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Author SHA1 Message Date
tenplus1
e8e774566b tweak collision, falling and arrow drops. 2024-09-14 12:25:52 +01:00
tenplus1
e55bf4d951 mob hear nil check for player 2024-09-14 07:51:06 +01:00
tenplus1
f1b5a66049 lil tweak 2024-09-08 15:55:26 +01:00
tenplus1
26215cd221 add min_y and max_y to spawning abm/lbm's 2024-08-23 17:37:51 +01:00
tenplus1
29314186b3 tweak damage 2024-08-23 15:07:08 +01:00
tenplus1
dce2abfcfe add missing glass sounds 2024-08-11 08:41:25 +01:00
tenplus1
e561864e82 udpate api.txt 2024-08-11 08:17:02 +01:00
tenplus1
59c19fca98 update german translation 2024-08-10 17:39:01 +01:00
tenplus1
a8297e6a8e tidy and tweak code, implement sound check for mineclon* 2024-08-10 13:18:57 +01:00
tenplus1
bc6b8931da tidy code 2024-08-09 14:46:28 +01:00
tenplus1
3e24677649 Add basic mineclonia enchantments (sharpness, fire_aspect, knockback) 2024-08-09 09:15:06 +01:00
tenplus1
57d6859b93 tweak loudness calculation for mod hearing 2024-08-04 08:25:48 +01:00
tenplus1
1f6867bf25 alternative to using on_punch for hearing ability, remove food xp desc 2024-08-03 23:47:21 +01:00
tenplus1
b1da38456d quick value change for mob listening 2024-08-03 16:59:44 +01:00
tenplus1
341f92f118 harden sound_play checks 2024-08-03 11:56:52 +01:00
tenplus1
c3d74394a7 update readme 2024-08-03 11:43:14 +01:00
tenplus1
964451fd78 add mob hearing feature and self.on_sound() function 2024-08-03 11:35:28 +01:00
tenplus1
ef9f492bad update {eatable} function 2024-07-27 18:28:44 +01:00
tenplus1
79c85e0551 code tidy 2024-07-27 08:33:22 +01:00
tenplus1
cc14704651 add helper function for {eatable} 2024-07-26 17:00:58 +01:00
tenplus1
8115f61ac9 add {eatable} group to food items and update infotext 2024-07-26 14:42:34 +01:00
tenplus1
77b53b9054 fix timer bug 2024-07-16 07:21:50 +01:00
tenplus1
fc7269cc8c remove fallback node from inventory and update version 2024-07-01 09:28:05 +01:00
tenplus1
fb2a247d31 change fall_damage check to use true/false 2024-07-01 07:49:03 +01:00
tenplus1
03fbe477c3 shrink fallback node image 2024-06-29 08:25:15 +01:00
tenplus1
91be60be9b add fallback node for when [game] doesn't have dirt alias defined 2024-06-29 08:22:33 +01:00
tenplus1
e11f383589 harden mob limit check 2024-06-20 07:58:04 +01:00
tenplus1
313382dcaa increase go_to time to 20 and add force flag to do_attack 2024-05-25 07:50:16 +01:00
tenplus1
