Sascha L. Teichmann
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b66c7fdff3
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Redis client: Pulled micro optimisation over from server when constructing bulk strings.
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2015-06-28 14:41:07 +02:00 |
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Sascha L. Teichmann
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2d00eb9567
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Simplifications when decoding blocks from database to save some memory allocations.
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2015-06-21 22:47:06 +02:00 |
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Sascha L. Teichmann
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1baf9f9dee
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Silence a few golint warnings.
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2015-05-27 18:13:39 +02:00 |
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Sascha L. Teichmann
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787fc959d0
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Removed some dead code.
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2015-05-01 14:04:23 +02:00 |
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Sascha L. Teichmann
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cf9cbe7087
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Fixed hill shading for transparent structures a bit. Still not optimal.
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2014-10-28 11:53:18 +01:00 |
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Sascha L. Teichmann
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121a046eee
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Increase base transparency from 45% to 50%.
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2014-10-27 21:42:09 +01:00 |
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Sascha L. Teichmann
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f3ed470d57
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Set transparency attenuation to %45 + 2%/m.
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2014-10-26 23:53:58 +01:00 |
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Sascha L. Teichmann
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f5d84f0b7b
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Only use the transparent image generation if there where any transparent blocks.
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2014-10-26 22:36:57 +01:00 |
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Sascha L. Teichmann
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b8bae923ec
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Prevent stopping depth scanning too early when handling transparent nodes.
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2014-10-26 20:39:53 +01:00 |
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Sascha L. Teichmann
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8452a26fcd
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Render transparent tiles if command line flag is set.
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2014-10-26 18:36:47 +01:00 |
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Sascha L. Teichmann
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2aa9ee0e24
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Collect more statistics about number of solid and transparent blocks and print them in mttilemapper.
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2014-10-26 17:09:23 +01:00 |
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Sascha L. Teichmann
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99ff99a8f4
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Added cascading transparent annuation algorithm based on spans.
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2014-10-26 11:01:36 +01:00 |
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Sascha L. Teichmann
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eaa3949b10
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Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not.
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2014-10-25 11:20:51 +02:00 |
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Sascha L. Teichmann
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4f49d114c6
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span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check.
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2014-10-21 18:03:27 +02:00 |
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Sascha L. Teichmann
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269e63ea59
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span buffer test now passes. Code ist still too complicated.
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2014-10-21 17:41:19 +02:00 |
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Sascha L. Teichmann
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e744390503
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Repaired old unit tests. Added unit test for span buffers ... which currently fails. :-/
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2014-10-21 16:11:20 +02:00 |
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Sascha L. Teichmann
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a82d20f14b
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Complete code of insert into span buffer. Looks complicated and needs testing.
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2014-10-21 12:08:01 +02:00 |
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Sascha L. Teichmann
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d880983abc
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merged
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2014-10-21 01:11:37 +02:00 |
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Sascha L. Teichmann
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1a087d127c
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Started implementing span buffers to handle transparency spans in right Y order.
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2014-10-21 01:09:50 +02:00 |
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Sascha L. Teichmann
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c03d382ca6
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Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.
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2014-10-19 21:05:38 +02:00 |
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Sascha L. Teichmann
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8b42446acc
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Do not render air only blocks. Nice performance speed up! :-)
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2014-10-19 17:15:33 +02:00 |
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Sascha L. Teichmann
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1c530a2ce7
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Sort transparent colors from colors.txt to front of lookup table. Makes it easier
to determine if a color index corresponds to a transparent color.
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2014-10-19 11:43:53 +02:00 |
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Sascha L. Teichmann
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c428756beb
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mtwebmapper: First version of pyramid tile updater. Needs testing.
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2014-09-21 17:30:19 +02:00 |
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Sascha L. Teichmann
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216f641fa3
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mtwebmapper: Move BaseTileCreator to common. TODO: Make mtseeder use it, too.
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2014-09-20 15:21:01 +02:00 |
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Sascha L. Teichmann
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400a65f563
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mtredisalize: Add infrastructure to send backend store changes to separate daemons.
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2014-09-17 09:51:34 +02:00 |
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Sascha L. Teichmann
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a468741a24
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Moved PNG loading to common.
