_3d_vessels_shelf_glass.png"},
inventory_image = "homedecor_3d_vessels_glass_bottle_inv.png",
wield_image = "homedecor_3d_vessels_glass_bottle_inv.png",
use_texture_alpha = true,
selection_box = sbox
})
minetest.override_item("vessels:steel_bottle", {
drawtype = "mesh",
mesh = "3dvessels_bottle_steel.obj",
tiles = {"bottle_metal_bright.png"},
inventory_image = "3dvessels_steel_bottle_inv.png",
wield_image = "3dvessels_steel_bottle_inv.png",
mesh = "homedecor_3d_vessels_bottle_steel.obj",
tiles = {"homedecor_3d_bottle_metal_bright.png"},
inventory_image = "homedecor_3d_vessels_steel_bottle_inv.png",
wield_image = "homedecor_3d_vessels_steel_bottle_inv.png",
selection_box = sbox
})
minetest.override_item("vessels:drinking_glass", {
drawtype = "mesh",
mesh = "3dvessels_drink.obj",
tiles = {"3dvessels_shelf_glass.png"},
inventory_image = "3dvessels_drinking_glass_inv.png",
wield_image = "3dvessels_drinking_glass_inv.png",
mesh = "homedecor_3d_vessels_drink.obj",
tiles = {"homedecor_3d_vessels_shelf_glass.png"},
inventory_image = "homedecor_3d_vessels_drinking_glass_inv.png",
wield_image = "homedecor_3d_vessels_drinking_glass_inv.png",
use_texture_alpha = true,
selection_box = sbox
})
@ -71,8 +67,8 @@ if minetest.get_modpath("moreblocks") then
"default_wood.png",
"default_wood.png^[transformR90",
"default_wood.png^[transformR270",
"default_wood.png^3dbookshelf_inside_back.png",
"default_wood.png^3dbookshelf_inside_back.png"
"default_wood.png^homedecor_3d_bookshelf_inside_back.png",
"default_wood.png^homedecor_3d_bookshelf_inside_back.png"
},
paramtype = "light",
paramtype2 = "facedir",
@ -89,3 +85,48 @@ if minetest.get_modpath("moreblocks") then
}
})
end
-- 3d-ify default mtg wood and steel doors and trap doors
if minetest.get_modpath("doors") then
local function clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
local def
for _,mat in ipairs({"wood", "steel"}) do
def = clone_node("doors:door_"..mat.."_a")
def.mesh = "homedecor_3d_door_"..mat.."_a.obj"
minetest.register_node(":doors:door_"..mat.."_a", def)
def = clone_node("doors:door_"..mat.."_b")
def.mesh = "homedecor_3d_door_"..mat.."_b.obj"
minetest.register_node(":doors:door_"..mat.."_b", def)
end
for _,mat in ipairs({"", "_steel"}) do
def = clone_node("doors:trapdoor"..mat)
def.drawtype = "mesh"
def.mesh = "homedecor_3d_trapdoor"..mat..".obj"
def.tiles = {
"doors_trapdoor"..mat..".png",
"doors_trapdoor"..mat.."_side.png"
}
minetest.register_node(":doors:trapdoor"..mat, def)
def = clone_node("doors:trapdoor"..mat.."_open")
def.mesh = "homedecor_3d_trapdoor"..mat.."_open.obj"
def.drawtype = "mesh"
def.tiles = {
"doors_trapdoor"..mat..".png",
"doors_trapdoor"..mat.."_side.png"
}