1536b9a5fc add mob_class:go_to(pos) function 2024-05-24 17:28:35 +01:00
tenplus1
be2d630fdf add ":" to beginning of egg registration to help with mobs registered outwith mod name 2024-05-05 07:55:49 +01:00
tenplus1
99bea53af3 make on_death compatible (return either player or nil) 2024-04-26 11:07:08 +01:00
tenplus1
d20dfa0b41 added check for on_death() function before api's own on_die() 2024-04-26 07:44:39 +01:00
tenplus1
e9180febc6 fix baby mob textures when grown 2024-04-25 08:29:48 +01:00
tenplus1
c4561a2207 mount.lua nil check 2024-04-16 10:41:01 +01:00
tenplus1
998637fc3d added infotext and mob follows improvements (thx Kazooo) 2024-04-08 08:37:59 +01:00
tenplus1
de0914312c stop swimming mobs going above water surface 2024-04-02 09:16:59 +01:00
tenplus1
5a6ec7080f attacking mobs should stay inside their own medium 2024-04-01 14:54:55 +01:00
tenplus1
129b24b159 add entity name in infotext 2024-03-12 11:13:16 +00:00
tenplus1
35cc60c355 tweak saddle recipe, fix spawner error 2024-03-08 15:04:58 +00:00
tenplus1
903b1e34df fix default self.state 2024-03-03 17:30:22 +00:00
tenplus1
87d13c857f replace :distance with get_distance() function 2024-03-03 17:09:30 +00:00
tenplus1
17dafff8ef add attack_ignore feature (thx ShadowOfHassen for idea) 2024-03-01 16:01:18 +00:00
tenplus1
95f3e98867 set is_ground_content for spawner and meat blocks (thx SwissAlpS) 2024-02-27 08:05:02 +00:00
tenplus1
b3b89e6dea fix spawner chance 2024-02-23 17:12:14 +00:00
tenplus1
822e78fd32 tweak player detection (thx whosit) 2024-02-23 17:09:42 +00:00
tenplus1
dd9b3d7add if punch_attack_uses is 0 then dont add wear to tool 2024-02-20 07:47:37 +00:00
tenplus1
d4a25064ea use alternative to colorspec_to_bytes 2024-02-01 08:34:46 +00:00
tenplus1
70118fc8da only update object props when changes (thx whosit) 2024-01-31 09:59:31 +00:00
tenplus1
7c7a7345af change nametag texture and description to stand out from mineclone version 2024-01-30 08:02:17 +00:00
tenplus1
ceefbcec39 add some missing mineclone groups 2024-01-29 16:01:59 +00:00
tenplus1
97771f8e65 add self.node_damage flag (true by default) 2024-01-26 13:05:43 +00:00
tenplus1
1cacb02a6a add missing formspec escape 2024-01-21 09:34:45 +00:00
tenplus1
47e91b9b6b add pint sized rune to shrink tamed animals 2024-01-12 10:44:39 +00:00
tenplus1
a6a3b44c96 ability to override initial_properties when using minetest.add_entity() 2023-12-29 08:41:45 +00:00
15 changed files with 1141 additions and 1282 deletions

