Wuzzy
a043aadeff
Add standadized group names
2017-08-06 16:15:29 +02:00
Wuzzy
c87592a9cf
Fix typo in examples.lua
2017-08-06 15:52:52 +02:00
Wuzzy
0f02d5e54b
Add mod.conf
2016-11-13 18:25:41 +01:00
Wuzzy
8049f6d64b
Version 1.2.0
2016-11-13 18:10:49 +01:00
Wuzzy
33819f6aae
Add MIT License
2016-11-12 20:43:39 +01:00
Wuzzy
860358bcd1
Fix accidental using of global variable “all”
2016-08-11 18:24:22 +02:00
Wuzzy
e1a72e8206
Add playereffects.has_effect_type
2016-08-11 18:23:30 +02:00
Wuzzy
fb04c57da9
Remove commented out lines
2015-02-08 01:19:22 +01:00
Wuzzy
14612701ab
Fix another leaking variable
2015-02-08 01:14:09 +01:00
Wuzzy
3b860c74ae
Increment patch version number
2015-02-08 01:01:45 +01:00
Wuzzy
22e10bf31a
Fix leaked local variable
2015-02-08 01:01:03 +01:00
Wuzzy
cd93a1e92f
Bump version to 1.1.0
2014-07-19 15:32:41 +02:00
Wuzzy
87699ab3b2
New effect type: repeating effects
2014-07-19 00:59:19 +02:00
Wuzzy
aa5f78ef95
Update state of example in README.md
2014-07-18 07:43:17 +02:00
Wuzzy
82291549c4
Cleanup settings, disable examples by default
2014-07-18 07:31:01 +02:00
Wuzzy
f51c9fb26b
Bump version to 1.0.0.
2014-07-18 07:25:05 +02:00
Wuzzy
342c8c98c5
Bump version to 0.4.0
2014-07-18 07:08:32 +02:00
Wuzzy
5461e148e5
Less log file spam
2014-07-17 18:44:15 +02:00
Wuzzy
1397ba542f
Remove buggy get_passed_effect_time
2014-07-17 18:38:29 +02:00
Wuzzy
a97ddfd942
Add API functions to get the current effect time
2014-07-17 18:36:06 +02:00
Wuzzy
7bfd30ce39
Use random time for stress test effects
2014-07-17 18:12:27 +02:00
Wuzzy
5bc2ba600c
Slight performance improvements
2014-07-17 18:06:49 +02:00
Wuzzy
a942264256
Further performance optimizations
2014-07-17 17:42:31 +02:00
Wuzzy
6d27ae23a7
Remove arbitrary limit for stresstest
2014-07-17 17:06:47 +02:00
Wuzzy
dcc930c499
Rewrite the way HUD IDs are handled
2014-07-17 17:06:06 +02:00
Wuzzy
54b18385c8
Add “player” argument to the cancel callback
2014-07-17 16:07:44 +02:00
Wuzzy
86ed00c7c8
Add a known bug to the README file
2014-07-15 17:20:02 +02:00
Wuzzy
afeb8dc3d8
Change version number to SemVer
2014-07-15 01:57:43 +02:00
Wuzzy
418cf9f365
Recolor HUD text for effects you keep on death
...
The color is a light purple.
2014-07-15 00:50:31 +02:00
Wuzzy
c400ac1ed9
Add cancel_on_death parameter for effect types.
...
This optional parameter controls wheather the effect shall be cancelled
when the player dies. By default, this is true.
2014-07-15 00:38:01 +02:00
Wuzzy
7a411df76e
Rename 1st param of register func for consistency
2014-07-15 00:12:05 +02:00
Wuzzy
39c11c143c
Add README.md file with (hopefully) full API spec
2014-07-15 00:00:31 +02:00
Wuzzy
c01b53e349
Show effect ID for the examples, on success
2014-07-14 19:06:37 +02:00
Wuzzy
735dce5a7b
Fix effect cancelling after applying
2014-07-14 19:06:10 +02:00
Wuzzy
0ea070a3bd
Add “cancelall” example (cancels user’s effects)
2014-07-14 18:29:22 +02:00
Wuzzy
4ef959c78e
Make apply_effect_type return effect_id on success
2014-07-14 18:13:31 +02:00
Wuzzy
1dd5c5527a
Check for correct player in apply_effect_type
2014-07-14 18:10:31 +02:00
Wuzzy
15daa210c4
Add effect failure
...
The apply function of effects can return false, in that case, the effect
is not applied
2014-07-14 17:55:48 +02:00
Wuzzy
21f053270f
Add effect metadata
...
Effect metadata is a means to store additional user-defined data for the effect,
which can be reused when the cancel function of the effect is called.
This commit also adds a new example (blind) to demonstrate usage of that.
2014-07-14 17:28:51 +02:00
Wuzzy
a91e4c79ce
Add autosave functionality
2014-07-14 00:43:16 +02:00
Wuzzy
3f2a23889f
Clean up debug and log messages
2014-07-13 22:09:57 +02:00
Wuzzy
85fbd146b1
Add support for hidden effects
...
Hidden effects are effects which are not exposed to the player’s HUD.
2014-07-13 22:07:04 +02:00
Wuzzy
bf50528228
Add setting use_hud, used to control player HUDs
2014-07-13 21:57:45 +02:00
Wuzzy
25fcabc095
Add playereffects.cancel_effect_type
2014-07-13 21:27:59 +02:00
Wuzzy
3385987106
Add comments to examples.lua
2014-07-13 21:19:02 +02:00
Wuzzy
58af48a055
Show 20 effects at max on the screen
...
This has been done to avoid having on_globalstep calling hud_update so often.
2014-07-07 10:55:18 +02:00
Wuzzy
050be27a3b
Add stresstest example use globalstep less often
2014-07-07 10:39:21 +02:00
Wuzzy
bbc90ad630
Add support for HUD icons; improve HUD alignment
2014-07-07 09:38:55 +02:00
Wuzzy
49dafa6425
Clean up dead code
2014-07-06 23:17:53 +02:00
Wuzzy
812c15c9dd
Show duration on first HUD add
2014-07-06 22:52:40 +02:00