minetest.register_node(":doors:trapdoor"..mat.."_open", def)
end
end

View File

@ -0,0 +1,152 @@
# Blender v2.79 (sub 0) OBJ File: 'default door steel 3d.blend'
# www.blender.org
o Cylinder_Cylinder_door
v 0.375000 1.375000 -0.375000
v -0.500000 -0.500000 -0.375000
v 0.500000 -0.500000 -0.375000
v 0.375000 0.625000 -0.375000
v 0.500000 1.500000 -0.375000
v -0.500000 1.500000 -0.375000
v 0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 1.500000 -0.500000
v 0.500000 1.500000 -0.500000
v -0.375000 0.625000 -0.500000
v 0.312500 0.687500 -0.453125
v -0.312500 1.312500 -0.453125
v -0.375000 1.375000 -0.375000
v -0.375000 1.375000 -0.500000
v 0.375000 1.375000 -0.500000
v 0.312500 1.312500 -0.421875
v 0.312500 1.312500 -0.453125
v -0.375000 0.625000 -0.375000
v -0.312500 0.687500 -0.453125
v -0.312500 0.687500 -0.421875
v 0.375000 0.625000 -0.500000
v 0.312500 0.687500 -0.421875
v -0.312500 1.312500 -0.421875
v -0.312500 0.687500 -0.436500
v 0.312500 1.312500 -0.436500
v -0.312500 1.312500 -0.436500
v 0.312500 0.687500 -0.436500
v -0.312500 0.687500 -0.437500
v 0.312500 1.312500 -0.437500
v -0.312500 1.312500 -0.437500
v 0.312500 0.687500 -0.437500
vt 0.789474 0.562500
vt 0.473684 0.562500
vt 0.421053 0.000000
vt 0.842105 0.000000
vt 0.368421 0.562500
vt 0.052632 0.562500
vt 0.000000 0.000000
vt 0.421053 0.000000
vt 0.052632 0.937500
vt 0.000000 1.000000
vt 0.421053 1.000000
vt 0.368421 0.937500
vt 0.789474 0.937500
vt 0.842105 1.000000
vt 0.421053 1.000000
vt 0.473684 0.937500
vt 1.000000 1.000000
vt 0.947368 1.000000
vt 0.947368 0.500000
vt 1.000000 0.500000
vt 1.000000 -0.000000
vt 1.000000 0.500000
vt 0.947368 0.500000
vt 0.947368 -0.000000
vt 0.842105 1.000000
vt 0.842105 0.000000
vt 0.894737 0.000000
vt 0.894737 1.000000
vt 0.947368 0.000000
vt 0.947368 1.000000
vt 0.894737 1.000000
vt 0.894737 0.000000
vt 1.000000 0.906250
vt 0.973684 0.906250
vt 0.973684 0.593750
vt 1.000000 0.593750
vt 0.763158 0.906250
vt 0.500000 0.906250
vt 0.868421 0.906250
vt 0.868421 0.593750
vt 0.894737 0.593750
vt 0.894737 0.906250
vt 0.500000 0.593750
vt 0.763158 0.593750
vt 0.947368 0.937500
vt 0.947368 0.937500
vt 0.894737 0.937500
vt 0.894737 0.937500
vt 0.947368 0.937500
vt 0.947368 0.937500
vt 0.894737 0.937500
vt 0.894737 0.937500
vt 1.000000 0.406250
vt 0.973684 0.406250
vt 0.973684 0.093750
vt 1.000000 0.093750
vt 0.078947 0.593750
vt 0.078947 0.906250
vt 0.342105 0.593750
vt 0.342105 0.906250
vt 0.078947 0.906250
vt 0.078947 0.593750
vt 0.342105 0.593750
vt 0.342105 0.906250
vt 0.500000 0.906250
vt 0.500000 0.593750
vt 0.763158 0.593750
vt 0.763158 0.906250
vt 0.947368 0.906250
vt 0.921053 0.906250
vt 0.921053 0.593750
vt 0.947368 0.593750
vn 0.0000 0.0000 -1.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 0.0000