1692
api.lua

File diff suppressed because it is too large Load Diff

175
api.txt
View File

@@ -83,6 +83,8 @@ functions needed for the mob to work properly which contains the following:
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava.
'fire_damage' holds the damage per second inflicted to mobs when standing
'node_damage' True by default, will harm mobs when inside damage_per_second
nodes.
in fire.
'light_damage' holds the damage per second inflicted to mobs when light
@@ -109,6 +111,7 @@ functions needed for the mob to work properly which contains the following:
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.
'attack_players' when true mob will attack players nearby.
'attack_ignore' string or table of mob names not to attack.
'owner_loyal' when true non-docile tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
@@ -333,6 +336,8 @@ enhance mob functionality and have them do many interesting things:
is returned normal attack function continued.
'on_die' a function that is called when mob is killed (self, pos), also
has access to self.cause_of_death table.
'on_death' Official engine version of above when mob killed (self, killer),
'killer' is only returned if player killed the mob.
'on_flop' function called when flying or swimmimng mob is no longer in
air/water, (self) paramater and return true to skip the built
in api flop feature.
@@ -340,6 +345,17 @@ enhance mob functionality and have them do many interesting things:
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
status), return with 'false' to skip remainder of mob API.
'on_sound' (self, def) called when mob is inside the hearing distance of
a sound, passes a def table containing:
'sound' the sound being played,
'pos' position the sound originated,
'gain' original gain of sound,
'distance' distance of mob from sound source,
'loudness' how loud sound is to mob (0 = cant hear, 1.0 = near sound), this
would be used as the main value inside on_sound function,
'player' player name sound originated,
'object' object reference sound originated,
'max_hear_distance' max distance sound can be heard from source.
Internal Variables
@@ -397,7 +413,8 @@ Each mob contains a set of functions that can be called for use internally or fr
another mod entirely, replace mob_class with the mob entity variable:
mob_class:mob_sound(sound) -- play sound at mob position
mob_class:do_attack(player) -- if not already attacking, attack object given
mob_class:do_attack(player [, force]) -- if not already attacking, attack object given,
forced being true stops attacking current target and focuses on one given
mob_class:stop_attack() -- stops mob attacking
mob_class:collision() -- checks for player collision with mob and returns {x, z} vector
mob_class:set_velocity(velocity) -- move at velocity in the facing direction
@@ -414,7 +431,9 @@ mob_class:day_docile() -- return True if mob docile during current daytime
mob_class:mob_expire(pos, dtime) -- check if mob is to despawn
mob_class:get_nodes() -- get specific nodes around mob
mob_class:on_blast(damage) -- function called when mob in blast area
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group in table
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group
in table
mob_class:go_to(pos) -- makes mob go to that position or nearby
Adding Mobs in World
@@ -541,7 +560,9 @@ This function registers a arrow for mobs with the attack type shoot.
'textures' same is in minetest.register_entity()
'collide_with_objects' same as above
'velocity' the velocity of the arrow
'drop' if set to true any arrows hitting a node will drop as item
'drop' if set to true any arrows hitting a node will drop as item,
if number given then chance (1/num) of item dropping will
be used. arrow "mymob:myarrow" will use item of same name.
'hit_player' a function that is called when the arrow hits a player;
this function should hurt the player, the parameters are
(self, player)
@@ -811,6 +832,7 @@ External Settings for "minetest.conf"
'mobs_drop_items' when false mobs no longer drop items when they die.
'mobs_griefing' when false mobs cannot break blocks when using either
pathfinding level 2, replace functions or mobs:boom
'mobs_can_hear' True by default, allows mobs to hear sound around them.
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited
@@ -821,7 +843,6 @@ External Settings for "minetest.conf"
'mob_height_fix' Enabled by default, increases smaller mob heights so they wont
glitch through certain nodes.
'mob_pathfinding_enable' Enable pathfinding.
'mob_pathfinder_enable' Use pathfinder mod if available.
'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0)
'mob_pathfinding_stuck_path_timeout' How long will mob follow path before giving up. (default 5.0)
'mob_pathfinding_algorithm' Which pathfinding algorithm to use Dijkstra (default), A*_noprefetch (AStar_noprefetch) or A* (AStar)
@@ -844,130 +865,28 @@ mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
Node Sounds
-----------
Mobs Redo will detect wether the Default mod or MineClone/VoxeLibre mod is active and
store whichever sound set is available inside the following to save any mob mobs
having to detect it themselves:
mobs.node_sound_defaults()
mobs.node_sound_stone_defaults()
mobs.node_sound_dirt_defaults()
mobs.node_sound_sand_defaults()
mobs.node_sound_gravel_defaults()
mobs.node_sound_wood_defaults()
mobs.node_sound_leaves_defaults()
mobs.node_sound_ice_defaults()
mobs.node_sound_metal_defaults()
mobs.node_sound_water_defaults()
mobs.node_sound_snow_defaults()
mobs.node_sound_glass_defaults()
Rideable Horse Example Mob
--------------------------
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},
sounds = {
random = "horse_neigh.ogg",
damage = "horse_whinney.ogg",
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.get_pos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})
See mob_horse mod https://codeberg.org/tenplus1/mob_horse

