Gaël C
32bc9561b6
Made interactive loading optional but enabled by default
2021-06-26 16:02:00 +02:00
Gaël C
7e39189368
Load data on request instead of loading everything at first.
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Data is cached in memory in case it is reused.
Offset values have a callback that converts them to the range ±0.5
2021-06-26 13:17:09 +02:00
Gaël C
636773487a
Optimized load.lua by avoiding multi-argument packing
2021-06-26 11:49:26 +02:00
Gaël C
9cda649c93
Fixed time statistics
2021-06-26 11:26:45 +02:00
Gaël C
ecd1f0e08f
Added time statistics and removed debug prints
2021-06-25 21:05:14 +02:00
Gaël C
5898354dbe
Changed some default parameters
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Map centered by default
Base noise higher and less wide horizontally
2021-06-25 21:05:03 +02:00
Gaël C
e14bc5216c
Removed useless and deprecated files
2021-06-23 19:56:37 +02:00
Gaël C
a313244d07
Rename generate.lua -> pregenerate.lua
2021-06-23 19:53:56 +02:00
Gaël C
0de2f746cf
Update settingtypes.txt
2021-06-06 17:17:28 +02:00
Gaël C
de8d685471
New settings system, use a conf file instead of datastorage
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Added many missing settings, including pregeneration-related ones
TODO: update settingtypes.txt
2021-06-06 13:25:43 +02:00
Gaël C
51f3a2719d
Generate and load map after mod loading
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This has needed to globalize map tables
2021-06-05 11:24:28 +02:00
Gaël C
b02387944d
Pre-generation: reverse X and Y directions everywhere
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to make directions compatible with the mapgen code
2021-06-04 18:24:06 +02:00
Gaël C
74733549df
Various bugfixes and workarounds
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Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
cb297af047
Add all code for generating a grid on world creation.
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Not tested ; will likely need much testing and bugfix.
2021-06-03 20:08:57 +02:00
Gaël C
19efeaaff6
Globalize modpath and worldpath
2021-06-03 20:04:08 +02:00
Gaël C
0427b42d17
Removed Python terrainlib
2021-06-02 18:56:46 +02:00
Gaël C
7495d8a690
Added grid twisting (twist.lua)
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Equivalent of Python terrainlib's 'bounds.py'
2021-06-02 18:42:40 +02:00
Gaël C
c99b8338e0
Lua Terrainlib: added first Lua files for erosion and flow routing
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Tested, but not linked with the mod, yet.
2021-06-01 19:07:09 +02:00
Gael-de-Sailly
c175f2bbf7
Document conf files
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
ca68738ba7
Reworked parameters, and rename 'terrain.conf' to 'terrain_default.conf'
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
85e545d5ac
Fixed sea level variations
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
e0aecdc3f3
Added a second method for local flow calculation. It is possible to switch between them using the 'flow_method' parameter.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
83728cc932
Fixed lakes elevation
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There were sometimes missing water patches near a lake's edge, when the neighbour catchment area was lower.
This commit allows to divide a cell into several mini-catchment basins, to fill only a part of it with water.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
9ffa150263
Added function 'noisemap' to generate a noise map with a quite unified parameter set, and an option for logarithmic noise. For future use.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
2a9335332b
Added optional sea level variations for the simulation.
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This results in more varied coastline morphologies.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
9b4a9b2516
Rework default erosion parameters,
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Fix ignored values of K and m,
and changed processes order.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
7529291ab4
For bounds.py (calculation of offsets), use the same data type as rivers
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
b4f97bec61
For noise map seed: don't go over ±4096, to prevent rounding errors on coordinates (because noise library uses 32-bit floats)
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
3dc874a494
Added description of the algorithm + acknowledge the authors of the paper.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
f0dddee33c
Lakes map: keep initial height (reduces file size)
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Lake height is calculated for every basin, and there is a lake if lake height is higher than ground height. If it is lower, there is no lake.
In that case, it was previously raised to ground level, but since this can be done in Lua, we can write initial lakes height in the files.
This has the advantage of reducing file size, since there are bigger areas of equal values, that are more efficiently compressed.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
ecd2c7d3f9
Completely change flow routing algorithm,
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use a local flow calculation, determine depressions, and link them using a minimum spanning tree (Boruvka's algorithm).
This is based on a paper by Cordonnier et al, 2019.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
40098d6be3
Use standard int instead of uint8, int32, etc.
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Much faster with NumPy.
2020-12-24 14:48:17 +01:00
Gael-de-Sailly
faef1658a9
Fixed map centering, and converted polygon coordinates to map nodes instead of grid nodes.
2020-12-22 16:38:30 +01:00
Gael-de-Sailly
d5cf4a6267
Optionally center the map around x=0 z=0
2020-12-20 22:28:54 +01:00
Gael-de-Sailly
53f88d337d
Protect map preview from exceptions
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Since map preview is optional, an exception should not propagate to terrain calculation, so print an error message + traceback but keep the script running.
2020-11-25 13:12:24 +01:00
Gael-de-Sailly
3644965842
Fix bool settings being improperly loaded as strings
2020-11-17 20:56:02 +01:00
Gael-de-Sailly
9725979363
Fix increments for argument parsing
2020-11-17 20:45:11 +01:00
Gael-de-Sailly
ebacd3cdd4
Add license, update/improve documentation
2020-11-15 11:43:30 +01:00
Gael-de-Sailly
fc0a158385
Disable glaciers by default
2020-11-15 11:26:50 +01:00
Gael-de-Sailly
050ca3b779
Change demo data, update to a grid using new default parameters
2020-11-15 11:19:28 +01:00
Gael-de-Sailly
1f41423104
Print a clear message when grid is ready
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Also use plt.pause before plotting, ensuring plot is updated in real time
2020-11-15 11:13:42 +01:00
Gael-de-Sailly
52766e8918
Added settingtypes
2020-11-15 11:10:19 +01:00
Gael-de-Sailly
28c674d57c
Decrease default diffusion factor
2020-11-14 19:14:09 +01:00
Gael-de-Sailly
90f60ea6fb
typo
2020-11-14 19:13:58 +01:00
Gael-de-Sailly
803114aaab
Generate data in river_data
instead of data
2020-11-14 19:12:12 +01:00
Gael-de-Sailly
9594a79f8b
Configurable output directory
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Now relative to the directory the script is *run in*.
2020-11-14 18:26:13 +01:00
Gael-de-Sailly
d93234c9b7
Moved Python files inside a folder (package), except the 2 that are directly executable
2020-11-14 17:35:27 +01:00
Gael-de-Sailly
7acd0af550
Use biomegen.generate_all
2020-11-14 17:35:03 +01:00
Gael-de-Sailly
3792cd5dc8
Added support for biomegen mod
2020-11-14 17:35:03 +01:00
Gael-de-Sailly
6b9c091dd5
Fix file opening mode on the Lua side, to avoid crashes on Windows
2020-11-14 17:31:36 +01:00