Commit Graph

75 Commits

Author SHA1 Message Date
Gael-de-Sailly c175f2bbf7 Document conf files 2020-12-24 14:48:17 +01:00
Gael-de-Sailly ca68738ba7 Reworked parameters, and rename 'terrain.conf' to 'terrain_default.conf' 2020-12-24 14:48:17 +01:00
Gael-de-Sailly 85e545d5ac Fixed sea level variations 2020-12-24 14:48:17 +01:00
Gael-de-Sailly e0aecdc3f3 Added a second method for local flow calculation. It is possible to switch between them using the 'flow_method' parameter. 2020-12-24 14:48:17 +01:00
Gael-de-Sailly 83728cc932 Fixed lakes elevation
There were sometimes missing water patches near a lake's edge, when the neighbour catchment area was lower.
This commit allows to divide a cell into several mini-catchment basins, to fill only a part of it with water.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly 9ffa150263 Added function 'noisemap' to generate a noise map with a quite unified parameter set, and an option for logarithmic noise. For future use. 2020-12-24 14:48:17 +01:00
Gael-de-Sailly 2a9335332b Added optional sea level variations for the simulation.
This results in more varied coastline morphologies.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly 9b4a9b2516 Rework default erosion parameters,
Fix ignored values of K and m,
and changed processes order.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly 7529291ab4 For bounds.py (calculation of offsets), use the same data type as rivers 2020-12-24 14:48:17 +01:00
Gael-de-Sailly b4f97bec61 For noise map seed: don't go over ±4096, to prevent rounding errors on coordinates (because noise library uses 32-bit floats) 2020-12-24 14:48:17 +01:00
Gael-de-Sailly 3dc874a494 Added description of the algorithm + acknowledge the authors of the paper. 2020-12-24 14:48:17 +01:00
Gael-de-Sailly f0dddee33c Lakes map: keep initial height (reduces file size)
Lake height is calculated for every basin, and there is a lake if lake height is higher than ground height. If it is lower, there is no lake.
In that case, it was previously raised to ground level, but since this can be done in Lua, we can write initial lakes height in the files.
This has the advantage of reducing file size, since there are bigger areas of equal values, that are more efficiently compressed.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly ecd2c7d3f9 Completely change flow routing algorithm,
use a local flow calculation, determine depressions, and link them using a minimum spanning tree (Boruvka's algorithm).
This is based on a paper by Cordonnier et al, 2019.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly 40098d6be3 Use standard int instead of uint8, int32, etc.
Much faster with NumPy.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly faef1658a9 Fixed map centering, and converted polygon coordinates to map nodes instead of grid nodes. 2020-12-22 16:38:30 +01:00
Gael-de-Sailly d5cf4a6267 Optionally center the map around x=0 z=0 2020-12-20 22:28:54 +01:00
Gael-de-Sailly 53f88d337d Protect map preview from exceptions
Since map preview is optional, an exception should not propagate to terrain calculation, so print an error message + traceback but keep the script running.
2020-11-25 13:12:24 +01:00
Gael-de-Sailly 3644965842 Fix bool settings being improperly loaded as strings 2020-11-17 20:56:02 +01:00
Gael-de-Sailly 9725979363 Fix increments for argument parsing 2020-11-17 20:45:11 +01:00
Gael-de-Sailly ebacd3cdd4 Add license, update/improve documentation 2020-11-15 11:43:30 +01:00
Gael-de-Sailly fc0a158385 Disable glaciers by default 2020-11-15 11:26:50 +01:00
Gael-de-Sailly 050ca3b779 Change demo data, update to a grid using new default parameters 2020-11-15 11:19:28 +01:00
Gael-de-Sailly 1f41423104 Print a clear message when grid is ready
Also use plt.pause before plotting, ensuring plot is updated in real time
2020-11-15 11:13:42 +01:00
Gael-de-Sailly 52766e8918 Added settingtypes 2020-11-15 11:10:19 +01:00
Gael-de-Sailly 28c674d57c Decrease default diffusion factor 2020-11-14 19:14:09 +01:00
Gael-de-Sailly 90f60ea6fb typo 2020-11-14 19:13:58 +01:00
Gael-de-Sailly 803114aaab Generate data in `river_data` instead of `data` 2020-11-14 19:12:12 +01:00
Gael-de-Sailly 9594a79f8b Configurable output directory
Now relative to the directory the script is *run in*.