View File

@@ -1,9 +1,48 @@
local S = mobs.translate
local S = minetest.get_translator("mobs")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local mc2 = minetest.get_modpath("mcl_core")
local mod_def = minetest.get_modpath("default")
-- determine which sounds to use, default or mcl_sounds
local function sound_helper(snd)
mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
or function() return {} end
end
sound_helper("node_sound_defaults")
sound_helper("node_sound_stone_defaults")
sound_helper("node_sound_dirt_defaults")
sound_helper("node_sound_sand_defaults")
sound_helper("node_sound_gravel_defaults")
sound_helper("node_sound_wood_defaults")
sound_helper("node_sound_leaves_defaults")
sound_helper("node_sound_ice_defaults")
sound_helper("node_sound_metal_defaults")
sound_helper("node_sound_water_defaults")
sound_helper("node_sound_snow_defaults")
sound_helper("node_sound_glass_defaults")
-- helper function to add {eatable} group to food items
function mobs.add_eatable(item, hp)
local def = minetest.registered_items[item]
if def then
local groups = table.copy(def.groups) or {}
groups.eatable = hp ; groups.flammable = 2
minetest.override_item(item, {groups = groups})
end
end
-- recipe items
local items = {
paper = mc2 and "mcl_core:paper" or "default:paper",
dye_black = mc2 and "mcl_dye:black" or "dye:black",
@@ -22,8 +61,9 @@ local items = {
}
-- name tag
minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag"),
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
inventory_image = "mobs_nametag.png",
groups = {flammable = 2, nametag = 1}
})
@@ -36,6 +76,7 @@ minetest.register_craft({
})
-- leather
minetest.register_craftitem("mobs:leather", {
description = S("Leather"),
inventory_image = "mobs_leather.png",
@@ -43,21 +84,27 @@ minetest.register_craftitem("mobs:leather", {
})
-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1, flammable = 2}
groups = {food_meat_raw = 1}
})
mobs.add_eatable("mobs:meat_raw", 3)
-- cooked meat
minetest.register_craftitem("mobs:meat", {
description = S("Meat"),
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
groups = {food_meat = 1, flammable = 2}
groups = {food_meat = 1}
})
mobs.add_eatable("mobs:meat", 8)
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
@@ -66,6 +113,7 @@ minetest.register_craft({
})
-- lasso
minetest.register_tool("mobs:lasso", {
description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
@@ -84,6 +132,7 @@ minetest.register_craft({
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net
minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
@@ -100,6 +149,7 @@ minetest.register_craft({
})
-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png",
@@ -115,6 +165,7 @@ minetest.register_craft({
})
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
@@ -130,7 +181,8 @@ minetest.register_craft({
}
})
-- level 2 protection rune
-- protection rune (level 2)
minetest.register_craftitem("mobs:protector2", {
description = S("Mob Protection Rune (Level 2)"),
inventory_image = "mobs_protector2.png",
@@ -147,6 +199,7 @@ minetest.register_craft({
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
@@ -156,55 +209,42 @@ minetest.register_craftitem("mobs:saddle", {
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", items.steel_ingot, "mobs:leather"},
{"mobs:leather", items.steel_ingot, "mobs:leather"}
{"group:leather", "group:leather", "group:leather"},
{"group:leather", items.steel_ingot, "group:leather"},
{"group:leather", items.steel_ingot, "group:leather"}
}
})
-- make sure we can register fences
local mod_def = minetest.get_modpath("default")
-- register mob fence if default found
if mod_def and default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mod_def and default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mobs.node_sound_wood_defaults(),
collision_box = {
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
}
}
})
})
end
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mod_def and default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
sounds = mobs.node_sound_wood_defaults(),
node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
})
minetest.register_craft({
@@ -215,49 +255,15 @@ minetest.register_craft({
}
})
-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
})
minetest.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
minetest.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
minetest.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
minetest.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
-- this tool spawns same mob and adds owner, protected, nametag info
@@ -274,12 +280,9 @@ minetest.register_tool(":mobs:mob_reset_stick", {
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
if pointed_thing.type ~= "object" then return end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
@@ -319,9 +322,7 @@ minetest.register_tool(":mobs:mob_reset_stick", {
-- get base texture
local bt = tex_obj:get_luaentity().base_texture[1]
if type(bt) ~= "string" then
bt = ""
end
if type(bt) ~= "string" then bt = "" end
local name = user:get_player_name()
@@ -337,27 +338,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture"
and fields.name
and fields.name ~= "" then
if formname == "mobs_texture" and fields.name and fields.name ~= "" then
-- does mob still exist?
if not tex_obj
or not tex_obj:get_luaentity() then
return
end
if not tex_obj or not tex_obj:get_luaentity() then return end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then
return
end
if item:get_name() ~= "mobs:mob_reset_stick" then return end
-- limit name entered to 64 characters long
if fields.name:len() > 64 then
fields.name = fields.name:sub(1, 64)
end
if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
-- update texture
local self = tex_obj:get_luaentity()
@@ -371,18 +363,23 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
-- Meat Block
minetest.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
sounds = mod_def and default.node_sound_leaves_defaults(),
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
is_ground_content = false,
sounds = mobs.node_sound_dirt_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20)
on_use = minetest.item_eat(20),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
mobs.add_eatable("mobs:meatblock", 20)
minetest.register_craft({
output = "mobs:meatblock",
recipe = {
@@ -393,16 +390,22 @@ minetest.register_craft({
})
-- Meat Block (raw)
minetest.register_node("mobs:meatblock_raw", {
description = S("Raw Meat Block"),
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
sounds = mod_def and default.node_sound_leaves_defaults(),
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
is_ground_content = false,
sounds = mobs.node_sound_dirt_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20)
on_use = minetest.item_eat(20),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
mobs.add_eatable("mobs:meatblock_raw", 20)
minetest.register_craft({
output = "mobs:meatblock_raw",
recipe = {