vn -0.0000 -0.6000 -0.8000
vn 0.0000 0.6000 -0.8000
vn 0.7071 0.7071 0.0000
vn 0.6000 0.0000 -0.8000
vn -0.7071 0.7071 0.0000
vn 0.6000 0.0000 0.8000
vn 0.0000 0.6000 0.8000
vn -0.6000 -0.0000 -0.8000
vn -0.6000 0.0000 0.8000
vn 0.0000 -0.6000 0.8000
s off
f 11/1/1 22/2/1 7/3/1 8/4/1
f 4/5/2 19/6/2 2/7/2 3/8/2
f 2/7/2 19/6/2 14/9/2 6/10/2
f 3/8/2 5/11/2 1/12/2 4/5/2
f 5/11/2 6/10/2 14/9/2 1/12/2
f 15/13/1 11/1/1 8/4/1 9/14/1
f 10/15/1 16/16/1 15/13/1 9/14/1
f 16/16/1 10/15/1 7/3/1 22/2/1
f 2/17/3 8/18/3 7/19/3 3/20/3
f 6/21/4 5/22/4 10/23/4 9/24/4
f 5/25/5 3/26/5 7/27/5 10/28/5
f 2/29/6 6/30/6 9/31/6 8/32/6
f 24/33/3 13/34/3 18/35/3 17/36/3
f 13/37/7 15/13/7 16/16/7 18/38/7
f 24/39/5 21/40/5 20/41/5 13/42/5
f 12/43/8 22/2/8 11/1/8 20/44/8
f 14/45/9 24/46/9 13/47/9 15/48/9
f 20/44/10 11/1/10 15/13/10 13/37/10
f 17/49/11 1/50/11 16/51/11 18/52/11
f 23/53/4 12/54/4 20/55/4 21/56/4
f 14/9/12 19/6/12 21/57/12 24/58/12
f 21/57/13 19/6/13 4/5/13 23/59/13
f 16/16/14 22/2/14 12/43/14 18/38/14
f 23/59/15 4/5/15 1/12/15 17/60/15
f 14/9/16 24/58/16 17/60/16 1/12/16
f 27/61/2 25/62/2 28/63/2 26/64/2
f 30/65/1 32/66/1 29/67/1 31/68/1
f 17/69/6 18/70/6 12/71/6 23/72/6

View File

@ -0,0 +1,152 @@
# Blender v2.79 (sub 0) OBJ File: 'default door steel 3d.blend'
# www.blender.org
o Cylinder_Cylinder_door
v -0.375000 1.375000 -0.500000
v 0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.375000 0.625000 -0.500000
v -0.500000 1.500000 -0.500000
v 0.500000 1.500000 -0.500000
v -0.500000 -0.500000 -0.375000
v 0.500000 -0.500000 -0.375000
v 0.500000 1.500000 -0.375000
v -0.500000 1.500000 -0.375000
v 0.375000 0.625000 -0.375000
v -0.312500 0.687500 -0.421875
v 0.312500 1.312500 -0.421875
v 0.375000 1.375000 -0.500000
v 0.375000 1.375000 -0.375000
v -0.375000 1.375000 -0.375000
v -0.312500 1.312500 -0.453125
v -0.312500 1.312500 -0.421875
v 0.375000 0.625000 -0.500000
v 0.312500 0.687500 -0.421875
v 0.312500 0.687500 -0.453125
v -0.375000 0.625000 -0.375000
v -0.312500 0.687500 -0.453125
v 0.312500 1.312500 -0.453125
v 0.312500 0.687500 -0.438500
v -0.312500 1.312500 -0.438500
v 0.312500 1.312500 -0.438500
v -0.312500 0.687500 -0.438500
v 0.312500 0.687500 -0.437500
v -0.312500 1.312500 -0.437500
v 0.312500 1.312500 -0.437500
v -0.312500 0.687500 -0.437500
vt 0.789474 0.562500
vt 0.473684 0.562500
vt 0.421053 0.000000
vt 0.842105 0.000000
vt 0.368421 0.562500
vt 0.052632 0.562500
vt 0.000000 0.000000
vt 0.421053 0.000000
vt 0.052632 0.937500
vt 0.000000 1.000000
vt 0.421053 1.000000
vt 0.368421 0.937500
vt 0.789474 0.937500
vt 0.842105 1.000000
vt 0.421053 1.000000
vt 0.473684 0.937500
vt 1.000000 1.000000
vt 0.947368 1.000000
vt 0.947368 0.500000