2020-11-14 18:26:13 +01:00
Gael-de-Sailly d93234c9b7 Moved Python files inside a folder (package), except the 2 that are directly executable 2020-11-14 17:35:27 +01:00
Gael-de-Sailly 7acd0af550 Use biomegen.generate_all 2020-11-14 17:35:03 +01:00
Gael-de-Sailly 3792cd5dc8 Added support for biomegen mod 2020-11-14 17:35:03 +01:00
Gael-de-Sailly 6b9c091dd5 Fix file opening mode on the Lua side, to avoid crashes on Windows 2020-11-14 17:31:36 +01:00
Gael-de-Sailly b90cecdaf7 Allow command-line options for Python processing 2020-11-14 14:30:53 +01:00
Gael-de-Sailly c33f2d9582 Python side: rework config system.
Load `terrain.conf` of the script directory by default.
Add a `terrain_higher.conf` for alternative terrain.
2020-11-14 12:19:40 +01:00
Gael-de-Sailly 8a15bc924d Dynamic map displaying
Map is displayed at every iteration if matplotlib library is installed
2020-11-14 12:05:52 +01:00
Gael-de-Sailly 3fda369fb5 Rewritten map viewer
Now displays map statistics even if there is no matplotlib
2020-11-13 11:04:27 +01:00
Gael-de-Sailly 30136bf60a Added scale (blocksize) parameter for view_map.py 2020-11-10 13:19:20 +01:00
Gael-de-Sailly 9475b49b8d Removed duplicate calls to 2 scripts 2020-11-10 13:18:02 +01:00
Gael-de-Sailly 36b49a7fe2 Add settings for parameters in terrain_rivers.py 2020-07-21 14:12:20 +02:00
Gaël de Sailly 103cd49d78 Optionally disable distorsion
by setting 'mapgen_rivers_distort = false' in minetest.conf
2020-07-21 14:01:29 +02:00
Gaël de Sailly 25c5cb2e1f Reverse axes order for heightmaps (iterate in Z direction first instead of X) 2020-07-21 12:46:23 +02:00
Gael-de-Sailly 6f43430574 Added glaciers, and re-organized noise definitions 2020-05-24 12:09:21 +02:00
Gael-de-Sailly 625768f967 Added snow and ice in function of temperature.
Uses noise parameters of builtin biomegen
2020-05-23 18:13:00 +02:00
Gael-de-Sailly 4edd1a946e Horizontal shifting according to 3D noises:
makes slopes more irregular and natural-looking, allows overhanging.
This is done by generating an intermediate 2D elevation map and, for each node in 3D, add a 2D offset vector to the position, and seek this position on the heightmap.
2020-05-23 15:52:16 +02:00
Gael-de-Sailly f56857e804 Fix water not being set at lower chunk borders 2020-05-08 10:02:04 +02:00
Gael-de-Sailly a73a0dd80b Avoid some redundant calculation on corners
(not very significant, but why not)
2020-04-27 21:08:15 +02:00
Gael-de-Sailly a9ab0e53d3 Change folder structure: data files are now in a directory.
Also added a demo 400x400 map, that is overriden on pre-processing.
2020-04-26 23:29:36 +02:00
Gaël de Sailly b429b302e1 Rewritten part of code to calculate river depth
Fixes bathymetry problems on turns or confluences, as well as abrupt riverbanks.
2020-04-26 22:19:05 +02:00
Gael-de-Sailly cd4b517585 terrain_rivers.py: `mapsize` is now the number of intervals
instead of the number of nodes.
2020-04-26 19:51:21 +02:00
Gael-de-Sailly cd90a21df4 Enhanced visualization code to display colormaps, and reuse the same code for initial and further viewing, in view_map.py 2020-04-26 18:30:29 +02:00