View File

@@ -1,29 +1,35 @@
local path = minetest.get_modpath("mobs")
-- peaceful player privilege
-- Peaceful player privilege
minetest.register_privilege("peaceful_player", {
description = "Prevents Mobs Redo mobs from attacking player",
give_to_singleplayer = false
})
-- fallback node
-- Mob API
dofile(path .. "/api.lua")
minetest.register_node("mobs:fallback_node", {
description = "Fallback Node",
tiles = {"mobs_fallback.png"},
is_ground_content = false,
groups = {handy = 1, crumbly = 3, not_in_creative_inventory = 1},
drop = ""
})
-- Rideable Mobs
dofile(path .. "/mount.lua")
local path = minetest.get_modpath("mobs")
-- Mob Items
dofile(path .. "/crafts.lua")
dofile(path .. "/api.lua") -- mob API
-- Mob Spawner
dofile(path .. "/spawner.lua")
dofile(path .. "/mount.lua") -- rideable mobs
dofile(path .. "/crafts.lua") -- items and crafts
dofile(path .. "/spawner.lua") -- mob spawner
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print("[MOD] Mobs Redo loaded")

View File

@@ -23,6 +23,8 @@ THE SOFTWARE.
Textures under CC0 license by TenPlus1
mobs_fallback.png is dirt texture from original Minetest (CC-BY SA 3.0)
ShadowNinja (CC BY-SA 3.0):
tnt_smoke.png

View File

@@ -26,7 +26,7 @@ Mob Fence=Kreaturen Zaun
Mob Fence Top=Kreaturen Zaun Oberteil
Mob Reset Stick=Kreatur reset Stock
Meat Block=Fleischblock
Raw Meat Block=Rohfleisch Blokc
Raw Meat Block=Roher Fleischblock
Enter texture:=Textur eingeben:
Change=Ändern
Mob Spawner=Kreaturenspawner