vt 1.000000 0.500000
vt 1.000000 -0.000000
vt 1.000000 0.500000
vt 0.947368 0.500000
vt 0.947368 -0.000000
vt 0.842105 1.000000
vt 0.842105 0.000000
vt 0.894737 0.000000
vt 0.894737 1.000000
vt 0.947368 0.000000
vt 0.947368 1.000000
vt 0.894737 1.000000
vt 0.894737 0.000000
vt 1.000000 0.906250
vt 0.973684 0.906250
vt 0.973684 0.593750
vt 1.000000 0.593750
vt 0.763158 0.906250
vt 0.500000 0.906250
vt 0.868421 0.906250
vt 0.868421 0.593750
vt 0.894737 0.593750
vt 0.894737 0.906250
vt 0.500000 0.593750
vt 0.763158 0.593750
vt 0.947368 0.937500
vt 0.947368 0.937500
vt 0.894737 0.937500
vt 0.894737 0.937500
vt 0.947368 0.937500
vt 0.947368 0.937500
vt 0.894737 0.937500
vt 0.894737 0.937500
vt 1.000000 0.406250
vt 0.973684 0.406250
vt 0.973684 0.093750
vt 1.000000 0.093750
vt 0.078947 0.593750
vt 0.078947 0.906250
vt 0.342105 0.593750
vt 0.342105 0.906250
vt 0.078947 0.906250
vt 0.078947 0.593750
vt 0.342105 0.593750
vt 0.342105 0.906250
vt 0.500000 0.906250
vt 0.500000 0.593750
vt 0.763158 0.593750
vt 0.763158 0.906250
vt 0.947368 0.906250
vt 0.921053 0.906250
vt 0.921053 0.593750
vt 0.947368 0.593750
vn 0.0000 0.0000 1.0000
vn -0.0000 -0.0000 -1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 -0.6000 0.8000
vn 0.0000 0.6000 0.8000
vn -0.7071 0.7071 0.0000
vn -0.6000 -0.0000 0.8000
vn 0.7071 0.7071 0.0000
vn -0.6000 0.0000 -0.8000
vn -0.0000 0.6000 -0.8000
vn 0.6000 -0.0000 0.8000
vn 0.6000 0.0000 -0.8000
vn -0.0000 -0.6000 -0.8000
s off
f 11/1/1 22/2/1 7/3/1 8/4/1
f 4/5/2 19/6/2 2/7/2 3/8/2
f 2/7/2 19/6/2 14/9/2 6/10/2
f 3/8/2 5/11/2 1/12/2 4/5/2
f 5/11/2 6/10/2 14/9/2 1/12/2
f 15/13/1 11/1/1 8/4/1 9/14/1
f 10/15/1 16/16/1 15/13/1 9/14/1
f 16/16/1 10/15/1 7/3/1 22/2/1
f 2/17/3 8/18/3 7/19/3 3/20/3
f 6/21/4 5/22/4 10/23/4 9/24/4
f 5/25/5 3/26/5 7/27/5 10/28/5
f 2/29/6 6/30/6 9/31/6 8/32/6
f 24/33/3 13/34/3 18/35/3 17/36/3
f 13/37/7 15/13/7 16/16/7 18/38/7
f 24/39/5 21/40/5 20/41/5 13/42/5
f 12/43/8 22/2/8 11/1/8 20/44/8
f 14/45/9 24/46/9 13/47/9 15/48/9
f 20/44/10 11/1/10 15/13/10 13/37/10
f 17/49/11 1/50/11 16/51/11 18/52/11
f 23/53/4 12/54/4 20/55/4 21/56/4
f 14/9/12 19/6/12 21/57/12 24/58/12
f 21/57/13 19/6/13 4/5/13 23/59/13
f 16/16/14 22/2/14 12/43/14 18/38/14
f 23/59/15 4/5/15 1/12/15 17/60/15
f 14/9/16 24/58/16 17/60/16 1/12/16
f 27/61/2 25/62/2 28/63/2 26/64/2
f 30/65/1 32/66/1 29/67/1 31/68/1
f 17/69/6 18/70/6 12/71/6 23/72/6

View File

@ -0,0 +1,248 @@
# Blender v2.79 (sub 0) OBJ File: 'default door wood 3d.blend'
# www.blender.org
o Cylinder_Cylinder_door
v 0.375000 1.375000 -0.375000
v -0.500000 -0.500000 -0.375000
v 0.500000 -0.500000 -0.375000
v 0.375000 0.625000 -0.375000
v 0.500000 1.500000 -0.375000
v -0.500000 1.500000 -0.375000