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2014-09-16 01:13:12 +02:00 |
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Sascha L. Teichmann
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90bfc225b8
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When generating shaded tiles draw to pix buffer directly instead of calling Set() for each pixel. Set resize filter for generating pyramid tiles to Lanczos3 because of better visual results.
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2014-09-16 00:08:31 +02:00 |
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Sascha L. Teichmann
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f762154b05
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Made tile renderer resetable to reduce the memory for render more than one tile.
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2014-09-14 14:57:49 +02:00 |
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Sascha L. Teichmann
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3a0b922a9e
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Implemented a greedy search algorithm to figure out the block regions with are not fully covered after a rendering step.
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2014-09-14 11:41:25 +02:00 |
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Sascha L. Teichmann
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9106d71363
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Moved image saving to common.
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2014-09-14 00:31:28 +02:00 |
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Sascha L. Teichmann
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5319e113bf
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Moved color parsing to common.
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2014-09-14 00:02:04 +02:00 |
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Sascha L. Teichmann
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560afae6c4
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Moved redis client from tilemapper to common.
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2014-09-13 19:18:12 +02:00 |
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Sascha L. Teichmann
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b445cfb33a
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Moved bloch decoding and rendering from tilemapper to common.
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2014-09-12 20:22:34 +02:00 |
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Sascha L. Teichmann
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223d11df0b
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Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
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2014-09-12 12:37:27 +02:00 |
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Sascha L. Teichmann
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eb9cfb9959
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Clip coordinates in interleaved spatial queries to world boundaries.
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2014-09-07 21:36:59 +02:00 |
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Sascha L. Teichmann
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13bb251f35
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Moved all the block producer/consumer interfaces to common.
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2014-09-07 16:12:18 +02:00 |
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Sascha L. Teichmann
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d75fe4f102
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Moved Block as type to common structures.
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2014-09-07 15:57:25 +02:00 |
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Sascha L. Teichmann
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cbc5ed0c6c
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Small cosmetics.
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2014-09-07 11:15:14 +02:00 |
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Sascha L. Teichmann
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f83efba3cf
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Temporarly converting components to uint16 in interleving is not needed because we are only interested in the bit patterns which are the same as in the signed representation.
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2014-09-07 11:07:49 +02:00 |
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Sascha L. Teichmann
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8d4f73429f
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Eliminated the stupid offset bug in interleaving. Hail to to the unit test.
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2014-09-07 10:46:51 +02:00 |
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Sascha L. Teichmann
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45ec5ccd3e
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Simplified unit test for BigMin.
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2014-09-07 10:12:39 +02:00 |
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Sascha L. Teichmann
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a8c2a4c55d
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Simplified code. Add/substract min value when interleaving. BigMin still broken.
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2014-09-07 09:58:09 +02:00 |
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Sascha L. Teichmann
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6e958e4ff6
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Be more clever in testing BigMin. This shows that the interleaving code has shift all values to be positive, so it's broken atm. :-/
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2014-09-07 00:18:28 +02:00 |
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Sascha L. Teichmann
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abaef4936c
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BigMin unit test now passes.
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2014-09-06 23:34:05 +02:00 |
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Sascha L. Teichmann
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f75e1015af
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Some code cleanup in unit test for bit version of BigMin. Test is still failing.
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2014-09-06 20:38:49 +02:00 |
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Sascha L. Teichmann
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234b487077
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Made unit tests for common/coords compiling again. Fixed NaivBigMin. Added bit based BigMin + unit test, which is still failing.
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2014-09-06 19:54:53 +02:00 |
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Sascha L. Teichmann
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85741f3b0e
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Simplified code for naiv BigMin implementation.
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2014-09-01 18:44:56 +02:00 |
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Sascha L. Teichmann
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c096b8bbf1
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Simplified code of non interleaved spatial query in LevelDB backend.
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2014-09-01 18:39:42 +02:00 |
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Sascha L. Teichmann
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77a35e7096
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Fixed endless loop bug in LevelDB interleaved spatial query. Simplified code.
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2014-09-01 18:26:33 +02:00 |
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Sascha L. Teichmann
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f7a8c1fdec
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Added naive BigMin interleaved implementation for interleaved spatial query.
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2014-09-01 13:46:23 +02:00 |
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