View File

@@ -1,4 +1,8 @@
local S = minetest.get_translator("mobs")
-- add lucky blocks
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
@@ -13,3 +17,81 @@ lucky_block:add_blocks({
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
-- pint sized rune, use on tamed mob to shrink to half-size
minetest.register_craftitem(":mobs:pint_sized_rune", {
description = S("Pint Sized Rune"),
inventory_image = "mobs_pint_sized_rune.png",
groups = {flammable = 2},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then return end
local name = user and user:get_player_name() or ""
local tool = user and user:get_wielded_item()
local tool_name = tool:get_name()
if tool_name ~= "mobs:pint_sized_rune" then return end
local self = pointed_thing.ref:get_luaentity()
if not self._cmi_is_mob then
minetest.chat_send_player(name, S("Not a Mobs Redo mob!"))
return
end
if not self.tamed then
minetest.chat_send_player(name, S("Not tamed!"))
return
end
if self.pint_size_potion then
minetest.chat_send_player(name, S("Potion already applied!"))
return
end
if not mobs.is_creative(user:get_player_name()) then
tool:take_item() -- take 1 rune
user:set_wielded_item(tool)
end
local pos = self.object:get_pos()
local prop = self.object:get_properties()
vis_size = {x = self.base_size.x * .5, y = self.base_size.y * .5}
self.base_size = vis_size
colbox = {
self.base_colbox[1] * .5, self.base_colbox[2] * .5,
self.base_colbox[3] * .5, self.base_colbox[4] * .5,
self.base_colbox[5] * .5, self.base_colbox[6] * .5}
self.base_colbox = colbox
selbox = {
self.base_selbox[1] * .5, self.base_selbox[2] * .5,
self.base_selbox[3] * .5, self.base_selbox[4] * .5,
self.base_selbox[5] * .5, self.base_selbox[6] * .5}
self.base_selbox = selbox
self.object:set_properties(
{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
self.pint_size_potion = true
pos.y = pos.y + prop.collisionbox[5]
mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
self:mob_sound("mobs_spell")
end
})
minetest.register_craft({
output = "lucky_block:pint_sized_rune",
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
})

View File

@@ -1,4 +1,4 @@
name = mobs
description = Adds a mob api for mods to add animals or monsters etc.
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds
min_minetest_version = 5.0