v 0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 1.500000 -0.500000
v 0.500000 1.500000 -0.500000
v -0.375000 0.625000 -0.500000
v -0.062500 0.687500 -0.421875
v -0.062500 1.312500 -0.453125
v 0.062500 0.937500 -0.453125
v 0.312500 0.937500 -0.453125
v 0.312500 1.062500 -0.453125
v -0.062500 0.937500 -0.453125
v -0.062500 1.062500 -0.453125
v -0.312500 1.062500 -0.453125
v -0.312500 1.312500 -0.453125
v -0.312500 1.312500 -0.421875
v 0.062500 1.062500 -0.421875
v 0.062500 1.062500 -0.453125
v -0.375000 1.375000 -0.375000
v -0.375000 1.375000 -0.500000
v 0.375000 1.375000 -0.500000
v 0.312500 0.687500 -0.453125
v 0.312500 1.312500 -0.421875
v 0.312500 1.312500 -0.453125
v -0.375000 0.625000 -0.375000
v -0.062500 1.062500 -0.421875
v -0.062500 0.937500 -0.421875
v 0.062500 0.937500 -0.421875
v -0.312500 0.687500 -0.453125
v -0.312500 0.687500 -0.421875
v 0.375000 0.625000 -0.500000
v 0.312500 0.687500 -0.421875
v -0.062500 1.312500 -0.421875
v 0.062500 1.312500 -0.421875
v 0.062500 1.312500 -0.453125
v 0.062500 0.687500 -0.421875
v 0.062500 0.687500 -0.453125
v -0.062500 0.687500 -0.453125
v -0.312500 1.062500 -0.421875
v -0.312500 0.937500 -0.453125
v -0.312500 0.937500 -0.421875
v 0.312500 1.062500 -0.421875
v 0.312500 0.937500 -0.421875
vt 0.789474 0.562500
vt 0.473684 0.562500
vt 0.421053 0.000000
vt 0.842105 0.000000
vt 0.368421 0.562500
vt 0.052632 0.562500
vt 0.000000 0.000000
vt 0.421053 0.000000
vt 0.052632 0.937500
vt 0.000000 1.000000
vt 0.421053 1.000000
vt 0.368421 0.937500
vt 0.789474 0.937500
vt 0.842105 1.000000
vt 0.421053 1.000000
vt 0.473684 0.937500
vt 1.000000 1.000000
vt 0.947368 1.000000
vt 0.947368 0.500000
vt 1.000000 0.500000
vt 1.000000 0.000000
vt 1.000000 0.500000
vt 0.947368 0.500000
vt 0.947368 0.000000
vt 0.842105 1.000000
vt 0.842105 0.000000
vt 0.894737 0.000000
vt 0.894737 1.000000
vt 0.947368 0.000000
vt 0.947368 1.000000
vt 0.894737 1.000000
vt 0.894737 0.000000
vt 0.868421 0.718750
vt 0.868421 0.593750
vt 0.894737 0.593750
vt 0.894737 0.718750
vt 0.947368 0.718750
vt 0.921053 0.718750
vt 0.921053 0.593750
vt 0.947368 0.593750
vt 1.000000 0.718750
vt 0.973684 0.718750
vt 0.973684 0.593750
vt 1.000000 0.593750
vt 1.000000 0.718750
vt 0.973684 0.718750
vt 0.973684 0.593750
vt 1.000000 0.593750
vt 1.000000 0.281250
vt 1.000000 0.406250
vt 0.973684 0.406250
vt 0.973684 0.281250
vt 0.763158 0.906250
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# www.blender.org
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# www.blender.org
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View File

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# www.blender.org
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