114
mount.lua
View File

@@ -1,8 +1,10 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("player_api") and not is_mc2 then
function mobs.attach() end
@@ -14,12 +16,11 @@ if not minetest.get_modpath("player_api") and not is_mc2 then
end
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
--
-- Helper functions
--
-- helper functions
local node_ok = function(pos, fallback)
@@ -27,9 +28,7 @@ local node_ok = function(pos, fallback)
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
if node and minetest.registered_nodes[node.name] then return node end
return {name = fallback}
end
@@ -39,9 +38,7 @@ local function node_is(entity)
if not entity.standing_on then return "other" end
if entity.standing_on == "air" then
return "air"
end
if entity.standing_on == "air" then return "air" end
if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then
return "lava"
@@ -61,13 +58,9 @@ end
local function get_sign(i)
i = i or 0
if not i or i == 0 then return 0 end
if i == 0 then
return 0
else
return i / abs(i)
end
return i / abs(i)
end
@@ -89,9 +82,7 @@ local function force_detach(player)
local attached_to = player and player:get_attach()
if not attached_to then
return
end
if not attached_to then return end
local entity = attached_to:get_luaentity()
@@ -115,11 +106,13 @@ local function force_detach(player)
player:set_properties({visual_size = {x = 1, y = 1}})
end
-- detach player on leaving
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
-- detatch all players on shutdown
minetest.register_on_shutdown(function()
@@ -130,25 +123,21 @@ minetest.register_on_shutdown(function()
end
end)
-- detatch player when dead
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-- find free position to detach player
-- Just for correct detaching
local function find_free_pos(pos)
local check = {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = -1, y = 0, z = 0},
{x = -1, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 1, z = -1}
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
{x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
}
for _, c in pairs(check) do
@@ -169,8 +158,8 @@ local function find_free_pos(pos)
return pos
end
-- are we a real player ?
local function is_player(player)
if player and type(player) == "userdata" and minetest.is_player(player) then
@@ -178,6 +167,7 @@ local function is_player(player)
end
end
-- attach player to mob entity
function mobs.attach(entity, player)
@@ -190,9 +180,7 @@ function mobs.attach(entity, player)
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = pi / 2
end
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
local attach_at = entity.driver_attach_at
local eye_offset = entity.driver_eye_offset
@@ -211,10 +199,7 @@ function mobs.attach(entity, player)
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
})
minetest.after(0.2, function()
@@ -232,6 +217,7 @@ function mobs.attach(entity, player)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
-- detatch player from mob
function mobs.detach(player)
@@ -250,15 +236,14 @@ function mobs.detach(player)
end)
end
-- ride mob like car or horse
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local yaw = entity.object:get_yaw() or 0
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = pi / 2
end
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
local acce_y = 0
local velo = entity.object:get_velocity() ; if not velo then return end
@@ -276,9 +261,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
elseif ctrl.down then -- move backwards
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
if entity.max_speed_reverse == 0 and entity.v == 0 then return end
entity.v = entity.v - entity.accel * dtime
end
@@ -290,12 +273,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
horz = yaw
if ctrl.left then
horz = horz + 0.05
elseif ctrl.right then
horz = horz - 0.05
end
if ctrl.left then horz = horz + 0.05
elseif ctrl.right then horz = horz - 0.05 end
else
horz = entity.driver:get_look_horizontal() or 0
end
@@ -333,8 +312,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if ctrl.jump then -- jump (only when standing on solid surface)
if velo.y == 0
and entity.standing_on ~= "air"
and entity.standing_on ~= "ignore"
and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
and minetest.get_item_group(entity.standing_on, "liquid") == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
@@ -346,17 +324,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
entity:set_animation(stand_anim)
end
if stand_anim then entity:set_animation(stand_anim) end
return
end
-- set moving animation
if moving_anim then
entity:set_animation(moving_anim)
end
if moving_anim then entity:set_animation(moving_anim) end
-- Stop!
local s = get_sign(entity.v)
@@ -392,9 +366,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
if can_fly == true then new_acce.y = 0 end
elseif ni == "liquid" or ni == "lava" then
@@ -441,30 +413,26 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v2 = v
end
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
local velo = entity.object:get_velocity() ; if not velo then return end
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57
local yaw = entity.driver:get_look_horizontal() ; if not yaw then return end
yaw = yaw + 1.57 -- fix from get_yaw to get_look_horizontal
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
entity.object:set_velocity(
{x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
entity.object:set_velocity(
{x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
@@ -499,11 +467,9 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
end
end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
entity:set_animation(stand_anim)
entity:set_animation(stand_anim) -- stopped animation
else
-- moving animation
entity:set_animation(moving_anim)
entity:set_animation(moving_anim) -- moving animation
end
end

View File

@@ -24,6 +24,14 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
## Changelog
### Version 1.62
* Added ability for mobs to hear using self.on_sound() function
* Added 'mobs_can_hear' setting to turn above feature on/off
* Added {eatable} group to food items and HP in description
* Fixed timer bug when attacking
* Fixed fall damage check when riding mob
### Version 1.61
* Fixed mob damage when riding mobs
@@ -31,6 +39,9 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.homing so that arrows follow player when visible
* Added support for Visual Harm 1ndicators mod to show health bars
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Added check for on_death() function before using mob api's own on_die() one
* Added mobs:fallback_node for when current [game] hasn't defined mapgen_dirt node
### Version 1.60

View File

@@ -60,11 +60,12 @@ mob_height_fix (Fix Mob Height) bool true
mob_log_spawn (Log Mob Spawning) bool false
# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
mobs_can_hear (Enable Mob hearing) bool true
[Pathfinding]
# Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true
# Use pathfinder mod if available (default Enabled)
mob_pathfinder_enable (Use pathfinder mod if available) bool true
# How long before stuck mobs starts searching (default 3.0)
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
# How long will mob follow path before giving up (default 5.0)

View File

@@ -1,8 +1,9 @@
local S = mobs.translate
local S = minetest.get_translator("mobs")
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- helper functions
-- are we a real player ?
local function is_player(player)
if player and type(player) == "userdata" and minetest.is_player(player) then
@@ -10,8 +11,19 @@ local function is_player(player)
end
end
local square = math.sqrt
local get_distance = function(a, b)
if not a or not b then return 50 end -- nil check and default distance
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
return square(x * x + y * y + z * z)
end
-- mob spawner
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
minetest.register_node("mobs:spawner", {
@@ -20,7 +32,11 @@ minetest.register_node("mobs:spawner", {
paramtype = "light",
walkable = true,
description = S("Mob Spawner"),
groups = {cracky = 1},
groups = {cracky = 1, pickaxey = 3},
is_ground_content = false,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
sounds = mobs.node_sound_stone_defaults(),
on_construct = function(pos)
@@ -42,16 +58,12 @@ minetest.register_node("mobs:spawner", {
on_right_click = function(pos, placer)
if minetest.is_protected(pos, placer:get_player_name()) then
return
end
if minetest.is_protected(pos, placer:get_player_name()) then return end
end,
on_receive_fields = function(pos, formname, fields, sender)
if not fields.text or fields.text == "" then
return
end
if not fields.text or fields.text == "" then return end
local meta = minetest.get_meta(pos)
local comm = fields.text:split(" ")
@@ -62,35 +74,31 @@ minetest.register_node("mobs:spawner", {
return
end
local mob = comm[1] -- mob to spawn
local mob = comm[1] or "" -- mob to spawn
local mlig = tonumber(comm[2]) -- min light
local xlig = tonumber(comm[3]) -- max light
local num = tonumber(comm[4]) -- total mobs in area
local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob]
and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20
and yof and yof > -10 and yof < 10 then
if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text)
meta:set_string("infotext", S("Spawner Active (@1)", mob))
else
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name,
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
S("Syntax: “name min_light[0-14] max_light[0-14] "
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
.. "y_offset[-10 to 10]”"))
end
end
})
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- spawner abm
minetest.register_abm({
label = "Mob spawner node",
nodenames = {"mobs:spawner"},
@@ -101,9 +109,7 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider)
-- return if too many entities already
if active_object_count_wider >= max_per_block then
return
end
if active_object_count_wider >= max_per_block then return end
-- get meta and command
local meta = minetest.get_meta(pos)
@@ -118,9 +124,7 @@ minetest.register_abm({
local yof = tonumber(comm[6]) or 0
-- if amount is 0 then do nothing
if num == 0 then
return
end
if num == 0 then return end
-- are we spawning a registered mob?
if not mobs.spawning_mobs[mob] then
@@ -138,49 +142,43 @@ minetest.register_abm({
ent = obj:get_luaentity()
if ent and ent.name and ent.name == mob then
count = count + 1
end
if ent and ent.name and ent.name == mob then count = count + 1 end
end
-- is there too many of same type?
if count >= num then
return
end
if count >= num then return end
-- spawn mob if player detected and in range
-- when player distance above 0, spawn mob if player detected and in range
if pla > 0 then
local in_range = 0
local objsp = minetest.get_objects_inside_radius(pos, pla)
local in_range, player
local players = minetest.get_connected_players()
for _, oir in pairs(objsp) do
for i = 1, #players do
if is_player(oir) then
player = players[i]
in_range = 1
if get_distance(player:get_pos(), pos) <= pla then
in_range = true
break
end
end
-- player not found
if in_range == 0 then
return
end
if not in_range then return end
end
-- set medium mob usually spawns in (defaults to air)
local reg = minetest.registered_entities[mob].fly_in
if not reg or type(reg) == "string" then
reg = {(reg or "air")}
end
if not reg or type(reg) == "string" then reg = {(reg or "air")} end
-- find air blocks within 5 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
-- spawn in random air block
if air and #air > 0 then
@@ -191,8 +189,7 @@ minetest.register_abm({
pos2.y = pos2.y + 0.5
-- only if light levels are within range
if lig >= mlig and lig <= xlig
and minetest.registered_entities[mob] then
if lig >= mlig and lig <= xlig and minetest.registered_entities[mob] then
minetest.add_entity(pos2, mob)
end
end

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